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00:06:44 *** chomwitt has joined #openttd 00:17:59 *** HerzogDeXtEr has quit IRC 01:29:00 *** iSoSyS has quit IRC 02:03:19 <Eddi|zuHause> very descriptive title 02:24:18 *** lugo has joined #openttd 02:33:48 *** chomwitt has quit IRC 02:44:27 *** glx_ has joined #openttd 02:44:27 *** glx is now known as Guest4415 02:44:28 *** glx_ is now known as glx 02:47:14 *** gnu_jj has quit IRC 02:48:16 *** gnu_jj has joined #openttd 02:51:02 *** Guest4415 has quit IRC 03:09:02 *** lugo has quit IRC 03:28:44 *** glx has quit IRC 03:58:22 *** techmagus has quit IRC 03:58:30 *** techmagus has joined #openttd 04:14:31 *** Wormnest has joined #openttd 04:25:43 *** Wormnest has quit IRC 06:25:38 *** Wacko1976 has joined #openttd 06:34:48 *** HerzogDeXtEr has joined #openttd 07:06:17 *** Smedles has quit IRC 07:06:17 *** daspork has quit IRC 07:06:17 *** techmagus has quit IRC 07:06:17 *** APTX has quit IRC 07:09:04 *** Smedles has joined #openttd 07:09:04 *** techmagus has joined #openttd 07:09:04 *** APTX has joined #openttd 07:14:19 *** sla_ro|master has joined #openttd 07:18:24 *** daspork has joined #openttd 07:18:25 *** nielsm has joined #openttd 07:43:13 *** andythenorth has joined #openttd 07:46:35 <andythenorth> o/ 07:58:16 *** Progman has joined #openttd 08:15:18 <andythenorth> where is V453000 ? 08:30:01 <SpComb> busy finishing up factorio 0.17, I hope. I want to start a new game already 08:54:10 *** chomwitt has joined #openttd 09:03:23 *** lugo has joined #openttd 09:29:24 *** lugo has quit IRC 09:50:28 *** Progman has quit IRC 09:55:25 *** nielsm has quit IRC 09:59:43 *** andythenorth has quit IRC 10:18:46 *** Wolf01 has joined #openttd 10:18:56 <Wolf01> Moin 10:36:28 *** lugo has joined #openttd 11:22:38 *** Smedles_ has joined #openttd 11:25:51 *** Smedles has quit IRC 11:41:22 *** Arveen has quit IRC 11:49:54 *** synchris has joined #openttd 12:20:12 *** frosch123 has joined #openttd 12:20:36 *** matt21347 has joined #openttd 12:34:51 *** matt21347 has quit IRC 12:42:07 <frosch123> i wonder why there is drama yet 12:42:11 *** Arveen has joined #openttd 12:42:54 <frosch123> i am waiting for 2 days, but forums did not notice anything 12:43:01 <frosch123> * no drama 12:43:27 <LordAro> drama? 12:49:51 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/CargoTypes <- out of 108 new cargos, i would now classify 36 as bullshit 12:50:39 <frosch123> i tried to sort them into different tables, but my razor is not sharp enough to distinguish not-quite-bs from likely-bs 12:53:43 <frosch123> and that after years of training from V and andy :p 12:55:57 <Eddi|zuHause> i'd first remove all the ones that have no mentioning of a newgrf that uses them 12:56:38 <frosch123> we won't run out of labels, that is not the issue 12:57:00 <Eddi|zuHause> no, that's not it. but it clutters the table for no reason 12:57:11 <frosch123> i just wonder whether any vehicle author would ever check that list to pick what they want to support, or whether they stopped that anyway since firs 12:57:50 <Eddi|zuHause> and it is clearly listed at the bottom that usage should be defined 12:58:18 <Eddi|zuHause> oh, i definitely can imagine some overly excessive compulsive authors to do that 12:58:38 <Eddi|zuHause> s/excessive/obsessive/ 12:58:42 <Eddi|zuHause> dunno what happened there 13:02:05 <Eddi|zuHause> i'm tempted to just hit the "undo" button for the last edits... 13:04:23 <frosch123> well, that won't help 13:05:19 <Eddi|zuHause> we should have a separate section for bullshit-fantasy-cargos 13:05:23 <frosch123> T800 is no less stupid than YETI, GEMS is no less stupid than SGBT 13:05:50 <Eddi|zuHause> (which would include some of the YETI stuff) 13:06:00 <frosch123> Eddi|zuHause: i tried that, but my razor was not sharp enough to decide for BOOKS, EELS, COMPUTERS 13:06:48 <frosch123> is distinguishing GEMS/JADE/DIAM less stupid than SGBT/SGCN ? 