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Log for #openttd on 5th July 2017:
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00:32:29  <nekomaster> So I figured out how to make the heads of a dual headed locomotive change graphics :)
00:34:24  <nekomaster> thankfully I made the code clean enough for me to reuse for other MU trains :)
00:38:34  <nekomaster> Though I still dont quite understand what I did
00:38:36  <nekomaster> :P
00:38:58  <nekomaster> I might as well be a monkey banging on a computer and getting it to work thoough chance
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01:28:00  <nekomaster> OK So now I have a new graphical issue
01:28:01  <nekomaster> https://pastebin.com/3SqjA57W
01:28:14  <nekomaster> I dont want the cars to be randomised
01:28:26  <nekomaster> Unpowered cars should remain as unpowered sprites with no pantograph
01:28:38  <nekomaster> Only Powered cars should have Pantographs
01:28:50  <nekomaster> But When building Unpowered cars it randomises between powered and unpowered cars
01:29:07  <nekomaster> (or at least the sprites, they do provide any power)
01:30:10  <nekomaster> For Example : Head - NoPantograph - No Pantograph - Pantograph - Pantograph - NoPantograph - Head
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09:07:05  <Wolf01> Moin
09:09:19  <crem> Moin. I heard it's trendy to say ẞ. So, ẞ.
09:09:42  <Wolf01> I could say §
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09:12:19  <peter1138> Is that different to ß?
09:12:40  <peter1138> Hmm, clearly yes, when I make the font bigger :p
09:13:03  <Wolf01> ß is "ss", § is some unknown symbol I never used, I use more scroll lock
09:13:04  <__ln__> peter1138: https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/19554220_1428180283940370_7327949859242410650_n.png?oh=bc9949568fb0555d7cdbe267c5deab68&oe=5A080624
09:14:00  <peter1138> Wolf01, I meant crem's symbol.
09:14:23  <Wolf01> Oh, it's different :o
09:14:40  <Wolf01> Fucking unicode
09:15:11  <peter1138> :D
09:16:05  <Celestar> ß$ẞ
09:17:32  <Wolf01> What bothers me is that we have ç and § on the keyboard, but not uppercase accented letters :|
09:17:55  <peter1138> Á
09:18:02  <peter1138> lies
09:18:09  <peter1138> Ā
09:18:14  <Wolf01> È is the most common in italian
09:18:22  <peter1138> È
09:18:44  <peter1138> altgr-# E
09:18:56  <Wolf01> Luckily it's easy to remember, U+200
09:19:27  <peter1138> Crazy arbitrary number systems
09:20:06  <Wolf01> Yes, because it was difficult even to keep accented letters grouped... they put symbols in the middle :(
09:20:30  <peter1138> àèìòùỳ ǜǹ
09:20:40  <peter1138> hmm, that ǜ is an odd one out
09:20:50  <peter1138> (altgr-# v)
09:21:37  <Wolf01> I made a keyboard layout for XP and 7, but since 8 I can't use it anymore, so no altgr+whatever :(
09:21:52  <peter1138> Oh, Windows. All hope is lost.
09:22:39  <peter1138> äëïöüÿẗ
09:22:44  <peter1138> strange t :p
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09:33:01  <Wolf01> The canadian multilingual has ÈÀ as keys...
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10:05:14  <Wolf01> Yeah, outstanding ADSL performance today: 2.3MB down :|
10:13:22  <Flygon> 'strayan?
10:22:38  <Wolf01> So, I decided to stop the development of my game, and purchased the same exact thing: http://store.steampowered.com/app/581000/Armored_Gear/
10:28:09  <peter1138> uh
10:28:42  <peter1138> 49p
10:29:05  <Wolf01> Paid with the steam wallet (selling trading cards) :P
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11:28:21  <Wolf01> Mmmh, connection
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12:59:49  <Alkel_U3> https://github.com/johngrib/vim-game-code-break
13:02:49  <Wolf01> So, a game where is almost impossible to quit without turning off the machine
13:04:07  <Alkel_U3> one does not simply quit vim
13:08:54  <peter1138> esc : q enter
13:08:58  <peter1138> always so hard
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17:27:05  <k-Knight> hi
17:27:30  <k-Knight> anybody here?
17:28:36  <Alberth> somewhat
17:29:33  <Alberth> but it's IRC, people don't respond within a few minutes
17:31:04  <Alberth> you just dropped in randomly?
17:31:51  <FLHerne> There are at least three people here
17:33:51  <Eddi|zuHause> are you sure that everyone who said something here is actually people?
