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Log for #openttd on 6th June 2019:
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00:15:02  <Eddi|zuHause> maybe you start by compiling JGRPP without the patch?
00:15:25  <Eddi|zuHause> or, openttd stable?
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01:30:38  <SimYouLater> Eh, I'll wait and hope JGR adds the patch. It is being coded specifically to work with it, so... yeah.
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06:44:16  <andythenorth> what criteria does OpenTTD use to identify a specific grf file when loading a savegame?
06:52:36  <Corns[m]> what functions should i use for timing? eg i want a loop to execute for 10ms at most
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07:21:54  <Eddi|zuHause> andythenorth: have you tried just editing the grf config of the savegame?
07:22:41  <andythenorth> I don't see anything human-readable in the .sav file?
07:23:00  <Eddi|zuHause> no, i mean in the load game dialog, there should be a button to see the newgrfs used
07:23:14  <andythenorth> yes there is but there is no way to change the grf there
07:23:24  <Eddi|zuHause> delete it and add it again?
07:24:05  <andythenorth> I've tried replacing the grf with every hg rev since I started the savegame
07:24:31  <andythenorth> usually when this happens, I can load the save, then swap the grf (at my own risk)
07:25:05  <andythenorth> but in this case, if I load the save, OpenTTD just asserts due to missing roadtypes on tiles
07:27:30  <Eddi|zuHause> clearly there should be a fallback mechanism for that?
07:27:42  <andythenorth> "Assertion failed at line 229 of src/road.h: roadtype < ROADTYPE_END"
07:28:18  <andythenorth> there's no crashlog, because I changed the grfs
07:28:50  <andythenorth> "As you loaded a savegame for which you do not have the required NewGRFs no crash information will be generated"
07:29:32  <Eddi|zuHause> well... you can use a debugger...
07:29:50  <Eddi|zuHause> or edit afterload to ignore your corrupt data
07:32:44  <andythenorth> or I could stop changing the grf on a running game
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07:36:45  <Eddi|zuHause> or you could learn to use backups?
07:37:39  <andythenorth> filesystem backups?
07:37:56  <andythenorth> got out the habit, nearly everything is cloud or version-controlled :P
07:38:13  <andythenorth> does OpenTTD rely on the checksum of the grf to identify it?
07:39:12  <andythenorth> it's probable that the save is using some WIP version of the grf between two commits
07:44:23  <LordAro> checksum & filename, iirc
07:47:24  <Eddi|zuHause> it's the grfid and checksum, and if that's not right, it falls back to grfid and "compatible" version (as per action 14)
07:48:07  <Eddi|zuHause> if multiple files use the same version, it picks a random one
07:48:59  <Eddi|zuHause> it doesn't really use the filename for anything, i think.
08:26:42  <peter1139> Urgh, I had an energy crash on the way to work today :/
08:26:56  <peter1139> I wonder if I didn't eat enough last night, post-ride.
08:27:36  <LordAro> peter1139: :(
08:29:00  <peter1139> andythenorth, you could report a bug about the crash. It may get ignored, but it may be possible to fix it so the game aborts loading the save properly instead of crashing.
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08:34:07  <peter1139> He came back.
08:34:10  <andythenorth> I need to change something so that OpenTTD will generate a crash report?
08:34:23  <andythenorth> or just increase debug level?
08:34:35  * andythenorth tries for self
08:37:39  <andythenorth> seems I need to remove the guard on changed newgrfs
08:37:49  <andythenorth> oof I have to cycle to work
08:44:13  <peter1139> I did it.
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10:03:14  <peter1139> Hmm.
10:03:17  <peter1139> Elevenses?
10:03:23  <peter1139> Or keep going til lunch?
10:03:42  <LordAro> 2nd breakfast
10:05:32  <peter1139> That's basically what elevenses is.
