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00:03:04 *** k-man has quit IRC 00:16:54 *** Thedarkb-T60 has quit IRC 00:17:18 *** Thedarkb-T60 has joined #openttd 00:28:38 *** ealfman87 has quit IRC 00:34:41 *** Thedarkb-T60 has quit IRC 00:41:10 *** FLHerne has quit IRC 00:41:32 *** FLHerne has joined #openttd 00:42:59 *** Thedarkb-T60 has joined #openttd 01:27:56 *** Thedarkb-T60 has quit IRC 03:11:51 *** Flygon has joined #openttd 03:11:54 *** Samu has quit IRC 03:27:57 *** snail_UES_ has quit IRC 04:52:18 *** gareppa has joined #openttd 05:54:41 *** andythenorth has joined #openttd 06:09:04 <andythenorth> o/ 06:17:34 *** andythenorth has quit IRC 06:27:42 *** andythenorth has joined #openttd 06:34:52 *** gareppa has quit IRC 06:38:23 *** k-man has joined #openttd 06:50:39 *** cHawk- has joined #openttd 06:56:55 *** cHawk has quit IRC 07:42:16 *** ghjk has joined #openttd 08:30:21 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7560: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 https://git.io/fj6P6 09:32:55 *** Laedek has quit IRC 09:43:10 *** andythenorth has quit IRC 09:48:54 *** D-HUND has joined #openttd 09:52:09 *** debdog has quit IRC 10:16:27 *** andythenorth has joined #openttd 10:35:42 *** Thedarkb-T60 has joined #openttd 10:45:36 *** Samu has joined #openttd 11:49:10 *** andersd has joined #openttd 12:09:56 *** Thedarkb-T60 has quit IRC 12:33:40 *** Thedarkb-T60 has joined #openttd 12:59:41 *** snail_UES_ has joined #openttd 13:11:48 *** snail_UES_ has quit IRC 13:14:22 *** nielsm has joined #openttd 14:07:07 *** andythenorth has quit IRC 14:08:33 *** andythenorth has joined #openttd 14:54:32 <Samu> round 45 begins 15:30:20 <andythenorth> well 15:30:25 <andythenorth> is it teatime? 15:30:45 *** Wormnest has joined #openttd 15:42:57 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #7639: Fix: Total reset of DMusic driver once every hour https://git.io/fj6Q2 15:43:07 <Eddi|zuHause> what happens if i like neither tea nor coffee? 15:43:29 <LordAro> nielsm: that feels like a hack 15:43:45 <nielsm> LordAro very much 15:43:51 <LordAro> Eddi|zuHause: teatime is also used as a synonym for dinner 15:44:01 <nielsm> but if the bug is in MS code (haven't actually tried to reproduce) there isn't much else to do 15:44:10 <Eddi|zuHause> LordAro: that doesn't sound right 15:44:31 <nielsm> Eddi|zuHause: maybe you're allowed chocolate? 15:45:09 <LordAro> Eddi|zuHause: well, "dinner time", to be exact (dinner ~= tea) 15:45:19 <LordAro> depends on the region, i believe 15:49:30 <peter1138> ;) 15:50:40 <peter1138> "Teatime" is a cold meal in the evening, "dinnertime" is a hot meal, at any time, but usually in the evening because who has time for a hot meal during the day except Sunday? 15:51:16 <peter1138> That's the canonical definition, as ratified by me. 15:51:18 <andythenorth> regional variatios :P 15:51:39 <andythenorth> teatime can definitely include beans on toast 15:51:44 <peter1138> And also, some weird people seem to have their evening meal at around 5pm, which seems FAR to early to me. 15:52:09 <peter1138> andythenorth, that's true, I wouldn't call beans on toast dinner. Probably just a snack? :p 15:52:23 <peter1138> Certainly not a balanced meal, anyway. 15:55:13 *** HerzogDeXtEr has joined #openttd 15:55:52 *** Wormnest has quit IRC 15:56:58 *** Wormnest has joined #openttd 16:12:22 <Eddi|zuHause> <peter1138> And also, some weird people seem to have their evening meal at around 5pm, which seems FAR to early to me. <-- how long after this dinner time do they then go to bed? 16:41:13 *** Flygon has quit IRC 16:48:05 *** andythenorth has quit IRC 16:51:10 *** gelignite has joined #openttd 16:57:50 *** Gumle2 has joined #openttd 17:00:45 *** Gumle2 has quit IRC 17:04:45 *** Progman has joined #openttd 17:06:11 *** Wolf01 has joined #openttd 17:06:26 <Wolf01> o/ 17:12:04 <peter1138> 4-5 hours or so? 17:18:30 *** andythenorth has joined #openttd 17:19:21 <andythenorth> well 17:19:32 <andythenorth> I should do something OpenTTD ish 17:59:03 <Wolf01> Me too, but I'm waiting for F server to update :P 18:22:28 <andythenorth> so exclusive vehicle preview.... 18:22:38 <andythenorth> does that respect the new vehicle intro date randomisation? 