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00:00:01 *** HerzogDeXtEr has quit IRC 00:27:05 *** KouDy has joined #openttd 00:31:33 *** KouDy has quit IRC 00:45:14 *** glx has quit IRC 00:50:05 *** KouDy has joined #openttd 00:53:41 *** Samu has quit IRC 01:11:56 <Eddi|zuHause> Wait For Money? 01:17:24 *** Thedarkb2-T60 has quit IRC 01:31:10 *** KouDy has quit IRC 01:59:15 *** OsteHovel has quit IRC 02:00:54 *** OsteHovel has joined #openttd 02:11:55 *** OsteHovel has quit IRC 02:13:37 *** OsteHovel has joined #openttd 02:35:34 *** Flygon has joined #openttd 03:50:43 *** KouDy has joined #openttd 04:05:10 *** haudrauf has quit IRC 04:06:16 *** haudrauf has joined #openttd 04:18:17 *** Supercheese has quit IRC 04:45:34 *** snail_UES_ has quit IRC 05:00:21 *** agentw4b__ has quit IRC 05:07:29 *** Wacko1976 has joined #openttd 05:29:16 *** Alberth has joined #openttd 05:29:16 *** ChanServ sets mode: +o Alberth 05:42:19 *** KouDy has quit IRC 06:07:20 *** keoz has joined #openttd 06:39:58 *** milek7 has joined #openttd 06:42:55 *** milek7_ has quit IRC 06:43:25 *** sla_ro|master has joined #openttd 06:43:35 *** KouDy has joined #openttd 07:27:52 *** WWacko1976-work has joined #openttd 07:35:07 *** sla_ro|master has quit IRC 07:39:24 *** Alberth has quit IRC 07:43:32 *** Samu has joined #openttd 07:43:37 <Samu> hi 07:44:45 <Samu> what does rawin and rawget do? 07:46:49 <Samu> and rawget 08:57:40 *** Wolf01 has joined #openttd 08:58:27 <Wolf01> Moin 09:05:23 <Samu> hi 09:37:20 *** keoz has quit IRC 09:49:50 *** OsteHovel has quit IRC 09:51:31 *** OsteHovel has joined #openttd 09:57:16 <Samu> can someone explain me this http://www.squirrel-lang.org/squirreldoc/reference/language/builtin_functions.html?highlight=rawdelete#table 09:57:22 <Samu> rawget and rawset 09:57:24 *** eirc has quit IRC 09:57:48 <Samu> this.distance_of_route.rawset(vehicle, AIMap.DistanceManhattan(tile_1, tile_2)); 09:58:18 <Samu> and then somewhere else in the code 09:58:19 <Samu> local dist = this.distance_of_route.rawget(v); 09:59:23 <Samu> does that mean dist will be executing AIMap.DistanceManhattan(tile_1, tile_2) 09:59:34 <Samu> or does it get the value that was previously stored? 10:03:41 *** eirc has joined #openttd 10:04:58 *** eirc has quit IRC 10:05:18 *** eirc has joined #openttd 10:16:49 <Samu> "without employing delegation" - what does this mean? 10:17:31 <peter1138> What it says. 10:19:28 <Samu> explain me plz 10:21:14 <Samu> local dist = this.distance_of_route.rawget(v); 10:21:47 <Samu> local real_dist = AIMap.DistanceManhattan(order1_location, order2_location); 10:21:56 <Samu> assert(real_dist == dist); 10:22:05 <Samu> it never triggered 10:22:09 <Samu> why? 10:22:41 <Samu> i fail to understand what rawget and rawset is doing 10:22:42 <peter1138> I'd guess that real_dist and dist are not equal. 10:22:59 <Samu> they've been always equal 10:23:21 <Samu> sometimes it doesn't make sense that they're equal 10:23:27 <Samu> and yet, they are 10:38:05 *** Wacko1976 has quit IRC 11:19:00 *** eirc has quit IRC 11:19:15 *** eirc has joined #openttd 11:41:52 <Samu> ok, i'm about to finish these fixes 11:42:05 <Samu> the road component became a bit worse, for some reason :( 11:42:15 <Samu> but the air component became better 11:43:05 <Samu> i changed the way it evaluates towns for deploying bus or mail services 11:43:29 <Samu> instead of looking at town population, it looks at passenger or mail production 11:43:55 <Samu> apparently, this makes it do worse :( 11:44:04 <Samu> i expected the opposite 11:47:16 *** KouDy has quit IRC 12:39:37 *** eirc has quit IRC 12:48:55 *** eirc has joined #openttd 12:50:49 *** Wacko1976 has joined #openttd 12:55:28 *** snail_UES_ has joined #openttd 13:05:58 *** snail_UES_ has quit IRC 13:14:24 *** eirc has quit IRC 13:14:38 *** eirc has joined #openttd 13:15:29 *** Borg has joined #openttd 13:15:33 <Borg> heeeelp 13:15:38 <Borg> I have weird PF issue again 13:15:48 <Borg> anyone? 13:16:06 <LordAro> was it ever proved to be a PF issue, rather than a signalling issue? 