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00:02:41 *** DDR has quit IRC 00:10:31 *** gelignite has quit IRC 00:10:37 *** supermop has joined #openttd 00:11:43 *** Progman has quit IRC 00:15:22 *** Lejving has quit IRC 00:16:42 *** nielsm has quit IRC 00:27:14 *** FLHerne has quit IRC 00:28:37 *** Samu has quit IRC 00:33:05 *** Snail has joined #openttd 00:36:02 *** Stimrol has quit IRC 00:40:41 *** supermop has quit IRC 00:49:29 *** chomwitt has joined #openttd 00:55:01 *** Thedarkb has joined #openttd 01:23:33 *** Gustavo6046 has quit IRC 01:23:34 *** glx has quit IRC 01:38:37 *** Biolunar has quit IRC 01:57:02 *** supermop has joined #openttd 02:10:03 *** HerzogDeXtEr has quit IRC 02:28:15 *** Supercheese has joined #openttd 02:48:16 *** Thedarkb has quit IRC 03:01:55 *** ToffeeYogurtPots has quit IRC 03:01:59 *** chomwitt has quit IRC 03:02:33 *** ToffeeYogurtPots has joined #openttd 04:15:41 *** supermop has quit IRC 04:19:44 *** Snail has quit IRC 04:42:46 *** ZexaronS has joined #openttd 04:51:37 <Flygon> Damn you OpenTTD. 04:51:44 <Flygon> I'm suppose to be working on productive stuff but 04:51:51 <Flygon> My body just really wants to OpenTTD. 05:05:15 *** ZexaronS has quit IRC 05:13:25 <Flygon> ... 05:13:27 <Flygon> Right, right. 05:13:36 <Flygon> I use My Documents so infrequently, I forget OpenTTD actually uses it. 05:14:01 <Flygon> I keep looking inside all my internal non-My Documents areas to find wherre OTTD stores stuff because it never occurs to me any application actually uses that stuff. :V 05:14:08 <Flygon> I'm stuck in 2002. 05:29:16 *** Cubey has quit IRC 05:57:53 *** ZexaronS has joined #openttd 06:06:42 *** supermop_work_ has joined #openttd 06:09:30 *** Warrigal_ has joined #openttd 06:10:40 *** supermop has joined #openttd 06:11:00 *** supermop_work has quit IRC 06:11:00 *** ccfreak2k has quit IRC 06:11:00 *** fiatjaf has quit IRC 06:11:00 *** Extrems has quit IRC 06:11:00 *** innocenat has quit IRC 06:11:00 *** Warrigal has quit IRC 06:11:00 *** ST2 has quit IRC 06:11:47 *** Supercheese has quit IRC 06:12:50 *** Extrems has joined #openttd 06:13:51 *** fiatjaf has joined #openttd 06:14:07 *** ST2 has joined #openttd 06:15:21 *** Supercheese has joined #openttd 06:15:52 *** ccfreak2k has joined #openttd 06:21:36 *** sla_ro|master has joined #openttd 06:35:41 *** supermop has quit IRC 07:55:34 *** andythenorth has joined #openttd 08:04:55 <andythenorth> o/ 08:14:27 *** innocenat has joined #openttd 08:18:09 *** nielsm has joined #openttd 08:25:57 *** Progman has joined #openttd 08:43:37 *** Extrems has quit IRC 08:43:56 *** PressureLine has joined #openttd 09:09:35 *** Extrems has joined #openttd 09:21:10 *** andythenorth has quit IRC 09:38:23 *** chomwitt has joined #openttd 09:43:14 *** PressureLine has quit IRC 09:46:11 *** Wolf01 has joined #openttd 09:47:09 <Wolf01> o/ 09:49:08 <nielsm> I guess I should repost, since everyone seemed to be asleep last night :) I've been toying with a patch that adds a new statistic to vehicles, "cargo-tiles delivered", as an alternate measure of usefulness than profit 09:49:56 <nielsm> especially meant for passenger networks with cargodist, because of the "wrong" profits the transfer credits system induce 09:50:11 <nielsm> example: http://0x0.st/sbR6.png 09:52:57 <nielsm> my dream is to replace the "min profit" component of the performance rating calculation with something that's actually achievable when you hook buses up on the end of aircraft etc., but I realise that could be very controversial 09:53:23 <nielsm> does any of this sound like a good idea, worth pursuing further? 10:05:18 *** andythenorth has joined #openttd 10:08:06 <Wolf01> o/ 10:08:18 *** tokai has joined #openttd 10:08:18 *** ChanServ sets mode: +v tokai 10:12:39 <andythenorth> lo Wolf01 10:12:41 <andythenorth> I bbl 10:12:48 *** andythenorth has quit IRC 10:12:54 <Wolf01> Lol 10:13:18 *** gelignite has joined #openttd 10:15:07 *** tokai|noir has quit IRC 10:18:33 *** sla_ro|master has quit IRC 10:26:42 *** Supercheese has quit IRC 11:00:00 <Wolf01> Firefox became shit, uninstalled :| 11:02:20 <LordAro> really? 