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00:01:14 *** FLHerne has quit IRC 00:07:18 *** crem1 has joined #openttd 00:07:18 *** crem has quit IRC 00:16:49 *** ToBeFree has joined #openttd 00:21:24 *** ToBeFree has quit IRC 00:29:14 *** Flygon has joined #openttd 01:20:10 *** chomwitt has quit IRC 01:49:22 *** quiznilo has quit IRC 01:53:39 *** glx has quit IRC 01:54:45 *** quiznilo has joined #openttd 02:36:17 *** Biolunar_ has joined #openttd 02:39:12 *** HerzogDeXtEr has quit IRC 02:43:11 *** Biolunar has quit IRC 05:26:17 *** sla_ro|master has joined #openttd 05:42:43 *** Cubey has quit IRC 06:38:28 *** Alberth has joined #openttd 06:38:28 *** ChanServ sets mode: +o Alberth 06:38:32 <Alberth> o/ 07:00:05 *** mindlesstux has quit IRC 07:00:59 *** mindlesstux has joined #openttd 07:33:17 *** Progman has joined #openttd 07:38:47 *** andythenorth has joined #openttd 07:39:23 <andythenorth> bonsoir 08:03:40 *** Gja has joined #openttd 08:06:46 *** Gja has quit IRC 08:24:19 <andythenorth> Alberth: moin 08:26:59 <Alberth> hi hi 08:27:03 <Alberth> bbl 08:32:08 *** Alberth has left #openttd 09:09:33 *** andythenorth is now known as Guest4839 09:09:35 *** andythenorth has joined #openttd 09:13:20 *** Guest4839 has quit IRC 09:15:08 *** gelignite has joined #openttd 09:40:33 *** Stimrol has joined #openttd 09:57:10 *** FLHerne has joined #openttd 09:59:50 <andythenorth> such stuff http://dev.openttdcoop.org/attachments/download/8614/horse_pax_mail_3.png 10:09:04 <andythenorth> also if train length doesn’t bother you, and you just want to build with least thinking http://dev.openttdcoop.org/attachments/download/8616/horse_pax_mail_3A.png 10:20:34 *** sla_ro|master has quit IRC 10:24:53 *** Wormnest has joined #openttd 10:29:27 *** D-HUND has quit IRC 10:29:47 *** frosch123 has joined #openttd 10:32:27 *** debdog has joined #openttd 10:50:13 *** HerzogDeXtEr has joined #openttd 11:01:25 <andythenorth> so how do livery over-rides work then? 11:01:59 <frosch123> they are deprecated 11:02:13 <Eddi|zuHause> it's the engine providing graphics for the wagons. but you should probably not use them 11:02:23 <andythenorth> can’t see how it meets my case 11:02:39 <Eddi|zuHause> shouls instead put the graphics on the wagons and have them check the engine 11:02:45 <andythenorth> train 51 here is a railcar http://dev.openttdcoop.org/attachments/download/8614/horse_pax_mail_3.png 11:02:46 <frosch123> no idea what you want to do, but there are better ways to achieve the same what livery overrides would do 11:02:54 <andythenorth> I want to match the coach sprite to the railcar 11:03:20 <andythenorth> but eh, I think company colour settings bork that anyway 11:03:44 <Eddi|zuHause> so in the graphics chain just check the ID of the "parent" 11:03:52 <Eddi|zuHause> and switch the sprites 11:04:00 <andythenorth> yeah, I can do it in the switch chain no problem 11:04:00 <frosch123> add a switch with PARENT scope and check grfid and vehicle_type_id 11:04:09 * andythenorth thought livery over-rides were the ‘proper’ way 11:04:13 <Eddi|zuHause> you can also override the recolouring 11:04:22 <andythenorth> Eddi|zuHause: I can? o_O 11:04:51 <Eddi|zuHause> yeah, there's a callback for recolouring 11:05:19 <andythenorth> I could just provide an unpowered trailer car for the railcar 11:05:30 <andythenorth> or I could just nerf the running cost 11:08:06 <frosch123> colour_mapping: -> switch(PARENT) -> return base_sprite_2cc + company_colour1 + 16 * company_colour2 11:08:26 <frosch123> that will make the vehicle use the same company colours as the front vehicle 11:09:35 <andythenorth> thanks 11:09:58 <andythenorth> which is better, magic sprites on normal pax car? 11:10:05 <andythenorth> or additional trailer vehicle? 