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00:21:46 *** FLHerne has quit IRC 00:46:07 *** sim-al2 has joined #openttd 00:54:41 *** sim-al2 is now known as Guest1862 00:54:43 *** sim-al2 has joined #openttd 00:57:12 <Eddi|zuHause> <Pikka> https://i.imgur.com/4DxkhYF.png d o u b l e s i z e :D <-- what happened to finescale? 00:57:37 <Pikka> well 00:57:40 <supermop> hhaha 00:57:43 <supermop> cute scale 00:57:51 <Pikka> the track is finescale I guess? :P 00:58:07 *** Guest1862 has quit IRC 00:59:04 <supermop> if i have a random switch for color of the cars on the top of the car carrier, and one for the cars on the bottom, which to i reference in the random_trigger cb? 01:01:54 <Eddi|zuHause> supermop: each random switch uses a part (one or more bits) of the available random varialble. in the random trigger callback you can specify which bits to change. 01:02:19 <Eddi|zuHause> so if you want to rerandomize both switches, you need to combine the bit ranges 01:03:33 <supermop> i dont see anything about that in the docs 01:04:19 <Eddi|zuHause> maybe the NFO specs are better to understand the underlying concept? 01:05:29 <supermop> maybe, gonna read a bit more 01:06:02 *** Stimrol has quit IRC 01:17:16 <supermop> i wish vehicles had random_colours property 01:17:35 <supermop> instead of enumerating every recolor with a probabilty 01:18:02 <supermop> although this way does let me make sure than pink cars are more rare than grey ones 01:20:42 *** APTX| has joined #openttd 01:22:53 <supermop> also: nml docs say to use "bitmask(TRIGGER_VEHICLE_UNLOAD_ALL, TRIGGER_VEHICLE_ANY_LOAD, TRIGGER_ALL_NEEDED" 01:23:09 <supermop> but then what is the point of "TRIGGER_VEHICLE_NEW_LOAD " 01:23:25 <supermop> "Vehicle gets new load of cargo (only after it was empty) " 01:23:36 <supermop> that sounds like an equivalent eefect 01:24:51 <Eddi|zuHause> dunno 01:27:06 *** APTX has quit IRC 01:28:10 *** Supercheese has joined #openttd 01:48:50 <supermop> "Return the day of the year since January 1st. Both values must be compile-time constants. " 01:49:00 <supermop> does that mean the day i compile the grf? 01:49:05 <supermop> or day in game? 01:49:37 <Eddi|zuHause> i think there's some essential context missing 01:50:04 <supermop> "day_of_year(month, day) " 01:50:15 <supermop> https://newgrf-specs.tt-wiki.net/wiki/NML:Builtin_functions 01:51:03 <Eddi|zuHause> yes, that's a helper function to construct ingame-date compatible values 01:51:24 <Eddi|zuHause> it will not return the ingame date 01:51:25 <supermop> the bad feature i have in mind is car carrier carries race cars if loads on a certain day of the year 01:51:37 <Eddi|zuHause> but you can create a value there that you can use to compare with an ingame date 01:52:30 <Eddi|zuHause> so you could then go "current_date == date(some, day, you, choose)" 01:53:08 <supermop> is current_date a thing? 01:53:20 <Eddi|zuHause> i think some house GRF decorates plazas with christmas trees in december 01:53:26 <Eddi|zuHause> i think it is 01:53:46 <supermop> ok well nmlc will tell me if not 01:54:23 <Eddi|zuHause> however, you cannot store the load date anywhere 01:55:42 <Eddi|zuHause> i think comparing with current_date can be a desync hazard 02:08:37 *** Supercheese has quit IRC 03:36:51 *** Cubey has quit IRC 03:45:14 *** HerzogDeXtEr1 has joined #openttd 03:51:26 *** HerzogDeXtEr has quit IRC 04:16:29 *** supermop has quit IRC 05:48:03 *** snail_UES_ has quit IRC 06:05:56 *** sla_ro|master has joined #openttd 06:07:14 *** keoz has joined #openttd 06:21:16 *** rocky1138 has quit IRC 06:21:28 *** rocky1138 has joined #openttd 07:10:27 *** Wacko1976 has joined #openttd 07:12:13 *** sim-al2 is now known as Guest1883 07:12:14 *** sim-al2 has joined #openttd 07:15:46 *** Guest1883 has quit IRC 07:17:15 *** andythenorth has joined #openttd 07:17:18 <andythenorth> o/ 07:21:20 *** Progman has joined #openttd 07:27:28 *** Wolf01 has joined #openttd 07:27:52 <Wolf01> Moin 07:28:17 <Pikka> boin 07:42:05 <andythenorth> so how do I check the md5 of an official binary? o_O 07:42:26 <andythenorth> md5 openttd-1.8.0-RC1-macosx-universal/OpenTTD.app/Contents/MacOS/openttd 07:42:35 <andythenorth> doesn't match the published result 07:42:39 <andythenorth> so I'm doing it wrong? 