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17:36:48  <FLHerne> Now I'm not
17:37:01  <FLHerne> Everyone up until you, sure
17:40:42  <k-Knight> guys
17:40:47  <k-Knight> i have question
17:41:30  <k-Knight> i assume you know how production rates of industries change
17:41:44  <k-Knight> the question is : how to change that ?
17:42:10  <k-Knight> not just economy setting - it doesn't do much
17:42:21  <k-Knight> maybe a mod or something
17:43:27  <k-Knight> or NewGRF (how they're called here)
17:52:15  <FLHerne> Yes, newgrfs can control how industry production is regulated
17:52:26  <FLHerne> FIRS and ECS each have different takes on that
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17:53:18  <FLHerne> Docs if you want to write another industry newgrf https://newgrf-specs.tt-wiki.net/wiki/NML:Industries
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17:54:20  <FLHerne> Oh, https://newgrf-specs.tt-wiki.net/wiki/NML:Produce too
17:55:14  <k-Knight> FLHerne thank you
17:56:00  <k-Knight> i see you have some modding experinece
17:56:15  <FLHerne> Minimal :P
17:56:21  <FLHerne> There are better people to ask
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18:01:13  <FLHerne> (most of whom can be found here, so this is a good place for asking)
18:18:31  <Alberth> k-Knight: what kind of behavior do you want?  there might be a newgrf already
18:27:55  <k-Knight> @Alberth I want it to be a function say like https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Square_root_0_25.svg/400px-Square_root_0_25.svg.png
18:28:22  <k-Knight> so when 0% percent is being trasported the chance to increase is 0
18:28:46  <k-Knight> if 100% then 100% to increase
18:29:02  <k-Knight> if 30-40% then 50%chance to increase
18:29:16  <k-Knight> something like this
18:30:07  <k-Knight> instead of: is transported amount of cargo is above 60% then 60%chance to increase
18:30:33  <k-Knight> basically i want to replace simple condition with a function
18:30:59  <k-Knight> so industries would be as viable as transporting passengers
18:31:08  <frosch123> firs has a supply economy which is similar, but the function depends on amount delivered, not on amount taken
18:31:25  <frosch123> (also primary industries require cargo in firs)
18:32:44  <k-Knight> i know
18:32:54  <k-Knight> but i want minimal change to the game
18:33:10  <k-Knight> and FIRS changes a lot in my opinion
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18:47:02  <supermop> back in new york, and i can't be bothered to playtest trucks
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19:12:48  <supermop> ugh
19:13:18  <frosch123> it's an andy
19:13:27  <frosch123> he comes here every day
19:16:27  <supermop> haha
19:17:05  <supermop> boss making me install wechat on my personal phone
19:17:36  <frosch123> does it track your movement?
19:17:57  <supermop> i assume so
19:18:13  <supermop> i would be almost disappointed if it didn't
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19:18:36  <frosch123> do you get paid for moving?
19:18:51  <frosch123> maybe you can hire someone else to carry it
19:19:36  <supermop> it's to chat with clients
19:19:59  <frosch123> with clients :o
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19:20:42  <supermop> why we cant use email and text, i dont know
19:21:43  <andythenorth> email is made of suck
19:23:52  <supermop> the less access these clients have to me the better
19:27:41  <andythenorth> acceptable? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
19:27:47  <andythenorth> I could lose the bullets on the LHS nav
19:28:02  <andythenorth> for smaller viewports, the nav is ridiculous
19:28:10  <andythenorth> it adds almost nothing, just more scroll
19:28:13  <andythenorth> not sure whether to drop it
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19:34:35  <Alberth> indeed, doesn't add anything, it only distracts
19:34:54  <Alberth> any value of the "Cargo" word?
