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00:34:05 *** gelignite has quit IRC 01:45:55 *** Progman has quit IRC 02:12:35 *** glx has quit IRC 02:29:31 *** D-HUND has joined #openttd 02:32:14 *** Flygon has joined #openttd 02:32:53 *** debdog has quit IRC 03:02:35 *** Wormnest has quit IRC 03:36:40 *** Wormnest has joined #openttd 04:06:23 *** WormnestAndroid has quit IRC 04:06:37 *** WormnestAndroid has joined #openttd 04:11:08 *** virtualrandomnumber has joined #openttd 04:11:23 *** virtualrandomnumber has quit IRC 04:11:50 *** snail_UES_ has joined #openttd 04:23:38 *** snail_UES_ has quit IRC 04:29:15 *** Wormnest has quit IRC 06:00:33 *** keoz has joined #openttd 06:02:12 *** sla_ro|master has joined #openttd 06:03:21 *** cHawk has joined #openttd 06:12:58 *** cHawk has quit IRC 06:21:31 *** cHawk has joined #openttd 06:23:53 *** sushibear has joined #openttd 06:25:01 *** cHawk has quit IRC 06:25:23 *** cHawk has joined #openttd 06:33:44 *** keenriser has quit IRC 06:50:06 *** andythenorth has joined #openttd 06:55:05 *** EER has joined #openttd 06:57:55 *** iSoSyS has joined #openttd 07:10:35 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/Jf7GZ 07:10:35 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz closed pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/JfHyc 07:10:35 *** keenriser has joined #openttd 07:16:00 *** EER has quit IRC 07:20:09 *** arikover has joined #openttd 07:40:27 *** Samu has joined #openttd 07:41:58 <Samu> hi 08:24:22 *** Progman has joined #openttd 08:30:40 *** iSoSyS has quit IRC 09:16:22 *** keenriser has quit IRC 09:16:39 *** EER has joined #openttd 09:34:54 *** gelignite has joined #openttd 11:52:33 <andythenorth> yo 11:53:00 <andythenorth> nice https://www.reddit.com/r/openttd/comments/h9czvm/firs_fun_this_massive_dip_in_profits_came_from_a/ 12:01:39 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5 12:06:58 *** WormnestAndroid has quit IRC 12:07:11 *** WormnestAndroid has joined #openttd 12:07:17 <Eddi|zuHause> we need a selective load/unload specific cargos transport-fever-style 12:07:30 <andythenorth> or JGR 12:07:41 <andythenorth> the JGR implementation has known issues, but the concept is there 12:08:00 <Eddi|zuHause> that's basically every feature in patchpacks, ever 12:08:07 <andythenorth> +1 12:08:13 <b_jonas> I got confused because when I built a square-fenced girder concrete railway bridge the bridge type selection claimed a high max speed but the query tool then said speed limit 160 km/h, but it turns out that normal railway tracks also have speed limit 160 km/h, possibly because of this train newgrf. 12:08:17 <andythenorth> if 'refit to fixed cargo' could take a list 12:08:24 <andythenorth> then that would be a viable solution 12:08:35 <andythenorth> 'refit to any of these cargos: [list]' 12:08:43 <Eddi|zuHause> b_jonas: there is track newgrfs, which can set speed limits 12:08:44 <andythenorth> other options may exist 12:10:02 <b_jonas> Eddi|zuHause: that still wouldn't really let you do shot two-way feeder services transfer the same cargo in the right direction (valuables or passengers), right? 12:10:18 <b_jonas> Eddi|zuHause: yeah, but this speed limit is fine, it will match the non-electric trains 12:10:25 <Eddi|zuHause> b_jonas: cargodist covers transfres 12:11:35 <b_jonas> Eddi|zuHause: hmm, how does that work? I might want to set up a short valuables feeder truck because in one of my towns the bank is in an awkward place, and valuables are low enough volume that it might be worth 12:12:22 <b_jonas> not that it's too important, I have to figure out how to make a decent network or loop for passengers and oils on this map first 12:12:54 <b_jonas> I might try to eventually make a big one-way loop all around the continent 12:13:42 <Eddi|zuHause> b_jonas: you go into settings, and