13:08:51 <Eddi|zuHause> it should probably include the toyland stuff 13:09:06 <frosch123> original cargos are already separate 13:09:10 <Eddi|zuHause> but that would disturb the distinction between original and new cargos 13:09:20 <frosch123> no sortable wiki tables :) 13:14:59 <Eddi|zuHause> so, "realistic new cargos", "unreasonably detailed new cargos" and "fantasy/scifi/fun new cargos" 13:15:48 <frosch123> is deuterium the seconds or the third? 13:16:12 <Eddi|zuHause> third 13:16:27 <frosch123> nuclear waste? 13:16:30 <Eddi|zuHause> third 13:16:40 <frosch123> frogs? 13:16:50 <Eddi|zuHause> first, surely? :p 13:17:08 <frosch123> i did not make it up, it's really on the wiki 13:17:21 <Eddi|zuHause> i noticed, yes 13:17:38 <Eddi|zuHause> in case the irony marker was not obvious enough: i meant third :) 13:18:06 <frosch123> oxygen? 13:18:49 <Eddi|zuHause> third 13:19:05 <frosch123> what's in second? 13:19:10 <Eddi|zuHause> dunno yet 13:19:27 <Eddi|zuHause> probably a few of the FIRS ones 13:20:25 <Eddi|zuHause> something like "PORE Pyrite Ore" or "QLME Quicklime" 13:20:56 <Eddi|zuHause> "CASS Cassava" 13:21:54 <Eddi|zuHause> what i would intend this list to be is some sort of "if you're making a train set, you can skip these without upsetting too many people" 13:23:43 <Eddi|zuHause> early heuristic: all the FIRS cargos that are not in one of the "basic" economies 13:23:58 <Eddi|zuHause> (and not in any other set) 13:34:03 *** nielsm has joined #openttd 13:37:03 <Eddi|zuHause> "SILK Silk 1220 Piece goods, covered, non pourable" <-- it doesn't really make any sense to use non-pourable if it's not bulk? 13:37:34 <frosch123> make a nml PR to check for that 13:38:44 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action0/Cargos#CargoClasses_.2816.29 <- there are tons of rules, which are not enforced by anyone 13:39:35 <Eddi|zuHause> before i can do nml PRs i would first have to convert eddi-nml to git 13:39:43 *** andythenorth has joined #openttd 13:41:03 <Wolf01> WTF, I don't even know what are at least 20% of those cargos 13:42:27 <frosch123> deuterium is hydrogen with a bonus neutron 13:42:49 <Wolf01> Yes, ok, but "cassava"? 13:42:51 <Eddi|zuHause> deuterium is most commonly found in "heavy water" 13:42:56 <frosch123> it's used in some types of nuclear reactors 13:43:15 <Eddi|zuHause> cassava is a root thingie eaten in some developing countries you've never thought more than 2 minutes of 13:43:23 <Wolf01> Also do we really need a specific cargo for wasabi and tofu? 13:43:32 <Eddi|zuHause> no 13:43:34 <frosch123> Wolf01: when rice is asia, wheat is europe, then cassava is south america 13:43:45 <Eddi|zuHause> that's why that goes in the third category 13:43:51 <andythenorth> coom coom 13:44:05 <andythenorth> obiwan 13:44:07 <andythenorth> boom boom 13:44:17 <andythenorth> that's obitwo on my keyboard actually 13:44:28 <Eddi|zuHause> on most keyboards, i imagine 13:44:38 <andythenorth> I should learn to type 13:45:01 <Wolf01> I would start by split that huge table into more tables and put the sortable in it, so one could check if the cargo he wants it's already there by label or by description 13:45:50 <Eddi|zuHause> most of my typos are from offset hands or keypresses not registering, but lately i have developed this habit of making phonetic typos 13:46:04 <andythenorth> oh there are some awesome new cargos? 