11:02:26 <Wolf01> Yes 11:02:42 <LordAro> most people have been very happy with the new update (57) 11:02:52 <LordAro> other than it breaking existing extensions 11:03:32 <Wolf01> It updated to 58 because I'm stupid and forgot to disable the autoupdate, missing 2 extensions I really need, missing the old about:home, reinstalling 56 has broken theme and icons 11:04:44 <Wolf01> Now I can't even find a reliable way to open the bookmarks on a new tab 11:05:00 <LordAro> not "become shit" by my definitions, but sure whatever 11:05:14 <Wolf01> (and no, I won't right click and open on new tab) 11:05:43 <nielsm> if you installed an old version after having had a new one, and didn't delete your profile/restore it from a backup, that's your mistake 11:06:04 <nielsm> don't expect old versions to work on a profile that was touched by a new one 11:07:16 <Wolf01> Eh, I don't have any recent backup of the profile, last time I did it when I moved to this pc, it could have warned to backup before updating automagically breaking everything 11:08:13 <LordAro> why should it? not like they expect people to downgrade 11:08:17 <LordAro> nor want people to 11:08:17 <nielsm> http://0x0.st/sbFW.png 11:08:31 <Wolf01> I could try to cherry pick the profile data on a clean profile 11:09:41 <Wolf01> nielsm: I had that on never check updates, but I restored FF because of a problem and it set it to automatically update, then it broke everything 11:10:38 <Eddi|zuHause> well, plenty of other browsers in the sea 11:10:47 <Wolf01> Yes, using Edge right now 11:11:05 <Eddi|zuHause> i heard someone recommend vivaldi 11:11:15 <Wolf01> The problem is that most of the bookmarks weren't imported 11:11:29 <Eddi|zuHause> (a chromium-derivate by the opera developer) 11:11:49 *** sla_ro|master has joined #openttd 11:11:49 <Wolf01> I don't like chrome or anything derivated 11:12:25 <Eddi|zuHause> (so basically an opera-rewrite on a new backend) 11:18:28 *** iSoSyS has joined #openttd 11:19:29 <Eddi|zuHause> why does the NRT thread spend a whole page discussing HAUL fallback when that's a one-liner? 11:19:48 <Wolf01> Ask andy 11:20:04 <LordAro> bikeshedding is an important part of any development process 11:20:49 <Eddi|zuHause> also, there's snow outside... 11:21:08 <Wolf01> Here is sunny and cold 11:21:15 <Wolf01> "sunny" 11:21:27 <Wolf01> "cold" 11:22:13 <Eddi|zuHause> what's italian "cold" in numbers? 11:22:30 <Wolf01> ~4°C 11:34:05 *** ToffeeYogurtPots has quit IRC 11:34:24 *** ToffeeYogurtPots has joined #openttd 11:40:20 *** Samu has joined #openttd 11:40:46 <Samu> hi 11:40:55 *** Thedarkb has joined #openttd 11:42:09 *** Biolunar has joined #openttd 12:00:34 *** Stimrol has joined #openttd 12:02:12 <Wolf01> Ha! The bastard, it starts to download the update when you create a new profile, then you exit, start it with your own profile (which has updates disabled) and it continues to download the update and BAM! there's the update 12:02:39 <Wolf01> So if you don't want the update and you have multiple profiles you are doomed 12:02:49 *** Thedarkb has quit IRC 12:10:44 <Samu> i just found a patch rejected 12:10:48 <Samu> on flyspray 12:11:08 <Samu> wondering how i can search for all rejected patches, they're hidden :( 12:11:18 <Samu> https://bugs.openttd.org/task/6500 12:11:29 <Samu> found this one cus i got the link for it 12:11:43 *** FLHerne has joined #openttd 12:12:37 <Samu> Alberth reasoning for closing it is strange anyway. It is already how it works for NPF 12:13:01 <Samu> but whatever, must search more hidden tasks 12:13:27 *** Thedarkb has joined #openttd 12:14:47 <Eddi|zuHause> maybe you should disallow it from accessing the internet :p 12:18:39 <Wolf01> Now I'm cleaning the prefs.js file to remove all the shit 58 put in it 12:23:31 <Samu> meh, andythenorth was closing bugs :( 12:26:07 *** iSoSyS has quit IRC 12:27:57 <Samu> can i request Re-open or will ppl get mad because i did that? 12:28:19 <Wolf01> You can request to reopen if the reason is valid 12:28:25 <Samu> andythenorth failed to reproduce a bug, and i just reproduced it 12:28:50 <Samu> https://bugs.openttd.org/task/6438?string=&project=1&search_name=&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=closed&percent%5B0%5D=&opened=Samu&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto= 12:28:53 <Samu> oops link 12:29:29 <Samu> maybe my explaination sucks 12:31:13 *** Gja has joined #openttd 12:34:49 <Samu> ty 12:34:56 <Samu> whoever accepted request 12:38:05 <Wolf01> I think the UI checks between 0-13 instead of 1-14, as 0 is the server-player 12:38:27 <Wolf01> And 14 are the possible clients/ais 12:38:54 <Samu> it's a gui display vs network 