13:17:14 <Borg> it is PF... it preffers path, that imo should be used as last resort 13:17:59 <Borg> ha! but fixed it 13:18:17 <Borg> weird to me.. but adding one way block signals fixed it 13:18:20 <Borg> wanna screenshot? 13:18:29 <LordAro> no, i want to continue to guess wildly 13:18:35 <Borg> ;) 13:19:49 <Samu> borg, are you creating an ai' 13:19:51 <Samu> ? 13:20:09 <Borg> Samu: no, just playing game 13:20:23 <Samu> oh 13:20:32 <Borg> LordAro: http://ds-1.ovh.uu3.net/~borg/tmp/yapf_prefers_right_branch.png 13:21:05 <Borg> when I remove those 2 block signals on main path, trains somehow prefer to go via depot.. but it should be used only for train maintenance (goto depot on maint) 13:21:40 <Borg> adding them, fixed problem... 13:22:17 <Borg> not sure way tho.. since green lights does not count as negative penalty. 13:22:41 <LordAro> that'll probably be it 13:22:49 <LordAro> it gets them closer to the station 13:23:24 <Borg> well.. but there is no direct route.. they need to go thro depot 13:23:30 <Borg> and depot should be penalized? 13:23:40 <LordAro> depots are penalised, iirc 13:23:47 <Borg> yeah.. there is YAPF setting 13:23:57 <Borg> so.. wth there still goes via that route.. 13:24:12 <Borg> yapf.rail_depot_reverse_penalty = 5000 13:24:18 <LordAro> but seriously, YAPF has been part of the game for over a decade with no significant issues - you've got signalling issues, not PF bugs 13:24:55 <Borg> yapf.maximum_go_to_depot_penalty = 2000 13:25:09 <Borg> LordAro: can u explain me then where the issue is in? 13:26:11 *** Thedarkb2-T60 has joined #openttd 13:28:08 <eirc> they have orders for that station? 13:28:18 <Borg> yes.. 3 orders 13:28:26 <Borg> total 13:28:39 <Borg> 1) goto that station (full load any) 13:28:45 <Borg> 2) goto to other station 13:28:50 <Borg> 3) goto to depot (maintenance) 13:29:05 <eirc> there's a way out of the station on the other side? 13:29:16 <eirc> towards the other station? 13:29:22 <Borg> erm 13:29:25 <Borg> let me do bigger screenshot 13:30:37 <Borg> http://ds-1.ovh.uu3.net/~borg/tmp/yapf_prefers_right_branch_big.png 13:31:18 <Borg> so.. this is illogical to me.. except when depot penalty is not calculated.. 13:32:20 <eirc> there are trains waiting on the signals in front? 13:32:33 <eirc> when the train makes the wrong decision 13:32:54 <eirc> if those are occupied then all that's left is the depot 13:32:59 <Borg> then the train makes wrong decision.. one track is occupied at station.. left one 13:33:06 <Borg> not really 13:33:31 <Borg> depot penalty is so big. it should not be choosed.. they should go straight.. as it happen when those block signals are there 13:33:45 <Borg> definitly.. something fishy is happening 13:33:55 <Borg> let me remove block signals.. and observe 13:34:26 <Borg> tada.. and he goes to the depot.. WHY WHYYYYYYYY 13:34:45 <eirc> there's no train waiting in the bays in front right? 13:35:01 <eirc> or just exiting maybe a part of it is blocking 13:35:56 <Borg> exit is never blocked. for now 13:36:00 <Borg> minimal traffic 13:36:54 <Borg> NOW! 13:37:02 <Borg> I will post extra screenshot 13:37:06 <eirc> if you have a train exiting but not full exited it's still blocking 13:37:15 <Borg> how it should work.. but w/o that extra signals 13:38:48 <Borg> LordAro: http://ds-1.ovh.uu3.net/~borg/tmp/yapf_good_train.png 13:38:52 <Borg> woops 13:38:57 <Borg> http://ds-1.ovh.uu3.net/~borg/tmp/yapf_good_train.png 13:39:06 <Borg> anyway.. this is how it should work.... 13:39:36 <Borg> when those 2 block signals are there.. trains basicaly will always choose right patch. and even when its totaly blocked.. they will just wait on that PBS.. 13:39:45 <Borg> unless.. train needs maintenance.. it will go to depot 13:40:00 <eirc> in this last screenshot if you didnt have the extra signals both bays would be full 13:40:01 <Borg> now, if anyone can explain me.. why this dont happen when I remove those 2 block signals 13:40:18 <eirc> so train would only have the depot available 13:40:21 <Borg> eirc: I can bring more trains there.. everything