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00:12:25 *** chomwitt1 has quit IRC 00:28:41 *** Biolunar has quit IRC 00:43:27 *** HerzogDeXtEr1 has joined #openttd 00:49:06 *** HerzogDeXtEr has quit IRC 01:20:05 *** Fatmice has joined #openttd 01:40:06 <Wolf01> 'night 01:40:09 *** Wolf01 has quit IRC 02:18:24 *** glx has quit IRC 02:20:23 *** HerzogDeXtEr1 has quit IRC 03:07:13 *** Snail has quit IRC 03:58:24 *** tokai has joined #openttd 03:58:24 *** ChanServ sets mode: +v tokai 03:58:42 *** Hiddenfunstuff has joined #openttd 04:05:33 *** tokai|noir has quit IRC 04:13:00 *** cosmobird has joined #openttd 05:05:05 *** sla_ro|master has joined #openttd 05:05:11 *** mindlesstux has quit IRC 05:06:10 *** mindlesstux has joined #openttd 05:27:37 *** Progman has joined #openttd 06:22:49 *** andythenorth has joined #openttd 06:30:21 *** sla_ro|master has quit IRC 06:30:38 *** cosmobird_ has joined #openttd 06:36:59 *** cosmobird has quit IRC 06:48:56 *** andythenorth has quit IRC 06:51:04 *** cosmobird_ is now known as cosmobird 06:57:58 *** andythenorth has joined #openttd 07:08:29 *** andythenorth has left #openttd 07:21:22 *** Biolunar has joined #openttd 07:26:51 *** techmagus has joined #openttd 08:30:46 *** JacobD88 has joined #openttd 08:39:45 *** gelignite has joined #openttd 08:40:33 *** Stimrol has joined #openttd 09:16:21 *** chomwitt has joined #openttd 09:18:17 *** roidal has joined #openttd 09:31:34 *** FLHerne has joined #openttd 09:33:25 *** sla_ro|master has joined #openttd 09:34:01 *** FLHerne_ has joined #openttd 09:34:51 *** FLHerne has quit IRC 09:42:09 *** Wormnest has joined #openttd 09:58:19 *** FLHerne_ has quit IRC 10:02:27 *** NervousMedic has joined #openttd 10:04:06 *** Fatmice has quit IRC 10:04:32 *** gelignite has quit IRC 10:21:58 *** HerzogDeXtEr has joined #openttd 10:36:02 *** JacobD88 has quit IRC 10:36:55 *** JacobD88 has joined #openttd 10:41:13 *** JacobD88 has quit IRC 10:42:00 *** JacobD88 has joined #openttd 10:45:18 *** JacobD88 has quit IRC 10:46:15 *** JacobD88 has joined #openttd 10:52:40 *** Arveen2 has joined #openttd 10:55:20 *** Arveen2 has quit IRC 10:55:39 *** Arveen2 has joined #openttd 10:58:46 *** Arveen has quit IRC 11:02:09 *** Wolf01 has joined #openttd 11:02:17 <Wolf01> Moin 11:15:41 *** OsteHovel has quit IRC 11:17:19 *** OsteHovel has joined #openttd 11:20:46 *** HerzogDeXtEr has quit IRC 11:21:20 *** JacobD88 has quit IRC 11:30:17 *** frosch123 has joined #openttd 11:38:26 <Eddi|zuHause> that sounds like he had a fun night https://www.zerotier.com/blog/2017-05-05-theleak.shtml 11:50:29 <Wolf01> "Fast and express belt length increase" \o/ 11:50:37 <Wolf01> I could remove the mod from the list 11:51:14 <Wolf01> Not the same lengths but is really welcome 11:52:31 <Wolf01> supermop_ "Please remove tiles." XD only if freeform tracks and road will be added 11:53:10 <Wolf01> AHAHAHAHAHAHAHHA the last post https://www.tt-forums.net/viewtopic.php?p=1186229#p1186229 11:54:02 <frosch123> length increase? for underground belt, or what? 11:54:12 <Wolf01> Underground belt 11:55:29 <Wolf01> https://www.factorio.com/blog/post/fff-189 11:57:46 *** andythenorth has joined #openttd 11:58:11 <Wolf01> Blueprint based gameplay would be a killer thing for sandbox, but without construction robots, you should be able to place the stuff directly 11:58:14 <Wolf01> o/ 11:58:38 <andythenorth> o/ 11:59:53 *** frosch123 has quit IRC 