12:39:37 <Samu> in single player there is no issue 12:39:44 <nielsm> okay why is my vehicle list sorting function producing seemingly random orderings, when the data it's based on displays correctly and deterministically 12:40:26 <nielsm> (the sorter even got into an infinite loop before, because of the nondeterminism) 12:44:55 *** frosch123 has joined #openttd 12:45:01 <Wolf01> Quak 12:46:08 *** RABAR has joined #openttd 12:48:04 <frosch123> moin 12:51:08 <Samu> hello 12:54:45 *** HerzogDeXtEr has joined #openttd 13:02:28 *** iSoSyS has joined #openttd 13:02:50 *** Wormnest has joined #openttd 13:04:28 *** andythenorth has joined #openttd 13:04:30 <Wolf01> Mmmh, still the same problem with FF... unable to open any of the extension options 13:04:47 <Wolf01> The UI just hangs 13:06:09 *** Thedarkb has quit IRC 13:06:54 <andythenorth> lo 13:06:59 <Wolf01> o/ 13:07:02 <andythenorth> maybe I should stop playing tanks 13:07:40 <Wolf01> Good idea 13:10:52 <Wolf01> Ok, it seem that uninstalling and reinstalling the extensions fixed the problem 13:12:10 <nielsm> ah figured out why things weren't sorting right, signedness mistakes and sign extension to 64 bit broke things 13:14:34 <Samu> lala 13:15:51 *** Gustavo6046 has joined #openttd 13:20:03 <nielsm> yep there it is, vehicles sorted by amount of cargo-miles delivered over potential cargo-miles delivered, i.e. capacity utilization: http://0x0.st/sbCp.png 13:27:24 *** RABAR has quit IRC 13:30:12 *** Lejving has joined #openttd 13:30:45 <andythenorth> Wolf01: I stopped with tanks 13:30:54 <andythenorth> didn't delete it, but no games for a bit 13:31:33 <Wolf01> +1 13:31:47 <andythenorth> I want to stop thinking about NRT :P 13:31:49 <andythenorth> what's left? 13:31:54 <andythenorth> then I can do some newgrf 13:32:01 <andythenorth> just the SE bug fix? 13:32:12 <Wolf01> Yes, at least for now 13:32:15 <andythenorth> and figuring it out if anyone will merge to trunk 13:32:19 <Wolf01> Then city roads 13:32:30 <andythenorth> what's the SE bug? 13:32:34 <andythenorth> I'll repro it locally 13:32:38 <Wolf01> You can't build tramways on SE 13:32:56 <andythenorth> I can 13:33:14 <Wolf01> Yes, since you merged the branch with the fix, now you can 13:33:49 <andythenorth> ok I've updated the github issue 13:34:49 <Wolf01> +1 13:34:59 <Wolf01> Now extensive testing 13:35:22 <Wolf01> Or do you want the no-junctions flag too? 13:35:37 <andythenorth> no 13:35:42 <andythenorth> I added it to 'future' 13:35:45 <Wolf01> Ok 13:36:24 <Wolf01> Put a space between [ ] or it won't work 13:37:57 <Wolf01> Ok, we'll need to stop that discussion about HAUL+HEQS in NRT topic, I'll add some testing requests 13:40:16 <andythenorth> I'm putting a post into thread Wolf01 13:40:41 <Wolf01> Already doing that, what would you write? 13:41:00 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1202267#p1202267 13:41:20 <andythenorth> I'm being dumb, but no-houses does use the correct bit? 13:41:27 <andythenorth> I didn't read the ottd code 13:42:21 <Wolf01> Bits are: catenary, level crossings, no-houses 13:42:47 <andythenorth> ok 13:42:49 <andythenorth> fine then 13:42:58 <andythenorth> it's untested :P 13:43:12 <andythenorth> supermop_work_ might make us a test case :) 13:43:48 <Wolf01> supermop_work_ might fix asphalt road too 13:44:42 <Wolf01> So I don't get a mini heart attack every time I fail to convert a road 13:49:08 <andythenorth> I'm guessing NRT is pretty untested in MP 13:49:16 <andythenorth> no evidence, but I'd bet on it 13:50:04 <Samu> Wolf01: posted a v2 https://www.tt-forums.net/viewtopic.php?p=1176101#p1176101 13:50:44 <Samu> solved the misterious "why u no grow for no reason" 13:54:39 <Wolf01> Ok, made a testing wishlist 13:55:08 <andythenorth> cool 13:55:42 <andythenorth> lol @ canals 13:55:47 <Wolf01> :D 13:55:53 *** Thedarkb has joined #openttd 13:56:22 <andythenorth> ok so now 13:56:30 <andythenorth> I do newgrf ship pixels 13:56:36 <andythenorth> unless we want to make flat docks? 