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00:24:24 *** JacobD88 has quit IRC 00:26:23 <Wolf01> 'night 00:26:25 *** Wolf01 has quit IRC 00:44:41 *** sla_ro|master has quit IRC 00:58:09 *** supermop_home has joined #openttd 01:46:30 *** supermop_home has quit IRC 01:47:53 *** supermop_home has joined #openttd 01:53:13 *** _dp_ has quit IRC 02:00:40 *** funnel has quit IRC 03:02:04 *** Cybertinus has quit IRC 03:02:37 *** Cybertinus has joined #openttd 03:05:15 *** JezK has quit IRC 03:13:11 *** JezK has joined #openttd 03:14:12 *** dP has joined #openttd 03:14:14 *** dP is now known as _dp_ 03:52:17 *** supermop_ has joined #openttd 03:57:50 *** supermop has quit IRC 04:02:03 *** glx has quit IRC 04:09:16 *** supermop_home has quit IRC 04:29:31 *** chomwitt has quit IRC 04:39:45 *** cHawk has joined #openttd 05:17:23 *** Snail has quit IRC 06:07:04 *** CompuDesktop has joined #openttd 06:10:25 *** Compu has quit IRC 06:12:15 *** Arveen has joined #openttd 06:17:31 *** Arveen|Work has quit IRC 07:17:27 *** JezK has quit IRC 07:35:43 *** sla_ro|master has joined #openttd 07:39:56 *** LongyanG has quit IRC 07:42:16 *** Biolunar has joined #openttd 08:03:36 *** FLHerne has joined #openttd 08:05:51 *** Sova has joined #openttd 08:11:08 *** bwn has quit IRC 08:14:35 *** sim-al2 is now known as Guest1358 08:14:36 *** sim-al2 has joined #openttd 08:19:05 *** Guest1358 has quit IRC 08:24:03 *** FLHerne has quit IRC 08:39:40 *** sim-al2 has quit IRC 08:53:32 *** Stimrol has joined #openttd 09:00:17 *** Stimrol has quit IRC 09:02:02 *** Stimrol has joined #openttd 09:14:01 *** Biolunar has quit IRC 09:34:46 *** sla_ro|master has quit IRC 09:43:53 *** Wolf01 has joined #openttd 09:44:04 <Wolf01> o/ 09:44:38 <__ln__> you're early 09:44:41 <Wolf01> Mmmmh, huge civilization bundle, I'm too old for that 09:44:43 *** bwn has joined #openttd 09:45:30 <Wolf01> I come when I come :P 09:45:42 <Wolf01> Like the wizards 09:58:14 *** Prof_Frink has quit IRC 10:03:31 *** Prof_Frink has joined #openttd 10:20:57 *** Supercheese has quit IRC 10:37:18 *** Fuco has quit IRC 11:05:01 *** LongyanG has joined #openttd 11:14:16 *** matt11235 has joined #openttd 11:36:36 *** Sova has quit IRC 11:44:46 *** Cybertinus has quit IRC 11:45:17 *** Cybertinus has joined #openttd 11:52:10 *** Xaroth has quit IRC 11:52:28 *** Xaroth has joined #openttd 11:54:05 *** skapazzo has joined #openttd 12:00:18 *** Sova has joined #openttd 12:06:44 *** tokai|noir has joined #openttd 12:06:44 *** ChanServ sets mode: +v tokai|noir 12:09:18 *** debdog has quit IRC 12:13:44 *** funnel has joined #openttd 12:13:55 *** tokai has quit IRC 12:16:13 *** supermop has joined #openttd 12:21:25 *** supermop_ has quit IRC 12:36:30 *** andythenorth has joined #openttd 12:36:34 <andythenorth> is cats http://affinelayer.com/pixsrv/index.html 12:47:15 <Wolf01> Good cats are good 12:49:37 <Wolf01> So it actually generate the resulting image? 12:50:40 <Wolf01> Or it just matches the best image containing the input elements? 12:51:46 <andythenorth> dunno :) download it and read the code? o_O 12:51:54 * andythenorth just drew silly doodles with it 12:52:17 <Wolf01> I wouldn't understand a bit of it 12:55:07 *** FLHerne has joined #openttd 12:55:21 <Wolf01> Imagine the possibilities, you put in a boxed models png for a trainset and it changes them to slugs 12:57:40 *** sla_ro|master has joined #openttd 12:59:58 <andythenorth> ha 13:02:48 *** crem has quit IRC 13:06:23 *** CompuDesktop has quit IRC 13:06:25 *** FLHerne has left #openttd 13:08:17 <V453000> nocat 13:08:20 <V453000> noslug 13:08:31 <V453000> eradicatehumenz 13:08:36 <V453000> gg 13:14:06 *** Compu has joined #openttd 13:24:37 *** Gja has joined #openttd 13:27:18 *** Fuco has joined #openttd 13:31:30 *** JacobD88 has joined #openttd 13:35:23 *** maciozo has joined #openttd 13:41:28 *** chomwitt has joined #openttd 13:41:33 *** sim-al2 has joined #openttd 13:43:01 *** chomwitt has quit IRC 13:48:49 *** Snail has joined #openttd 13:58:17 <milda> educate hummus? 