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08:32:32 <planetmaker> \o 08:34:02 <andythenorth> garden centre industry? 08:34:11 <andythenorth> accepts peat, seeds 08:34:17 <andythenorth> gnomes 08:34:24 <andythenorth> supplies gardens 08:36:39 *** nielsm has joined #openttd 08:37:02 *** KouDy has joined #openttd 08:38:27 <andythenorth> “Anaerobic digestate” 08:38:53 <andythenorth> that’s quite a technical euphemism 08:39:13 <andythenorth> for use on farm fields 08:43:01 *** andythenorth has quit IRC 08:44:34 *** andythenorth has joined #openttd 08:44:44 <andythenorth> water treatment plant 08:45:01 <andythenorth> accepts chlorine, soda ash 08:45:17 <andythenorth> produces anaerobic digestate 08:49:06 *** Alberth has left #openttd 08:49:57 <andythenorth> “urban organic waste digestates” 08:57:03 *** andythenorth has quit IRC 08:58:40 *** andythenorth has joined #openttd 08:59:16 <andythenorth> so is compost, sewage etc “Better Living Through Chemistry” eh? 08:59:26 <andythenorth> or something else 09:11:45 <planetmaker> sounds like ideas for "buzzword economy" :P 09:12:18 *** Flygon_ has joined #openttd 09:13:33 <andythenorth> “Urban Buzzwords” 09:14:02 *** andythenorth_ has joined #openttd 09:14:08 *** andythenorth has quit IRC 09:19:00 *** Eddi|zuHause2 has joined #openttd 09:19:08 *** Flygon has quit IRC 09:20:01 *** andythenorth_ has quit IRC 09:23:25 *** Eddi|zuHause has quit IRC 09:46:02 *** Thedarkb-T60 has joined #openttd 09:55:08 *** chomwitt has joined #openttd 10:02:28 *** andythenorth_ has joined #openttd 10:02:34 *** KouDy has quit IRC 10:05:26 *** andythenorth_ has quit IRC 10:07:08 *** nielsm has quit IRC 10:10:47 *** Alberth has joined #openttd 10:10:47 *** ChanServ sets mode: +o Alberth 10:12:46 <Alberth> o/ 10:15:08 *** Eddi|zuHause2 is now known as Eddi|zuHause 10:31:23 <Wolf01> o/ 10:33:22 <Samu> I solved the stationspread check issue, turns out I was calculating a rectangle wrong, resulting in an humongous amount of tiles to be examined 10:33:32 <Samu> no wonder it was slow 10:34:07 <Samu> let's hope it's faster now, retesting 10:34:54 <Samu> an humongous or a humongous 10:34:57 <Samu> my englisho 10:37:20 *** NoMorePacers_ has joined #openttd 10:37:42 <LordAro> a humongous 10:45:41 <Samu> wow, what a difference 10:45:44 <Samu> it's so much faster now 10:47:48 <Samu> wanna see the critical years when towns are already large, and larger and more airport types become available 10:48:13 <Samu> I expect some slowdowns, but hope not by much 10:48:56 <SpComb> some slideshows 10:55:32 <Alberth> down under you'd have slowups 11:17:52 <Samu> 1000 aircraft in 30 years, i didn't expect it to be this good lol 11:21:01 <Samu> it is being a bit helicopter happy to my liking 11:38:40 *** Stimrol has quit IRC 11:40:33 *** Stimrol has joined #openttd 11:42:40 <Alberth> heli things fit too easy :) 11:44:34 *** Stimrol has quit IRC 11:49:37 <Samu> i found a weird bug with listing stations 11:50:23 <Samu> i had the list of stations opened for LuDiAIAfterFix and LuDiAI 11:50:33 *** Stimrol has joined #openttd 11:50:39 <Samu> then i clicked to filter airports in one of them 11:52:10 <Samu> and then i clicked to filter airport stations on LuDiAI, then clicked to filter bus stations on the other 11:52:17 <Samu> and the listing starts acting up 11:52:23 <Samu> for the first one 11:53:00 <Samu> it is listing bus stations for the first one even with the airport station pressed down 12:04:10 <Samu> okay, there is yet some problem to fix :( 12:07:03 <Samu> if im looking for a place in a specific town and another town is nearby, it sometimes places the airport belonging to the other town :( 12:07:13 <Samu> I wanna avoid this 12:29:51 <Alberth> why? the other town may not have an airport? 