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00:08:28 *** Rubidium has quit IRC 01:01:54 *** snail_UES_ has joined #openttd 02:53:48 *** glx has quit IRC 03:38:17 *** haudrauf has quit IRC 03:39:36 *** haudrauf has joined #openttd 04:40:58 *** snail_UES_ has quit IRC 06:19:11 *** Xaroth has quit IRC 07:13:15 *** Xaroth has joined #openttd 07:41:59 <gentz> So I got it to "work", my patch. But it's slower than an autoclicker 07:42:07 <gentz> And you can't chat while using it 07:42:23 <gentz> I guess the server throttles the number of sent commands 07:42:43 <gentz> or something. 10:26:41 <dihedral> how often does your code run? 12:33:57 *** snail_UES_ has joined #openttd 12:34:18 *** snail_UES_ has joined #openttd 12:36:44 <snail_UES_> hi there 12:51:26 *** murr4y has quit IRC 12:52:10 *** snail_UES_ has quit IRC 12:52:10 *** innocenat has quit IRC 12:52:10 *** Ttech has quit IRC 12:52:10 *** Maarten has quit IRC 12:52:10 *** Sacro has quit IRC 12:52:10 *** urdh has quit IRC 12:52:10 *** rocky1138 has quit IRC 12:52:10 *** greeter has quit IRC 12:52:10 *** reldred has quit IRC 12:52:35 *** reldred has joined #openttd 12:52:47 *** greeter has joined #openttd 12:53:17 *** Ttech has joined #openttd 12:53:18 *** LANJesus has joined #openttd 12:53:23 *** innocenat has joined #openttd 12:53:40 *** urdh has joined #openttd 12:53:45 *** snail_UES_ has joined #openttd 12:54:17 *** Maarten has joined #openttd 13:13:34 *** snail_UES_ has quit IRC 13:47:01 *** nielsm has joined #openttd 13:51:54 *** Alberth has joined #openttd 13:51:54 *** ChanServ sets mode: +o Alberth 13:52:01 <Alberth> hi hi 13:52:18 *** sim-al2 has quit IRC 15:02:52 <gentz> dihedral, it issues 3 commands at most once every tenth time "UpdatingLandscapingLimits" is called. (used to be everytime) 15:03:55 <gentz> (Before that it issued n+1 commands, where n was the # of tiles selected not of the right hight) 15:05:50 <gentz> Now only on the bigger selections do I experience this "throttling" effect, which sorta've nullifies the point of my patch, to level large mountains :? 15:05:57 <gentz> *:/ 15:06:23 <dihedral> working with the terrain is much more beautiful :-P 15:07:47 <gentz> dihedral, is there a collect place I should be calling "DoCommandP"? I suspect my current location is wrong 15:11:41 <peter1138> dihedral :-) 15:17:24 <dihedral> gentz, i have never touched DoCommandP in a manner that was de-sync free 15:19:05 <gentz> It only took 2 rewrites to get it dsync free. Easy peasy (/sarcasm) 15:19:59 *** Wormnest has joined #openttd 15:28:20 *** andythenorth has joined #openttd 15:28:25 <andythenorth> @seen danmack 15:28:26 <DorpsGek> andythenorth: danmack was last seen in #openttd 2 days, 22 hours, 45 minutes, and 26 seconds ago: <DanMacK> Ahhhh 15:33:17 <Alberth> o/ 15:33:28 <gentz> o/ 15:46:38 <nielsm> so did anyone patch nml yet? :P 15:47:33 <andythenorth> @seen frosch123 15:47:34 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 2 days, 17 hours, 59 minutes, and 16 seconds ago: <frosch123> the bots woke up again :) 15:52:11 <peter1138> I wouldn't know what's involved. 16:21:51 <gentz> I've uploaded my smart leveler here: http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/3050-1-8-0-compiling-running-on-arch-linux#6700 16:22:01 <gentz> Enjoy! 16:33:12 *** Mazur has joined #openttd 16:36:05 *** Progman has joined #openttd 16:39:06 <peter1138> Watch as the btpro admins get annoyed :p 16:39:54 <ST2> hehe 16:39:57 <ST2> we won't :D 16:42:42 *** FLHerne has quit IRC 16:43:36 *** FLHerne has joined #openttd 16:44:34 *** mindlesstux has joined #openttd 17:01:44 *** andythenorth has quit IRC 17:03:37 *** Wolf01 has joined #openttd 17:03:42 <Wolf01> o/ 17:03:45 <Wolf01> Furries again? 