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Log for #openttd on 21st September 2017:
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05:49:43  <V453000> yeah I saw it Wolf01 :)
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06:07:51  <V453000> is him
06:13:45  <V453000> now I see what you meant by forum drama
06:13:54  <V453000> I don't like that dude, nuff said
06:26:41  <V453000> so I've got a typical andythenorth vs. FS problem, I looked at my BRIX trello for 0.0.2 and there is a load of work for the next version even when ignoring trees
06:26:54  <V453000> the problem is all of them are kind of really good to do :D
06:26:56  <V453000> can't remove
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06:32:55  <andythenorth> V453000: is easy
06:33:09  <andythenorth> trello has tags or filters or something?
06:34:58  <andythenorth> tag everything as ‘later’, make a saved search
06:35:04  <andythenorth> hide them, profit
06:49:12  <V453000> hm :)
06:50:21  <andythenorth> milestones innit
06:50:27  <andythenorth> my FIRS ‘later’ list is massive
06:50:36  <andythenorth> but ‘later’ is not ‘now’ so it’s no bother
06:50:50  <V453000> XD
06:53:46  * V453000 has updated his train plan progression table yet again
06:54:50  <andythenorth> gg
06:54:52  <andythenorth> such plans
06:54:58  <andythenorth> haz screenshot?
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06:56:10  <V453000> iz for long talk and when you see it all together you will shit self
06:56:19  <V453000> showing bits would remove surprise later :P
06:56:29  <V453000> same time I am not sure I will be able to keep the glorious secret for that long
06:56:43  <andythenorth> such surprises
06:56:49  * andythenorth hopes for just one train, always boss
06:56:51  <andythenorth> self-upgrading
06:57:03  <andythenorth> and AI builds it for you
06:57:08  <andythenorth> also all orders
07:00:13  <V453000> I'll try to keep it secret for now :) it's nothing revolutionary that would really help you in your stuff
07:00:21  <V453000> so it's just "yo, table"
07:01:08  <V453000> which is masturbating over faggot-level expert gameplay, which is probably not your target audience
07:01:17  <V453000> like really fucked up way
07:01:46  <V453000> what I will show you in a minute however is wip tropic trees :)
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07:08:58  <V453000> how the fuck many tree building restrictions does tropic have! WTF XD
07:10:04  <andythenorth> such trees
07:12:18  <V453000> https://dev.openttdcoop.org/attachments/download/8630/trees-tropic-00.png
07:12:35  <V453000> will be big changes and this is just 1 growth stage so there will be a lot more density
07:12:57  <V453000> the giant green trees will probably go completely
07:13:13  <V453000> with more density they would just be too much
07:14:12  <V453000> colours are fucked, blaba
07:14:17  <V453000> iz start
07:14:42  <V453000> I'll probably add  the grass leaves everywhere to every tree sprite
07:14:53  <V453000> moar overgrown garden feel
07:18:37  <andythenorth> meh
07:18:40  <andythenorth> railtypes are ass
07:21:09  <andythenorth> no minimum speed limit
07:22:52  <V453000> :D
07:23:12  <V453000> I find that unnecessary
07:23:31  <V453000> if you are mixing tracks in the game then shit is already going bad
07:23:37  <V453000> *mixing train speeds
07:24:07  <V453000> and a fast train with horrible acceleration can actually be slower than a slow train with great acceleration
07:25:19  <andythenorth> also railtype conversion is just ass
07:25:32  <andythenorth> because of trains stuck on wrong railtype
07:25:41  <andythenorth> and 27 million FS requests for extra shit to fix that
07:26:22  <andythenorth> frosch has right idea for roads: upgrade instead of convert
07:26:25  <andythenorth> no stuck vehicles
07:27:59  <V453000> so if you convert rail to maglev, the vehicles would just continue running?