07:43:12 <TrueBrain> euh, yes 07:43:18 <TrueBrain> the md5 is about the file you download 07:43:23 <TrueBrain> not how it is after you open it 07:43:28 <TrueBrain> the seal is on the box, not on the content 07:43:44 <andythenorth> ok so just the zip 07:43:49 <TrueBrain> of course 07:44:02 <andythenorth> thanks 07:44:05 <TrueBrain> np :) 07:46:57 *** synchris has joined #openttd 07:51:10 *** Wacko1976 has quit IRC 07:56:38 <TrueBrain> right ... I was trying to figure out how to make builds from GH in a sane way .. mmm 07:56:46 <TrueBrain> owh, yes, how to get an HTTP request out of AWS :) 08:01:19 <LordAro> no guides on the internet where someone has done it before? 08:05:36 <TrueBrain> NOWHERE! Its horrible! :P 08:05:49 <TrueBrain> its more that I wanted to avoid uploading my own requests library, as I cannot imagine they dont have it already 08:05:54 <TrueBrain> they did .. hidden in their own core :D 08:06:12 <TrueBrain> lot of these things with AWS is not a question of: can it be done, but: how the hell do I do this? 08:07:34 <andythenorth> when AWS is hosted in space, all will be ok 08:08:06 <andythenorth> https://www.digitaltrends.com/cool-tech/jeff-bezos-says-big-industry-factories-should-be-built-in-space/ 08:08:35 <TrueBrain> pretty sure it would only be complicated to do anything ON AWS :P 08:08:36 *** Wacko1976 has joined #openttd 08:11:15 <TrueBrain> hmm .. I get a Tomcat error report when I try to make a call out of AWS .. lol 08:20:22 <TrueBrain> okay, problem is in the authorization part .. hmmm 08:21:30 *** test12345 has joined #openttd 08:25:23 <Wolf01> I'm still blocked on my compile farm on azure, it bitches about the certificate of the app and any help around say different things 08:25:27 <TrueBrain> ugh ... issue is that Bamboo asks for a Captcha .............. 08:29:40 <andythenorth> ugh 08:29:49 <andythenorth> captcha is the worst thing ever 08:33:26 *** Wacko1976_ has joined #openttd 08:35:58 *** FLHerne has joined #openttd 08:37:05 *** Wacko1976 has quit IRC 08:38:52 <TrueBrain> hahahahahaa ... the password is still a byte-stream 08:38:57 <TrueBrain> in Python3 this can be a bit hiding 08:39:03 <TrueBrain> so my password is now b'...' 08:39:07 <TrueBrain> that is 3 chars too many :D 08:39:56 <TrueBrain> that was a very tricky debug session (involving tcpdump and base64 decoding ..) 08:40:46 <andythenorth> hmm 08:46:51 *** sla_ro|master2 has joined #openttd 08:47:33 *** sla_ro|master has quit IRC 08:49:18 *** Alberth has joined #openttd 08:49:18 *** ChanServ sets mode: +o Alberth 08:49:48 <Alberth> o/ 08:50:33 *** sla_ro|master2 has quit IRC 08:51:42 <TrueBrain> yippie, I can trigger Bamboo from GitHub now :) 08:53:35 <andythenorth> :) 08:54:55 <andythenorth> what % load should trigger showing cargo sprites in a vehicle? 08:55:05 <andythenorth> for some reason I show them from 1% loaded 08:57:11 <Alberth> empty vs non-empty is a useful distinction, imho 08:57:50 <Alberth> many other sets incl default evenly distribute the phases, ie 50% for one cargo sprite 08:58:36 <andythenorth> it's easy for some cargos 08:58:42 <Alberth> not sure how many cargo sprites default has, I think 2 08:59:24 <andythenorth> indivisible cargos present a challenge 08:59:26 <Alberth> nuts has 7 sprites iirc :) 08:59:29 <andythenorth> :P 08:59:58 <Alberth> very busy V :D 09:00:16 <andythenorth> hmm 09:00:24 <andythenorth> maybe indivisble cargos are just bad :P 09:00:56 <Alberth> it's an approximation no matter what you do 09:01:38 <Alberth> for a game that uses 45 degrees for turns, it's fine :) 09:02:06 <Pikka> andythenorth, on a related note; should a train with random-coloured wagons rerandomise every time it depots? 