12:34:00 *** KouDy has joined #openttd 12:35:33 <Samu> because I am checking each town individualy 12:35:51 <Samu> if adds the other town to the towns_used list 12:35:51 <Wolf01> Station list shared between windows? 12:36:36 <Samu> it doesn't add the town where it started to check 12:36:59 <Samu> wait a minute, this seems correct 12:37:10 <Samu> then what is wrong :( 12:37:35 *** Thedarkb-T60 has quit IRC 12:37:59 <Alberth> seems highly unlikely that station lists are shared, someone would have noticed it 12:48:06 *** wodencafe has quit IRC 12:48:25 *** wodencafe has joined #openttd 12:49:29 *** keoz has quit IRC 12:53:21 *** KouDy has quit IRC 12:58:29 *** snail_UES_ has joined #openttd 13:04:32 *** snail_UES_ has quit IRC 13:05:15 *** Thedarkb-T60 has joined #openttd 13:05:58 *** sparch has quit IRC 13:08:07 *** sparch has joined #openttd 13:22:44 *** KouDy has joined #openttd 13:23:11 *** wodencafe has quit IRC 13:31:15 *** Wolf03 has joined #openttd 13:31:41 *** Wolf01 is now known as Guest1542 13:31:41 *** Wolf03 is now known as Wolf01 13:37:14 *** Guest1542 has quit IRC 13:38:36 <Samu> tileList.Valuate(AITile.GetClosestTown); tileList.KeepValue(town); 13:38:41 <Samu> is this gonna solve my problem? 13:38:43 <Samu> let's hope so 13:43:16 <Alberth> likely all tiles have a closest town 13:43:40 *** sim-al2 has joined #openttd 13:43:46 <Alberth> oh, it's a filter. never mind 13:44:36 <Alberth> likely there is a single tile that decides the town of an airport 13:56:21 <planetmaker> I think "upper left" of the bounding square might be that square 13:59:09 <Samu> not sure if I use AIAirport.GetNearestTown or that one 13:59:30 <planetmaker> ideally it shouldn't matter 13:59:36 <planetmaker> as it would be identical results 14:00:05 <Samu> i'm not sure about that 14:00:07 <planetmaker> the bounding rectangle is too simple for cases where the airport is joined to an existing station 14:00:31 <planetmaker> as the town-affiliation doesn't change for a station once the 1st tile is built 14:01:00 <planetmaker> so use the API call. Should be both, correct, easier and safer 14:11:12 <Alberth> he wants to know before you build the airport :) 14:15:20 <Alberth> oh, looks like that call would work 14:16:42 <Samu> i'm looking at station_cmd.cpp, CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) 14:17:27 <Samu> and it's hmm getting towns in 2 different manners 14:17:41 <Samu> depending of town noise being enabled or not 14:18:43 <Samu> Town *nearest = AirportGetNearestTown(as, iter); 14:18:50 <Samu> versus Town *t = ClosestTownFromTile(tile, UINT_MAX); 14:21:26 *** eirc has quit IRC 14:21:37 *** eirc has joined #openttd 14:23:02 *** eirc has quit IRC 14:23:12 *** eirc has joined #openttd 14:24:56 *** Chrill has joined #openttd 14:28:56 *** nielsm has joined #openttd 14:30:56 *** ST2 has quit IRC 14:31:49 *** wodencafe has joined #openttd 14:33:56 *** ST2 has joined #openttd 14:35:00 <Samu> (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX); 14:35:09 <Samu> that settles it 14:35:26 <Samu> AITile.GetClosestTown it is 14:36:12 *** Chrill has quit IRC 14:37:58 *** andythenorth_ has joined #openttd 14:38:17 <Wolf01> So, NNRT With diagonal roads? 