11:10:22 <frosch123> vehicle lengths again? :p 11:10:49 <andythenorth> nah 11:11:11 <andythenorth> 8/8 railcars with 8/8 trailers 11:11:30 <andythenorth> train 51 in the screenshot above 11:11:37 <Eddi|zuHause> andythenorth: if you're doing additional trailer vehicles, you have trouble to make them available at the same time as the lead vehicle 11:11:57 <andythenorth> yes 11:12:19 <andythenorth> there is a simpler solution 11:12:25 <frosch123> ihmo always make the regular wagons adjust their graphics for the rear vehicle 11:12:27 <andythenorth> railcar uses same body as pax coach 11:12:38 <andythenorth> rear vehicle frosch123? o_O 11:13:02 <frosch123> i lack context, i am guessing the problem, maybe i am off :p 11:13:25 <andythenorth> I wondered if you’d had an amusing hax idea :) 11:13:47 <frosch123> i assumed the question was how to show different graphics for the last vehicle 11:13:59 <andythenorth> yes 11:14:04 <andythenorth> also, whether I should :P 11:14:31 <andythenorth> but yes I see, I misread what you said above :) 11:15:00 <frosch123> if you do, the best method imo is to use "position_in_consist_from_end" in the regular wagon 11:15:38 <andythenorth> thanks 11:15:48 <andythenorth> I won lengths btw :P 11:16:06 <frosch123> for how long? 11:16:30 <andythenorth> until next time, of course :) 11:37:25 <andythenorth> dual_headed trains 11:37:27 <andythenorth> evil or not? 11:37:34 <Eddi|zuHause> not 11:55:18 *** Alberth has joined #openttd 11:55:18 *** ChanServ sets mode: +o Alberth 11:55:21 <Alberth> o/ 11:58:51 <frosch123> hoi 12:09:44 *** tycoondemon has quit IRC 12:11:37 *** ToBeFree has joined #openttd 12:11:59 *** tycoondemon has joined #openttd 12:18:51 *** Gja has joined #openttd 12:19:57 *** ToBeFree has quit IRC 12:21:57 *** debdog has quit IRC 12:23:12 *** debdog has joined #openttd 12:25:58 *** smoke_fumus has joined #openttd 12:39:16 <andythenorth> ha someone built a model of my new Horse train already https://farm4.staticflickr.com/3768/12253808286_dd6a10bf2b_b.jpg 12:39:43 <andythenorth> train 55 here http://dev.openttdcoop.org/attachments/download/8614/horse_pax_mail_3.png 12:40:23 <Alberth> it's smokin' :) 12:41:37 <Alberth> but no need to convert pixels to lego thus 12:42:00 <andythenorth> well it’s nice when people turn game art into models 12:42:12 * andythenorth suspects that _probably_ the Lego one is inspired by RL 12:42:15 <andythenorth> just like the Horse one 12:42:49 <Alberth> would a too boring alternative to consider :) 12:42:56 <andythenorth> not sure what to do next on Horse 12:43:01 <andythenorth> no shortage of work 12:43:12 <andythenorth> probably solve lengths for freight wagons I guess 12:43:15 <Alberth> roll a die 12:43:54 <Alberth> or get less obsessed with lengths :) 12:44:01 <andythenorth> I think it pays off tbh 12:44:33 <Alberth> likely it does, in nuts it all works nicely 12:44:37 <andythenorth> aiming for integer length in ~80% of cases seems to help the set design 12:45:10 <Alberth> more restrictions == less room to mess around :) 12:45:49 <Alberth> but I guess it's one of those things you never notice unless it's not working 12:56:48 <andythenorth> such lengths http://dev.openttdcoop.org/attachments/download/8617/horse_pax_mail_4.png 13:04:24 *** Gja has quit IRC 13:06:25 <peter1138> andythenorth, what set is that? 13:06:33 <peter1138> looks pikkaish :p 13:13:28 <andythenorth> peter1138: it’s like UKRS2 13:13:34 <andythenorth> only not drawn so small :P 13:13:40 <andythenorth> Iron Horse 13:16:13 <andythenorth> also if you’re not obsessed by integers, you can just build trains like this http://dev.openttdcoop.org/attachments/download/8616/horse_pax_mail_3A.png 13:21:57 *** Gja has joined #openttd 13:26:25 *** Compu has quit IRC 13:26:47 *** Compu has joined #openttd 13:29:37 <peter1138> What's a nice road vehicle set and ship set these days? 13:30:37 <andythenorth> there are no good ship sets 13:30:42 <andythenorth> Hog is ok for RVs 13:30:45 <andythenorth> or eGRVTS of course 13:30:59 <andythenorth> Hog is the only grf I’m not ashamed of tbh 13:32:54 <peter1138> FISH 2 then 13:34:41 <andythenorth> yeah 13:47:39 *** Flygon has quit IRC 13:48:03 <Alberth> fish2 is quite nice, imho 13:49:14 <Alberth> problem with development is that you only look at things that don't work, and forget about all the things that do work :) 13:50:00 <andythenorth> yup 13:50:50 * andythenorth now obsessing about wagon lengths :P 13:51:25 <Alberth> in a difficult way, I might add, just make every vehicle 1 tile, and done :p 13:51:54 <Alberth> might be a bit trouble, even nuts doesn't do that completely :) 13:52:16 <Alberth> sneakily adding wagons to the engines :) 13:52:30 <andythenorth> and some space in front of them, V tells me 13:52:47 <andythenorth> integer lengths is really easy when you can mix up 2 versions of same wagon 13:52:59 <andythenorth> across 2 generations, for example 13:53:16 <andythenorth> works for mail cars 13:53:47 <andythenorth> can’t do that for freight, because I nerf the maximum speed 13:53:53 <andythenorth> so previous generation is too slow :P 13:56:10 <Alberth> yes, http://devs.openttd.org/~alberth/nuts_holes.png 13:57:20 <andythenorth> ha ha :) 13:57:36 <Alberth> I usually only replace engines, if wagons also need replaced, I mostly just build a new train and clone it 14:02:41 *** Biolunar_ has quit IRC 14:02:50 <andythenorth> poor man’s consist templates eh? :) 14:06:00 <andythenorth> 4/8 and 8/8 is easiest way to hit integer lengths with wagons :P 14:06:42 <supermop_home> yeah man 14:07:09 <supermop_home> tanks and stephenson's rocket can be 4 14:07:15 <supermop_home> everything else 8 14:07:29 <supermop_home> maybe an 08 or something can also be 4 14:07:52 <supermop_home> if you really want fancy make your pacifics 8 with a 4/8 tender 14:08:11 <supermop_home> your 20s can be 6+6 for same effect 14:14:28 <andythenorth> supermop: I did :) 14:14:32 <andythenorth> 20s are 6+6 14:14:38 <andythenorth> pacifics are 8+4 14:14:46 <supermop_home> sorted 14:14:57 <andythenorth> supermop: http://dev.openttdcoop.org/attachments/download/8617/horse_pax_mail_4.png 14:16:01 <supermop_home> ship it 14:17:00 <andythenorth> it’s only – views :P 14:19:08 <andythenorth> should I do some bollocks with cb36, changing wagon speeds to match the date? 14:19:21 <andythenorth> or I could nerf some passenger engine speeds if you attach a freight car 14:19:30 <andythenorth> or I could just let players do what they like :P 14:23:08 *** sim-al2 has quit IRC 14:39:28 <Alberth> other views are overrated, just always show - view, it's clearly the best :p 14:40:50 <andythenorth> that’s quite close to the truth 14:41:17 <andythenorth> eh, 2 lengths of every wagon type in Iron Horse? 