07:29:34  <V453000> idea isn't dumb,  the rails are kind of just a visual replacement except vehicles can't run on the other ones ... I can see some people rage about how it does not make sense though, and to some degree they would also be right because it further makes them really just a graphical replacement :D
07:29:36  <V453000> if that makes any sense
07:33:25  <andythenorth> upgrade would only work if the railtypes were compatible
07:33:42  <andythenorth> so if someone defines RAIL -> MGLV as compatible, then yeah
07:33:46  <andythenorth> otherwise nah
07:33:58  <V453000> ok so how do I convert rail to maglev? :D
07:34:06  <andythenorth> some kind of upgrade tool
07:34:09  <andythenorth> instead of convert
07:34:12  <andythenorth> details to be worked out tbh
07:34:17  <V453000> oh
07:34:18  <V453000> :)
07:34:27  <andythenorth> current set up is bollocks
07:34:47  <andythenorth> like, remove ~80% of yak-shaving because can drag monorail over whole map
07:34:51  <peter1138> rubbish
07:34:52  <andythenorth> but then all trains lost, broken
07:34:56  <peter1138> roads are different to rails
07:34:59  <andythenorth> players complains
07:35:03  <peter1138> players are stupid
07:35:18  <andythenorth> $everyone is stupid :)
07:35:21  <andythenorth> basic premise
07:35:26  <peter1138> get rid of the convert tool
07:35:35  <peter1138> manual replacement only
07:35:35  <andythenorth> valid!
07:35:39  <andythenorth> overbuilding
07:36:22  <andythenorth> :o
07:36:27  <andythenorth> overbuilding is already implemented
07:36:32  * andythenorth never knew that
07:36:35  <peter1138> well i guess the upgrade only if compatible idea makes sense
07:36:36  <V453000> well all trains are lost when player builds 1 signals in the wrong direction :P
07:36:46  <andythenorth> RAIL -> ELRL, just by overbuilding
07:36:46  <V453000> it does make sense
07:36:51  <andythenorth> convert tool never needed
07:36:52  <peter1138> andythenorth, yes
07:37:16  <peter1138> but with that players would scream too
07:37:18  <andythenorth> what else does game do that I don’t know :P
07:37:29  <peter1138> when they can't convert from elrail to maglev
07:37:32  <andythenorth> overbuilding every track piece :)
07:37:32  <andythenorth> pain
07:37:58  <peter1138> we should give the player a character that walks around the map
07:38:07  <andythenorth> call him Steve
07:38:18  <andythenorth> all is well in best of all possible worlds
07:38:19  <peter1138> yeah and then steve has to walk to each piece of track
07:38:27  <peter1138> and then upgrade each piece
07:38:28  <andythenorth> navigate with cursor keys
07:38:33  <peter1138> WASD
07:38:35  <andythenorth> or build in dungeon style
07:38:39  <andythenorth> ‘go north'
07:38:47  <andythenorth> ‘overbuild track bits’
07:39:08  <peter1138> err, i was going to go to work. oops.
07:39:59  <andythenorth> :)
07:40:02  <andythenorth> V453000: how to separate fast and slow trains in game?
07:40:07  <andythenorth> assuming same railtype?
07:40:13  <andythenorth> some pre-signal crap?
07:40:16  <peter1138> build separate networks
07:40:19  <V453000> you simply don't do that shit
07:40:32  <peter1138> those programmable signals probably allow it
07:40:41  * andythenorth usually builds separate networks
07:40:58  <V453000> you can use waypoints and conditional orders but if you are separating trains, then why not separate the whole network already
07:41:11  * andythenorth considering high-speed for Iron Horse, on dedicated railtype
07:41:14  <andythenorth> no cross-compatibility
07:41:38  <peter1138> mainly cos people want one giant network with automatic prioritisation
07:41:54  * andythenorth has nothing
07:41:56  <V453000> well, then they should get trains with same speed :)
07:42:02  <andythenorth> + lots to all points
07:42:19  <V453000> is why people like 160km/h trains, they often have both pax and freight counterparts
07:42:24  <V453000> or similar combinations
07:42:31  <andythenorth> Horse deliberately designed to mess up networks with different railtypes
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07:44:42  <V453000> ok so grass is shitgray, snow and desert have colour :)
07:44:45  <V453000> isn't that bad
07:52:45  * andythenorth adds High Speed Tracks
07:52:46  <andythenorth> or not
07:53:54  <andythenorth> nah probably just not fun
08:16:46  <V453000> omg so looking forward to bve done with this brix nonsense
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08:24:22  <V453000> all the recolouring hacks
08:24:32  <V453000> it's such a mess, especially when they start mixing like on tunnels
08:31:20  <andythenorth> back to trains fun?
