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00:51:29 *** Snail has joined #openttd 00:52:39 *** JacobD88 has joined #openttd 01:03:00 *** JacobD88 has quit IRC 02:03:38 *** glx has quit IRC 03:03:01 *** Zoetrope has joined #openttd 03:07:08 <Zoetrope> Hello cool folk, I'm struggling a bit with my code while playing OTTD, I hope this is the write place where I can ask: I have a train that takes coal from station A, to Station B where the coal is unloaded and used in a power plant, it also picks up mail and returns to station A. At station A it unloads all the mail which I want to be picked up by a seperate service, but then proceeds to load all the mail (along with coal) bac 03:08:34 <Zoetrope> Station B. Am I just bad at the games logic system, or would this operation require a seperate stop to unload mail and then coal? Thanks very much for reading, you cool person. 03:09:36 <ST2> Zoetrope: probably using SH125 loco 03:12:52 <Zoetrope> ST2: Thanks - Its not ideal but somewhat workable 03:13:20 <Zoetrope> I think a mult station setup might be the best solution at the mo 03:13:41 <ST2> no, I meant "probably using SH125 loco" because it's the double headed loco on vanilla that accepts mail by default 03:14:30 <ST2> the rest it's about refiting and place stations on correct places... with the correct orders 03:14:46 <ST2> not rocket science ^^ 03:20:01 <Zoetrope> Placing stations is more what I was asking about, and orders. My experience from Factorio for instance is that it is mega easy to program the orders, the only options to place restrictions on loading are "any" or "all" 03:20:24 <Zoetrope> in openTTD 03:21:44 <Zoetrope> Because if I could specify UNLOAD all MAIL and LOAD all COAL this wouldn't be a problem, no SH125 loco would be ever considered 03:32:03 <Zoetrope> So by your previous comment, I understand that I wasn't missing a logic option as described as above, which is helpful. So thanks! 03:53:03 <Flygon> We really need a method of stopping planes (and locos) accepting mail. 03:53:59 <ST2> locos can be refited 03:56:48 *** bwn has quit IRC 04:03:10 *** bwn has joined #openttd 04:10:03 *** Zoetrope has quit IRC 04:21:20 <Flygon> Yeah, but planes are trickier. 05:07:34 *** andythenorth has joined #openttd 05:13:16 *** Snail has quit IRC 05:14:54 *** sim-al2 is now known as Guest847 05:14:55 *** sim-al2 has joined #openttd 05:18:20 *** Guest847 has quit IRC 05:33:41 *** keoz has joined #openttd 05:37:51 <quiznilo> which newRGF gives the stone aqueduct bridges... they're my favorite, they're all around where I live 05:39:10 <quiznilo> I seem to have found it 05:39:38 *** sla_ro|master has joined #openttd 05:44:07 *** andythenorth has quit IRC 06:19:48 <quiznilo> do I have this right? This >>> https://github.com/JGRennison/OpenTTD-patches/tree/jgrpp is pre-patched source code? 06:29:01 *** andythenorth has joined #openttd 06:30:33 <Flygon> quiznilo: TBRS (Total Bridge Replacement Set) 06:31:11 <quiznilo> I was getting strange errors from that, I re-enabled it and finally saw old aquaduct stone bridges... how strange 06:31:14 <quiznilo> thanks 06:33:17 <quiznilo> wow, this takes a long time to build 06:36:34 <quiznilo> no lang % ./openttd 06:36:35 *** keoz has quit IRC 06:36:37 <quiznilo> Error: No available language packs (invalid versions?) 06:41:52 <quiznilo> fixed 06:42:13 *** bwn has quit IRC 06:55:36 *** andythenorth has quit IRC 07:05:16 *** andythenorth has joined #openttd 07:21:54 *** bwn has joined #openttd 07:27:58 *** sim-al2 is now known as Guest856 07:27:59 *** sim-al2 has joined #openttd 07:30:58 *** Guest856 has quit IRC 07:31:04 *** sla_ro|master has quit IRC 07:48:35 *** Sova has joined #openttd 07:48:37 <Flygon> Hmmmmm... 