09:02:20 <andythenorth> Pikka: I wouldn't but you should 09:02:25 <andythenorth> can't all do the same thing eh? 09:02:36 <andythenorth> is it box cars? 09:02:42 <Alberth> needs a proper paint supply 09:03:14 <Pikka> Alberth, more like "it grabs random wagons from the depot" rather than "its wagons are repainted" :P 09:05:06 <Alberth> wagons should be empty then :p 09:05:40 <Pikka> https://i.imgur.com/87FVLeE.png no boxcars yet 09:05:40 <Alberth> but not sure, some recolouring is nice, but in all directions, not so sure 09:06:48 <Alberth> Opengfx+ changes wagon design on purchase date 09:07:19 <Alberth> similarly, you could have a cyclic(?) colour update for a period of time 09:07:48 <Alberth> eg 5 years all wagons visiting a depot become blue 09:08:07 <Pikka> yes, all these things and more 09:08:23 <Pikka> everyone missed the livery updates in UKRS because they all play with breakdowns off and no depot visits :P 09:08:29 <andythenorth> Pikka: windcutter :P 09:08:33 <Alberth> if you service trains, that may become boring quite quickly, as the change happens within a year 09:08:49 <andythenorth> if it was me 09:08:55 <andythenorth> I'd just randomise on purchase 09:09:00 <andythenorth> but we are not all me :P 09:09:06 <andythenorth> if we were, the grfs would get done faster 09:09:16 <andythenorth> and I could have a day off 09:09:23 <Alberth> :D 09:09:24 <andythenorth> nice 16t minfits 09:09:49 <Alberth> slow decay of engine power, pikka? :p 09:10:05 *** Wacko1976_ has quit IRC 09:10:26 <Pikka> definitely, with associated increase in smoke particles :) 09:10:32 <Alberth> or refuse to drive without servicing 09:10:41 <andythenorth> if I add chains to the coils for 'loaded' they look different to 'loading' 09:10:46 <andythenorth> CC or 2CC or grey for chains? 09:10:57 <Pikka> grey I'd say 09:11:37 <andythenorth> hmm grey chain on grey steel coil 09:11:44 <Alberth> smoke points to breakdown, so you'll get bugreports that "engine breaks down with breakdown off" 09:11:58 <Alberth> decay of engine power just makes it slow :p 09:12:58 <andythenorth> original chains were black it seems 09:13:00 <andythenorth> let's try that 09:13:20 <Pikka> https://www.youtube.com/watch?v=m8HGtibUMCc Alberth 09:15:17 <andythenorth> I've done one of those 'press one button to update everything' tricks 09:15:29 <Pikka> did it break> 09:15:30 <Pikka> ? 09:15:45 <andythenorth> it crashed openttd maybe 09:15:56 <Alberth> looks good pikka :) 09:16:50 <andythenorth> all cargo sprites in all grfs are shared from one place :P 09:17:33 <andythenorth> Pikka: I hope you'll be using the (recent-ish) effects cb to simulate that 37 09:17:42 <andythenorth> not a waste of your time at all :P 09:17:57 <Pikka> unfortunately I can't... no room for the 37 in the set :P 09:19:06 <andythenorth> sad times 09:19:24 <andythenorth> is there a diesel? 09:19:33 <Pikka> 10 locos is harder than it sounds 09:19:42 <Pikka> there are three diesels and a DMU 09:20:32 <Pikka> hmmm 09:20:50 <Pikka> well, we need openttd to simulate wheelslip. Then I can add the thrashing :P 09:22:31 *** Wacko1976 has joined #openttd 09:24:44 <andythenorth> 10 locos is very hard 09:25:00 <andythenorth> we tried 20 in Horse, and it wasn't enough for me 09:25:18 <andythenorth> no electrics? 09:25:57 <Pikka> three steam, three diesels, two electrics, a DMU and an EMU 09:26:26 <andythenorth> any zellepins? 