10:06:58  <peter1139> Nothing like a bacon buttie and a cake after 15 miles of cycling... (Not me but members of the slower group, heh)
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10:24:31  <peter1139> Second mug of coffee.
10:24:45  <LordAro> not a bad idea
10:24:48  * LordAro goes to find some
10:25:01  <peter1139> + Lotus biscuit. (My 11ses)
10:27:33  <Corns[m]> > what functions should i use for timing? eg i want a loop to execute for 10ms at most
10:28:38  <LordAro> Corns[m]: a little weird, but https://en.cppreference.com/w/cpp/chrono ?
10:28:54  <LordAro> alternatively, if it absolute must not exceed 10ms, you probably want a thread
10:30:47  <peter1139> Yeah, use chrono. Get the current time before your loop, and then compare the time every so often.
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10:32:31  <Corns[m]> Sweet :) yeah it only needs to be loosely timed
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10:42:40  <peter1138> "Finally"
10:45:04  <LordAro> ?
10:45:05  <Corns[m]> Hm?
10:49:17  <Corns[m]> Haha this whole tile highlighting system confuses me
10:50:29  <Corns[m]> How do i implement my own highlighting style?/viewport method? I want to just tileSelectionRect for the two corner tiles the player has selected and nothing else
10:56:41  <peter1138> You want just the two corner tiles highlighted, or the whole area?
10:57:03  <Corns[m]> just the corner tiles
10:57:09  <Corns[m]> i.e. start_tile and end_tile
10:57:26  <peter1138> You probably need a new highlight mode then.
10:57:49  <Corns[m]> yeah - would i just look at VPM_X_AND_Y and go from there?
10:58:41  <peter1138> No idea, you'll have to code it :p
11:00:41  <Corns[m]> :0 wish me luck
11:03:36  <peter1138> I wonder how that other guy got on with his university home work...
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11:40:07  <Corns[m]> Whuh who?
11:43:10  <peter1138> Ship collisions guy.
11:43:43  <Corns[m]> :0
11:44:15  <Corns[m]> Oh hey you know what would be nice
11:44:36  <Corns[m]> If each client could report their camera position on an infrequent basis
11:44:43  <Corns[m]> Like in locomotion
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11:46:34  <peter1138> Of how many viewports? :P
11:46:51  <Corns[m]> Hm
11:47:30  <Corns[m]> Just the main one?
11:48:21  <Corns[m]> I reckon it would help make multiplayer a bit more involved
11:56:12  <peter1138> How so? What would the server do with it?
11:58:53  <LordAro> there's been a few "see what the other player is seeing" patches in the past, iirc
12:01:17  <peter1138> Also, lunch time.
12:02:29  <Corns[m]> yeah i have the patch that has a viewport to see the latest action of other companies
12:04:47  <Corns[m]> peter1138: server requests main viewport position for each client, once every two seconds for example.
12:04:48  <Corns[m]> client responds with viewport position, and also requests viewport position of other clients
12:04:48  <Corns[m]> server responds with positions of other clients
12:04:49  <Corns[m]> or smth idk
12:08:21  <peter1138> That's the technical details, what I mean is what would you want to do with it?
12:10:22  <peter1138> I guess it could be useful for players in the same company. Otherwise it's just a massive window for trolling.
12:28:15  <Corns[m]> well imo it would help the users feel less lonely while playing - before i was using the most-recent-company patch, i felt like i was just playing with ai (asides from chat)
12:28:59  <Corns[m]> re: trolling, that avenue already exists via said patch. also, you could make it an opt-in/opt-out option
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12:50:00  <andythenorth> hmm, I need Amphetamine
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12:55:08  <Corns[m]> hm
12:55:14  * andythenorth gets Amphetamine
12:55:17  <Corns[m]> have you considered: no
12:58:28  <Corns[m]> oh no
13:01:51  <andythenorth> it's just an app that stops my mac sleeping the network connection
13:01:58  <andythenorth> which stops me dropping out of irc
13:02:15  <andythenorth> at the cost of % of battery life
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13:11:28  <V453000> I was considering I would like to create some form of a script which generates NewGRF settings based on some rules I give it, how would this generally be possible? Is the only option to kill openttd on the server, regenerate cfg, restart openttd, or can I do something like generate some form of a restart command without having to shut openttd down?