07:48:46 <Flygon> Okay so imgur doesn't like 27mbyte big .pngs 07:49:00 <Flygon> At least it wasn't a whole map screenshot. 07:55:53 *** bwn has quit IRC 07:58:34 *** bwn has joined #openttd 07:59:31 *** Hiddenfunstuff has joined #openttd 08:05:04 *** gelignite has joined #openttd 08:10:22 *** Wolf01 has joined #openttd 08:10:37 <Wolf01> o/ 08:15:33 <Wolf01> I've never noticed that tt-f had a rss feed 08:17:14 <Wolf01> Which is pretty useless 08:20:19 <Arveen> good morning useless rss feed 08:26:14 *** andythenorth has quit IRC 08:31:16 *** andythenorth has joined #openttd 08:32:38 *** andythenorth has quit IRC 08:38:54 <Alkel_U3> I think that's a standard, default-on feature of these web bulletin board systems 08:40:02 <Wolf01> Yeah, if only it was filtered by subforum and worked reliably instead of 1 on 3 :P 08:49:50 *** TheMask96 has quit IRC 08:54:49 *** TheMask96 has joined #openttd 08:55:55 *** andythenorth has joined #openttd 08:55:57 *** andythenorth has left #openttd 08:56:13 *** andythenorth has joined #openttd 08:56:22 *** andythenorth has left #openttd 09:03:59 <Wolf01> https://img-9gag-fun.9cache.com/photo/a2rbpm9_460s.jpg I don't think I want to try the last one 09:12:25 *** Fuco has quit IRC 09:17:31 *** Fuco has joined #openttd 09:22:22 <peter1138> i will always be 0 and the return of int.TryParse will be false 09:29:47 <Wolf01> _dp_: "Well yeah, but why on earth would you want to disable multiheaded trains in mp?" <- for the glory of satan of course 09:51:20 <Arveen> what up for lunch ? 09:51:26 <Arveen> err, wrong window 09:51:48 <Wolf01> Pasta, as always :P 09:56:57 <peter1138> might go for a bit of "sushi" 10:07:48 *** FLHerne has joined #openttd 10:10:56 *** Sova has quit IRC 10:11:18 *** bwn has quit IRC 10:17:42 <LordAro> yeah, that last image is not like the others 10:22:53 <peter1138> hmm 10:23:03 <peter1138> dunno if i should get a 650b, 650b+ or a 29er 10:27:04 *** smoke_fumus has joined #openttd 10:27:43 *** efess has quit IRC 10:27:48 *** efess has joined #openttd 10:32:35 *** andythenorth has joined #openttd 10:35:07 <peter1138> cats 10:35:44 <andythenorth> yup 10:38:21 *** Sova has joined #openttd 10:41:16 *** andythenorth has quit IRC 10:46:18 <Wolf01> I can't decide if is better if I trash my entire scene manager or try to fix it :( 10:50:59 <peter1138> write it from scratch 10:51:06 <peter1138> in 6502 assembly 10:51:18 <peter1138> apparently it is record store day 10:51:23 <peter1138> there's no record stores here ;( 10:51:32 <peter1138> i don't think amazon counts 10:56:55 *** keoz has joined #openttd 11:00:34 <Wolf01> https://img-9gag-fun.9cache.com/photo/aeb7d1Q_460s.jpg 11:03:26 <Wolf01> Oooooh fuck, I'll just use the demo from microsoft, I'm so pissed off about my skills :( 11:04:22 *** andythenorth has joined #openttd 11:13:12 *** TheMask96 has quit IRC 11:19:27 *** TheMask96 has joined #openttd 11:30:16 <Arveen> Umleitung everywhere 11:31:59 <Alkel_U3> Fund local road construction 11:42:47 *** skrzyp has joined #openttd 11:43:39 *** FLHerne has quit IRC 11:43:50 *** FLHerne has joined #openttd 11:51:59 *** bwn has joined #openttd 12:10:52 *** andythenorth has quit IRC 12:26:50 *** gelignite has quit IRC 12:28:45 <Wolf01> https://gist.github.com/Wolfolo/6584256640d6a1deffc73ba134cfdd25 Anyone with a little 3d knowledge which could give me an advice on where I'm doing this wrong? 