09:27:02 <Pikka> only during the eclipse of the sun 09:31:34 <andythenorth> Wolf01: satisfied customer :P https://www.tt-forums.net/viewtopic.php?p=1204460#p1204460 09:32:01 <Wolf01> Lol 09:32:42 <andythenorth> when does the NRT fork become the default choice for OpenTTD players? o_O 09:32:44 <Wolf01> BTW, Lesarthois saves load fine on my build 09:33:13 <Pikka> NRT goes into trunk after 1.8, right? :D 09:33:42 <andythenorth> _/\o/\_ 09:34:00 <Wolf01> ¯\_(ツ)_/¯ 09:34:10 <Wolf01> MAybe, or maybe we'll have multiple official builds 09:34:32 <Pikka> https://www.youtube.com/watch?v=WsaeDbUjX8c 09:34:38 <Pikka> "hosebag" is a funny word 09:36:49 *** Wacko1976 has quit IRC 09:49:39 *** RafiX has joined #openttd 09:59:17 <TrueBrain> Bamboo fails with a docker action with a NullPointer exception 09:59:20 <TrueBrain> that doesnt sound good 10:00:49 *** Cubey has joined #openttd 10:04:37 <TrueBrain> finally, I can run Dockers on a random PR :D 10:04:40 <TrueBrain> w00p .. almost there! 10:06:20 <Alberth> \o/ 10:07:46 <TrueBrain> now lets make a docker hub account, and publish some images with which people can build OpenTTD safely :) 10:09:03 <andythenorth> :) 10:09:11 <Eddi|zuHause> so when people now ask in the forum "can you give us a compiled windows version of this patch" we can now say "here install this docker"? 10:09:11 <andythenorth> then I can add my crypto miner 10:09:22 <andythenorth> it will be hidden in the gold mine industry code 10:09:56 <Eddi|zuHause> andythenorth: that sounds like a thing that should be done in NewGRF :p 10:10:23 <TrueBrain> the Windows version is hilarious, I am sure most people wont be able to build that via the Docker 10:10:27 <TrueBrain> you need Windows 10 PRO 10:10:29 <TrueBrain> and shit like that :P 10:14:09 <TrueBrain> lol @ docker hub .. I want to add an organization OpenTTD .. it just red borders the name 10:14:21 <TrueBrain> it is .. taken? I cant use upper case? WHY ARE YOU RED 10:14:26 <TrueBrain> fucking stupid failed feedback systems 10:14:28 <Alberth> you wouldn't want amateurs to build binaries of random transport games, now would you? :p 10:17:24 <TrueBrain> how Docker did the Windows stuff is seriously annoying .. you need 10 Pro because it runs on Hyper-V 10:17:33 <TrueBrain> guess Microsoft doesn't want the main public to use Docker or something 10:19:10 *** Cubey has quit IRC 10:22:11 <TrueBrain> I love how I have to do network inspect on Docker Hub to see the errors :D 10:24:11 <andythenorth> hmm 10:24:20 <andythenorth> so should I fork Road Hog for NRT support then? 10:28:20 <andythenorth> and can someone teach me hg? 10:31:23 <TrueBrain> why ... would you ... want to .... 10:31:25 <TrueBrain> :P 10:33:44 <Pikka> hooray for hogs 10:33:54 <andythenorth> hg is like hog 10:33:57 <andythenorth> with an o missing 10:34:02 <Pikka> hmm 10:34:21 <TrueBrain> this docker hub ... it is so very very unclear 10:35:57 *** Wormnest has joined #openttd 10:37:15 <TrueBrain> full of javascript and network errors that are unhandled 10:39:04 <andythenorth> what size T-shirt are you TB? :P https://banazatee.com/product/yak-shaving-expert-tshirt-bn/ 10:39:16 <andythenorth> we spend some donation money on one :P 10:40:30 <TrueBrain> lolz :D 10:41:57 <andythenorth> hmm 10:49:36 <Eddi|zuHause> <TrueBrain> full of javascript and network errors that are unhandled <-- surely the documented best practice for errors is "on error resume next" 11:00:39 *** Stimrol has joined #openttd 11:46:08 <Pikka> can we get rid of livestock yet? 11:47:48 <Pikka> it is a silly cargo 12:13:22 <TrueBrain> yippie, Docker Hub can now build my images (instead that I have to or something :P) 12:14:07 <andythenorth> Pikka: go vegetarian :P 12:24:23 <TrueBrain> w00p, my PR is being compiled :D 12:24:42 <TrueBrain> not in a CI-like matter, as it is making a deb file out of it .. 