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I managed to break off the stem earlier this year, too 10:06:19 <peter1138> Ouch... 10:06:48 <Eddi|zuHause> seriously, how is THAT the weakest point? 10:07:00 <Alkel_U3> I thought the frame would be the only part of the bike I'm not going to replace, but... 10:08:11 <Alkel_U3> yeah, I'm quite surprised, too 10:10:32 <Wolf01> My father's bike has 40 years and it still go great... a bit ruined in the paint and rubber parts, no light, but the frame and mechanic is in a good state 10:12:20 <Alkel_U3> this is a second-hand, cheap, practically noname chineese folder and apparently a mistake 10:14:10 <Wolf01> BTW, at first I thought you was referring at this as the source of clicking: https://www.youtube.com/watch?v=krPQ1PMM00Y :P 10:14:41 <Alkel_U3> :D 10:19:57 <Wolf01> https://www.youtube.com/watch?v=V7hWd_iDgpI&t=196s wonderful 10:27:49 *** blathijs has quit IRC 10:28:58 *** blathijs has joined #openttd 10:48:22 *** Hiddenfunstuff has joined #openttd 10:53:13 <Eddi|zuHause> the last game in that list doesn't quite fit the other ones thematically 10:53:25 <Wolf01> Also the first one 10:53:31 <Wolf01> "tycoon" 10:53:37 <Eddi|zuHause> also, last i heard it was delayed again 10:54:08 *** Hiddenfunstuff has quit IRC 10:55:21 <Eddi|zuHause> i've played the guild 1 quite a lot, guild 2 a bit less 10:56:06 <Wolf01> I would totally try the supermarket one, and I would love it if TF will implement a bezier tool like the railway empire one, I get tired to build curves at pieces, specially when you have to lay down a bridge or a tunne and end up with a crooked thing 10:57:14 <Eddi|zuHause> splines are better than bezier, imho 10:58:23 <Eddi|zuHause> but yes, TF definitely needs a multi-point planning mode 10:58:31 *** JacobD88 has quit IRC 10:59:58 *** Hiddenfunstuff has joined #openttd 11:01:07 <Wolf01> Also roads... I can't even build a road of the same size in cities, I think it is tied to the city zone, so you start with a straight piece, then you need to curve slightly and you get a different sized road with the same tool... which won't happen if you do it in one piece 11:02:13 <Eddi|zuHause> not sure what you mean 11:02:33 <Wolf01> http://www.train-fever.com/wordpress/wp-content/uploads/2013/11/streets_6.jpg <- like this, but the narrow part has 4 lanes too 11:06:16 <Eddi|zuHause> each road has two modes, one with narrow sidewalk and one with wide sidewalk 11:06:39 <Eddi|zuHause> typically this is used for upgrading roads 11:07:05 <Eddi|zuHause> so a small road with wide sidewalk can get upgraded to a wide road with narrow sidewalks, without removing the houses 11:13:09 *** Hiddenfunstuff has quit IRC 11:19:09 *** Hiddenfunstuff has joined #openttd 11:30:35 <Wolf01> I know, but I'm building it as new, without houses around 11:32:16 <Wolf01> http://distrita.com/wp-content/uploads/2015/03/citycenter1.png here is the actual example 11:32:50 <Wolf01> There's a bridge which has it's own size, but I get the same even on flat land 11:33:34 <Wolf01> And it doesn't matter if I start from the large end or the narrow end, I always get the same result 11:34:04 <Wolf01> If I build it in one action then it's right 11:43:35 <Eddi|zuHause> no idea 11:51:12 *** blocage has joined #openttd 11:52:54 <Wolf01> Raining... thundering... really windy... not giving a fuck 12:11:31 *** blathijs has quit IRC 12:12:37 *** blathijs has joined #openttd 12:42:28 *** gelignite_ has joined #openttd 12:44:46 *** gelignite has quit IRC 12:59:41 *** andythenorth has joined #openttd 13:28:20 *** andythenorth has quit IRC 13:54:40 *** HerzogDeXtEr1 has joined #openttd 13:55:01 *** agentthom has joined #openttd 13:55:05 *** sim-al2 has quit IRC 14:00:11 *** HerzogDeXtEr has quit IRC 14:09:30 *** andythenorth has joined #openttd 14:11:51 *** andythenorth has left #openttd 14:15:24 *** cHawk has quit IRC 14:17:45 <peter1138> moo 14:17:47 <peter1138> quiet today 14:17:56 <crem> Moo indeed. 