08:32:06  * andythenorth biab
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09:36:27  * andythenorth needs to figure out some train class crap then
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09:41:20  <Wolf01> Moin
09:42:41  <__ln__> good morning Wolf01
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10:09:43  <andythenorth> so last generation messes up my scheme
10:09:56  <andythenorth> if speed goes to 180mph+
10:09:59  <andythenorth> that’s only electric trains
10:10:49  <andythenorth> previous generations offer fast electric, and fast steam/diesel alternative
10:10:57  <andythenorth> Slavish Consistency
10:11:08  <Wolf01> andythenorth: what do you think? <Wolf01> Maybe I could make a rooster of the most strangest locomotives I find, like the big boy cab forward, the "half locomotive", the 4-units articulated, some weird steam prototypes and some huge gas turbine electric locomotives
10:11:23  <andythenorth> like HEQS, but trains
10:11:35  <andythenorth> you’ll have to fake all the stats for it to actually be fun :)
10:11:53  <andythenorth> never-built-prototypes are also good
10:13:30  <__ln__> Wolf01: something like https://en.wikipedia.org/wiki/Rooster
10:13:44  <Wolf01> Yes
10:14:21  <Wolf01> http://i.imgur.com/SuOTa.jpg mmmh monorail... not, vertical placed rail
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10:16:58  <V453000> what's the issue with 180+ andy?
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10:18:21  <andythenorth> realism says no diesel trains that fast
10:18:25  <andythenorth> so breaks my set rules
10:18:28  <V453000> jesus fuck
10:18:32  <V453000> well in that case :D
10:19:05  <andythenorth> also 180mph+ just bores me a bit
10:19:08  <andythenorth> dunno why
10:19:10  <andythenorth> it’s dull
10:19:21  <V453000> I think you just go unused to it
10:19:26  <V453000> but that's honestly a bigger reason
10:19:31  <V453000> than "realizm meh"
10:19:46  <V453000> if you personally don't like it, that's enough
10:20:08  <andythenorth> gas turbine trains :P
10:20:14  <andythenorth> slug trains!
10:20:24  <V453000> omg he is coming to consciousness!
10:21:28  <andythenorth> I am woke
10:21:47  <andythenorth> https://en.wikipedia.org/wiki/British_Rail_APT-E#/media/File:ATP-E_IN_YARD.jpg
10:21:59  <andythenorth> super duper gas turbine train, 150mph irl
10:22:09  <andythenorth> but all speeds are cheating in Horse, so 180mph :P
10:22:19  <Wolf01> http://sbiii.com/bwapgg01.html I think it's getting out of hand
10:22:21  <V453000> well having only electric engines in the late years isn't against anything
10:23:00  <Wolf01> But could be a roster by itself
10:23:19  <V453000> I like it XD note-rt.gif - Any attempt to inject an element of reason into this series of pages will be forcibly rejected!
10:23:20  <andythenorth> Wolf01: badass http://sbiii.com/bwapgg01.html#gg1crane
10:23:32  <V453000> yeah that also caught my attention
10:23:49  <andythenorth> fake stuff is great http://www.tanks-encyclopedia.com/ww2/soviet/KV_VI_Fake_Tanks.php
10:24:07  <andythenorth> this is boss http://sbiii.com/bwdhggpx/z2-w-pan.jpg
10:24:16  <V453000> iz
10:24:28  <V453000> exact openttd scale
10:24:36  <V453000> officially approved
10:28:08  <Wolf01> http://sbiii.com/bwdhggpx/gg246-12.jpg 2-4-6-8-10-12
10:28:41  <andythenorth> there’s way more
10:29:00  <andythenorth> boss http://sbiii.com/bwrkapg1.html#necorr
10:29:25  <andythenorth> Horse fixed then, just copy those pages
10:29:34  <Wolf01> :D
10:29:48  <V453000> XD
10:30:44  <Wolf01> http://sbiii.com/boxcabel.html Interesting
10:31:23  <andythenorth> totally lost in that site now
10:31:31  <Wolf01> Me too
10:32:06  <V453000> pretty awesome site for inspiration
10:33:34  <Wolf01> Too bad the site is like a word document
10:39:09  <Wolf01> http://sbiii.com/bwrkapoc.html ahah
10:41:20  <Wolf01> http://sbiii.com/bw-apoc0.html#biff XD
10:45:18  <Wolf01> http://paintshop.railfan.net/ <- good source of lateral views
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10:57:12  <__ln__> https://i.imgur.com/h4qzYJr.gifv
11:23:17  <Wolf01> Mmmh, Shay, Garratt, Climax, what am I missing?
