Times are UTC Toggle Colours
00:06:10 *** snail_UES_ has joined #openttd 00:08:10 *** FLHerne has quit IRC 00:10:13 <Wolf01> 'night 00:10:15 *** Wolf01 has quit IRC 00:13:27 *** efess` has quit IRC 00:21:59 *** efess` has joined #openttd 00:29:07 *** john-aj has quit IRC 00:37:55 <SpComb> http://steamcommunity.com/sharedfiles/filedetails/?id=1318445139 I really like the mechanic with explicit track speed limits, it makes you rebuild all your tracks later on in the game as trains get faster 00:38:47 <SpComb> spent at least an hour making sure all my pax tracks are at least 120km/h 00:42:12 <SpComb> the same junction was already there in ~1920 but with far tighter curves, and without the tunnel in the hills on the other side 00:58:59 *** Supercheese has quit IRC 01:02:18 *** supermop has quit IRC 01:16:52 *** Samu has quit IRC 01:25:12 *** Progman has quit IRC 01:27:48 <Eddi|zuHause> yeah... 01:27:59 <Eddi|zuHause> however, i have a track section it won't let me electrify 02:01:20 *** norenarick_ has joined #openttd 02:01:29 <norenarick_> hi 02:01:35 <norenarick_> are there people in here? 02:15:54 *** norenarick_ has quit IRC 02:25:39 *** Gustavo6046 has quit IRC 02:41:38 *** Supercheese has joined #openttd 02:47:09 *** Thedarkb has quit IRC 02:56:39 *** snail_UES_ is now known as Guest259 02:56:40 *** snail_UES_ has joined #openttd 03:13:49 *** Supercheese has quit IRC 03:46:22 *** supermop has joined #openttd 04:04:33 *** snail_UES_ has quit IRC 04:15:42 *** glx has quit IRC 04:40:02 *** TrueBrain_ has joined #openttd 04:40:02 *** TrueBrain has quit IRC 04:45:09 *** HerzogDeXtEr1 has joined #openttd 04:51:43 *** HerzogDeXtEr has quit IRC 06:37:52 *** supermop has quit IRC 06:41:13 *** sla_ro|master has joined #openttd 08:11:52 *** synchris has joined #openttd 08:18:56 *** gelignite has joined #openttd 08:24:52 *** andythenorth has joined #openttd 08:25:28 <andythenorth> o/ 08:31:55 *** supermop has joined #openttd 08:40:08 <andythenorth> https://www.flickr.com/photos/19leergut46/38231097006/in/pool-workboatsntugboats/ 08:40:20 <andythenorth> the small one is size of OpenTTD ships :P 08:40:38 <andythenorth> 96px in – direction 08:40:59 *** supermop has quit IRC 08:59:52 *** sla_ro|master has quit IRC 09:18:11 *** Biolunar has joined #openttd 09:19:05 *** sla_ro|master has joined #openttd 09:19:15 *** andythenorth has quit IRC 09:21:18 *** synchris has quit IRC 09:22:33 *** synchris has joined #openttd 09:36:29 *** synchris has quit IRC 09:38:31 <SpComb> how long is a game of openttd ffom 1920 to ~2020 in real wallclock time? 09:43:02 <SpComb> 22.5h? 09:56:22 *** synchris has joined #openttd 09:56:46 <Rubidium> that's roughly the ballpark figure 09:58:29 *** Progman has joined #openttd 09:59:19 *** synchris has quit IRC 10:03:50 *** synchris has joined #openttd 10:04:00 *** FLHerne has joined #openttd 10:04:11 *** sla_ro|master has quit IRC 10:23:15 *** Wolf01 has joined #openttd 10:24:15 <Wolf01> Moin 10:28:59 <Wolf01> Even today I'll play tomorrow... 5 hours to update a game 10:29:14 <Wolf01> (5 hours estimated, which are like 8 10:32:52 *** ToffeeYogurtPots has quit IRC 10:33:30 *** ToffeeYogurtPots has joined #openttd 10:33:45 *** debdog has quit IRC 10:34:49 *** john-aj has joined #openttd 10:36:11 *** Stimrol has quit IRC 10:36:11 *** Xaroth has quit IRC 10:36:11 *** OsteHovel has quit IRC 10:36:11 *** kais58 has quit IRC 10:36:11 *** berndj has quit IRC 10:36:11 *** swimstar[m] has quit IRC 10:36:16 *** debdog has joined #openttd 10:37:21 *** Stimrol has joined #openttd 10:37:21 *** Xaroth has joined #openttd 10:37:21 *** OsteHovel has joined #openttd 10:37:21 *** kais58 has joined #openttd 10:37:21 *** swimstar[m] has joined #openttd 10:37:21 *** berndj has joined #openttd 10:38:56 *** iSoSyS has joined #openttd 10:39:26 *** Stimrol has quit IRC 10:40:34 *** Stimrol has joined #openttd 10:43:31 *** iSoSyS has quit IRC 10:57:33 *** andythenorth has joined #openttd 10:59:26 *** iSoSyS has joined #openttd 10:59:41 <andythenorth> o/ 10:59:50 <andythenorth> so 11:00:51 <andythenorth> can I mercurial with multiple remotes? 