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00:01:09 *** Samu has quit IRC 00:01:37 *** supermop has joined #openttd 00:03:41 *** vak has joined #openttd 00:03:50 *** john-aj has quit IRC 00:03:55 *** vak has quit IRC 00:32:24 *** Gja has quit IRC 00:33:27 *** Flygon has joined #openttd 00:37:34 *** chomwitt has quit IRC 01:36:34 *** som89 has quit IRC 01:38:32 *** Snail has joined #openttd 02:07:25 *** Snail has quit IRC 02:12:18 *** Compu has quit IRC 02:13:46 *** RD1N6Yjimmy has joined #openttd 02:14:05 <RD1N6Yjimmy> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ IRC.SUPERNETS.ORG #SUPERBOWL SUPERBOWL PARTY FAGS!! ycrwsu: efess urdh rellig ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 02:14:05 <RD1N6Yjimmy> ▄▄▄▄▄▄▄▄▄▄▄▄▄ IRC.SUPERNETS.ORG #SUPERBOWL SUPERBOWL PARTY FAGS!! zgzrwprh: dihedral tneo urdh ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 02:14:06 <RD1N6Yjimmy> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ IRC.SUPERNETS.ORG #SUPERBOWL SUPERBOWL PARTY FAGS!! edkxerpll: SpComb Mavy michi_cc ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 02:14:13 <RD1N6Yjimmy> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ IRC.SUPERNETS.ORG #SUPERBOWL SUPERBOWL PARTY FAGS!! stdtboxrn: kais58 bwn glx ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 02:14:13 <RD1N6Yjimmy> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ IRC.SUPERNETS.ORG #SUPERBOWL SUPERBOWL PARTY FAGS!! hzlzvvbcv: TinoDidriksen funnel urdh ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 02:14:14 <RD1N6Yjimmy> ▄▄▄▄▄▄▄▄▄▄▄▄▄ IRC.SUPERNETS.ORG #SUPERBOWL SUPERBOWL PARTY FAGS!! edrdie: cute[m] plp Flygon ▄▄▄▄▄▄▄▄▄▄▄ 02:14:15 *** DorpsGek sets mode: +b *!~amskxxrn@108-224-73-27.lightspeed.tukrga.sbcglobal.net 02:14:16 *** RD1N6Yjimmy was kicked by DorpsGek (glx) 02:24:22 *** supermop has quit IRC 03:15:58 *** supermop has joined #openttd 03:37:16 *** supermop has quit IRC 03:47:10 *** cHawk has joined #openttd 03:57:06 *** DDR has joined #openttd 04:05:35 *** DDR has quit IRC 04:07:00 *** DDR has joined #openttd 04:25:32 *** sla_ro|master has joined #openttd 04:30:49 *** glx has quit IRC 04:41:18 *** sla_ro|master has quit IRC 05:05:31 *** Cubey has quit IRC 06:26:32 *** Extrems has quit IRC 06:27:06 *** Extrems has joined #openttd 07:00:32 *** john-aj has joined #openttd 07:28:27 *** DDR has quit IRC 08:33:52 *** john-aj has quit IRC 08:46:12 *** stefino has joined #openttd 08:46:21 *** stefino has quit IRC 08:58:51 *** ZexaronS has quit IRC 09:30:38 *** som89 has joined #openttd 09:33:50 *** som89 has quit IRC 09:42:18 *** PressureLine has joined #openttd 09:43:43 <PressureLine> daylength binary for trunk? 09:47:15 *** vasatko has joined #openttd 09:47:30 *** stefino has joined #openttd 09:48:59 *** stefino has quit IRC 10:03:34 *** PressureLine has quit IRC 10:08:14 *** tokai|noir has joined #openttd 10:08:14 *** ChanServ sets mode: +v tokai|noir 10:15:14 *** tokai has quit IRC 10:37:25 *** Biolunar has joined #openttd 10:37:58 <Eddi|zuHause> was that a question? 10:38:49 <SpComb> it had a question mark at the end 10:39:05 <__ln__> but no verb 11:44:15 <vasatko> Hi, is tehre someone who can help me with instalation Cygwin on Windows? I try it from this tutorial: http://dev.openttdcoop.org/projects/yeti/wiki/Cygwin but i end on 'setting up python', where pip install Pillow (or images) ends with exception. 11:44:52 <Eddi|zuHause> what kind of exception? 11:45:14 <vasatko> The headers or library files could not be found for jpeg, a required dependency when compiling Pillow from source. 11:46:43 <Eddi|zuHause> "Under Libs section - libjpeg-devel, libjpeg8, zlib, zlib-devel, zlib0" <-- you possibly skipped this step? 11:47:27 <vasatko> no 100% i install it! But can i check it somewhere (or add it now)? 11:48:10 <Eddi|zuHause> are you running the pip command from within cygwin? 