will work still 13:40:27 <Borg> wait.. I will post 3th screenshot 13:40:37 <eirc> if you stop two trains behind those two 13:40:44 <eirc> and bring a 5th it will go to depot 13:40:58 <eirc> unless you make even more waiting bays 13:41:00 <Borg> lets see 13:41:05 <Borg> I guess probably he will not 13:41:29 <DorpsGek_II> [OpenTTD/OpenTTD] YodasWs opened issue #6887: Add layer showing boundaries for local authorities https://github.com/OpenTTD/OpenTTD/issues/6887 13:41:33 <Borg> NOPE.. he didnt go to depot :D as expected 13:41:34 <eirc> try this 13:41:38 <Borg> watch screenshot 13:42:02 <eirc> try removing ALL trains from the waiting bays 13:42:08 <eirc> and get a new train in 13:42:23 <Borg> http://ds-1.ovh.uu3.net/~borg/tmp/yapf_good_train2.png 13:42:45 <Borg> when all bays at station and waiting tracks are clear.. train will go ok 13:42:57 <Borg> but as FAR as left station bay is occupied.. he goes via depot :/ 13:43:32 <Borg> eirc: last screenshot.. train waiting there is AS expected.. because cost to depot is way too high.. 13:43:38 <Borg> he should wait at PBS and bleed ;) 13:43:49 <Borg> now.. why this happens only. when I have those damn 2 block signals at waiting tracks 13:43:56 <Borg> once I remove them.. everything collapses ;/ 13:45:41 <eirc> hmm here's an idea 13:45:58 <Borg> eirc: got 1.7.2 by chance? I can spawn server 13:45:58 <eirc> the depot seems to only be connected to the right station platform 13:46:05 <eirc> i'm at work :P 13:46:08 <Borg> this will be 10000 times easier to observe and debug 13:46:15 <eirc> try connecting it to the left one too 13:46:41 <Borg> eirc: hmm but I want it that way.. train from depot should not be on priority too much 13:47:02 <Borg> but lets see what it will change 13:47:48 <Borg> eirc: nothing changed 13:48:17 <Borg> when I only removed last block signal... those bastards started to go via depot 13:48:35 <Eddi|zuHause> Borg: did you change the penalties from the ingame console, or in the config file? 13:49:03 <Borg> Eddi|zuHause: yes, I have them slighty adjusted. true 13:49:27 <Borg> yapf.rail_look_ahead_signal_p0 = 500 13:49:27 <Borg> yapf.rail_look_ahead_signal_p1 = -100 13:49:28 <Borg> yapf.rail_look_ahead_signal_p2 = 0 13:49:36 <Eddi|zuHause> Borg: we need all of them 13:49:49 <eirc> depot = -1000 hahahaha 13:49:52 <Eddi|zuHause> Borg: that lookahead does not work with path signal 13:49:53 <Borg> yapf.rail_look_ahead_max_signals = 5 13:50:13 <Borg> eirc: hmm? 13:50:16 <Eddi|zuHause> Borg: the lookahead is meant to be a load balancing measure for block signals 13:51:08 <Eddi|zuHause> Borg: with path signals, the balancing is achieved with the path reservation penalty 13:51:22 <Borg> hmm, okey, lets remove block signal close to depot 13:52:12 <Borg> okey.. that fixed problem indeed 13:52:21 <Borg> now everything works as expected.. 13:52:22 <Eddi|zuHause> (note that the path reservation penalty is also applied with block signals, as every train will reserve the tiles it stands on) 13:53:05 <Borg> but now.. I can scale up depot entry :/ 13:53:10 <Borg> I cant I mean 13:53:28 <Eddi|zuHause> Borg: the penalties are hidden for a reason, because changing them will cause any number of weird side effects like this 13:54:04 <Borg> I think they arent that for now.. I just make curve a bit more aggresive.. you 100% sure that bringing them to default will fixe the issue? 13:54:08 <Borg> AFAIK p2=5 13:54:10 <Eddi|zuHause> Borg: you need to learn how the penalties are calculated, and how they are added up in each path 13:54:13 <Borg> thats defult 13:54:27 <Borg> well I did RTFS 13:54:32 <Borg> and I hope I understand that... 13:54:47 <Borg> I dont get why depot penalty = 2000 still does not overweight the path 13:54:49 <LordAro> defaults haven't been changed in over a decade 13:54:53 <LordAro> no one else complains :p 13:54:58 <Eddi|zuHause> Borg: you need to first be sure what you are actually trying to achieve 13:55:11 <Borg> LordAro: yeah, noone else means.. openttdcoop guys doing weird paths... 