14:38:37 <planetmaker> RNRT. Really new... 14:38:49 <Eddi|zuHause> SMNRT 14:39:04 <Eddi|zuHause> (where SM stands fro State Machine) 14:39:44 <Samu> testing...if I find a town with multiple airports, I failed 14:39:47 <Wolf01> I really would like to try making 2 track roads in the same tile, I think I would need another mx[] just to put everything in 14:39:57 <Samu> if everytown has exactly 1 airport, I succeeded 14:40:17 *** andythenorth_ has quit IRC 14:40:33 <Wolf01> And yes, I would need a whole lot of brand new state machine stuff 14:41:30 <Wolf01> But... better road junctions, a lot of interesting layouts with tram+road, maybe even up to 4 roadtypes on a single tile 14:41:34 <Wolf01> 2 trams and 2 roads 14:42:29 <planetmaker> and a rail crossing! 14:42:58 *** ST2 has quit IRC 14:43:04 <Wolf01> And rail in the middle of the road, with both working 14:43:19 <planetmaker> of course 14:43:38 <Wolf01> Serious shit, won't do :P 14:43:48 <planetmaker> but we have already a solution: we introduce a new zoom factor. And simply call 3x3 tiles a "new tile" 14:43:56 <Wolf01> Ahah 14:44:05 <planetmaker> :D 14:44:49 *** synchris has joined #openttd 14:45:37 <Samu> i still fail ... https://imgur.com/TWl0c8Q 14:45:44 <Samu> I don't understand :( 14:45:57 *** andythenorth_ has joined #openttd 14:45:58 <andythenorth_> o/ 14:46:11 <andythenorth_> if everytown has a mayor 14:46:44 <andythenorth_> nvm, paradoxes are boring :) 14:47:59 *** andythenorth__ has joined #openttd 14:49:25 *** andythenorth__ has quit IRC 14:50:39 *** ST2 has joined #openttd 14:52:05 <Samu> the things you make me do 14:52:08 <Samu> nearest_town = AITown.GetClosestTown(tile); 14:52:14 <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(nearest_town); 14:53:08 <Samu> forgot the type 14:53:50 <Alberth> and a closing parenthesis 14:54:56 <Samu> and i need to supply a town, not a station i guess 14:55:26 <Samu> meh this is confusing me already lol 14:55:34 *** andythenorth_ has quit IRC 14:56:08 <Samu> it's a town actually 14:56:16 <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(nearest_town, a); 14:56:24 <Samu> oh 14:56:27 <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(tile, a)); 14:56:35 <Samu> crap lol i'm a terrible copy paster 14:56:54 <Alberth> don't paste, type it again :) 14:57:01 <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(nearest_town, a)); 14:57:38 <Samu> it's a tile isn't it? omg damn so confused 14:58:06 <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(tile, a)); 14:58:06 <Alberth> I have no idea, documentation knows, so I don't have to 14:58:36 <Samu> static TownID GetNearestTown (TileIndex tile, AirportType type) 14:58:42 <Samu> alright, it's a tile 14:59:22 <Alberth> parameter description may add more restrictions, although likely here it will just work 15:00:52 *** Wacko1976 has joined #openttd 15:01:51 *** andythenorth has joined #openttd 15:01:55 <Samu> the other one was also wrong 15:01:59 <Samu> it's nearest_town = AITile.GetClosestTown(tile); 15:02:01 <Samu> not AITown 15:02:11 <andythenorth> Wolf01: first two rail tracks on same tile 15:02:43 <Wolf01> Ha! You read it 15:03:16 *** keoz has joined #openttd 15:03:41 <andythenorth> it’s probably time for two tracks per tile 15:03:46 <andythenorth> also shunting 15:04:01 <andythenorth> and the move-while-liading thing from JGR 15:04:53 <andythenorth> and trains-can-proceed-on-sight option for PBS 15:05:01 <andythenorth> all the ponies 15:05:11 <andythenorth> state machine tiles also 15:08:27 *** chomwitt has quit IRC 15:11:08 *** andythenorth has quit IRC 15:13:06 *** wodencafe has quit IRC 15:14:52 *** andythenorth has joined #openttd 15:15:26 *** andythenorth_ has