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00:15:02 <Eddi|zuHause> maybe you start by compiling JGRPP without the patch? 00:15:25 <Eddi|zuHause> or, openttd stable? 00:16:47 *** Wormnest has quit IRC 00:51:22 *** Samu has quit IRC 01:10:30 *** Gustavo6046 has quit IRC 01:17:48 *** Samu has joined #openttd 01:19:41 *** Flygon has joined #openttd 01:22:30 *** Wormnest has joined #openttd 01:25:52 *** Samu has quit IRC 01:26:57 *** Laedek has joined #openttd 01:29:10 *** snail_UES_ has joined #openttd 01:30:38 <SimYouLater> Eh, I'll wait and hope JGR adds the patch. It is being coded specifically to work with it, so... yeah. 02:08:39 *** Wormnest has quit IRC 02:21:53 *** D-HUND has joined #openttd 02:25:09 *** debdog has quit IRC 03:06:30 *** SimYouLater has quit IRC 03:06:52 *** SimYouLater has joined #openttd 03:20:42 *** glx has quit IRC 03:34:13 *** snail_UES_ has quit IRC 04:07:46 *** Smedles has quit IRC 04:08:59 *** Smedles has joined #openttd 04:28:02 *** SimYouLater has quit IRC 05:24:11 *** HerzogDeXtEr has quit IRC 05:39:35 *** nielsm has joined #openttd 05:53:40 *** nielsm has quit IRC 06:28:43 *** andythenorth has joined #openttd 06:32:37 *** smoke_fumus has joined #openttd 06:44:16 <andythenorth> what criteria does OpenTTD use to identify a specific grf file when loading a savegame? 06:52:36 <Corns[m]> what functions should i use for timing? eg i want a loop to execute for 10ms at most 07:06:05 *** tycoondemon has joined #openttd 07:21:54 <Eddi|zuHause> andythenorth: have you tried just editing the grf config of the savegame? 07:22:41 <andythenorth> I don't see anything human-readable in the .sav file? 07:23:00 <Eddi|zuHause> no, i mean in the load game dialog, there should be a button to see the newgrfs used 07:23:14 <andythenorth> yes there is but there is no way to change the grf there 07:23:24 <Eddi|zuHause> delete it and add it again? 07:24:05 <andythenorth> I've tried replacing the grf with every hg rev since I started the savegame 07:24:31 <andythenorth> usually when this happens, I can load the save, then swap the grf (at my own risk) 07:25:05 <andythenorth> but in this case, if I load the save, OpenTTD just asserts due to missing roadtypes on tiles 07:27:30 <Eddi|zuHause> clearly there should be a fallback mechanism for that? 07:27:42 <andythenorth> "Assertion failed at line 229 of src/road.h: roadtype < ROADTYPE_END" 07:28:18 <andythenorth> there's no crashlog, because I changed the grfs 07:28:50 <andythenorth> "As you loaded a savegame for which you do not have the required NewGRFs no crash information will be generated" 07:29:32 <Eddi|zuHause> well... you can use a debugger... 07:29:50 <Eddi|zuHause> or edit afterload to ignore your corrupt data 07:32:44 <andythenorth> or I could stop changing the grf on a running game 07:32:53 *** Samu has joined #openttd 07:36:45 <Eddi|zuHause> or you could learn to use backups? 07:37:39 <andythenorth> filesystem backups? 07:37:56 <andythenorth> got out the habit, nearly everything is cloud or version-controlled :P 07:38:13 <andythenorth> does OpenTTD rely on the checksum of the grf to identify it? 07:39:12 <andythenorth> it's probable that the save is using some WIP version of the grf between two commits 07:44:23 <LordAro> checksum & filename, iirc 07:47:24 <Eddi|zuHause> it's the grfid and checksum, and if that's not right, it falls back to grfid and "compatible" version (as per action 14) 07:48:07 <Eddi|zuHause> if multiple files use the same version, it picks a random one 07:48:59 <Eddi|zuHause> it doesn't really use the filename for anything, i think. 