13:55:32 <LordAro> no, it really means no one else 13:55:39 <Borg> Eddi|zuHause: okey, I want this: 2 main tracks should be used always... depot track should be used ONLY for maintenance trains 13:56:02 <Borg> Eddi|zuHause: this works fine now.. when there is no block signals and no signals near depot.. 13:56:16 <Eddi|zuHause> Borg: still, we need ALL your penalties 13:56:32 <Borg> BUT.. when I want to scale up depot service path.. I will add extra tracks and block signals.. and this will collapse unless I add block signals on main track too 13:57:09 *** keoz has joined #openttd 13:57:49 <Borg> Eddi|zuHause: http://ds-1.ovh.uu3.net/~borg/tmp/penalty.txt 13:58:10 <Borg> so it seems I need to learn how to use block signals workarounds 13:58:26 <Borg> its ok.. I can pair block + pbs 14:00:08 <Eddi|zuHause> yapf.rail_firstred_exit_penalty = 0 <-- why? 14:00:49 <Borg> I dont remember.. its ooold config... 14:00:53 <Borg> what I should put here? 14:01:45 *** wodencafe has quit IRC 14:02:11 <Wolf01> We need a configurator for that stuff, I always broke things more than fixed every time I changed the values a bit 14:02:14 <Eddi|zuHause> should be 10000 i think 14:02:30 <Eddi|zuHause> the lastred also 14:02:45 <Eddi|zuHause> lastred_exit i mean 14:02:49 <Borg> Wolf01: well, I adjusted it long time ago.. and it worked very well.. 14:03:00 <Borg> but.. stuff seems got broken abit w/ PBS 14:03:03 <Borg> w/ I love :) 14:03:05 <LordAro> Wolf01: "delete all pathfinder settings" 14:03:07 <LordAro> done. 14:03:20 <Wolf01> That's what I did every time 14:03:23 <Borg> Eddi|zuHause: okey, lets adjust that and see what happens 14:03:43 <Eddi|zuHause> anyway, a really awfully long time ago i put my depot penalty at 50000 14:03:59 <Eddi|zuHause> Borg: those two penalties probably don't affect your case 14:04:25 <Borg> yep.. it seems it dont 14:04:29 <Borg> lets wait for few trains tho 14:04:34 <Borg> first one already went to depot 14:04:48 <Borg> another one too 14:05:01 <Eddi|zuHause> Borg: you have a bunch of 0s around, that should never be done 14:05:11 <Eddi|zuHause> put it at 100 to negate the effect 14:05:18 <Borg> why? its ok.. because cost+= 14:05:26 <Borg> no.. 100 does NOT negate the efect 14:05:29 <Borg> 0 does 14:05:29 <Eddi|zuHause> 100 is one default tile 14:05:58 <Borg> but signal is not default tile 14:06:01 <Eddi|zuHause> yapf.rail_crossing_penalty = 0 <-- this means a road crossing has LESS penalty than a default tile 14:06:17 <Borg> Eddi|zuHause: this settings work very well.. 14:06:28 <Borg> I had balance issues when I had road crossing on one of paths 14:06:35 <Eddi|zuHause> it's still not relevant to your case here, but it shows how careless you are with the settings 14:06:38 <Borg> and trains preffered the one w/o road corssing.. making jams 14:06:50 <Borg> please.. im not careless.. 14:07:00 <Borg> Ive do extensive testings to understand the problem 14:07:04 <Borg> and 100 didnt worked.. 14:07:06 <Borg> 0 worked 14:07:21 <eirc> presignals would work too ;) 14:07:39 <Borg> I stopped using presignals.. once I learned how PBS cool is 14:07:46 <Borg> I only use PBS + block signals 14:08:03 <Borg> and 95% of time PBS works damn amazing (after some tuning) 14:08:13 <Borg> when it does NOT work.. I rtfs + test.. and it works 14:08:19 <Borg> this case is beyond my understand.. 14:08:27 <Borg> depot penalty is high.. 2000 14:08:36 <Borg> path should not be chosed because even jammed track is cheaper 14:08:54 <Borg> and it works correct only when I have block signals before PBS on main track 14:09:21 <Borg> OpenTTD definitly lack of penalty signals.. 14:09:33 <Eddi|zuHause> your huge station incurs a high base penalty, which might throw off the pathfinder 14:09:36 <Borg> I wonder why its not there yet 14:09:49 <Borg> Eddi|zuHause: even if.. its symmetrical for all tracks.. 14:10:01 <Borg> and its not huge :) just 14 tiles.. max here 14:10:04 <Borg> I never build biggers 14:10:12 <Borg> but I like those 26 + 2 locos trains :D 14:10:30 <Borg> but not yet.. its too early.. waiting for SH'40' 14:10:36 <Borg> and bigger production 14:11:02 <Borg> okey, so no real explaination? 