12:00:19 <andythenorth> have I offended frosch? :o 12:01:05 <Wolf01> Mmmh, no clue 12:15:10 *** frosch123 has joined #openttd 12:22:30 *** JacobD88 has joined #openttd 12:22:48 *** JacobD88 has quit IRC 12:27:44 <andythenorth> does grfcodec build with libpng 1.6.x? 12:38:28 <debdog> http://edition.cnn.com/2017/05/03/travel/japan-luxury-shiki-shima-train/index.html 12:38:42 <Wolf01> I'm considering to change nick... 12:39:23 <Wolf01> https://en.wikipedia.org/wiki/Wolpertinger 12:41:29 *** Arveen2 has quit IRC 12:50:08 <frosch123> andythenorth: https://packages.debian.org/sid/grfcodec <- apparently it does 12:51:36 <andythenorth> OS X isn’t supported, right? 12:52:12 *** Alberth has joined #openttd 12:52:12 *** ChanServ sets mode: +o Alberth 12:52:32 <Alberth> o/ 12:53:35 <Alberth> andy: what would happen if you ignore new BBs request to feed the cities? 12:57:35 <andythenorth> Alberth: ? o_O 12:58:00 <andythenorth> do you mean ‘is there a penalty’? 13:05:45 *** cosmobird has quit IRC 13:06:06 *** cosmobird has joined #openttd 13:12:37 <Alberth> that's the question indeed 13:12:54 <Alberth> maybe it's a wrong idea :) 13:13:27 <andythenorth> I hadn’t anticipated any penalty 13:13:34 <andythenorth> you either win, and level up, or you go again 13:13:43 <andythenorth> I was thinking it would be quarterly or annual or so 13:13:49 <Alberth> sounds fair enough 13:14:07 <andythenorth> particularly in desert or snow, it implies also delivering cargos, to grow the town 13:14:15 <andythenorth> town / towns /s 13:14:20 <andythenorth> any towns you like 13:14:39 <Alberth> it would just measure deliveries, right, rather than growth? 13:14:42 <andythenorth> yes 13:14:50 <andythenorth> transport game ;) 13:14:53 <andythenorth> not sim city 13:15:00 <andythenorth> the difficulty will vary wildly depending on map and town settings 13:15:12 <Alberth> so, not transporting cargoes to town is a valid option :) 13:15:22 <andythenorth> any pax / mail 13:15:30 <andythenorth> hotels, oil rigs, industries in SPI 13:15:32 <Alberth> much simpler :p 13:15:45 <Alberth> plenty of pax wanting to go anywhere :) 13:15:56 <andythenorth> it’s like NCG for pax + BB for freight 13:16:06 <andythenorth> except NCG is win/lose, no ‘level up' 13:16:32 <Alberth> I was wondering, higher level is provide more, for longer time 13:17:03 <andythenorth> Urban Bee 13:17:08 <andythenorth> Passenger Bee 13:17:21 <Alberth> which isn't terribly complicated if you build robust networks 13:17:39 <andythenorth> no 13:17:53 <andythenorth> it’s just something to measure progress 13:18:20 <andythenorth> the town goals in BB seem weirdly specific, compared to freight 13:18:38 <andythenorth> x tonnes of coal by 1950 I can understand 13:18:42 <Alberth> you need more industries :p 13:18:54 <andythenorth> but x passengers between two places seems…less compelling :) 13:19:01 <andythenorth> maybe a zero-towns map :P 13:19:09 <Alberth> it never specifies "from" afaik 13:19:18 <andythenorth> no 13:19:40 <andythenorth> my mistake :) 13:19:56 <Alberth> your imagination is filling too many blanks :) 13:20:36 <Alberth> well, could be another goal, I guess, that would be simplest 13:20:49 <Alberth> one that never expires 13:20:56 <andythenorth> deliver 100,000 passengers, anywhere? 13:21:27 <Alberth> euhm, didn't you propose "to" levels? 