set the matching cargo to be either "symmetric" or "asymmetric" instead of "manual" 12:14:12 <Eddi|zuHause> and then give all the vehicles normal orders (instead of transfer) 12:14:25 <b_jonas> counterclockwise, feeding the oil from the south to the oil refinery on the east, and the oil from the east and north to the oil refinery on the west, so the oil tankers and goods vans don't run empty as much and I still get long transportation 12:14:50 <b_jonas> and transfer passengers and mail among at least three of the four major cities at the same time 12:15:11 <b_jonas> Eddi|zuHause: I'll look at that, thanks 12:16:07 *** WormnestAndroid has quit IRC 12:16:23 *** WormnestAndroid has joined #openttd 12:17:08 <b_jonas> I should set up some temporary service for the refinery in the west though, to avoid it closing. I could pay for a new one, but it'd be nicer not to have to. 12:18:28 *** glx has joined #openttd 12:18:28 *** ChanServ sets mode: +v glx 12:18:45 *** arikover` has joined #openttd 12:19:13 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5 12:23:21 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5 12:24:18 *** arikover has quit IRC 12:30:20 *** arikover` has quit IRC 12:33:07 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5 12:35:48 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5 12:40:51 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5 12:43:34 * andythenorth considers un-grouping Supplies cargos 12:44:03 <andythenorth> i.e. instead of Engineering Supplies: Explosives, Pipe, Parts, Vehicles, Tools, etc 12:44:14 <andythenorth> I think it would be bad though, game is a game, needs game mechanics 12:49:42 <FLHerne> In a way it would be easier to manage 12:50:36 <FLHerne> More cargos means fewer accepting industries per cargo, which makes keeping cdist in line simpler 13:05:00 <supermop_Home> andythenorth i'm sure it'll be fun either way 13:07:50 <andythenorth> it means more routes into industries 13:08:00 *** snail_UES_ has joined #openttd 13:11:24 <_dp_> so, is it a hunt season for globals? 13:11:31 <_dp_> I know one to remove as well xD 13:16:27 <LordAro> _dp_: it's always hunt season for globaLS 13:24:46 *** andythenorth_ has joined #openttd 13:30:18 *** andythenorth has quit IRC 13:31:50 <FLHerne> andythenorth_: How many supply variants would one industry require? 13:32:02 <FLHerne> And would it need all of them for maximum production, or any-of? 13:37:12 <andythenorth_> [unknown] 13:37:23 <andythenorth_> workers to industries might be a more interesting mechanic 13:37:23 <supermop_Home> any two? 13:37:34 <andythenorth_> it would probably work exactly like ports 13:37:42 <andythenorth_> supply n tonnes per 90 days 13:37:44 <andythenorth_> of any cargo 13:37:51 <andythenorth_> but ports are really hard to explain 13:38:52 <supermop_Home> workers are kind of weird 13:39:40 <FLHerne> I think workers for production would just be annoying 13:40:00 <supermop_Home> espescially if an industry is right near a town 13:40:13 <FLHerne> It would be nice if most industries produced and accepted a smallish number of passengers, just for 'realism' 13:40:23 <supermop_Home> like they can walk their own damn selves to work 13:40:32 <andythenorth_> I was thinking of measuring distance to town 13:40:36 <andythenorth_> but again, hard to explain 13:40:47 <supermop_Home> i think that's ok 13:41:49 <supermop_Home> when i play steeltown, i always end up with one quadrant with essentially no towns, and some tertiary or secondary industries in the middle of nowhere 13:42:51 <FLHerne> That's one thing that really bugs me in OTTD 13:43:11 <FLHerne> Both towns and industries are placed pretty much randomly 13:43:20 <supermop_Home> like this foundry is some kind of mountaintop hermitage... 13:43:24 <FLHerne> "why did anyone want a town on top of an isolated mountain"? 