14:18:33 *** Flygon has quit IRC 14:20:16 *** cHawk has joined #openttd 14:29:23 *** Progman has quit IRC 14:52:03 *** andythenorth has joined #openttd 15:06:54 *** Laedek has quit IRC 15:08:06 *** Laedek has joined #openttd 15:09:38 <Eddi|zuHause> i bought moo a few months back, but only played through one game 15:13:57 <crem> The first one? The first one was great! 15:14:45 <Eddi|zuHause> the last one 15:15:26 <Eddi|zuHause> i have played all the previous ones as well, though 15:16:45 *** Cubey has joined #openttd 15:28:43 *** JacobD88 has joined #openttd 15:31:28 *** blocage has quit IRC 15:31:57 *** Hiddenfunstuff has quit IRC 15:33:51 *** JacobD88 has quit IRC 15:36:27 *** Wormnest has joined #openttd 15:36:38 *** Hiddenfunstuff has joined #openttd 15:53:27 *** sla_ro|master has joined #openttd 16:23:20 *** Gja has joined #openttd 16:23:58 <andythenorth> o/ 16:29:17 *** TheMask96 has quit IRC 16:32:18 *** cHawk has quit IRC 16:33:23 *** TheMask96 has joined #openttd 16:39:28 *** TrueBrain_ has joined #openttd 16:42:46 *** TrueBrain-Bot has quit IRC 16:43:36 *** TrueBrain has quit IRC 16:45:03 *** Arveen2 has joined #openttd 16:46:49 <supermop_> yo 16:46:54 <andythenorth> lo mop 16:47:07 <supermop_> weather is nice here 16:47:21 <supermop_> but pretty down about being back in the us and back at work 16:47:52 <supermop_> got like 4 hours worth of stuff to run by my therapist during our 1 hour appointment today 16:50:00 *** smoke_f7 has quit IRC 16:50:26 *** Arveen has quit IRC 16:51:03 <andythenorth> I would have like 39 years of stuff if I saw a therapist 16:51:07 <andythenorth> but I don’t :P 16:51:28 <andythenorth> maybe we all should 16:51:35 <supermop_> yeah i guess i could just stop going 16:53:37 *** glx has joined #openttd 16:53:38 *** ChanServ sets mode: +v glx 16:54:38 *** tycoondemon has quit IRC 16:54:52 *** tycoondemon has joined #openttd 17:14:13 *** Progman has joined #openttd 17:59:05 *** cHawk has joined #openttd 18:08:07 *** frosch123 has joined #openttd 18:12:56 <andythenorth> quak is it? 18:14:19 <frosch123> hoi 18:40:32 * andythenorth wonders if 4x for gung ho is a good idea 18:40:46 <andythenorth> in Steeltown the chains are very additive 18:41:11 <andythenorth> to clear all the iron and steel, it has to be delivered, which ultimately results in more supplies :P 18:41:21 <andythenorth> which means more coal and iron ore 18:41:31 <andythenorth> and more iron and steel to clear :P 18:43:07 <Wolf01> o/, quak 18:43:36 <andythenorth> lo Wolf01 18:50:44 <andythenorth> what a grumpy sounding ticket https://bugs.openttd.org/task/6490?project=1&order=lastedit&sort=desc 18:50:55 <andythenorth> FS needs more smilies :P 18:51:20 *** y2000rtc has joined #openttd 18:51:29 <y2000rtc> Hi there. :) 18:52:35 *** y2000rtc has quit IRC 19:10:32 *** Lejving has quit IRC 19:18:15 *** Speedy has quit IRC 19:18:59 *** Speedy` has joined #openttd 19:19:11 *** Speedy` is now known as Speedy 19:23:21 <andythenorth> peter1138 http://railcraft.info/wiki/start :P 19:23:55 <andythenorth> 20km rail line with this? http://railcraft.info/wiki/cart:track_layer 19:26:23 <Wolf01> What. Have. You. Done. 19:30:08 <peter1138> Heh 19:31:26 <peter1138> Don't think RailCraft is available for 1.12.1 19:31:50 <Wolf01> Also it's a client mod, I only play with server mods :( 19:32:07 <peter1138> I play with aesthetic client mods 19:32:27 <Wolf01> Resource packs 19:33:06 <Wolf01> I have one in my server to make some graphics more 3D, like tracks, ladders, furnaces 19:34:39 <Wolf01> http://railcraft.info/wiki/guide:signalling lol 19:40:42 <peter1138> Nah, more than just resource packs. 19:40:53 <peter1138> Better Foliage and Dynamic Surroundings. 19:43:53 <peter1138> Don't forget about TrainCraft :p 19:45:54 <peter1138> Which has the scale completely wrong, but hey. 19:53:14 *** tycoondemon has quit IRC 19:53:28 *** tycoondemon has joined #openttd 20:17:10 <Eddi|zuHause> i've never tried minecraft mods 20:17:37 <frosch123> are they like newgrf? :p 20:18:06 <Eddi|zuHause> worse, probably :p 20:18:31 <Eddi|zuHause> i've watched some lets play using https://www.technicpack.net/modpack/minecraft-after-humans.1060474 20:19:16 <Eddi|zuHause> i've no idea why they used 1.7.10, though 20:19:56 <Eddi|zuHause> last time i used minecraft i updated to 1.8, which let me repair the crazy imba bow i fished out of the river 20:20:35 <Eddi|zuHause> with, like, infinite, power 5, fire 2 or so 20:20:50 <LordAro> lots of mods never updated past 1.7.10 20:20:53 <Wolf01> 1.8 changed some mechanic which was used by the mods 20:20:57 <LordAro> 1.8 had lots of internal changes 20:22:15 <Eddi|zuHause> so it's like chills patchpack which died with the grfv8 changes? 20:23:17 <frosch123> that's only a timely correlation, is it? 20:23:59 <Wolf01> It's like my old mods which died with UI refactoring 20:23:59 *** Gja has quit IRC 20:24:01 <Eddi|zuHause> no, afair there was quite a bunch of major patches in that area, which made updating it too big of a task 20:24:39 <Eddi|zuHause> at least big enough that it would have been easier to start from scratch 20:24:45 <Eddi|zuHause> and then nobody did that 20:25:46 <andythenorth> does minecraft break savegames sometimes? 20:26:22 <Eddi|zuHause> usually not, i think 20:26:41 <Eddi|zuHause> but if you remove mods, you first need to remove all blocks from that mod 20:26:51 <Eddi|zuHause> otherwise nasty things may happen 20:27:02 <Wolf01> Nah, they disappear or are changed to a base block 20:27:19 <Eddi|zuHause> also, i had some ancient alpha or beta world, which i could not load when i tried minecraft again with 1.4 20:27:24 <Wolf01> MC only breaks the worlds with terrain generator updates 20:27:49 <Eddi|zuHause> yeah, you get chunk errors if you update and then explore new areas 20:27:59 <andythenorth> btw, why do we need a loading indicator setting? 20:28:06 <Wolf01> Not really errors, just a different terrain 20:28:09 <Eddi|zuHause> like one chunk is ocean and the next is a giant mountain 20:28:11 <andythenorth> it’s also in transparency (it has the daft train icon) 20:28:23 <Eddi|zuHause> with a straight wall 20:29:47 *** sla_ro|master has quit IRC 20:30:13 <Eddi|zuHause> andythenorth: i think the question is backwards. why shouldn't all the other transparency stuff show in settings as well? 20:32:07 <Eddi|zuHause> andythenorth: the problem with the settings window isn't really that there are too many settings. it's that the new players are overwhelmed because the