13:58:21 *** milda is now known as NGC3982 14:03:05 *** Snail has quit IRC 14:03:34 *** Snail has joined #openttd 14:04:01 *** Snail has joined #openttd 14:07:59 *** andythenorth has quit IRC 14:34:57 <supermop> yo 14:50:35 *** sim-al2 has quit IRC 15:03:31 *** crem has joined #openttd 15:13:01 *** ZirconiumX has joined #openttd 15:48:07 *** Alberth has joined #openttd 15:48:07 *** ChanServ sets mode: +o Alberth 15:48:21 <Alberth> o/ 15:48:42 <crem> \o 15:49:02 *** smoke_fumus has joined #openttd 15:49:13 <Wolf01> https://1drv.ms/f/s!AgUFeOGLNNfVht0kfOeu2wZZbvzQjQ ha, it's really funny to make these :D 15:49:16 <Wolf01> o/ 15:54:51 *** andythenorth has joined #openttd 15:55:17 <Wolf01> o/ 15:56:03 *** Sova has quit IRC 15:56:58 <Wolf01> Meh, I think I'll get disconnected soon, my ISP has problems again :| 16:00:11 <Alberth> o/ 16:01:13 <andythenorth> lo Alberth 16:02:16 *** tokai has joined #openttd 16:02:17 *** ChanServ sets mode: +v tokai 16:03:29 *** funnel has quit IRC 16:04:58 *** funnel has joined #openttd 16:09:25 *** tokai|noir has quit IRC 16:13:00 *** tokai has quit IRC 16:32:01 *** Wormnest has joined #openttd 16:42:04 *** Biolunar has joined #openttd 16:45:11 *** andythenorth has quit IRC 16:45:54 *** andythenorth has joined #openttd 16:56:19 <supermop> not sure what to do next for docklands 16:56:28 <supermop> not sure if it really needs anything else 16:56:42 <supermop> i guess level crossings need work 17:42:13 *** Biolunar has quit IRC 17:50:14 *** glx has joined #openttd 17:50:14 *** ChanServ sets mode: +v glx 17:52:14 *** Number has joined #openttd 17:52:53 <Number> hello, is there any way to unlock all of the airports at any date? 17:55:10 <Alberth> yes, write a newgrf overriding the airport appearance dates 17:56:23 *** johannes_2 has joined #openttd 18:04:49 <andythenorth> use opengfx+ airports 18:04:51 <andythenorth> Number: ^ 18:04:58 <andythenorth> it has a parameter to remove dates 18:05:04 <andythenorth> dunno if that solves it for you 18:05:59 <planetmaker> ^^ I was about to look that up... forgot what I did there :D 18:06:01 <planetmaker> good evening 18:06:05 *** HerzogDeXtEr has joined #openttd 18:06:30 <andythenorth> hi planetmaker 18:07:03 <Number> andythenorth ty :D 18:08:04 <andythenorth> np 18:13:09 <Number> im surprised that basicaly nothing exists on the subject when i googled it 18:15:34 <Number> should i edit in a section about it on the wiki? 18:16:55 <Number> on the airport page 18:21:08 <planetmaker> as you unsuccessfully looked for that: it obviously would help. So, yes, please 18:23:48 *** JacobD88 has quit IRC 18:30:08 *** frosch123 has joined #openttd 18:31:04 <Wolf01> Quak 18:33:09 *** debdog has joined #openttd 18:36:13 <Alberth> hola 18:37:49 *** Progman has joined #openttd 18:42:19 *** andythenorth has quit IRC 18:46:28 <frosch123> so, andy is now training pix2pix? 18:46:34 <frosch123> hoi btw 18:46:38 <planetmaker> o/ 18:46:48 <supermop> hi planetmaker 18:51:50 <Number> added https://wiki.openttd.org/Airports#Changing_Airport_Introduction_Dates 18:55:01 <planetmaker> perfect 19:06:57 <supermop> ogfx+rvs have a surprisingly late introduction of the first tram 19:11:23 <ConductorCat> :3 19:14:55 *** Number has quit IRC 19:15:40 <supermop> what is a pnml file 19:16:09 <frosch123> something that is turned into an nml file by using the cpp macro processor 19:16:30 <supermop> http://www.historicvietnam.com/sai-gon-tramway-network/ 19:16:39 <frosch123> it's mainly used to be able to #include stuff and share some #define ids 19:16:43 *** iSoSyS has joined #openttd 19:19:29 <supermop> so can i make a tiny nml file for each of many vehicles and combine them later, rather than have a clumsily long text file? 19:19:39 *** andythenorth has joined #openttd 19:20:15 <frosch123> yes 19:20:28 <frosch123> but it's hard to do on windows 19:20:43 <frosch123> though iirc someone made it work on w10 19:21:11 <frosch123> thought weren't that you? 19:23:15 <supermop> i certainly didn't figure it out, as i only have been on w10 for about a month and don't really know how pnml works yet 19:24:22 <andythenorth> I would avoid it 19:24:28 <andythenorth> honestly 19:24:45 <frosch123> well, someone in this channel ran bash and compiled something with nml 19:25:03 <frosch123> andythenorth: pnml or w10? 