08:26:42 <peter1139> Urgh, I had an energy crash on the way to work today :/ 08:26:56 <peter1139> I wonder if I didn't eat enough last night, post-ride. 08:27:36 <LordAro> peter1139: :( 08:29:00 <peter1139> andythenorth, you could report a bug about the crash. It may get ignored, but it may be possible to fix it so the game aborts loading the save properly instead of crashing. 08:29:08 *** andythenorth has quit IRC 08:33:45 *** andythenorth has joined #openttd 08:34:07 <peter1139> He came back. 08:34:10 <andythenorth> I need to change something so that OpenTTD will generate a crash report? 08:34:23 <andythenorth> or just increase debug level? 08:34:35 * andythenorth tries for self 08:37:39 <andythenorth> seems I need to remove the guard on changed newgrfs 08:37:49 <andythenorth> oof I have to cycle to work 08:44:13 <peter1139> I did it. 08:54:59 *** andythenorth has quit IRC 08:55:48 *** chomwitt has joined #openttd 09:36:32 *** andythenorth has joined #openttd 10:03:14 <peter1139> Hmm. 10:03:17 <peter1139> Elevenses? 10:03:23 <peter1139> Or keep going til lunch? 10:03:42 <LordAro> 2nd breakfast 10:05:32 <peter1139> That's basically what elevenses is. 10:06:58 <peter1139> Nothing like a bacon buttie and a cake after 15 miles of cycling... (Not me but members of the slower group, heh) 10:07:10 *** andythenorth has quit IRC 10:24:31 <peter1139> Second mug of coffee. 10:24:45 <LordAro> not a bad idea 10:24:48 * LordAro goes to find some 10:25:01 <peter1139> + Lotus biscuit. (My 11ses) 10:27:33 <Corns[m]> > what functions should i use for timing? eg i want a loop to execute for 10ms at most 10:28:38 <LordAro> Corns[m]: a little weird, but https://en.cppreference.com/w/cpp/chrono ? 10:28:54 <LordAro> alternatively, if it absolute must not exceed 10ms, you probably want a thread 10:30:47 <peter1139> Yeah, use chrono. Get the current time before your loop, and then compare the time every so often. 10:32:19 *** andythenorth has joined #openttd 10:32:31 <Corns[m]> Sweet :) yeah it only needs to be loosely timed 10:42:31 *** peter1139 is now known as peter1138 10:42:40 <peter1138> "Finally" 10:45:04 <LordAro> ? 10:45:05 <Corns[m]> Hm? 10:49:17 <Corns[m]> Haha this whole tile highlighting system confuses me 10:50:29 <Corns[m]> How do i implement my own highlighting style?/viewport method? I want to just tileSelectionRect for the two corner tiles the player has selected and nothing else 10:56:41 <peter1138> You want just the two corner tiles highlighted, or the whole area? 10:57:03 <Corns[m]> just the corner tiles 10:57:09 <Corns[m]> i.e. start_tile and end_tile 10:57:26 <peter1138> You probably need a new highlight mode then. 10:57:49 <Corns[m]> yeah - would i just look at VPM_X_AND_Y and go from there? 10:58:41 <peter1138> No idea, you'll have to code it :p 11:00:41 <Corns[m]> :0 wish me luck 11:03:36 <peter1138> I wonder how that other guy got on with his university home work... 11:21:28 *** andythenorth has quit IRC 11:28:59 *** andythenorth has joined #openttd 11:30:02 *** andythenorth has quit IRC 11:40:07 <Corns[m]> Whuh who? 11:43:10 <peter1138> Ship collisions guy. 11:43:43 <Corns[m]> :0 11:44:15 <Corns[m]> Oh hey you know what would be nice 11:44:36 <Corns[m]> If each client could report their camera position on an infrequent basis 11:44:43 <Corns[m]> Like in locomotion 11:46:24 *** Fuco has joined #openttd 11:46:34 <peter1138> Of how many viewports? :P 11:46:51 <Corns[m]> Hm 11:47:30 <Corns[m]> Just the main one? 11:48:21 <Corns[m]> I reckon it would help make multiplayer a bit more involved 11:56:12 <peter1138> How so? What would the server do with it? 11:58:53 <LordAro> there's been a few "see what the other player is seeing" patches in the past, iirc 12:01:17 <peter1138> Also, lunch time. 12:02:29 <Corns[m]> yeah i have the patch that has a viewport to see the latest action of other companies 12:04:47 <Corns[m]> peter1138: server requests main viewport position for each client, once every two seconds for example. 