13:44:33 <FLHerne> "why is there a factory deep in the woods with no roads leading to it?" 13:44:35 <FLHerne> Yeah, that 13:44:37 <supermop_Home> lets build our blast furnace where it is hardest to get our rawmaterial delivered, and far from any market for our product or workforce 13:46:08 <andythenorth_> I have many thoughts on that 13:46:13 <andythenorth_> I could do things about it 13:46:20 * andythenorth_ currently in a whereby call 13:46:26 <andythenorth_> like Zoom, but without the hassle 13:46:42 <supermop_Home> im in bluejeans 13:47:01 <supermop_Home> watching the bastardization of pieces i designed 13:50:05 *** pina[m] has joined #openttd 13:50:38 *** Progman has quit IRC 13:52:31 <supermop_Home> "can you guys see my screen now?" 13:52:38 <supermop_Home> "how about now?" 13:53:55 *** nielsm has joined #openttd 13:54:13 <supermop_Home> after 30 seconds of presenting.... "hey, we aren't seeing anything on our end" 14:05:37 <andythenorth_> so Steeltown does somewhat try to locate certain industries 14:05:43 <andythenorth_> but it has to be really careful about it 14:06:21 <andythenorth_> constraints risk growing at something like x^n or other maths 14:06:28 <andythenorth_> and rapidly become unsatisfiable 14:06:40 <andythenorth_> also dependency loops emerge which cannot be met 14:07:07 <andythenorth_> there are solutions to this, which would involve providing weights on the map, then locating industries in a defined order 14:07:19 <andythenorth_> e.g. 'iron ore mine regions, coal mine regions' 14:07:35 <andythenorth_> then blast furnaces would locate near those according to a heuristic 14:07:46 <andythenorth_> Eddi|zuHause can probably explain it all better :P 14:08:03 <andythenorth_> mostly though I just play a 256x512 map and play in half of it 14:08:06 <andythenorth_> usually works 14:40:44 *** Wormnest has joined #openttd 14:46:34 *** Speeder has joined #openttd 14:54:34 *** sla_ro|master has quit IRC 15:51:13 <b_jonas> time to dismantle my old coal trains, because they're in the way of real profitable lines 15:59:15 *** frosch123 has joined #openttd 16:34:33 *** sla_ro|master has joined #openttd 16:47:11 *** Wolf01 has joined #openttd 16:50:32 *** Laedek has joined #openttd 16:53:45 *** Laedek__ has joined #openttd 16:54:37 *** Laedek_ has quit IRC 16:58:29 *** Laedek_ has joined #openttd 16:59:53 *** Laedek has quit IRC 17:04:37 *** Laedek__ has quit IRC 17:12:18 *** Laedek has joined #openttd 17:17:17 *** Progman has joined #openttd 17:18:30 *** Laedek_ has quit IRC 17:36:43 <Wolf01> andythenorth_: new lego train 17:47:18 <andythenorth_> oh you beat me :P 17:47:21 <andythenorth_> I was going to tell you 17:47:26 <andythenorth_> https://www.brickfanatics.com/lego-10277-crocodile-locomotive-revealed/ 17:50:00 <frosch123> shouldn't it be green? 17:53:17 <andythenorth_> is that "Improved Engine Green"? 17:57:10 <glx> I only know the green one 17:58:10 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened pull request #8223: Fix violation of strict weak ordering in engine and group name sorters https://git.io/Jf7SV 18:04:57 *** Flygon has quit IRC 18:07:59 <andythenorth_> Improved Engine Green https://www.bluebell-railway.co.uk/bluebell/pic2/wn/2015b/stepney3_martinl_7jun15.jpg 18:08:05 <andythenorth_> http://assets.markallengroup.com/article-images/image-library/147/uploads/importedimages/opticalconnections.pdf 18:16:01 <frosch123> i see 18:35:32 <b_jonas> time to electrify all my railway tracks (I should have done that long ago) 18:36:26 *** fjodor[m] has joined #openttd 18:37:08 <b_jonas> good thing OpenTTD lets me do that even on tracks that have a train 18:38:34 <b_jonas> and with one drag-drop for the whole map too 18:39:37 <b_jonas> now I just have to determine which electric locomotive I want to buy 18:45:43 *** otetede