19:35:03  <andythenorth> not sure
19:35:07  <andythenorth> might just be noise
19:39:40  <Alberth> It says at the top it's about cargoes :)
19:41:34  <Alberth> I wonder what happens if the economies tables used columns "Economy" "Produced by" and "Accepted by"
19:41:57  <andythenorth> I can try after food
19:41:58  <Alberth> makes sense at a wide screen, at a small screen it may be very messy
19:42:42  <Alberth> Goods would be nice for testing :p
19:43:05  <Alberth> Food itself too, though
19:43:27  <Alberth> but tables are a bit empty-ish
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19:49:43  <andythenorth> tables are problematic on smaller viewports
19:49:44  <andythenorth> but eh
19:51:01  <andythenorth> they’re a very poor use of a table, it’s barely 2-dimensional data
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19:56:05  <andythenorth> Alberth: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
19:56:08  <andythenorth> no suffix
20:02:09  <Alberth> takes a bit getting used to, but better, imho
20:03:57  <andythenorth> dropped the bullets in the nav too
20:04:00  <andythenorth> tables next
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20:15:51  <Alberth> gtg
20:15:55  <Alberth> n
20:15:58  <Alberth> *nn
20:16:23  <andythenorth> bye
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20:19:39  <andythenorth> such tables http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
20:19:45  <supermop> andythenorth: how to make old buses interesting
20:19:52  <andythenorth> you can't
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20:26:59  <frosch123> just wanted to suggest making them a table, but you already did
20:38:09  <andythenorth> probably works
20:38:18  <andythenorth> page could use some pictures
20:38:26  <andythenorth> maybe the cargo icons
20:38:52  <andythenorth> similar to http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos
20:38:53  <andythenorth> dunno
20:39:59  <frosch123> same on the industry page?
20:40:12  <frosch123> picture left, table right
20:41:35  <andythenorth> maybe yes
20:41:37  <frosch123> make does not rebuild when i change cargoflow.pt btw :/
20:41:44  <frosch123> what do i need to delete?
20:45:01  <frosch123> deleted docs/
20:46:19  <frosch123> http://devs.openttd.org/~frosch/firs/html3/economies.html <- are any of them any better?
20:50:03  <andythenorth> make clean, make html_docs :|
20:50:43  <andythenorth> I can’t see the svgs :)
20:50:47  <andythenorth> also I must to bed :)
20:50:52  <andythenorth> but tomorrow is another day eh?
20:50:58  <andythenorth> frosch123: ^
20:51:40  <andythenorth> nn
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21:13:25  <nekomaster> So if I wanted to make my own railtype grf, whats the max number of railtypes that can be loaded in game
21:13:27  <nekomaster> 14?
21:22:17  <Wolf01> :o levan polka browsing 9gag, that is something I didn't listen to for a long time
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21:27:46  <Wolf01> Or it was "ievan", fucking fonts, one writes L and one I
21:28:39  <__ln__> hi WoIf0l
21:29:03  <Wolf01> You, what is the correct one?
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21:29:48  <__ln__> sorry, never heard of *van polka
21:30:02  <Eddi|zuHause> i'm fairly sure it was with l
21:30:41  <Alkel_U3> Wiki sais otherwise https://en.wikipedia.org/wiki/Ievan_Polkka
21:31:00  <Eddi|zuHause> i'm pretty sure __ln__ once had a traumatic experience
21:31:52  <Wolf01> So, even the wiki says that, not my fault
21:32:13  <__ln__> hmm, the melody does sound familiar, but not the name
21:33:07  <glx> ievan for me
21:33:14  <Alkel_U3> what about now? http://z0r.de/5
21:34:09  <Wolf01> I've listened to it on a contest between different popular songs from around the world
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21:36:37  <Wolf01> But now, some Dragonforce
21:38:21  <Alkel_U3> for some reason, when you said Ievan Polka I first thought of Angry White Boy Polka
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23:08:32  <nekomaster> Hmm
23:08:47  <nekomaster> so I would like to try my hand at making a railtype grf to better suit north american stuff
23:09:00  <nekomaster> Though I wonder if this will be possible
23:09:01  <nekomaster> https://pasteboard.co/GzASEIL.png
23:14:15  <Eddi|zuHause> maximum is 16 types
23:14:44  <nekomaster> Isn't that 14 plus the 4 default types?
23:14:58  <Eddi|zuHause> no
23:15:07  <Eddi|zuHause> 12+default
23:15:10  <nekomaster> oh
23:15:34  <Eddi|zuHause> (where default can be redefined)
23:15:56  <nekomaster> yeah, which I'd like to do so that RAIL and ELRL end up beig Class 4 Rail
23:17:54  <nekomaster> unless it would be a bad idea to have RAIL as the slowest speed
23:20:08  <nekomaster> So would this work then?
23:20:09  <nekomaster> https://pasteboard.co/GzAXoBp.png
23:28:14  <nekomaster> Rail types can also have their own signals right?
23:31:52  <Eddi|zuHause> i'm not really sure, but i think no
23:32:28  <nekomaster> I'd just like to have alll the rail types use a north american style, though perhaps have the high speed suff use those round signals used on some high speed lines
23:49:50  <Wolf01> 'night
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23:54:00  <supermop> nekomaster: they can
23:54:10  <supermop> termite does it for metro
23:54:19  <supermop> so i'd take a look at that

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