13:21:38 <Alberth> ah, deliver 13:21:38 <andythenorth> well yes 13:21:46 <Alberth> yes, I'd say 13:22:15 <Alberth> if you want to do that all in one spot, go ahead 13:22:23 <Alberth> using more spots is simpler :p 13:23:03 <Alberth> hmm, you could 'cheat' by transporting small distances 13:23:57 <Alberth> freight deliveries to a city would work, much more complicated to cheat 13:24:19 <Alberth> pax is trivial, just build sufficient bus stations 13:24:51 <Alberth> or tram stations, for that matter 13:26:09 <Alberth> could take the absolute difference between supply and delivery in the same city :p 13:26:35 <Alberth> so each city must be either supplier or provider 13:26:50 <Eddi|zuHause> that doesn't work well with symmetric cargodist 13:27:32 <Alberth> likely it won't work well with any cargo-dist :) 13:27:50 <Alberth> pax is inherently bi-directional 13:28:10 <Alberth> you need to explicitly stop that 13:29:29 <andythenorth> my original goal was distributing food 13:29:34 <Eddi|zuHause> that sounds stupid 13:29:35 <andythenorth> I’m playing arctic currently 13:29:52 <Eddi|zuHause> ... not the food bit 13:30:00 <Alberth> :) 13:30:03 <andythenorth> doing a few point-to-point routes for food is fine, but unsatisfying 13:30:16 <andythenorth> I’d rather have some target to try and use all the food on the map 13:30:23 <andythenorth> can we measure supply? 13:30:39 <Alberth> andy needs a tap on the shoulder for doing good job :) 13:30:57 <andythenorth> can be nerfed by demolishing all the food supply industries :P 13:31:01 <andythenorth> instant win 13:31:08 <Alberth> sure you can measure supply, just not correlated with deliveries 13:31:35 <andythenorth> in 1950, 9000 tons of food were produced, and 3000 tons were delivered? 13:32:00 <Alberth> better than the other way around :p 13:32:40 <Alberth> make station for "temporary" storage of food :p 13:33:00 <Alberth> then deliver it all in one year 13:33:13 <andythenorth> all systems can be gamed :) 13:33:22 <Eddi|zuHause> maybe some food was lost from low ratings? 13:33:43 <Eddi|zuHause> or you started producing a lot of food towards the end of the year, and it was not delivered yet? 13:33:50 <Alberth> ratings is just a matter of visiting the station often enough? 13:34:13 *** Smedles has quit IRC 13:34:24 <Alberth> and yes, supply is counted only at final delivery 13:34:56 <Alberth> but that goes both ways, ie early in the year you get food that started its journey at the end of the previous year 13:35:17 <andythenorth> frosch123: when I run make for the grfcodec project, I get “make: *** No rule to make target `/opt/local/include/libpng16/png.h', needed by `objs/pngsprit.o'. Stop.” 13:35:24 *** Smedles has joined #openttd 13:35:36 <andythenorth> dunno if that’s just a path issue 13:35:48 <andythenorth> I copied a grfcodec binary from my old mac, and it works 13:35:50 <Alberth> you have not libpng16? 13:35:53 <andythenorth> I do 13:36:16 <Eddi|zuHause> probably a ./configure issue 13:36:23 <andythenorth> 1.6.29 13:36:24 <Alberth> at that path? probably not 13:36:30 <andythenorth> there isn’t a ./configure 13:36:39 <andythenorth> I used to be able to build grfcodec on my old mac, so eh 13:36:52 <Alberth> where does /opt/local come from then? 13:37:07 <andythenorth> doesn’t exist 13:37:12 <Alberth> manual configu-thingy-ing? 13:37:13 <andythenorth> might have been macports put it there 13:38:50 *** FLHerne_ has joined #openttd 13:39:17 * andythenorth doesn’t have macports any longer 13:40:47 <Alberth> what does libpng-config --cflags say 13:41:39 <Alberth> maybe your installed library doesn't know the header files are gone 13:41:44 *** NervousMedic has quit IRC 13:41:54 <andythenorth> -I/usr/local/Cellar/libpng/1.6.29/include/libpng16 13:42:30 <Alberth> that looks like a different path :) 13:43:04 * andythenorth reading the Makfile 13:43:08 <andythenorth> Makefil * 13:43:13 <andythenorth> err, this is going badly :P 13:43:37 <Eddi|zuHause> not enough "e"s? :p 13:45:34 <andythenorth> maybe my key is sticky 13:46:01 <andythenorth> this keyboard is so loud, I’ve started typing softly :P 13:49:12 <Alberth> well, food delivery would be fine, as it's not bi-directional in nature 13:50:00 <andythenorth> ok so /opt/local assumes macports is installed 13:50:08 <andythenorth> I can probably patch that to the brew location 13:50:13 * andythenorth will try in a bit 13:50:32 <andythenorth> Alberth: ‘Blanket Goals' 13:50:37 <andythenorth> ‘Whole Map Goals’? :P 13:52:16 *** Montana has joined #openttd 13:52:37 *** Snail has joined #openttd 13:53:08 <quiznilo> andythenorth: I linked a youtube video in here the other day, how to properly transfer coal from trains to ship 13:53:09 <Alberth> BB already does specific goals 13:53:14 <quiznilo> https://www.youtube.com/watch?v=m5qdWIUrtBc 13:53:23 <quiznilo> thought you might be interested 13:54:20 <Alberth> and "delivery to cities" does sound map-wide :) 13:54:58 <Alberth> tbh I don't know if it should be BB-ish 13:55:16 <Alberth> at some point food delivery will be dominating anything else 13:55:29 <Alberth> it's more a global SV for food :) 13:57:16 <Alberth> doing something wrt to balancing between cities would be nice 13:57:30 <Alberth> or you deliver everything just to a few cities :p 13:57:33 <quiznilo> interesting... you don't get office buildings or other cool buildings in towns with TTRS until 1930 13:58:42 <Eddi|zuHause> there was once a bug that all towns consisted only of banks 13:58:58 <Alberth> might still exist :) 13:59:21 <quiznilo> haha 13:59:44 <Alberth> theaters bug still exist, doesn't it? 14:00:04 <quiznilo> havn't seen that in a bit 14:00:10 <quiznilo> theaters errywhere 14:00:24 <andythenorth> theatres bug still exists 14:00:51 <Alberth> OpenTTD inhabitants are dedicated theatre visitors :) 14:01:01 <andythenorth> http://dev.openttdcoop.org/attachments/download/6771/too_many_theatres.png 14:01:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/7931/theatres_eh.png 14:01:54 <andythenorth> @calc 6659 / 32 14:01:54 <DorpsGek> andythenorth: 208.09375 14:02:02 <andythenorth> one theatre per 200 people 14:02:10 <Alberth> sounds fair 14:02:22 <andythenorth> ‘global SV’ might be interesting 14:02:25 <andythenorth> dunno :) 14:02:28 * andythenorth biab 14:02:30 *** andythenorth has quit IRC 14:03:56 *** Lejving has quit IRC 14:10:04 *** gelignite has joined #openttd 14:40:05 <Wolf01> Increased roboport construction range to 55 (110x110 area) to make roboports able to build each other without interconnecting their logistic areas<- wtf? 14:50:41 <Alberth> progress in AI? :) 15:06:25 <supermop> maybe an opengfx+ houses could help 15:10:00 *** andythenorth has joined #openttd 15:11:16 <LordAro> Wolf01: so that you may automatically connect "build networks" without also connecting logistic networks 15:11:25 <LordAro> e.g. for walls or something 15:15:32 <Wolf01> Nope... it only works with the first iteration of the network, the second iteration