13:56:44 <Wolf01> Make pixels 13:56:50 <Wolf01> ... not war 13:56:59 <andythenorth> war is over 13:57:10 <Wolf01> Flat docks need peter support 13:57:22 <andythenorth> k 13:58:26 <Wolf01> We'll get 2 birds with 1 stone, multitile docks with newgrf support like railstations and buildable everywhere, so they can look as you want 13:59:37 <Wolf01> Or better: non track tile stations where you just place 1 tile in water with "ship can dock here" 14:00:01 *** ToBeFree has joined #openttd 14:00:26 <Wolf01> *in water or in front of water 14:04:57 *** ToBeFree has quit IRC 14:11:32 <Wolf01> Hmmmm I think there is still the "bug" reported by adf88, I wonder if is possible to handle that situation in the grf or it needs an actual change in the code 14:12:02 <Wolf01> https://www.tt-forums.net/download/file.php?id=196363 14:15:42 <andythenorth> is that new to NRT? 14:15:47 <andythenorth> oic 14:15:54 <Wolf01> Nah, 2nd or 3rd post 14:15:55 <andythenorth> he wants it to turn? 14:16:16 <Wolf01> Yes, he turns without a track 14:16:20 <Wolf01> Like normal rvs 14:16:50 <andythenorth> we could draw the return loop if the next tile isn't compatible :P 14:16:55 <andythenorth> but sounds like headache 14:21:56 *** debdog has quit IRC 14:24:15 *** chomwitt has quit IRC 14:28:07 *** synchris has joined #openttd 14:30:07 *** Samu has quit IRC 14:30:54 *** chomwitt has joined #openttd 14:31:53 *** andythenorth has quit IRC 14:33:07 *** iSoSyS has quit IRC 14:33:07 *** andythenorth has joined #openttd 14:35:02 *** debdog has joined #openttd 14:44:11 *** Flygon has quit IRC 14:44:25 *** Samu has joined #openttd 14:45:35 *** iSoSyS has joined #openttd 15:15:24 *** urdh has quit IRC 15:16:17 *** urdh has joined #openttd 15:20:12 <Samu> i just dowloaded rat stuff 15:20:41 <Samu> openttd-ratt-g186b12b9-road-and-tram-types-windows-win64 15:20:48 <Samu> how am I testing this 15:21:00 <Wolf01> By reading the topic 15:21:09 <Samu> gonna try see what AIs do with it 15:21:28 <Wolf01> Maybe they explode 15:29:22 <andythenorth> no AI support yet eh? 15:29:41 <Wolf01> Dunno 15:30:23 *** iSoSyS has quit IRC 15:32:22 *** sim-al2 has quit IRC 15:35:02 *** Samu has quit IRC 15:54:41 *** supermop has joined #openttd 15:55:06 <supermop> yo 16:09:54 *** Samu has joined #openttd 16:10:04 <Samu> oops, sorry, my system is unstable 16:10:33 <Samu> it all points to being the vga card 16:10:44 <Samu> a red vga led shows up on the mother board 16:11:03 <Samu> i'm kinda pissed off already, it's been doing this for a week already 16:11:40 <andythenorth> my system is unstable 16:11:46 <andythenorth> it all points to... 16:11:51 <andythenorth> ...who knows, it's Apple :P 16:19:11 <Samu> i loaded a savegame, and bad stuff happens to roads 16:19:16 <Samu> are you aware? 16:19:21 <Samu> just load a 1.7.2 savegame 16:19:34 <Wolf01> Pics or didn't happen 16:20:21 <supermop> 'bad stuff'? 16:20:26 <Samu> i loaded another, and now i get worse, an assert 16:20:33 <Samu> --------------------------- Error! --------------------------- Assertion failed at line 2996 of ..\src\station_cmd.cpp: road_rti != NULL && tram_rti == NULL --------------------------- OK --------------------------- 16:20:52 <Wolf01> Are you playing with AIs? 16:21:02 <Samu> yes 16:21:05 *** Biolunar has quit IRC 16:21:07 <Wolf01> Try without 16:21:15 <Samu> um... ok 16:23:01 <Wolf01> Maybe there's a problem drawing catenary on a drive-in road stop 16:23:02 <Samu> loaded a 1.7.2 savegame without AIs https://imgur.com/a/5f98v 16:23:35 <Wolf01> I've already seen that problem 16:24:07 <Samu> no newgrfs at all 16:24:19 <Wolf01> It shouldn't happen, maybe trunk uses some of the bits on the tramtype 16:25:12 <Samu> could it be using wrong sprites? 16:25:18 <Samu> gonna try opengfx 16:25:43 <Wolf01> No, that's a case where NRT finds roadbits/trambits where they shouldn't be 16:26:46 <andythenorth> testing ftw :) 16:28:24 <Wolf01> Yes, there's a problem 16:29:50 *** urdh has quit IRC 16:30:31 <Samu> starting 14 AIs that build roads, let's hope my system doesnt hang 16:32:26 <Samu> well, many ais are unable to build 16:32:32 <Samu> CPU did build 16:32:45 *** urdh has joined #openttd 16:33:18 <Samu> can't find suitable station is what the logs are saying 16:33:25 <Samu> they're not able to build stations? 16:33:29 <Wolf01> Uhm, 1.7.2 savegame seem to have a "2:15 roadtype" which sould be "invalid_roadtype" 16:35:29 <Samu> OtviAI also built roads and stations 16:35:34 <Samu> and vehicles 16:35:42 <Samu> guess u wanna know that too, right? 16:36:31 <Wolf01> If one AI is able to build stations, other should too 16:36:50 <Wolf01> Unless they don't use special ways to do that 16:37:15 <Samu> AroAI did build roads, stations and buses 16:37:46 <Samu> AI's that are failing are: MogulAI 16:37:52 <Samu> can't build station 16:38:05 <michi_cc> Wolf01: I didn't look at any code, just be aware that if you use previously unused map bits, nothing guarantees you they are 0 in old savegames. 