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Log for #openttd on 21st April 2017:
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03:07:08  <Zoetrope> Hello cool folk, I'm struggling a bit with my code while playing OTTD, I hope this is the write place where I can ask: I have a train that takes coal from station A, to Station B where the coal is unloaded and used in a power plant, it also picks up mail and returns to station A. At station A it unloads all the mail which I want to be picked up by a seperate service, but then proceeds to load all the mail (along with coal) bac
03:08:34  <Zoetrope> Station B. Am I just bad at the games logic system, or would this operation require a seperate stop to unload mail and then coal? Thanks very much for reading, you cool person.
03:09:36  <ST2> Zoetrope: probably using SH125 loco
03:12:52  <Zoetrope> ST2: Thanks - Its not ideal but somewhat workable
03:13:20  <Zoetrope> I think a mult station setup might be the best solution at the mo
03:13:41  <ST2> no, I meant "probably using SH125 loco" because it's the double headed loco on vanilla that accepts mail by default
03:14:30  <ST2> the rest it's about refiting and place stations on correct places... with the correct orders
03:14:46  <ST2> not rocket science ^^
03:20:01  <Zoetrope> Placing stations is more what I was asking about, and orders. My experience from Factorio for instance is that it is mega easy to program the orders, the only options to place restrictions on loading are "any" or "all"
03:20:24  <Zoetrope> in openTTD
03:21:44  <Zoetrope> Because if I could specify UNLOAD all MAIL and LOAD all COAL this wouldn't be a problem, no SH125 loco would be ever considered
03:32:03  <Zoetrope> So by your previous comment, I understand that I wasn't missing a logic option as described as above, which is helpful. So thanks!
03:53:03  <Flygon> We really need a method of stopping planes (and locos) accepting mail.
03:53:59  <ST2> locos can be refited
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04:21:20  <Flygon> Yeah, but planes are trickier.
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05:37:51  <quiznilo> which newRGF gives the stone aqueduct bridges... they're my favorite, they're all around where I live
05:39:10  <quiznilo> I seem to have found it
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06:19:48  <quiznilo> do I have this right?  This >>> https://github.com/JGRennison/OpenTTD-patches/tree/jgrpp is pre-patched source code?
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06:30:33  <Flygon> quiznilo: TBRS (Total Bridge Replacement Set)
06:31:11  <quiznilo> I was getting strange errors from that, I re-enabled it and finally saw old aquaduct stone bridges... how strange
06:31:14  <quiznilo> thanks
06:33:17  <quiznilo> wow, this takes a long time to build
06:36:34  <quiznilo> no lang % ./openttd
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06:36:37  <quiznilo> Error: No available language packs (invalid versions?)
06:41:52  <quiznilo> fixed
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07:48:37  <Flygon> Hmmmmm...
07:48:46  <Flygon> Okay so imgur doesn't like 27mbyte big .pngs
07:49:00  <Flygon> At least it wasn't a whole map screenshot.
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08:10:37  <Wolf01> o/
08:15:33  <Wolf01> I've never noticed that tt-f had a rss feed
08:17:14  <Wolf01> Which is pretty useless
08:20:19  <Arveen> good morning useless rss feed
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08:38:54  <Alkel_U3> I think that's a standard, default-on feature of these web bulletin board systems
08:40:02  <Wolf01> Yeah, if only it was filtered by subforum and worked reliably instead of 1 on 3 :P
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09:03:59  <Wolf01> https://img-9gag-fun.9cache.com/photo/a2rbpm9_460s.jpg I don't think I want to try the last one
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09:22:22  <peter1138> i will always be 0 and the return of int.TryParse will be false
09:29:47  <Wolf01> _dp_: "Well yeah, but why on earth would you want to disable multiheaded trains in mp?" <- for the glory of satan of course
09:51:20  <Arveen> what up for lunch ?
09:51:26  <Arveen> err, wrong window
09:51:48  <Wolf01> Pasta, as always :P
09:56:57  <peter1138> might go for a bit of "sushi"
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10:17:42  <LordAro> yeah, that last image is not like the others
10:22:53  <peter1138> hmm
10:23:03  <peter1138> dunno if i should get a 650b, 650b+ or a 29er
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10:35:07  <peter1138> cats
10:35:44  <andythenorth> yup
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10:46:18  <Wolf01> I can't decide if is better if I trash my entire scene manager or try to fix it :(
10:50:59  <peter1138> write it from scratch
10:51:06  <peter1138> in 6502 assembly
10:51:18  <peter1138> apparently it is record store day
10:51:23  <peter1138> there's no record stores here ;(
10:51:32  <peter1138> i don't think amazon counts
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11:00:34  <Wolf01> https://img-9gag-fun.9cache.com/photo/aeb7d1Q_460s.jpg
11:03:26  <Wolf01> Oooooh fuck, I'll just use the demo from microsoft, I'm so pissed off about my skills :(
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11:30:16  <Arveen> Umleitung everywhere
11:31:59  <Alkel_U3> Fund local road construction
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12:28:45  <Wolf01> https://gist.github.com/Wolfolo/6584256640d6a1deffc73ba134cfdd25 Anyone with a little 3d knowledge which could give me an advice on where I'm doing this wrong?