11:23:50  <Wolf01> Lol ln
11:27:22  <andythenorth> Camelback
11:27:47  <andythenorth> Cab Forward
11:27:55  <Wolf01> Yeah, both found yesterday
11:29:22  <andythenorth> Yellowstone? https://en.wikipedia.org/wiki/2-8-8-4#Duluth.2C_Missabe_and_Iron_Range
11:30:12  <Wolf01> It looks too much "classic"
11:30:19  <Wolf01> I'm looking for strange ones
11:30:36  <andythenorth> Wolf01: http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/camelback/camelbk.htm
11:30:49  <Wolf01> Yup
11:30:49  <andythenorth> http://www.semgonline.com/steam/leader_01.html
11:31:31  <andythenorth> http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/locoloco.htm
11:32:01  <V453000> I think the rough idea of a scheme is already good enough for what you have, if you are looking at pictures, I would just start drawing right away, and fill in the scheme over time
11:32:18  <andythenorth> retcon the scheme :P
11:32:55  <Wolf01> Oh the one without fireplace how it was called?
11:33:15  <Wolf01> Fireless
11:34:12  <Wolf01> http://www.douglas-self.com/MUSEUM/LOCOLOCO/fireless/Huntpalm1b.jpg :D
11:35:17  <Wolf01> https://c1.staticflickr.com/8/7516/16182656836_c4bdb588bd_b.jpg even better, looks like it was stung by a bee
11:36:14  <andythenorth> ^ that one I was going to add to Road Hog
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12:11:24  <V453000> omg tropic tree chooser is such a load of wtf :D
12:11:28  <V453000> I don't even know if it's actually bad
12:11:39  <V453000> but some of trees just seem to be so rare
12:11:42  <V453000> while some of them are all over the place
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12:52:32  <V453000> progriss https://dev.openttdcoop.org/attachments/download/8631/trees-tropic-02.png
12:53:58  <V453000> I think the grass is awesome
12:54:14  <V453000> not sure if palm trees should be thrown away due to the scale shit
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12:54:56  <V453000> at the same time I feel like when you see the other objects like houses or the palm trees, that's what gives you the idea that the plants are so large and overgrown
12:55:09  <Wolf01> Grass/flowers are too tall or palms are too small
12:56:11  <V453000> not sure if you read what I just said XD
12:56:30  <andythenorth> small fat purple plants winning most
12:56:40  <Wolf01> I was writing it while looking at the screenshot, I read after I pressed enter
12:56:47  <V453000> ok :)
12:57:18  <V453000> maybe just throwing the palm trees away and substituting them with grass is better
12:57:31  <V453000> but yeah this is the concept
13:00:13  <V453000> so, remove palm trees?
13:03:24  <Wolf01> What else can you do?
13:04:10  <V453000> anything :)
13:05:58  <andythenorth> what’s wrong with palm trees?
13:06:00  <andythenorth> is all fine
13:06:45  <V453000> well the scale of all the plants is clearly massive
13:06:49  <V453000> and the palms in contrast are tiny
13:11:04  <andythenorth> looks chibi
13:11:08  <andythenorth> bonsai palsm
13:11:09  <Wolf01> Need NotTrees, with bigger sprites
13:11:12  <andythenorth> palms *
13:11:17  <Wolf01> Psalm
13:11:20  <V453000> I could probably make bigger sprites
13:11:49  <V453000> but then I would make less of the palm trees, just rather rare, but really big
13:12:46  <Wolf01> With NotTrees that wouldn't be a problem, you would be able to set when they could be planted
13:15:13  <V453000> well that's not in my reality now, just want to make a base set thing :)
13:15:23  <V453000> even if there would be NotTrees
13:16:06  <Wolf01> That's the point, we'll remove trees from the game, so you will be forced to make a grf for those
13:16:31  <Wolf01> It's "not" not  "new"
13:16:56  <V453000> wtf does that solve :D
13:17:04  <Wolf01> Problems
13:20:34  <andythenorth> winning
13:20:42  <andythenorth> oh
13:20:45  <andythenorth> a bug https://bugs.openttd.org/task/6624
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13:21:54  <Wolf01> I think that is a problem of the AI, but also the squirrel vm should handle the crash more nicely
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13:33:02  <supermop> hello
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13:42:40  <Wolf01> o/
13:44:34  <supermop> i like the cacti V453000
13:45:15  <V453000> moar work on those needs to be done too :) but yeah, a base
13:45:34  <supermop> the fly traps shouldn't grow in desert transition areas tho
13:45:56  <V453000> no way to limit that
13:49:06  <supermop> do transitions get all of the rainforest trees?