joined #openttd 15:16:43 *** andythenorth has quit IRC 15:23:26 <Samu> I finally understand asserts 15:23:30 <Samu> assert(!towns_used.HasItem(nearest_town); this.towns_used.AddItem(nearest_town, good_tile); 15:23:40 <Samu> if it's there, I failed 15:23:45 <Samu> the town, that is 15:23:58 *** andythenorth_ has quit IRC 15:24:45 <Samu> crap, parenthesis 15:24:46 <Samu> assert(!towns_used.HasItem(nearest_town)); 15:28:13 <planetmaker> the purpose of an assert is like "please crash now. something is not like it should be and worse might happen, if we continue" 15:31:20 <Samu> i could add another 15:31:43 <Samu> assert(!towns_used.HasItem(nearest_town) && town == nearest_town); 15:31:46 *** wodencafe has joined #openttd 15:32:29 *** KouDy has quit IRC 15:39:19 *** Progman has joined #openttd 15:46:51 <Samu> no asserts so far 15:46:57 <Samu> it's looking good :) 15:50:44 *** Thedarkb-T60 has quit IRC 15:51:30 *** Thedarkb-T60 has joined #openttd 15:56:05 *** Gja has joined #openttd 15:58:16 <Eddi|zuHause> so, my distorted sound problems seem to be an instance of https://bugs.winehq.org/show_bug.cgi?id=39814 15:58:24 <Eddi|zuHause> at least the workaround there seems to work so far 16:01:03 *** wodencafe has quit IRC 16:01:35 *** NoMorePacers_ has quit IRC 16:06:12 *** andythenorth_ has joined #openttd 16:06:24 *** Thedarkb-T60 has quit IRC 16:08:48 *** andythenorth_ has quit IRC 16:09:25 <Samu> Alberth: how do I get the cost of a refit for an aircraft I don't yet own? 16:10:06 <Samu> I need to know the cost of an aircraft + the cost of it refiedt to mail before buying it 16:10:13 <Samu> refited* 16:11:14 <Alberth> why not buy it if it is cheap enough, and then query refit. If it is also cheap enough, refit, else sell the aircraft 16:11:57 <Samu> aircraft refit price isn't that cheap 16:12:07 <Samu> at least for the original aircraft 16:12:11 <Alberth> I am not sure it is possible to query refit before owning it 16:12:36 <Alberth> if you cannot afford to buy it, knowing refit cost is no good either :) 16:12:57 <Samu> hmm, good idea 16:13:18 <Samu> buy it, try to refit, fail, sell, destroy airports... rip money :( 16:13:53 *** wodencafe has joined #openttd 16:14:52 <planetmaker> yeah... initially aircraft can be quite expensive :) 16:15:50 <Alberth> I don't even see a function for refit cost if you own the aircraft 16:16:10 <Samu> there is a AITestMode thing 16:16:22 <Samu> i fake refit it 16:16:29 <Samu> and AIAccounting gives me the price 16:16:34 <Alberth> can't fake buy it? 16:16:48 <Samu> i have to actually have the aircraft :( 16:18:23 <Samu> gonna test my ai in a 4k map, i expect bad profits for very very long distances 16:18:41 <Samu> eh, not really mine, but 16:18:48 <Alberth> you can buy it in an existing airport once for testing 16:20:17 <Samu> last_refit_cost_test 16:20:23 <Samu> u gave me an idea 16:20:27 *** Flygon_ has quit IRC 16:20:45 <Samu> if i can actually refit the first aircraft, of course 16:22:00 <Samu> wondering if the refit cost is equal to all aircraft 16:22:04 <Samu> models 16:25:12 *** wodencafe has quit IRC 16:25:45 *** wodencafe has joined #openttd 16:28:14 <Alberth> keep a table for all models, using the largest one you found so far if you don't know 16:30:15 *** KouDy has joined #openttd 16:31:16 *** Thedarkb-T60 has joined #openttd 16:35:59 *** KouDy has quit IRC 16:36:54 *** frosch123 has joined #openttd 16:40:18 *** NoMorePacers_ has joined #openttd 16:40:38 <Samu> this is what it looks like at the moment 16:40:39 <Samu> https://paste.openttdcoop.org/pqdtmtd9t 