11:48:47 <vasatko> yes 11:51:11 <vasatko> in etc/setup i see libjpeg8.lst.gz but i cant find any file with name 'libjpeg8' in cygwin (sub)folder 11:54:16 *** andythenorth has joined #openttd 11:54:39 <andythenorth> I assume orudge knows that the SSL has expired on forums? :) 11:54:54 <LordAro> again? 11:55:00 <andythenorth> HSTS is preventing me from adding any exceptions 11:55:02 <LordAro> didn't it do that a month ago? 11:55:15 <andythenorth> is it on a rolling re-cert? 11:55:45 <andythenorth> maybe the Let's Encrypt isn't automated correctly? 11:55:50 <andythenorth> or it's not handling LE failures 11:56:08 <LordAro> could well be 11:56:26 <LordAro> took me several "months" to get it working when i first used it 11:57:16 <__ln__> Let's Encrypt is sometimes painful to automate correctly. 11:59:04 <andythenorth> coop has invalid cert too 11:59:27 <andythenorth> specifically binaries.openttdcoop.org 12:02:59 *** Biolunar has quit IRC 12:11:22 *** efess has quit IRC 12:11:52 *** efess has joined #openttd 12:12:35 <orudge> andythenorth: bah 12:12:41 <orudge> It's meant to restart the web server 12:12:42 <orudge> it's evidently not... 12:14:40 *** Samu has joined #openttd 12:14:52 <orudge> Should now be fixed! 12:15:00 <orudge> and it should actually restart nginx next time... 12:15:55 <LordAro> \o/ 12:16:51 <andythenorth> yay 12:17:10 <Samu> hi 12:17:39 <Samu> https://webster.openttdcoop.org/index.php?channel=openttd this site is not safe 12:18:21 <Samu> DLG_FLAGS_SEC_CERT_DATE_INVALID 12:20:40 <LordAro> orudge: you missed one 12:20:54 <LordAro> unless that's ^Spike^ or someone 12:23:27 <orudge> LordAro: sorry? I've fixed tt-forums 12:24:54 <LordAro> ottdc 12:25:07 <LordAro> but i guess you don't manage that one 12:30:05 *** Snail has joined #openttd 12:41:45 <Samu> is there a decent citybuilder GS on bananas that does not crash? 13:05:30 <LordAro> lol 13:05:43 <LordAro> you say that as if any of them are supposed to crash 13:06:03 <Samu> tried the one named CityBuilder 13:06:10 <Samu> crashed next month 13:10:45 <orudge> LordAro: no, sorry, that's not me 13:30:35 <Samu> ST2: 13:30:45 <ST2> sec 13:30:55 <Samu> bah i dunno how to innitialize pvt 13:34:48 *** ZexaronS has joined #openttd 14:16:07 *** ToffeeYogurtPots has quit IRC 14:34:24 *** chomwitt has joined #openttd 14:56:18 *** Snail has quit IRC 15:05:47 <Samu> can GSs stop cities from evolving with roads, but not towns? (citybuilder related question) 15:06:20 <Samu> i wanted to let claimed towns to grow with roads 15:06:29 <Samu> but not any other 15:16:53 *** andythenorth has quit IRC 15:19:59 *** Gja has joined #openttd 15:27:04 *** Flygon has quit IRC 15:28:05 *** Compu has joined #openttd 15:47:46 *** andythenorth has joined #openttd 15:56:00 *** nielsm has joined #openttd 16:12:22 *** Alberth has joined #openttd 16:12:22 *** ChanServ sets mode: +o Alberth 16:16:51 *** Snail has joined #openttd 16:17:08 <Samu> Snail, do u make SnakeAI? hmm guess not 16:17:27 <Snail> never heard of it 16:19:35 <Samu> I'm looking for someone to make a Company Value GS for me, lol 16:19:46 <Samu> to download from Bananas 16:21:09 *** andythenorth has left #openttd 16:23:07 <LordAro> Samu: make it yourself 16:23:25 <Samu> yeah, :( 16:24:31 <Samu> well all I wanted was something like "pause game when a company reaches a value of £xxx" 16:32:58 <Samu> teach me 16:36:42 <LordAro> plenty of squirrel tutorials around 16:36:47 <LordAro> stuff on the wiki as well 16:36:59 <LordAro> forums was where i started 16:38:02 <ST2> I started exploring couple existent GS's and reading the API (to know what each function do) 16:38:18 <ST2> not that I got anywhere, most it's by trial and error xD 16:39:41 <ST2> https://www.tt-forums.net/viewtopic.php?f=65&t=62163 -- maybe a good place to start :) 16:40:19 <Samu> squirrel? 16:40:37 <ST2> they love nuts :P 16:41:31 <Samu> ok, i downloaded minimal gs gonna read some stuff there 16:41:52 <Samu> and i hate reading 16:45:53 *** chomwitt has quit IRC 16:46:22 *** ToBeFree has joined #openttd 16:50:27 <Samu> function GetAPIVersion() { return "1.2"; } wha? 16:50:51 *** john-aj has joined #openttd 16:52:47 <Samu> SELF_VERSION <- 1; 16:52:53 <Samu> what the heck is <- ? 