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13:20:34 <Andy1314> *all the industries not including the ones I already have transport links for 13:20:55 <Wolf01> Fund new ones 13:22:30 <Andy1314> hmm, its a map of the UK and a bit of Europe but I'm staying in Scotland (lol) so prospecting just leads to industries that are on the other side of the map 13:25:40 <Andy1314> It's a rather large map so even prospecting a 100 farms ... actually that might work but not very elegant 13:26:00 <Andy1314> no console commands to spawn new industries? 13:27:04 <Wolf01> I've never heard of some which might work as you want, maybe there's one which allows to prospect 13:29:23 *** supermop has joined #openttd 13:45:17 *** snail_UES_ has joined #openttd 13:45:32 <Samu> dodododo 14:01:11 <Flygon> <Andy1314> Guys, I've got an scenario that I'm in 2162 but all the industries have disappeared...Is there a console command that will start spawning new ones? 14:01:16 <Flygon> Oh man I read that as 2612 14:01:24 <Flygon> and then i was thinking "wait YM2612"? 14:01:36 <Flygon> Then I checked the channel name then read the year correctly. :V 14:03:41 <peter1138> Synthhead 14:03:49 <peter1138> (Sorry, I had to look it up) 14:06:30 <Flygon> peter1138: THXhead :3 14:07:00 <peter1138> ;) 14:07:30 <peter1138> I've never watched it, of course. 14:07:42 *** snail_UES_ has quit IRC 14:08:28 *** Flygon has quit IRC 14:10:58 <supermop_work> YO 14:13:17 <Samu> hi 14:20:04 <Samu> what do you think of a vehicle disaster of the kind "explode of old age"? 14:20:57 <Wolf01> No 14:21:02 <Samu> ok :( 14:21:51 <supermop_work> why would it explode? 14:22:20 <Samu> because it's past it's max age 14:23:18 <Wolf01> If you make vehicles just stop and rust down in the middle of the road, blocking all the vehicles behind it, I might give a vote, but exploding doesn't make sense at all 14:24:01 *** Targeted has quit IRC 14:24:09 *** Targeted has joined #openttd 14:25:00 <Samu> uhm, no deal then 14:25:42 <Samu> i really want the vehicles to "disappear", could be an explosion or something else 14:27:18 <Samu> want to clean up servers that use breakdowns 14:28:09 <Samu> unmaintained companies would have these old age vehicles removed "accidentaly" 14:30:08 <Samu> because a server with no breakdowns is no fun 14:30:28 *** Targeted has quit IRC 14:30:31 <Samu> but also no fun to watch vehicles breaking down all the time 14:30:43 *** Targeted has joined #openttd 14:32:55 *** Targeted has quit IRC 14:33:05 *** Targeted has joined #openttd 14:34:14 *** Targeted has joined #openttd 14:34:44 <Wolf01> So you want to punish people which use breakdowns because you just don't like it? 14:35:06 <Samu> i want to clean up unmaintained companies 14:35:38 <__ln__> Wolf01: i don't think you can use 'which' with 'people'. 14:35:41 <Samu> but yes, that's the point 14:36:19 <Wolf01> __ln__: Aren't people a thing? :P:P:P 14:37:54 <Samu> i don't like the autoclean approach 14:38:00 <Samu> it's all or nothing approach :( 14:39:37 <Wolf01> So better make vehicles disappear randomly and just wait for the company to declare bankrupt even if the old vehicles were still profitable? 14:40:13 <Samu> yes, the excuse would be that the vehicles are past max age 14:43:17 <Samu> perhaps this could be another autoclean option, and not a disaster 14:44:10 <Samu> well, it was just an idea 14:44:31 <Samu> it fits the disaster criteria better though 14:59:32 *** sim-al2 has quit IRC 15:18:43 *** Targeted has quit IRC 15:18:50 *** Targeted has joined #openttd 15:19:08 *** Targeted has joined #openttd 15:28:30 <Samu> Wolf01: since you're the road expert, https://imgur.com/8A9TiLA 15:28:42 <Samu> there's something strange with that road piece 15:28:51 <Samu> this is on 1.7.2, not ratt 15:29:51 <Wolf01> Not a road expert 15:30:29 <Samu> it has sidewalk 15:30:32 <Samu> the others don't 15:31:08 <Samu> with the exception of that one which is a station 15:31:37 <Wolf01> Might be a weird case of townzone ring, if you rebuild it what happens? 