14:11:21 <Eddi|zuHause> nothing obvious 14:11:35 <Eddi|zuHause> next step would be to look at the actual calculated penalty 14:11:43 <Borg> yeah.. that would be neat 14:11:44 <Eddi|zuHause> not sure how to access that 14:11:46 <Borg> is there a way? 14:12:00 <Eddi|zuHause> there might be pathfinder debug values 14:12:34 <Borg> hmm 14:12:55 <Borg> yeah, I tried it once.. so its best to build test track w/ few trains only 14:13:13 <Borg> because its hard to correlate output w/ particual train in particual moment 14:13:35 <Borg> BUT... at least now I have workaround.. that at least I partialy understand 14:13:54 <Borg> once there is at least one block signal on balance path, look ahead kicks in.. 14:14:33 <Borg> now I have PBS + block signal right before PBS.. everything works smoothly 14:15:03 <Borg> addint more block signals on main track doesnt break anything too.. make traffic more smooth.. leaving maintenance track for depot route only 14:21:40 <eirc> btw you could also decouple the station and the depot so you don't have to do all that weirdness 14:21:56 <eirc> have the line to the depot start and end earlier https://wiki.openttd.org/File:Depots-at-both-lines.png 14:22:31 <Borg> eirc: but its harder to manage.. 14:22:44 <Borg> now I just clone train.. and let it go 14:22:44 <eirc> is it though? 14:23:04 <Borg> w/ that setup, I need to choose w/ depot to use? to balance them? 14:23:15 <eirc> you can have it some place before the station but not mixed with the entrances 14:23:36 <Borg> ahh.. yeah.. in middle.. 14:24:17 <Eddi|zuHause> Borg: you can set a waypoint, and trigger a "go to nearest depot" instead of "go to specific depot" 14:24:42 <Borg> Eddi|zuHause: no no.. thats too risky 14:24:53 <Borg> I play using getto junctions 14:25:03 <Borg> I heavly reuse and rebuild tracks once game progresses.. 14:25:18 <Borg> trains need to get exacly where they need.. 14:25:21 <Eddi|zuHause> how is that relevant? 14:25:40 <Borg> well if trains will go to some depot no in his default path. I will get jams.. 14:25:49 <Eddi|zuHause> you ensure you know where the trains are by sending them to the waypoint 14:26:11 <Borg> I didnt use waypoints from looong time.. YAPF does decent job at path finding 14:26:19 <Eddi|zuHause> the "go to nearest depot" will adhere to the maximum penalty, so it won't pick one across the map 14:26:19 <Borg> I just dont way trains go where they shouldnt go.. :) 14:26:32 <Borg> yeah.. but when u have centralized stations 14:26:41 <Borg> it could be triggered in baaad place 14:26:45 *** wodencafe has joined #openttd 14:26:56 <Eddi|zuHause> no, it will be triggered exactly at the waypoint 14:27:02 <Eddi|zuHause> that's why you have the waypoint 14:27:09 <Borg> ahh.. 14:27:55 <Borg> hmm Ill think about improvemnt.. for now at least.. there is workaround that makes me happy 14:28:01 <Borg> lets see how things will look at 2000+ year.. 14:28:17 <Eddi|zuHause> 1: goto waypoint, 2: if need servicing, go to nearest depot, 3: goto station [...] 14:28:24 <Borg> yep.. 14:29:27 <Eddi|zuHause> i think you need to leave some small distance between the waypoint and the split, so the train doesn't reserve a path past the split before deciding to go to the depot 14:29:48 <Borg> yeah.. I always do so.. 14:30:06 <Eddi|zuHause> because then it cannot undo the reservation 14:30:09 *** Thedarkb2-T60 has quit IRC 14:30:23 <Eddi|zuHause> so it won't find the depot, as it would have to make a complete roundtrip 14:30:26 <Eddi|zuHause> and that is too far 14:30:27 <Borg> yeah. undo reservation ;P thats why im playing 1.7.2 now :) 14:30:54 <Eddi|zuHause> i don't think reservation changed in 1.8.0 14:34:21 <Borg> there is bug.. when u stop train.. it doesnt cancel reservation 14:34:33 <Borg> in 1.7.2 its correct 14:34:46 <Eddi|zuHause> are you sure? 14:35:08 <Eddi|zuHause> i'd say the cancelling is the bug 14:35:13 <Borg> lets try it 14:35:25 <Borg> why? when u stop train.. manual.. full stop 14:35:31 <Borg> it should damn cancel