16:53:57 <Samu> the code looks different than coding in visual studio :( 16:56:53 <LordAro> funny that 16:57:01 <LordAro> almost as if it's a different language 16:57:17 <LordAro> although "<-" is pretty weird, i'll grant you 16:57:22 <nielsm> "put 1 into SELF_VERSION" 16:58:40 <nielsm> it's not unusual to see arrow-like symbols used in academics when presenting algorithms, in fact it's strange that assignment using an arrow-like symbol is so rare in programming languages 17:00:24 *** TheMask96 has quit IRC 17:00:40 <Alberth> math doesn't have the notion of assigmments, so it needs a special symbol to denote it, or you must resort to a functional language 17:01:08 <Samu> i think i'm gonna follow this first https://wiki.openttd.org/AI:Introduction 17:01:17 <Samu> minimalGS seems confusing 17:01:19 <Alberth> sounds like a plan 17:01:49 <Alberth> a bit much boilerplate mostly, as the real functionality is almost zero 17:01:57 *** Cubey has joined #openttd 17:02:22 <Samu> i wanted to make a GS though, hope it's similar 17:02:44 <Alberth> it is 17:03:24 <Alberth> in both cases you have to wait for events and catch+process them 17:03:45 <Alberth> set of calls to do something is a bit different 17:03:59 <Alberth> as GS has different / bigger powers 17:05:53 *** TheMask96 has joined #openttd 17:08:33 <Samu> squirrel is a language? 17:13:07 *** iSoSyS has joined #openttd 17:13:53 <LordAro> yes 17:16:35 <Alberth> http://squirrel-lang.org/doc/squirrel2.html 17:20:41 <Samu> because one place was not enough https://imgur.com/4rvzpb7 17:24:13 <LordAro> of course not :p 17:25:25 *** john-aj has quit IRC 17:34:18 *** HerzogDeXtEr has joined #openttd 17:37:04 *** sla_ro|master has joined #openttd 17:38:48 *** Thedarkb has joined #openttd 17:40:06 <Samu> is this true? 1.3 is max version? 17:40:08 <Samu> https://noai.openttd.org/docs/trunk/classAIInfo.html#c74d9e82c323a0bdcb212d6779a59668 17:45:11 <LordAro> no, but i'm pretty sure there have been no changes since then 17:45:28 <LordAro> see the changelog doc page, whereever that it 17:57:15 *** Biolunar has joined #openttd 17:59:01 <Alberth> https://noai.openttd.org/api/ 18:02:34 *** Wormnest has joined #openttd 18:03:50 <Samu> this script took too long to save? really? 18:03:52 <Samu> function MyNewAI::Save() { //This function is outside the class declaration and requires the name of the class so squirrel can assign it to the right place. } 18:04:01 <Samu> https://wiki.openttd.org/AI:AIMain 18:04:08 <Samu> followed these instructions :( 18:04:48 *** glx has joined #openttd 18:04:48 *** ChanServ sets mode: +v glx 18:04:58 *** Wolf01 has joined #openttd 18:05:48 <Wolf01> o/ 18:05:57 <Alberth> o/ 18:06:30 <Alberth> Samu: the } in the comment? 18:08:49 <Samu> no 18:09:35 <Samu> https://paste.openttdcoop.org/pijrjcpdk 18:09:36 <ST2> if after // 18:10:01 <ST2> if/when 18:10:31 <Wolf01> Oh fuck, certificate again 18:12:38 <LordAro> Samu: looks alright... did you reload the ai? 18:12:42 <Samu> https://imgur.com/aFDdOfX 18:12:47 <Samu> yeah 18:13:20 *** andythenorth has joined #openttd 18:13:58 <Wolf01> o/ 18:16:10 <Alberth> hola andy 18:17:39 <Samu> what is wrong? 18:17:46 <Samu> is it supposed to take too long to save? 18:19:35 <LordAro> it's not 18:20:10 <LordAro> Samu: put an Info statement inside the Save function, see if it gets output? 18:20:21 <Wolf01> To memory, which source file was the land info tool? 18:21:19 <Alberth> find a string in it, then find the string name :) 18:21:29 <Wolf01> Eh 18:21:37 <Samu> AILog.Info("//This function is outside the class declaration and requires the name of the class so squirrel can assign it to the right place.") 18:21:39 <Samu> is this ok? 18:21:56 <LordAro> what do you think? 