has joined #openttd 18:50:34 *** otetede has quit IRC 19:04:40 *** HerzogDeXtEr has joined #openttd 19:28:48 *** Laedek_ has joined #openttd 19:30:29 <FLHerne> Is it documented anywhere in NML what the extra parameters to string() do? 19:31:32 <FLHerne> Or even what string() itself does... 19:32:24 <glx> not really 19:32:28 <FLHerne> string() isn't included in either "Elementary expressions" or "Builtin functions" 19:32:50 <FLHerne> And I can't find any examples of using it with more parameters than the string name 19:33:10 <FLHerne> Or an explicit description of what it does even with just a name, although that's pretty obvious 19:33:14 <glx> I think Eddi|zuHause has some 19:33:27 <frosch123> FLHerne: i think whenever we tried, it was weird 19:33:43 <frosch123> apparently nml can concat strings at compile time 19:34:25 <frosch123> real parameters would be more useful, but iirc they did not work right 19:34:42 *** Laedek has quit IRC 19:35:18 <FLHerne> So, what do they actually do? 19:35:29 <FLHerne> Documenting the weirdness would be better than undocumented weirdness 19:35:47 <frosch123> you know the string-commands, like {NUM} and {WEIGHT}? 19:35:54 <FLHerne> Yes 19:36:32 <frosch123> well, nml inserts them, esp. compile-time constants 19:36:36 <supermop_Home> andythenorth_ patch to make one of the green CC yellow? 19:36:40 <frosch123> it's unclear how much really works 19:37:50 <FLHerne> frosch123: I don't really understand what you mean by that 19:38:11 <FLHerne> Inserts what? 19:38:47 <frosch123> string("foo {NUM} bar", 10) = string("foo 10 bar") 19:39:08 <FLHerne> Hm, ok 19:39:19 <FLHerne> And if it's not constant? 19:39:38 <FLHerne> Does it push values onto the stack? 19:39:56 <frosch123> it should, but iirc it was buggy 19:40:01 <frosch123> or we did not understand it :) 19:40:26 <frosch123> i always reverted to manual pushing 19:40:55 <frosch123> string(STR_STATION, string(STR_TOWN),string(STR_STATION_KILNS)) <- in FIRS you find stuff like that 19:41:07 <frosch123> which is concatenation at compile-time 19:42:02 <frosch123> no idea why FIRS does it like that 19:42:31 <frosch123> there is certainly room for exploration what nml really does :) 19:45:35 <frosch123> FLHerne: https://dev.openttdcoop.org/issues/2878 19:46:37 <frosch123> sounds like only constants were implemented 19:49:10 <supermop_Home> Harrogate's changed a bit in the last 20 years it looks 19:51:00 <supermop_Home> street view won't let me go into the bus lot 19:59:56 <argoneus> hi uh 20:00:02 <argoneus> is there any sort of city builder grf that works with firs? 20:00:08 <argoneus> to have to deliver cargos to towns for them to grow 20:00:17 <supermop_Home> most GS will work with it 20:00:29 <argoneus> don't those just use vanilla cargos 20:00:30 <glx> and GS are not grf ;) 20:00:58 <supermop_Home> argoneus no, most can recognize firs cargoes - FIRs is older than GS 20:01:08 <argoneus> oh 20:01:42 <supermop_Home> if a version of the GS is a bit older than the version of firs you use there may be a few odd results, 20:01:43 <glx> GS have less issues than AI with non vanilla cargos and vehicles 20:02:19 <supermop_Home> but generally GS have no problem basing growth off firs cargo 20:02:25 <argoneus> i wish the content downloader told you which date they were released on 20:02:29 <argoneus> and not version: 117 20:02:30 <glx> well the main issues for AIs is the weird construct rules of some vehicle sets 20:02:31 <argoneus> like what is this 20:03:25 <supermop_Home> for some firs economies, a GS might make some choices you wouldn't about what cargoes are important - 20:03:58 <supermop_Home> like, why does my city care how many engineering supplies are delivered? the city isn't a mine 20:06:43 *** lastmikoi has quit IRC 20:12:07 <argoneus> tfw 20:12:12 <argoneus> downloaded a random gamescript and it crashed 20:18:24 <supermop_Home> appears 5 2 track lines, and 1 3 track line all converge on Leeds from the West, but leaving to the east the throat is like immediately down to a single 2 track line 20:19:37 <FLHerne> supermop_Home: It's mostly a terminus 20:19:58 *** jottyfan has joined #openttd 20:20:03 <supermop_Home> i don't remember it being so lopsided when i lived there 20:20:19 <supermop_Home> ooh i found a depot where HSTs sleep 20:20:45 <supermop_Home> with a turntable! 