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13:26:55  <Corns[m]> andythenorth: why don't u try using riotl.im?
13:26:59  <Corns[m]> riot.im *
13:27:14  <Corns[m]> it saves the chat history while you're away
13:28:00  <andythenorth> presumaby it has an irc bridge?
13:28:08  <dwfreed> yes, that's what Corns[m] is using
13:28:27  <andythenorth> oh it has PTT audio and video
13:28:28  <dwfreed> but there are tons of solutions that don't depend on going through Matrix
13:28:29  <andythenorth> that's interesting
13:28:53  * andythenorth has been resisting slack for a long time, because [just not compelling]
13:29:03  <dwfreed> because Matrix and IRC aren't exactly compatible protocols, so there are quite a few quirks
13:29:19  <dwfreed> also the IRC bridge is not the most stable thing in the world
13:29:36  <andythenorth> none of this would stop my Mac sleeping the network connection
13:29:42  <dwfreed> and when it goes offline, it takes several hours for it to finish starting up again
13:31:26  <Corns[m]> oh slack does IRC?
13:31:32  <Corns[m]> i have no clue how slack works
13:32:12  <dwfreed> there are slack IRC bridges as well, but you have to run those yourself
13:32:36  <dwfreed> (in some ways that's better, in some ways that's worse)
13:36:06  <peter1138> I recommend just using IRC.
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13:39:01  * andythenorth has not found a better irc yet than irc
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13:41:15  <Corns[m]> my computer is in my bedroom, and even with its noctua fans it makes some noise
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13:41:23  <Corns[m]> so being able to switch it off is a priority for me :)
13:52:04  <peter1138> Why do people have PCs in their bedrooms? o_O
13:52:48  <LordAro> peter1138: lack of space
13:53:35  <Corns[m]> nah i have a study room
13:53:41  <Corns[m]> its just cosier here :)
13:53:56  <Corns[m]> also its winter and it helps warm the room
13:53:57  <milek7_> why leave computer running for night?
13:54:14  <peter1138> So Steam can update everything overnight :-)
14:00:51  <Corns[m]> i have slow internet so sometimes i actually do that
14:05:35  <peter1138> Some games are so large they take ages even with a fast connection.
14:09:54  <LordAro> peter1138: depends how fast is fast :p
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14:13:44  <Corns[m]> i say slow, i mean 10mbps download
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14:37:37  <peter1138> LordAro, well, 80 mbps VDSL. Not fast in the grand scheme but okay for a home connection.
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16:45:24  <peter1138> Hmm, need to update my GPU drivers.
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17:22:15  <Artea> seems my dedicated server crashed
17:22:39  <Artea> Last failed login: Wed May 22 05:39:48 CEST 2019 from admin.watercloset.co.nz on ssh:notty
17:22:39  <Artea> There were 48 failed login attempts since the last successful login.
17:22:40  <Artea> hmmmmmmm
17:31:42  <peter1138> So you don't believe in firewalls?
17:31:59  <peter1138> And I bet you log in as root, too?
17:32:16  <Artea> yeah
17:32:17  <Artea> I sux
17:32:42  <Artea> I feel hard to config firewall in vps
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17:32:53  <Wolf01> So, where is my quake 2 RTX?
17:33:28  <Artea> * it
17:38:22  <peter1138> Wolf01, Steam.