18:22:09 <Samu> i think so 18:22:46 <Samu> https://imgur.com/SOJEedj 18:22:48 <Samu> yeah it's there 18:23:21 <LordAro> that is weird then 18:24:45 <Samu> RIP GS development 18:24:57 <Wolf01> Ok, found it, the usual misc_gui.. when you can't find something it's there 18:25:11 <andythenorth> hi 18:25:14 <Alberth> :) 18:25:24 <LordAro> Samu: maybe some AI setting you've changed? 18:26:21 <LordAro> Samu: also, it's irrelevant until you actually need to start saving something 18:28:15 *** john-aj has joined #openttd 18:28:37 <Alberth> try returning some data 18:29:57 <Alberth> if you don't do that, I can't access the paste 18:30:01 <Samu> how do i do that? 18:30:13 <Alberth> return {}; 18:30:34 *** Stimrol has joined #openttd 18:30:35 *** Smedles has quit IRC 18:30:37 <Samu> ok retrying 18:30:51 *** Smedles has joined #openttd 18:30:56 <Alberth> or some other value, the MainAI function doesm't, it seems 18:31:08 <Samu> nice it works now 18:31:42 <Samu> yeah, it was the return thing 18:33:26 *** ToffeeYogurtPots has joined #openttd 18:34:03 <Wolf01> Heh... getting roadtypes from a tile without road... like it should work as expected 18:35:15 <Wolf01> Nice to know that MayHaveRoad(tile) works on a railway bridge 18:35:24 <LordAro> Samu: huh 18:36:32 <Wolf01> NP, that's intended, it's a bridge so it may have road... there's a missing check somewhere else 18:37:19 <LordAro> Alberth: Samu: i have fixed the wiki :) 18:37:37 <Alberth> thanks! 18:37:54 * LordAro looks again at Special:Version 18:37:57 * LordAro becomes sad 18:42:41 <Alberth> reading the wiki too careful is depressing :p 18:44:10 <LordAro> it's sooo old 18:44:16 <LordAro> i want to fix it 18:45:11 <Samu> naming your company? bah i am trying to make a GS :( 18:45:20 <Samu> how do i transform this into a gs 18:45:33 <LordAro> Samu: for once don't jump ahead 3 steps 18:46:04 <Samu> i jumped one step 18:46:16 <Samu> fine, i'll put a name in the company 18:47:07 *** iSoSyS has quit IRC 18:47:24 *** john-aj has quit IRC 18:49:06 <LordAro> Samu: also, be aware there's no real "how-to" guide for GS 18:49:16 <LordAro> you'll have to work out how to do quite a lot of it yourself 18:53:56 <Wolf01> andythenorth: I need NRT landscape internals, do you have some? 18:54:01 <Samu> the index 'some_integer' does not exist :( 18:54:50 <Samu> https://wiki.openttd.org/AI:Basics 18:54:56 <Samu> i fail at basics it seems 18:55:15 <andythenorth> Wolf01: not iirc 18:55:22 <andythenorth> do we need to make docs also? 18:55:24 <andythenorth> probly 18:55:25 <Wolf01> Yes 18:55:36 <Wolf01> I think bridges have strange m4 18:55:39 <andythenorth> https://github.com/andythenorth/NotRoadTypes/wiki 18:55:42 <andythenorth> is all I have 18:55:52 <andythenorth> we need to edit the landscape grid then 18:55:56 <Wolf01> Yes, it's the same that I have 18:57:04 <andythenorth> k brb 19:00:27 <Samu> int some_integer = 2; 19:00:33 <Samu> why doesn't it work 19:01:07 <ST2> use: local some_integer = 2; 19:01:19 <Samu> local is for ints? 19:01:25 <Samu> confused 19:01:37 <nielsm> local is used for local variables 19:01:38 <LordAro> Samu: local is for anything 19:01:55 <nielsm> in squirrel, variables don't have types, values have types, and variables hold values 19:02:04 <nielsm> any variable can hold any type of data 19:02:06 <LordAro> squirrel is dynamically typed, so variables aren't "tied" to a particular type 19:03:03 *** frosch123 has joined #openttd 19:03:35 <LordAro> quak 19:03:40 <Wolf01> Quak 19:03:55 <Wolf01> frosch123: bridges are burning 19:03:55 <frosch123> hola 19:04:12 <frosch123> raze them? 19:04:31 <Wolf01> Yes, I was planning to remove tunnel/bridges from the game 19:06:44 <Wolf01> I can't understand what rails are trying to put in m4 to make the RoadTypes funcitons to believe there's a road/tram on rail bridges 19:07:00 <Wolf01> MakeBridgeHead puts 0 in M4 19:08:14 <frosch123> since when do we have level crossings on bridges? 19:08:29 <Wolf01> That's a good question 19:09:01 <Samu> i need to crash a vehicle 19:09:21 <Samu> because the guide says so 19:09:28 <Wolf01> We need also updated docs, I can't find anything related to NRT landscape internals on the links I saved 19:14:04 <Wolf01> Ok, I think I fixed it: m4 should be initialized to INVALID_ROADTYPES not 0... 