13:46:13 <frosch123> i do phonetic typos in english all the time 13:47:05 * andythenorth wonders what the Kill Bill cargo does 13:47:17 <Eddi|zuHause> "s/excessive/obsessive/" <-- i would include that in the phonetic category 13:47:22 <andythenorth> eh frosch123 there's a cargo just for you :) 13:47:41 <Eddi|zuHause> "it sounds somewhat similar, so it got confused" 13:48:22 <Eddi|zuHause> how does one make sortable tables on the wiki? 13:48:30 <frosch123> it needs some add-on 13:48:38 <frosch123> i should also add it to the new ottd wiki 13:48:39 <andythenorth> apart from the "Hidrogen" typo they all look reasonable 13:48:39 <Wolf01> <andythenorth> oh there are some awesome new cargos? <- didn't somebody say 64 were not enough and go for 32k directly? 13:48:53 <Eddi|zuHause> so nothing i can do from my end? 13:48:57 <andythenorth> 'Dinosaur" is going to be interesting 13:49:19 <frosch123> same as YETI :) 13:50:17 <Eddi|zuHause> i'm still tending to remove the original/new distinction, and put all the toyland-only cargos in the fantasy category 13:50:52 <frosch123> original/new was important at some point 13:51:06 <frosch123> i forgot why, and whether that reason vanished with grfv8 13:51:21 <andythenorth> afaict, they're all just cargos :P 13:51:36 <Eddi|zuHause> we can make "original" a column like "ecs" "firs" "yeti" 13:51:44 <frosch123> sounds reasonable 13:51:47 <andythenorth> column for known uses 13:51:50 <andythenorth> sort 13:51:52 <andythenorth> profite 13:51:57 <andythenorth> -e 13:52:04 * andythenorth coffee :| 13:52:35 <Eddi|zuHause> wiki code is not optimal for shuffling table entries around 13:52:44 <andythenorth> no 13:52:45 <frosch123> profite is some carbon-bases material? 13:52:46 <andythenorth> it's horrid :) 13:52:54 <andythenorth> is it? 13:52:58 <andythenorth> might give me ideas 13:53:06 <andythenorth> did we patch nml for 16-in-out cargos yet? 13:53:13 <andythenorth> I'm sure nielsm has done 99% of it 13:53:18 <nielsm> profiteroles? 13:53:28 <andythenorth> I think we only have to choose the colour for the bikeshed now 13:53:34 <andythenorth> the rest all looked done to me 13:53:42 <andythenorth> there was a branch and stuff 13:53:50 <andythenorth> then I can make the chemistry economy 13:53:51 <Eddi|zuHause> that definitely sounds like some material used in nanotech :) 13:54:03 <nielsm> I'm not seeing CAKE on the cargo types list 13:54:08 <andythenorth> the chemistry economy...will greatly improve the wiki :) 13:54:17 <Eddi|zuHause> fullerenes and profiteroles :) 13:54:19 <andythenorth> nielsm: I added it to FIRS Town economy, but then I deleted the whole idea 13:54:27 <andythenorth> towns are hard to provide industries in reliably 13:54:44 <andythenorth> flour + sugar + dairy products -> bakery -> cake shop 13:54:46 <Eddi|zuHause> andythenorth: do you have a list of firs cargos per economy? 13:54:58 <andythenorth> Eddi|zuHause: as you asked... 13:55:03 <andythenorth> releases, or nightlies? :P 13:55:07 <andythenorth> probably releases is safer 13:55:21 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/economies.html 13:55:33 <andythenorth> do you want json dump :P 13:55:36 <andythenorth> then you could script it 13:55:45 <andythenorth> and never touch wiki formatting ever again 13:55:50 <frosch123> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/cargos.html <- there is also a transposed view 13:56:18 <Eddi|zuHause> aye, that seems more helpful 13:56:24 <andythenorth> also http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/code_reference.html#cargos for those who worry about properties 13:56:51 * andythenorth ponders converting FIRS to yaml 13:56:55 <Eddi|zuHause> andythenorth: i don't need the properties, but the idea above was to separate the "basic" cargos from the others 13:59:43 <frosch123> andythenorth: is sake a wine, bear, cider or spirit? 13:59:58 <nielsm> production method wise it's closest to beer 14:00:56 <Eddi|zuHause> main distinction between alcohols is whether it's fermented or distilled 14:02:22 <Eddi|zuHause> after that, distinctions may include the source materials, or the storage materials, or the time needed, or whatever... 