11:02:14 <Eddi|zuHause> so, 7m below surface doesn't suffice for building a tunnel under a city 11:02:37 <Wolf01> Clearly not 11:03:14 <Wolf01> andythenorth, I think yes, but I found the remote stuff wobbly 11:03:31 <Wolf01> At least in my case I had problems updating the remotes 11:05:07 <andythenorth> in svn times, remotes were terrible 11:05:11 <andythenorth> but in git they seem to just work 11:06:45 <andythenorth> my use case 11:07:00 <andythenorth> there's some things that are common to all my vehicle grfs 11:07:01 <andythenorth> http://dev.openttdcoop.org/projects/unsinkable-sam/repository/entry/src/global_constants.py 11:07:54 <andythenorth> for a while, copy-paste was fine 11:08:05 <andythenorth> DRY doesn't apply when you only have 2 cases 11:08:23 <andythenorth> but I have 3, and that triggers DRY in my opinion :P 11:14:35 *** frosch123 has joined #openttd 11:14:46 <andythenorth> I could just have a dedicated repo for common stuff, and a shell script that copies the files :P 11:14:50 <andythenorth> but it's a bit fragile 11:15:36 <andythenorth> and it lacks the changesets 11:15:42 <andythenorth> I assume hg remotes would solve that 11:18:42 *** Thedarkb has joined #openttd 11:23:30 <andythenorth> can't find any good docs on how to hg remote 11:24:16 *** Samu has joined #openttd 11:24:31 <Samu> hi 11:24:42 <frosch123> just "hg pull <other remote url>" 11:26:44 <frosch123> i am not sure whether it record new urls in .hgrc automatically 11:26:56 <frosch123> but you can definitely add them manually 11:26:59 <frosch123> see "hg help urls" 11:27:35 <andythenorth> "abort: repository is unrelated" 11:27:49 <andythenorth> I tried to pull Road Hog in Unsinkable Sam 11:27:54 <frosch123> "-f" 11:28:44 <andythenorth> nice 11:31:28 <andythenorth> ok that gets me multiple heads 11:31:33 <andythenorth> then presumably I would just merge 11:31:40 <frosch123> anyway, you probably want to start with a fresh repo for the shared parts 11:31:43 <andythenorth> yes 11:31:50 <frosch123> otherwise yuo will end up with the full history of both in both repos 11:31:58 <andythenorth> yes, I didn't do that merge :) 11:32:30 <andythenorth> I'll create something like andythenorth-common repo 11:32:40 <andythenorth> and then I can learn about triangular dependency problems 11:36:25 <andythenorth> If I do this now, then later I will have to move all repos to git at same time 11:36:31 <andythenorth> not optimum :P 11:37:08 <Eddi|zuHause> ok, so this "subway" is probably totally useless 11:39:27 <Wolf01> CS? 11:47:30 <andythenorth> what shall I call a common repo? :P 11:51:09 <andythenorth> 'later' :P 11:51:10 *** andythenorth has quit IRC 11:55:03 *** tokai has joined #openttd 11:55:03 *** ChanServ sets mode: +v tokai 11:58:07 *** Stimrol has quit IRC 12:00:34 *** Stimrol has joined #openttd 12:01:47 *** tokai|noir has quit IRC 12:07:26 *** OsteHovel has quit IRC 12:09:06 *** OsteHovel has joined #openttd 12:12:01 *** iSoSyS has quit IRC 12:27:22 *** Gustavo6046 has joined #openttd 12:44:45 *** Borg has joined #openttd 12:55:43 *** gelignite has quit IRC 13:04:36 *** andythenorth has joined #openttd 13:14:04 *** Biolunar