everything 14:35:38 <Eddi|zuHause> no 14:35:55 <Borg> yes. 14:36:00 <Borg> it makes weird bugs 14:36:10 <Borg> in 1.8.0 I couldnt send train to depot manually 14:36:11 <Eddi|zuHause> it would cause a random other train to start up if you cancel the reservation 14:36:13 <Borg> to take it off from track 14:36:30 <Borg> because I stopped him.. ordered to go to depot.. and he said he could not find the path 14:36:33 <Eddi|zuHause> try reversing the train to cancel the reservation 14:36:53 <Borg> Eddi|zuHause: and it should go and start up.. its all fine 14:36:58 <Borg> we have signals to do protection 14:37:10 <Borg> I had that discuss here month ago.. 14:37:16 <Borg> and ppl agreed its bug in 1.8.0 14:37:26 <Borg> I have have screenshot 14:37:40 <Borg> http://ds-1.ovh.uu3.net/~borg/tmp/no_route_to_depot.png 14:38:01 <Borg> watch the stopped train and path reservation.. 14:38:23 <Borg> I rolled back to 1.7.2 because it pissed me off a lot 14:40:21 <Borg> but it might be same in 1.7.2 14:40:24 <Borg> lets try it 14:41:30 <lethosor> Samu: not sure if you figured out rawget/set, but http://www.squirrel-lang.org/squirreldoc/reference/language/delegation.html explains delegation. From what I understand, rawget looks in just the table itself and nowhere else. 14:42:27 <Borg> okey.. its same in 1.7.2 too 14:42:29 <Borg> DOH 14:42:30 <Borg> :> 14:42:32 <Borg> BUG immo 14:42:57 <Eddi|zuHause> it might be annoying behaviour, but it's definitely not a bug 14:43:06 <Borg> okey, so stopped train should not cancel reservation maybe.. but once u click go to depot.. it should recalc maybe 14:43:08 <Eddi|zuHause> because the feature works exactly as it was designed 14:43:28 <Eddi|zuHause> that's not a bug, that's a feature request 14:44:00 <Borg> so I can go back to 1.8.0 :) 14:44:12 <Borg> as I changed depot layouting.. seems im not affected that much :) 14:44:38 <Eddi|zuHause> anyway, place the signal as close to the depot split as possible, and the situation should rarely come up 14:44:46 <Borg> yep 14:44:49 <Eddi|zuHause> and if it comes up, hit the reverse button 14:49:49 *** Thedarkb2-T60 has joined #openttd 14:53:37 *** agentw4b__ has joined #openttd 15:02:04 *** gelignite has joined #openttd 15:03:51 <Samu> AITile::IsBuildableRectangle this function doesn't do what I think it does 15:04:58 <Samu> I need to look for another function 15:11:52 <Samu> I have a rectangle with the top tile coordinates 94, 94 and bottom tile coordinates 106, 106 15:13:11 <Samu> I want to expand it with the coverage area of 4 tiles of an airport of size 4, 3 15:16:03 <Samu> I want top coordinates to become 91, 92 and the bottom coordinates to stay the same 106, 106 15:16:40 *** Thedarkb2-T60 has quit IRC 15:16:52 <Samu> hmm how am I gonna do this 15:17:40 *** nielsm has joined #openttd 15:17:52 <nielsm> hi 15:17:58 <Samu> hi 15:19:43 <Samu> if i place the airport sized 4x3 at tile 91, 92, the tile 94, 94 will contain the bottom tile of the airport 15:19:51 <Samu> tier 91,92 15:19:56 <Samu> tile 94,94 15:20:44 <Samu> if i place the airport sized 4x3 at tile 106,106, that tile is the top tile of the airport 15:21:00 <Samu> now how to account the coverage area into this 15:24:03 <Samu> it's just a +4 +4 15:25:29 <Samu> tile 110,110 and tile 87, 88 15:28:25 *** Thedarkb2-T60 has joined #openttd 15:31:19 *** agentw4b__ has quit IRC 15:32:10 *** synchris has joined #openttd 15:38:23 *** acklen has joined #openttd 15:48:32 *** Progman has joined #openttd 15:52:41 *** roidal has joined #openttd 16:04:33 *** andythenorth_ has joined #openttd 16:05:43 <andythenorth_> o/ 16:05:48 <nielsm> hi andythenorth_ 16:13:44 *** andythenorth_ has quit IRC 16:14:00 *** wodencafe has quit IRC 16:15:52 *** wodencafe has joined #openttd 16:17:59 *** frosch123 has joined #openttd 16:19:05 *** KouDy has joined #openttd 16:26:30 *** KouDy has quit IRC 16:28:01 <TrueBrain> FLHerne: tnx for the highlight :) 16:28:35 <TrueBrain> seems to be a local issue, so unless I receive another ping, going to completely ignore it :D (but a ping is