doesn't have access to storage and won't build 15:16:29 <Wolf01> I was thinking that too, to be able to build a crawling network without sharing the storage 15:17:34 *** Tirili has joined #openttd 15:18:18 <LordAro> ¯\_(ツ)_/¯ 15:22:16 <Wolf01> I welcome the area increment, so when I build my template at least now construction bots are able to harvest all the trees and rocks in the spot which before blocked the placement of roboports, but I really don't get the meaning of not interconnecting a logistic area, no access to storage mean no repair/restock ammo and no self replicating templates 15:23:35 *** Soni has quit IRC 15:28:49 *** Soni has joined #openttd 15:36:35 *** Maarten has quit IRC 15:38:11 *** Maarten has joined #openttd 15:44:01 *** ugu has quit IRC 15:54:41 <LordAro> frosch123: wiki updated :) 15:54:55 <frosch123> \o/ 15:55:37 <LordAro> https://wiki.openttd.org/Special:Version hmm 15:55:38 <andythenorth> could we nerf passenger generation from towns, depending on number of destinations served (assuming cdist)? 15:55:41 <LordAro> those are quite old 15:56:14 <Eddi|zuHause> andythenorth: any attempts at that turned out terrible 15:56:29 <andythenorth> unsurprising 15:56:58 <andythenorth> was it tried as log(N)? 15:57:40 <Wolf01> LordAro, which version it was before? :D 15:58:00 <Eddi|zuHause> andythenorth: basically there are two problems: 1) it's difficult to determine how many destinations there actually are, and which of them are reached. and b) if you make generation too low, you can't ever start a new game 15:58:23 <LordAro> Wolf01: as in, added stuff for the 1.7.1 release :p 15:58:32 <LordAro> you need TB to update mediawiki... 15:58:44 <Wolf01> Oh, I thought you updated the wiki itself 15:59:09 <LordAro> (and i can't say i blame him for not touching it, the mediawiki instance i manage is currently in "read only" mode as the last update broke authentication) 15:59:12 <Eddi|zuHause> andythenorth: also, if you try to scale the production by reducing the station rating, you trigger all the weird effects of low ratings, like cargo disappearing and industries closing 15:59:18 <Wolf01> Btw, I'm fine with this one, no stupid javascript everywhere 15:59:54 <andythenorth> Eddi|zuHause: the station doesn’t know how many nodes are in the graph? 16:00:26 <Eddi|zuHause> andythenorth: the unserviced areas are not in the graph 16:00:32 <LordAro> Wolf01: i don't believe newer versions have gotten rid of the older themes 16:00:42 <andythenorth> hmm 16:00:50 <andythenorth> probably best left alone then 16:01:11 <andythenorth> 25%, 50%, 100% 16:01:15 <andythenorth> I was thinking 16:01:16 <Wolf01> I should update mine too, but I shut down the server about 2 months ago 16:01:16 <Eddi|zuHause> andythenorth: and looking up for each house whether it's in the coverage area of a station is too cpu heavy 16:01:22 <andythenorth> fair 16:04:30 <Eddi|zuHause> so in a naive approach you have like a complexity of O(#tiles_in_map*station_spread^2*#networks) 16:05:45 <Eddi|zuHause> *#cargos 16:33:14 *** Tirili has quit IRC 16:33:34 *** Biolunar has quit IRC 16:49:02 *** quiznilo has quit IRC 16:54:05 *** quiznilo has joined #openttd 17:07:09 *** glx has joined #openttd 17:07:09 *** ChanServ sets mode: +v glx 17:14:25 <andythenorth> hmm 17:14:35 <andythenorth> maybe should add this to FIRS Arctic Basic http://www.economist.com/news/business/21721669-finnish-refiner-turning-slaughterhouses-oil-wells-neste-uses-animal-waste-make 17:17:12 <Alberth> :) 17:18:01 <Alberth> unfortunately not a good example for animal rights :) 17:39:42 <Eddi|zuHause> how is "wryly" a valid word? 17:41:24 <andythenorth> English 17:41:33 <andythenorth> to do something in a wry fashion 17:41:47 <Eddi|zuHause> anyway, i don't think that will become "mainstream"... 