18:23:06 <nielsm> probably not 18:23:22 <nielsm> or well kind of 18:23:25 <nielsm> I think 18:23:47 <nielsm> the intro date is determined from game start as far as I understand 18:23:56 <andythenorth> I just had simultaneous exclusive preview offers for two vehicles with different intro dates 18:23:59 <nielsm> so they would/could all get offered for trial at the same time 18:24:09 <andythenorth> unless this is invalid nml? 18:24:10 <andythenorth> date(1960,01,01) + 3; date(1960,01,01) + 1 18:24:37 <nielsm> not sure, though date() probably just does return a date serial 18:25:17 <nielsm> aren't vehicle intro dates rounded to start of month? maybe they just happened to get the same intro date regardless? 18:27:52 <andythenorth> it's happened a few times 18:28:10 <andythenorth> rounded to month sounds....possible :P 18:28:45 <Eddi|zuHause> andythenorth: preview period is just the first year of availability, no matter how it's randomized 18:29:09 <andythenorth> so how does that interact with dates? 18:29:24 <andythenorth> i.e. what am I doing wrong? 18:29:27 <Eddi|zuHause> that formula above should work 18:30:20 <Eddi|zuHause> openttd rounds intro dates to beginning of a month, so it's still quite likely that both appear at the same time 18:30:52 <andythenorth> ok so I need to add bigger numbers 18:31:24 <Eddi|zuHause> the new randomization is just so you are guaranteed to get the same month 18:31:33 <Eddi|zuHause> if you give the exact same date 18:31:54 <andythenorth> yes 18:32:07 <andythenorth> but because I am adding only days, not months 18:32:09 <Eddi|zuHause> @calc 512/30 18:32:09 <DorpsGek> Eddi|zuHause: 17.0666666667 18:32:15 <andythenorth> all vehicles are going to arrive together 18:33:17 <Eddi|zuHause> if you want to spread out the generations, you might need a bigger base diversity of dates, yes 18:36:05 *** sla_ro|master has joined #openttd 18:39:03 <nielsm> hm should I try to add a debug print that dumps the intro date of all vehicles to the console? 18:39:16 <nielsm> (regardless of introduced yet or not) 18:39:39 <andythenorth> maybe :) 18:39:51 <andythenorth> PR :) 18:42:18 <Eddi|zuHause> we could use a bunch of newgrf debug features 18:47:40 <andythenorth> there are _some_ pretty good ones 18:47:47 <andythenorth> the debug windows are quite effective 18:56:38 *** gelignite has quit IRC 18:58:18 <nielsm> https://0x0.st/zLiG.png 18:58:53 <nielsm> but I don't think that's the post-randomisation values 19:06:05 <andythenorth> ha ha pikka's AI builds loads of bouys :) 19:06:10 <andythenorth> not sure it needs to but eh 19:10:13 <nielsm> https://github.com/OpenTTD/OpenTTD/commit/da30646c8d35c52832c048bae82dcfeb2bc00dee 19:10:21 <nielsm> andythenorth: there's the code if you want it 19:44:26 *** glx has joined #openttd 19:44:26 *** ChanServ sets mode: +v glx 19:52:17 *** Wormnest has quit IRC 19:53:14 *** Thedarkb-T60 has quit IRC 20:00:17 * andythenorth tries 20:02:35 <andythenorth> ouch, OpennTTD lost grfs again 20:05:19 <peter1138> I don't know what "lost grfs" means. 20:06:29 <andythenorth> save game, quit OpenTTD, start OpenTTD, load save, one or more grfs aren't found 20:06:44 <andythenorth> it will be something I'm doing wrong in grf dev 20:06:52 <andythenorth> like recompiling the grf or something 20:07:39 <andythenorth> nielsm: how do I fetch that commit? 20:09:21 <Eddi|zuHause> andythenorth: you can pull from anyone's clone as a remote repo 20:09:37 <andythenorth> I know 20:09:56 <andythenorth> but I don't know how to fetch that OpenTTD commit :P 20:10:42 <Eddi|zuHause> you "checkout <hash>"? 20:11:02 <andythenorth> nah tried that 20:11:16 <andythenorth> fatal: reference is not a tree: da30646c8d35c52832c048bae82dcfeb2bc00dee 20:12:25 <Eddi|zuHause> dunno then 20:13:35 <Eddi|zuHause> <peter1138> I don't know what "lost grfs" means. <-- that's normal, andy uses words in a different sense than anyone else... 20:13:48 <Eddi|zuHause> ... that's probably also how he gets along so well with git 20:13:59 <nielsm> git remote add nielsmh https://github.com/nielsmh/OpenTTD.git && git fetch nielsmh && git checkout -t nielsmh/dumpengines 20:14:02 <nielsm> something like that 20:14:23 <andythenorth> how is the commit in the OpenTTD repo in the link above? 20:14:27 <nielsm> or you can cherry-pick the hash or merge the branch 20:14:33 <nielsm> yeah I don't know that either 20:14:35 <nielsm> github is weird 20:14:52 <andythenorth> Eddi|zuHause: to what extent is 'lost' not a synonym for 'not found'? 20:16:41 <Eddi|zuHause> andythenorth: when something is "lost" it means you know it should be there, but cannot find it. not you definitely destroyed it and are now complaining that other people can't find it. 20:17:18 <andythenorth> so the puzzling thing is 20:17:33 <andythenorth> why does it only get lost if I quit and restart OpenTTD ? 