has quit IRC 13:15:03 *** Biolunar has joined #openttd 13:17:44 <SpComb> Eddi|zuHause: http://steamcommunity.com/sharedfiles/filedetails/?id=1318958138 I figured out the tunnels/bridges now 13:19:30 <Eddi|zuHause> your passenger station might benefit from the second road connection on the other side? 13:19:56 <Eddi|zuHause> also, the problem is not placing tunnels or bridges, but placing tunnels or bridges in tight space restrictions :p 13:21:02 <SpComb> I think that couts as tight 13:21:15 <Eddi|zuHause> not as tight as i want :p 13:25:02 *** FLHerne has quit IRC 13:30:14 *** keoz has quit IRC 13:37:20 <Eddi|zuHause> ok, people start to use my "subway", but it's not nearly profitable 13:37:42 <andythenorth> let's see if I can make a repo on devzone 13:39:05 *** supermop has joined #openttd 13:39:23 *** john-aj has quit IRC 13:39:52 <supermop> yo 13:41:24 <andythenorth> lo supermop 13:42:46 <andythenorth> ha the repository magically got created 13:43:06 <andythenorth> https://dev.openttdcoop.org/projects/home/wiki/Creating_a_new_project 13:43:21 <andythenorth> "After you clicked 'create project', a mercurial repository will be created automatically and added to the project. This is done by a script which checks for new projects without a repository every seven minutes and adds a new, empty repo to both DevZone's redmine as well as rhodecode installs (technical details in admin guide)." 13:43:32 <andythenorth> ^ leaving that here for next time I search #openttd logs :P 13:46:49 <supermop> should i creat a new project? 13:49:12 <andythenorth> urgh 13:49:31 <andythenorth> how on earth does .hgignore work with remote repos? 13:49:50 <andythenorth> :( 13:49:55 <andythenorth> this doesn't seem viable 13:50:13 <Eddi|zuHause> you can have a personal .hgignore 13:50:37 <Eddi|zuHause> wherever your global hgconfig is 13:52:15 <andythenorth> also I'm going to license.txt and readme.txt polution 13:52:21 <andythenorth> going to get * 13:52:39 <andythenorth> anything in the remote repo is going to be brought into the downstream project 13:52:43 <andythenorth> this is a very bad idea 13:54:46 <andythenorth> maybe I should publish it as a library instead :( 13:56:31 <andythenorth> TMWFTLB 14:03:06 *** Flygon has quit IRC 14:23:35 <Eddi|zuHause> so, can i terraform new waterways? 14:23:45 <Eddi|zuHause> need a dock near my cargo station 14:25:16 <Eddi|zuHause> hm, nope, riverbank cannot be modified 14:26:31 <andythenorth> flat docks :P 14:30:12 <V453000> Why is openttd on windows store for 2 euros? O_O 14:31:31 <Wolf01> V453000: https://www.tt-forums.net/viewtopic.php?f=29&t=77018 14:32:35 *** snail_UES_ has joined #openttd 14:33:17 <V453000> Shouldn't we like, do something about it? 14:34:55 <Wolf01> The "demo" is the game, it states you pay only if you want to donate to the one who published it on the store 14:36:27 <V453000> ah I see 14:36:35 <V453000> that's still fucking disgusting 14:36:40 <Wolf01> Yes 14:37:01 <V453000> how is it legally? 14:37:09 <Wolf01> Dunno 14:37:24 <andythenorth> grey area 14:37:29 <V453000> mhm 14:37:36 <V453000> hate 14:37:40 <Wolf01> But to do it in the proper way he should have to modify the OTTD code and put a donation link somewhere, then make the game free on the store 14:38:06 <Wolf01> And at this point we could just publish the official OTTD on the store 14:38:26 <Wolf01> The developer license cost is ridiculous 14:38:44 <V453000> developer license? 