19:25:08 <andythenorth> pnml 19:25:22 <andythenorth> although the C Pre-Processor is beautifully simple to use, I found it constraining 19:25:30 <andythenorth> but then we know how I voted :P 19:25:52 <frosch123> andythenorth: i think it's fine if you only do #include 19:25:56 <andythenorth> it adds a big make / gcc dependency on windows, for not a lot of power 19:26:27 <andythenorth> actually, I might be talking out of my arse, I haven’t installed it on windows :) 19:27:19 <__ln__> https://i.redd.it/v3tyijqvndhy.gif 19:27:55 <andythenorth> yes! :) 19:28:05 <andythenorth> best thing this week 19:28:45 <supermop> hmm ha noi and sai gon had different gauge tramways 19:29:43 <supermop> bug or feature? 19:31:31 <supermop> RH need an indochina roster? 19:31:33 <andythenorth> does python work on windows? o_O 19:31:43 <andythenorth> supermop: ‘not right now' 19:31:44 <andythenorth> :) 19:32:40 <supermop> i dont think i need to make a rv grf right now 19:33:12 <supermop> but idk maybe i should keep trying to do something at a low speed so that i gather no moss 19:34:40 <supermop> and as i've been playing a game with VN names, and dont have the appetite to try to draw VN houses right now 19:37:22 <supermop> maybe sai gon trams are the non-electric tramways we need as another nrt proof of concept 19:38:51 <andythenorth> you could draw some boats :P 19:39:01 <andythenorth> actually you can’t because I don’t know how long they should be :) 19:42:36 <supermop> sai gon trams will need ha noi trams, and then im doing all of indochina, then all of SEA 19:43:55 <supermop> then im basically doing the 2cc trams but with my slightly different nitpick 19:44:41 <supermop> so i might as well just fork 2cc trams to include HK and ROC flags 19:51:53 <supermop> are different tramway gauges and electrical supplies frustrating rivet counting or raison d'etre for nrt? 19:55:30 <andythenorth> the former 19:55:43 <andythenorth> unless it gives you quite different vehicles 19:56:02 <andythenorth> e.g fast vs slow, powerful vs. anemic, long vs. short etc 19:57:36 *** Progman has quit IRC 19:58:20 <supermop> ha noi built 1000mm electric trams rather than 500mm steam like sai gon because they built a few years later 19:58:41 <supermop> so effectively sai gon had first mover disadvantage 19:59:03 <supermop> but thats unworkable / unfun in game 19:59:29 <ConductorCat> :3 19:59:39 <supermop> if 500mm is objectively worse, i won't build it in the 1880s, i'll just wait 10 years 20:01:27 *** ZirconiumX has quit IRC 20:04:27 <andythenorth> hmm 20:04:32 <andythenorth> Iron Horse rework? 20:04:35 <andythenorth> it does kind of suck 20:07:48 <frosch123> i thought you just add more roasters 20:08:21 <frosch123> is there already iron alpaka? 20:09:27 <andythenorth> llama :) 20:09:31 <andythenorth> it’s kind of crap 20:09:47 <andythenorth> it became apparent that some structure is needed beyond ’20 engines’ :) 20:09:49 <frosch123> https://en.wikipedia.org/wiki/List_of_national_animals <- interesting page 20:09:59 * andythenorth should save that 20:10:43 * andythenorth _should_ draw ships 20:10:49 <andythenorth> but can’t decide how long they should be 20:11:43 <andythenorth> http://dev.openttdcoop.org/attachments/download/8370/large_ship_house_rear.png 20:11:54 <andythenorth> 128px in – view 20:12:13 <andythenorth> by train rules that should be 64px in \ / views 20:12:45 <frosch123> the ship-driving-in-circle image was more useful 