12:24:45 <TrueBrain> but it is getting there :D 12:36:27 <andythenorth> :D 12:40:34 <andythenorth> Pikka: in / \ views for trains 12:40:41 <andythenorth> where do I put the wheels? :P 12:40:56 <Pikka> underneath, usually 12:41:04 <andythenorth> fanks 12:41:11 <andythenorth> UKRS2 seems to have CC axleboxes? o_O 12:41:21 <Pikka> on some things I think 12:43:41 <andythenorth> hmm 12:43:51 <andythenorth> maybe I should just draw one chassis 12:43:54 <andythenorth> and comp the bodies on 12:44:03 <Pikka> definitely 12:45:00 <andythenorth> this sort of business https://www.ebay.co.uk/itm/Peco-NR-121-10ft-Wheelbase-Steel-Type-Solebars-Chassis-N-Gauge-Kit-/382296042403?clk_rvr_id=1484772209713&utm_medium=cpc&utm_source=twenga&utm_campaign=twenga&utm_param=eyJlcyI6MCwicyI6OTcyMDIzNywiY2kiOiIwM2ZlZDcyZTk1NDhlZDczMTQ0NGY4ZDdkNzZhMTc5NiIsImkiOiIzODIyOTYwNDI0MDMiLCJ0cyI6MTUyMjUwMDI1NCwidiI6Mywic28iOjE1MDAsImMiOjEzMjk0fQ%3D%3D&rmvSB=true 12:45:26 <TrueBrain> that is a HUGE link 12:45:52 <andythenorth> some kind of ad-tracking scam 12:46:05 <Pikka> yep... I mean, that's basically how I end up drawing everything. keep the underframe, redraw the body. 12:46:19 <Pikka> can't block the cookie if it's in the url :P 12:46:58 <andythenorth> should I bother with buffers in \ | / views? :P 12:47:44 <andythenorth> basically I like drawing – view :P 12:47:48 <andythenorth> the rest is marshmallow 12:48:01 <TrueBrain> https://farm.openttd.org/browse/OTTD-GHPR-14/artifacts/TES/Bundles/ 12:48:03 <TrueBrain> look at that :D 12:48:12 <TrueBrain> an invalid page 12:48:14 <Pikka> well the \ / views are the most important imo, they're the most seen in-game 12:48:14 <TrueBrain> hmm 12:48:20 <TrueBrain> https://farm.openttd.org/browse/OTTD-GHPR-14/artifact/TES/Bundles/ 12:48:28 <Pikka> you broke it TrueBrain 12:48:33 <TrueBrain> nah, I cannot type :) 12:48:33 <andythenorth> nice 404 12:48:35 <andythenorth> the best 12:48:36 <TrueBrain> two differentproblems :P 12:48:49 <andythenorth> you made a thing :o 12:49:08 <TrueBrain> now I just need to create a CI docker, so tests are being run 12:49:23 <TrueBrain> and a whitelist-system, so not everyone can just send to the right SNS a "compile this shit" command :D 12:51:36 *** ToBeFree has joined #openttd 12:51:39 <andythenorth> hmmm 12:51:44 <andythenorth> even more automation 12:51:56 <andythenorth> or possibly repainting 150 wagon chassis later 12:52:09 <andythenorth> @calc 150 * 8 * 3.5 12:52:09 <DorpsGek> andythenorth: 4200 12:53:59 <andythenorth> well we know how this will go :P 12:58:47 <andythenorth> Pikka: tail light(s) on last vehicle? :P 13:00:45 <Pikka> well 13:01:01 <Pikka> we can have multiple sprites in a vehicle now, right? 13:01:12 <Pikka> so it doesn't mean double-sprites-for-everything like NARS had 13:01:23 <andythenorth> yes 13:01:29 <andythenorth> it's just a layer 13:01:49 <Pikka> then why not? ;) 13:02:54 <Pikka> except tmwftlb and also if you want tail lights, build a brakevan? :) 13:04:34 <andythenorth> brakevan needs lights :P 13:07:56 *** RafiX has quit IRC 13:14:58 <Pikka> it does 13:15:15 <Pikka> but bedtime or something 13:15:18 *** Pikka has quit IRC 13:23:45 *** beno has joined #openttd 13:46:51 *** keoz has quit IRC 14:02:07 <andythenorth> lol 14:02:16 <andythenorth> comped wagon chassis sprites 14:02:23 <andythenorth> 1 hour work :P 14:10:24 *** Maraxus has joined #openttd 14:34:31 *** Maraxus has quit IRC 14:37:38 *** Flygon has quit IRC 14:40:11 <beno> I need some help setting up a dedicated server 14:43:31 *** beno is now known as Thedarkb 14:48:32 <Alberth> great! 14:48:48 <andythenorth> lo Alberth :) 14:48:52 <TrueBrain> I need some help in general; not sure anyone can give it :P 14:50:07 <Thedarkb> It's rare my nickname gets to the fourth option in Hexchat 14:50:54 <Wolf01> I need help too, but I might need to see a psychiatrist... or an osteopath... or both 14:51:19 <Alberth> /me opens a can of fresh help for TB and Wolf 14:51:43 <Wolf01> I just closed the jar of biscuits 14:52:06 <Alberth> it's empty I guess, at least mine always is :p 14:55:45 <Wolf01> Not yet, I filled it some days ago 14:56:33 *** rocky1138 has quit IRC 14:56:36 <Wolf01> And I have more on the closet 14:56:48 <TrueBrain> why do you store things on the closet? 