14:39:03 <V453000> is there like an entry fee to the store or? 14:39:14 <Wolf01> Yes, to publish in the store you need a developer license, 19€ or so, lifetime 14:39:31 <andythenorth> such boats http://www.railpictures.net/photo/650225/ 14:39:45 <Wolf01> Maybe is it possible to obtain a free developer license for OS projects 14:42:00 <V453000> oh that's not so bad 14:47:24 <andythenorth> V453000: is After Effects still Best Software Ever? 14:47:29 <andythenorth> I haven't used it for > 10 years 14:48:02 <V453000> uhhhhh 14:48:09 <V453000> depends how you look at it 14:48:46 <V453000> as an FX artist, it's really nice if you want a layer system, but some people prefer a node system 14:49:03 <V453000> for me working with layers as a timeline is just so much clearer whenever time is important (always in FX) 14:49:21 <V453000> as an image postprocessing tool it's still very good, but many of the underlying issues come up 14:49:59 <V453000> it eats gigant amounts of RAM in any uses, but for example when you overflow some amount of stuff in the javascript expressions, it just fails to update 14:50:37 <V453000> you can re-render the whole queue but you have to keep the same folder destination, otherwise it doesn't remember the path so you would have to set it up all again 14:50:47 <V453000> I didn't try to script things in it but I guess it would be helpful 14:51:25 <V453000> in the last few weeks I've been trying to replace with Blender's compositor nodes but it's just not an option to do that. Blender gets incredibly slow and just generating the nodes is pure hell 14:54:21 <andythenorth> I am thinking about making some animations 14:54:28 <andythenorth> and Flash is dead, and nothing seems to have replaced it 14:54:37 <andythenorth> so vector animation is kind of...over :( 14:54:56 <V453000> Flash is still the best program there I'm afraid 14:55:06 <V453000> I'd suggest just using Blender 14:55:18 <andythenorth> I just need 2D motion graphics 14:55:19 <V453000> Blender is surprisingly incredibly amazing for 2D animations 14:55:23 <andythenorth> is it? :o 14:55:27 <V453000> yes 14:55:37 <andythenorth> oh seems that Flash is split now 14:55:41 <andythenorth> in crazy Adobe land 14:55:42 <V453000> you just put an orthographic camera to the side and you're done 14:55:44 <andythenorth> https://www.adobe.com/uk/products/animate.html 14:56:05 <V453000> but since you have all the bone structures, parenting etc tools in Blender, it's great 14:56:20 <V453000> oh yeah or that 14:56:28 <V453000> I haven't used it but I guess it would work well 14:56:30 <andythenorth> Blender is interesting left-field suggestion 14:57:01 <andythenorth> I used to really like Flash, it was completely intuitive to animate with 14:57:01 <V453000> and you only pay with your time and soul for it 14:57:20 <V453000> yeah learning blender isn't the most intuitive road I'm afraid 14:57:22 <andythenorth> my kids want to learn to animate, and we haven't found anything on ipad to do it 14:57:26 <V453000> It's fine for me now, but ... 14:57:30 <andythenorth> like, everything is just crap on ipad 14:57:36 <V453000> ah yeah ipad things 14:57:43 <V453000> I bought one for myself on christmas 14:57:44 <andythenorth> we got the pencil thing 14:57:52 <V453000> I only take notes and play games on it 14:58:06 <V453000> I did buy procreate which is a nice program but in compare to full photoshop it's just a toy 14:58:13 <V453000> yeah I also got the pencil thing 15:00:30 <andythenorth> seems I can use the ipad like a big wacom 15:00:36 <andythenorth> haven't tried that yet 15:00:58 <V453000> you got the larger one? I got the ipad pro 10,5 inches 15:01:26 <andythenorth> nah small one 15:01:28 <V453000> yeah I think you can connect it to a mac(book) rather easily from what I read 15:01:39 <andythenorth> https://astropad.com/standard/ 15:02:05 <V453000> yeah I think I saw this 15:03:12 *** sim-al2 has quit IRC 15:03:55 *** Alkel_U3 has quit IRC 15:06:04 *** Alkel_U3 has joined #openttd 15:33:14 *** Mahjong has quit IRC 15:35:14 *** FLHerne has joined #openttd 15:46:59 *** ToffeeYogurtPots has quit IRC 15:47:18 *** ToffeeYogurtPots has joined #openttd 15:58:55 <Eddi|zuHause> <V453000> how is it legally? <-- you could probably get him on a GPL violation, if you want to pay a lawyer 15:59:26 <Eddi|zuHause> (note that charging money is not a GPL violation) 16:05:15 * andythenorth implements more BAD IDEAS 16:12:51 <Samu> time to give up my multi-threading AIs, i really have no idea what im doing 16:13:03 <Samu> can't sync 16:13:12 <Samu> or lock 16:14:18 <Samu> code is gone 16:29:32 <andythenorth> Wolf01: this, in Lego? o_O https://www.youtube.com/watch?v=5ipe7T8T6TY 16:29:56 <Wolf01> Looks more like spintires 16:30:38 <Wolf01> I wouldn't put lego in the mud 16:30:50 <andythenorth> fair 16:33:01 <V453000> I honestly wouldn't mind paying a lawyer Eddi, if chances are good to succeed 16:33:58 <Wolf01> But for what? Just put it out of business with an official version 16:34:39 <V453000> yeah that's the other side :P 16:34:52 <Borg> such parasites should be eliminated.. hard way 16:34:59 <Borg> but you guys are too pacifistic.. 16:36:42 <Eddi|zuHause> well, there are open source foundations that will happily go after gpl violations, if you sign over all rights to them 16:37:00 <Eddi|zuHause> but does anybody here have the legal authority to do that? 16:37:36 <Wolf01> I doubt we even have the authority to do OTTD 16:38:26 <V453000> ^ 16:41:20 <Wolf01> Ok, enough astroneer for today: expanded the outpost on the exotic planet, made a 3 cars rover train, got killed at 10km from base, made a little rover to be able to recover the rover train 16:41:55 <V453000> I've been ill at home for the last 3 days 16:42:02 <V453000> I have like 30 hours of factorio for the last 3 days 16:42:11 <andythenorth> such ill 16:42:13 <V453000> not sure if not mentally ill 16:42:29 <frosch123> i just finished the f dev gif thread 16:42:37 <frosch123> maybe now i am mentally ill 16:42:38 <andythenorth> V453000: I had a 2 day illlness a few weeks ago, like a fever 16:42:45 <andythenorth> I played 20 hours of tanks 16:42:49 <V453000> :D 16:42:53 <andythenorth> I got some ridiculous winning streak 16:42:58 <V453000> frosch: :D 16:42:59 <andythenorth> like 30 games no losses in a row 16:43:05 <andythenorth> due to hallucinating 16:43:08 <michi_cc> Eddi|zuHause: Everybody who contributed to OTTD has (under the assumption that OTTD itself is legal). After all, nothing in the GPL negates the individual copyright. 16:43:28 <V453000> well at least I don't have fever :P just some sneeze stuck in head, doesn't want to come out (much) 16:43:47 <Wolf01> Had a 8 day illness a week ago, played like 8 hours the entire week :( 16:44:20 <frosch123> 8 days of illness within a week sounds pretty bad :p 16:45:23 <frosch123> V453000: do you want to deal with info@ottd mails? 16:45:38 <V453000> info@ottd? 16:45:38 <Wolf01> The last day, monday, I was in pretty good health :P 16:45:57 <frosch123> currently there is some likely in fact mentally ill for real person copyright claiming random ottd lets plays on yt 16:46:26 <frosch123> and then yt always asks back whether the claim is legit 16:46:37 <V453000> wtf 16:46:51 <frosch123> just give pm a hug when you see him :) 16:48:00 <V453000> how is that related? :D 16:48:17 <frosch123> because pm deals with the mails 16:48:24 <V453000> ah obviously 16:48:25 <V453000> :) 16:49:04 <Eddi|zuHause> that sounds like a horrible job 16:49:13 <andythenorth> I have a rule for mail 16:49:19 <andythenorth> 'select all -> mark read' 16:49:21 <andythenorth> job done 16:49:27 <andythenorth> people phone if it's really serious 16:49:31 <andythenorth> Wolf01: so is enough health for NRT? o_O 16:49:35 <andythenorth> caching crap 16:49:50 <V453000> andythenorth: :D 16:49:53 <Wolf01> I don't even know where to start with that 16:50:04 <Wolf01> Grf code is almost obscure 16:52:07 <Wolf01> Those kinds of callbacks should be executed at request and not only when the grf is loaded 16:52:33 <Wolf01> This mean we should also have 2 kinds of callbacks, load time ones and continuous ones 16:53:08 <andythenorth> presumably it's solved for railtypes though? 16:53:10 <andythenorth> o_O 16:53:12 <andythenorth> or it's a bug in both 16:53:42 <Wolf01> Do railtypes actually work like you want for NRT? 16:53:56 <andythenorth> I have never found they don't :P 16:54:00 <andythenorth> I don't use them much 16:54:10 <Wolf01> I mean, do you have double powered engines? 16:54:20 <andythenorth> yes 16:54:22 <andythenorth> they seem to work 16:54:24 <andythenorth> I'll test 16:56:27 <andythenorth> visual effect is hard to judge 16:56:29 <andythenorth> but seems to work 16:56:34 <andythenorth> it's intermittent for trains 16:56:38 <andythenorth> by design 16:57:28 <andythenorth> power changes immediately on change of railtype 16:57:36 <andythenorth> I haven't got any that change speed 17:08:20 <V453000> ok what in the shit https://img-9gag-fun.9cache.com/photo/a5nNQmy_460sv.mp4 17:08:22 <V453000> frosch123: :D 17:09:37 *** supermop has quit IRC 17:10:51 <andythenorth> so how to transport the trucks from here? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#assembly_plant 17:10:57 <andythenorth> like so. https://www.flickr.com/photos/pixelshowmeine/38280790556/in/pool-workboatsntugboats/ 17:11:00 <andythenorth> o_O 17:11:26 <V453000> what do you mean how? trainz! :D 17:12:37 <andythenorth> ^^ iz train no? 17:13:44 <V453000> smells of fish 17:16:41 <Wolf01> andythenorth: maybe some work on roadveh_cmd.cpp:L216? 17:17:47 *** Mahjong has joined #openttd 17:18:02 <andythenorth> how does train_cmd compare? 17:21:05 <andythenorth> I'm wondering if ConsistChanged is called when the railtype changes 17:21:19 <andythenorth> TrainController is quite complex :) 17:21:31 <Wolf01> Yes 17:21:37 <andythenorth> yeah L3305? 17:23:43 <Wolf01> ConsistChanged seem to do almost the same of RoadVehUpdateCache 17:23:57 <Wolf01> I bet we missed to call RoadVehUpdateCache somewhere 17:24:07 <Wolf01> Like when the roadtype changes 17:25:01 <andythenorth> plausible :) 17:25:56 *** Thedarkb has quit IRC 17:26:37 <andythenorth> in IndividualRoadVehicleController? 17:27:21 <andythenorth> is it L1311? 17:27:24 <andythenorth> not sure now 17:34:51 <Wolf01> After L1403, there you have the new vehicle position 17:36:46 <Wolf01> Or even the line pointed by you, try to put a call to RoadVehUpdateCache inside the 1311 if 17:37:14 <andythenorth> I wonder if we have a test grf 17:37:26 <Wolf01> supermop's ones 17:37:44 <andythenorth> ok 17:37:57 <andythenorth> I am afk for ~2 hours soon, but I can try later 17:38:15 <Wolf01> I'll be afk until tomorrow in 1 hour :P 17:39:40 *** Thedarkb has joined #openttd 17:43:15 <andythenorth> :P 17:44:14 *** debdog has quit IRC 17:53:23 <andythenorth> bbl 17:53:25 *** andythenorth has left #openttd 18:00:59 <Wolf01> o/ 18:01:24 <Wolf01> Turns out I have Internet Explorer's reflexes 18:04:23 *** glx has joined #openttd 18:04:23 *** ChanServ sets mode: +v glx 18:08:45 <Eddi|zuHause> i