14:41:19 <andythenorth> bad idea? 14:41:52 <andythenorth> Horse has lots of wagons… https://www.tt-forums.net/download/file.php?id=182208 14:44:55 <andythenorth> random lengths on construction? 14:45:28 <andythenorth> 2/8 caboose :P 14:55:05 <LordAro> happy to report no (new) warnings with clang5 14:55:09 <LordAro> still got https://gist.github.com/LordAro/421dacee7b6911628849beaabc209f0c#file-0002-fix-a-couple-of-template-instantiations-or-lack-ther-patch tho ;) 15:05:44 <andythenorth> the future 15:06:18 <Alberth> (uint64)-10000 :O 15:07:44 <Alberth> not convinced forces and power and such should be unsigned, imho 15:08:50 *** quiznilo has quit IRC 15:10:55 <Alberth> industry production level doesn't seem to know what it wants: 15:10:55 <Alberth> i->prod_level = min(i->prod_level * 2, (int)PRODLEVEL_MAXIMUM); 15:10:55 <Alberth> i->prod_level = min<uint>(i->prod_level * 2, PRODLEVEL_MAXIMUM); 15:11:22 <Alberth> I wouldn't be opposed to using the "std::" prefix everywhere 15:13:05 <LordAro> i don't doubt there's some issues with that patch somewhere 15:13:24 <LordAro> i added the `using std::min;` declarations in an attempt to minimise the changes 15:13:35 <LordAro> it wouldn't be difficult to add them back 15:13:53 <LordAro> i just tried to keep it as close to what was done previously 15:13:58 <Alberth> min<int64>(UINT16_MAX, co... :D 15:14:24 <Alberth> yeah, that patch needs very careful checking :) 15:14:46 <Alberth> also, maybe instead of fixing all uses, fix the type of the variable? 15:14:56 <LordAro> mm 15:14:57 <Alberth> probably a tricky problem to decide though 15:17:05 *** ToBeFree has joined #openttd 15:20:17 <Alberth> line 864 looks wrong if (IsRailTT()) max_speed = min<uint16>(max_speed, GetRailTypeInfo(GetRailType(m_old_tile))->max_speed); 15:20:40 <Alberth> rail_speed > 0 is not the same as min 15:27:58 <supermop_home> hmm is there a way to do many random towns, but have it only make small villages 15:29:32 <andythenorth> 2020: The Year We Removed Original Signals 15:29:40 * andythenorth just saying 15:29:47 *** Wolf01 has joined #openttd 15:30:05 <Wolf01> o/ 15:30:41 <andythenorth> hai Wolf01 15:30:58 <Wolf01> <andythenorth> ha someone built a model of my new Horse train already https://farm4.staticflickr.com/3768/12253808286_dd6a10bf2b_b.jpg <- that thing is not lego anymore :( 15:31:06 <andythenorth> stickers 15:31:26 <Wolf01> Glue 15:31:50 <Wolf01> Maybe cut pieces 15:31:52 <andythenorth> such cheating 15:32:03 <andythenorth> are shapeways parts cheating? o_O 15:32:12 <Wolf01> I consider them cheating 15:32:16 * andythenorth needs some bear coding 15:32:23 <andythenorth> 1. how fast should freight trains go? 15:32:44 <andythenorth> 2. how do I make 3 generations of 4/8 box van look different and interesting? 15:33:54 <Eddi|zuHause> materials (wood, metal) and roof shapes (flat, round)? 15:34:04 <Wolf01> The only not cheating part is the sbrick because it's needed on expos or you won't be able to show your moc, as the power function IR has only 4 channels and a lot of mocs use at least 2, some even 6 with a trick 15:36:55 <Alberth> equally fast-ish as pax? easy to mix them onto a single track 15:37:57 <Alberth> should you ever care to put them together at a single track :p 15:38:04 <Wolf01> BTW, I started building the Saturn V today 15:38:33 <Eddi|zuHause> also, do you really need 4/8 wagons? you can balance all trains above 2 tiles with just 8/8 and 6/8 15:40:02 <Alberth> why don't you just round up to integer length, and make sure you don't cross that boundary? 