15:32:10 <Samu> got sidewalk again 15:33:19 <Eddi|zuHause> hm, i have a case of empty mouse battery 15:34:00 <Samu> let me reduce town size, destroying some houses 15:34:41 <Samu> oh, it disappeared 15:35:01 <Samu> false alarm then 15:41:13 *** supermop has quit IRC 15:57:43 *** synchris has joined #openttd 16:23:29 *** john-aj has quit IRC 16:28:02 *** drdoom has quit IRC 16:28:40 *** drdoom has joined #openttd 16:29:02 *** Targeted has joined #openttd 16:29:40 *** Targetedd has joined #openttd 16:32:46 *** Mahjong has joined #openttd 16:41:48 *** supermop_work has quit IRC 16:43:34 *** som89 has joined #openttd 16:48:05 *** Targetedd has quit IRC 16:52:30 *** Mahjong has quit IRC 16:54:25 *** Mahjong has joined #openttd 17:07:52 *** Targetedd has joined #openttd 17:11:04 *** Targetedd has quit IRC 17:11:27 *** Targetedd has joined #openttd 17:11:29 *** Targetedd has quit IRC 17:12:01 *** Targetedd has joined #openttd 17:18:58 *** Targetedd has quit IRC 17:19:03 *** Targetedd has joined #openttd 17:20:49 *** Cubey has joined #openttd 17:33:04 *** Progman has joined #openttd 17:48:08 *** Targetedd has quit IRC 17:48:14 *** Targetedd has joined #openttd 17:53:04 *** Targetedd has quit IRC 17:53:09 *** Targetedd has joined #openttd 17:53:19 *** Arveen has quit IRC 17:57:26 <Samu> i'm getting errors when trying to upload files here https://bugs.openttd.org/task/6675 17:58:02 <Samu> 413 Request Entity Too Large 18:00:44 *** Targetedd has quit IRC 18:03:25 <__ln__> you may find this a bit more interesting: https://imgur.com/UjpwIRe 18:03:54 *** Targetedd has joined #openttd 18:05:28 *** Mahjong has quit IRC 18:06:46 *** Targetedd has quit IRC 18:07:45 *** Wormnest has joined #openttd 18:07:53 *** HerzogDeXtEr has joined #openttd 18:12:48 *** Targetedd has joined #openttd 18:13:07 *** Biolunar has joined #openttd 18:14:02 <Samu> aha, managed to uplaod 18:18:19 *** glx has joined #openttd 18:18:19 *** ChanServ sets mode: +v glx 18:21:09 *** Targetedd has quit IRC 18:22:41 *** Andy1314 has quit IRC 18:29:20 *** Targetedd has joined #openttd 18:34:01 *** john-aj has joined #openttd 18:42:55 *** andythenorth has joined #openttd 18:42:58 <andythenorth> o/ 18:43:34 *** Arveen has joined #openttd 18:43:40 <Samu> lala 18:44:03 <Samu> i'm bored, don't know what to do 18:44:21 *** Arveen has quit IRC 18:45:28 <andythenorth> test NRT fork some more 18:45:33 <andythenorth> see if you can break any more 18:45:37 <andythenorth> actually was helpful 18:45:44 <Samu> okok 18:45:59 <Samu> hmm where do i dl the latest version 18:47:39 <Samu> ah, is this still the latest one? https://www.openttd.org/en/download-ratt 18:48:04 <Wolf01> Yes 18:48:10 <Samu> http://fr.binaries.openttd.org/binaries/custom/ratt/g5159d2fb-road-and-tram-types/changelog.txt hmmm nice changelog 18:48:32 <Wolf01> No changes 19:03:26 <Samu> it still counts rail pieces as road pieces 19:05:36 *** Arveen has joined #openttd 19:11:18 *** FLHerne has quit IRC 19:16:26 <Samu> some AIs still can't build stations 19:19:41 <Samu> can i download source or something like that? i wanna investigate why ais can't build 19:20:39 *** som89 has quit IRC 19:21:47 *** supermop_work has joined #openttd 19:22:15 <Samu> oh, i can, lol I'm stupid 19:35:27 *** frosch123 has joined #openttd 19:35:51 <andythenorth> lo frosch123 19:37:00 <frosch123> moi 19:43:01 *** synchris has quit IRC 19:52:34 *** Supercheese has joined #openttd 20:00:45 <supermop_work> heyyyy yoouuuu guyyys 20:06:10 *** Mahjong has joined #openttd 20:06:28 <Samu> Wolf01: i found something 20:06:46 <Samu> the ai is trying to build a bus drive through station 20:07:19 <Samu> it selected road, but then, when unpacking parameters, it gets tram station instead 20:07:27 <Samu> there are no trams 20:07:36 <Samu> and fails to build the bus station 20:08:05 <Samu> CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) 20:08:19 <Samu> station_cmd.cpp line 1788 20:08:25 <Samu> of your source code 20:08:40 <Samu> not sure if the packing is done right, or the unpacking 20:08:51 <Samu> perhaps you could investigate? 20:10:03 <Samu> if (!ValParamRoadType(rtid)) return CMD_ERROR; this rtid stuff is tram at this point :( 20:35:12 <Samu> it's the packing done wrong 20:35:29 <Samu> line 506 script_road.cpp 20:35:47 <Samu> Wolf01: 20:37:39 <Samu> or andythenorth 20:46:47 *** som89 has joined #openttd 20:53:35 <andythenorth> Samu: maybe tomorrow :) 20:53:54 <andythenorth> if you have github account, you can raise an issue :) https://github.com/andythenorth/NotRoadTypes/issues 21:18:10 *** Smedles_ has joined #openttd 21:25:30 *** Smedles has quit IRC 21:27:41 <Samu> andythenorth: i don't have github 21:28:23 <Samu> change this line 524... uint p2 = station_id == ScriptStation::STATION_JOIN_ADJACENT ? 0 : 4; 21:28:42 <Samu> replace 32 with 4 21:29:31 <Samu> ais are now building stations 21:31:44 <Samu> convoy is still not building, hmm... there may be more stuff to fix:( 21:32:16 *** gelignite has joined #openttd 21:32:54 <Samu> nevermind, he just built 21:33:00 <Samu> weee 21:33:14 *** quiznilo has joined #openttd 21:35:13 <Wolf01> Samu, yes, AIs and the functions used by AIs need to be fixed, we already told you, could you try to test the core functionality by hand to spot other problems instead of focusing on AIs? 21:35:32 *** FLHerne has joined #openttd 21:36:49 <Samu> uhm, im trying to test desyncs 21:37:06 <Wolf01> Then do it with 2 human companyes 21:37:10 <Wolf01> *nies 21:38:51 <Wolf01> Things to test are something like loading multiple NRT grfs such unspooled, roadhog, dockland (look in the newgrf forum) in different order and check if problems pop up 21:40:11 <Wolf01> Roadhog not the bananas version 21:40:53 <Samu> there's still the issue of rail tracks counting as road pieces 21:41:15 <Wolf01> I have some ideas about that one 21:42:01 <Wolf01> But I'll need to rethink some things 21:42:04 <Samu> hmm im not much of a newgrf 21:42:21 <Samu> user 21:42:34 <Wolf01> frosch123: what if I move INVALID_ROADTYPE from 255 to 0, and ROAD is 1? 21:43:13 *** sim-al2 has joined #openttd 21:43:22 <Wolf01> Then what do you want to test? The economy? NRT is ALL about newgrfs 21:44:07 <frosch123> Wolf01: that is not common in ottd 21:44:13 <frosch123> invalid stuff is usually FF 21:44:34 <Wolf01> I know, but it's also used to initialize stuff to 0, and it makes road everywhere 21:44:52 <Wolf01> I already fixed bridges and depots 21:45:52 <Wolf01> I don't know how a rail piece which don't share anything with road could be seen as road by the infrastructure count 21:46:58 <Wolf01> But bridges initialized all the bits to 0, even m4 which wasn't used by rail 21:50:53 *** sla_ro|master has joined #openttd 21:54:15 <Samu> where are those dock stuff 21:54:18 <Samu> unspooled 21:54:26 <Samu> can only find roadhog 21:54:29 <Wolf01> Dockland 21:54:43 <Wolf01> Do you even read? 21:55:14 <Samu> oh, newgrf forum 21:55:20 <Samu> i almost never go there 21:56:03 *** sla_ro|master has quit IRC 21:57:46 *** frosch123 has quit IRC 22:12:48 <Wolf01> andythenorth: as well as fixing problems in the code related to AIs, we should also try