12:31:32  <Wolf01> This was the old working one: https://github.com/Wolfolo/Test3D/blob/master/Test3D/Objects/Camera.cs
12:36:16  <Wolf01> The odds are that I'm mixing rads and degs
12:36:32  <Wolf01> But actually I can't see anything..
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12:43:24  <Flygon> <peter1138> write it from scratch
12:43:25  <Flygon> <peter1138> in 6502 assembly
12:43:28  <Flygon> Real men use Z80.
12:43:36  <Wolf01> I used Z80
12:43:42  <Flygon> Fuck yeah.
12:43:49  <Flygon> You. I like you.
12:43:54  <Wolf01> Made a logic gates tester
12:44:25  <Flygon> Noice.
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13:00:41  <peter1138> hmm, weird, git repo without master
13:00:50  <peter1138> well, it used to have it
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13:29:33  <peter1138> andy
13:30:35  <andythenorth> peter
13:34:17  <Wolf01> Yay, I can see the terrain rotating fast and breaking things now!
13:48:04  <Wolf01> I think the new method is relative, while the old one was absolute
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14:12:50  <Wolf01> o/
14:12:57  <Alberth> hi hi
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14:50:47  <quiznilo> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/extreme.dot.svg timber goes to Lumber Yard, not Timber Yard
14:51:24  <quiznilo> it's actually Sawmill makes Lumber which goes to Lumber Yard
14:53:45  <andythenorth> depends which translation you have active
14:53:58  <andythenorth> there are versions for British English, US English, and Australian English
14:54:02  <andythenorth> ;)
14:54:10  <quiznilo> ah
14:54:37  <quiznilo> I was excited again, thinking I had actually found a bug for real
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15:56:28  <V453000> https://www.factorio.com/blog/post/fff-187 :) some friday spam
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16:06:01  * andythenorth is still hiring btw
16:06:06  <andythenorth> if anyone fancied a python job
16:06:09  <andythenorth> just saying
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16:32:06  <Wolf01> Need some Flask? https://www.packtpub.com/packt/offers/free-learning
16:39:23  <Alberth> nah
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16:47:12  <Wolf01> V453000, should I read FFF? Is it safe or contains too much hype?
16:47:48  <V453000> read every word
16:47:54  <V453000> see every pixel
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16:53:29  <Alkel_U3> that science factory is kinda sorta big
16:54:05  <Wolf01> Finally you reached your goal about the rocket :) Also the whole uranium processing structures are glowing with HYPE. Good job V :D
16:58:20  <LordAro> V453000: OSHT
16:59:37  <V453000> :)
17:00:03  <supermop_> damn it andythenorth
17:00:25  <supermop_> now i've been reading about oxygen converters
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17:02:00  <andythenorth> :P
17:02:12  <Wolf01> V453000, are global blueprints a thing in 0.15?
17:02:32  <V453000> yes
17:02:36  <Wolf01> \o/
17:02:53  <V453000> it even eats the blueprint strin g from mods
17:03:00  <Wolf01> Wow, nice
17:03:31  <Wolf01> http://i.imgur.com/t3kOG5a.jpg <- I see a bit of ottdcoop here ;)
17:04:01  <LordAro> holy hell V, you've outdone yourself again
17:04:49  <Wolf01> http://i.imgur.com/k36WIPe.jpg lolwat? :D
17:06:27  <andythenorth> bbl
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17:09:59  <V453000> it's a similar game in a way :P
17:12:44  <Wolf01> I should steal your secret about the self replicating wall, now my entire map is a single logistic network and I need to refill the flying-fucks every now and then because spitters get them in the corners
17:18:24  <V453000> it's quite fun and non trivial to design it
17:18:51  <V453000> next level is make it capable of 2-way item transferring
17:19:06  <V453000> atm I have only 1-way setup
17:28:50  <Wolf01> I have both setups because I usually want to produce ammo on site and take the excess raw materials production back to base with trains
17:30:15  <Wolf01> But mine aren't automated, I need to work on them after building the basic stuff with blueprints
17:31:03  <Wolf01> (basic stuff = power grid, roboport, station complete with inserters and chests)
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17:31:51  <Wolf01> I'm trying to make stuff which can be layered, so if I need the wall I can add it later with another blueprint
17:32:30  <Wolf01> The same if I want to extend the station, but that is tricky and I need to make a lot of blueprints
17:45:44  <DorpsGek> Commit by translators :: r27857 trunk/src/lang/galician.txt (2017-04-21 19:45:36 +0200 )
17:45:45  <DorpsGek> -Update from Eints:
17:45:46  <DorpsGek> galician: 27 changes by permudo
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17:57:57  <andythenorth> well
17:58:37  <V453000> chibbi
17:59:35  <andythenorth> isn’t it
17:59:35  <peter1138> o/
17:59:44  <andythenorth> so NotWaterTypes?
