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00:29:39 *** Leftie has joined #openttd 00:39:56 *** Samu has quit IRC 01:01:28 *** Flygon has joined #openttd 01:07:26 *** Beerbelott1 has joined #openttd 01:07:58 *** Beerbelott1 has left #openttd 01:08:37 *** Beerbelott has joined #openttd 01:08:58 *** Beerbelott has left #openttd 01:36:49 *** milek7_ has quit IRC 01:36:52 *** milek7 has joined #openttd 02:11:17 *** glx has quit IRC 02:14:50 *** Supercheese has joined #openttd 02:27:52 *** D-HUND has joined #openttd 02:31:13 *** debdog has quit IRC 03:18:48 *** Supercheese has quit IRC 03:19:09 *** Supercheese has joined #openttd 05:41:27 <peter1138> Morning 06:18:10 *** Supercheese has quit IRC 06:50:26 <Eddi|zuHause> in what kind of keyboard layout can you mistype ² for /? 06:59:57 <DorpsGek_II> [OpenTTD/website] agentw4b opened issue #89: Obsolete form for adding Newgrf to bananas.openttd.org https://git.io/fjCeD 07:16:41 *** Samu has joined #openttd 07:50:40 *** kiwitree has joined #openttd 08:25:48 *** andythenorth has joined #openttd 08:28:48 <Samu> hi 08:33:52 <Artea> hi 08:34:02 <Artea> shit 08:34:18 <Artea> made 4 road coal vehicles 08:34:26 <Artea> 8M euros each 08:34:32 <Artea> giving me 141k 08:34:37 <Artea> awful :( 08:35:09 <Artea> dont even can for running 08:35:15 <Artea> * pay for 08:37:33 <Artea> almost year 4137 08:37:40 <Artea> time for AroAI 08:41:54 <peter1138> Inflation does go mad after a while :-) 08:42:23 <Artea> yeah 08:42:30 <Artea> 450k last year 08:42:32 <Artea> it sux 08:42:44 <Artea> takes time to increase profits 08:43:37 <Artea> huhu 08:43:38 <peter1138> You need a NewGRF with ultra-efficient vehicles, but (probably) nobody making NewGRFs is interested in playing with inflation enabled. 08:43:43 <Artea> 15 vehicles from AroAI 08:44:04 <Artea> yeah 08:44:07 <peter1138> (And they tend to focus on 1900 to present) 08:44:13 <Artea> I saw 2 companies like 2 or 3 days before 08:44:23 <Artea> didnt last long 08:44:38 <Artea> also capped loan sux with inflation 08:45:19 <peter1138> Loan increases with inflation so inflation is largely irrelevant there. 08:45:44 <Artea> but get capped at 818,100,000 euros 08:46:45 <Artea> not sure if is good number or not 08:46:50 <peter1138> When did it stop increasing? 08:47:03 <Artea> don't know 08:47:10 <Artea> but for 1500 years at least 08:47:29 <Artea> let me check the logs 08:47:34 <peter1138> As far as I know, there's no cap beyond the initial max loan setting. 08:48:20 <peter1138> Hmm, tt-forums broken? 08:49:50 <Artea> [11:58:28] <Artea> sad max loan is capped 08:50:08 <Artea> Session Time: Sat Apr 27 00:00:00 2019 08:50:27 <Artea> so long ? 08:50:29 <Artea> wow 08:50:30 <peter1138> ? 08:50:49 <Artea> was when I noticed the max loan cap was there 08:50:54 <Artea> at 27th April 08:51:00 <peter1138> I meant when in game... 08:51:33 <Artea> it was before 1000 years passed 08:51:34 <peter1138> Maybe inflation stops too, in which case it would make sense. 08:53:03 <peter1138> Yeah, inflation stops after 170 years of gameplay, so that's why your max-loan does not increase. But also your costs are not increasing. 08:53:27 <Artea> yeah 08:53:39 <Artea> I can see why Inflation can sux 08:54:21 <Artea> 170 years is nothing :( 08:54:32 <peter1138> Inflation is there to make the game harder. 08:54:47 <Artea> special when map started at 1984 and 2 companies started at 2040 08:55:05 <peter1138> If it didn't stop, your costs would increase faster than your income for ever, and you'd've given up much sooner. 08:55:16 <Artea> I know 08:55:22 <Artea> Dinger 200 costs 80M euros 08:55:27 <Artea> and giving like 11M 08:55:47 <peter1138> Per year? 08:55:50 <Artea> luckly some of aircrafts gives me 100M per year 08:55:55 <Artea> no, per deploy 08:56:02 <Artea> but some gives me 5M 08:56:06 <Artea> which is very low 08:56:07 <peter1138> What's a "deploy"? 