16:38:14 <Samu> Terron - can't find station 16:38:33 <Wolf01> michi_cc: right 16:38:34 <Samu> CluelessPlus - failed to build bus/truck station 16:39:15 <michi_cc> Basically, savegame bump + bit initialisation in AfterLoadGame 16:39:57 <frosch123> Wolf01: https://github.com/andythenorth/NotRoadTypes/blob/road-and-tram-types/src/saveload/saveload.cpp#L269 16:40:10 <Wolf01> extern const uint16 NRT_SAVEGAME_VERSION = 196; // compatible to all NRT version, compatible with 1.6.x, NOT COMPATIBLE with 1.7.x <- yes 16:40:24 <Wolf01> Needs another savegame bump 16:40:58 <Samu> LudiAI builds roads, but not stations 16:41:38 <Samu> MogulAI also builds roads, just noticed them on the map, but not stations 16:42:05 <Wolf01> frosch123: remind me why we need to have 2 different versions? 16:42:41 <frosch123> there are no 2 different versions 16:42:48 <Samu> Terron also appears to be able to build roads, but not stations 16:43:01 <frosch123> there is just a constant for the version that adds nrt, instead of a magic constant 16:43:24 <Wolf01> We could just have bumped to 197 directly 16:43:29 <frosch123> nrt was started during 1.6 and bumped by one compared to 1.6 16:43:41 <frosch123> then trunk bumped for 1.7 16:43:53 <Wolf01> Oh, that's why, and we forgot to bump NRT to 197 16:44:21 <frosch123> someone synced nrt with trunk, did not notice that the versions were the same, complained for a week that nrt was suddenly broken 16:44:46 <Wolf01> $someone... I wonder who it was 16:45:01 <frosch123> then i fixed the merge, and decided to keep compatibility within nrt, instead of breaking nrt compatibility to add rather pointless 1.7 compatibility 16:45:25 <Wolf01> Why not SAVEGAME_VERSION + 1? 16:45:40 <frosch123> you can do that, but it breaks nrt savegames 16:45:53 <Wolf01> Yeah, so now? 16:46:17 <frosch123> version numbers are linear :) you have to choose between breaking compatibility with 1.7 or breaking compatibilty with earlier nrt 16:46:36 <frosch123> if you break it, you should make it SAVEGAME_VERSION + 100 btw 16:46:44 <frosch123> that saves you for 1.9 :p 16:46:45 <andythenorth> break earlier NRT 16:48:31 <Wolf01> We'll start from 1000, so it's enought different from trunk to recognize it (and forgot to change it again if we need to bump NRT for breaking changes) 16:48:57 <Wolf01> *forget 16:50:41 *** supermop has quit IRC 16:50:44 <Wolf01> extern const uint16 NRT_SAVEGAME_VERSION = 1000; // Compatible with trunk and any future release, not compatible with old NRT versions 16:50:48 <Wolf01> ^ push? 16:50:58 <Samu> NoCAB can build station, can build road, but not vehicles, yet the log is saying that it can't build road ERR_UNKNOWN 16:51:06 <Samu> i see the road though 16:51:29 <Wolf01> Samu, without knowing how AIs work, that's really useless 16:51:37 <frosch123> you probably also have to set SAVEGAME_VERSION 16:51:42 <Samu> oh oki 16:52:41 <LordAro> Samu: have you considered writing your own AI? 16:53:20 <Samu> yeah, kinda wish 16:54:17 <Samu> well, out of 14 AIs, only 3 were successfully building road+station+vehicle 16:54:38 <Samu> what else do I test now? 16:54:52 *** john-aj has joined #openttd 16:54:53 <Wolf01> So bump SAVEGAME_VERSION to 1000 and remove NRT_SAVEGAME_VERSION? 16:55:43 <frosch123> no 16:56:07 <frosch123> don't add magic numbers to afterload which are subject to change 16:56:33 <frosch123> if trunk adds stuff you will need SAVEGAME_VERSION=NRT_SAVEGAME_VERSION+1 16:56:47 <frosch123> NRT_SAVEGAME_VERSION is essentially the first NRT version 16:58:08 <frosch123> you could also check which version JGR uses :) 17:08:36 *** chomwitt has quit IRC 17:11:45 *** Cubey has joined #openttd 17:12:36 <Wolf01> Meh, git bash stopped working, I can't go anywhere else than the MINGW64 folder 17:15:54 <Wolf01> Luckily I can use the WSL 17:20:05 <Wolf01> BTW he uses a different concept, ok, not so different, but changes some places where SAVEGAME_VERSION is used 17:27:10 <Samu> Wolf01: https://imgur.com/BoMAMvQ 17:27:24 <Samu> have you ever seed a "BuildNextToRoad" function somewhere? 