12:31:32 <Wolf01> This was the old working one: https://github.com/Wolfolo/Test3D/blob/master/Test3D/Objects/Camera.cs 12:36:16 <Wolf01> The odds are that I'm mixing rads and degs 12:36:32 <Wolf01> But actually I can't see anything.. 12:41:29 *** Snail has joined #openttd 12:43:24 <Flygon> <peter1138> write it from scratch 12:43:25 <Flygon> <peter1138> in 6502 assembly 12:43:28 <Flygon> Real men use Z80. 12:43:36 <Wolf01> I used Z80 12:43:42 <Flygon> Fuck yeah. 12:43:49 <Flygon> You. I like you. 12:43:54 <Wolf01> Made a logic gates tester 12:44:25 <Flygon> Noice. 12:50:59 *** sim-al2 has quit IRC 13:00:00 *** Sova has quit IRC 13:00:41 <peter1138> hmm, weird, git repo without master 13:00:50 <peter1138> well, it used to have it 13:02:19 *** andythenorth has joined #openttd 13:10:47 *** Snail has quit IRC 13:18:19 *** andythenorth has quit IRC 13:26:29 *** bwn has quit IRC 13:29:26 *** andythenorth has joined #openttd 13:29:33 <peter1138> andy 13:30:35 <andythenorth> peter 13:34:17 <Wolf01> Yay, I can see the terrain rotating fast and breaking things now! 13:48:04 <Wolf01> I think the new method is relative, while the old one was absolute 14:12:26 *** Alberth has joined #openttd 14:12:26 *** ChanServ sets mode: +o Alberth 14:12:50 <Wolf01> o/ 14:12:57 <Alberth> hi hi 14:15:03 *** sla_ro|master has joined #openttd 14:30:18 *** Wormnest has joined #openttd 14:50:47 <quiznilo> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/extreme.dot.svg timber goes to Lumber Yard, not Timber Yard 14:51:24 <quiznilo> it's actually Sawmill makes Lumber which goes to Lumber Yard 14:53:45 <andythenorth> depends which translation you have active 14:53:58 <andythenorth> there are versions for British English, US English, and Australian English 14:54:02 <andythenorth> ;) 14:54:10 <quiznilo> ah 14:54:37 <quiznilo> I was excited again, thinking I had actually found a bug for real 15:14:14 *** andythenorth has quit IRC 15:21:59 *** bwn has joined #openttd 15:29:18 *** andythenorth has joined #openttd 15:36:13 *** bwn has quit IRC 15:56:28 <V453000> https://www.factorio.com/blog/post/fff-187 :) some friday spam 16:04:32 *** TheMask96 has quit IRC 16:05:13 *** TheMask96 has joined #openttd 16:06:01 * andythenorth is still hiring btw 16:06:06 <andythenorth> if anyone fancied a python job 16:06:09 <andythenorth> just saying 16:08:07 *** Progman has joined #openttd 16:32:06 <Wolf01> Need some Flask? https://www.packtpub.com/packt/offers/free-learning 16:39:23 <Alberth> nah 16:43:53 *** JacobD88 has joined #openttd 16:44:15 *** Gja has joined #openttd 16:47:12 <Wolf01> V453000, should I read FFF? Is it safe or contains too much hype? 16:47:48 <V453000> read every word 16:47:54 <V453000> see every pixel 16:52:11 *** glx has joined #openttd 16:52:12 *** ChanServ sets mode: +v glx 16:53:29 <Alkel_U3> that science factory is kinda sorta big 16:54:05 <Wolf01> Finally you reached your goal about the rocket :) Also the whole uranium processing structures are glowing with HYPE. Good job V :D 16:58:20 <LordAro> V453000: OSHT 16:59:37 <V453000> :) 17:00:03 <supermop_> damn it andythenorth 17:00:25 <supermop_> now i've been reading about oxygen converters 17:00:43 *** JacobD88 has quit IRC 17:02:00 <andythenorth> :P 17:02:12 <Wolf01> V453000, are global blueprints a thing in 0.15? 