08:56:26 <peter1138> Life time of the aircraft? 08:56:28 <Artea> when unload passengers 08:56:31 <peter1138> Or do you mean per journey? 08:56:32 <peter1138> LOL 08:56:47 <peter1138> Are you expecting a vehicle to make back its cost on a single journey? 08:56:57 <Artea> no 08:57:14 <peter1138> You spend 80M and get back 100M a year? I don't see the issue. 08:57:22 <Artea> that is some of them 08:57:34 <peter1138> orudge, tt-forums seems upset 08:57:35 <Artea> depends where I route them 08:57:49 <peter1138> Well yes, you need to give them profitable routes. 08:58:15 <Artea> tt-forums seems to work to me 08:58:35 <peter1138> Hmm. 08:58:42 <Artea> I stopped to make more aircrafts 08:58:51 <Artea> I stuck with 21 aircrafts 08:58:57 <peter1138> You stopped what? 08:59:04 <Artea> construct 08:59:12 <Artea> since town grow too large 08:59:14 <peter1138> Oh. English doesn't work like that. 08:59:18 <peter1138> You stopped making more aircraft. 08:59:30 <Artea> yeah 08:59:36 <Artea> towns are biggers than I ever saw 08:59:37 <peter1138> "Stopped to make" means you stopped doing something, so that you could make... 09:00:05 * peter1138 restarts Firefox. 09:00:11 <Artea> is hard now 09:00:20 <Artea> unless I demolish part of towns 09:01:00 <Artea> * parts 09:01:25 <Artea> I need a maker planet to test it out 09:01:51 <Artea> :P 09:02:20 <Artea> 500k per coal truck 09:02:32 <Artea> the path is so small :( 09:02:43 <planetmaker> andythenorth, yes, the new changes with production (and NRT?) should go in 0.5 NML. anything 0.4.x is just legacy 09:02:57 <planetmaker> should... be made to work with devzone 09:03:04 <Artea> hello pm :) 09:03:37 <planetmaker> hi 09:04:29 <Artea> my server needs your pro skills :P 09:06:03 <Artea> zing 09:06:14 <Artea> AroAI just used all loan money 09:06:26 <Artea> let's see how much time needs to blow that up 09:07:53 <planetmaker> sorry, it will need to work some time without mine... RL hits hard 09:08:04 <Artea> 80 road vehicles in 3 years 09:08:12 <Artea> awwww 09:08:17 <Artea> I hope you get all resolved 09:08:31 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN requested changes for pull request #7575: Feature: Add industry production graph https://git.io/fjCfQ 09:09:01 <Artea> yeah 09:09:22 <Artea> the truck profit got increase 09:09:29 <Artea> last year reach 700k 09:17:24 *** reldred has quit IRC 09:43:48 *** andythenorth has quit IRC 10:05:08 *** Speedy` has quit IRC 10:19:56 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i 10:20:24 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCJp 10:21:09 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCUe 10:31:17 *** andythenorth has joined #openttd 10:35:38 *** Xaroth has joined #openttd 10:35:48 <Xaroth> .. there is a GRF that introduces 'world city names' ... and it named one "Netherlands" :facepalm: 10:38:07 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCUc 10:38:14 <planetmaker> outch. Kinda gives away the origin of the author :P 10:38:53 <peter1138> Does it? 10:39:23 *** planetmaker has left #openttd 10:39:27 *** planetmaker has joined #openttd 10:39:27 *** ChanServ sets mode: +o planetmaker 10:39:32 <planetmaker> to some degree at least ;) 10:42:31 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i 10:42:50 <peter1138> Okay, well I'm still none-the-wiser. 10:43:00 <peter1138> But I guess it doesn't matter in the scheme of things. 10:44:00 <peter1138> Hmm, is it possible to remove PR builds from the website? 