17:42:10 <Eddi|zuHause> a) you can't possibly kill enough cattle to fuel all cars in this world, and b) it's not vegan... 17:52:27 <Eddi|zuHause> it's the same problem as with "bio"fuel, the theory is fine as long as you're just using waste products of other processing, but when the demand rises, you start allocating growing areas just to produce this type of fuel 18:03:24 <frosch123> Eddi|zuHause: how do you mean? the efficiency of sun->corn->methan->electricity is 0.2%, solar cells are barely 20% 18:04:43 <Eddi|zuHause> frosch123: well, besides that... the point is that areas are taken from producing food into producing fuel. and then rainforest areas are taken to produce the food 18:06:01 <Eddi|zuHause> and as soon as you're starting to cut down rainforest areas, you're no longer "sustainable" 18:06:19 <Eddi|zuHause> which means you didn't achieve anything 18:08:58 <Eddi|zuHause> frosch123: also, getting the electricity from the solar cell into your car isn't exactly 100% either 18:13:46 * andythenorth considers “waste animal fats” cargo 18:14:25 <frosch123> it's just biomass 18:14:55 <Eddi|zuHause> it's not that many steps away from soylent green 18:15:19 <frosch123> try vegan meat 18:15:47 <Eddi|zuHause> probably not 18:21:49 *** FLHerne_ has quit IRC 18:28:25 *** Snail has quit IRC 18:35:16 *** FLHerne_ has joined #openttd 18:47:45 *** ZirconiumX has quit IRC 19:15:06 *** Montana has quit IRC 19:22:29 *** Alberth has left #openttd 19:52:48 *** Fatmice has joined #openttd 20:17:17 *** sla_ro|master has quit IRC 20:19:04 *** roidal has quit IRC 20:44:11 *** ericnoan has quit IRC 20:44:54 *** andythenorth has left #openttd 20:47:24 *** ericnoan has joined #openttd 20:56:30 *** TrueBrain_ has quit IRC 21:02:50 *** TrueBrain-Bot has quit IRC 21:05:47 *** TrueBrain_ has joined #openttd 21:08:53 *** TrueBrain_ has joined #openttd 21:14:41 *** TrueBrain_ has quit IRC 21:42:34 *** cosmobird has quit IRC 21:56:31 *** Smedles_ has joined #openttd 21:58:28 *** Smedles has quit IRC 22:04:45 *** Wormnest has quit IRC 22:06:12 *** Montana has joined #openttd 22:16:41 <supermop> can i have a truck refit to less capacity for certain cargo types? 22:17:10 <supermop> like 40 crates of goods, but if you refit to bulk, it only holds 20T? 22:19:52 *** quiznilo has quit IRC 22:24:43 <frosch123> yes 22:25:26 <frosch123> want to know how, or just planning? 22:25:39 <supermop> yes, would be nice 22:26:44 <frosch123> in addition to "capacity" in the "properties" section you can also put a "capacity" into the "graphics" section and link it to a switch 22:27:30 <frosch123> cargo_classes_in_consist then gives you the cargo classed 22:27:53 <frosch123> actually "cargo_classes" is better 22:28:14 <frosch123> you can also check specific cargos via "cargo_type_in_veh" 22:28:38 <frosch123> however, if you add "capacity" to "graphics", do not remove "capacity" from "properties" 22:28:47 <supermop> hmm 22:30:02 <Eddi|zuHause> some people have run into traps with this where the default cargo for purchase menu screwed up their calculations 22:34:47 <supermop> huh 22:35:19 <supermop> also, is it easy to have a param to say, double or halve all capacities? 