14:56:55 <TrueBrain> seems like an odd place 14:57:30 <Alberth> backup storage :) 14:57:41 <TrueBrain> for when the closet is full :D 14:57:51 <Alberth> :D 14:59:01 <Wolf01> Yeah, I shouldn't keep food together with brooms, shoes and document binders 14:59:40 <TrueBrain> as long as you store them in the closet, and not on it, you will be fine :) 14:59:45 <Wolf01> But I have a little pantry on my bedroom 15:00:13 <LordAro> that is a bit unusual 15:00:15 <Wolf01> *in 15:00:25 <TrueBrain> I was about to say .. on my bedroom is a roof :P 15:00:56 <TrueBrain> why is finding a new computer monitor so difficult these days ... pfft 15:01:05 *** ToBeFree has quit IRC 15:01:41 <LordAro> TrueBrain: https://uk.pcpartpicker.com/products/monitor/ ? 15:02:00 <andythenorth> oops 15:02:03 <andythenorth> crashed ottd again 15:02:10 <TrueBrain> stop doing that! 15:02:16 <TrueBrain> and LordAro, that only gives more options ... 15:02:30 <LordAro> ah, but they're more easily refined 15:02:59 <andythenorth> wow 15:03:04 <andythenorth> buying monitors looks hard 15:03:14 * andythenorth hopes to never do it 15:03:44 <andythenorth> Alberth: Busy Bee, with a story book goal counter? 15:03:50 <andythenorth> objective is to get to 100 goals? 15:04:10 * andythenorth needs arbitrary targets :P 15:04:45 <Wolf01> Yeah, I needed 2 24" monitors which fit in 40cm high space, the only ones I found without going to fall back to 21-22" were 2 23" TVs... and I was very lucky 15:04:46 <Alberth> and no timeout? 15:04:49 <andythenorth> no timeout 15:05:03 * andythenorth also wondering about 'take money away' goals :P 15:05:29 <andythenorth> railroad tycoon 3 has company money, and personal tycoon money 15:05:41 <andythenorth> and player can take money out of company to get rich :P 15:06:46 <Alberth> you get all 100 I guess? 15:07:03 <Alberth> which gives nice optimisations options for you to work out :) 15:09:19 * andythenorth wonders about learning squirrel 15:09:29 <andythenorth> I only have 3 unfinished newgrfs right now :P 15:09:56 <andythenorth> I am wondering about arbitrary modular goals 15:10:04 <V453000> hello gentlemen :) 15:10:05 <V453000> how cats? 15:10:22 <LordAro> meow 15:10:40 <Alberth> hi hi V 15:10:49 <V453000> what new? :) 15:13:47 *** rocky1138 has joined #openttd 15:14:20 <andythenorth> https://paste.openttdcoop.org/pdgg3hnan 15:14:24 <andythenorth> lo V 15:22:21 *** rocky1138 has quit IRC 15:23:10 *** debdog has quit IRC 15:26:44 <Wolf01> So have you already decided which april fool not to do tomorrow? 15:43:05 *** OsteHovel has quit IRC 15:44:44 *** OsteHovel has joined #openttd 15:54:26 <andythenorth> a bug, behind 6 levels of abstraction :P 15:55:48 <Thedarkb> How do I set an end date for games on my server? 15:55:53 <Thedarkb> Also, how to I advertise it. 15:55:58 <Thedarkb> I have the port open. 15:59:47 *** debdog has joined #openttd 16:00:28 <Alberth> if the server is not listed, you clearly don't have enough ports opened, or not at enough devices 16:00:54 <Alberth> assuming your isp doesn't block stuff 16:03:07 *** test12345 has quit IRC 16:17:37 <Thedarkb> Should be alright 16:17:46 <Thedarkb> It's a VPN with no firewall 16:17:49 <Thedarkb> Except for ssh 16:24:15 <Alberth> lol 16:25:56 <Thedarkb> Nothing like waking up to your VPN under chinese control. 16:26:20 <Thedarkb> Any idea why it's not coming up? 16:28:13 <Thedarkb> Alberth, How do I make it pause when nobodies on and reset in 2100? 16:29:05 <Alberth> I have no idea at all, I wasn't even aware that was possible at all 16:31:10 <Wolf01> The pause thing is easy, there's a setting for that: min_active_clients 16:31:25 *** goddamned_mushy_sushi has joined #openttd 16:31:51 <Wolf01> Restart_game_date should be what you need for the other question 16:56:51 *** FLHerne has quit IRC 16:57:08 *** FLHerne has joined #openttd 17:15:32 <TrueBrain> @whoami 17:15:32 <DorpsGek> TrueBrain: I don't recognize you. 17:16:17 <TrueBrain> @kban goddamned_mushy_sush its easter .. use another name 17:16:17 <DorpsGek> TrueBrain: Error: goddamned_mushy_sush is not in #openttd. 