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00:04:03 *** cyberjunkie[m] has joined #openttd 00:08:14 *** leward[m] has joined #openttd 00:34:38 *** spnda has quit IRC 00:47:29 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #8228: Fix: Thread unsafe use of NetworkAddress::GetAddressAsString https://git.io/JfFcC 01:04:53 *** gelignite_ has joined #openttd 01:07:30 *** karl[m] has joined #openttd 01:07:30 *** FLHerne has joined #openttd 01:07:30 *** gooodger has joined #openttd 01:07:30 *** robert[m]1 has joined #openttd 01:07:30 *** ericnoan has joined #openttd 01:07:30 *** Westie has joined #openttd 01:07:30 *** ad5twoknebor[m] has joined #openttd 01:07:30 *** Osai has joined #openttd 01:07:30 *** Ammler has joined #openttd 01:07:30 *** Hirundo has joined #openttd 01:07:30 *** avdg has joined #openttd 01:07:30 *** Yexo- has joined #openttd 01:07:30 *** Heiki[m] has joined #openttd 01:07:30 *** ciet[m] has joined #openttd 01:12:15 *** gelignite has quit IRC 02:11:08 *** glx has quit IRC 02:12:52 *** Wormnest has quit IRC 02:21:40 *** Flygon has joined #openttd 02:24:17 *** debdog has joined #openttd 02:27:45 *** D-HUND has quit IRC 02:58:50 *** Wormnest has joined #openttd 03:25:02 *** gelignite_ has quit IRC 03:51:52 *** Wormnest has quit IRC 04:21:56 *** Wormnest has joined #openttd 04:34:13 *** snail_UES_ has quit IRC 05:05:14 *** arikover has joined #openttd 05:10:17 <arikover> hi 05:14:28 *** Wormnest has quit IRC 05:35:37 *** Gustavo6046 has quit IRC 05:47:54 *** keoz has joined #openttd 05:59:28 *** Wormnest has joined #openttd 06:05:08 *** andythenorth has joined #openttd 06:06:00 *** nielsm has quit IRC 06:07:10 *** sla_ro|master has joined #openttd 06:29:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JfF11 06:52:02 *** Wormnest has quit IRC 07:13:54 *** Wormnest has joined #openttd 07:15:50 <andythenorth> yo 07:49:18 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8228: Fix: Thread unsafe use of NetworkAddress::GetAddressAsString https://git.io/JfFyN 08:04:44 *** Samu has joined #openttd 08:06:28 *** Wormnest has quit IRC 08:10:04 *** Progman has joined #openttd 08:27:49 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfF9u 08:40:54 *** gelignite has joined #openttd 08:45:17 *** iSoSyS has joined #openttd 08:50:30 *** Wormnest has joined #openttd 09:42:43 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfF7i 09:43:33 *** Wormnest has quit IRC 09:55:27 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfF53 09:56:07 *** keenriser has quit IRC 09:56:19 *** iSoSyS has quit IRC 10:11:37 *** Wormnest has joined #openttd 10:17:47 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfFdK 10:25:59 <DorpsGek_III> [OpenTTD/OpenTTD] danchr commented on pull request #8189: Update: generate Mac bundle on install rather than packaging https://git.io/JfFdx 10:37:57 <DorpsGek_III> [OpenTTD/OpenTTD] danchr updated pull request #8189: Update: generate Mac bundle on install rather than packaging https://git.io/Jf12c 11:02:28 *** jback has quit IRC 11:03:05 *** jback has joined #openttd 11:12:22 *** Heiki has quit IRC 11:12:26 *** Heiki has joined #openttd 13:00:26 *** spnda has joined #openttd 13:10:36 <andythenorth> well 13:11:20 <LordAro> yes 13:11:36 *** snail_UES_ has joined #openttd 13:11:50 *** Progman has quit IRC 13:12:42 <andythenorth> another FIRS 4 preview release? 