22:35:51 <Eddi|zuHause> might be a bit tedious 22:35:53 <supermop> vanilla style capacities for trucks are tiny if playing with any other sets 22:36:21 <frosch123> it's a matter of adding "* param_capacity" to all "capacity" definitions in your source 22:36:43 <supermop> that does sound a bit tedious 22:36:58 <frosch123> it entirely depends on your search+replace skills :) 22:37:13 <supermop> but so is all the cargo graphic stuff im doing now 22:37:17 <frosch123> no idea how many vehicles you have 22:37:49 <supermop> not many 22:38:02 <Eddi|zuHause> in CETS i simply have one callback for each possible base capacity 22:38:37 <supermop> 4 generations, bus, mail truck, goods truck, open truck, hopper, flatbed, 2 generations of container carrier 22:39:08 <Eddi|zuHause> so if i have 100 vehicle, and each one has a base capacity of 20, 30 or 50, then i put capacity_20_switch, capacity_30_switch or capacity_50_switch 22:39:28 <Eddi|zuHause> then the switches handle the doubling, etc. 22:41:14 *** Montana has quit IRC 22:41:42 *** _Fatmice_ has joined #openttd 22:48:20 *** Fatmice has quit IRC 22:50:33 <supermop> huh what lable is lumber in firs? 22:50:37 <supermop> wood products? 22:50:48 *** Montana has joined #openttd 22:51:47 <frosch123> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos 22:52:07 <frosch123> Timber lumber WDPR 22:52:19 <supermop> ooh timber 22:52:25 <supermop> how british 22:53:33 <supermop> im not drawing vehicle bodies yet, so those are goin to just get shipped in crates 22:55:44 <supermop> hmm zinc 22:56:10 <supermop> i hope that gets shipping in big rolls that just happen to look like steel coils 22:56:25 <supermop> otherwise crates again 23:03:33 <supermop> where i have: loaded: [spriteset_mkii_t_flat_empty, spriteset_mkii_t_flat_full_lumber]; 23:03:51 <supermop> can i but a middle one in there for halfway full? 23:03:51 *** _Fatmice_ has quit IRC 23:04:10 *** Fatmice has joined #openttd 23:06:56 <Wolf01> I have 2 choices now: try to get me banned from astroneer forums OR ignore and just continue to read only mode as I always do 23:08:00 <supermop> hmm forgot to add sand graphics for open truck 23:08:16 <supermop> maybe open truck should carry sand in crates 23:08:28 <supermop> otherwise too much trouble to shovel it out 23:10:26 *** Lejving has joined #openttd 23:10:57 <supermop> frosch123 will that bulk class switch also work to make the default graphic to some pile if class is bulk, instead of crates? 23:16:04 <frosch123> sure 23:16:25 <supermop> i assume andy will add more and more types of ore 23:17:08 <frosch123> if you do 8bpp graphics you can also add recoloring sprites to save on drawing actual sprites 23:17:29 <supermop> idk how to do that 23:18:10 <supermop> also i already drew a pile for iron ore, scrap, coal, and gravel 23:18:28 <supermop> but i could recolor the ore to other ores i guess 23:18:53 <frosch123> you can do that with your drawing program 23:19:00 <frosch123> but you can also tell ottd to do it 23:19:12 <frosch123> which may make it easier for multiple loading stages 23:20:13 <supermop> i can imagine 23:20:29 <supermop> i feel like i am forgetting a truck type 23:21:20 <supermop> oh, livestock and grain hopper 23:22:59 *** Stimrol has quit IRC 23:27:01 *** Snail has joined #openttd 23:30:37 *** Progman has quit IRC