17:28:00 <Wolf01> That's AI stuff 17:28:12 <Samu> they appear to fail there 17:28:36 <Wolf01> That function need to be updated then, but it should be the AI's author 17:30:02 <Samu> openttd doesn't have a BuildNextToRoad function, gah :( 17:30:13 <Wolf01> It's an AI function 17:31:36 <Wolf01> Ok, not sure on how to proceed, declare 1.7.2 saves incompatible, keep compatibility with NRT ones 17:32:33 <Samu> bump everything from 1 from the day u started NRT? 17:32:39 <Samu> by 1 17:33:25 <Wolf01> That would break NRT saves 17:34:59 <andythenorth> NRT saves are imho disposable 17:36:24 <Samu> IfIsSaveGameVersionBefore(197) {convert stuff to nrt} in afterload 17:36:56 <Wolf01> Samu, the problem is that saves made with 1.7.x have the same version of NRT 17:37:13 *** Snail has joined #openttd 17:37:13 *** Smedles has quit IRC 17:37:21 *** Smedles has joined #openttd 17:37:41 <Samu> ah, you screwed up 17:37:50 <Wolf01> Yes 17:37:51 <Samu> well, then I'm not sure 17:39:51 <Wolf01> If I bump trunk it still won't convert 1.7.x to NRT as it have the same version, if i bump both I can't load NRT saves because it tries to add NRT stuff where it's already present 17:40:19 <Wolf01> Or I could make it do it anyway by removing the assert 17:41:01 <Samu> separate 1.7.x from the first NRT incarnation 17:41:28 <Samu> so, what was the version NRT started? 17:41:32 <Samu> savegame version 17:41:38 <Wolf01> 195 17:42:55 <Samu> 195 for pre-NRT, 196 for the first NRT, but then there was also a 196 done with 1.7.2 or so 17:43:03 <Samu> and u want to update to it 17:43:09 <Samu> mhmm.... scary 17:44:54 <Samu> i think, u want to be on version 197, while still having the changes that went to official 196, let me think 17:46:17 <Samu> 195 pre-NRT, 196 NRT, 197 NRT with official 196 changes, something like this 17:48:10 <Samu> or ... 17:49:24 <Samu> 195 pre-NRT, 196 NRT, then insert official 196 before NRT while bumping NRT stuff by 1 17:50:08 <Samu> 195 pre-NRT, 196 pre-NRT, 197 NRT 17:50:51 <Samu> does it make any sense what i'm saying? 17:51:00 <Wolf01> It could even be 195 pre-NRT and 8001 NRT, Savegames made with 196 are doomed 17:52:02 <Samu> rip 196 savegames 17:53:18 <Samu> or just hack the savegames and tell them they're actually version 197 17:55:43 <Wolf01> Yes, I really should get all the palyer savegames and resave them with the right version 17:56:01 *** chomwitt has joined #openttd 17:58:27 <Eddi|zuHause> hm, i just read a "new post" from july 2017... i totally neglected the forum for ages... 17:59:51 <andythenorth> you didn't miss much 18:00:06 <andythenorth> it's 'fine' 18:00:20 <Eddi|zuHause> nope, i determined it's pointless and skipped the rest of the thread 18:07:24 <Samu> BuildNextToRoad is a SuperLib-39 function 18:07:33 <Samu> u broke SuperLib :( 18:09:03 <Samu> AIRoad.SetCurrentRoadType(AIRoad.ROADTYPE_ROAD); 18:09:38 <LordAro> i'd imagine all the AIRoad stuff will have to be reworked into something that looks more like AIRAil 18:13:21 <Wolf01> So Samu, 1.7 savegames aren't really a problem since you should be testing NRT with some new GRFs and not with old savegames 18:14:54 <Wolf01> Then go here https://www.tt-forums.net/viewtopic.php?f=33&t=75637&p=1202269#p1202269 and report that SuperLib should have a NRT version too 18:15:12 <Wolf01> Or just don't use AIs which rely on that 18:28:56 *** cHawk has quit IRC 18:29:10 <Wolf01> Going out, BBL 18:38:04 *** supermop has joined #openttd 18:39:07 *** Thedarkb has quit IRC 18:42:12 *** Thedarkb has joined #openttd 18:44:28 <supermop> now ps isn't showing the big split ring thing when eyedroppering 18:46:40 <V453000> supermop: select picker tool (I) and there is a checkbox for sampling ring 18:46:53 <andythenorth> sampling ring? :o 18:47:07 <V453000> it's from CS6 or something 18:47:14 <supermop> its greyed out 18:47:20 <supermop> the check box 18:47:32 <V453000> oh, that's probably some OpenGL shit or something 18:47:39 <supermop> hm yeah 18:47:52 <supermop> not showing the pixel grid either 18:47:55 <V453000> I think you need to re-enable GPU acceleration or something like that in preferences, try to google it 18:48:38 <supermop> ill restart in a bit and see if that fixes it 18:49:11 <supermop> Wolf01: andythenorth whats priority for testing from me? no_houses spool? 