17:16:22 <TrueBrain> @kban goddamned_mushy_sushi its easter .. use another name 17:16:22 *** DorpsGek sets mode: +b *!~goddamned@193.169.220.14 17:16:23 *** goddamned_mushy_sushi was kicked by DorpsGek (its easter .. use another name) 17:18:16 <Thedarkb> Wait, waht? 17:18:30 <Thedarkb> Why did he get banned? 17:18:40 <TrueBrain> I think the kick message was self-explaining enough 17:18:54 <Thedarkb> goddamned_mushy_sushi? 17:19:02 <Thedarkb> He didn't do anything. 17:19:03 <TrueBrain> that is not the kick message ......... 17:19:19 <Thedarkb> its easter .. use another name 17:28:35 <Thedarkb> TrueBrain, Did you even warn him properly? 17:29:22 <Thedarkb> I don't think that that was fair. 17:30:07 <Wolf01> Chats aren't a democracy 17:30:37 <Alberth> and obviously he wanted a reaction :p 17:30:43 <TrueBrain> I think this was a very proper warning :) 17:30:51 <Thedarkb> I don't think he wanted a reaction. 17:30:52 <TrueBrain> he is free to change his identifier, and reconnect :) 17:31:14 <Alberth> Thedarkb: yeah sure, you pick that name fully by accident 17:31:42 <Thedarkb> I'm sure he intentionally picked the name but I don't think he wanted to antagonize anyone. 17:33:22 <Thedarkb> I wouldn't think twice about a name like that. 17:58:42 <Thedarkb> How do I change the map size? 17:58:48 <Thedarkb> It looks a bit cramped. 17:59:13 <Thedarkb> On a dedicated server 18:00:05 *** test12345 has joined #openttd 18:01:20 <Thedarkb> I also want to raise the sea level slightly. 18:06:04 *** supermop has joined #openttd 18:13:06 <andythenorth> such cat 18:17:31 <supermop> if a variable needs an argument, does that go in the expression part of the switch? 18:18:06 <supermop> https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#cite_ref-offset_1-0 18:23:34 <Thedarkb> I want to make the map a bit mountainous. 18:23:36 <andythenorth> yes, it's in the expression iirc 18:24:06 <supermop> so like witch (FEAT_ROADVEHS, SELF, carrier_low_end, other_veh_curve_info, X ){ 18:24:09 <Thedarkb> How do I tweak the terrain generator to do that? 18:24:26 <supermop> where x is the offset to the vehicle i want to get the curve info of 18:24:49 <supermop> switch not witch 18:28:33 <andythenorth> you have to wrap it in something 18:30:02 *** Wacko1976 has joined #openttd 18:30:36 <supermop> hm 18:37:17 *** sla_ro|master has joined #openttd 18:39:34 <andythenorth> often the case 18:45:26 *** debdog has quit IRC 18:47:09 *** debdog has joined #openttd 18:59:01 <V453000> oh yeah April fools 18:59:02 <V453000> damn 18:59:07 <V453000> Another NUTS birthdday 18:59:20 <V453000> more importantly another NUTS birthday I have no update for :D 19:06:13 *** gelignite has joined #openttd 19:07:17 <TrueBrain> and who's fault is THAT? :P 19:08:21 <__ln__> *whose 19:12:55 <V453000> IDK! 19:12:57 <V453000> :? 19:12:58 <V453000> :> 19:18:03 <supermop> is there a way to get cargo_count for the whole consist? 19:45:48 *** synchris has quit IRC 20:05:48 *** Maarten has quit IRC 20:12:07 <andythenorth> supermop: maybe, but I can't think of a pleasant way to do it 20:12:13 <andythenorth> I'll check nfo spec 20:13:43 <andythenorth> what are you wanting it for? o_O 20:18:46 *** test12345 has quit IRC 20:24:41 *** peter1138 has quit IRC 20:27:01 *** Alberth has left #openttd 20:27:42 *** peter1138 has joined #openttd 21:00:01 *** Maarten has joined #openttd 21:01:32 *** sla_ro|master has quit IRC 21:05:58 *** Marvinyo has joined #openttd 21:09:25 *** Marvinyo has quit IRC 21:09:47 *** FLHerne has quit IRC 21:10:08 *** FLHerne has joined #openttd 21:11:38 *** FLHerne_ has joined #openttd 21:41:26 *** Pikka has joined #openttd 21:44:26 <Pikka> boin 21:45:46 *** Wormnest has quit IRC 21:48:21 <supermop> andythenorth: cars on carrier 21:48:26 <supermop> carrier is 9/8 21:48:39 <andythenorth> pikka more sleep :P 21:48:55 <supermop> so it is 3 x 3/8, drawn to look like 9/8 21:49:28 <supermop> 