12:04:48 <Corns[m]> client responds with viewport position, and also requests viewport position of other clients 12:04:48 <Corns[m]> server responds with positions of other clients 12:04:49 <Corns[m]> or smth idk 12:08:21 <peter1138> That's the technical details, what I mean is what would you want to do with it? 12:10:22 <peter1138> I guess it could be useful for players in the same company. Otherwise it's just a massive window for trolling. 12:28:15 <Corns[m]> well imo it would help the users feel less lonely while playing - before i was using the most-recent-company patch, i felt like i was just playing with ai (asides from chat) 12:28:59 <Corns[m]> re: trolling, that avenue already exists via said patch. also, you could make it an opt-in/opt-out option 12:29:19 *** andythenorth has joined #openttd 12:36:42 *** andythenorth has quit IRC 12:46:05 *** sla_ro|master has joined #openttd 12:49:58 *** andythenorth has joined #openttd 12:50:00 <andythenorth> hmm, I need Amphetamine 12:54:41 *** snail_UES_ has joined #openttd 12:55:08 <Corns[m]> hm 12:55:14 * andythenorth gets Amphetamine 12:55:17 <Corns[m]> have you considered: no 12:58:28 <Corns[m]> oh no 13:01:51 <andythenorth> it's just an app that stops my mac sleeping the network connection 13:01:58 <andythenorth> which stops me dropping out of irc 13:02:15 <andythenorth> at the cost of % of battery life 13:06:18 *** snail_UES_ has quit IRC 13:11:28 <V453000> I was considering I would like to create some form of a script which generates NewGRF settings based on some rules I give it, how would this generally be possible? Is the only option to kill openttd on the server, regenerate cfg, restart openttd, or can I do something like generate some form of a restart command without having to shut openttd down? 13:19:46 *** gareppa has joined #openttd 13:26:55 <Corns[m]> andythenorth: why don't u try using riotl.im? 13:26:59 <Corns[m]> riot.im * 13:27:14 <Corns[m]> it saves the chat history while you're away 13:28:00 <andythenorth> presumaby it has an irc bridge? 13:28:08 <dwfreed> yes, that's what Corns[m] is using 13:28:27 <andythenorth> oh it has PTT audio and video 13:28:28 <dwfreed> but there are tons of solutions that don't depend on going through Matrix 13:28:29 <andythenorth> that's interesting 13:28:53 * andythenorth has been resisting slack for a long time, because [just not compelling] 13:29:03 <dwfreed> because Matrix and IRC aren't exactly compatible protocols, so there are quite a few quirks 13:29:19 <dwfreed> also the IRC bridge is not the most stable thing in the world 13:29:36 <andythenorth> none of this would stop my Mac sleeping the network connection 13:29:42 <dwfreed> and when it goes offline, it takes several hours for it to finish starting up again 13:31:26 <Corns[m]> oh slack does IRC? 13:31:32 <Corns[m]> i have no clue how slack works 13:32:12 <dwfreed> there are slack IRC bridges as well, but you have to run those yourself 13:32:36 <dwfreed> (in some ways that's better, in some ways that's worse) 13:36:06 <peter1138> I recommend just using IRC. 13:38:49 *** tokai has joined #openttd 13:38:49 *** ChanServ sets mode: +v tokai 13:39:01 * andythenorth has not found a better irc yet than irc 13:40:36 *** tokai|noir has quit IRC 13:41:15 <Corns[m]> my computer is in my bedroom, and even with its noctua fans it makes some noise 13:41:22 *** nielsm has joined #openttd 13:41:23 <Corns[m]> so being able to switch it off is a priority for me :) 13:52:04 <peter1138> Why do people have PCs in their bedrooms? o_O 13:52:48 <LordAro> peter1138: lack of space 13:53:35 <Corns[m]> nah i have a study room 13:53:41 <Corns[m]> its just cosier here :) 13:53:56 <Corns[m]> also its winter and it helps warm the room 13:53:57 <milek7_> why leave computer running for night? 13:54:14 <peter1138> So Steam can update everything overnight :-) 14:00:51 <Corns[m]> i have slow internet so sometimes i actually do that 14:05:35 <peter1138> Some games are so large they take ages even with a fast connection. 14:09:54 <LordAro> peter1138: depends how fast is fast :p 14:13:37 *** sla_ro|master2 has joined #openttd 14:13:44 <Corns[m]> i say slow, i mean 10mbps download 14:17:37 *** sla_ro|master has quit IRC 14:22:06 *** sla_ro|master has joined #openttd 14:23:47 *** sla_ro|master2 has quit IRC 14:37:37 <peter1138> LordAro, well, 80 mbps VDSL. Not fast in the grand scheme but okay for a home connection. 14:39:12 *** Wormnest has joined #openttd 14:53:48 *** gareppa has quit IRC 15:18:30 *** Gumle2 has joined #openttd 15:33:22 *** Flygon has quit IRC 15:44:03 *** frosch123 has joined #openttd 15:46:56 *** SimYouLater has joined #openttd 15:55:34 *** HerzogDeXtEr has joined #openttd 16:03:00 *** gareppa has joined #openttd 16:04:40 *** Gustavo6046 has joined #openttd 16:41:04 *** gareppa has quit IRC 16:45:24 <peter1138> Hmm, need to update my GPU drivers. 16:55:14 *** andythenorth has quit IRC 17:11:18 *** Wolf01 has joined #openttd 17:11:32 *** WWacko1976-work has quit IRC 17:13:50 *** Gumle2 has joined #openttd 17:22:15 <Artea> seems my dedicated server crashed 17:22:39 <Artea> Last failed login: Wed May 22 05:39:48 CEST 2019 from admin.watercloset.co.nz on ssh:notty 17:22:39 <Artea> There were 48 failed login attempts since the last successful login. 17:22:40 <Artea> hmmmmmmm 17:31:42 <peter1138> So you don't believe in firewalls? 17:31:59 <peter1138> And I bet you log in as root, too? 17:32:16 <Artea> yeah 17:32:17 <Artea> I sux 17:32:42 <Artea> I feel hard to config firewall in vps 17:32:47 *** glx has joined #openttd 17:32:47 *** ChanServ sets mode: +v glx 17:32:53 <Wolf01> So, where is my quake 2 RTX? 17:33:28 <Artea> * it 17:38:22 <peter1138> Wolf01, Steam. 17:38:57 <Wolf01> I had to look in the comments to find it 17:39:51 *** gelignite has joined #openttd 17:42:36 <peter1138> I... found it by searching for "Quake 2 RTX", but whatever :p 17:45:44 *** Progman has joined #openttd 17:48:39 <Wolf01> Let's check the temperatures 17:48:42 <glx> hmm I think DorpsGek_II needs to be restarted, it didn't like the netsplit 17:48:56 <glx> https://github.com/OpenTTD/DorpsGek-irc/issues/14 17:51:44 <LordAro> seems like, yes 17:59:42 <Wolf01> 85°C 18:00:18 <Wolf01> And 101.52% of GPU power O_o 18:00:25 <LordAro> bit warm 18:00:52 <Wolf01> With proper air conditioning it should stay 10°C lower 18:01:29 <Wolf01> Ha, 7GHz top ram clock 18:03:41 <peter1138> How does it run? 18:03:48 <Wolf01> Fine :D 18:04:43 <peter1138> Your memory clock must be measured differently, I'm seeing 1750 MHz. 18:04:44 <Wolf01> It's nice to see some details in HD, like the area map on the wall 18:04:55 <peter1138> x4 = 7 GHz, indeed. 