0 is ROAD 19:14:25 <Wolf01> We have broken maps 19:14:43 <Wolf01> Time to savegame bump XD 19:15:04 *** john-aj has joined #openttd 19:16:08 <andythenorth> :) 19:24:09 *** Progman has joined #openttd 19:24:43 <Wolf01> Pushed a fix 19:34:54 *** FLHerne has quit IRC 19:45:50 *** Alberth has left #openttd 19:49:03 *** sim-al2 is now known as Guest3488 19:49:05 *** sim-al2 has joined #openttd 19:53:06 *** gelignite has joined #openttd 19:53:10 <andythenorth> thanks 19:53:27 *** Guest3488 has quit IRC 19:55:26 <Wolf01> Samu: now you should be happy: no more roads on rail bridges 20:06:14 <Samu> :) 20:11:45 <Wolf01> Also we should thank you as we don't have anymore rail crossings on bridges XD 20:15:07 *** sim-al2 has quit IRC 20:15:27 <andythenorth> loss of a feature IMHO 20:15:34 <andythenorth> crossings on bridge is nice 20:16:56 <Wolf01> Yup adds realism, who don't builds a bridge to level cross a rail bridge? 20:18:02 <Wolf01> BTW, I'm totally sure it was possible to run road vehicles on rail bridges 20:22:35 <andythenorth> feature 20:22:47 <andythenorth> child #1 keeps asking when we will put trains in roads 20:23:01 <andythenorth> child #1 is actually pretty close to typical forum user I think 20:23:11 <andythenorth> also he is sitting analysing the behaviour of all AIs 20:23:20 <Wolf01> Answer: when we'll decide to add more bytes to the map array 20:23:59 <Wolf01> Also needs revising the state machine 20:25:21 <Wolf01> I have a pony too, and you will hate me for it... 20:25:53 <Wolf01> One way tram tracks, only draws the tram track on one side 20:26:27 <Wolf01> But it should be independent from the road's one way, so another bit 20:26:41 <Wolf01> *2 bits 20:31:53 <andythenorth> one way tram tracks? o_O 20:32:03 <Wolf01> Yes 20:32:11 <andythenorth> intended use? o_O 20:32:41 <Wolf01> Make trams only go in one direction 20:33:30 <andythenorth> I'm neutral on that as a feature 20:33:36 <andythenorth> it probably has a use somewhere 20:33:38 <Wolf01> It could work best if tram and roads will be set in opposite one way directions 20:34:12 <andythenorth> so road has one way arrow, tram has just one track? 20:34:16 <Wolf01> Yes 20:34:18 <andythenorth> has to be drive-side aware 20:48:41 <Samu> AILog.Info("We have a crashed vehicle (" + v + ") (" + c + ") (" + r + ")"); 20:48:53 <Samu> We have a crashed vehicle (10) (34942) (1) 20:48:58 <Samu> not what I expected 20:49:11 <Samu> local v = ec.GetVehicleID(); local c = ec.GetCrashSite(); local r = ec.GetCrashReason(); 20:50:28 <Samu> numbers! 20:50:42 <Samu> the reason was because 1 20:50:45 <Samu> :( 20:52:48 <Samu> enum CrashReason { CRASH_TRAIN, CRASH_RV_LEVEL_CROSSING, CRASH_RV_UFO, CRASH_PLANE_LANDING, CRASH_AIRCRAFT_NO_AIRPORT, CRASH_FLOODED } 20:53:12 <Samu> why does it write 1 and not CRASH_RV_LEVEL_CROSSING? 20:53:29 <LordAro> because enums are numbers 20:53:32 <LordAro> just hidden 20:53:47 <Wolf01> Mark enum as flag 20:53:48 <LordAro> they (almost always) start at 0 20:53:54 <Wolf01> Or it works only on c# 20:53:59 <LordAro> Wolf01: lol 20:58:03 <supermop_work_> andythenorth: I want it for better looking end of line loops 20:59:37 <supermop_work_> can live without it, but if wolf promulgates the pony I will second the motion 21:01:18 <Wolf01> We vote, I won't decide for all 21:01:51 <Wolf01> Also I should check the feasibility 21:06:22 *** Progman has quit IRC 21:08:29 *** Progman has joined #openttd 21:12:31 <supermop_work_> not sure if voting makes sense 21:13:09 <supermop_work_> seems committee decision by wolf andy (and frosch?) would be the way to go 21:13:49 <supermop_work_> i haven't been writing code or spec so would be odd for me to vote 21:16:31 *** HerzogDeXtEr has quit IRC 21:19:11 *** sim-al2 has joined #openttd 21:22:12 <Samu> I'm bored https://paste.openttdcoop.org/ppl8yzr9f 