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00:21:06 *** Eddi|zuHause has quit IRC 00:25:40 *** Eddi|zuHause has joined #openttd 00:35:53 *** iSoSyS has joined #openttd 01:34:42 *** glx has quit IRC 01:54:10 *** HerzogDeXtEr has quit IRC 02:13:53 *** iSoSyS has quit IRC 02:19:16 *** rocky1138 has joined #openttd 02:27:52 *** Flygon has joined #openttd 02:59:42 *** muffindrake2 has joined #openttd 03:01:34 *** muffindrake1 has quit IRC 03:15:41 *** sim-al2 is now known as Guest547 03:15:42 *** sim-al2 has joined #openttd 03:20:01 *** Guest547 has quit IRC 04:16:19 *** rocky1138 has quit IRC 04:26:22 *** tokai has joined #openttd 04:26:22 *** ChanServ sets mode: +v tokai 04:33:01 *** tokai|noir has quit IRC 05:27:36 *** Compu has quit IRC 05:38:48 *** Compu has joined #openttd 05:41:20 *** sla_ro|master has joined #openttd 05:56:13 *** Alberth has joined #openttd 05:56:13 *** ChanServ sets mode: +o Alberth 05:56:21 <Alberth> moin 06:01:06 *** Cubey has quit IRC 06:07:46 *** andythenorth has joined #openttd 06:10:08 *** Pikka has joined #openttd 06:13:11 *** Wacko1976 has joined #openttd 06:15:27 <Alberth> hello andy and albert! 06:16:14 <Alberth> mr aro will consider balance somewhat disturbed :p 06:17:02 <Pikka> a disturbance in the farce? 06:20:16 <andythenorth> hello 06:21:04 <ZehMatt> good morning 06:21:17 <Alberth> too many alberts online at the same time 06:22:47 * andythenorth can't remember 06:24:09 * Pikka is only a pretend Albert 06:24:50 <Alberth> https://webster.openttdcoop.org/index.php?channel=openttd&date=1524182400#1524232870 06:25:14 <Pikka> it was one of my grandfather's middle names, but I got the other one :) 06:25:41 <Alberth> so balance should be ok, phew! 06:28:08 * peter1138 blows up the game 06:28:19 <peter1138> Or maybe that's bloats... 06:29:10 <andythenorth> does anyone know why NRT forbids downgrade? 06:29:18 <andythenorth> my local spec says reason is here http://webster.openttdcoop.org/?channel=openttd&date=1515283200 06:29:21 <peter1138> Might give cycling a miss today, my legs are still a bit iffy after Friday night and Saturday's effort 06:29:21 <andythenorth> but I can't see it 06:29:31 <ZehMatt> how many of you are actually playing OpenTTD once a while? 06:29:34 <andythenorth> players are complaining 06:29:46 <andythenorth> now we have to add more BS error messages to game 06:29:56 <andythenorth> maybe for bogus reasons 06:30:12 <peter1138> andythenorth, just let them change colours per group, then they'll all shut up and be happy. 06:30:27 <andythenorth> ok 06:31:05 <peter1138> Signal: Floating point exception (8) 06:31:06 <peter1138> OMG 06:31:12 <Pikka> you broke it 06:31:15 <peter1138> I tried to divide by zero ;( 06:31:27 <Pikka> you mad impulsive fool you 06:31:43 * Pikka goes shopwards, bbs 06:35:07 <Alberth> ZehMatt: depending how often "once in a while" means, somewhere between nobody and a few, is my guess 06:35:46 <Alberth> at least for the people that say words here 06:35:47 <ZehMatt> im having trouble playing games where I have access to the code :v 06:35:59 <ZehMatt> for odd reasons im having more fun messing with that 06:36:14 <ZehMatt> so im wondering if im alone here 06:36:22 <Alberth> yep, playing code games is more satisfying :p 06:36:36 <andythenorth> metagame 06:36:48 <andythenorth> the game of OpenTTD is making the game 06:37:26 <ZehMatt> i never played transport tycoon imho 06:37:33 <ZehMatt> and only a few times OpenTTD with a friend 06:37:34 *** Wacko1976_ has joined #openttd 06:38:01 <peter1138> Oh, I broke it again. 06:38:04 <ZehMatt> also gotta admit nice project 06:38:27 <Alberth> forever finding new ways to break the program, peter? 06:38:51 <ZehMatt> since its chris sawyers code I can see alot of resemblence from RCT2 06:39:29 <peter1138> Not exactly. 06:39:52 <ZehMatt> i can see a lot of things that are close to identical 06:40:58 <peter1138> Do you mean OpenRCT2? 06:41:02 <Alberth> yep, he has been selling basically the same program 4-5 times or so :) 06:41:11 <ZehMatt> well yeah I work on that project 06:41:15 <ZehMatt> sometimes* 06:41:39 <ZehMatt> i began fixing the multiplayer desyncs there a year ago 06:41:40 *** Wacko1976 has quit IRC 06:41:50 <ZehMatt> and other strange things that i found over the time 06:43:35 <peter1138> The original code for both was x86 assembly, so... 06:44:42 <ZehMatt> well yeah 06:45:37 <ZehMatt> you guys also changed how the isometric sorting works 06:45:45 <ZehMatt> orct2 still uses the vanilla variant and its pittyful 06:46:09 *** Progman has joined #openttd 07:29:26 *** andythenorth has quit IRC 07:37:17 *** andythenorth has joined #openttd 07:42:51 <andythenorth> Pikka: which slugs? http://dev.openttdcoop.org/attachments/download/8991/horse_slugs.png 07:42:56 <andythenorth> black nose or CC nose 07:44:19 <Pikka> cc nose with black vent, I think 07:44:46 <Pikka> 29/39 07:45:15 <Pikka> or maybe vary by livery... I like the black nose on the grey/yellow 07:46:04 <Pikka> hmm 07:46:21 <Pikka> yes, cc nose with black vent :P 07:48:25 <andythenorth> good, CC nose is best 07:48:30 <andythenorth> realism says black but eh 07:48:52 <andythenorth> windows disappear with black 07:49:30 *** Wolf01 has joined #openttd 07:49:48 <Wolf01> Moin 07:50:08 <andythenorth> hi Wolf01 07:50:31 <andythenorth> I absolutely can't remember why NRT forbids downgrade 07:50:42 <andythenorth> I checked logs, and it's *not* to prevent deliberate griefin 07:50:44 <andythenorth> g 07:51:45 <Wolf01> Forbids downgrade in towns so you can't disrupt an electrified network made by another player 07:51:56 <Wolf01> Since town roads can be converted by any player 07:52:17 <andythenorth> hmm I'm missing the transcript 07:52:44 <Wolf01> The discussion was about "if I convert town roads, who'll get the ownership?" we decided to let town keep the ownership of town roads 07:52:55 <peter1138> Hmm, Garmin Edge 130, £170 :S 07:53:13 <andythenorth> bargain 07:53:29 <andythenorth> ok so the 'no downgrade' is to prevent griefing? 07:53:42 <Wolf01> Yes, you wanted that really much 07:53:52 <peter1138> My 25 was £50 in Aldi, that was a bargain. But its battery life is dropping. 07:54:33 <andythenorth> http://webster.openttdcoop.org/?channel=openttd&date=1515283200#1515353295 07:54:52 <andythenorth> there must be logs from another day where I changed my mind about griefing 07:55:42 <andythenorth> the rule seemed to be that all town roads must be compatible with ROAD always 07:56:17 <Wolf01> Yes, that too 07:56:27 <Wolf01> You can't convert town roads to HAUL 07:56:47 <andythenorth> but you also can't downgrade your own roads? 