18:05:01 <peter1138> There's not a lot of HD textures :( 18:05:31 <Wolf01> No, but dynamic lighting and reflections are nice to see 18:07:03 <peter1138> 75 deg C 18:07:10 <peter1138> 99% TDP. 18:07:10 *** Thedarkb has joined #openttd 18:07:21 <peter1138> Fan speed, 30-40%, heh. 18:08:06 <Wolf01> What do you use to measure? 18:08:35 <peter1138> GPU-Z 18:09:13 <Wolf01> Oh, I used CPUID HWMonitor 18:11:02 *** Gumle2 has joined #openttd 18:16:17 *** andythenorth has joined #openttd 18:18:10 <peter1138> 71% TDP with vsync on. 18:22:49 <Wolf01> Mmmh, 99% with peaks of 101% with or without vsync 18:23:22 <Wolf01> Fan speed 75% 18:27:28 <peter1138> Hmm. 18:27:33 <peter1138> Oh but you have a 2060. 18:27:40 <peter1138> So it's probably working harder. 18:27:48 <peter1138> And your resolution is probably higher. 18:29:01 <Wolf01> 1920x1080 18:29:27 <peter1138> Yeah, 1680x1050. Old school :D 18:36:02 <Wolf01> 102.5% TDP 18:37:57 <Wolf01> 164W 18:38:31 <Wolf01> Lower than the old one, that was like 250W 18:42:20 <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/7618 19:20:55 *** Gumle2 has quit IRC 19:40:42 *** arikover has joined #openttd 19:51:56 *** gelignite has quit IRC 20:14:58 *** SYL has joined #openttd 20:15:09 <SYL> Can someone give me the NML source for eGRVTS2 r202? I'd like to modify it to be compatible with NRT. 20:16:23 <SYL> Oh. Uh, I'm SimYouLater if you need to know. Let me log back in. 20:16:27 *** SYL has left #openttd 20:16:37 *** SYL has joined #openttd 20:17:40 *** SYL has joined #openttd 20:17:45 <SYL> Can someone give me the NML source for eGRVTS2 r202? I'd like to modify it to be compatible with NRT. 20:17:49 <SYL> >_< 20:17:55 <SYL> STUPID 20:18:03 <SYL> I hate IRC. 20:18:15 <SYL> Okay, let's try this one more time. 20:19:14 *** SYL has left #openttd 20:20:20 *** SimYouLater_ has joined #openttd 20:20:25 <SimYouLater_> Can someone give me the NML source for eGRVTS2 r202? I'd like to modify it to be compatible with NRT. 20:20:37 *** frosch123 has quit IRC 20:21:04 *** SimYouLater_ has quit IRC 20:22:34 *** SimYouLater has quit IRC 20:22:57 *** SimYouLater has joined #openttd 20:23:02 <SimYouLater> Finally. 20:23:45 <SimYouLater> Okay, I know you're all probably annoyed at me copy-pasting my question, so last time. Can I get the source code for eGRVTS2 r202? 20:24:04 <glx> ask the author ? 20:24:33 <glx> other option is to decompile and edit the nfo 20:25:46 <SimYouLater> I can't do NFO. Has Zephyris been on the forums recently? 20:26:29 <arikover> "Last active: Fri May 24, 2019 5:14 pm" 20:27:02 *** Wormnest has quit IRC 20:27:03 <SimYouLater> Wait. Zephyris didn't make r202. Is LaDoncella around? 20:27:33 <SimYouLater> Hmm... Last Active: Fri May 31, 2019 1:10 pm 20:34:11 *** SYL has joined #openttd 20:41:41 *** SimYouLater has quit IRC 20:48:11 *** SYL has quit IRC 20:56:49 *** HerzogDeXtEr has quit IRC 20:58:14 *** nielsm has quit IRC 21:14:55 *** Wolf01 has quit IRC 21:35:16 <LordAro> i'd be surprised if eGRVTS has NML source... 21:35:24 <LordAro> given it certainly predates NML 21:35:34 *** Thedarkb has quit IRC 21:42:38 *** Progman has quit IRC 21:45:19 *** andythenorth has quit IRC 22:00:27 *** sla_ro|master has quit IRC 22:08:12 <arikover> eGRVTS maybe not, but the 2 yes. 22:38:22 *** Fuco has quit IRC 22:43:48 *** smoke_fumus has quit IRC 22:49:11 *** arikover has quit IRC 22:55:18 <dwfreed> https://osgameclones.com/ openttd is of course mentioned for transport tycoon 23:20:05 *** Thedarkb has joined #openttd 23:28:59 *** chomwitt has quit IRC