21:22:25 <Samu> is there a better way to code those events? :p 21:23:39 <LordAro> unfortunately, no 21:24:05 <Samu> gotta log them all! 21:26:25 <LordAro> you can of course just have a default: case just to throw away all the ones you don't care about 21:26:39 <LordAro> (or copy someone's existing one) 21:26:45 <Samu> I care about everyone 21:26:50 <LordAro> :p 21:30:24 *** sla_ro|master has quit IRC 21:33:23 *** frosch123 has quit IRC 21:35:51 <Samu> AIEventEnginePreview is interesting, let's seee 21:36:02 *** Progman has quit IRC 21:36:10 <Wolf01> 'night 21:36:12 *** Wolf01 has quit IRC 21:37:48 <supermop_work_> andythenorth: why is it so hard for some people to separate HAUL type from NRT? 21:37:57 <andythenorth> NFI 21:38:15 *** Progman has joined #openttd 21:39:05 *** Progman has quit IRC 21:41:08 *** Progman has joined #openttd 21:41:15 <andythenorth> supermop_work_: specifically? o_O 21:42:15 <supermop_work_> i feel like its a long running PR campaign in the thread to reassure people that no one is taking their HAUL away 21:42:59 *** FLHerne has joined #openttd 21:43:06 <andythenorth> or there HEQS 21:43:13 <andythenorth> their / there /s 21:43:29 <andythenorth> it's non-paying-customer-support :) 21:43:33 <andythenorth> I'm used to it, ish 21:43:37 <supermop_work_> im just surprised that people already so strongly equate NRT with air-gapped haul networks 21:43:59 <supermop_work_> no offense, but currently there are like only 3 haul trucks out in the wild 21:44:39 <supermop_work_> update HEQS so they only run on type HEQS, which is not compatible with HAUL nor ROAD 21:45:13 <supermop_work_> i just don't understand how people latched onto the concept so much already when it seems like the user base is still very low 21:46:46 *** ToffeeYogurtPots has quit IRC 21:47:28 *** ToffeeYogurtPots has joined #openttd 21:47:36 <Samu> damn the way things are translated into text... 21:47:59 <andythenorth> NRT Road Hog is not even on Bananas :P 21:48:14 <Samu> https://imgur.com/kUXWjer 21:48:27 <Samu> numbers!!! and a true 21:48:56 <supermop_work_> andythenorth: exactly - 21:48:56 <Samu> oh, i'm surprised it wrote the name of the aircraft 21:48:57 *** Progman has quit IRC 21:49:13 <LordAro> the vast majority of cases beyond debugging purposes never require a string version 21:49:28 <supermop_work_> i think maybe the strong reactions are partly due to the unfamiliarity with it 21:50:18 <Samu> i can't get the mail capacity of the aircraft, apparently 21:50:48 <Samu> GetCargoType() 21:50:50 <Samu> 0 21:50:55 <Samu> 0 means passengers ya? 21:51:28 <LordAro> possible, what's the enum say? 21:51:46 <Samu> what enum? 21:52:15 <Samu> https://noai.openttd.org/docs/1.7.2/classAIEventEnginePreview.html 21:52:18 <Samu> no enums 21:52:38 <supermop_work_> this is kind of why i am reluctant to add HAUL support, because then i feel like people will complain that HAUL can't run on all roads, 21:52:48 <LordAro> Samu: not there, but the function returns a CargoID 21:52:51 <LordAro> look that up 21:53:04 <LordAro> newgrf cargoes mean they're never constant, remember 21:55:24 *** chomwitt has joined #openttd 21:56:16 *** sim-al2 has quit IRC 21:56:22 <Samu> not sure where to look 21:56:52 <LordAro> something that looks cargo related, probably ;) 21:57:22 *** gelignite has quit IRC 21:59:44 *** Progman has joined #openttd 22:03:31 <Samu> https://noai.openttd.org/docs/1.7.2/classAICargo.html 22:03:40 <Samu> not sure what I'm looking for 22:03:49 <Samu> wanna know if it's passengers 22:04:30 <Samu> i assume it is 22:04:41 <Samu> with a 5% chance it could be mail 22:06:21 <LordAro> well you want something that takes the cargoid and turns it into a string 22:06:28 *** Gja has quit IRC 22:06:37 <LordAro> or at the very least, check it has the same effect that "passengers" do 22:06:44 <LordAro> you're on the right page 22:08:06 *** sim-al2 has joined #openttd 22:10:21 <Samu> ok gonna log all answers from these functions 22:12:50 <Samu> local