07:57:13 <Wolf01> With your roads you can do anything you want 07:57:33 <Wolf01> They are yours :D 07:58:02 <andythenorth> apparently not 07:58:16 <andythenorth> apparently convert is only upwards 07:58:25 <andythenorth> I haven't tested mind you 07:58:35 <andythenorth> I'm going by reports of my least-favourite forum poster 07:58:45 <Wolf01> Not the town roads you converted, but the ones you buiild 07:58:57 <Wolf01> *built 08:00:06 <Wolf01> Also I don't seem to be able to split the NRT patch to simple ones... I'm stuck on the cost calculation stuff now :( 08:00:21 <Wolf01> We changed that part a lot 08:00:41 <andythenorth> :P 08:03:49 *** HerzogDeXtEr has joined #openttd 08:04:31 <peter1138> Does cost calculation need to change initially? 08:05:42 <Wolf01> The cost for NRT is based on the subtype, every road can define it's own, so no more "count bits and sum an hardcoded cost" 08:06:53 <peter1138> Yes, but initially, patch-splitting-wise, there won't be extra subtypes. 08:07:49 <Wolf01> Yes, but the problem is that we use also RoadTypeIdentifiers in place of Roadtypes, and stuff like bitwise operations need to be changed accordingly 08:09:02 <arahael> So, I have about 35k units of cargo delivered to a particular station (trains only). 08:09:18 <arahael> I'm wondering what the max capacity of a station is, under ideal conditions. (12x7) 08:09:24 <Pikka> andythenorth, can you upgrade other players' roads? 08:09:34 <andythenorth> not according to spec 08:09:38 <andythenorth> only yours and unowned (TOWN) 08:09:50 <andythenorth> actually iirc, town is owner NONE 08:10:03 <andythenorth> can't remember about bankrupts 08:10:03 <Wolf01> Town is owner_town 08:10:25 <arahael> Pikka: My town has an open sewer. Every resident complains about it. It's owned by a railway station... We've covered *every* open sewer except for that one. I woudl therefore suggest that it's realistic not being able to upgrade another player's road. 08:10:27 <Wolf01> Owner_none is for SE placed roads or bankruptcy companies 08:10:39 <arahael> Pikka: Why, afterall, would you give another company money to upgrade *their* road? 08:11:07 <Pikka> arahael: because you want to build your highway across their dirt track 08:11:17 <Wolf01> Make a bridge 08:11:22 <arahael> Pikka: You'd need to buy the road. 08:12:15 <Pikka> perhaps. I was just offering it as a possible reason for "no downgrading roads". if you can upgrade other players' roads, it makes sense you can only upgrade them to better and compatible road types. 08:12:22 <Wolf01> In any way, you are still free to put tramways over other players' roads, like it's now 08:12:35 <Wolf01> Or roads under other players' tramways 08:12:44 <arahael> Pikka: I don't think I'd want to allow other companies to upgrade _my_ roads, if it gives them a further competitive advantage. 08:12:50 <Alberth> I don't think you can win in all situations 08:12:55 <arahael> Pikka: I'd only appreciate the upgrade if I was about ot make use of it myself. 08:13:00 <Wolf01> Unless the road/tram spec forbids to build the other basetype 08:13:17 <Alberth> bbl 08:13:19 *** Alberth has left #openttd 08:14:07 * arahael has 35k units of cargo per month delivered to this particular station, and 24 billion dollars. Hmm. 08:15:40 *** andythenorth is now known as Guest560 08:15:40 *** andythenorth has joined #openttd 08:18:04 *** Guest560 has quit IRC 08:20:46 *** FLHerne has joined #openttd 08:20:53 <andythenorth> ok BBl 08:21:06 <peter1138> Oh 08:23:40 <peter1138> So I added a scrollbar to the livery window and now it doesn't resize :S 08:23:45 *** andythenorth has quit IRC 08:25:27 <arahael> livery/ 08:25:29 <arahael> ? 08:28:34 *** gelignite has joined #openttd 08:33:50 *** FLHerne has quit IRC 08:37:15 <Wolf01> peter1138: https://github.com/PeterN/OpenTTD/commit/ce579c6cd2e0f264c095cf87b4cc4986294d92fc#diff-249239106fd58103249d1178388d72feR989 could you help me on this? 08:41:53 <Wolf01> I would just put cost.AddCost(_price[PR_BUILD_ROAD] * (2 - num_roadbits)); on both road and tram parts and remove the cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build); 09:04:51 <peter1138> Hmm, so in an old version, the red flag was placed at the front of the vehicle chain, not before the unit number. 09:09:00 *** Wacko1976 has joined #openttd 09:12:35 *** Wacko1976_ has quit IRC 09:13:55 <peter1138> 1.0.0 moves it 09:14:42 <peter1138> But the alignment is good there. 09:15:46 <peter1138> Hmm, and it's fine in master. 09:15:47 <peter1138> Hmm 09:16:12 <peter1138> When interface size is normal. 09:17:09 <peter1138> On double the flag moves down, the text moves up 09:18:25 <Wolf01> So, I made it compile and run, now check what's broken 09:18:45 <Wolf01> Ok, I can't build roads 09:18:47 <Wolf01> :D 09:19:20 <Wolf01> But bridges and tunnels yes 09:20:32 <peter1138> Heh 09:20:36 <peter1138> That solves the issue :D 09:21:11 <Wolf01> I can't start a new game because towns can't build roads, so they can't be found 09:26:11 <peter1138> Nice. 09:28:40 <Wolf01> Oh, found the problem 09:28:54 <Wolf01> Passed a Roadtype instead of a RoadTypeIdentifier 09:30:44 *** Wormnest has joined #openttd 09:34:12 <TrueBrain> LordAro: yeah ... I did all that work to find out Windows is even more shit than I expected ... Windows 10 Pro can only run Docker containers via Hyper-V with a mini-kernel loaded in there ... takes at least 1 GB of RAM 09:34:24 <TrueBrain> Windows 2016 Server is the only one who can run containers on process level 09:34:39 <TrueBrain> WHY do they just fuck up any oppurtinity to be awesome, and make it gated behind other installations etc 09:34:41 <TrueBrain> UGH 09:34:52 <TrueBrain> so .. I am going to install Windows Server 2016 I guess ..... *facepalm* 09:36:48 <arahael> TrueBrain: "containers on a process level"? Where do I read up on those? 09:37:18 <TrueBrain> hidden in 3 levels of documentation, but I found it by clicking on Compatbility in the Docker for Windows documentation 09:37:41 <arahael> TrueBrain: That's so typical. :( Do you have a link? I don't have windows at home... ;) 09:38:00 * arahael keeps that crap at work. 09:38:02 <peter1138> Hmm, I'm sure we had some code that scaled stuff by gui zoom level, but I can't find it now. 09:38:08 <TrueBrain> its on the web; so you can even find it at home :) 09:38:16 <TrueBrain> and no, I ragequit last night .. :( 09:39:46 <TrueBrain> arahael: just google for windows server 2016 containers 09:41:02 <arahael> *sigh*. 09:41:33 <arahael> TrueBrain: I found a blog that describes it... On technet.microsoft.com. It's "scheduled for migration". 