15:40:45 <Eddi|zuHause> i still think nobody but andy really cares :p 15:41:04 <Alberth> V does too :) 15:41:12 <Wolf01> If I'll ever do a railset I'll make sure to use only prime numbers 15:41:21 <Alberth> :D 15:41:45 <andythenorth> I’m not worried if anyone else cares :) 15:41:56 <andythenorth> if we chose projects by that criteria…ugg :) 15:41:58 <Alberth> :) 15:42:29 <Eddi|zuHause> this isn't about the project, this is about a tiny implementation detail 15:42:38 <andythenorth> it has become the project 15:42:50 <Eddi|zuHause> that's the problem :p 15:43:10 <andythenorth> I think we talk across each other :D 15:43:18 <andythenorth> or you understand me perfectly, but find it daft 15:43:48 <andythenorth> anyway, *informed* people telling me it’s wrong only encourages me 15:43:55 <andythenorth> it’s only jackasses that make me cross 15:44:21 <Alberth> he he :D 15:44:30 <andythenorth> also your point about 8/8 and 6/8 stands Eddi|zuHause 15:44:31 <Alberth> aka no talking you out of it by us :) 15:44:39 <andythenorth> except equally 4/8 and 6/8 works 15:44:54 <andythenorth> problem is, that means two lengths per type 15:44:55 <Alberth> would expect so indeed 15:45:01 <Eddi|zuHause> yes, but 4/8 is quite tiny 15:45:08 <andythenorth> yes, but that looks nice :) 15:45:29 <Eddi|zuHause> anyway, i don't want to stop you, but i think you have a really unhealthy obsession there 15:45:46 <andythenorth> I agree :) 15:46:08 <andythenorth> this is current testing http://dev.openttdcoop.org/attachments/download/8618/horse_freight_length.png 15:46:48 <Eddi|zuHause> that gap in the steam engine is terrible 15:46:53 <Eddi|zuHause> number 69 15:47:34 <andythenorth> yes 15:47:39 <andythenorth> that is easily fixed though ;) 15:47:41 <Eddi|zuHause> but while the 4/8 wagons in the depot view look cute, they get even tinier in the world view, where the / view dominates over – 15:47:54 <andythenorth> yes, they disappear there 15:48:32 <Alberth> trains get nicer through corners 15:48:58 <andythenorth> what a grumpy forum day :) 15:49:12 <Alberth> borrowed one of V's spaces at train 69, eh? 15:49:41 <supermop_home> 8 hours on the map so far and I am still finding wrong valleys 15:49:46 *** Cubey has joined #openttd 15:50:29 * andythenorth should fix train 69 15:50:35 <andythenorth> to reduce the peanut gallery noticing it 15:50:50 <Eddi|zuHause> supermop_home: are you sure it's not a fractal where each time you zoom in you get a new level of bumps? :p 15:51:21 <frosch123> andythenorth: consider purchasing short wagons in chunks of 2 or 3? 15:51:38 <andythenorth> maybe 15:51:43 <frosch123> or does that make your length ocd worse? 15:51:58 <andythenorth> it’s probably almost orthogonal to my current problem :) 15:52:06 <andythenorth> “almost" 16:00:06 <andythenorth> I fixed train 69 :P http://dev.openttdcoop.org/attachments/download/8619/horse_freight_length_2.png 16:02:27 *** quiznilo has joined #openttd 16:05:56 <Alberth> \o/ 16:12:42 <quiznilo> mornin' 16:20:56 <andythenorth> too many box cars? o_O http://dev.openttdcoop.org/attachments/download/8620/IH_box_cars.png 16:21:08 <andythenorth> 1860-1990 16:24:02 <Wolf01> ...and where there is flame you find MB 16:24:27 <Wolf01> Adding nothing but a +1 to his post count 16:24:30 <andythenorth> keeps the conversation going 16:24:49 <Wolf01> I would like to report him so bad 16:26:10 <andythenorth> I don’t know why I’m immune to michael 16:26:21 <andythenorth> he seems to irritate some of you a lot 16:26:27 <andythenorth> I find him amusing 16:26:31 <Wolf01> You already got stung 16:26:59 <andythenorth> I talk to michael on forum pm sometimes 16:46:05 *** andythenorth is now known as Guest4862 16:46:05 *** andythenorth has joined #openttd 16:50:22 <andythenorth> box van http://paulbartlett.zenfolio.com/lnercoveredmerchandise 16:50:29 <andythenorth> newer box van http://paulbartlett.zenfolio.com/vea 16:50:36 <andythenorth> dunno if TTD scale can show much there eh 16:51:00 <andythenorth> this is more of a speed limit problem, not a length problem :P 16:51:06 *** Guest4862 has quit IRC 16:51:14 <andythenorth> 45mph, 60mph, 75mph, 85mph 16:51:23 <andythenorth> each generation needs wagons 17:01:57 *** andythenorth has quit IRC 17:02:15 *** andythenorth has joined #openttd 17:26:40 *** ToBeFree has quit IRC 17:41:51 <Wolf01> https://img-9gag-fun.9cache.com/photo/aADEER2_460sv.mp4 train in terminal 17:42:25 <andythenorth> awesome title :) 17:44:39 *** Gja has quit IRC 17:59:29 *** Gja has joined #openttd 18:12:53 <Wolf01> I think SYL is mixing up things... he's also sending strange PMs and I don't even know what to reply :/ 18:13:31 <andythenorth> Wolf01: how come you chose a station board from my station :P 18:13:51 <Wolf01> Ahaah, I just chose a mid sized image from google 18:14:15 <andythenorth> I don’t remember all station boards btw :) 18:14:20 <andythenorth> it’s the trains that give it away 18:14:39 <andythenorth> SYL is sending strange PMs to multiple people 18:18:28 <Wolf01> BTW too bad that KK had that nasty reaction about NRT, I was totally like to ask him some support for BGT, maybe on the road handling by cities as it looked like one who knows how to work... but heh... 18:19:35 <andythenorth> probably I was being an arse 18:19:36 <andythenorth> dunno 18:20:00 <andythenorth> armchair theorists are annoying 18:22:49 <Wolf01> Maybe we just explained why we got stuck in a wrong way, he picked up really much on "making the 100% perfect patch", which is not what we are going to do, but we are just trying to not put ourselves in a cul-de-sac and getting nowhere with the current draft 18:27:51 <andythenorth> don’t wear clown shoes in public 18:27:58 <andythenorth> NRT has clown shoes on 18:28:07 <andythenorth> w.r.t catenary in towns, and upgrading town roads 18:32:31 <Alberth> Wolf01: BGT? 18:32:45 <Wolf01> ButGroundTypes 18:32:55 <Alberth> :o new one :) 18:32:57 <andythenorth> https://wiki.openttd.org/Frosch/ButGroundTypes 18:33:20 <andythenorth> ach 4/8 box cars :P http://dev.openttdcoop.org/attachments/download/8621/IH_box_cars_2.png 18:33:20 <V453000> evening 18:33:23 <andythenorth> lo V 18:33:43 <V453000> back from holidays 18:33:51 <V453000> still no new comments on brix :0 18:33:53 <V453000> iz ded 18:33:56 <Alberth> gey box car too long :p 18:33:58 <V453000> guess I should work on it :D 18:34:00 <andythenorth> iz dead V453000 18:34:03 <Wolf01> I think some things could be addressed later, some other are just plain fuck like catenary distinction between road and tramway, or even having to use all the 15 tramtypes just to change the pavement without having any difference in speed or limitation 18:34:05 <andythenorth> Alberth: thanks for the help :) 18:34:28 <andythenorth> Wolf01: the killer things are ‘upgrading’ (fixes town roads) and ‘catenary is shared’ 18:34:28 <Wolf01> And to address the plain fuck ones, we need something like BGT 18:34:40 <andythenorth> the ground types variety is slightly distracting imo 18:36:14 <Alberth> oh, NRT2 thus, seems nice progress in thinking 18:36:15 <V453000> ooh forum drama over grf scale standards 18:36:19 <V453000> too ridiculous to take seriously 18:38:20 <Wolf01> Is that TT scale started with a totally different problem? 