c = AICargo.IsValidCargo(ct) 22:12:55 <Samu> is this? 22:13:06 <Samu> local ct = ec.GetCargoType() 22:13:14 <Samu> local ec = AIEventEnginePreview.Convert(e) 22:13:31 <Samu> whatever gonna try 22:14:19 <supermop_work_> https://www.tt-forums.net/download/file.php?id=201489 22:14:28 <ST2> Samu: with so many questions and so few reading, LordAro makes ~90 percent of the GS xD 22:14:42 <supermop_work_> maybe town zones could be a bit differeny 22:15:25 <supermop_work_> so you dont end up with a city with a 10 mile diameter CBD and then 3 blocks of suburbs at the edges 22:15:49 <LordAro> ST2: i'm deliberately not giving any answers :p 22:16:01 <ST2> that's ma boy ;) 22:16:10 <LordAro> Samu: read the function definition a bit more closely 22:16:14 <LordAro> it should become clearer 22:16:23 <LordAro> ST2: lol 22:17:13 <ST2> well, I look at many GS's and how functions were used and the API page 22:17:35 <LordAro> that's basically how i wrote my AI, all those years ago 22:17:35 <ST2> before trying to touch - and well, I didn't started on an easy place 22:18:27 <ST2> my 1st try was with Aphid's CB GS, because wanted to put it on our servers, and our server controller needed to get info from there (we have goal servers) 22:18:58 <supermop_work_> later 22:25:22 <ST2> anyway, I already told Samu that studying other GS's - or even using them as base (some simple ones) and using GSCompany::GetQuarterlyCompanyValue 22:25:31 <ST2> he would get a CV gamescript :) 22:25:50 *** Progman has quit IRC 22:25:53 <Samu> yeah i wanted to make a GS, but someone told me to make an AI instead 22:26:15 <ST2> hehe 22:26:22 <ST2> well, for GS: https://nogo.openttd.org/api/1.7.2/ 22:26:38 <ST2> or even better: https://nogo.openttd.org/api/ 22:26:46 <ST2> it can change 22:27:53 <ST2> I appreciate all the work devs put on this, and I prefer to read and test that ask (example): I typed an A, what comes next? 22:28:48 <ST2> if you hit a "brick" wall, ofc feel free to ask 22:28:55 <ST2> anyway, that's my opinion :) 22:31:01 *** dustinm` has quit IRC 22:34:14 *** Stimrol has quit IRC 22:34:33 <Samu> PASS 22:34:40 <Samu> now what was the question? 22:35:45 <Samu> the second question 22:35:57 <Samu> local cl = AICargo.GetCargoLabel(ct) 22:36:07 <Samu> oki 22:36:27 <Samu> https://imgur.com/kXoZuC4 22:36:57 <Samu> local c = AICargo.IsValidCargo(ct) local cl = AICargo.GetCargoLabel(ct) local f = AICargo.IsFreight(ct) local te = AICargo.GetTownEffect(ct) local dt = AICargo.GetDistributionType(ct) AILog.Info("Cargo: " + ct + " (" + c + ") (" + cl + ") (" + f + ") (" + te + ") (" + dt + ")") 22:38:40 <Samu> TE_PASSENGERS, 22:38:42 *** dustinm` has joined #openttd 22:39:53 <LordAro> Samu: you don't need to echo everything you write into this channel 22:45:09 *** nielsm has quit IRC 23:03:47 *** Snail has quit IRC 23:03:49 *** Thedarkb has quit IRC 23:07:21 *** Lemons has joined #openttd 23:08:00 <Lemons> helo 23:09:33 *** sim-al2 has quit IRC 23:09:40 <Lemons> does anyone play 1.4.4 ... i would like to connect to others... 23:09:40 <Samu> local am = ec.AcceptMerger() 23:09:55 <Lemons> socily ; - ; 23:09:57 <Samu> why did it just bought the company? :( 23:10:31 <Lemons> nobody.... 23:10:36 <Samu> we're on 1.7.2 23:10:36 <ST2> Lemons: any particular reason to play 1.4.4 and not 1.7.2? 23:10:43 <Lemons> cuz im on a pi 23:10:50 <ST2> oh 23:10:51 <Lemons> thats my excuse 23:10:54 <LordAro> also you waited 30s for a response 23:10:58 <ST2> 1.7.2 won't run? 23:11:02 <Lemons> uhm 23:11:17 <LordAro> ST2: there won't be a precompiled version 23:11:20 <Lemons> i have a crappy operating system that my dad made me gun 23:11:23 <Lemons> run * 23:11:42 <Lemons> idk if i can even get 1.7.2 on a pi 23:11:46 <LordAro> hey now, no mean works about raspian 23:11:49 <LordAro> words* 23:12:15 <Samu> local am = ec.AcceptMerger() why did this accepted immediately? 