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Log for #openttd on 2nd August 2018:
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07:41:59  <gentz> So I got it to "work", my patch. But it's slower than an autoclicker
07:42:07  <gentz> And you can't chat while using it
07:42:23  <gentz> I guess the server throttles the number of sent commands
07:42:43  <gentz> or something.
10:26:41  <dihedral> how often does your code run?
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12:36:44  <snail_UES_> hi there
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13:52:01  <Alberth> hi hi
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15:02:52  <gentz> dihedral, it issues 3 commands at most once every tenth time "UpdatingLandscapingLimits" is called. (used to be everytime)
15:03:55  <gentz> (Before that it issued n+1 commands, where n was the # of tiles selected not of the right hight)
15:05:50  <gentz> Now only on the bigger selections do I experience this "throttling" effect, which sorta've nullifies the point of my patch, to level large mountains :?
15:05:57  <gentz> *:/
15:06:23  <dihedral> working with the terrain is much more beautiful :-P
15:07:47  <gentz> dihedral, is there a collect place I should be calling "DoCommandP"? I suspect my current location is wrong
15:11:41  <peter1138> dihedral :-)
15:17:24  <dihedral> gentz, i have never touched DoCommandP in a manner that was de-sync free
15:19:05  <gentz> It only took 2 rewrites to get it dsync free. Easy peasy (/sarcasm)
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15:28:25  <andythenorth> @seen danmack
15:28:26  <DorpsGek> andythenorth: danmack was last seen in #openttd 2 days, 22 hours, 45 minutes, and 26 seconds ago: <DanMacK> Ahhhh
15:33:17  <Alberth> o/
15:33:28  <gentz> o/
15:46:38  <nielsm> so did anyone patch nml yet? :P
15:47:33  <andythenorth> @seen frosch123
15:47:34  <DorpsGek> andythenorth: frosch123 was last seen in #openttd 2 days, 17 hours, 59 minutes, and 16 seconds ago: <frosch123> the bots woke up again :)
15:52:11  <peter1138> I wouldn't know what's involved.
16:21:51  <gentz> I've uploaded my smart leveler here: http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/3050-1-8-0-compiling-running-on-arch-linux#6700
16:22:01  <gentz> Enjoy!
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16:39:06  <peter1138> Watch as the btpro admins get annoyed :p
16:39:54  <ST2> hehe
16:39:57  <ST2> we won't :D
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17:03:42  <Wolf01> o/
17:03:45  <Wolf01> Furries again?
17:05:04  <Alberth> o/
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17:52:22  <andythenorth> yo
18:00:29  <Wolf01> https://steamcommunity.com/games/598960/announcements/detail/1710690564421852674 really really interesting
18:00:30  <Wolf01> o/
18:00:43  <Wolf01> A lot of mechanics I wanted to see in OTTD
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18:58:39  <andythenorth> oof
18:58:44  <andythenorth> I accidentally read forum thread
18:58:55  <andythenorth> MB is being wilfully awkward again
19:00:19  <Wolf01> Don't read MB
19:00:49  <gentz> MB?
19:01:01  <andythenorth> nvm
19:02:12  <nielsm> I posted about my 16-in-16-ou patch on the forum yesterday and some people are acting like raising limits above what might make good gameplay (with current UI at least) is ruining the game in itself
19:02:36  <nielsm> if someone makes a bew newgrf industry chain with 16 cargoes on one industry, blame that author, not the game permitting it
19:02:40  <andythenorth> this is one of the several reasons I quit forums
19:02:54  <nielsm> -bew
19:03:02  <nielsm> (wtf what does that even mean)
19:03:06  <Wolf01> :D
19:03:17  <nielsm> oh right, meant to type 'bad'
19:03:39  <andythenorth> obiwan twice
19:04:17  <Alberth> it does make you gui more complicated than needed of course, ie if you pick 8 as max, you don't have to wrestle with the industry chain gui to fit 16 cargoes at one side
19:04:36  <Alberth> or at least, wrestle less :)
19:05:49  <Wolf01> Raise the limit to 64k for everything
19:05:56  <nielsm> https://0x0.st/sV4n.png  <- what a maxed out industry window looks like
19:06:03  <nielsm> (one of my glitches early on)
19:06:04  <Wolf01> If andy makes an industry with 64k cargos, his fault
19:06:11  <Wolf01> :P
19:06:35  <Wolf01> Not bad
19:07:30  <Wolf01> We should call the next version "the upper limit update"
19:07:45  <nielsm> OpenTTD Unlimited
19:07:50  <nielsm> with special title screen logo
19:08:06  <nielsm> but NRT needs to be merged too then :)
19:08:57  <Wolf01> Yes
19:09:24  <Wolf01> Could we share the new map array extension to raise the roadtypes too?
19:09:50  <Wolf01> Or is that only for railtypes?
19:10:09  <nielsm> since road and rail can coexist on a tile, I think that's not possible
19:11:12  <Wolf01> That's a special case
19:12:23  <Wolf01> But let's keep an eye open for a full track layout over roads
19:13:15  <Wolf01> I wonder if peter has a patch for it
19:14:25  <andythenorth> he is intending to
19:14:32  <planetmaker> o/
19:15:25  <andythenorth> https://github.com/PeterN/OpenTTD/commits/nrt-block-64-rail/road/tram-types
19:15:37  <andythenorth> Wolf01: NRT has a bug somewhere in forums also
19:17:09  <Wolf01> Yeah
19:19:36  <Alberth> o/
19:20:51  <andythenorth> hi planetmaker
19:21:10  <andythenorth> frosch123 is there anything I can do for nml->github? o_O
19:21:18  <andythenorth> or is it safe to base from your fork?
19:26:29  <peter1138> ^ Yeah, that set of changes needs testing
19:28:00  <nielsm> andythenorth: I think it needs to be moved to the OpenTTD org first before it's sensible to github-fork it
19:28:40  <nielsm> (it's probably fine to clone frosch123's repos down to your own machine, work on it, and then later add the real official repos as a remote and rebase your work onto that)
19:37:21  <frosch123> andythenorth: https://github.com/OpenTTD/nml <- i've disabled issues for now
19:37:31  <frosch123> i'll keep on testing the issue migration on my user
19:37:38  <frosch123> for now devzone is still the official tracker
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19:45:33  <andythenorth> cool :)
19:45:34  <andythenorth> thx
19:46:02  <andythenorth> forked :D https://github.com/andythenorth/nml
19:46:40  <nielsm> ls
19:46:46  <nielsm> wrong window
19:46:50  <andythenorth> I do that too
19:46:59  <andythenorth> pasting passwords is the most embarassing
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20:01:35  <planetmaker> hehe.
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20:48:09  <andythenorth> bed
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21:13:53  <gentz> sim-al2, happen to be here?
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21:17:26  <Wolf01> Nn
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21:25:41  <peter1138> Scrollbars pls
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