14:02:25 <andythenorth> sake is nice 14:02:37 <andythenorth> but not in large quantities 14:04:08 <andythenorth> ha ha 14:04:12 <frosch123> does that make it a wine? 14:04:23 <andythenorth> I forgot that some FIRS economies are designed to make the graphviz charts look good 14:04:33 <nielsm> it's a culinary wine, technical beer 14:04:34 <nielsm> :P 14:04:36 <andythenorth> it's important to have valid gameplay goals :P 14:04:56 <andythenorth> oh dear http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/economies.html#extreme 14:04:56 <Eddi|zuHause> "Sake is a beverage fermented from rice, which is a grain. This would make it more of a beer than a wine. Yet, sake is not carbonated, and flavor-wise is closer to wine than beer, although it is indeed uniquely different from wine." 14:05:05 <Eddi|zuHause> google on "is sake wine or beer" 14:05:15 <andythenorth> in the uk it's usually explained as 'rice win' 14:05:29 <andythenorth> oh that's where the extra 'e' came from earlier 14:05:40 <andythenorth> they move around temporally sometimes 14:05:44 <Eddi|zuHause> rincewind 14:05:49 <andythenorth> eventually my typing nets out to 'accurate' 14:05:57 <andythenorth> turtles all the way down Eddi|zuHause 14:06:31 <andythenorth> I went sake tasting this year, I'm not sure I believe the hype, but we were told it's closest to a vodka or gin 14:07:06 <andythenorth> but it's femented not distilled, so eh 14:09:33 *** sla_ro|master2 has joined #openttd 14:11:03 *** sla_ro|master has quit IRC 14:11:19 <andythenorth> hmm bundles doesn't build branches 14:13:46 <Eddi|zuHause> i'm assuming it needs a special setting to do that 14:19:03 <andythenorth> 'hg up [branch name]' in the build :P 14:22:15 *** wodencafe has quit IRC 14:32:41 * andythenorth experiments 14:32:49 <andythenorth> all steam trains currently looking like http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#spinner 14:33:08 <andythenorth> 1CC upper, 2CC frame 14:33:19 <andythenorth> this seems to work as an alternate http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#saxon 14:33:25 <andythenorth> also http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#haar 14:33:34 <andythenorth> comments? 14:35:44 <frosch123> if you have something resembling vehicle generations, you can alternate the colour schema 14:36:17 <frosch123> or you can make them mostlyl the same, and only swap in random places where vehicles look similar 14:38:53 <andythenorth> the 'role' column keys the generations 14:39:11 <andythenorth> the diesel and electric trains do ok for variety vs. consistency 14:39:57 <andythenorth> pikka and dan do a lot of black freight engines, which is ok, but I prefer lots of CC 14:42:12 <frosch123> black does not have enough shades 14:42:17 <frosch123> and dark grey is too weird 14:42:30 <frosch123> i am no fan of the black pikka engines 14:45:52 <andythenorth> what about the black boiler on the Haar? 14:47:36 <frosch123> looks good 14:47:38 <andythenorth> ok 14:47:44 * andythenorth wasn't sure, but it seems to work 14:47:55 <andythenorth> I could invert 1CC / 2CC for some engines, https://hornbymagazine.keypublishing.com/wp-content/uploads/sites/6/2016/11/DSC_2135-1024x340.jpg 14:48:03 <frosch123> lemon is also fine, as long as not every engine is like that 14:49:53 <andythenorth> more CC needed 14:55:09 <Eddi|zuHause> maybe have the distinction between light/heavy engines? 14:56:32 <Eddi|zuHause> like, the Haar looks a bit odd in that list 14:57:03 <andythenorth> would it look odd if the two above it had black boilers? 