3 cars on bottom, three on top 21:50:25 <supermop> want the cargo graphics to load in an order that makes sense, ie all the top ones, ramp raises, then all the bottom ones 21:51:08 *** Cubey has joined #openttd 21:51:20 <supermop> so each 3/8 segments needs to know to shown no lower level cars until whole consist is over 50% full 21:51:40 <Pikka> andythenorth, no sleep, only nfo 21:52:00 <andythenorth> probably correct 21:52:13 <supermop> https://paste.openttdcoop.org/pcdyd9rs3 21:52:26 <andythenorth> supermop: I suggest that's regrettable :P 21:52:57 <supermop> if cargo_count was for consist, the above should do what i want 21:58:17 <supermop> "Query variable of n-th vehicle in chain (61) This is a special variable to get the contents of another variable of a different vehicle in the vehicle chain." 21:58:25 <supermop> maybe this is something 22:01:08 *** Progman has quit IRC 22:05:56 <supermop> hmm maybe not 22:06:26 <andythenorth> you could add up the cargo in the consist 22:06:45 <andythenorth> but the switches to handle variable lengths would be insane 22:06:58 <andythenorth> you'd need a code generator 22:07:03 <andythenorth> it would be a showboating trick 22:07:19 <supermop> the length isn't variable 22:07:26 <andythenorth> the length of the consist is 22:07:53 <supermop> its would always be cab + 3 chunks of trailer 22:08:12 <andythenorth> oh it's a truck, not a train? 22:08:43 <supermop> correct 22:09:01 <andythenorth> yeah just offset to neighbouring vehicles then 22:09:06 <andythenorth> it's still painful 22:09:11 <andythenorth> but will work fine 22:10:41 <supermop> http://i.ushipcdn.com/resize.php?path=%2fstatic%2fusers%2fe477a795-63db-4803-8.jpg 22:10:47 <supermop> one of those 22:11:23 <supermop> i just want the switch to be based on the total load of the truck vs its capacity 22:12:11 <supermop> offset? 22:13:44 <andythenorth> query property of nth vehicle 22:14:08 <andythenorth> I am looking for old Horse code that did it 22:14:12 <andythenorth> but can't find it :P 22:14:34 <andythenorth> crazy 3-part Horse had cargo on first unit, and sprites on second unit 22:14:51 <andythenorth> so it had to check neighbouring unit for correct loading/loaded sprites 22:14:59 <andythenorth> but I deleted all that 22:15:34 <supermop> i'd need to add the value for parts 1 2 and 3 22:15:56 <supermop> no cargo in part 0 22:16:18 <supermop> i wonder tho, if i use PARENT instead of SELF? 22:17:11 <supermop> i guess i can put all the capacity on part 1, and 2 and 3 will have 0 capacity 22:17:35 <andythenorth> something like that 22:17:37 * andythenorth bed 22:17:38 <andythenorth> bye 22:17:39 *** andythenorth has left #openttd 22:23:54 <Thedarkb> Is there any sign of OpenTTD being updated to use modern packages? 22:24:04 <Thedarkb> At the moment OpenTTD is a security risk 22:27:23 <Eddi|zuHause> what kind of package and what kind of risk? 22:30:49 *** GT has joined #openttd 22:33:54 *** gelignite has quit IRC 22:34:58 *** Wacko1976 has quit IRC 22:46:53 <Thedarkb> Eddi|zuHause, Debian and Ubuntu 22:46:59 <Thedarkb> They both use outdated packages. 22:47:42 <Thedarkb> libicu52 has some security issue 22:47:51 <Eddi|zuHause> Thedarkb: we are not responsible for what the distributions do. you should talk to them 22:48:07 <Thedarkb> I'll build it myself in future. 23:11:03 *** FLHerne_ has quit IRC 23:22:17 <LordAro> Eddi|zuHause: it's not a distro thing, ottd doesn't work with newer versions of icu 23:22:43 <LordAro> they removed the text layout engine 23:25:21 <Thedarkb> And the version of icu it's on was removed from the repo with a big red SECURITY tag. 23:27:35 <LordAro> ah, you mean the version of icu that's required with the prebuilt binaries from opentts.org? 23:28:00 <LordAro> that's a known issue with the age of the compile farm, which should hopefully be fixed in the next few weeksish 23:30:02 <Wolf01> 'night 23:30:07 *** Wolf01 has quit IRC