16:44:06 <Samu> oh, you might want to take a look at TownAirportRadRect(a, town); 16:44:39 <Samu> and the checkadjacent stuff 16:47:22 <Samu> https://paste.openttdcoop.org/pyr4ojjgt there 16:47:45 <Samu> the estimateTownRectangle function was from LuDiAI code 16:47:51 <Samu> it is untouched 16:49:35 *** KouDy has joined #openttd 16:52:03 *** wodencafe has quit IRC 16:52:36 <planetmaker> quak 16:53:17 <frosch123> moi 16:53:30 <planetmaker> https://github.com/OpenTTD/OpenTTD/pull/6885 <-- your comment there seems to indicate that you're not happy with that PR, frosch123? I believe it's two separate issues: a) size of persistent storage. b) how to indicate version for NewGRFs 16:53:41 <planetmaker> The latter is out-of-scope for that PR, I think 16:54:21 <planetmaker> and honestly I'd solve the issue of version reported to NewGRFs identical to savegame version. Just another constant incremented when needed 16:54:52 <frosch123> i think the stable version is sufficient 16:55:13 <planetmaker> if we change nothing, that's what we already have, yes 16:55:14 <frosch123> there is also just one define each to check for c++11/14/17 16:55:32 <frosch123> noone would start testing development versions of compilers 16:56:08 <planetmaker> ok, what does your comment aim at? the _ttdpatch constant? 16:56:45 <frosch123> yes, the pr adds a method for newgrf to test for a specific feature 16:56:58 *** Wormnest has joined #openttd 16:57:06 <planetmaker> hm, ok, fair enough. Not really needed 16:57:16 <planetmaker> and actually bloat in that way of argument 16:57:32 <frosch123> i think noone would ever check that flag in 10 months 16:57:45 <planetmaker> yeah 16:57:53 <frosch123> if people need it now, they should just check for 1.9 16:57:57 <planetmaker> andy would maybe :P 16:58:09 <planetmaker> but then... he would just assume the feature is there :D 16:58:13 <planetmaker> if it's 1.9 17:00:01 <Samu> hmm the original WrigthAI.nut of LuDiAI was 445 lines, my version contains 761 17:00:09 <Samu> I think I overcomplicate too much 17:00:15 *** wodencafe has joined #openttd 17:00:34 <Samu> it was supposed to be a fixed LuDiAI, and now it's becoming something extra :( 17:00:49 <planetmaker> Samu, : :) instead of :( ! 17:01:27 <planetmaker> sometimes the seemingly easy improvement needs more work than it made you believe :) 17:01:46 <planetmaker> especially when it comes to teaching computers some kind of "intelligence" 17:02:02 <frosch123> planetmaker: anyway, it is no big deal. there is tons of old cruft in newgrf, adding a bit does not make it worse 17:02:12 <Samu> :| 17:02:17 <planetmaker> it's adding a new byte ;) 17:02:28 <frosch123> i was mostly surprised that ottd had twice as many ttdpflags as ttdp 17:02:49 <frosch123> which i think was someone miscounting :p 17:04:06 <planetmaker> :) 17:04:37 <planetmaker> https://github.com/OpenTTD/OpenTTD/pull/6886 <-- shouldn't that be merged? 17:05:10 <frosch123> wait for tomrrow please 17:05:40 <planetmaker> release day? 17:05:54 <frosch123> on friday we have some chitchat meeting at work, and tomorrow i talk about the gh workflow 17:05:58 <frosch123> and i use that one as example :p 17:06:07 <planetmaker> :D :D 17:06:29 <planetmaker> that is a fair and good reason coming as surprise :) 17:10:31 *** Supercheese has joined #openttd 17:12:19 <frosch123> i need a trivial issue, to point out that prs are done for everything 17:12:32 <frosch123> but i did not want to look up a ln issue 17:18:04 <Eddi|zuHause> haha :p 17:18:13 <Eddi|zuHause> did we fix earrings yet? 