17:38:57  <Wolf01> I had to look in the comments to find it
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17:42:36  <peter1138> I... found it by searching for "Quake 2 RTX", but whatever :p
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17:48:39  <Wolf01> Let's check the temperatures
17:48:42  <glx> hmm I think DorpsGek_II needs to be restarted, it didn't like the netsplit
17:48:56  <glx> https://github.com/OpenTTD/DorpsGek-irc/issues/14
17:51:44  <LordAro> seems like, yes
17:59:42  <Wolf01> 85°C
18:00:18  <Wolf01> And 101.52% of GPU power O_o
18:00:25  <LordAro> bit warm
18:00:52  <Wolf01> With proper air conditioning it should stay 10°C lower
18:01:29  <Wolf01> Ha, 7GHz top ram clock
18:03:41  <peter1138> How does it run?
18:03:48  <Wolf01> Fine :D
18:04:43  <peter1138> Your memory clock must be measured differently, I'm seeing 1750 MHz.
18:04:44  <Wolf01> It's nice to see some details in HD, like the area map on the wall
18:04:55  <peter1138> x4 = 7 GHz, indeed.
18:05:01  <peter1138> There's not a lot of HD textures :(
18:05:31  <Wolf01> No, but dynamic lighting and reflections are nice to see
18:07:03  <peter1138> 75 deg C
18:07:10  <peter1138> 99% TDP.
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18:07:21  <peter1138> Fan speed, 30-40%, heh.
18:08:06  <Wolf01> What do you use to measure?
18:08:35  <peter1138> GPU-Z
18:09:13  <Wolf01> Oh, I used CPUID HWMonitor
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18:18:10  <peter1138> 71% TDP with vsync on.
18:22:49  <Wolf01> Mmmh, 99% with peaks of 101% with or without vsync
18:23:22  <Wolf01> Fan speed 75%
18:27:28  <peter1138> Hmm.
18:27:33  <peter1138> Oh but you have a 2060.
18:27:40  <peter1138> So it's probably working harder.
18:27:48  <peter1138> And your resolution is probably higher.
18:29:01  <Wolf01> 1920x1080
18:29:27  <peter1138> Yeah, 1680x1050. Old school :D
18:36:02  <Wolf01> 102.5% TDP
18:37:57  <Wolf01> 164W
18:38:31  <Wolf01> Lower than the old one, that was like 250W
18:42:20  <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/7618
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20:15:09  <SYL> Can someone give me the NML source for eGRVTS2 r202? I'd like to modify it to be compatible with NRT.
20:16:23  <SYL> Oh. Uh, I'm SimYouLater if you need to know. Let me log back in.
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20:17:45  <SYL> Can someone give me the NML source for eGRVTS2 r202? I'd like to modify it to be compatible with NRT.
20:17:49  <SYL> >_<
20:17:55  <SYL> STUPID
20:18:03  <SYL> I hate IRC.
20:18:15  <SYL> Okay, let's try this one more time.
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20:20:25  <SimYouLater_> Can someone give me the NML source for eGRVTS2 r202? I'd like to modify it to be compatible with NRT.
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20:23:02  <SimYouLater> Finally.
20:23:45  <SimYouLater> Okay, I know you're all probably annoyed at me copy-pasting my question, so last time. Can I get the source code for eGRVTS2 r202?
20:24:04  <glx> ask the author ?
20:24:33  <glx> other option is to decompile and edit the nfo
20:25:46  <SimYouLater> I can't do NFO. Has Zephyris been on the forums recently?
20:26:29  <arikover> "Last active: 	Fri May 24, 2019 5:14 pm"
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20:27:03  <SimYouLater> Wait. Zephyris didn't make r202. Is LaDoncella around?
20:27:33  <SimYouLater> Hmm... Last Active: Fri May 31, 2019 1:10 pm
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21:35:16  <LordAro> i'd be surprised if eGRVTS has NML source...
21:35:24  <LordAro> given it certainly predates NML
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22:08:12  <arikover> eGRVTS maybe not, but the 2 yes.
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22:55:18  <dwfreed> https://osgameclones.com/ openttd is of course mentioned for transport tycoon
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