17:05:04 <Alberth> o/ 17:14:56 *** Progman has quit IRC 17:22:38 *** frosch123 has joined #openttd 17:31:39 *** andythenorth has joined #openttd 17:52:22 <andythenorth> yo 18:00:29 <Wolf01> https://steamcommunity.com/games/598960/announcements/detail/1710690564421852674 really really interesting 18:00:30 <Wolf01> o/ 18:00:43 <Wolf01> A lot of mechanics I wanted to see in OTTD 18:26:25 *** tokai has joined #openttd 18:26:25 *** ChanServ sets mode: +v tokai 18:33:34 *** tokai|noir has quit IRC 18:58:39 <andythenorth> oof 18:58:44 <andythenorth> I accidentally read forum thread 18:58:55 <andythenorth> MB is being wilfully awkward again 19:00:19 <Wolf01> Don't read MB 19:00:49 <gentz> MB? 19:01:01 <andythenorth> nvm 19:02:12 <nielsm> I posted about my 16-in-16-ou patch on the forum yesterday and some people are acting like raising limits above what might make good gameplay (with current UI at least) is ruining the game in itself 19:02:36 <nielsm> if someone makes a bew newgrf industry chain with 16 cargoes on one industry, blame that author, not the game permitting it 19:02:40 <andythenorth> this is one of the several reasons I quit forums 19:02:54 <nielsm> -bew 19:03:02 <nielsm> (wtf what does that even mean) 19:03:06 <Wolf01> :D 19:03:17 <nielsm> oh right, meant to type 'bad' 19:03:39 <andythenorth> obiwan twice 19:04:17 <Alberth> it does make you gui more complicated than needed of course, ie if you pick 8 as max, you don't have to wrestle with the industry chain gui to fit 16 cargoes at one side 19:04:36 <Alberth> or at least, wrestle less :) 19:05:49 <Wolf01> Raise the limit to 64k for everything 19:05:56 <nielsm> https://0x0.st/sV4n.png <- what a maxed out industry window looks like 19:06:03 <nielsm> (one of my glitches early on) 19:06:04 <Wolf01> If andy makes an industry with 64k cargos, his fault 19:06:11 <Wolf01> :P 19:06:35 <Wolf01> Not bad 19:07:30 <Wolf01> We should call the next version "the upper limit update" 19:07:45 <nielsm> OpenTTD Unlimited 19:07:50 <nielsm> with special title screen logo 19:08:06 <nielsm> but NRT needs to be merged too then :) 19:08:57 <Wolf01> Yes 19:09:24 <Wolf01> Could we share the new map array extension to raise the roadtypes too? 19:09:50 <Wolf01> Or is that only for railtypes? 19:10:09 <nielsm> since road and rail can coexist on a tile, I think that's not possible 19:11:12 <Wolf01> That's a special case 19:12:23 <Wolf01> But let's keep an eye open for a full track layout over roads 19:13:15 <Wolf01> I wonder if peter has a patch for it 19:14:25 <andythenorth> he is intending to 19:14:32 <planetmaker> o/ 19:15:25 <andythenorth> https://github.com/PeterN/OpenTTD/commits/nrt-block-64-rail/road/tram-types 19:15:37 <andythenorth> Wolf01: NRT has a bug somewhere in forums also 19:17:09 <Wolf01> Yeah 19:19:36 <Alberth> o/ 19:20:51 <andythenorth> hi planetmaker 19:21:10 <andythenorth> frosch123 is there anything I can do for nml->github? o_O 19:21:18 <andythenorth> or is it safe to base from your fork? 19:26:29 <peter1138> ^ Yeah, that set of changes needs testing 19:28:00 <nielsm> andythenorth: I think it needs to be moved to the OpenTTD org first before it's sensible to github-fork it 19:28:40 <nielsm> (it's probably fine to clone frosch123's repos down to your own machine, work on it, and then later add the real official repos as a remote and rebase your work onto that) 19:37:21 <frosch123> andythenorth: https://github.com/OpenTTD/nml <- i've disabled issues for now 19:37:31 <frosch123> i'll keep on testing the issue migration on my user 19:37:38 <frosch123> for now devzone is still the official tracker 19:45:10 *** Maraxus has joined #openttd 19:45:33 <andythenorth> cool :) 19:45:34 <andythenorth> thx 19:46:02 <andythenorth> forked :D https://github.com/andythenorth/nml 19:46:40 <nielsm> ls 19:46:46 <nielsm> wrong window 19:46:50 <andythenorth> I do that too 19:46:59 <andythenorth> pasting passwords is the most embarassing 19:56:13 *** Maraxus has quit IRC 20:01:35 <planetmaker> hehe. 20:07:12 *** Alberth has left #openttd 20:20:44 *** frosch123 has quit IRC 20:28:47 *** sim-al2 has joined #openttd 20:32:15 *** Progman has joined #openttd 20:48:09 <andythenorth> bed 20:48:10 *** andythenorth has left #openttd 21:04:12 *** nielsm has quit IRC 21:13:53 <gentz> sim-al2, happen to be here? 21:14:16 *** virtualrandomnumber has joined #openttd 21:17:26 <Wolf01> Nn 21:17:33 *** Wolf01 has quit IRC 21:25:41 <peter1138> Scrollbars pls 21:48:06 *** virtualrandomnumber has quit IRC 21:50:57 *** ToBeFree has joined #openttd 21:51:49 *** Progman has quit IRC 21:56:40 *** ToBeFree has quit IRC 21:56:57 *** ToBeFree has joined #openttd 21:59:40 *** ToBeFree has quit IRC 23:02:20 *** Wormnest has quit IRC 23:36:23 *** ToBeFree has joined #openttd 23:37:57 *** ToBeFree has quit IRC