10:44:12 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCU0 10:44:24 <peter1138> I suppose I should look at the website github :p 10:44:50 <peter1138> Hmm, so it's not a commit. 10:47:40 <LordAro> peter1138: https://openttd.ams3.digitaloceanspaces.com/openttd-pullrequests/listing.txt 10:47:51 <LordAro> as per https://github.com/OpenTTD/website/blob/master/fetch-downloads.py#L106 10:47:54 <peter1138> Yeah. 10:47:57 <LordAro> i'm not sure where that file is generated from 10:48:27 <LordAro> it could well be "on AWS" 10:48:43 <LordAro> which i really rather hope someone other than TB has access to 10:48:59 <peter1138> Hmm, did that news-ticker on the opening screen idea get anywhere? 10:50:17 <peter1138> https://github.com/OpenTTD/OpenTTD/pull/7566 < I guess this is a complex PR? :p 10:51:01 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7566: Fix #7565: Incorrect cursor used for placing road/tram tunnels. https://git.io/fjCUo 10:51:07 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7566: Fix #7565: Incorrect cursor used for placing road/tram tunnels. https://git.io/fjnBH 10:51:13 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7565: [NRT] The 'build tunnel' tool displays the wrong cursor for road and tram https://git.io/fjnWV 10:51:42 <LordAro> does it need backporting? given it was mentioned to be an issue in 1.8 10:53:24 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7575: Feature: Add industry production graph https://git.io/fjCfQ 10:54:34 <peter1138> It's not an issue in 1.8, it's only since NRT. 10:54:40 <peter1138> I don't know what that comment is about :p 10:56:02 <LordAro> fair enough, i shall ignore :p 10:56:23 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7559: Backport marked PRs to 1.9 branch https://git.io/fjCUP 10:57:43 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCUM 11:02:28 *** Speedy` has joined #openttd 11:09:33 <peter1138> Hmm, nearly lunch time. 11:20:06 <andythenorth> long past 11:20:13 <andythenorth> I have failed at lunch and breakfast 11:20:14 <andythenorth> all my wrongs 11:24:34 <Artea> oh great 11:24:41 <Artea> now my pc can't hold OTTD 11:24:43 <Artea> WTF 11:34:18 *** Xaroth has quit IRC 11:45:30 *** Xaroth has joined #openttd 11:49:18 <peter1138> Failed how? 11:49:27 <peter1138> I just ate my salad, and a apple fruity bake, and a kiwi fruit. 11:49:34 <peter1138> So I'm... replete for now. 11:55:14 <andythenorth> failed to remember if I ate them 11:57:57 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCTP 12:01:14 <V453000> so, hypothetically 12:01:24 <V453000> if I draw a vehicle in layers 12:01:36 <V453000> can I use a different recolour for each of the layers? 12:01:41 <V453000> I guess I could, but how? :d 12:01:54 <V453000> can I somehow use a switch which reads which layer it's for? 12:03:31 <andythenorth> yes 12:03:34 <andythenorth> that 12:03:59 <andythenorth> you can use a switch checking the layer whenever you want 12:04:07 <V453000> do you do that somewhere? 12:04:11 <andythenorth> yes 12:04:16 <V453000> iz complicated or just access variable with 0-3 as outcomes? 12:04:25 <andythenorth> the switch is simple 0-3 12:04:36 <andythenorth> my example code would be frigging complicated because $reasons 12:05:07 <andythenorth> hmm, recolour sprites are a callback? 12:05:09 * andythenorth looks 12:05:46 <V453000> yes 12:06:17 <V453000> colour_mapping 12:06:22 <andythenorth> ok, I don't know if you can check the layer in that callback 12:06:28 * andythenorth looks in docs 12:07:27 <planetmaker> you very likely have access to vehicle variables, do you? And as long as you have at least access to temp storage... it should be feasible 12:07:33 <andythenorth> eh looks like recolouring is built in https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Composing_vehicles_from_multiple_sprites 12:07:53 <andythenorth> you can't check current layer in colour_mapping cb afaict 12:08:08 <andythenorth> but there seems to be a recolouring option provided in the graphics cb 12:08:20 <V453000> built in but does that not mean it's the same recolour for all layers? 