09:41:39 <arahael> Is this 1990 again? :) 09:41:50 <TrueBrain> it seriously is really horrible 09:41:57 <TrueBrain> the whole experience they created around it 09:42:23 <TrueBrain> the one that ticked me off most last night ... then you have docker running ... you make your first docker image ... and it needs to download 6 GB ... which extracts to over 10 GB ... 09:42:25 <TrueBrain> "containers" 09:42:29 <arahael> TrueBrain: I've been getting re-acquanted with ASP.NET lately. It's really really good, for microsoft stuff. But man, their documetnation about it is seriously awful. 09:42:33 <TrueBrain> it completely ruins the whole concept Docker was trying to set 09:42:45 <arahael> Heh, yeah... 09:42:59 <arahael> Docker has become really heavy and bloated in the enterprise. 09:43:15 <arahael> It's purely become a means of versioning your build configurations/setups. 09:44:09 <arahael> It's stuff like this that makes me content with... Literally shipping coal in openttd. :) (Yep: That's my current game: Ship ALL THE COAL, to the one station) 09:44:29 <arahael> I'm discovering that the train network itself is quite a bottleneck. 09:46:50 <Wolf01> Nice, everything works, road build roads, tramway build roads... ehrm 09:52:07 *** andythenorth_ has joined #openttd 09:52:17 <andythenorth_> phone irc eh 09:53:35 <andythenorth_> Pikka: 1990: class 90, 89, 91, 92 or mongrel of all 4? 09:54:06 <andythenorth_> 5k HP, 125mph 09:58:13 <andythenorth_> or a sybic :p 10:02:02 <Wolf01> Cool! GB(2, 4, p1) works even if it should be GB(p1, 4, 2)! 10:02:22 <andythenorth_> magic 10:03:18 <Wolf01> Patchy patch, need a review 10:05:05 <arahael> Hmm... My trains are frequently being reported as lost... 10:05:16 <LordAro> static inline uint GB(const T x, const uint8 s, const uint8 n) { return (x >> s) & (((T)1U << n) - 1); } 10:05:19 <LordAro> hrm 10:05:26 <arahael> But whenever I look at them, they're forced to simply follow their track, and the track takes them to the varoius stations they need to be. 10:05:49 <LordAro> pretty sure swapping x & n doesn't really work 10:06:19 <Wolf01> It doesn't work, but it doesn't throw errors too 10:06:34 <LordAro> well, why would it :p 10:06:52 <LordAro> as long as p1 is a uint8 10:07:31 <LordAro> could probably do something with T &&x to enforce an l-value 10:08:09 <andythenorth_> wolf what repo are you pushing to now? :) 10:10:08 <Wolf01> peter1138: https://gist.github.com/Wolfolo/5ca23e921e64dee02dd058d2169e91ac 10:10:20 *** bwn has quit IRC 10:10:39 <Wolf01> andythenorth_: noone, I'm working on a local branch of mine 10:10:43 <Pikka> andy, 91 and 92. 89's weird and 90 is just another increment on the 86/87... 10:11:13 <andythenorth_> i might do the 90 because it’s an 86 repaint 10:11:24 <andythenorth_> but eh, slopes :p 10:11:28 *** bwn has joined #openttd 10:11:44 <andythenorth_> i looked at the ukrs 2 90 10:12:06 <andythenorth_> has character 10:12:15 <Pikka> yikes 10:12:31 <andythenorth_> also ukrs 2: very livery :o 10:12:37 <andythenorth_> so much 10:13:29 <andythenorth_> but I could do a fast 92 10:26:50 *** FLHerne has joined #openttd 10:28:12 *** andythenorth_ has quit IRC 10:28:38 *** andythenorth_ has joined #openttd 10:30:38 *** andythenorth_ has quit IRC 11:31:25 *** Alberth has joined #openttd 11:31:25 *** ChanServ sets mode: +o Alberth 11:38:51 *** synchris has joined #openttd 12:05:14 *** iSoSyS has joined #openttd 12:06:20 *** andythenorth has joined #openttd 12:12:17 <arahael> So, I deleted a town - or at least, destroyed all the roads and buildings. Population went to zero. 12:12:28 <arahael> And then suddenly, it built a road? Do they regrow? 12:13:41 <FLHerne> arahael: It used to be that if you destroyed the central road tile (under the town name) they wouldn't regrow 12:14:42 <arahael> Ah, I see. 12:14:54 <arahael> I've bought those tiles out, so will see if that stops it. 12:15:08 <FLHerne> Possibly now it's recreated when destroyed? If you obstruct it, that should definitely work 12:17:25 <Eddi|zuHause> it always regrew when simply destroyed 12:17:33 <Eddi|zuHause> you have to block it to stop it from regrowing 12:17:47 <andythenorth> o/ 12:21:32 <andythenorth> but coffee :| 12:23:51 *** FLHerne has quit IRC 12:40:07 *** sla_ro|master has quit IRC 12:42:23 *** frosch123 has joined #openttd 12:48:30 <andythenorth> Pikka: class 60 slab side very boring 12:49:14 <andythenorth> hmm no 60 in UKRS2 12:49:43 <andythenorth> 92 is slabs though 12:50:02 <Pikka> yes 12:50:08 <andythenorth> have to fake some stuff 12:50:18 <Pikka> I ended up putting a logo on the 86 to break up the side a bit 12:51:46 <andythenorth> you did some fancy liveries on some things too 12:52:02 <andythenorth> some of the sprinters and stuff are diagonal and swooshy 12:52:42 <Pikka> do you have the original sprite sheets, or are you looking at a decompile? 12:53:14 <andythenorth> ukrs2 wiki 12:53:26 <Pikka> oh 12:53:32 <Pikka> I forgot that was a thing 12:54:21 <Pikka> I packed up the sprite sheets to send to Leanden recently, if they're any use to you I can send them over 12:54:54 <andythenorth> nah I have a decompile, it's enough :) 12:54:55 <andythenorth> thanks though 12:55:05 <Pikka> ok :) 12:55:33 <andythenorth> trying to figure out if I can get multiple RL 60 liveries with just 2CC :P 12:56:20 <andythenorth> nvm DB Schenker is ugly anyway at 1x zoom 12:56:41 <Pikka> isn't DB just 1cc red? 12:56:47 <andythenorth> it has a grey stripe 12:56:57 <andythenorth> https://www.armstrongpowerhouse.com/image/cache/data/products/APC92/APC92_1-1024x576.png 12:57:22 <Pikka> I see 12:57:40 <andythenorth> it's ugly in ottd scale 12:58:57 *** som89 has joined #openttd 13:00:31 <Wolf01> andythenorth: think of a way to revert an upgrade to town roads 13:00:45 <andythenorth> downgrade? 13:00:47 <andythenorth> o_O 13:01:04 <Wolf01> Yes, but no 13:02:19 <andythenorth> pikka railfreight or EWS? :P http://dev.openttdcoop.org/attachments/download/8992/such_tug.png 13:05:42 *** Wacko1976 has quit IRC 13:06:01 <Pikka> both look good to me :) 13:06:26 <andythenorth> me too, think the EWS sprite is better 13:06:36 <andythenorth> can't make so many realistic liveries with it tho 13:08:26 <andythenorth> dunno if that was ever a goal 13:11:31 <Wolf01> andythenorth: downgrade to a road compatible type? (remove check for electric type but must not be HAUL?) 13:12:03 <andythenorth> Wolf01: I don't know how reliably we can calculate compatibility 13:12:08 <andythenorth> it kind of boggles my brain tbh 13:12:14 <andythenorth> Eddi|zuHause is good for this sort of thing 13:12:17 <andythenorth> or a diagram 13:12:37 <andythenorth> if it's *my* road I should be able to convert anything as I own it 13:12:57 <andythenorth> which players are saying isn't working for them afaict 13:13:05 <andythenorth> town roads, dunno 13:13:16 <Wolf01> There's a thing called powered (compatible) roadtypes, every road but HAUL has ROAD in it, so just check for ROAD 13:13:25 <Eddi|zuHause> i still think you should just check compatibility to ROAD and be done with it 13:17:14 <andythenorth> are there any reasons not to? 13:17:26 <andythenorth> what if ROAD is not provided in the game? 13:18:02 *** supermop has joined #openttd 13:23:57 <Wolf01> That's like saying RAIL, ELRL, MONO, MGLV aren't provided in the game and only provide Hyperloop which isn't compatible with anything 13:25:51 <andythenorth> ok so we can ignore it as a stupid concern? 