18:50:15 <supermop> i dont really have a yes_houses tramway i want to make, but i can for testing if you like 18:51:04 <supermop> something like https://en.wikipedia.org/wiki/Bourke_Street,_Melbourne#/media/File:BourkeStreetMall-rain.jpg 18:51:13 <V453000> btw how do I come to the number I need to set for disable_item(FEAT_TRAINS, 0, 115); for RV/industries etc? 18:51:32 *** Thedarkb has quit IRC 18:52:05 <Samu> Wolf01: src\script\api\script_road.cpp did u edit this at all? 18:53:33 <Samu> AIs are trying to use those functions 18:53:44 <Samu> or their libraries 19:00:26 *** som89 has joined #openttd 19:01:23 *** Thedarkb has joined #openttd 19:01:49 <frosch123> V453000: https://newgrf-specs.tt-wiki.net/wiki/VehicleIDs 19:01:57 <frosch123> disable_item only exists for vehicles 19:02:05 <frosch123> at least i think so 19:02:17 <frosch123> actually, probably i am wrong :p 19:03:29 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps <- more lists 19:04:44 <V453000> thanks :) 19:13:02 <andythenorth> supermop: fix the asphalt road bug in spool? 19:13:10 <andythenorth> I don't know what it is, but Wolf found it 19:13:15 <supermop> uh 19:13:18 <andythenorth> and then houses / no-houses test 19:13:32 <supermop> Wolf01: whats wrong with asphalt road? 19:13:43 <andythenorth> logs might know 19:13:58 <andythenorth> iirc, asphalt and electrified asphalt aren't correctly compatible 19:17:14 *** Supercheese has joined #openttd 19:22:09 <supermop> well shit 19:22:16 <supermop> ill look into it 19:23:09 <andythenorth> I haven't repro-ed it 19:24:10 <supermop> looks like country roads beat me to no_houses 19:24:22 <supermop> should have jumped on that this morning 19:27:06 <supermop> think i caught it 19:27:23 <supermop> aspt didn't have elas as a powered type 19:27:32 <supermop> will text in a sec 19:27:36 <supermop> test 19:29:21 <supermop> * a bit, i'm running to lunch 19:38:06 *** Stimrol has quit IRC 19:40:34 *** Stimrol has joined #openttd 19:42:11 *** Supercheese has quit IRC 19:43:28 *** Stimrol has quit IRC 19:47:11 *** supermop has quit IRC 19:50:35 *** Stimrol has joined #openttd 19:51:23 *** john-aj has quit IRC 20:06:39 *** frosch123 has quit IRC 20:08:09 *** glx has joined #openttd 20:08:09 *** ChanServ sets mode: +v glx 20:13:02 *** synchris has quit IRC 20:18:17 *** debdog has quit IRC 20:20:42 *** debdog has joined #openttd 20:33:45 *** sla_ro|master has quit IRC 20:40:24 *** Snail has quit IRC 20:43:50 *** Snail has joined #openttd 20:52:26 *** supermop has joined #openttd 21:01:02 *** john-aj has joined #openttd 21:01:13 <Samu> back, re-hi 21:17:33 *** gelignite has quit IRC 21:20:55 *** sim-al2 has joined #openttd 21:21:04 <Samu> bug with NRT 21:21:05 <Samu> https://imgur.com/DtEDYR0 21:21:33 <Samu> the rail bridge description says I own the road? 21:21:38 <Samu> and the tram? 21:23:51 <Samu> also looking at infrastructure count, an AI that has only built rails, has the same number of road pieces 21:29:15 *** john-aj has joined #openttd 21:32:25 <Snail> hey guys, is there a way to display all the available vehicles in-game, by using the Console? 21:32:33 <Snail> something like… cheat: allvehicles 21:32:39 <Snail> or something like that? 21:39:02 <nielsm> as far as I can tell, no, there isn't a way to list all available vehicles 21:39:34 <nielsm> apart from turning off vehicles expire, and then turning up the date until everything is available 21:40:31 <Samu> I started a multiplayer game on NRT build https://www.openttd.org/en/server/114360 21:40:37 <Samu> anyone else testing it? 21:42:18 <Samu> something bad is supposed to happen when company 0 bankrupts 21:42:22 <Samu> i can feel it 21:47:55 <Eddi|zuHause> Snail: cheat the year to something high and then do "resetvehicles" with vehicles never expire enabled? 21:48:25 <Snail> right, thanks 21:54:10 <Samu> so company 0 bankrups, the road and tram owner of a rail bridge without any actual road or tram is now N/A. OWNER_NONE I presume 21:54:25 *** sim-al2 is now known as Guest3430 21:54:26 *** sim-al2 has joined #openttd 21:54:46 <Samu> Wolf01: hello! 21:57:57 *** Guest3430 has quit IRC 21:58:46 <supermop> andythenorth: do i have to compile your nml branch? 21:59:47 <andythenorth> can't remember 21:59:52 <andythenorth> how did you get the nml you have now? 22:02:39 <Eddi|zuHause> if you have python, you don't need to compile nml 22:03:12 <Eddi|zuHause> the "compile" is just bundling python and nml into an .exe for "windows users" 22:12:55 *** Gustavo6046 has quit IRC 22:19:14 *** nielsm has quit IRC 22:24:00 <Samu> uhm, i'm about to cause a desync 22:25:07 <Samu> i'm playing in the same company, on client 1 I got £70k in bank, on the other I got £64k 22:25:27 <supermop> downloaded it from some main nml place 22:25:28 <Samu> where are the NRT guys? 22:26:00 <supermop> it was one that frosch made 22:26:23 <supermop> there is no nmlc.exe in the thing i downloaded from your gh 22:30:11 *** Progman has quit IRC 22:30:18 <Samu> Wolf01: RIP NRT https://imgur.com/a/hZWFH 22:31:49 <andythenorth> nice Samu 22:31:51 <andythenorth> thanks 22:32:03 <andythenorth> is it reliable repro? 