12:08:34 <andythenorth> no 12:08:56 <andythenorth> a result is returned for each layer, and it looks like recolouring is an option for each result 12:09:34 <V453000> are you talking about the PALETTE_USE_DEFAULT in the layering switch? 12:09:35 <andythenorth> so I am just using "STORE_TEMP(PALETTE_USE_DEFAULT, 0x100)" 12:09:45 <andythenorth> but replace that with a recolour sprite (dunno how) 12:10:12 <V453000> haz https://paste.openttdcoop.org/py2lhoyve 12:10:56 <andythenorth> super :) 12:11:24 * andythenorth must to lunch sorry 12:48:38 <supermop_work> yo 12:52:22 <supermop_work> so what new flags do i need in unspooled? 12:52:31 <supermop_work> are there new nrt docs? 12:59:24 <andythenorth> WIP 13:00:09 <supermop_work> rather, is there any new or different functionality i should be aware of? like for town building 13:00:35 <supermop_work> spool.grf is basically untouched since 2017 13:10:13 <andythenorth> docs will get done at some point 13:17:53 *** cHawk has quit IRC 13:23:31 *** cHawk has joined #openttd 13:30:30 *** kiwitree has quit IRC 13:42:32 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCIX 14:16:32 *** andythenorth has quit IRC 14:34:20 *** andythenorth has joined #openttd 14:37:46 *** andythenorth has quit IRC 14:38:01 *** andythenorth has joined #openttd 14:39:20 *** Wormnest has joined #openttd 14:41:15 *** andythenorth has quit IRC 14:42:59 *** andythenorth has joined #openttd 14:43:28 *** andythenorth has quit IRC 14:45:02 *** sla_ro|master has joined #openttd 14:54:43 *** nielsm has joined #openttd 14:59:32 *** Gumle2 has joined #openttd 15:01:44 *** andythenorth has joined #openttd 15:02:49 *** Flygon has quit IRC 15:55:45 *** andythenorth has quit IRC 16:00:37 *** HerzogDeXtEr has joined #openttd 16:04:58 *** gareppa has joined #openttd 16:07:22 *** andythenorth has joined #openttd 16:25:35 *** gareppa has quit IRC 16:53:27 *** Progman has joined #openttd 16:54:48 *** kiwitree has joined #openttd 17:06:42 <andythenorth> is it lunchtime? 17:11:41 <peter1138> Yes 17:12:22 <V453000> andythenorth: could you link me where you have a switch which layer iz? 17:12:29 <V453000> please sir? :) 17:13:44 <andythenorth> V453000: https://paste.openttdcoop.org/p4onmpucs#line-174 17:13:47 <andythenorth> and more in there 17:14:37 <V453000> ooh 17:14:45 <V453000> so 1 2 3 will return layers 1 2 3? 17:15:09 *** Wormnest has quit IRC 17:15:58 <V453000> sllight side-question: you do not have a default value defined. Is that strictly because you are not stupid and absolutely sure that you only defined 2 layers? I always defiine a default even when it's clearly stupid 17:18:00 *** glx has joined #openttd 17:18:00 *** ChanServ sets mode: +v glx 17:27:09 *** Wolf01 has joined #openttd 17:27:31 <Wolf01> o/ 17:27:50 <andythenorth> yeah I just am sure I won't need the default 17:28:09 <andythenorth> if it's in default, something is wrong, so no point handling it here 17:28:15 <kiwitree> hello 17:28:19 <kiwitree> I found a typo on newgrf specs, could anyone fix it? 17:28:32 <kiwitree> https://newgrf-specs.tt-wiki.net/wiki/Features 17:28:41 *** andythenorth has quit IRC 17:28:48 <kiwitree> Roadtypes should be feature 0x12.. 