settings come up all at once, instead of being introduced step by step 20:32:20 <Eddi|zuHause> because individually, every setting is quite logical 20:34:15 <andythenorth> at some point, settings drown progress :P 20:34:26 <andythenorth> maybe not this one 20:36:35 <Eddi|zuHause> andythenorth: we had a similar discussion a while back which was about the world generation window, and whether the things which appear there should be duplicated in the settings 20:37:00 <LordAro> factorio does the same when you upgrade, it's just not as noticeable 20:37:47 <Eddi|zuHause> well, eu4 completely breaks savegames when they do map changes 20:38:19 <Eddi|zuHause> which means almost every release, sometimes every second release 20:43:39 <andythenorth> sometimes breaking savegames isn’t the worst thing ever 20:43:41 *** ic111 has joined #openttd 20:45:28 <ic111> Question: Can the same widget constant (e.g. something like WID_VT_NON_STOP_DROPDOWN) occur multiple times in the nested tree, or is this forbidden / impossible? 20:46:35 <ic111> I ask because space in the timetable / order window might be distributed better, if the Selections would be above the button rows 20:48:18 *** ic111 has quit IRC 20:48:52 *** ic111 has joined #openttd 20:49:17 *** ic111 has joined #openttd 20:49:58 <ic111> (damn connection...) 20:50:47 <ic111> E.g. SELECTION_ONE for one kind of selected line (e.g. Station) having ButtonOne, DropdownTwo, ButtonThree 20:51:14 <ic111> SELECTION_TWO for another kind of selected line (e.g. Waypoint) having ButtonOne, DropdownFour, ButtonFive 20:51:34 <ic111> where some things, like the non-stop-dropdown occur for multiple kinds of selected lines 20:57:40 <frosch123> the widget constant is used as a key in a map 20:57:43 <frosch123> so it must be unique 20:58:47 <ic111> Ok, so if one wants the same button in multiple SELECTION variants, one would really need to duplicate the constants 20:59:19 <ic111> Thank you 21:05:33 <Wolf01> Or just don't use the constants 21:06:00 *** andythenorth has quit IRC 21:08:59 <ic111> Wolf01: Hm, but if I handle a button in a click handler, I need the constant there - or do I miss something? 21:09:23 <Wolf01> Widget-constant_start 21:10:05 <Wolf01> Look at the "invisibility" buttons in the transparency toolbar 21:10:23 <Wolf01> (that's the last place where I've seen that) 21:10:34 *** Stimrol has joined #openttd 21:11:05 <ic111> Ah, you mean lines like "ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));"? 21:11:23 <Wolf01> Yes 21:11:42 <ic111> Ok, thank you, that might indeed make things easier 21:22:11 *** ic111 has quit IRC 21:30:11 *** frosch123 has quit IRC 21:37:32 <Eddi|zuHause> why am i not surprised that the lotto numbers are 4,8.15,16,23,42? 21:39:59 *** supermop has quit IRC 21:54:21 *** gelignite_ has quit IRC 22:03:43 *** sim-al2 has joined #openttd 22:04:35 *** Wormnest has quit IRC 22:05:09 *** tokai has joined #openttd 22:05:10 *** ChanServ sets mode: +v tokai 22:09:58 *** Stimrol has quit IRC 22:12:05 *** tokai|noir has quit IRC 22:20:39 *** HerzogDeXtEr1 has quit IRC 22:33:45 *** sim-al2 has quit IRC 22:43:41 <Wolf01> <Eddi|zuHause> why am i not surprised that the lotto numbers are 4,8.15,16,23,42? <- I would have done 3, the last 3... also 8.15? 22:43:57 <Eddi|zuHause> typo 22:44:02 <Eddi|zuHause> s/./,/ 23:07:10 *** efess has quit IRC 23:16:02 *** Progman has quit IRC 23:23:06 <Wolf01> 'night 23:23:10 *** Wolf01 has quit IRC 23:43:40 *** Hiddenfunstuff has quit IRC