13:26:01 <andythenorth> "spec says provide ROAD"? 13:27:26 <Wolf01> The only thing which could definitely solve the problem is to add the magic 5th bit Eddi proposed which tells the game that Company 1 converted the road but the road still belong to town... but then Company 2 wouldn't be able to convert it as it was already converted by another company and it's like it's built by the other company.. so why the 5th bit? just allow purchase town roads by conversion 13:28:20 <Wolf01> I'll convert town road, it's mine now, and I can also put one way signs too! 13:29:02 <andythenorth> who can build road stops? 13:29:11 <Wolf01> Everyone 13:29:32 <Wolf01> You can build roadstops on other company roads 13:30:53 <andythenorth> k 13:34:33 <Pikka> hmmm 13:34:49 <Pikka> remove all ownership of roads, anyone can modify anything. problem solved. :) 13:35:46 <andythenorth> remove NRT :) 13:35:52 <andythenorth> the whole concept is ridiculous tbh 13:35:57 <andythenorth> it's almost impossible to explain 13:38:03 <Wolf01> That could be an interesting suggestion 13:38:34 <Wolf01> Only keep the station ownership and let roads public 13:38:50 <Wolf01> 8 bits freed on map array 13:40:42 <andythenorth> are water tiles owned? 13:41:02 *** Wacko1976 has joined #openttd 13:41:15 <Wolf01> Only if you build them 13:41:32 <Wolf01> Like canals, aqueducts, locks 13:42:58 <TrueBrain> tnx _dp_ :) 13:55:22 *** gelignite_ has joined #openttd 13:57:07 *** gelignite__ has joined #openttd 13:58:41 *** gelignite__ has quit IRC 13:59:45 <andythenorth> did a class 70-ish thing http://dev.openttdcoop.org/attachments/download/8993/toaster.png 13:59:52 <andythenorth> 'ish' is much better for trains than 'is' 14:01:31 *** gelignite has quit IRC 14:01:39 <_dp_> TrueBrain, yw, thx for merging :) 14:02:05 *** gelignite has joined #openttd 14:03:40 *** gelignite_ has quit IRC 14:13:02 <Pikka> tres ish 14:19:46 *** sim-al2 has quit IRC 14:19:48 <Wolf01> And again the proof people can't read 14:20:49 <Wolf01> (me too) 14:23:11 <andythenorth> Wolf01: acs121 makes me want to quit TBH 14:23:19 <andythenorth> driven out by a 12 year old 14:23:30 <Wolf01> It makes me doing the opposite of what he says 14:23:42 <andythenorth> me too 14:23:48 <andythenorth> I am thinking more restrictions 14:24:03 <andythenorth> endlewss childish behaviour => I want to act like a baby 14:24:08 <Wolf01> But yes, I feel a bit restricted about not being able to convert ELRD to ROAD 14:24:17 <andythenorth> even in town? 14:24:19 <Wolf01> Yes 14:24:22 <andythenorth> hmm ok 14:24:25 <Wolf01> Yes, only in town 14:24:40 <Wolf01> If you make a new road you can convert it back and forth 14:25:09 <TrueBrain> Alberth: your reply on tt-forums made me giggle out loud :D 14:25:13 <TrueBrain> I am going to remember that example :D 14:25:24 <Alberth> :D 14:25:34 <Wolf01> :D 14:25:52 <andythenorth> is he/she actually just reporting a bug? 14:26:00 <andythenorth> I don't have an NRT build right 14:26:07 <andythenorth> now 14:26:15 <andythenorth> I could fix that but...eh :P 14:26:26 <Wolf01> No, there is no bug, it's working as we intended 14:26:38 <Wolf01> But we were too much restrictive 14:26:51 <andythenorth> what is this 'convert own roads' thing though 14:28:11 <Wolf01> So maybe we could get back on that and allow converting ROAD<->ELRD in towns, with some interpretations of "maybe", "converting", "get back", and "we" 14:28:54 <andythenorth> words 14:28:55 <andythenorth> many 14:29:06 <andythenorth> time pass quick drawing pixels :P 14:29:21 <andythenorth> I thought it was 14.00 :P 14:31:47 <andythenorth> hmm 14:31:53 <andythenorth> some of my sprites are very chibi / lego-ised 14:31:59 <andythenorth> others are less 14:36:23 <Wolf01> https://i0.wp.com/farm1.staticflickr.com/804/27622943538_cf106442eb_z.jpg?resize=625%2C417&ssl=1 I need to start doing something like this... maybe still in Macross/Robotech theme 14:37:26 <andythenorth> nice 14:41:08 <frosch123> what? markdown uses trailing whitespace for formatting? :o 14:41:27 <peter1138> It what? 14:41:41 <frosch123> https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet#lists 14:41:50 <Wolf01> Yes, indentation mean different things 14:42:36 <andythenorth> md and rst are bonkers 14:42:51 <andythenorth> but eh 14:43:03 <peter1138> Whatever happened to the lego base sets? heh 14:43:06 <andythenorth> html is too hard for people so we have to have weird 'simpler' markup languages 14:43:23 <Wolf01> https://www.tt-forums.net/viewtopic.php?p=1205734#p1205734 do I need to explain it in other words? 14:43:57 <Wolf01> I even tried it to be sure 14:44:30 <peter1138> HEh 14:44:45 *** Gja has joined #openttd 14:46:19 <andythenorth> I just explained to child #1 how to turn off wagon speed limits 14:46:29 <andythenorth> apparently that's "epic" 14:46:55 <Wolf01> Did you show him the fantastic world of grf parameters? 14:47:09 <Wolf01> Also peter1138 gave up and started playing simutrans 14:48:46 <andythenorth> because of wagon speed limits? :o 14:49:08 <peter1138> Why... why are there people walking on the roads? 14:49:37 <Wolf01> Because... why not? 14:50:03 *** glx has joined #openttd 14:50:03 *** ChanServ sets mode: +v glx 14:53:35 <peter1138> Ooh, a motor bike. 14:53:44 <peter1138> It was moving sideways, but still. 14:55:45 <Wolf01> Getting inspiration? 14:56:07 <andythenorth> inspired for new bugs to add? o_O 15:00:30 <andythenorth> thinner or fatter ugly train? http://dev.openttdcoop.org/attachments/download/8994/toaster_2.png 15:00:38 <andythenorth> IRL http://www.oliviastrains.com/wp-content/files_mf/14799854331471801991315853.JPG 15:16:37 <Pikka> fatter, I think 15:18:58 <andythenorth> too ugly thin? 15:19:38 <andythenorth> tried a fancy one http://dev.openttdcoop.org/attachments/download/8995/toaster_3.png 15:19:46 <andythenorth> don't like diagonal liveries 15:20:14 <andythenorth> should have just done a shed :P 15:20:23 <TrueBrain> and my Windows pain continues ... not all versions of Windows Server 2016 support Containers ... wwwwwwwwaaattthhhhh???!!! 