17:38:51 *** gelignite has joined #openttd 17:44:20 <V453000> hm, both the layers recolour to yellow which is 0: in the second switch... does that mean the switch does not have access to the callback? https://paste.openttdcoop.org/p8gqpmblz 17:46:51 <V453000> https://dev.openttdcoop.org/attachments/download/9437/Untitled-1.png 17:47:25 <V453000> the question is whether the recolour line is right, but it's exactly pasted from rainbow slugs and itworks there, and yellow shows as expected so that shouldn't be it 18:03:47 *** andythenorth has joined #openttd 18:06:15 *** Progman has quit IRC 18:07:44 <Eddi|zuHause> guys... the office supplies... they achieved nothing! 18:08:11 <Eddi|zuHause> you people give bad advice. 0/10 18:12:57 *** Wormnest has joined #openttd 18:19:41 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCOw 18:19:51 <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjngD 18:20:46 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCO6 18:56:52 *** frosch123 has joined #openttd 19:02:54 <andythenorth> quak 19:03:32 <peter1138> Heh, you can fix #7573 with fewer changes by just multiplying running cost by 1000 or so first. 19:03:32 <frosch123> hoi 19:05:24 *** Wormnest has quit IRC 19:05:55 <Eddi|zuHause> peter1138: but what if that overflows? :p 19:06:10 <peter1138> Then you couldn't afford the engine :D 19:06:44 <peter1138> Hmm, 7573 sorts wagons incorrectly. 19:06:59 <Eddi|zuHause> wagons with running costs? 19:07:08 <peter1138> Yes. 0 power, of course. 19:07:08 <andythenorth> sometimes I wonder if it's finished :) 19:07:19 <andythenorth> it's kind of pretty good when I play OpenTTD 19:07:45 <peter1138> It's never finished. If it was, you'd just go around telling everyone it's unmaintained. 19:07:52 <andythenorth> I have nothing :( 19:08:04 <andythenorth> did we finish the 16 cargo industry docs yet 19:08:40 <andythenorth> I guess nml 0.5 is also needed to be done 19:08:51 <andythenorth> is NRT going in 0.5, or waiting? 19:08:56 <V453000> BTW hm, both the layers recolour to yellow which is 0: in the second switch... does that mean the switch does not have access to the callback? https://paste.openttdcoop.org/p8gqpmblz 19:08:56 <V453000> :d 19:09:03 <V453000> any ideas? 19:09:07 <V453000> https://dev.openttdcoop.org/attachments/download/9437/Untitled-1.png 19:09:30 <andythenorth> V453000: afaik you can't check layers in colour_mapping 19:09:36 <andythenorth> frosch123 will know though 19:09:36 <glx> if 0 power it sorts by id in 7573 IIRC, maybe it should just use cost in this case but inverting the test 19:10:46 <Eddi|zuHause> V453000: can you elaborate on what we're looking at? 19:10:58 <frosch123> V453000: colouir_mapping is deprecated when using layers 19:11:03 <frosch123> don't use it 19:11:06 <V453000> oh 19:11:17 *** tokai has joined #openttd 19:11:17 *** ChanServ sets mode: +v tokai 19:11:17 <glx> or just sort by cost in normal order, I think cheaper wagon is "better" when there's no power 19:11:18 <V453000> sooo how can I recolour layers independently of each other? :) 19:11:39 <frosch123> you insert a switch before the graphics for each layer 19:11:41 <V453000> Eddi|zuHause: wagons consisting of wagon + cargo layers, they should be recoloured by different things 19:11:42 <frosch123> which sets a recoloring 19:12:15 <V453000> ah 19:12:22 <Eddi|zuHause> unfortunately, i haven't actually looked at layering. it's "too new" 19:12:52 <V453000> wait but how do I do that without colour_mapping? :D 19:12:53 <Wolf01> Hurray, my fritz box arrived, and I gained even 12MBit in download, it's about 50% more of what I had before 19:13:20 <Eddi|zuHause> they use fritz boxes outside of germany? 19:13:25 <Wolf01> Yes 19:13:55 <Wolf01> And "a lot" is not enough 19:14:46 <V453000> frosch123: so a normal sprite can somehow use the recolour tables/things without colour_mapping somewhere? 