17:02:32 <V453000> yes 17:02:36 <Wolf01> \o/ 17:02:53 <V453000> it even eats the blueprint strin g from mods 17:03:00 <Wolf01> Wow, nice 17:03:31 <Wolf01> http://i.imgur.com/t3kOG5a.jpg <- I see a bit of ottdcoop here ;) 17:04:01 <LordAro> holy hell V, you've outdone yourself again 17:04:49 <Wolf01> http://i.imgur.com/k36WIPe.jpg lolwat? :D 17:06:27 <andythenorth> bbl 17:06:27 *** andythenorth has left #openttd 17:09:59 <V453000> it's a similar game in a way :P 17:12:44 <Wolf01> I should steal your secret about the self replicating wall, now my entire map is a single logistic network and I need to refill the flying-fucks every now and then because spitters get them in the corners 17:18:24 <V453000> it's quite fun and non trivial to design it 17:18:51 <V453000> next level is make it capable of 2-way item transferring 17:19:06 <V453000> atm I have only 1-way setup 17:28:50 <Wolf01> I have both setups because I usually want to produce ammo on site and take the excess raw materials production back to base with trains 17:30:15 <Wolf01> But mine aren't automated, I need to work on them after building the basic stuff with blueprints 17:31:03 <Wolf01> (basic stuff = power grid, roboport, station complete with inserters and chests) 17:31:50 *** HerzogDeXtEr has joined #openttd 17:31:51 <Wolf01> I'm trying to make stuff which can be layered, so if I need the wall I can add it later with another blueprint 17:32:30 <Wolf01> The same if I want to extend the station, but that is tricky and I need to make a lot of blueprints 17:45:44 <DorpsGek> Commit by translators :: r27857 trunk/src/lang/galician.txt (2017-04-21 19:45:36 +0200 ) 17:45:45 <DorpsGek> -Update from Eints: 17:45:46 <DorpsGek> galician: 27 changes by permudo 17:46:29 *** Gja has quit IRC 17:53:09 *** Stimrol has joined #openttd 17:57:48 *** andythenorth has joined #openttd 17:57:57 <andythenorth> well 17:58:37 <V453000> chibbi 17:59:35 <andythenorth> isn’t it 17:59:35 <peter1138> o/ 17:59:44 <andythenorth> so NotWaterTypes? 17:59:57 <peter1138> NewWater 17:59:58 <andythenorth> or do I have to draw Not-Basic-Oxygen-Furnace 18:12:13 <andythenorth> should I rewrite this job ad? http://blog.delib.net/hiring-developer-role/ 18:12:17 <andythenorth> dunno if it works 18:16:32 <supermop_> bloomeries? 18:16:38 <supermop_> puddling furnaces? 18:17:35 <supermop_> how far does 40 kiloquid go in bristol these days? 18:18:41 *** frosch123 has joined #openttd 18:23:11 <andythenorth> supermop: some 18:23:24 <andythenorth> not rich, but standard of living is highest for any city in uk 18:23:46 *** Stimrol has quit IRC 18:23:50 <andythenorth> can live well on £40k 18:24:01 <supermop_> how much is a kilogram of cornish yarg? 18:25:17 <frosch123> is "yarg" a yak product? 18:25:45 <supermop_> cheese with a 'gray' outside 18:25:54 <supermop_> maybe from yeti milk? 18:27:51 <V453000> nutez 18:29:27 <andythenorth> supermop: £20.30 18:29:36 <andythenorth> https://www.fresh-range.com/bristol/product/fresh/cheese/hard-cheese/cornish-yarg-cheese 18:29:43 <supermop_> sounds cheap actually 18:30:34 *** Stimrol has joined #openttd 18:31:39 *** bwn has joined #openttd 18:35:15 *** Maraxus has joined #openttd 18:44:57 <supermop_> need to get back to west country while exchange rate is in my favor 18:49:50 *** bwn has quit IRC 18:54:53 <supermop_> man do i love looking at steel mill photos 18:55:58 *** bwn has joined #openttd 18:58:16 <frosch123> visit one 18:59:12 <frosch123> here you can get guided tours in steel mills 19:04:23 <Wolf01> Oh, astroneer patch 19:05:42 <supermop_> the steelmills in ohio are all in very depressing towns 19:05:54 <supermop_> none are that close to new york, 19:06:17 <supermop_> there was a cool one in chicago by my brother's house but it closed down 19:06:32 <supermop_> as land there is way to valuable for steelmaking anymore 19:07:21 <Wolf01> peter1138, do you want to try astroneer? I'm about to start a new game 19:07:39 <supermop_> https://en.wikipedia.org/wiki/Electric_arc_furnace#/media/File:Allegheny_Ludlum_steel_furnace.jpg 19:08:50 *** bwn has quit IRC 19:14:15 *** Stimrol has quit IRC 19:18:23 <andythenorth> supermop: want to draw something? o_O 19:18:26 <andythenorth> :P 19:18:31 <supermop_> sure 19:19:09 <supermop_> is it flames shooting out of a bessemer converter? 