15:21:13 <Pikka> it's an ugly loco in general... maybe it will grow on me 15:21:31 <Pikka> I've got it on my tracking table, so we'll see 15:22:01 <andythenorth> I want something chunky 15:22:09 <andythenorth> the rest of 2020 is all vectrons and traxx and things 15:22:15 <andythenorth> stupid bits of cheese 15:22:16 *** som89 has quit IRC 15:22:33 <glx> TrueBrain: usually the most expensive one is ok 15:24:51 <peter1138> Hmm, I suppose I should be a Pikka-Patreon :p 15:25:07 <peter1138> And... my primary monitor is playing up. 15:25:12 <peter1138> Ah, now it appears. 15:26:16 <LordAro> TrueBrain: oh no 15:32:16 <andythenorth> a bit more ish http://dev.openttdcoop.org/attachments/download/8996/toaster_4.png 15:32:46 *** supermop has quit IRC 15:33:00 <andythenorth> not sure it's massively better than http://dev.openttdcoop.org/attachments/download/8994/toaster_2.png 15:35:22 <peter1138> Play at 1x, they all look good. 15:40:24 *** som89 has joined #openttd 15:41:02 <Wolf01> Agreed :P 15:41:07 <Wolf01> andythenorth: replied 15:46:41 <Alberth> peter-wolf :p 15:47:02 <Alberth> "I already have a patch for that" 15:47:04 <andythenorth> there's a frog in it too 15:47:24 <andythenorth> oh no frog in peter and the wold 15:47:32 *** Wacko1976 has quit IRC 15:47:52 <Wolf01> Alberth: with the difference the patch is published and "works" 15:48:03 <andythenorth> fixed it http://dev.openttdcoop.org/attachments/download/8997/toaster_5.png 15:48:16 <andythenorth> I remembered some american engine sprites with same style 15:48:21 <andythenorth> even same RL manufacturer :P 15:48:28 *** guru3 has joined #openttd 15:48:34 *** Wacko1976 has joined #openttd 15:48:40 <andythenorth> Pikka: ^^^ 15:48:53 <Wolf01> andythenorth: when could I play with it? I see hype trains everywhere 15:49:22 <Pikka> looks good :D 15:49:30 <Alberth> fair enough :) 15:49:30 <andythenorth> you can play with 54 trains complete of 183 (RAIL) 15:50:53 *** Mahjong has joined #openttd 15:51:55 *** som89_ has joined #openttd 15:52:06 <Wolf01> I want it complete 15:52:06 <Wolf01> :D 15:52:06 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/get_started.html 15:52:06 <andythenorth> working on it :P 15:52:06 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 15:52:58 *** [dpk] has joined #openttd 15:53:06 *** som89 has quit IRC 15:53:06 *** glx has quit IRC 15:53:06 *** Gja has quit IRC 15:53:06 *** frosch123 has quit IRC 15:53:06 *** andythenorth has quit IRC 15:53:06 *** Wolf01 has quit IRC 15:53:06 *** tokai has quit IRC 15:53:06 *** kais58 has quit IRC 15:53:06 *** Stimrol has quit IRC 15:53:06 *** Mahjong1 has quit IRC 15:53:06 *** Lejving__ has quit IRC 15:53:06 *** juzza1 has quit IRC 15:53:06 *** Lamp- has 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has joined #openttd 16:14:51 *** Wolf01 has joined #openttd 16:14:51 *** kais58 has joined #openttd 16:14:51 *** Stimrol has joined #openttd 16:14:51 *** juzza1 has joined #openttd 16:14:51 *** peter1138 has joined #openttd 16:14:51 *** lastmikoi has joined #openttd 16:14:51 *** Agiri[m] has joined #openttd 16:14:51 *** grossing has joined #openttd 16:14:51 *** johnwhitlow[m] has joined #openttd 16:14:51 *** liquid.oftc.net sets mode: +vv tokai|noir glx 16:15:29 *** FLHerne has joined #openttd 16:21:13 *** Stimrol has quit IRC 16:21:13 *** kais58 has quit IRC 16:21:13 *** Wolf01 has quit IRC 16:21:13 *** andythenorth has quit IRC 16:21:13 *** johnwhitlow[m] has quit IRC 16:21:13 *** Gja has quit IRC 16:21:13 *** lastmikoi has quit IRC 16:21:13 *** Agiri[m] has quit IRC 16:21:13 *** juzza1 has quit IRC 16:21:13 *** frosch123 has quit IRC 16:21:13 *** tokai|noir has quit IRC 16:21:13 *** grossing has quit IRC 16:21:13 *** peter1138 has quit IRC 16:21:13 *** glx has quit IRC 16:21:50 *** Flygon has quit IRC 16:22:03 *** lastmikoi has joined #openttd 16:22:15 *** tokai|noir has joined #openttd 16:22:15 *** glx has joined #openttd 16:22:15 *** Gja has joined #openttd 16:22:15 *** frosch123 has joined #openttd 16:22:15 *** andythenorth has joined #openttd 16:22:15 *** Wolf01 has joined #openttd 16:22:15 *** kais58 has joined #openttd 16:22:15 *** Stimrol has joined #openttd 16:22:15 *** juzza1 has joined #openttd 16:22:15 *** peter1138 has joined #openttd 16:22:15 *** Agiri[m] has joined #openttd 16:22:15 *** grossing has joined #openttd 16:22:15 *** johnwhitlow[m] has joined #openttd 16:22:15 *** liquid.oftc.net sets mode: +vv tokai|noir glx 16:22:49 <Wolf01> So, the real questio is: who stopped to exist? We or you? 16:22:58 <supermop> me 16:25:18 <peter1138> Oh, I lost the link for Wolf01's project file that makes things better 16:26:38 <Wolf01> https://paste.openttdcoop.org/ps8ymayxf 16:27:41 <peter1138> What did it need to be called and where does it go? 16:28:04 <peter1138> (Thanks) 16:28:32 <Wolf01> Like the project file but with .user added as second extension, same folder of the project 16:35:35 <peter1138> Yay, works, thanks. 16:43:02 *** Agiri[m] has quit IRC 17:00:57 <Wolf01> andythenorth: wallyweb suggested one thing I really like: make downgrade cost rating, downgrade is a removal, right? 17:01:16 <andythenorth> intriguing 17:01:20 <Wolf01> You can downgrade as long as the town is happy 17:01:55 *** Wacko1976 has quit IRC 17:03:23 <Wolf01> Ha, I just purchased 6 baseplates 48x48 at 9€/piece 17:08:21 *** ToBeFree has joined #openttd 17:08:50 <peter1138> Ouch. 17:09:23 <Wolf01> It's half of the price! 17:09:32 <glx> ah 17:09:49 <Wolf01> And out of stock too 17:10:10 <Wolf01> Tomorrow you'll find them on bricklink at 30€/piece 17:10:57 <andythenorth> :P 17:12:32 *** Agiri[m] has joined #openttd 17:16:24 <Wolf01> Anyway, I should finish that RoadTypeIdentifier patch 17:20:51 <__ln__> should this be possible in ottd: https://en.wikipedia.org/wiki/Kassel_RegioTram 17:23:22 <TrueBrain> wauw .... I have a container running as a linux container does on Windows ...... *shocked* 17:23:28 <TrueBrain> now I have to download 10 GB of image ... 17:23:37 <TrueBrain> in fact, the docker image is bigger than my installation .... :o 17:23:50 <Wolf01> Oh, TrueBrain, another one for you: https://www.packtpub.com/packt/offers/free-learning 17:24:28 <TrueBrain> so much Docker .. and nobody prepared me for the horror called Windows Docker :P 17:25:34 <Wolf01> peter1138: should I also prepare all the map array accessors for rtid or keep using the roadtype for now? 17:26:56 <andythenorth> meh class 60 sprite sucks 17:29:34 <andythenorth> V453000: yo 17:38:21 <LordAro> TrueBrain: wheee 17:43:58 *** gelignite_ has joined #openttd 17:45:56 *** gelignite__ has joined #openttd 17:50:05 *** gelignite has quit IRC 17:51:06 <peter1138> I dunno, separate? 