17:24:06 <peter1138> :S 17:27:09 *** wodencafe has quit IRC 17:32:07 <planetmaker> hm, do those folks know that *you* made that PR? :D 17:33:28 <peter1138> Also shows that for trivial issues, PRs mean it takes ages to get resolved ;p 17:33:49 <frosch123> planetmaker: yes 17:34:17 <frosch123> since i also show the origin branch 17:35:14 <frosch123> peter1138: a sister subsidiary wants to start using bitbucket, and they want to do PR review by sitting next to each other 17:35:26 <planetmaker> eh 17:35:36 <planetmaker> sounds... unnecessarily complicated 17:35:50 <frosch123> i am not sure whether those who came up with that ever used it 17:36:34 *** Thedarkb-T60 has quit IRC 17:37:02 <Alberth> that's how yo do or discuss a review on paper, right? :) 17:37:15 <Alberth> what else would change :p 17:37:23 <planetmaker> hehe 17:37:29 <frosch123> maybe they even want to do it on paper 17:37:44 <frosch123> they are kind of scared that management reads reviews and judges people 17:37:57 <frosch123> they made rules who is allowe to read reviews 17:38:13 <planetmaker> fair enough. Bad management could us it against you 17:38:38 <frosch123> i have no idea how they really want to do stuff 17:38:48 <planetmaker> Yet if that is a concern, the online version won't be used like it should / could be used. The sissor is then already in the heads 17:38:54 <frosch123> but at least they use git, while in my place everything is svn :p 17:38:58 <Samu> as expected, in a 4k map, it is failing, it's creating too many routes with 4000+ tiles distance 17:39:12 <frosch123> planetmaker: i am very sure it is self-hosted 17:39:52 <Samu> looks like i need a mean to calculate a max distance per route? per airplane model? 17:39:53 <planetmaker> uh, yes. But that doesn't change it, does it? 17:40:11 <planetmaker> Samu, yes, there's a NewGRF property even which restricts maximum travel distance for airplanes 17:40:29 <planetmaker> not for default planes. But some from some pikka sets are restricted in distance 17:42:07 <Samu> oh rats 17:42:17 <Samu> forgot about that "detail" 17:44:42 <planetmaker> Samu, but probably you want a distance restriction anyway... or maybe rather travel *time* restriction. Too long is not profitable either 17:45:20 *** sparch has quit IRC 17:45:29 <Samu> https://imgur.com/2HqmMxl - scary 17:46:04 <Samu> estimating 136 aircraft for a route, lol 17:46:45 <Samu> ok, gonna have to think about the max distance 17:48:20 <Samu> will take a look at those that profit valiantly, and then calculate the distance 17:49:07 <Samu> then i use that distance as the max_distance 17:49:28 <Samu> it will have to "learn from mistakes" at first 17:49:37 <Samu> hmm 17:52:39 *** wodencafe has joined #openttd 17:53:34 *** HerzogDeXtEr has joined #openttd 17:54:57 <Samu> @calc 933 + 3094 - 855 - 2372 17:54:57 <DorpsGek> Samu: 800 17:55:05 <Samu> 800 tiles 17:55:20 <Samu> heh... 5423 in that screenshot lol 18:05:56 *** tokai has joined #openttd 18:05:56 *** ChanServ sets mode: +v tokai 18:09:58 *** Thedarkb-T60 has joined #openttd 18:12:44 *** tokai|noir has quit IRC 18:13:27 <Samu> @calc 1524 + 1101 - 1238 - 454 18:13:27 <DorpsGek> Samu: 933 18:27:39 *** Gja has quit IRC 18:32:41 *** Thedarkb-T60 has quit IRC 18:33:11 *** Thedarkb-T60 has joined #openttd 18:44:39 *** glx has joined #openttd 18:44:39 *** ChanServ sets mode: +v glx 18:47:57 *** gelignite has joined #openttd 19:22:05 <Samu> ok, the learning of the max_air_distance is done. I thought this would be more complicated to code in 19:22:45 <Samu> restarting the 4k