19:21:21 <supermop_> "In the regions where there was no tradition of steelmaking or where the ironmasters knowing the traditional skills or the scientific principles of the blast furnace process had been killed, the results were less than satisfactory." 19:21:40 <supermop_> bit of an understatement there 19:24:44 <andythenorth> supermop: you could do the rough outline of an electric arc furnace, I am lacking inspiration 19:25:00 <andythenorth> it needs to look different to the BOF, which I haven’t drawn yet :P 19:25:05 <supermop_> 50's or modern? 19:25:58 <andythenorth> 50s or so, mostly by pillaging existing FIRS graphics 19:26:12 <andythenorth> the BOF will be mostly adapted from pyrite smelter 19:26:29 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#pyrite_smelter 19:26:39 <andythenorth> conveniently has a furnace :) 19:31:21 <supermop_> hole in the side of the vessel looks a big big 19:32:29 <supermop_> tbh a first pass on a firs style arc furnace would look sort of like the recycling plant but with a big substation out front 19:32:50 <supermop_> ill work something different out though 19:33:33 <andythenorth> there are loads of bits to pillage from 19:33:38 <andythenorth> I wondered about copper refinery 19:34:46 <supermop_> "hunting camp" ??? 19:35:04 <andythenorth> needs sprites 19:35:11 <andythenorth> but needs play-testing also :P 19:35:19 <supermop_> industrial scale hunting eh? 19:35:23 <andythenorth> v3 Arctic Basic has only had bad reviews so far :( 19:35:38 <andythenorth> the Finnish and Swedish hunt an absolute shitload of reindeer and so on 19:35:52 <supermop_> from certain user... 19:36:34 <supermop_> i think most of the hunters carry it home on their car, rather than contracting with a railroad 19:37:05 <supermop_> no complaints though - functionally the same as the previous arctic farm 19:37:09 <supermop_> but no fmsp 19:37:35 <andythenorth> I can’t remember my rationale 19:37:41 <andythenorth> I tried a reindeer farm, but that was weird 19:38:04 <supermop_> constant low level, non-boost-able food sources would be good support in certain GS 19:38:53 <supermop_> you should try to make production depend on % non developed land/trees in 20 tile radius 19:39:01 <supermop_> just to be evil 20:01:41 *** Alberth has left #openttd 20:16:57 *** sim-al2 has joined #openttd 20:23:31 *** Maraxus has quit IRC 20:50:49 *** smoke_fumus has quit IRC 20:51:04 *** Cubey has joined #openttd 20:58:31 *** FLHerne has quit IRC 21:07:55 *** Progman has quit IRC 21:20:26 *** andythenorth has left #openttd 21:56:05 *** kiwitree has quit IRC 22:03:45 *** Adrian[m] has left #openttd 22:21:19 *** sla_ro|master has quit IRC 22:58:03 *** frosch123 has quit IRC 22:59:35 *** Hiddenfunstuff has quit IRC 23:00:12 <Wolf01> 'night 23:00:17 *** Wolf01 has quit IRC 23:01:58 *** Wormnest has quit IRC 23:18:25 *** bwn has joined #openttd 23:22:56 *** keoz has quit IRC 23:28:07 *** HerzogDeXtEr1 has joined #openttd 23:34:37 *** HerzogDeXtEr has quit IRC 23:35:04 *** bwn has quit IRC 23:38:31 *** bwn has joined #openttd 23:55:04 *** bwn has quit IRC