17:51:22 *** gelignite__ has quit IRC 17:52:08 *** gelignite has joined #openttd 17:52:17 <peter1138> map array accessors presumably change map structure so 17:52:24 *** gelignite_ has quit IRC 17:52:40 <Wolf01> Yes, then later 17:53:11 <ZehMatt> is c++14 ok in OpenTTD? 17:53:28 <Wolf01> I need to find out why MergeRoadType now makes it build tram instead of road and vice versa 17:53:56 <LordAro> ZehMatt: no(t yet) 17:54:09 <ZehMatt> ;( 17:54:10 <ZehMatt> 11? 17:54:17 <LordAro> (will be once new compile farm is complete) 17:54:21 <LordAro> nope 17:54:34 <ZehMatt> so what can i use 17:54:41 <LordAro> 03 17:54:58 <ZehMatt> ;( 17:55:04 <LordAro> yyp 17:55:08 <LordAro> yup* 17:55:21 <ZehMatt> unique_ptr is a blessing 17:55:31 <Wolf01> Ok, is the UnpackIfValid 17:56:13 *** Wacko1976 has joined #openttd 17:56:41 <Wolf01> this->basetype = (RoadType)GB(data, 0, 1); mmmh 17:56:58 <LordAro> ZehMatt: well you could use auto_ptr! 17:57:01 <LordAro> (don't) 17:57:28 <ZehMatt> :p 17:57:47 <ZehMatt> lots of refactor potential 18:02:32 <LordAro> definitely 18:15:46 *** sla_ro|master has joined #openttd 18:24:40 *** Wacko1976 has quit IRC 18:28:33 <TrueBrain> LordAro: I appreciated the link to a very old issue, but what does it contribute? :) 18:29:42 <LordAro> not a lot 18:30:04 <LordAro> only that it was duplicated 18:30:07 <LordAro> and closed by andythenorth 18:30:08 <LordAro> :p 18:30:22 <TrueBrain> so you basically just added noise to an issue? :D 18:30:35 <LordAro> yup 18:30:43 <TrueBrain> I rather have you fix the issue :P 18:31:27 <LordAro> :p 18:31:44 <LordAro> saves having that small amount of discussion again, at least 18:32:12 <TrueBrain> well, I am more scared of the inverse .. people starting the discussion again :P 18:32:31 <LordAro> well no one did determine which was the correct solution 18:32:38 <TrueBrain> I did in the new ticket :) 18:33:21 <TrueBrain> just be careful we don't dwell in the past too much; we tend to get stuck :D 18:35:41 *** supermop has quit IRC 18:39:32 <Wolf01> Why the fuck the UI passes a RoadTypes in p1/2 when it's building a single RoadType? 18:41:27 <_dp_> Let's keep the pace :) https://github.com/OpenTTD/OpenTTD/pull/6745 18:48:01 <peter1138> Not need on the word "everyone" 18:48:24 <peter1138> "all" 18:49:15 <peter1138> er.. 18:49:17 <peter1138> s/need/keen/ 18:54:13 <TrueBrain> frosch123: https://github.com/TrueBrain/OpenTTD-MS2-AS/blob/master/docs/overview.md 18:54:17 <TrueBrain> I stole some things from you :P 18:55:15 <Wolf01> Mmmh, this patch might be difficult without changing even the command calls on the UI 18:56:42 <Wolf01> And changing it on the UI means to change half of the UI code 19:02:18 <frosch123> TrueBrain: i should have legally protected the file name and document structure :) 19:02:28 <TrueBrain> YES! :P 19:02:34 <TrueBrain> I liked what I saw, so meh :) 19:02:48 *** Alberth has left #openttd 19:02:56 <Wolf01> Authenitcation <- 19:03:20 <TrueBrain> there are many more spelling errors, I promise you :) 19:03:24 <Wolf01> :P 19:04:11 <frosch123> TrueBrain: no passworded companies in LAN games? 19:04:55 <Wolf01> You can always punch your friends in the nose if they join your company and griefs :P 19:05:08 <frosch123> do you have no siblings? 19:05:27 <Wolf01> Ahahaah, only a sister, and doesn't play OTTD 19:05:39 <frosch123> you mean she doesn't tell you :p 19:07:09 <TrueBrain> frosch123: fair point; in that case I am going to suggest removing the password for a pin 19:07:22 <TrueBrain> so something like in the Company window you say: Put a PIN on it, and it tells you the PIN 19:07:28 <TrueBrain> this you can give to "friends" 19:07:41 <TrueBrain> but I would really really like to remove any hinting towards "passwords" from the game :) 19:07:41 *** synchris has quit IRC 19:08:47 <LordAro> how much would break if NETWORK_REVISION_LENGTH were bumped up to 31 (chars)? 19:08:55 <LordAro> given it seems to be causing some warnings right now 19:09:06 <TrueBrain> means you need to bump the protocl version I think 19:09:12 <TrueBrain> hasnt been done in years I guess? :P 19:09:19 <LordAro> mm, pretty awkward 19:10:49 <LordAro> not since 2013, assuming that's what NETWORK_MASTER_SERVER_VERSION is 19:11:01 <TrueBrain> that is the protocol of the MS 19:11:07 <TrueBrain> you also have the protocol of client <-> server 19:11:14 <TrueBrain> I believe they also handshake the version? 19:11:44 <frosch123> LordAro: if you break that, please also break the gamelog :) it has a similar issue 19:12:14 <LordAro> frosch123: yeah, uses same constant 19:12:18 <LordAro> that's how i found it :) 19:12:49 <TrueBrain> LordAro: possibly better to help me replace MS :P 19:13:03 <LordAro> oh noh 19:13:27 <Wolf01> https://gist.github.com/Wolfolo/5ca23e921e64dee02dd058d2169e91ac a step forward... building road stations switches ROAD with TRAM for reasons I tried to fix but needs a lot of work... or a better coder touch 19:17:00 <LordAro> ah, looks like NETWORK_GAME_INFO_VERSION 19:23:40 <LordAro> which was last changed... https://github.com/OpenTTD/OpenTTD/commit/32db875d978fd59c6dc941c61d331d4a1b20a24a 19:23:43 <LordAro> quite some time ago 19:23:57 <peter1138> :-) 19:26:22 <peter1138> https://gist.github.com/Wolfolo/5ca23e921e64dee02dd058d2169e91ac#file-nrt_roadtypeidentifiers-patch-L1071 19:26:27 <peter1138> Strange comment change 19:26:34 <peter1138> "if the current tile is a normal" 19:28:26 <_dp_> some tiles are such weirdos 19:29:57 <frosch123> we should switch the platform, github has no :p emoticon 19:34:59 <Wolf01> peter1138: ahah, I just copied the old code :P 19:36:01 *** Thedarkb has joined #openttd 19:39:00 <Wolf01> Anyway, I used the UnpackIdValid function which is not for extracting from RoadTypes but from a packed RoadTypeIdentifier, I tried to change it a bit without success, not sure if this is the right way and instead I should change all the command calls in the UI to pass the right value 19:57:18 <Wolf01> peter1138: were you asking for pedestrians? https://www.tt-forums.net/viewtopic.php?f=33&t=82853 20:02:07 <peter1138> o_O 20:04:24 <__ln__> those pedestrians would never fit in those houses or cars 20:04:50 <Eddi|zuHause> hm... i need a station with a split platform... 20:05:08 <Eddi|zuHause> so 2 short trains can stop at one long platform... 