20:20:55 <FLHerne> If anything, it used to be more lopsided 20:21:15 <supermop_Home> looks to be a few pacers here too 20:21:37 <supermop_Home> "Neville Hill Depot" 20:22:04 <FLHerne> Before 2002 there were even fewer through platforms 20:22:38 <supermop_Home> all the (disused) junctions and flyovers to the west are just look like something from locomotion, and the east side is like as simple as can be 20:23:07 *** jottyfan has quit IRC 20:23:11 <FLHerne> And until the 80s (IIRC?) there were another pair of lines to the west 20:23:25 <FLHerne> On the viaduct that's now disused 20:23:40 <supermop_Home> trying to trace the scars of old lifted lines in the general Harrogate area 20:23:46 <supermop_Home> in google earth 20:24:36 <supermop_Home> i see the pillow factory at pannal is gone... 20:24:48 *** frosch123 has quit IRC 20:24:54 <supermop_Home> andythenorth_ what economy do pillow factories go in? 20:25:40 <FLHerne> supermop_Home: http://www.systemed.net/atlas/ is good 20:26:11 <supermop_Home> whoa there is a Coors brewery in Tadcaster? who in Yorkshire is drinking coors? 20:27:00 <supermop_Home> not even in the same conglomerate as sam smiths... doesn't make any sense to be there 20:31:46 <supermop_Home> is this a snowplow? https://goo.gl/maps/FLVB8F2uJ9Dpt5rSA 20:33:55 <FLHerne> No 20:35:30 <supermop_Home> ok 20:35:38 <FLHerne> It's https://en.wikipedia.org/wiki/975025_Caroline 20:35:55 <FLHerne> (you can see those two big roof vents) 20:43:14 <andythenorth_> oh frosch went :P 20:43:41 <andythenorth_> I have no idea how nml strings work either 20:43:52 <andythenorth_> the FIRS ones were inherited, I didn't write nml FIRS 20:51:03 *** Speeder_ has joined #openttd 20:54:26 *** sla_ro|master has quit IRC 20:56:00 *** Speeder has quit IRC 21:01:08 *** nielsm has quit IRC 21:01:08 <Eddi|zuHause> <FLHerne> Does it push values onto the stack? <-- no, you have to do that manually 21:01:15 <Eddi|zuHause> and that part is not pretty 21:01:20 <Eddi|zuHause> i have an example somewhere 21:01:38 <supermop_Home> andy i randomly found the fanhouse from some flickr album you shared the other week 21:02:04 <supermop_Home> https://goo.gl/maps/8V3zuvwW71B3k9TB7 21:02:09 <supermop_Home> shrug 21:03:36 <Eddi|zuHause> FLHerne: https://dev.openttdcoop.org/projects/cets/repository/entry/scripts/write_engine.py#L194 21:04:10 <supermop_Home> nearby is that potash mine... and people are reviewing the mine on google maps? 21:04:41 <FLHerne> "good mine. lots of potash here." 21:04:43 <supermop_Home> like, lets buy potash from here is has 3.8 stars on google? 21:04:47 <FLHerne> 4 stars 21:04:54 <Eddi|zuHause> FLHerne: so it doesn't actually work like a stack, but you have to write to registers 0x100 through 0x105 (i think), most parameters consume 16 bit, so you have to bitstuff two of them into one register 21:05:33 <supermop_Home> FLHerne the one 1-star rating didn't leave a review, so no idea what his complaint was 21:06:28 <supermop_Home> new FIRS mechanic: social media rating of industries 21:08:33 *** Wolf01 has quit IRC 21:11:42 *** HerzogDeXtEr1 has joined #openttd 21:12:47 <supermop_Home> bunch of parked oil rigs at redcar 21:13:26 <supermop_Home> looks like they scrap them there 21:16:09 <Eddi|zuHause> why do i know the name "redcar"? 