17:59:57  <peter1138> NewWater
17:59:58  <andythenorth> or do I have to draw Not-Basic-Oxygen-Furnace
18:12:13  <andythenorth> should I rewrite this job ad? http://blog.delib.net/hiring-developer-role/
18:12:17  <andythenorth> dunno if it works
18:16:32  <supermop_> bloomeries?
18:16:38  <supermop_> puddling furnaces?
18:17:35  <supermop_> how far does 40 kiloquid go in bristol these days?
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18:23:11  <andythenorth> supermop: some
18:23:24  <andythenorth> not rich, but standard of living is highest for any city in uk
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18:23:50  <andythenorth> can live well on £40k
18:24:01  <supermop_> how much is a kilogram of cornish yarg?
18:25:17  <frosch123> is "yarg" a yak product?
18:25:45  <supermop_> cheese with a 'gray' outside
18:25:54  <supermop_> maybe from yeti milk?
18:27:51  <V453000> nutez
18:29:27  <andythenorth> supermop: £20.30
18:29:36  <andythenorth> https://www.fresh-range.com/bristol/product/fresh/cheese/hard-cheese/cornish-yarg-cheese
18:29:43  <supermop_> sounds cheap actually
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18:44:57  <supermop_> need to get back to west country while exchange rate is in my favor
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18:54:53  <supermop_> man do i love looking at steel mill photos
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18:58:16  <frosch123> visit one
18:59:12  <frosch123> here you can get guided tours in steel mills
19:04:23  <Wolf01> Oh, astroneer patch
19:05:42  <supermop_> the steelmills in ohio are all in very depressing towns
19:05:54  <supermop_> none are that close to new york,
19:06:17  <supermop_> there was a cool one in chicago by my brother's house but it closed down
19:06:32  <supermop_> as land there is way to valuable for steelmaking anymore
19:07:21  <Wolf01> peter1138, do you want to try astroneer? I'm about to start a new game
19:07:39  <supermop_> https://en.wikipedia.org/wiki/Electric_arc_furnace#/media/File:Allegheny_Ludlum_steel_furnace.jpg
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19:18:23  <andythenorth> supermop: want to draw something? o_O
19:18:26  <andythenorth> :P
19:18:31  <supermop_> sure
19:19:09  <supermop_> is it flames shooting out of a bessemer converter?
19:21:21  <supermop_> "In the regions where there was no tradition of steelmaking or where the ironmasters knowing the traditional skills or the scientific principles of the blast furnace process had been killed, the results were less than satisfactory."
19:21:40  <supermop_> bit of an understatement there
19:24:44  <andythenorth> supermop: you could do the rough outline of an electric arc furnace, I am lacking inspiration
19:25:00  <andythenorth> it needs to look different to the BOF, which I haven’t drawn yet :P
19:25:05  <supermop_> 50's or modern?
19:25:58  <andythenorth> 50s or so, mostly by pillaging existing FIRS graphics
19:26:12  <andythenorth> the BOF will be mostly adapted from pyrite smelter
19:26:29  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#pyrite_smelter
19:26:39  <andythenorth> conveniently has a furnace :)
19:31:21  <supermop_> hole in the side of the vessel looks a big big
19:32:29  <supermop_> tbh a first pass on a firs style arc furnace would look sort of like the recycling plant but with a big substation out front
19:32:50  <supermop_> ill work something different out though
19:33:33  <andythenorth> there are loads of bits to pillage from
19:33:38  <andythenorth> I wondered about copper refinery
19:34:46  <supermop_> "hunting camp" ???
19:35:04  <andythenorth> needs sprites
19:35:11  <andythenorth> but needs play-testing also :P
19:35:19  <supermop_> industrial scale hunting eh?
19:35:23  <andythenorth> v3 Arctic Basic has only had bad reviews so far :(
19:35:38  <andythenorth> the Finnish and Swedish hunt an absolute shitload of reindeer and so on
19:35:52  <supermop_> from certain user...
19:36:34  <supermop_> i think most of the hunters carry it home on their car, rather than contracting with a railroad
19:37:05  <supermop_> no complaints though - functionally the same as the previous arctic farm
19:37:09  <supermop_> but no fmsp
19:37:35  <andythenorth> I can’t remember my rationale
19:37:41  <andythenorth> I tried a reindeer farm, but that was weird
19:38:04  <supermop_> constant low level, non-boost-able food sources would be good support in certain GS
19:38:53  <supermop_> you should try to make production depend on % non developed land/trees in 20 tile radius
19:39:01  <supermop_> just to be evil
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23:00:12  <Wolf01> 'night
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