19:14:58 <V453000> is that PALETTE_USE_DEFAULT? 19:15:03 <V453000> or something around that? 19:16:36 <frosch123> V453000: https://paste.openttdcoop.org/pryvje7vw 19:17:19 <frosch123> "PALETTE_USE_DEFAULT" means, "use color from colour_mapping", but same for all layers 19:17:44 <frosch123> you can also set PALETTE_USE_DEFAULT for some layers 19:17:56 <peter1138> Why did vehicles gain layers? 19:18:05 *** tokai|noir has quit IRC 19:18:28 <frosch123> to reduce spritecache usage when people combine 8 engiens with 100 cargo types 19:18:35 <frosch123> 108 sprites, instead of 800 sprites 19:18:44 <frosch123> and to support layers with company colour and alpha 19:18:45 <peter1138> So memory vs CPU. 19:19:11 <frosch123> http://devs.openttd.org/~frosch/diffs/vehstack/vehstack_screenshot.png 19:19:48 <frosch123> it's less cpu expensive than what people do with 3 articulated parts for single wagon 19:20:08 <Eddi|zuHause> i wonder who came up with such crazy ideas... 19:20:11 *** HerzogDeXtEr has quit IRC 19:20:19 <frosch123> cets-style wagons are more cpu expensive than sprite layers 19:20:25 * V453000 is silent 19:20:40 <V453000> frosch123: it works! :D 19:20:57 <V453000> thank you very much (: I''ll go think what horrible mess can I make out of this 19:21:25 <Eddi|zuHause> also, does 3 parts really matter, if other people make 5 parts? 19:21:36 <V453000> BTW is it possible that I added so many draw switches that a game with 700 trains is using 100% of my 4GHz CPU? 19:21:47 <frosch123> i guess i should adjsut the sprite stack examples 19:22:01 <frosch123> people keep copy&pasting the 4 layer code, when using only 2 or 3 layers 19:22:22 <V453000> https://dev.openttdcoop.org/attachments/download/9438/V453000%20Transport,%2019th%20Jun%202025.sav 19:22:35 <frosch123> V453000: when you do, give me the save, so i can optimise it 19:22:40 <V453000> there 19:22:48 <V453000> ah you mean the layeri recolouring 19:22:49 <frosch123> "not resolving invisible sprites" is on the todo list for long :p 19:22:55 <V453000> haha 19:23:21 <V453000> anyway the save I just posted somehow became completely unusable in multiplayer and in SP it consistently eats 100% of one core 19:23:22 <V453000> idk why 19:23:58 <V453000> and seems to run at 0.78x speed 19:24:00 <V453000> :0 19:24:00 <andythenorth> so should I use layers for intermodal containers or not? 19:24:07 <V453000> oh tehre's acategories 19:24:14 <V453000> graphics rendering 10ms :) 19:24:16 <peter1138> Train ticks is at ~ 30ms. 19:24:21 <V453000> iz lots? 19:24:37 <V453000> oh there 19:24:47 <V453000> so I guess that's caused by the switches? 19:24:48 <frosch123> V453000: that probably doe snot incluide the newgrf time 19:25:01 <V453000> oh 19:25:06 <V453000> so that should be just pathfinding etc? 19:25:38 <frosch123> currently vehicle sprites are resolved whenever a vehicle moves, indepened of visibility 19:25:52 <frosch123> that's probably good when you zoom out 19:26:12 <frosch123> but it's bad when the map is way bigger than what you can see 19:26:18 <V453000> zooming out seems slower 19:26:22 *** Progman has joined #openttd 19:26:40 <peter1138> Zooming out is slower because it has tons more to draw. 19:26:47 <V453000> yez 19:26:52 <V453000> graphics rendering grew to 35 19:26:53 <peter1138> (Regardless of layers) 19:27:22 <Eddi|zuHause> i've never been able to zoom out without pausing first 19:27:27 <V453000> hm, but what is going on here? 700 trains in total isn't that much 19:28:07 *** gareppa has joined #openttd 19:28:32 <V453000> osfgho; got to go 19:28:34 <V453000> gnight 19:28:36 *** gareppa has quit IRC 19:29:00 <peter1138> The framerate accumulator costs about 5-6 ms in this game. 19:29:05 <peter1138> Which is not insignificant. 