13:49:10  <V453000> yes
13:49:13  <V453000> I think so
13:49:19  <supermop> we need NotTreeTypes
13:49:25  <andythenorth> yes
13:50:13  <supermop> maybe add some maguey
13:50:31  <supermop> -> mezcal
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15:04:14  <supermop> should i make 'correct' purchase menu sprites for mopRV?
15:04:18  <supermop> or is it dead?\
15:06:44  <andythenorth> good q
15:07:03  <andythenorth> could spend the time making Horse suggestions instead :P
15:07:14  * andythenorth works better when rejecting other people’s ideas :)
15:07:18  <andythenorth> creates a stimulus
15:08:52  <supermop> didn't i share my japan horse roster with you like a year ago?
15:08:58  <supermop> google doc?
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15:09:06  <Alberth> o/
15:10:17  <Wolf01> o/
15:12:44  <supermop> not google, on dev zon
15:12:46  <supermop> https://dev.openttdcoop.org/issues/8209
15:13:02  <V453000> here I am complaining about how much work trees are
15:13:14  <V453000> for my train set I will need the same amount of sprites for engines ._.
15:13:31  <V453000> well I guess it's actually /8 since the rotations make themselves :)
15:14:26  <V453000> engine sprites: 432, cargo sprites: 12800
15:14:29  <V453000> sounds about right XD
15:14:39  <Alberth> :D
15:15:18  <V453000> the cargoes are probably going to be even more, the list is using FIRS2 amount
15:15:27  <Alberth> rotations only work correctly if you also model the backside :)
15:16:00  <V453000> the front/backside is easy, problem is making a model which works in both diagonal and straigth track due to the stretching
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15:16:32  <Alberth> hoi
15:16:42  <andythenorth> lo
15:16:49  <Alberth> ah, yes, the nice diagonal mess :p
15:17:13  <andythenorth> just render them twice
15:17:57  <supermop> V453000: do like pikka and just fuck it
15:18:05  <V453000> yeah just like ignoring 8bpp
15:18:07  <V453000> no thanks :P
15:18:19  <V453000> not spending hundreds of hours with something and not doing it properly
15:18:34  <Alberth> +1
15:19:42  <V453000> esp since this train set I am treating as my masterpiece
15:19:56  <V453000> NUTS is great, this has to be shitpants glorious
15:20:38  <Wolf01> Quak
15:20:42  <supermop> patch game to fix diagonals
15:20:43  <frosch123> moi
15:21:08  <supermop> seemed like pika was trying to force a move in that direction
15:21:23  <V453000> yeah that's not the way to do it :P
15:21:29  <supermop> hmm my roster has a fair amount of 5 and 7/8
15:21:34  <andythenorth> V453000: supermop https://magenta.as/erik-spiekermann-has-a-beef-with-silicon-valley-7b7c0c0ee2d2
15:21:40  <supermop> i guess that won't fly with andy anymore
15:22:50  * V453000 laughs due to his evil influence
15:24:16  <supermop> i never even got as far as convincing him on EMUs that are longer than one car for the japan roster
15:25:10  <supermop> andythenorth: the 'don't work with assholes' poster is a bit ricj
15:25:13  <supermop> rich
15:25:20  <Wolf01> andythenorth: did you see any photo from skaerbaek?
15:25:26  <supermop> i wish i was afforded that discretion
15:25:56  <supermop> for me that poster would have to be shortened to 'don't work' to remain viable
15:26:14  <andythenorth> 4/8, 6/8, 10/8, 12/8, 16/8
15:26:29  <andythenorth> also I worked out that articulated 2*5/8 is interesting
15:26:41  <andythenorth> but I didn’t use it because articulated seemed weird when I tried it
15:26:51  <andythenorth> Wolf01: no
15:27:20  <andythenorth> V453000: nobody looks at \ / anyway
15:27:27  <andythenorth> just make – view epic
15:27:32  <V453000> ._.