13:17:24 *** nielsm has joined #openttd 13:20:03 *** WormnestAndroid has quit IRC 13:20:16 *** WormnestAndroid has joined #openttd 13:21:00 *** APTX_ has joined #openttd 13:21:44 *** glx has joined #openttd 13:21:45 *** ChanServ sets mode: +v glx 13:22:08 *** APTX has quit IRC 13:29:56 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8218: Add: [CMake] More improvements for install https://git.io/JfHu1 13:30:57 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/JfFjB 13:31:54 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/JfFju 13:42:02 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/JfbeO 13:47:19 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/Jfbe2 13:47:40 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/JfbeV 13:53:34 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/Jfbed 13:55:25 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/Jfbvv 14:02:21 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/JfbvC 14:06:31 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/Jfbvg 14:22:35 *** nielsm has quit IRC 14:31:05 <arikover> andythenorth: Nice! 14:52:11 *** jottyfan has joined #openttd 14:53:42 *** jottyfan has joined #openttd 14:55:10 *** jottyfan has quit IRC 15:59:34 *** Gustavo6046 has joined #openttd 16:27:11 *** frosch123 has joined #openttd 16:55:38 *** HerzogDeXtEr has joined #openttd 17:02:43 *** b_jonas has joined #openttd 17:06:36 *** Wolf01 has joined #openttd 17:19:05 <andythenorth> hmm 17:19:09 <andythenorth> now what? 17:20:21 <supermop_Home> trees 17:20:31 <Wolf01> Should I quit? 17:20:42 <supermop_Home> NotCapsuleTowers 17:21:05 <supermop_Home> mew patch to make OpenTTD a rich capsule tower similator 17:21:25 <supermop_Home> I am going to get lunch 17:23:59 <andythenorth> Wolf01 I quit Blitz for today 17:24:00 <andythenorth> rage 17:26:18 <Wolf01> I get bored even playing with lego 17:26:38 <andythenorth> any quak? 17:27:00 <frosch123> moo 17:28:05 <andythenorth> hi 17:28:53 <andythenorth> pony proposal: vehicle 'extra info window', simple window populated by a newgrf cb or static string 17:29:02 <andythenorth> opened from buy menu or vehicle info window 17:30:11 <frosch123> probably including a sprite carousel 17:30:25 <frosch123> or just an url? 17:31:24 <andythenorth> I was just thinking text :P 17:31:27 <andythenorth> in-game 17:32:11 *** iSoSyS has joined #openttd 17:32:17 <andythenorth> I want to make up silly back stories for vehicle types 17:32:32 <andythenorth> but they would crowd the buy menu extra text 17:32:50 <frosch123> is there a newgrf string control code for marquee? 17:33:23 <frosch123> andythenorth: i think html is more suitable for long texts 17:34:03 <frosch123> there is no civilopedia in ttd 17:34:43 <frosch123> so, imo put the stories into the docs 17:34:57 <frosch123> and allow putting more links in-gmae 17:35:03 <andythenorth> oh wow, I've never seen civilopedia 17:35:07 <andythenorth> that's interesting 17:35:13 * andythenorth never played civ 17:35:41 <frosch123> uhm, it's just the name for the in-game help pages since civ1 17:36:02 <frosch123> it has a page of blah about every game item/unit/building/... 17:36:03 *** Flygon has quit IRC 17:36:34 <andythenorth> link would be fine, no compile time increase :P 17:36:46 <andythenorth> it's just a static prop right? 17:36:57 <andythenorth> I already have pages I could target https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/merrylegs.html 17:39:29 <frosch123> question is whether links should continue to be online links, or whether the html should be bundled into the bananas tar 17:39:56 <frosch123> though i guess opening html as file:/// is something we do not want to start 17:41:40 <andythenorth> bit of a headache 17:42:47 <frosch123> maybe we need a short-url service 17:43:02 <andythenorth> oof :) 17:43:17 <frosch123> you register links in bananas. grfs link to bananas, bananas redirects to whatever is the latest known real url 17:43:34 * andythenorth thinks of interesting failure modes for that 17:43:42 <frosch123> we wanted something like that for linking the wiki manual from within ottd 17:44:08 <andythenorth> we have a tool for that in one of our products, UUIDs to help center URLs 17:44:19 <frosch123> some method that keeps links in ottd 0.1 valid, when the rest of the world has proceeded to ottd 2.0 17:44:54 <andythenorth> can do it by path, or resolving UUIDs to a url mapping 17:45:04 <frosch123> ottd's uuids are 4 byte :p 17:45:05 <andythenorth> i.e. /1.0/foo /2.0/foo etc 17:45:35 <andythenorth> if I could figure out how to re-created bundles style publishing, my newgrf docs would work on the path method 17:45:36 <andythenorth> but eh 17:45:52 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JfbmI 17:45:52 <DorpsGek_III> - Update: Translations from eints (by translators) 17:47:14 *** Progman has joined #openttd 18:04:58 *** iSoSyS has quit IRC 18:08:15 <andythenorth> hmm 18:08:29 <andythenorth> if we did resolve via openttd, in theory we could terminate malicious urls 18:08:36 <andythenorth> just 404 them 18:11:02 <Wolf01> What could I do this evening? Sleep? 18:15:58 <andythenorth> I am going in the hot tub 18:16:09 <andythenorth> not used it enough recently :P 18:16:44 <Wolf01> If I do that I'll die. I'll drown while sleeping 18:18:16 <duckfullstop> does anyone that's worked on the network stack know why ADMIN_UPDATE_FREQUENCY wants an AdminUpdateType of uint16, but ADMIN_POLL wants an AdminUpdateType of uint8? 18:18:33 <duckfullstop> (or am I being exceptionally thick right now?) 18:18:48 <duckfullstop> https://github.com/OpenTTD/OpenTTD/blob/master/src/network/core/tcp_admin.h#L137 / https://github.com/OpenTTD/OpenTTD/blob/master/src/network/core/tcp_admin.h#L146 18:29:46 <frosch123> blame dihedral 18:30:16 <LordAro> i'd 18:30:23 <LordAro> i'd imagine the docs are incorrect? 18:30:32 <LordAro> rather than there being any actual difference 18:30:34 <duckfullstop> nope, server resets my connection if I send a uint8 18:30:49 <frosch123> no, network_admin.cpp contains both Recv_uint16 and Recv_uint8 18:31:01 <LordAro> ah 18:31:05 <LordAro> packet size limit? 18:31:14 <LordAro> not that that makes sense with TCP 18:31:21 <frosch123> it's probably copy&paste in Receive_ADMIN_UPDATE_FREQUENCY 18:31:39 <duckfullstop> joan casts it to the correct integer size, which is what I'm doing now 18:31:41 <frosch123> i think it was intended to be a byte (it only has 10 values) 18:31:45 <duckfullstop> it just feels like a glaring oversight 18:31:56 <frosch123> but since Receive_ADMIN_UPDATE_FREQUENCY uses uint16 for the frequency, it was copy&pasted for the type 18:47:09 <duckfullstop> it's been like this since day 1 for some reason, so yes, blame dihedral https://github.com/OpenTTD/OpenTTD/commit/b4ce7fad7f79f100ef1aae22f9f79aa0b6a7d743#diff-967298bf5b27460ce25358148c4f95edR92 18:47:45 <frosch123> also blame the reviewer :) though no idea who was that 18:47:47 <duckfullstop> probably best to add some erratica to the docs covering this 18:49:03 <frosch123> it's easier for newgrf. we just define the whole spec as errata 18:56:05 <duckfullstop> 🤔 19:47:02 <andythenorth> maybe I'll start Euro Horse 19:47:20 <andythenorth> Brit Horse really is done apart from vehicle transporters 19:47:29 <andythenorth> and I can't be arsed to draw the vehicles for those 19:52:52 * andythenorth knows very little about euro trains 19:52:57 <andythenorth> is snail_UES_ here? o_O 19:53:12 <snail_UES_> hey andythenorth 19:53:28 <andythenorth> hi ) 19:53:29 <andythenorth> :) 19:53:45 <snail_UES_> you mentioned vehicles to show on trains? 19:53:51 <snail_UES_> like, cars being transported? 19:54:01 <andythenorth> yes, but my question to you is about European trains :) 19:54:21 <snail_UES_> that would be fun 19:54:24 <andythenorth> I want to design an Iron Horse European roster 19:54:45 <snail_UES_> but also very ambitious… which trains would you choose? there’s a huge variety 19:54:54 <andythenorth> I know a lot about UK trains, and where I can bend things to fit the game 19:54:56 <andythenorth> https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html 19:54:57 <snail_UES_> I’d personally go for French and German steamers, Italian and Swiss electrics 19:55:22 <andythenorth> I need to figure out a theme 19:55:42 <snail_UES_> hmm 19:55:44 <andythenorth> the UK one is based around the idea that freight is quite fast by 1990s 19:56:10 <andythenorth> and that we don't have much *very* high speed pax, but we have quite a lot of quite fast pax 19:56:12 <andythenorth> and everything else just fills in around that 19:56:37 <snail_UES_> it’d be a pretty generic set, right? 