important; as 1 ping is noise, 2 pings is weird, 3 pings is an issue :P) 16:54:27 *** Flygon has quit IRC 16:57:02 *** andythenorth_ has joined #openttd 16:59:45 *** vlanik2[m] has quit IRC 16:59:47 *** cute[m] has quit IRC 16:59:47 *** UncleCJ has quit IRC 17:00:06 *** andythenorth_ has quit IRC 17:00:49 *** andythenorth_ has joined #openttd 17:01:01 <andythenorth_> phone irc is lame 17:01:10 <andythenorth_> won’t hold a connection 17:09:14 *** andythenorth_ has quit IRC 17:11:27 *** andythenorth_ has joined #openttd 17:12:50 *** Andythenorthqwe has joined #openttd 17:12:57 <Andythenorthqwe> Web irc? 17:14:19 <Andythenorthqwe> Quite unusable on phone :) Can’t see where I’m typing this :) 17:14:27 *** Andythenorthqwe has quit IRC 17:14:57 <LordAro> lol 17:19:12 <nielsm> reasons to bring a real computer if you're traveling and might want to go on irc 17:19:23 *** Mutter has joined #openttd 17:19:37 <Mutter> Different irc client :p 17:20:44 *** Mutter is now known as andythenorth 17:22:10 <andythenorth> So I am planning to rek FIRS more :) 17:22:21 <Eddi|zuHause> but, does it hold the connection? (i'm assuming the phone goes in some kind of suspend mode which drops connections) 17:22:43 <andythenorth> I think it’s iOS doing exactly that yes 17:23:12 <Eddi|zuHause> other solution would be a "bouncer" 17:23:20 <andythenorth> But trying a new client is some sort of empirical test 17:23:35 *** andythenorth_ has quit IRC 17:23:39 <Eddi|zuHause> means you'll still drop the connection, but the bouncer won't annoy us with your constant leaving and rejoining :p 17:23:55 <andythenorth> Yes there is that 17:24:12 <Eddi|zuHause> (it will also notify you of messages while you were absent) 17:24:18 <andythenorth> So I should drop Supplies from FIRS? 17:24:27 <Eddi|zuHause> from all of FIRS? 17:24:33 <andythenorth> In favour of Realistic input cargos? 17:24:43 <andythenorth> Up to 16 of them 17:25:04 <Eddi|zuHause> i'd say no, but you can diversify it in the more extreme economies 17:25:14 <andythenorth> Tractors -> farms 17:25:38 <nielsm> "this farm goes through fifty tractors a month, what the hell are they doing?!" 17:26:07 <andythenorth> Tractor Parts? 17:26:42 <Eddi|zuHause> engines? tyres? harvesting blades? 17:26:51 <andythenorth> Spanners 17:27:07 <Eddi|zuHause> electronic guidance systems? 17:27:08 <Wolf01> o/ 17:27:15 <Eddi|zuHause> gps map data updates? 17:27:19 <Wolf01> "Mutter" 17:28:05 <nielsm> how about animal feed, fertilizer, pesticides 17:28:17 <andythenorth> John Deere DMCA protected software modules 17:28:37 <andythenorth> My rationale might be bogus 17:28:51 <Eddi|zuHause> "Mutter" is a very difficult to google name for an irc client 17:28:51 <andythenorth> I just need something to design on holiday 17:29:23 *** HerzogDeXtEr has joined #openttd 17:29:24 <nielsm> patented genetically modified seed 17:29:27 <andythenorth> OTOH FIRS got started because I was bored on holiday 17:29:38 <Eddi|zuHause> it's like the 6th entry for "mutter chat" 17:30:06 <Wolf01> andythenorth: did you receive the notification about wallyweb issues with catenary? 17:30:14 <Eddi|zuHause> all other google entries are completely unrelated 17:30:42 <Wolf01> I should make him come here to discuss that changes he needs 17:30:45 *** Thedarkb2-T60 has quit IRC 17:30:50 <Wolf01> *those 17:30:55 <andythenorth> Wolf no I missed that :) 17:31:18 <andythenorth> I have blanked NRT from my mind :) 17:31:29 <Eddi|zuHause> Wolf01: rip out the current ridgid catenary drawing code, replace it with something closer to the elrail code, which places individual poles 17:32:11 <Wolf01> Blank tanks and restart brainstorming on what needs to be polished and finished in NRT :P 17:32:13 <andythenorth> Didn’t catenary already get split up? 17:32:13 <Eddi|zuHause> Wolf01: i'd still say that is something completely separate from NRT 17:32:34 <Eddi|zuHause> anyway, gtg 17:32:39 <andythenorth> Tanks is not here on my holiday btw 17:32:39 <Wolf01> Nah, there is the drawing glitch 17:32:56 <Wolf01> https://www.tt-forums.net/download/file.php?id=205036 17:33:23 <Eddi|zuHause> problem is the overlapping bounding boxes 17:33:47 <Eddi|zuHause> the game cannot resolve sprite order correctly, because the catenary bounding box is so huge 17:34:18 <Eddi|zuHause> the problem can probably be hidden by reducing the bounding box size 17:34:41 <Eddi|zuHause> but it'll probably resurface at some point in other places, if it's not completely redesigned 17:34:55 <andythenorth> Will that work when people want to abuse catenary? 