15:27:35  <Wolf01> My groups are showing some on whatsapp
15:27:57  <V453000> I'm just going to avoid too round shapes
15:27:58  <supermop> andythenorth: love it when rich designers say shit like 'i should have been/could have been and architect'
15:28:46  <supermop> because it seems like it would have been so easy to them
15:28:57  <supermop> that's just what we need,
15:28:59  <andythenorth> I could have been an architect
15:29:10  <andythenorth> except I stopped trying :P
15:30:22  <supermop> so what is an emu in iron crane?
15:30:40  <supermop> rake of 10 individual electric rail cars is dumb
15:30:40  <andythenorth> single car?
15:30:45  <supermop> and too expensive
15:30:56  <andythenorth> I wondered about that with the railcars
15:31:13  <andythenorth> I think it’s neat being able to choose lengths in 8/8 though
15:31:16  <supermop> UK has/had short 1 and 2 car dmus running about
15:31:31  <supermop> japan also has 1 car dmus
15:31:37  <andythenorth> sets with fixed consists > 16/8 irritate me
15:31:41  <andythenorth> 1 tile is fine
15:31:53  <supermop> but the bread and butter of 'japan-rail-ness' is EMU sets
15:32:08  <andythenorth> solving this does actually solve my current Horse problem
15:32:13  <andythenorth> for same reason
15:32:24  <andythenorth> how to do, e.g. some (fake) Eurostar thing?
15:32:28  <supermop> locomotives and rakes for UK roster
15:32:29  <andythenorth> individual engines?
15:32:32  <andythenorth> dual head engines?
15:32:35  <andythenorth> powered carriages?
15:32:47  <supermop> eurostar is locomotives
15:32:48  <andythenorth> ordinary carriages, and cb 36 bollocks?
15:32:55  <supermop> unless you mean the newest
15:33:03  <andythenorth> ok, well maybe class 800 thing then, all coaches powered
15:33:10  <andythenorth> or Voyager or Adelante
15:33:15  <supermop> maybe it is doubled like the asiastar
15:33:18  <andythenorth> all have engines or motors under every coach
15:33:28  <supermop> that is an emu buddy
15:33:36  <andythenorth> but the front and rear coaches are pointy
15:34:00  <andythenorth> and the running costs scale wrong if building a consist out of 8/8 units
15:34:02  <supermop> either 1) powered coach becomes pointy when at end
15:34:27  <V453000> nuff irc, back to trees
15:34:35  <supermop> or 2) pointy bit and non pointy are separate vehicles
15:35:27  <supermop> or 3) you have to just buy in 2 tile chunks and deal with it?
15:35:56  <supermop> i had shinkansen as a 4 tile chunk in my concept, but never decided how emu should work
15:36:13  <supermop> shikansen sets are pretty long
15:36:34  <supermop> either 8 or 16 cars
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15:36:45  <supermop> idk if they ever run 16+16
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15:38:22  <supermop> 82ft cars
15:38:31  <andythenorth> bbl
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16:11:32  <supermop> how long is  purchase sprite?
16:12:00  <frosch123> as long as you want
16:12:29  <frosch123> the gui adjusts, it just looks silly when different grfs use different widths
16:12:43  <supermop> also playing a steeltown game last night with my RVs and UKRS2
16:13:07  <supermop> one mop road train in 1960 carries more than a 5 tile Coal train
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17:32:57  <supermop> quiet hour
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18:20:41  <V453000> point: the 8bpp converter I have is fucking amazing
18:20:46  <V453000> 8bpp 'just works'
18:21:02  <V453000> of course it's not better than 32bpp simply because it would have to be hand-drawn to be better, but shit it's functional
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19:37:35  <supermop> hmm wonder if i should composite purchase sprites
19:39:40  <frosch123> could be useful for stuff like steam/electric icons
19:40:20  <frosch123> but i am not exactly sure the sprite stack will work there
19:40:29  <frosch123> purchase list is very special
19:41:48  <V453000> yeah gives you a lot of things to do
19:41:53  <V453000> or you can visualize empty/full wagon
19:41:54  <V453000> etc
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19:57:27  <supermop> currently i have trailers that change graphics based on build year
19:57:30  <supermop> as do cabs
19:57:36  <supermop> so i could change those
19:57:53  <yorick_> why not move code/issues/PR/code/releases to github? seems to work well for openrct. I think having github code review instead of patches submitted to tt-forums or FS might lower the bar for code contribution and review
19:58:32  <supermop> based on current year
20:03:28  <Eddi|zuHause> how does that need compositing?