20:13:01 <andythenorth> http://dev.openttdcoop.org/attachments/download/8357/ships-length-3.png 20:13:06 <andythenorth> http://dev.openttdcoop.org/attachments/download/8339/8-ships-such.png 20:13:18 <andythenorth> http://dev.openttdcoop.org/attachments/download/8355/ships-length.png 20:13:49 <frosch123> in 8-ships-such the diagonal ones are too short 20:13:56 <andythenorth> by eye? 20:14:00 <andythenorth> +1 20:14:05 <andythenorth> same scaling as the trains 20:14:07 <frosch123> yes, purely subjetive 20:14:14 <andythenorth> I agree 20:14:37 <V453000> :DDD 20:16:48 <andythenorth> 3/5 ratio then? 20:16:52 <andythenorth> instead of 1/2? 20:17:38 <frosch123> 7/10 20:17:44 <frosch123> almost the same 20:19:07 <andythenorth> that’s pretty close to FISH 20:19:29 <andythenorth> FISH nominally used .066 20:19:32 <andythenorth> 0.66 * :) 20:19:53 <andythenorth> and the main reason to redraw is that the ships look wrong in game :) 20:20:24 <andythenorth> 3/5 is pretty close to 0.66 too :P 20:21:13 <andythenorth> what does V453000 say? o_O 20:21:22 <andythenorth> http://dev.openttdcoop.org/attachments/download/8370/large_ship_house_rear.png 20:22:26 <V453000> 666 20:22:26 <V453000> ships aren't tied to grid in any logical way and have no collisions, just draw what looks right 20:22:48 <supermop> patch in ship crashes 20:23:05 <V453000> by quick eyeballing I'd prefer the 80x12 base 20:23:12 <V453000> to fit to the - | views 20:24:24 <andythenorth> maybe FISH is fine :) 20:24:57 <V453000> I didn't use it ultra much but it seemed okay to me 20:25:04 <frosch123> rerelease fish1 as sam? 20:27:02 <V453000> :D :D profit 20:28:07 <andythenorth> he 20:29:00 <supermop> fish is pretty 20:31:56 * andythenorth tries to work out why the game makes trains so short in \ / views 20:32:03 <andythenorth> eh maybe it just looks good 20:33:17 <frosch123> andythenorth: pikka shortened --- view to how it was originally 20:33:18 <V453000> well because 2 8/8 fit on a diagonal and on a straight one as well 20:33:30 <V453000> simple square root in a triangle :) 20:34:09 *** gelignite has joined #openttd 20:38:29 *** Biolunar has joined #openttd 20:46:47 *** frosch123 has quit IRC 20:50:10 <supermop> i guess trolley bus/trucks are next most important thing to show in NRT 20:50:27 <andythenorth> I reckon 20:50:54 <supermop> from my perspective, I think people can understand what speedlimits would be like without a proof of concept 20:51:27 <andythenorth> speedlimits are dull also :) 20:51:49 <supermop> but unpowered tram sort of suggests powered road 20:52:13 <andythenorth> yes 20:52:25 <supermop> cheap, dirt roads are maybe interesting, 20:52:47 <andythenorth> also I won’t add trolley bus/truck to RH in brit roster 20:52:50 <andythenorth> if ever 20:53:00 <__ln__> http://affinelayer.com/pixsrv/ edges2cats 20:53:05 <andythenorth> already posted :) 20:53:10 <andythenorth> :P 20:53:21 * andythenorth is usually late to anything like that 20:53:23 <__ln__> aww :( 20:53:33 <andythenorth> such cats 20:55:37 <supermop> oh god the handbag i drew looks like an abomination 20:56:24 <andythenorth> I can’t draw shoes 20:56:30 <andythenorth> cats though, no problem 20:59:29 <supermop> drawing a handbag for cat is...odd 21:01:29 <supermop> as is drawing cat for shoe 21:05:48 *** Number has joined #openttd 21:11:55 *** sim-al2 has joined #openttd 21:17:51 *** Alberth has left #openttd 21:19:12 *** qwebirc30005 has joined #openttd 21:20:26 *** Stimrol has quit IRC 21:32:51 * andythenorth such ships 21:32:59 <andythenorth> 3/5 seems the easiest to work with 21:33:40 <supermop> maybe ill steal the antelope ng sprites i drew to make tams? 21:33:43 <supermop> trams 21:33:46 <supermop> tim trams 21:35:18 <andythenorth> seems fair 21:35:23 <andythenorth> NG <-> trams 21:35:25 <andythenorth> massive overlap 21:37:14 <supermop> distracts from me making trolley trucks 21:37:32 *** gelignite has quit IRC 21:39:47 <supermop> trying to get over my deep apathy for default vehicles, because if i make an ogfx+ trolley truck set i know i will never use it 21:45:49 <andythenorth> just fork Hog 21:45:58 <andythenorth> electrify those trucks 21:46:08 <andythenorth> saves you a shitload of agony about lengths, styles etc 21:47:11 <andythenorth> some kind of Electric Hog :P 21:49:06 *** Number has quit IRC 21:50:25 <supermop> hmm 21:50:52 <supermop> ogfx+ is pretty standardized though 21:52:03 *** qwebirc30005 has quit IRC 21:55:44 <andythenorth> http://dev.openttdcoop.org/attachments/download/8371/8-ships-2.png 21:55:55 <supermop> i dont need this to be a good RV set right now, just no one else has shown that trolley trucks are possible yet 21:56:06 <andythenorth> 3/5 diagonals 21:56:44 <supermop> andythenorth: looks decent 21:56:49 <supermop> nice boats 21:57:21 <andythenorth> the house length is very different for N / S facing diagonal views :P 21:57:23 <supermop> egrvts is a better option but it's too big and not gpl 21:57:27 * andythenorth has work to do 21:58:06 <supermop> pasting a set of trolley poles and pantos onto existing sprites is fine by me 22:02:53 <supermop> do people expect trolley trucks to be able to use terminus stops? 22:03:45 <andythenorth> we don’t know yet :) 22:04:22 <andythenorth> just make them articulated, then it’s moot 22:04:50 <supermop> i'd hate to have to back a trolley truck into a bay 22:05:56 <andythenorth> fair 22:06:26 <supermop> if it has a battery or engine that lets me drive around without the wire, maybe ok, 22:06:59 <supermop> although if trolleytrucks are articulated, maybe there isn't enough gameplay difference from trams 22:07:01 <planetmaker> supermop: if you want to give some trams love and / or overhaul those in OpenGFX+RV, be my guest 22:07:34 <supermop> planetmaker: i'm happy to 22:08:07 <andythenorth> supermop: depends on game date, but they could have relatively high HP relative to diesel trucks 22:08:13 <andythenorth> it all comes down the wire 22:08:16 <andythenorth> also light weight 22:08:27 <supermop> things i thought last week: 22:10:44 <supermop> better acceleration? lighter? cheaper (no IC engine)? more expensive (specialized equipment)? lower running costs (no messy diesel repairs, fuel independence, no need to refuel)? higher reliability? lower reliability (wires came down)? 22:13:35 *** sla_ro|master has quit IRC 22:14:22 <andythenorth> are you balancing them against any other set? 22:14:36 <andythenorth> anyway, I’d give them same capacity as diesel trucks (20-40t) 22:14:37 <supermop> ogfx+ 22:14:54 <andythenorth> and 25% more power and 20% lower weight, but higher cost 22:15:11 <supermop> basically a trolley version of each ogfx+ plus 22:15:27 <andythenorth> dunno if my idea is valid, but it’s a starting point 22:15:51 <andythenorth> I teddy-bear code a lot, but there’s always a time to just start testing in the game :) 22:16:05 <andythenorth> also bed time here 22:16:27 <andythenorth> bye 22:16:28 *** andythenorth has quit IRC 22:29:37 *** HerzogDeXtEr has quit IRC 22:39:29 <supermop> planetmaker: idk if i am going to be able to produce code compliant with the rest of ogfx+rv 22:41:30 <supermop> not sure if it's better to try or just individually code them simply 22:44:09 <Wolf01> Mmmmh, I broke my app... without changing it 22:46:07 <planetmaker> supermop, that will have to be seen. Re-formatting the code is the easier task, if there's something which works and just needs "tidying up" :) 22:46:45 <planetmaker> Don't worry about that too much... toy with it, adjust it... and wee that it works ingame by adjustment. And then one can still see how to make it fit 22:48:41 <supermop> does ogfx+ support 2cc? 23:32:41 *** DDR has joined #openttd 23:41:28 *** matt11235 has quit IRC 23:42:54 <Wolf01> \o/ I'm 224 now 23:50:32 *** skapazzo has quit IRC 23:52:25 *** smoke_fumus has quit IRC 23:53:41 *** Wormnest has quit IRC