21:17:37 <supermop_Home> from google maps it looks like the whole rustbelt compressed into one English town? 21:18:00 *** HerzogDeXtEr has quit IRC 21:31:02 *** jottyfan has joined #openttd 21:33:23 <FLHerne> The steelworks closed a few years ago 21:33:37 <FLHerne> Maybe that's the authentic rust belt experience 21:34:43 *** arikover` has joined #openttd 21:41:14 <b_jonas> nice, openttd even lets me replace a bridge live under a train 21:41:46 <Eddi|zuHause> it didn't always allow that 21:43:21 <b_jonas> yes, ottd interface has improved a lot 21:45:02 *** cHawk has quit IRC 21:45:24 *** cHawk has joined #openttd 21:47:13 <andythenorth_> supermop_Home I did actually propose industry rating :P 21:47:19 <andythenorth_> of a sort :P 22:01:40 <supermop_Home> ooh i found an old roundhouse on the german - Danish border 22:02:14 <supermop_Home> i am so bored i am taking a rail trip from north England to Norway in google maps 22:02:25 <andythenorth_> ha 22:02:26 <andythenorth_> nice 22:09:48 *** andythenorth_ has quit IRC 22:10:11 *** Samu has quit IRC 22:17:36 <supermop_Home> "Most of the intermediate stations on the line were closed to passengers in September 1930 as the number of excursion and holiday trains going straight through to Scarborough during that period meant that the line was too busy to accommodate local services. 22:18:38 <supermop_Home> what could go wrong? surely people vacationing in Scarborough is a revenue stream that we can rely on forever at the expense of regular passenger service... 22:21:17 *** arikover` has quit IRC 22:23:30 <FLHerne> Well, it was 22:23:47 <FLHerne> Until cheap air travel, which was another 50 years or so 22:23:53 <supermop_Home> surely not all year long? 22:24:41 <supermop_Home> also by the 50s at least some of those people must have been able to just drive from York? 22:25:33 <supermop_Home> its just weird to see a passenger line converted to a holiday line, instead of the other way around 22:25:33 *** keoz has quit IRC 22:27:00 <supermop_Home> the subway network in Brooklyn is laid out the way it is as nearly all of the lines started out as competing vacation railways to the beach in the mid 19th century 22:27:47 <supermop_Home> that were later converted to elevated as commuter volumes from the outer parts of the borough grew 22:28:03 <supermop_Home> and then finally tied into the subway system 22:48:31 <supermop_Home> hmm according to ebay my old class 08 is worth like 0 22:48:48 <supermop_Home> arguable more as i never ran mine 23:11:40 <b_jonas> I spent some time debugging my railway network because some trains were getting lost. There were a few misidrected signals as I suspected, plus sometimes trains took the wrong route because they wanted to go to a nearby depot for servicing and the nearest one wasn't on the path they should have taken 23:15:38 <supermop_Home> i recommend turning off breakdowns / depot service 23:16:03 <supermop_Home> if you play with any sort or complex network it seriously reduces fun 23:21:04 <FLHerne> ditto 23:22:31 <b_jonas> I'll consider it for the next game 23:23:13 <supermop_Home> you may still want some strategically placed depots for replacing / upgrading trains at the end of their life 23:23:32 <supermop_Home> i usually put them near a terminal station 23:23:52 <b_jonas> sure 23:25:26 <b_jonas> my main problem is that the main line (and some of the sidelines) has two parallel lines in each direction, and if one of them has a misbuild, it's hard to find out, the trains will just go to the other lin 23:27:36 <supermop_Home> hmm 23:29:22 <supermop_Home> the chou line took from 1889 to 1908 to get from Shinjuku to Tokyo, but only from 1889 to 1911 to get from Shinjuku to Nagoya 23:31:50 <supermop_Home> actually it didn't even get to the main Tokyo station til 1919 23:48:26 *** cHawk- has joined #openttd 23:54:28 *** cHawk has quit IRC