20:05:37 <peter1138> peds shoulkd be like MB's newstations people 20:11:17 *** Thedarkb has quit IRC 20:12:23 <andythenorth> done up a 59 innit http://dev.openttdcoop.org/attachments/download/8998/59_horse.png 20:12:50 <andythenorth> http://www.mainlinediesels.net/images/basic/gm_8780294_01.jpg 20:14:20 <V453000> the top black is too dark imo 20:14:32 <V453000> otherwise nice :) 20:16:03 *** som89 has joined #openttd 20:17:20 *** sim-al2 has joined #openttd 20:18:13 *** Gja has quit IRC 20:19:31 <andythenorth> oh it's V453000 :) 20:19:40 <andythenorth> sprite was this http://www.railuk.info/gallery/thumbnail4.php?src=../gallery/diesel/tops/60/60065_DSCF6210_1068.jpg 20:19:44 <andythenorth> but it has no interesting shapes 20:19:47 <andythenorth> just a box 20:20:13 <V453000> It just felt weird to me when I saw the black on the top be darker than the black of the wheel 20:20:41 <andythenorth> yeah I lighten it 20:21:01 <V453000> :P 20:21:22 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/795f33131a5d/entry/src/graphics/pony/tug.png 20:21:34 <andythenorth> I had a grey bit previously but looked weird 20:22:41 <V453000> that feels better to be tbh 20:22:44 <V453000> to me* 20:22:59 *** som89_ has quit IRC 20:24:12 *** frosch123 has quit IRC 20:24:42 <andythenorth> k 20:28:32 *** som89_ has joined #openttd 20:32:12 *** som89 has quit IRC 20:34:29 *** HerzogDeXtEr has quit IRC 20:35:29 *** ToBeFree has quit IRC 20:42:18 <peter1138> Hmm, wonder how to fix the dodgy mouse cursor in Windows. 20:42:39 <peter1138> Maybe we can switch to a HW cursor. 20:43:39 <peter1138> Window moving is ugly too. 20:45:19 <Wolf01> 'night 20:45:23 *** Wolf01 has quit IRC 20:45:58 *** OutragedMetro has joined #openttd 20:47:08 <OutragedMetro> Can I get some help with the openTTD server? I got 2 instances I would like to run on one machine now I am trying to use the -D -c "config file" thing in shortcut but its not loading the second cfg am I doing something wrong? 20:48:35 <OutragedMetro> "C:\Program Files\OpenTTD2\openttd.exe" -D -c "1.cfg" 20:49:23 <LordAro> where is 1.cfg? 20:49:36 <LordAro> and where is starting location? 20:49:44 <OutragedMetro> 1.cfg I have tried putting in the game main folder and documents folder 20:50:18 <LordAro> you'll either want to set the starting location in the shortcut, or use the full path of the config file 20:50:18 <peter1138> I think it would need to be in your current directory, or supply the full path. 20:50:20 <peter1138> heh 20:50:25 <LordAro> peter1138: ^5 20:50:43 <peter1138> Hmm, DirectX... 20:50:56 <OutragedMetro> -c "C:\Users\Administrator\Documents\OpenTTD.cfg 20:51:02 <OutragedMetro> I have tried that as well 20:51:07 <OutragedMetro> -c "C:\Users\Administrator\Documents\OpenTTD.cfg" 20:51:22 <LordAro> ...are you running as Administrator? 20:51:23 *** supermop has joined #openttd 20:51:32 <peter1138> Many do. Ew. 20:51:36 <ST2> well, while I tested another server controller software on windows (and was a server machine) - Windows acts always weird on there 20:51:37 <LordAro> (unrelated to OTTD, but don't do that) 20:51:49 <OutragedMetro> I am running it on a dedicated server 20:51:52 <OutragedMetro> yes I am... 20:52:07 <OutragedMetro> its a windows server 20:52:36 <ST2> and I'll always recommend dnt use or not even have a \Documents\OpenTTD\*cfg file 20:52:43 *** sla_ro|master has quit IRC 20:52:50 *** iSoSyS has quit IRC 20:53:08 <LordAro> OutragedMetro: even less reason to use *the* Administrator account 20:53:12 <LordAro> it's a huge security risk 20:53:30 <ST2> I second thet (LordAro's) 20:53:50 <LordAro> but regardless, what you've specified on the commandline *should* work 20:53:50 <OutragedMetro> But how might I fix the config issue? 20:53:55 *** Thedarkb has joined #openttd 20:54:04 <LordAro> screenshot of the shortcut properties? 20:54:04 <OutragedMetro> its not working though no matter what I try 20:54:52 <ST2> OutragedMetro: 1st: put that game and proccesses running on other user 20:55:05 <ST2> that not Administratir 20:55:34 <ST2> that would be the start 20:55:36 <OutragedMetro> it shouldn't prevent the CFG issue though ST2 and uploading screens 20:56:10 <ST2> as told by LordAro, it's by security reasons 20:56:39 <OutragedMetro> https://imgur.com/a/CVYOHur 20:56:52 <OutragedMetro> I get that but still should not prevent cfg from running 20:57:41 <LordAro> try running that from the cmd, any messages? 20:57:54 <ST2> well, I dnt see a .cfg pointer 20:58:05 <OutragedMetro> running the cfg from command line? 20:58:16 <LordAro> run the whole "Target" 20:58:27 <LordAro> might spit out an error 21:00:06 <ST2> LordAro: in Windows it's easier to create shortcuts - and errors still come out on it 21:00:08 <OutragedMetro> Running from CMD did nothing 21:00:22 <OutragedMetro> still noththing 21:00:28 <OutragedMetro> *nothing 21:00:46 *** som89 has joined #openttd 21:02:08 *** som89_ has quit IRC 21:02:55 <OutragedMetro> What I am trying to do is have one instance Temperate and the other sub-arctic 21:03:56 <LordAro> without actually having a windows install in front of me, i can't help any further 21:04:15 <LordAro> (well, technically i do have a windows install in front of me, but i'm using linux right now :) ) 21:04:24 <ST2> OutragedMetro: when noe works, make different OpenTTD game forlders, each one with it's own cfg file 21:04:30 <ST2> none* 21:04:43 <OutragedMetro> I tried that to ST2 but it loaded the my docs 21:04:46 <OutragedMetro> config 21:04:55 <ST2> delete those 21:05:37 <ST2> those came from the the instalation, and you run the game as Administrator, with GUI 21:08:52 <ST2> OutragedMetro: copy the OpenTTD instalation folder, where is the openttd.exe 21:08:55 *** som89 has quit IRC 21:09:21 <ST2> OutragedMetro: make an empty openttd.cfg file there 21:09:28 <ST2> run that exe 21:09:34 <ST2> and edit settings 21:10:49 <OutragedMetro> so put an empty config in the folders? or in my doccuments? 21:10:56 <ST2> I suggest to make a 1st run, only to openttd.cfg file be filled with default settings 21:11:16 <OutragedMetro> I did that and got one 21:11:17 <ST2> and after, edit openttd.cfg with settings you want 21:11:35 <OutragedMetro> it works to get the 1st instance up but not the second 21:11:45 <ST2> [22:10:48] <OutragedMetro> so put an empty config in the folders? or in my doccuments? << read above 21:12:21 <ST2> and get rid of my doccuments stuff 21:12:29 *** gelignite has quit IRC 21:12:34 <OutragedMetro> I got rid of them completely 21:13:04 <ST2> so, make an empty openttd.cfg file where opentd.exe is 21:14:00 <ST2> btw, can you see file extentions? 21:14:16 <ST2> cfg, txt, exe... and so on? 21:15:03 <Thedarkb-X40> I'm fairly sure UFOs are broken. 21:15:06 <OutragedMetro> found my issue its arctic not sub-arctic in the config 21:15:44 <ST2> well, climates are simple as this: from 0 to 3 21:16:12 <ST2> there's no need for that words 21:19:57 <peter1138> Urgh, video issues even worse with SDL on Windows :p 21:20:45 <Thedarkb-X40> OpenTTD runs well on old processors but it needs a fair bit of RAM. 21:22:25 <ST2> peter1138: if server started properly as dedicated, even if on a windows machine, will rul without issues 21:22:44 <peter1138> Pardon? 