20:12:46  <__ln__> yorick_: what do reviews matter when you still need someone to actually commit.
20:22:19  <yorick_> __ln__: code is getting written, patchpacks happen, but not much is getting into trunk, citing code style or completeness issues
20:23:03  <__ln__> how would github help with that?
20:24:50  <yorick_> for one, it would provide a better interface than raw .diffs for most people. it would also allow anyone with a github account (which is lots of people) to contribute with just a few button-presses
20:25:46  <yorick_> the pull request thing allows inline commenting, auto-building/testing and one-click merging, for example
20:31:09  <Eddi|zuHause> i think you're trying to solve a social problem with technology
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20:40:05  <V453000> yeah for example I hate andythenorth, I bought a new computer and it didn't help
20:40:13  <V453000> oh he's not here :(
20:40:14  <V453000> eh
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20:42:39  <yorick_> Eddi|zuHause: what's the social problem? you can get more people contributing if you lower the barrier to entry
20:47:22  <Wolf01> yorick_: I don't think it changes at all, also, it might be confusing with different clones, for example you open a pull request in trunk for a new feature, then patchpackXYZ applies the patch, where you continue to follow it?
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20:51:31  <supermop> should the purchase sprite be very long (>64 px) to fit road trains and long trams in their entirety,
20:51:47  <supermop> or should i cut/fade them off like some sets do?
20:51:55  <Eddi|zuHause> yorick_: even if that were true, a) it increases the number of submissions faster than people who can review them show up, and b) it may lower the quality of submissions even further
20:52:21  <Eddi|zuHause> supermop: i'd fade/cut them off
20:52:43  <V453000> +1
20:53:11  <V453000> ... if the vehicle is clearly recognizable
20:53:37  <V453000> might also be nice to actually show the full length it it matters
20:53:55  <supermop> should be fine with road trains, as it will at least hint that there are 3 trailers
20:53:57  <V453000> depends how much space you need :) if you have short names it should be alright
20:54:06  <V453000> OH XD
20:54:10  <V453000> yeah
20:54:16  <supermop> with the long trams, i dont know
20:54:30  <V453000> probably need some smart solution then
20:54:37  <V453000> :P
20:54:38  <supermop> long and medium trams of the same generation will probably look pretty similar
20:54:53  <V453000> shorten texts, fit moar trams :D
20:55:06  <supermop> V453000: but i like my verbose names
20:55:18  <supermop> although currently trams don't have as good of names
20:56:25  <V453000> well then you have to like verbose names or fat ass purchase sprites :D one of them gets more love
20:56:27  <V453000> can't marry both
20:56:29  <V453000> remember
20:57:20  <V453000> anyway I go sleep
20:57:22  <V453000> gnight
20:57:29  <V453000> big time progress on trees today
20:57:31  <V453000> good day
20:57:51  <Eddi|zuHause> with CETS i wanted to do something like "<__|/12/|__>"
20:58:40  <supermop> hmm
20:58:47  <Eddi|zuHause> especially since i wanted to make some long chains in various lengths
20:59:46  <supermop> architecturally thats how you'd do it - use break lines to omit the stuff that is not a relevant condition
21:00:51  <supermop> like a long beam fastened to something on both sides, you'd cut out the middle of the beam to focus on the ends where the drawing is trying to convey some information
21:04:32  <Eddi|zuHause> yeah, pretty much that
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21:12:01  <supermop> with a road train, however, the last trailer is not that interesting
21:12:19  <supermop> an indication of total length is helpful though
21:12:48  <Eddi|zuHause> well, you could just put the number at the end then
21:12:58  <supermop> especially if you want to  make sure to leave enough room for a loading truck to not block some intersection
21:13:19  <Eddi|zuHause> or you can just put the length in the purchase text
21:13:23  <supermop> playing with the road trains, i find that they sort or break games
21:13:36  <supermop> sort of
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