19:56:40 <andythenorth> yup 19:56:41 <andythenorth> I guess narrow gauge has much more potential for Europe 19:56:47 <andythenorth> UK barely any serious NG 19:57:00 <snail_UES_> oh yes, there were a lot of NG vehicles around there 19:57:24 <andythenorth> so I'd probably do as you suggest, something like Alpine region trains 19:57:37 <andythenorth> although I did want to include IORE from Sweden 19:57:45 <snail_UES_> you could have two or three engines per era 19:58:03 <snail_UES_> let’s say, you start with a Crampton and a 0-6-0 in the 1850s 19:58:10 <andythenorth> yup 19:58:19 <andythenorth> what are the most iconic other trains? 19:58:27 <andythenorth> TGV has to be there, and La Poste version 19:58:50 <andythenorth> probably double deck TGV as well, so that's high speed *and* high capacity 19:59:10 <andythenorth> so maybe theme is "you don't planes" :P 19:59:23 <snail_UES_> you’d have to include something like a German P8 4-6-0 steamer 19:59:27 <andythenorth> yup 19:59:28 <snail_UES_> those were used pretty much everywhere 19:59:48 <andythenorth> germany for high horsepower diesels also? 20:00:13 <snail_UES_> yes, the V200 20:00:16 <andythenorth> ok so P8 is like this universal engine https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/strongbow.html 20:00:30 <snail_UES_> I’d say a bit smaller 20:00:38 <snail_UES_> the P8 came in earlier than 1930 20:00:50 <andythenorth> oh more like https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/thunderer.html 20:00:54 <snail_UES_> Continental Europe had pretty much switched to Pacifics by the 1930s 20:01:06 <snail_UES_> yes, that’s more like a P8 20:01:07 <andythenorth> ok so quite big engines for universal service? 20:01:11 <andythenorth> by 1930s 20:01:18 <snail_UES_> maybe a Mikado? 20:01:28 <andythenorth> the german ones? 20:01:28 <snail_UES_> they were extensively used in France 20:01:59 <andythenorth> oh like https://i.pinimg.com/originals/fc/ce/e3/fccee3cc80625c31501ee1592154e54b.jpg 20:02:15 <snail_UES_> yes, that’s the post-war American-built one 20:02:33 <glx> <andythenorth> TGV has to be there, and La Poste version <-- at least 5 different versions 20:02:57 <andythenorth> not sure what to do with freight 20:02:58 <snail_UES_> I was thinking more about this https://commons.wikimedia.org/wiki/Category:SNCF_141_P#/media/File:SNCF_Class_141_P.jpg 20:03:15 <andythenorth> ok 2-8-2s 20:03:20 <snail_UES_> freight: 0-6-0 Bourbonnais for the very early years 20:03:32 <snail_UES_> then you switch to 0-8-0 like the Prussian G8 20:03:54 <snail_UES_> you can then leap to the 2-10-0 Decapods if you don’t want to include too many engines 20:04:07 <snail_UES_> Decapods were used pretty much everywhere, from France to Germany, even in Italy 20:04:13 <andythenorth> there's room for a bit of variety in engines 20:04:18 <andythenorth> as long as it has a clear role 20:04:33 <snail_UES_> then you could slip a 2-8-0 between the 0-8-0 and the Decapods 20:04:51 * andythenorth wonders how fast freight should go 20:05:00 <andythenorth> and capacity per unit length also 20:05:06 <andythenorth> Horse is 75mph by 1960 20:05:06 <snail_UES_> 160 km/h? but only in the later years 20:05:18 <snail_UES_> yeah that sounds accurate for Europe too 20:05:26 <snail_UES_> freight would have electrics since the 1950s 20:05:40 <snail_UES_> or even a bit earler. You totally should include the Swiss Crocodile for those 20:05:44 <andythenorth> I think Euro freight is probably about the same as UK 20:05:58 <snail_UES_> I’d say more electrics and less diesels, compared to the UK 20:06:08 <andythenorth> yup 20:06:21 <snail_UES_> you put the Crocodile for ealrly freight service, then perhaps a Re 6/6 also from Switzerland 