18:38:21 <Alberth> andy, can't you make the open car more open, ie holes in the wood part? 18:39:16 <V453000> I think just discussing scale in OpenTTD is something outright ridiculous 18:39:37 <Alberth> variation in blue box cars is nice, not sure that you can actually see it in-game though 18:44:51 <andythenorth> open car needs some work 18:45:01 <andythenorth> not happy with the box cars 18:45:09 <andythenorth> I could just have them look the same like pikka does 18:45:12 *** Maraxus has joined #openttd 18:48:20 <V453000> ._. 18:49:05 <andythenorth> such sprites 18:49:45 <andythenorth> I could piss around with colours I suppose 18:49:48 <andythenorth> gen 1 could be grey 18:49:51 <andythenorth> or have grey roof 18:49:54 <andythenorth> dunno 18:50:21 <V453000> why does the hopper have good contrast 18:50:22 <Alberth> you don't have a reefer car, do you? 18:50:24 <V453000> and rest of them much less of it 18:58:36 <andythenorth> V453000: is needing redrawn all 18:58:43 <andythenorth> Alberth: there are reefer cars yes 18:59:16 *** glx has joined #openttd 18:59:16 *** ChanServ sets mode: +v glx 19:02:10 <V453000> right 19:04:39 <Alberth> hmm, maybe I played with horse too long ago 19:25:35 <FLHerne> andythenorth: I guess VAAs etc are too late? 19:26:03 <andythenorth> too long 19:27:03 <andythenorth> :) 19:28:36 <FLHerne> They have to get longer at some point, surely? 19:30:00 <andythenorth> yea 19:30:19 <andythenorth> but I specifically want to have 4/8 long in 1960…for reasons :) 19:31:17 <FLHerne> You could have the early ones be planked, and later be plywood 19:31:22 <FLHerne> Not that anyone would notice 19:31:32 <andythenorth> working on it :) 19:31:33 *** frosch123 has quit IRC 19:31:40 <andythenorth> drawing planks is tricky at TTD size :) 19:32:04 <FLHerne> Yeah :P 19:32:14 <FLHerne> You could go to 8bppEZ 19:32:31 <FLHerne> Someone was doing that, at 2x scale only 19:33:21 <andythenorth> better http://dev.openttdcoop.org/attachments/download/8622/IH_box_cars_3.png 19:34:15 <FLHerne> Well, I guess I can tell them apart 19:37:09 <andythenorth> working on it :) 19:50:38 <andythenorth> bbl 19:50:40 *** andythenorth has quit IRC 20:02:59 *** Alberth has left #openttd 20:05:14 *** Maraxus has quit IRC 20:15:10 *** chomwitt has joined #openttd 20:26:20 *** daenerys has joined #openttd 21:00:04 *** Gja has quit IRC 21:14:50 *** sim-al2 has joined #openttd 21:17:41 *** Stimrol has quit IRC 21:21:22 *** HerzogDeXtEr has quit IRC 21:31:46 *** andythenorth has joined #openttd 21:36:35 *** andythenorth has quit IRC 21:47:38 *** andythenorth has joined #openttd 21:50:13 *** Flygon has joined #openttd 21:59:55 *** gelignite has quit IRC 22:04:52 *** Wormnest has quit IRC 22:05:02 *** tokai|noir has joined #openttd 22:05:03 *** ChanServ sets mode: +v tokai|noir 22:12:02 *** tokai has quit IRC 22:13:18 *** Wormnest has joined #openttd 22:18:46 *** andythenorth has quit IRC 22:26:29 *** Progman has quit IRC 22:28:56 *** Biolunar has joined #openttd 22:40:34 *** Stimrol has joined #openttd 22:58:59 <Wolf01> 'night 22:59:01 *** Wolf01 has quit IRC 23:02:44 *** smoke_fumus has quit IRC 23:12:15 *** DDR has quit IRC 23:19:53 *** sim-al2 has quit IRC 23:22:27 *** OsteHovel has quit IRC 23:24:11 *** OsteHovel has joined #openttd 23:29:56 *** sim-al2 has joined #openttd 23:49:53 *** Stimrol has quit IRC 23:55:31 *** ToBeFree has joined #openttd