21:22:59 <ST2> what I said ^^ 21:23:20 <peter1138> I don't know what you are talking about. 21:23:51 <ST2> peter1138: we, at BTPro and n-ice have a screenshot thing (can be see on BTPro page) - that it's kinda tricky 21:24:15 <Thedarkb-X40> peter1138, Just talking to myself. 21:24:58 <glx> peter1138: just use GDI, SDL is a wrapper around it anyway 21:25:21 <peter1138> glx, SDL is meant to use directx :S 21:25:50 <glx> dunno it it does it for 2D stuff 21:26:37 <peter1138> glx, anyway, with the windows drivers, I get glitching :( 21:26:41 <peter1138> temporal glitching 21:27:11 *** OutragedMetro has quit IRC 21:27:26 <ST2> peter1138: glitching where? 21:27:29 <peter1138> Probably since Windows 8, I guess. 21:27:37 <peter1138> Since the display model changed. 21:28:28 <ST2> peter1138: if I may ask, what OS you use? 21:28:32 <peter1138> Windows 10. 21:28:46 <ST2> ok, I have W10 too 21:28:57 <peter1138> Amazing. 21:29:04 <ST2> on a couple computers I use 21:29:33 <ST2> and I have no issues or, what you say... glitching's 21:30:19 <ST2> and neither on the W7 computers I have 21:30:25 <peter1138> Basically the screen updates before OpenTTD has finished updating the screen, as it were. 21:30:46 <peter1138> So for instance the mouse cursor partially disappears before it's fully drawn. 21:30:49 <ST2> isn't it a software issue? 21:30:51 <peter1138> Same with Windows. 21:31:20 <peter1138> There's no vsync in involved, so it's inevitable. 21:32:34 <ST2> peter1138: I'm on a desktop now. I have a laptop, W10 too, when going to pub 21:32:51 <ST2> I use W7 at work, and all is fine 21:32:54 <peter1138> That's great. 21:33:05 <peter1138> But not really relevant. 21:33:48 <ST2> well peter1138, what's the real problem? 21:33:57 <peter1138> 22:30 < peter1138> Basically the screen updates before OpenTTD has finished updating the screen, as it were. 21:34:00 <peter1138> 22:30 < peter1138> So for instance the mouse cursor partially disappears before it's fully drawn. 21:34:41 <ST2> and you use W10? 21:34:47 <peter1138> Really. 21:34:47 <ST2> and that happens? 21:35:07 <michi_cc> peter1138: Whatever it is, it has to be related to the hardware/software you're running. I don't see this effect, so it can't be a universal W10 problem. 21:35:15 <LordAro> is this with sdl on windows? 21:35:28 <peter1138> LordAro, no, GDI. 21:35:32 <LordAro> ah right 21:35:34 <LordAro> carry on 21:35:48 <peter1138> Although SDL is worse, but we don't support that out of the box. 21:36:03 <ST2> as michi_cc said: it's a specific issue 21:36:21 <peter1138> michi_cc, i'm sure it's not universal. I don't think running nvidia gpu drivers is particularly uncommon though. 21:36:49 *** Stimrol has quit IRC 21:37:16 <ST2> peter1138: I have nvidia gpu drivers, that updates each week or so 21:37:27 <LordAro> i'll have to check when i'm next on windows 21:37:28 <ST2> and I dnt have problems with it 21:37:59 <andythenorth> ok we won't fix anything then :P 21:38:16 <andythenorth> simples 21:38:23 <ST2> andythenorth: fix FIRS, please ^^ 21:38:37 <andythenorth> such FIRS 21:38:39 <andythenorth> what broke now? 21:38:59 <ST2> players brains got broke xD 21:40:12 <ST2> I kept our servers with FIRS 3.0.5, because other releases broke something - well, you got the complaints, I bet xD 21:40:41 <peter1138> michi_cc, it's nothing changed in OpenTTD either. 0.4.5 has the same issue for me. 21:40:42 *** Stimrol has joined #openttd 21:41:09 <peter1138> michi_cc, basically we need a modern driver that uses compositing and surfaces ;) 21:41:15 <peter1138> opengl etc 21:46:52 <LordAro> yeah, if only someone had done that 21:47:03 <LordAro> (also, lol "opengl" "modern") 21:47:28 <peter1138> IKR 21:47:58 <peter1138> Anyway, I can make the game beautiful again by forcing it to redraw the whole screen every time. 21:48:01 <peter1138> But... urgh. 21:48:15 <ST2> has anyone asked peter1138's settings? 21:48:17 <peter1138> At least I have enough CPU for that ;) 21:48:26 <ST2> maybe are special ^^ 21:49:50 <peter1138> Ah shit, I forgot the "make_peter1138s_graphics_shit = true" setting in openttd.cfg 21:50:26 <andythenorth> some platforms the graphics are fucked 21:50:34 <andythenorth> more than they used to be afaict 21:50:39 <andythenorth> I keep seeing it denied 21:50:42 <andythenorth> but eh 21:50:53 <andythenorth> also 'buy a better computer' isn't helping 21:50:55 *** snail_UES_ has joined #openttd 21:56:28 <peter1138> i7-8700K isn't sloggish ;) 21:57:12 <andythenorth> when I buy new computers, ottd tends to get worse 21:58:13 *** Progman has quit IRC 21:58:49 <ST2> andythenorth: may I add, that the use of different FIRS economies with the same newgrf's (basically Iron Horse and RoadHog) can lead to many players go wild 21:59:05 <andythenorth> wait for Sam :P 21:59:39 <ST2> I love you man :D 22:00:13 <andythenorth> excitement will be off the scale 22:01:07 *** muffindrake2 has quit IRC 22:01:15 <ST2> well, if you dnt mind... fix FIRS first ^^ 22:01:31 <ST2> but on the rest, yup, as you said :) 22:01:40 <andythenorth> the only thing broken in 3.0.7 afaik is the version number 22:03:33 <ST2> [23:01:40] <andythenorth> the only thing broken in 3.0.7 afaik is the version number <<-- yeah, and it's enough that when we (BTPro) advertised the FIRS update to it, players complained 22:03:55 <ST2> that's why all now back to 3.0.5 22:04:43 *** CompuDesktop has joined #openttd 22:04:52 <ST2> in other words, no onw is using now FIRS 3.0.7 22:05:12 <ST2> they're using that weird numbering 22:05:49 <ST2> oh well, just saying ^^ 22:05:54 <andythenorth> oops 22:05:59 <andythenorth> think I just broke the FIRS repo 22:06:10 <andythenorth> yup 22:06:17 <andythenorth> nvm, no FIRS release tonight 22:06:34 <ST2> andythenorth: no worries ^^ 22:08:06 *** Compu has quit IRC 22:08:32 *** Thedarkb has quit IRC 22:11:14 <andythenorth> ok fixed that 22:11:18 <andythenorth> pushed 3.0.8 FIRS 22:11:43 <ST2> andythenorth: Thank you very much :) 22:11:57 <andythenorth> np 22:14:19 <glx> <peter1138> i7-8700K isn't sloggish ;) <-- ah your cpu is too fast :) 22:15:32 *** muffindrake has joined #openttd 22:15:47 <glx> and drawing is threaded 22:18:04 <andythenorth> when I got an i7 ottd drawing tanked 22:18:18 <andythenorth> ffwd doesn't 22:18:50 <LordAro> :( 22:19:22 <glx> peter1138: tried no_thread or no_threads driver param ? 22:29:22 *** andythenorth has left #openttd 22:58:57 *** Wormnest has quit IRC 23:38:47 *** iSoSyS has joined #openttd 23:40:01 *** supermop has quit IRC 23:46:56 *** Thedarkb-X40 has quit IRC 23:47:20 *** Thedarkb-X40 has joined #openttd 23:47:22 *** chomwitt has joined #openttd