20:06:30 <andythenorth> yup 20:06:40 <andythenorth> I already have some later game Euro electrics https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/sizzler.html 20:06:42 <snail_UES_> or some German locos such as the E50 20:06:46 <andythenorth> UK was short of inspiration 20:06:53 <snail_UES_> yes that looks perfect 20:07:18 <snail_UES_> I’d also include an Italian E636, that’s a cool two-part locomotive that was extensively used for freight service 20:07:43 <snail_UES_> and the high-speed electric trains from the 1920s, such as the ETR 200 20:08:17 <frosch123> andythenorth: assuming the brittish roster is for flat terrain, maybe the european one should be for mountains? or is that too swissy? 20:08:38 <andythenorth> I was thinking relatively higher power 20:08:47 <andythenorth> but then that needs game balance 20:08:50 <andythenorth> so heavier wagons? 20:09:06 <andythenorth> it doesn't need perfect game balance but something 20:09:30 <frosch123> make them slower 20:09:41 <snail_UES_> yes, heavier wagons, The loading gauge is larger in Europe than it is in the UK 20:10:06 * andythenorth wonders what average freight train speeds are in alps 20:10:19 <andythenorth> they are really quite fast in UK, due to track access charges and narrow scheduling with pax 20:10:33 <andythenorth> much faster than is economic, based on fuel or delivery time payment 20:10:38 <snail_UES_> not very high. I’d say they wouldn’t go beyond 100 - 110 km/h even now 20:10:58 <andythenorth> so about 70mph 20:11:04 <snail_UES_> plus, we have some mountain passes where two locomotives are required to pull a heavy freight train 20:11:19 <snail_UES_> sometimes they even put a loco at the end of the consist for better braking force 20:12:57 <andythenorth> maybe depots should offer different vehicles depending on terrain :) 20:13:50 <snail_UES_> or height? 20:14:09 <snail_UES_> I was also thinking about that, for my French set… it will include 8 regional companies before 1938 20:14:50 <andythenorth> dedicated lines for high speed (railtype)? 20:15:03 <andythenorth> I tried adding one for UK roster actually, but it doesn't do anything 20:15:03 <snail_UES_> yes, but only after, like, 1960 20:15:15 <snail_UES_> the early high-speed trains used to run on the same lines as the other trains 20:15:15 <andythenorth> curve speed bonus doesn't work, I read openttd src, nml src, can't see why :) 20:15:51 <andythenorth> maybe newgrf spec needs an errata :) 20:15:55 <snail_UES_> you should start with the electric ETR 200, then perhaps introduce the ETR 300 (it had a very innovative shape), then you might want to include the French TurboTrain, the TGV, and the first Pendolino from Italy (tilting train) 20:16:16 <snail_UES_> and the German ICE 20:16:43 <andythenorth> ooh 1936 ETR 200 20:16:45 <andythenorth> that's early 20:17:03 <andythenorth> diesel and electric railcars are pretty vanilla? 20:17:03 <snail_UES_> yes, it held the speed record for quite a whilr 20:17:06 <snail_UES_> *while 20:17:09 <andythenorth> I could do michelins and stuff 20:17:16 <snail_UES_> well, there is the Swiss Red Arrow that was really cool 20:17:19 <andythenorth> or the one with the cockpit on the roof 20:17:41 <snail_UES_> Renault also built a “panoramic” railcar, that should be in (think tourists) 20:17:57 <glx> haha turbotrain 20:18:35 <andythenorth> narrow gauge...what's the big Swiss line? 20:18:36 * andythenorth looks 20:18:59 *** Eddi|zuHause has quit IRC 20:19:46 <andythenorth> Rhaetian Railway 20:19:54 *** Eddi|zuHause has joined #openttd 20:19:58 <andythenorth> so electrified NG 20:20:00 <snail_UES_> oh yes 20:20:06 <snail_UES_> NG should be Swiss mostly 20:20:19 <snail_UES_> with some side orders of German and French things 20:20:47 <snail_UES_> you should at least put the A80D railcar, a cute little thing that was very widespread in France 20:21:49 <supermop_Home> andythenorth vehicle transport? 