map, will see what it will come up with 19:23:40 <Samu> @calc 4096 + 4096 19:23:41 <DorpsGek> Samu: 8192 19:23:51 <Samu> well, i put it starting at 10000 19:23:54 <Samu> should be enough 19:41:15 *** wodencafe has quit IRC 19:41:28 *** wodencafe has joined #openttd 19:51:02 *** andythenorth has joined #openttd 19:52:40 <andythenorth> o/ 19:53:52 *** gelignite has quit IRC 19:55:52 *** Thedarkb-T60 has quit IRC 19:56:18 *** Thedarkb-T60 has joined #openttd 20:01:45 <Eddi|zuHause> ah, the daily game of "where the hell did i put my mouse 10 minutes ago?" 20:02:37 <andythenorth> cat? 20:03:02 <Eddi|zuHause> different kind of mouse :p 20:04:07 <Eddi|zuHause> for some completely unknown and mysterious reason, cats are totally uninterested in things that don't move on their own :p 20:04:36 <Alberth> tie a cord to it, so you can find it again 20:05:15 <Alberth> likely cats just consider it bad smelling 20:05:18 <Eddi|zuHause> how 20 years ago :p 20:06:03 <Eddi|zuHause> one could consider putting a phone core in, to make it ring when you lose it :p 20:06:16 *** synchris has quit IRC 20:06:37 <Alberth> nah, it should be sentient, and make itself available when you need it 20:06:58 <Eddi|zuHause> "alexa, spawn my mouse" 20:07:31 <Alberth> night 20:07:56 *** Alberth has left #openttd 20:08:14 <andythenorth> is it bluetooth? 20:08:53 <Eddi|zuHause> it's certainly 2.4GHz, no idea if it's bluetooth 20:09:29 <Eddi|zuHause> it is not configurable 20:11:05 <Eddi|zuHause> i once wanted to warranty-replace the mouse, and they demanded also the dongle and the keyboard, because you can't change the code in the dongle to match the new mouse 20:11:19 <andythenorth> it meeds a tiny speaker in it 20:11:28 <andythenorth> needs * 20:11:43 <Eddi|zuHause> or one of those force-feedback things that gamepads have 20:12:00 <andythenorth> then it could also simulate the tiny squeak that ball mice used to have 20:12:07 <andythenorth> when they were dirty 20:12:32 <andythenorth> my trackpad has a tiny speaker for the click sound :p 20:12:45 <Wolf01> You mean apple mice? 20:12:58 <Wolf01> Because my mice didn't squeak 20:13:23 <Eddi|zuHause> i don't remember ever consciously noticing a mouse squeaking 20:13:38 <andythenorth> maybe I imagined it 20:13:52 <andythenorth> it’s 25 years ago 20:17:50 *** Thedarkb-T60 has quit IRC 20:22:36 <andythenorth> so 20:23:04 <andythenorth> I need a name for an urban economy 20:23:12 <andythenorth> many town cargos 20:23:32 <andythenorth> which is balanced by a lot of farm / food production 20:23:48 <andythenorth> and building materials 20:24:09 <andythenorth> Metropolis? 20:33:24 <Eddi|zuHause> i would save that for one that needs massive amounts of workers each shift 20:34:37 <andythenorth> hmm 20:34:49 <andythenorth> Coffee Town 20:36:29 <andythenorth> Retail Therapy 20:36:38 <andythenorth> Modern Life is Rubbish 20:36:41 <Eddi|zuHause> Farmville 20:36:48 <Eddi|zuHause> Stardew Valley 20:37:17 <Wolf01> Farm simulator 2018 20:38:12 <Wolf01> And that reminds me I should unlock steam locos on train mechanic simulator 20:38:41 <Eddi|zuHause> what did you have before? muscle operated locos? 20:38:56 <Wolf01> No, starts with diesel :( 20:39:03 <Eddi|zuHause> how backwards 20:39:09 <Wolf01> Then lectric and at last steam 20:39:13 <Wolf01> *electric 20:39:52 <andythenorth> Sim City? 20:40:10 <andythenorth> City Skylines? 