14:57:23 <andythenorth> I keep trying 1CC/2CC stripes, but they look awful :) 14:57:34 <frosch123> i think it's a good thing if some engines look different :p 14:58:20 <Eddi|zuHause> i think it's a good thing if on first glance you can see whether it's a branch, light or heavy engine 14:58:48 <andythenorth> I considered that 14:58:58 <andythenorth> but then it's hard to distinguish between generations 14:59:13 <andythenorth> and there aren't actually enough pixels to change the shape much 14:59:20 <andythenorth> so sometimes livery is the only way 15:06:27 <andythenorth> 2CC big pax engine? o_O http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#pegasus 15:06:55 <frosch123> Eddi|zuHause: how did your wiki edits progress? 15:07:05 * andythenorth not actually convinced by the 2CC engine 15:07:16 <Eddi|zuHause> frosch123: i won't finish today, i think 15:07:24 <frosch123> so, never :) 15:07:30 <Eddi|zuHause> pretty much :) 15:11:31 <andythenorth> so many variations :P https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/shredder.png 15:11:35 <andythenorth> pixels are cheap 15:18:12 <andythenorth> add grey accent colour? o_O https://www.rmweb.co.uk/community/uploads/monthly_08_2011/post-6899-0-27528700-1312733015_thumb.jpg 15:20:32 <andythenorth> really? https://www.walthers.com/media/catalog/product/cache/1/image/845x320/9df78eab33525d08d6e5fb8d27136e95/c/l/class_265_voith_gravitar_15d_wsound_dcc_186-42730_big.jpg 15:20:39 <frosch123> i would expect that most grey do not work with most company colors 15:21:03 <frosch123> rainbow slug? 15:24:02 <Eddi|zuHause> andythenorth: that thing looks horrible 15:24:19 <andythenorth> pretty grim eh 15:26:15 *** sim-al2 has quit IRC 15:34:36 *** luaduck has quit IRC 15:34:43 *** luaduck has joined #openttd 15:41:43 *** Wacko1976 has joined #openttd 15:44:38 <andythenorth> alt-click in depot to invert 1CC / 2CC automatically? o_O 15:45:10 <Eddi|zuHause> no 15:45:35 <Eddi|zuHause> alt+click is special on linuxes 15:46:14 <andythenorth> error: not enough modifiers 15:46:24 <frosch123> how about LMB+RMB+wheel? 15:47:19 <Wolf01> MB4, MB5 could be fine, if mouse has more buttons :P 15:47:31 <frosch123> food pedals? 15:47:34 <frosch123> *t 15:47:41 <andythenorth> how about scrolling over the vehicle flicks through liveries? 15:47:48 <andythenorth> have to be super accurate 15:48:05 <andythenorth> like one of those google maps frames in web pages that captures scroll :P 15:50:03 <frosch123> do eye-trackers report about blinking? 15:50:09 <frosch123> livery could change when you blink 15:50:21 <andythenorth> blink and you'll miss it 15:54:21 *** llugo has joined #openttd 15:59:54 *** lugo has quit IRC 16:10:04 *** wodencafe has joined #openttd 16:27:28 *** tokai|noir has joined #openttd 16:27:28 *** ChanServ sets mode: +v tokai|noir 16:34:29 *** tokai has quit IRC 16:41:31 <andythenorth> this livery appears to work (might need force-refresh, my browser cached the png) http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#haar 16:43:57 <frosch123> it's the blue thing in the middle, that's new? 16:44:24 <andythenorth> the 2CC stripe on the tender 16:45:20 <andythenorth> meh, blue-grey boiler might work, but those colours aren't used anywhere else in Horse 16:45:59 <andythenorth> oh they're on the roof of this metro, that's a bug :P file:///Users/andy2/Documents/OTTD_graphics/Iron_Horse/iron-horse/docs/html/trains.html#serpentine 16:46:09 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#serpentine 16:47:04 *** chomwitt has quit IRC 17:08:31 *** Wormnest has joined #openttd 17:10:50 * andythenorth ponders 17:11:03 <andythenorth> could I inject new realsprites directly into a running newgrf? 17:11:11 <andythenorth> new / replacement /s 17:11:20 <andythenorth> presumably it's just a string of bytes? 17:24:33 *** Gja has joined #openttd 17:46:09 <nielsm> you mean update graphics in a running game without a full reload? 