have some vague memories of using internet explorer 3 18:09:20 *** debdog has joined #openttd 18:13:23 *** sla_ro|master has joined #openttd 18:16:47 <Wolf01> https://img-9gag-fun.9cache.com/photo/a47G39A_460sv.mp4 I don't think the local authority will be so happy about those scars on the asphalt 18:16:53 *** ToffeeYogurtPots has quit IRC 18:17:11 *** ToffeeYogurtPots has joined #openttd 18:19:53 <Wolf01> Bye 18:19:55 *** Wolf01 has quit IRC 18:38:23 *** john-aj has joined #openttd 18:46:55 *** Gja has joined #openttd 18:48:30 *** john-aj has quit IRC 19:06:07 *** ToBeFree has joined #openttd 19:08:49 *** Biolunar has quit IRC 19:12:35 *** Gustavo6046 has quit IRC 19:23:56 <Eddi|zuHause> i remember days when the local russian army went out of their garrison with hundreds of these in a convoy 19:25:53 *** ToBeFree has quit IRC 19:35:07 *** gelignite has joined #openttd 19:41:46 <V453000> local russian army sounds pretty disturbing 19:43:12 <Eddi|zuHause> well, there was a saying: "we call the russians our brothers, not our friends, because friends you can choose" 19:44:31 *** synchris has quit IRC 19:44:57 *** Gustavo6046 has joined #openttd 19:45:32 <Eddi|zuHause> however, they left in 1994-ish 19:50:59 <V453000> :D 20:27:24 *** ToffeeYogurtPots has quit IRC 20:42:42 *** andythenorth has joined #openttd 20:44:33 <andythenorth> o/ 21:18:37 *** frosch123 has quit IRC 21:22:35 *** Thedarkb has quit IRC 21:24:33 *** andythenorth has left #openttd 21:24:49 *** Thedarkb has joined #openttd 21:27:29 *** Gja has quit IRC 21:31:01 <Borg> oh Eddi|zuHause .. u must be ex DDR citizen :) 21:31:53 <Borg> I remember them too :) 21:38:13 *** Borg has quit IRC 21:41:31 *** sim-al2 has joined #openttd 22:06:40 *** Supercheese has joined #openttd 22:26:41 *** snail_UES_ has quit IRC 22:29:34 *** Integer has joined #openttd 22:32:02 <Integer> Hello, I've some forum posts and wiki, but still I'm not sure. As 32bpp graphics has been moved to NewGRFs is there any "official" base graphics conversion project or independent mods only? 22:33:17 <Samu> i just tried to create a shortcut to recycle bin, inside the recycle bin... but windows isn't that stupid :( 22:47:38 *** supermop has joined #openttd 22:50:34 <NGC3982> so, i played astroneer 22:50:42 <NGC3982> really cool graphics, really cool concept 22:50:52 <NGC3982> unfortunately, it was also a no mans sky thing. 22:53:08 <Eddi|zuHause> how no mans sky was it? 22:54:10 <NGC3982> it's 20/80 do stuff/look at things 22:54:11 <Eddi|zuHause> keep in mind that the main No Mans Sky criticism was that things were promised that were not delivered in the final release. where astroneer doesn't have a release, it is clearly marked as "early access" 22:54:48 <NGC3982> that's not what i had in mind when comparing the two 22:55:52 <NGC3982> and yes, it is still true that i cannot judge a game which is not completed. also, they have done a good job reminding me of that when i play. that's cool and all. 22:56:08 <NGC3982> still, it feels like the end product will be something cool to look at, and not so much to do 22:56:15 <NGC3982> but of course, i dont know that. 22:56:21 <Eddi|zuHause> NGC3982: also keep in mind that before the last basebuilding and research updates, there was even less things to do 22:56:48 <NGC3982> yes. 22:57:28 <Eddi|zuHause> also, why doesn't this game let me build a crossing in a tunnel... 23:00:03 *** Integer has quit IRC 23:09:06 *** sla_ro|master has quit IRC 23:16:40 *** Supercheese has quit IRC 23:29:17 *** Biolunar has joined #openttd 23:42:57 *** Thanark has joined #openttd 23:59:11 *** snail_UES_ has joined #openttd