20:40:57 <Eddi|zuHause> Farmers Market 20:41:56 <andythenorth> A Town Like Alice 20:42:09 <Eddi|zuHause> no clue what that refers to 20:43:24 <andythenorth> it’s a book about an Australian Outback town that grows 20:43:35 <andythenorth> I recently read it :p 20:45:45 *** rocky113844 has joined #openttd 20:45:47 <andythenorth> Market Square 20:45:55 <andythenorth> Gas, Food, Lodging 20:46:48 <Wolf01> Operation market garden... fruit, vegetables, tanks 20:47:02 <andythenorth> oof :p 20:47:07 <andythenorth> well played 20:48:39 <andythenorth> I wonder what climate it will be 20:48:47 <andythenorth> probably temperate 20:52:28 <Wolf01> Shit, half of the train damaged and they want it to be repaired for 00 20:53:20 <andythenorth> Urban Jungle? 20:53:31 <Eddi|zuHause> are those italian prices? :p 20:54:18 <Eddi|zuHause> "I won this contract for 6 million, let's subcontract to someone that does it for 4 million, and keep 2 million profit without doing anything" 20:54:22 *** rocky113844 has quit IRC 20:54:28 *** rocky113844 has joined #openttd 20:54:45 <Wolf01> Seem so 20:54:54 <Eddi|zuHause> and that guy does "hey, i got this contract for 4 million, let's subcontract it for 3 million, and keep 1 million profit without doing anything" 20:55:00 <Eddi|zuHause> and so on... 20:56:06 <Eddi|zuHause> then the original person was expecting work done in the value of 6 million, but actual work was only done for 1.5 million, other money just disappeared in some pockets 20:56:12 <Wolf01> I can't even repair all the parts asdfasdfasg :D 20:58:13 *** frosch123 has quit IRC 21:00:34 <Samu> i have a problem with the max_distance, grrr 21:00:41 *** sim-al2 has quit IRC 21:00:46 <Samu> i'm only picking the best 10 towns :( 21:01:12 <Samu> sometimes those 10 towns are not within min-max interval 21:01:32 <Samu> it ends up never building anything 21:03:09 <Wolf01> Yes, 0 for a 10 amp fuse is ridiculous, and this game doesn't even allow to have a stash of parts to repair and resell, or keep money between jobs :( 21:03:54 <Eddi|zuHause> a 10 amp fuse? what everyone has in their home? 21:04:17 <Wolf01> It's for automotive, but same 21:05:22 <Wolf01> Managed to destroy 2 of them trying to repair 21:05:31 <Wolf01> But the other ones are now like new 21:05:51 *** andythenorth has quit IRC 21:06:22 *** andythenorth has joined #openttd 21:06:42 <andythenorth> reviews of that game are...mixed :) 21:07:08 <Wolf01> No bonus, out of budget :( 21:07:28 <Wolf01> Was paid only 0 21:07:44 <andythenorth> hmm bed :) 21:07:47 *** andythenorth has quit IRC 21:24:14 <Samu> daym, 4k maps really expose the weaknesses of the ai 21:25:39 <Samu> the first 10 routes all have distances of about 4000+ 21:25:43 <Samu> he's gonna bankrupt 21:27:02 <Samu> he cannot learn :( 21:27:07 <Samu> with a bad start 21:27:11 <Samu> bah 21:27:28 *** KouDy has quit IRC 21:31:44 *** NoMorePacers_ has quit IRC 21:40:47 *** Wormnest has quit IRC 21:47:11 <Wolf01> Ok, unlocked steam depot, not it can rest there for 2 or 3 months 21:47:16 <Wolf01> *now 21:47:16 *** Progman has quit IRC 21:48:08 *** snail_UES_ has joined #openttd 21:54:20 *** sim-al2 has joined #openttd 21:56:56 *** Thedarkb-T60 has joined #openttd 22:02:45 *** Thanark has joined #openttd 22:15:50 *** snail_UES_ has quit IRC 22:16:22 *** snail_UES_ has joined #openttd 22:29:29 *** KouDy has joined #openttd 22:40:59 *** Thedarkb-T60 has quit IRC 22:45:54 *** Wacko1976 has quit IRC 22:49:09 *** Stimrol has quit IRC 22:51:07 *** KouDy has quit IRC 22:58:41 *** Wolf01 has quit IRC 23:01:43 *** Thedarkb-T60 has joined #openttd 23:01:43 *** _dp_ has quit IRC 23:04:18 *** Supercheese has quit IRC 23:36:36 *** KouDy has joined #openttd 23:58:10 *** haudrauf has quit IRC