23:12:29 <LordAro> why wouldn't it? 23:12:30 <Samu> i bought a company, while I was wondering if i could buy it 23:13:46 <Lemons> idk if i can get a version for the pi 23:14:01 <Lemons> or the operating system i have atm 23:14:09 <LordAro> Lemons: it's likely you'll have to compile it yourself 23:14:14 <Lemons> er the 1.7.2 version 23:14:17 <Lemons> sigh 23:14:25 <Lemons> welp.... 23:14:46 <LordAro> Lemons: what OS do you have? 23:14:46 <ST2> 1st: what OS on PI? 23:14:52 <Lemons> uhm 23:14:53 <Lemons> idk 23:14:54 <ST2> that ^^ 23:15:02 <Lemons> pi 3 running Kano? 23:15:46 <ST2> LordAro: take the wheel :) 23:15:59 <LordAro> ST2: pfft, i'm googling just the same as you here :p 23:16:11 <LordAro> looks raspian based though 23:16:26 <LordAro> at least, the download link is "http://downloads.kano.me/public/Kanux-Beta-latest-jessie-release.img.zip" 23:16:41 <Lemons> that i belive is what i have atm 23:16:45 *** Flygon has joined #openttd 23:16:50 <LordAro> Lemons: how familiar are you with the commandline? 23:17:05 <Lemons> the wat 23:17:08 <ST2> so, the "jessie" mention is that remotely based on debian? 23:17:40 <Lemons> words ---> 0.0 ----> 23:18:02 <LordAro> ST2: aye, debian jessie is debian 8, or the last stable version 23:18:20 <ST2> so, that gives a start point 23:18:32 <LordAro> Lemons: ok, i'm afraid you're probably going to struggle with compiling then 23:18:56 <Lemons> ok 23:19:46 <LordAro> looks like raspbian buster only has 1.7.1, so you'd be out of luck there as well, i'm afraid 23:19:51 <LordAro> lemme see if i can find anything else 23:20:01 <Lemons> thx for helping btw 23:20:17 <Lemons> im kindof not verry experienced with this kind of stuff.... 23:20:33 <Lemons> and neither is my typing... 23:20:38 *** supermop has joined #openttd 23:21:20 <LordAro> is no problem 23:22:07 <ST2> LordAro: Debian is now 9 (or was last time I checked) - we just didn't upgraded our servers because mono runs stuttering (we actually did on 1 machine - and made it back to 8 xD) 23:22:25 <LordAro> ST2: yeah, buster, or 9 23:22:29 <LordAro> heh 23:22:30 <ST2> :P 23:22:39 <ST2> minors ^^ 23:23:57 <Lemons> in openttd download stable there is somthing saying Linux Debian Jessie (x86_64, 64bit) 23:24:09 <LordAro> Lemons: that won't work on a rasppi 23:24:13 <Lemons> oh 23:24:16 <LordAro> rasppi's use ARM architecture 23:24:47 <LordAro> Lemons: assuming you want to go down this road, some searching has turned up a program installed by default on Kano called "linux story" 23:25:00 <LordAro> this should teach you some terminal/commandline basics 23:25:13 <Lemons> yes 23:25:38 <ST2> does this instructions would help? https://wiki.openttd.org/Compiling_on_(GNU/)Linux_and_*BSD#Manually 23:25:42 <ST2> even on ARM? 23:25:57 <LordAro> ST2: that'll do it, but given "words ---> 0.0 ---->" .... 23:26:11 <ST2> and ofc, getting the sources, etc etc 23:26:33 <Lemons> im basicly saying i dont realy understand much tech stuff... 23:27:02 <LordAro> that's fine, everyone has to start from nothing at some point :) 23:27:11 <ST2> welcome to the club ^^ 23:27:32 <LordAro> rasppi is generally an excellent place to start 23:28:40 <Lemons> im looking for the linux story 23:30:04 <ST2> to read later but, when getting sources, for 1.7.2, use: svn checkout svn://svn.openttd.org/tags/1.7.2 23:30:34 <LordAro> ST2: nah, download from the website 23:30:46 <ST2> other option too 23:30:50 <LordAro> easier than teaching about VCSs :p 23:30:59 <Lemons> any chance its called Terminal Quest? 23:31:10 <LordAro> Lemons: that'll be it 23:31:12 <Lemons> mk 23:31:35 <Lemons> mk 23:31:43 <Lemons> well i guess ill do that 23:31:55 <Lemons> brb in probably 10 - 20 min 23:33:22 <LordAro> i'll likely be asleep by then 23:34:13 <ST2> I'll be awake, but probably my directions he'll install PH-VR :P 23:34:24 <LordAro> ono 23:37:10 *** andythenorth has quit IRC 23:37:47 <Lemons> allmost done... 23:42:58 *** Wormnest has quit IRC 23:46:48 <supermop> @logs 23:46:48 <DorpsGek> supermop: https://webster.openttdcoop.org/index.php?channel=openttd 23:56:47 *** Lemons has quit IRC