17:47:52 <frosch123> or: load sprite from png and show it in viewport 17:52:17 *** Wacko1976 has quit IRC 17:52:41 *** Wacko1976 has joined #openttd 17:57:01 *** Gja has quit IRC 18:29:10 <andythenorth> those yes 18:29:30 <andythenorth> it would speed up newgrf dev remarkably :P 18:49:36 *** matt21347 has joined #openttd 19:07:49 *** Wacko1976 has quit IRC 19:13:22 *** gelignite has joined #openttd 19:23:46 *** snail_UES_ has joined #openttd 19:24:39 <snail_UES_> hi guys… I just released my set, but I’m not following GPL (my set is all rights reserved) 19:24:44 <snail_UES_> I can’t put it on bananas, right? 19:25:32 <frosch123> bananas has only one requirement: you cannot unrelease stuff 19:26:30 <frosch123> stuff is there to stay for people wanting to load old savegames 19:27:02 <snail_UES_> ah I see… for some reason I thought it’d be for stuff in GPL license only 19:27:23 <frosch123> http://bananas.openttd.org/en/manager/tos/ <- check all the places where it says "grant" 19:27:45 <snail_UES_> great, I’ll have a look at it 19:36:36 *** synchris has quit IRC 19:40:27 <andythenorth> it's done then snail_UES_ ? :) 19:42:10 <snail_UES_> andythenorth: yes… at least until you release a zillion more cargoes in the next FIRS :D 19:45:39 <andythenorth> congrats ;) 19:46:50 <snail_UES_> thanks :) 19:47:14 <snail_UES_> I already got some bug reports :D I guess the real fun starts now... 19:51:44 <andythenorth> it's kind of weird doing 1.0 of a newgrf 19:51:57 <andythenorth> after a long time working on it 19:56:00 *** glx has joined #openttd 19:56:00 *** ChanServ sets mode: +v glx 19:58:06 *** andythenorth is now known as Guest4465 19:58:06 *** andythenorth has joined #openttd 19:59:59 *** Guest4465 has quit IRC 20:08:35 <snail_UES_> haha yes, I’ve been working on this thing for 10+ years 20:22:10 <andythenorth> frosch123: liveries - too much difference? https://dev.openttdcoop.org/attachments/download/9211/1870-horse-liveries.png 20:22:54 <andythenorth> there are only 3 engines in 1870 :P 20:24:21 <andythenorth> definitely looks more 'freight' 20:24:28 <andythenorth> but it's not subtle :P 20:26:43 <frosch123> they are snow covered :p 20:31:17 *** andythenorth is now known as Guest4467 20:31:17 *** andythenorth has joined #openttd 20:33:09 *** Guest4467 has quit IRC 20:34:23 <snail_UES_> maybe the 4-2-2’s driving wheel could be even… “bigger”? did you draw it from a technical schema? 20:35:48 <andythenorth> it could go 1px taller 20:35:58 <andythenorth> it will be quite cartoon 20:36:25 <andythenorth> but irl they're very tall http://images.vectis.co.uk/341/2370_l.jpg 20:37:34 <andythenorth> black works, but is meh 20:37:35 <andythenorth> https://dev.openttdcoop.org/attachments/download/9213/1870-horse-liveries-2.png 20:37:38 <andythenorth> https://dev.openttdcoop.org/attachments/download/9212/1870-horse-liveries-3.png 20:48:05 <andythenorth> don't like the black :P 20:57:04 *** frosch123 has quit IRC 21:08:43 *** gelignite has quit IRC 21:17:18 *** sla_ro|master2 has quit IRC 21:39:22 *** llugo has quit IRC 21:39:23 <andythenorth> o_O ? https://dev.openttdcoop.org/attachments/download/9214/1870-horse-liveries-4.png 21:47:50 <Wolf01> They look like are made of sugar 21:48:18 *** Wormnest has quit IRC 21:53:06 <andythenorth> is that good or bad? :P 21:55:07 <Wolf01> Dunno, they are nice 21:55:28 <andythenorth> I am not convinced by the 2CC Spinner 21:55:32 <andythenorth> playing a test game 21:55:57 <andythenorth> when there are only 3 trains, they don't need to look very different imho 21:59:32 *** Smedles_ has quit IRC 22:00:28 *** andythenorth has left #openttd 22:07:19 *** Smedles has joined #openttd 22:27:49 *** snail_UES_ has quit IRC 22:52:16 *** Wolf01 has quit IRC 22:58:07 *** Smedles has quit IRC 23:00:07 *** Smedles has joined #openttd 23:06:33 *** matt21347 has quit IRC 23:10:57 *** Smedles has quit IRC 23:43:18 *** nielsm has quit IRC