19:30:06 <Eddi|zuHause> it's not the first time people complained that it's eating performance to measure performance 19:30:22 <peter1138> It's usually me complaining, tbh. 19:30:26 <peter1138> Other people have no issue. 19:35:17 *** sla_ro|master has quit IRC 19:38:18 <nielsm> it would probably cost less to not use std::chrono::high_precision_timer, since microsoft's implementation seems to be doing more work than necessary 19:38:30 <nielsm> (I don't know about other systems) 19:56:08 *** Gumle2 has quit IRC 19:57:00 <Eddi|zuHause> hm, i clicked "first unread post" on the MB thread... landed at a post from 2017 19:57:32 <peter1138> Hmm, my Windows build is broken :S 19:58:29 *** Gumle2 has joined #openttd 20:00:20 <Eddi|zuHause> what else is new? 20:00:30 <peter1138> And... a debug build works. Hmm. 20:02:15 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCso 20:06:01 <Eddi|zuHause> so, youtoube... why would you think i want to learn german with amazon's alexa? 20:07:15 <peter1138> Hmm, it's failing on writing to a const... but the code doesn't write to the const. 20:07:25 <peter1138> And the line that's failing is the initialization of it. 20:07:42 <Eddi|zuHause> optimizer fail? 20:08:01 * peter1138 tries a rebuild 20:08:08 <peter1138> Maybe it's just confused. 20:09:05 <Eddi|zuHause> also, i unsubscribed from a channel, but the videos still come up in my subscription feed... 20:15:25 <frosch123> usually people complain about the reverse situation :p 20:17:53 <peter1138> Yup, works after a rebuild. 20:22:19 <Eddi|zuHause> frosch123: no, that's people who only use the main page 20:22:36 <Eddi|zuHause> frosch123: and nothing ever shows up on the main page 20:23:13 <Eddi|zuHause> well, except for a dozen random "suggested videos" that are all the same video as the last 5 you watched 20:37:52 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7484: Codechange: Sprite sorting optimization https://git.io/fjCGO 20:40:39 <Eddi|zuHause> i think i'm leaning towards hating stalebot 20:44:46 <LordAro> how about if we remove the "stale timeout" ? i.e. someone has to deliberately apply the stale label 20:49:59 <LordAro> which i'm not sure is possible, actually 20:50:44 <LordAro> other than setting it to something silly high 20:53:37 <nielsm> don't mark PRs stale, but if they're manually marked "waiting for author" for 30 days they close 20:57:48 *** Supercheese has joined #openttd 21:01:04 <Eddi|zuHause> here's my not-very-well-worked-out-and-probably-fleeting opinion: 1) apply the stale label, 2) don't leave generic comment, 3) don't close 21:02:54 * andythenorth wonders what to do now 21:02:57 <andythenorth> probly sleep 21:05:14 *** Wolf01 has quit IRC 21:06:43 *** andythenorth has left #openttd 21:08:34 <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjngD 21:09:08 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCG9 21:13:28 <milek7> well, then 'stale' label means nothing? 21:16:26 *** Supercheese has quit IRC 21:16:47 *** Supercheese has joined #openttd 21:19:27 <Eddi|zuHause> well, anyone who cares could filter the stale label 21:19:52 <Eddi|zuHause> bonus points if github would allow storing a default search 21:29:56 *** nielsm has quit IRC 21:37:52 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7340: Change: Replace tropic landscape map generator rules https://git.io/fjCZE 21:50:07 *** gelignite has quit IRC 21:58:37 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjCZQ 21:58:54 *** frosch123 has quit IRC 22:14:23 *** Progman has quit IRC 22:31:43 *** Supercheese has quit IRC 23:06:49 <DorpsGek_II> [OpenTTD/OpenTTD] Diesel-powerUK opened issue #7576: Crash When bombing level crossing https://git.io/fjCnd