20:21:52 <supermop_Home> https://www.cnn.com/travel/article/alaska-into-the-wild-bus-removed-trnd/index.html 20:22:00 <andythenorth> if we had vehicles in vehicles... 20:22:09 <andythenorth> https://en.wikipedia.org/wiki/Rollbock 20:22:22 <supermop_Home> in this case, vehicles under vehicles... 20:23:00 <snail_UES_> if you want vehicle transport, I drew an entire roster of cars from the 1900s to the modern times 20:23:12 <snail_UES_> about 12 models per 15-year era 20:23:54 <snail_UES_> I basically modeled something like 60 French cars across a century :) I can give them to you if you’re interested 20:24:09 <andythenorth> please 20:24:11 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfbZ4 20:24:21 <andythenorth> I am probably doing trucks, as the FIRS sprites are trucks 20:24:26 <andythenorth> but I am not sure yet 20:24:36 <snail_UES_> they’re in the same scale as my NG trains, so that they look good on flatcars 20:24:52 * andythenorth also considering a stupid motor-rail idea, with vehicle wagons 'carrying' pax 20:25:03 <snail_UES_> I can put them in a file and send them to you in a PM if you want 20:25:06 <andythenorth> thanks 20:25:10 <snail_UES_> np :) 20:26:02 <snail_UES_> but I’m interested in your roster for Euro trains, we can talk more about that 20:26:03 <andythenorth> I could really emphasise electric-only for fast trains 20:26:23 <andythenorth> there's no point just replicating UK gameplay, but slightly changed sprites 20:26:29 <snail_UES_> yeah they were pretty much all electrics… except for the turbotrain 20:26:35 <snail_UES_> and the TAR from the 1930s :p 20:26:41 <andythenorth> what's the big french CC electrics? 20:27:01 <snail_UES_> CC7200 20:27:17 <glx> 72000 20:27:19 <andythenorth> I thought so, but they're diesel? 20:27:23 <andythenorth> https://en.wikipedia.org/wiki/SNCF_Class_CC_72000 20:27:30 <snail_UES_> haha no, the CC7100 20:27:45 <snail_UES_> 72000 was a diesel, and so was the 7200, which was a broken nose. I got confused 20:27:50 <glx> some BB were quite common too 20:28:00 <snail_UES_> the CC7100 is the big French electric you may want to include 20:28:33 <andythenorth> I was thinking of https://en.wikipedia.org/wiki/SNCF_Class_BB_15000 20:28:34 <snail_UES_> some 7100’s were even converted to third rail to work on an Alpine line 20:28:34 <andythenorth> I think 20:28:50 <snail_UES_> yes the AC version of the 7200 20:29:14 *** frosch123 has quit IRC 20:29:37 <snail_UES_> it looks the same, and so does the 22200 (15000 + 7200) which had both AC and DC 20:29:50 <andythenorth> found it https://en.wikipedia.org/wiki/SNCF_Class_CC_6500 20:29:54 <andythenorth> I saw one when I was a kid 20:29:58 <snail_UES_> the Netherlands also used broken noses, so you should use them 20:30:09 <andythenorth> hauling a conventional TEE in middle france 20:30:19 <snail_UES_> ohh yes 20:30:45 <snail_UES_> those were the first broken noses to be introduced 20:31:56 <andythenorth> probably this train I saw https://en.wikipedia.org/wiki/%C3%89tendard_(train) 20:32:07 <andythenorth> made a big impression 20:32:19 <andythenorth> also how much freight there used to be then 20:32:32 <andythenorth> there were little sidings and tracks to every industry in the town I stayed in 20:32:45 <andythenorth> 1991 or so 20:33:02 <snail_UES_> freight was a big thing in Europe… it still is, but perhaps not as much 20:33:14 <snail_UES_> some of it was moved to trucks 20:33:21 <andythenorth> where I grew up was endless trains, but 100% coal 20:33:23 <glx> trucks are faster :) 20:33:36 <andythenorth> only coal mines, only 32 wagon trains of coal trucks 20:33:42 <andythenorth> not even pax service 20:34:02 <andythenorth> identical train every 15-30 minutes going to power stations 20:34:08 <andythenorth> now we have...climate change :) 20:34:10 <snail_UES_> the modern locomotive you showed me earlier seems good for your purpose 20:34:23 <snail_UES_> before that, I’d go with something