22:32:16 <Samu> yes, well kinda 22:32:22 <andythenorth> supermop: you'll have to wait for frosch, I don't know how to build the .exe 22:33:16 <Samu> needs a company to bankrupt for another to buy it, then leave game and rejoin game, then play on the same company 22:33:30 <Samu> infrastructure maintenance costs must be enabled 22:33:44 <Samu> the road piece counting are different on both clients 22:33:55 <Samu> i wasted money on both, until it desynced 22:34:26 <supermop> andythenorth: ok np 22:35:04 <andythenorth> Samu: good QA 22:35:26 <Samu> here 22:35:35 <Samu> got another screenshot with the different counting 22:35:55 <Samu> https://imgur.com/a/JTpw7 22:36:19 *** Stimrol has quit IRC 22:36:33 <Samu> i have no idea how it counted 900ish road pieces during company merge 22:36:58 <Samu> it didn't have any 22:37:26 <andythenorth> it's probably confused about who owns what 22:37:32 <andythenorth> it will be a valid bug 22:37:34 <andythenorth> I am guessing 22:38:07 <Samu> oh, i saw this too, sec 22:38:17 <Samu> https://imgur.com/DtEDYR0 22:38:40 <Samu> rail bridges owned by other companies will say that company 0 owns the tram and the road 22:38:52 <Samu> maybe the counting comes from here? 22:39:11 <Samu> also when building a rail piece, it also counts it as a road piece 22:39:44 <Samu> if i build 5 rail pieces, it counts as both 5 rail pieces and 5 road pieces 22:39:47 *** Thedarkb has quit IRC 22:40:07 <Wolf01> <supermop> Wolf01: whats wrong with asphalt road? <- not compatible with asphalt+catenary 22:41:32 <Samu> imminent desync incoming again 22:42:40 <Samu> no desync yet, i'm surprised 22:42:51 <Samu> i got £360k loan in one and £370k loan in the other 22:43:41 <Wolf01> Don't get off topic, focus on roads 22:43:55 <Samu> ok, the topic is infrastructure counting of roads 22:44:07 <Samu> that's what's causing desync 22:44:20 <Wolf01> For what I know about you, in half an hour you'll start to blame me that airports don't work 22:45:07 <Wolf01> The problem is "why is the owner of the bridge always company 0?" 22:45:19 <Samu> "infrastructure counting of roads during company merge, I suspect company 0 merging into another company" 22:45:45 <Wolf01> That might be a reason 22:46:21 <Samu> i also tested company 0 bankrupt without a buyout, and those rail bridges now got a N/A 22:46:42 <Wolf01> Then it's right 22:46:43 <Samu> for road/tram ownings, aren't those tunnel bridge tiles? 22:47:24 <Samu> haven't tried an aqueduct, but I bet they will also have a road/tramway owner on them 22:47:35 <Wolf01> Roads, no aqueducts 22:48:16 <Wolf01> The land area info tool might be broken 22:48:33 <Wolf01> We should check it in debug 22:48:38 <Wolf01> That's more reliable 22:49:03 <Wolf01> We didn't touch railways or aqueducts, so they can't be broken 22:49:14 <Wolf01> But we had to add some info to the land info tool 22:49:32 <Wolf01> And that might appear on unwanted places 22:49:56 <Samu> build a rail bridge as company other than 0, and u will get road + tramway owners on them, owned by company 0. And if company 0 doesn't exist, it will be owned by the dreaded "someone" 22:50:34 <Wolf01> Ok, then it's a land info tool problem, not game breaking 22:51:14 <Wolf01> The problem is the different count of infrastructure, which causes desyncs 22:52:04 <Wolf01> Make a clean list of problems which causes the game to break and how to exactly reproduce them 22:52:22 <Wolf01> I'll try to give a look at the problems tomorrow 22:53:12 <Samu> ok, gonna try reproduce the counting mismatching 22:53:22 *** HerzogDeXtEr has quit IRC 23:02:43 <Wolf01> 'night 23:02:45 *** Wolf01 has quit IRC 23:04:00 *** andythenorth has quit IRC 23:14:02 *** Snail has quit IRC 23:15:07 *** supermop has quit IRC 23:24:51 *** Wormnest has quit IRC 23:37:54 <Samu> @calc 80-16 23:37:54 <DorpsGek> Samu: 64 23:38:09 <Samu> @calc 64/16 23:38:09 <DorpsGek> Samu: 4 23:51:27 *** som89 has quit IRC 23:52:22 *** som89 has joined #openttd