17:35:19 <Eddi|zuHause> like i said, it will resurface :p 17:35:21 <Wolf01> They are alreading abusing catenary 17:35:27 <Wolf01> *already 17:35:50 <Wolf01> https://www.tt-forums.net/download/file.php?id=204949 17:36:02 <andythenorth> Yes that’s what I mean :) 17:36:13 <andythenorth> Is it actually a problem? 17:36:17 <Eddi|zuHause> yes 17:36:24 <Eddi|zuHause> it's definitely a valid problem 17:36:36 <Eddi|zuHause> but i really gtg 17:36:40 <Wolf01> Bye 17:36:44 <Eddi|zuHause> like 10 minutes ago 17:37:57 <Wolf01> Also I think I'll get that ratt roads grf, it looks really valid and complete... but with only 15 roadtypes is limited... that mean I must vote yes for 64 roadtypes :P 17:39:14 *** glx has joined #openttd 17:39:14 *** ChanServ sets mode: +v glx 17:41:13 <andythenorth> So is NRT broken or not? :) 17:41:24 <andythenorth> There was some newgrf cost bug? 17:41:37 <Wolf01> That was a wrong sign in the code 17:42:05 <Wolf01> Because it seem I'm not able to copypaste right 17:42:08 <Wolf01> :P 17:44:36 <andythenorth> Bbl 17:44:39 *** andythenorth has quit IRC 17:57:30 *** gelignite has quit IRC 17:59:17 *** Mutter has joined #openttd 18:01:50 *** Mutter has quit IRC 18:05:38 *** tokai|noir has joined #openttd 18:05:38 *** ChanServ sets mode: +v tokai|noir 18:07:34 *** agentw4b has joined #openttd 18:09:27 *** Mutter has joined #openttd 18:09:53 <Mutter> I could leave FIRS alone 18:10:07 <Mutter> And do a ship set 18:10:41 <Mutter> Or NARS Horse 18:12:24 *** tokai has quit IRC 18:14:04 *** Mutter has quit IRC 18:18:01 <Samu> woah, finding tiles are quick 18:18:28 <Samu> finding a suitable tile to place an airport 18:18:31 <Samu> that is 18:18:46 <Samu> it does not consider that many tiles 18:18:50 <Samu> interesting 18:20:46 <frosch123> nicks are overrated 18:21:20 <Wolf01> I should change mine too, as I don't use this one anymore in other places 18:22:07 <frosch123> you can only do that when you bring another animal as replacement 18:22:38 <Wolf01> A human is enough? 18:23:28 <Wolf01> Too bad it is already used, and I don't want to append another "01" :P 18:40:44 *** roidal has quit IRC 18:42:09 *** Mutter has joined #openttd 18:47:59 *** Mutter has quit IRC 19:02:58 *** KouDy has joined #openttd 19:04:26 *** gelignite has joined #openttd 19:23:59 *** KouDy has quit IRC 19:30:25 *** eirc has quit IRC 19:30:48 *** eirc has joined #openttd 19:32:09 *** Borg has quit IRC 20:09:35 *** KouDy has joined #openttd 20:14:08 *** Thedarkb2-T60 has joined #openttd 20:29:07 *** andythenorth has joined #openttd 20:29:36 <andythenorth> maybe I rek Steeltown 20:29:50 <andythenorth> lots of fun reading to do for that 20:31:12 <andythenorth> is dolomite equivalent to limestone? o_O 20:33:49 *** andythenorth has quit IRC 20:55:59 *** andythenorth has joined #openttd 20:56:43 *** gelignite has quit IRC 20:58:23 *** andythenorth has quit IRC 20:59:29 <Wolf01> 'night 20:59:31 *** Wolf01 has quit IRC 21:08:55 *** frosch123 has quit IRC 21:11:03 <Eddi|zuHause> Human01? 21:14:25 *** synchris has quit IRC 21:17:05 *** Supercheese has joined #openttd 21:49:30 *** KouDy has quit IRC 21:52:59 *** Progman has quit IRC 22:18:52 *** Supercheese has quit IRC 22:22:59 *** sparch has joined #openttd 22:28:00 *** KouDy has joined #openttd 22:46:22 *** KouDy has quit IRC 22:55:59 *** Thedarkb2-T60 has quit IRC 23:05:35 *** KouDy has joined #openttd 23:12:42 *** agentw4b has quit IRC 23:16:15 *** HerzogDeXtEr has quit IRC 23:20:24 *** agentw4b has joined #openttd 23:23:39 *** Wacko1976 has quit IRC 23:36:00 *** keoz has quit IRC