20:17:51 <andythenorth> it's not lost during gameplay 20:18:01 <Eddi|zuHause> files are only deleted if nobody has an open handle on it 20:18:23 <andythenorth> ok 20:18:43 <andythenorth> is there anything I can do to stop this happening? 20:18:46 <Eddi|zuHause> so if you have a file on disk, and open it in the game, then both your file system and the game have an open handle 20:19:04 <andythenorth> yes 20:19:06 <Eddi|zuHause> if you delete it from the filesystem, now only the game has a handle 20:19:07 <andythenorth> that makes sense 20:19:13 <Eddi|zuHause> if you quit the game, now nobody has a handle 20:20:38 <glx> maybe you forgot to "reload newgrf" before saving 20:21:39 <Eddi|zuHause> the game should handle missing grfs correctly, provided you use action 14 "compatible version" properly 20:21:52 <andythenorth> glx? :) 20:21:57 <andythenorth> eh what now? 20:23:56 <andythenorth> nielsm: that's useful, thanks :) 20:27:34 <nielsm> andythenorth: I think you can easily extend it to print more data about the engines too so enjoy 20:33:58 <andythenorth> Eddi|zuHause: so when reload_newgrfs is used, if OpenTTD has a handle to the old file, how does it find the new file? 20:34:12 <Eddi|zuHause> andythenorth: by filename 20:34:29 <andythenorth> does it release the handle? 20:34:36 <Eddi|zuHause> i think so 20:57:30 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on pull request #7639: Fix: Total reset of DMusic driver once every hour https://git.io/fj6Fk 21:00:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7639: Fix: Total reset of DMusic driver once every hour https://git.io/fj6FL 21:01:13 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7639: Fix: Total reset of DMusic driver once every hour https://git.io/fj6Ft 21:10:06 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7639: Fix: Total reset of DMusic driver once every hour https://git.io/fj6FY 21:20:03 *** Wormnest has joined #openttd 21:31:07 *** rocky11384497 has quit IRC 21:32:22 *** andythenorth has left #openttd 21:38:30 *** lol has joined #openttd 21:38:46 *** lol has left #openttd 21:45:21 <nielsm> the dailies are a month behind now :( 21:45:57 <LordAro> oh yeah... 21:46:00 <LordAro> when did they break? 21:46:01 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7639: Fix: Total reset of DMusic driver once every hour https://git.io/fj6FS 21:46:05 <LordAro> ...don't answer that 21:46:20 <LordAro> are there any logs on azure? 21:46:41 <nielsm> last I tried looking into it I didn't find anything useful 21:46:48 <nielsm> or well 21:46:50 <nielsm> did actually 21:47:09 <nielsm> it seems it's failing a HTTP request to get the available builds 21:47:21 <LordAro> hmm 21:47:25 <nielsm> except that request suceeds when trying it manually from home 21:47:39 <LordAro> not an ipv6 proxy thing? 21:47:51 <LordAro> still, might be worth sending TB an email 21:47:56 <nielsm> and the daily builds themselves might be working and be getting uploaded, just the website doesn't update to point to them 21:48:02 <LordAro> s/might be// 21:49:37 <DorpsGek_II> [OpenTTD/website] nielsmh opened issue #91: Daily builds are not being updated https://git.io/fj6F7 21:49:57 <LordAro> or with luck, he'll spot that :) 22:01:03 *** sla_ro|master has quit IRC 22:04:04 *** moll has quit IRC 22:04:08 *** moll has joined #openttd 22:07:57 *** nielsm has quit IRC 22:20:47 *** Wolf01 has quit IRC 22:28:35 *** Progman has quit IRC 22:30:16 *** andythenorth has joined #openttd 22:30:59 *** andythenorth has left #openttd 22:34:09 <DorpsGek_II> [OpenTTD/website] glx22 commented on issue #91: Daily builds are not being updated https://git.io/fj6bs 22:38:21 <glx> hmm no, staging doesn't show latest nightly either, but it has a more recent 22:47:46 *** HerzogDeXtEr has quit IRC 22:56:10 *** Thedarkb-T60 has joined #openttd 23:08:02 <glx> I just noticed a valid warning for https://github.com/OpenTTD/OpenTTD/blob/f538179878370b3bec8bf1575dc30c1377461ebc/src/order_cmd.cpp#L2201 (##[warning]src\order_cmd.cpp(2201,0): Warning C4805: '!=': unsafe mix of type 'TileIndex' and type 'bool' in operation) 23:36:53 <dwfreed> looks like the > 0 should be dropped 23:38:48 <dwfreed> here's the blame: https://github.com/OpenTTD/OpenTTD/commit/f538179878370b3bec8bf1575dc30c1377461ebc 23:38:57 <dwfreed> https://github.com/OpenTTD/OpenTTD/pull/7380 23:41:32 <glx> yes I know, but I fail to see why the > 0 was added, looks like a left over of another change that was finally not included