to ask some support from AI developers, or various AIs won't be compatible if NRT will hit trunk 22:12:59 <andythenorth> hmm yes 22:14:04 <Wolf01> The problem might be to find the authors, some widely used AIs are there, not updated since ever 22:20:39 *** john-aj has quit IRC 22:21:26 <Samu> i'm a very good ai author, cough... lol 22:21:46 <Wolf01> Too bad you can't edit other's AIs 22:26:58 <Samu> woah,, too many road types and trams 22:27:11 <Samu> looking at these newgrfs and i'm getting a headache 22:27:39 <Wolf01> You never used NuTracks then 22:28:41 <Samu> got a question, do u have trucks that can run on trams and roads at the same time? 22:29:03 <Samu> i'm really unfamiliar with this all 22:29:21 <Samu> Rattlebrook Open Truck 22:29:31 <Wolf01> Finally you found what you really need to test 22:29:31 <Samu> can enter a tram station 22:29:47 *** chomwitt has joined #openttd 22:30:21 <Samu> sec, better with a screenshot, cus i really dunno what i'm looking at 22:30:50 <Wolf01> I'm giggling 22:31:03 <Samu> https://imgur.com/a/tNq84 22:31:06 <andythenorth> bye 22:31:07 *** andythenorth has left #openttd 22:31:17 <Samu> that station 22:31:28 <Samu> is a tram station? or a truck station? 22:31:31 <Samu> or both? 22:31:36 <Samu> or what the heck? 22:31:44 <Wolf01> That is both 22:32:37 <Samu> AI's have a preference for white roads 22:32:42 <Samu> as u can see 22:33:50 <Samu> the rail fence is expanding towards the station 22:34:01 <Samu> shouldn't be, i think 22:35:39 <Wolf01> It works the same in trunk, no clue of why 22:38:40 <Samu> gonna load this in multiplayer 22:40:23 <Samu> am i supposed to expect desyncs? :o 22:40:35 <Wolf01> No 22:40:37 <Samu> gonna join at random itervals 22:43:38 <Samu> what's supposed to happen to roads on bankrupt? 22:43:53 <Wolf01> The same of trunk 22:43:55 <Samu> they stay? they poof? the newgrf defines? 22:44:07 <Samu> ok 22:44:21 <Wolf01> We added more roads, didn't change how they work... ok, some do 22:44:33 <Wolf01> But only particular features 22:44:56 <Wolf01> Like disallowing level crossings, building of houses around some roads etc 22:45:24 *** som89 has quit IRC 22:46:23 <supermop_work> Samu: roads stay when builder goes bankrupt 22:46:42 <supermop_work> same as in vanilla 22:46:52 <supermop_work> they revert to owner_none 22:47:40 <supermop_work> later 22:49:53 *** Flygon has joined #openttd 22:53:07 *** Supercheese has quit IRC 22:55:17 *** gelignite has quit IRC 22:55:47 <Wolf01> I hope he downloaded the lates unspooled 23:13:31 <Samu> are tram vehicles supposed to reverse on stations? 23:14:27 <Wolf01> No clue, that's what you need to check against trunk 23:14:52 <Samu> they can reverse anywhere apparently, i clicked reverse button 23:15:03 <Samu> i don't know, never played with trams before 23:15:33 <Wolf01> Clicking on reverse forces reverse anywhere 23:15:39 <Wolf01> Even in trunk 23:15:48 <Samu> seems strange that they can do it, they go out of their tracks 23:16:30 <Wolf01> In NRT is known that an electric tram can reverse when reaching the end of the electrification even if the track continues 23:17:06 <Wolf01> No clue if we need to solve it graphically or changing the vehicle code 23:18:37 <Wolf01> BTW, I suggest you to run 2 similar games, one with NRT, one with trunk, and check if the vehicles behave in the same way 23:18:51 <Wolf01> No unwanted reverse etc 23:19:27 <Wolf01> Also, 'night 23:19:29 <Samu> i dont know what's the equivalent trunks 23:19:30 *** Wolf01 has quit IRC 23:19:36 <Samu> newgrfs 23:22:09 *** Wormnest has quit IRC 23:27:07 *** supermop has joined #openttd 23:29:59 *** snail_UES_ has joined #openttd 23:50:10 *** snail_UES_ has quit IRC 23:52:20 *** Progman has quit IRC