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Log for #openttd on 26th November 2018:
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09:08:26  <planetmaker> moin
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09:44:30  <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 opened issue #6981: Ubuntu 16.04, compile warning for squirrel.cpp https://git.io/fpEMf
09:47:54  <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6973: Add: Unique ID to savegames to prevent accidental overwriting https://git.io/fplSS
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10:09:04  <andythenorth_> moin
10:11:20  <andythenorth_> this train copies one of mine from horse :( http://www.semgonline.com/steam/pics/mm_30954.jpg
10:11:22  <andythenorth_> how rude
10:11:56  <andythenorth_> I drew it before I saw the picture http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#gwynt
10:15:08  <LordAro> aw man, i even put a comment explaining why the return value wasn't necessary
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13:33:11  <Eddi|zuHause> "game crashes with more than 242 newgrfs loaded" sounds like a fun thing...
13:33:23  <Eddi|zuHause> (JGRPP topic)
13:35:54  <andythenorth_> isn't it
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13:41:53  <andythenorth_> ha ha
13:42:00  <andythenorth_> I've just drawn a train I've drawn before
13:42:10  <andythenorth_> I guess there's only so many ways to combine pixels
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13:43:01  <peter1138> 4x extra zoom!
13:44:11  <andythenorth_> 16x
13:44:15  <andythenorth_> enough for anyone
13:46:25  * andythenorth_ wonders what Big Clive has made a video of recently
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13:53:41  <andythenorth_> I have drawn trains http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#hurly_burly
13:53:50  <andythenorth_> and http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#flindermouse
13:54:00  <andythenorth_> yesterday those sprites were....ass :)
13:54:09  <andythenorth_> today, quite nice
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13:54:36  <ST2> and I was expecting "badass" :D
13:54:53  <peter1138> I... don't know what it looked like yesterday.
13:55:04  <Eddi|zuHause> sounds like characters from a children rhyme
13:56:56  <andythenorth_> yesterday http://bundles.openttdcoop.org/iron-horse/push/v6903-2683/docs/html/trains.html#hurly_burly
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14:12:08  <andythenorth_> also drew this http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#gwynt
14:12:25  <andythenorth_> which manages to look different to the others http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#chaplin
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16:28:14  <andythenorth_> very screenshot https://www.tt-forums.net/viewtopic.php?p=1215169#p1215169
16:28:35  <planetmaker> choo choo :)
16:28:47  <planetmaker> very pink :D
16:30:34  <andythenorth_> colours are mutable
16:30:54  <andythenorth_> it would be even better if peter1138 finished his livery patch :P
16:32:22  <planetmaker> more company colours or what?
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16:34:33  <andythenorth_> livery per vehicle group
16:37:29  <planetmaker> hm, we already have for different ... types of vehicles
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16:48:58  <andythenorth_> yes
16:49:07  <andythenorth_> in a very confusing UI :D
16:49:10  <andythenorth_> with some quirks
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18:11:50  <Wolf01> Moin
18:14:58  <nielsm> vehicle colurs should be set by a UI similar to excel's conditional formatting
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18:21:03  <Eddi|zuHause> because everyone intuitively knows how to use that? :p
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18:28:17  <andythenorth> nielsm: I seriously considered just numbers :P
18:28:24  <andythenorth> the current UI is bloody awful
18:28:38  <andythenorth> I think we should have more scriptable UI
18:28:54  <Eddi|zuHause> clearly liveries should be configured by live-NFO-injection
18:29:35  <Eddi|zuHause> (gtg now, or i drop in a deep pit of crazy ideas)
18:30:18  <andythenorth> I see nothing wrong with nfo injection
18:30:23  <andythenorth> copy-paste byte streams
18:30:59  <Eddi|zuHause> no copy-pasting allowed, just direct input
18:31:15  <andythenorth> also fine
18:31:58  <Eddi|zuHause> and if you input invalid NFO, the game immediately crashes
18:32:33  <andythenorth> that seems correct
18:36:30  <andythenorth> wonder if I sort order can be varied by parameter
18:36:34  <andythenorth> -I
18:37:03  <andythenorth> there are two correct ways to sort engines
18:37:07  <andythenorth> (1) cluster all of similar type, secondary key is date
18:37:20  <andythenorth> (2) cluster by date, secondary key is type
18:45:55  <lugo> hi, does anyone know how i would go about using the "Freight train through load" feature in JGR PP?
18:48:04  <lugo> it's no. 61 on his list at https://www.tt-forums.net/viewtopic.php?f=33&t=73469#p1154208
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18:49:47  <andythenorth> ask in forums
18:50:50  <andythenorth> what JGR does is pretty cool, but chances of getting help here are low
18:53:57  <lugo> it's great really. seeing those new and most of the time useful features keeps me playing
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20:24:48  <andythenorth> hmm
20:24:56  <andythenorth> I need more bits for depot flip state :|
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