like a Swiss Re 6/6 20:34:29 <andythenorth> yeah I like the re 20:34:46 <andythenorth> I could do a super-power double 4/4 20:34:52 <andythenorth> brenner style 20:34:55 <snail_UES_> although you may want to include at least one of the many two-part locos from Italy 20:34:59 <snail_UES_> 636, 646 or 656 20:35:32 <snail_UES_> the Crocodile before that, and maybe some early German electric 20:36:00 <snail_UES_> and steam before that (Decapods_ 20:36:01 <snail_UES_> ) 20:36:14 <andythenorth> definitely need krokodils 20:36:17 <andythenorth> there are so many 20:36:41 <snail_UES_> basically every nation had theirs :) 20:36:56 <snail_UES_> but the Swiss was the best 20:39:07 <andythenorth> wow the Swiss diesels really aren't :) https://en.wikipedia.org/wiki/Category:Diesel-electric_locomotives_of_Switzerland 20:39:16 <andythenorth> there just aren't any except shunters 20:41:30 <snail_UES_> yep :p 20:41:45 <snail_UES_> pretty much the same in Italy 20:42:19 <snail_UES_> diesel was (is) a thing mostly in Germany, France, Netherlands... 20:42:51 <glx> there are still non electrified lines in france 20:44:02 <snail_UES_> what do they use there? mostly railcars or MUs, I guess? 20:44:14 <andythenorth> plenty of high HP diesels from DR / DB 20:44:19 <andythenorth> but I could ignore those 20:44:25 <snail_UES_> I think the line between Grenoble and Briançon is still not electrified 20:45:30 <andythenorth> I saw many of this type in France years ago https://en.wikipedia.org/wiki/SNCF_Class_BB_67000 20:45:32 <andythenorth> many 20:45:49 <andythenorth> seemed to be more stylish equivalent of https://en.wikipedia.org/wiki/British_Rail_Class_47 20:46:19 <glx> yeah 67000 was very common 20:47:48 <snail_UES_> right.. now it must be all Primas, I presume? the BB27000? 20:48:10 <glx> yeah 20:54:03 <andythenorth> I've got a Euro Cheese Diesel sprite already https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/relentless.html 20:55:03 <DorpsGek_III> [OpenTTD/OpenTTD] h3xx commented on pull request #8218: Add: [CMake] More improvements for install https://git.io/JfbnV 20:57:16 * andythenorth looks for alpine horse breeds 20:57:24 <andythenorth> or 4 legged similar animals 20:57:37 <andythenorth> https://en.wikipedia.org/wiki/Noriker 20:58:24 <andythenorth> or https://en.wikipedia.org/wiki/Haflinger 21:00:39 <andythenorth> Iron Lynx? 21:00:43 <andythenorth> Iron Chamois? 21:01:01 <Wolf01> Iron bed? 21:01:02 <andythenorth> https://undiscoveredmountains.com/french-alps/wildlife 21:01:04 <andythenorth> bed :) 21:05:25 <Heiki> I only remember this Swiss cow, https://www.youtube.com/watch?v=ZQd9bcpmT8Y 21:07:38 <andythenorth> the swiss cow! 21:07:48 <andythenorth> milka! 21:10:44 *** Samu has quit IRC 21:15:07 <dP> should probably force players to chose a name in mp, coz this is just ridiculous https://i.imgur.com/3ubLwqn.png 21:19:13 <andythenorth> ha 21:23:21 *** Samu has joined #openttd 21:23:23 <Samu> hi 21:25:05 <Samu> I downloaded the new NotPerfectAI but it cannot start 21:25:07 <Samu> [img]https://i.imgur.com/iB8Acef.png[/img] 21:25:19 <Samu> cannot open the file 21:25:35 <Samu> if i exctract the .tar file, then it can run fine 21:25:41 <Samu> why does this happen? 21:26:38 <Eddi|zuHause> uhm, milka is not swiss... 21:27:35 <andythenorth> is that like skir is not finnish? 21:28:01 *** Wolf01 has quit IRC 21:29:49 *** gelignite has quit IRC 21:31:12 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 21:38:27 *** Samu has quit IRC 22:05:21 *** andythenorth has quit IRC 22:31:08 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 22:43:56 *** keoz has quit IRC 22:59:10 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 23:05:09 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 23:14:15 *** HerzogDeXtEr has quit IRC 23:15:42 *** Compu has joined #openttd 23:18:22 *** Progman has quit IRC 23:32:12 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 23:34:20 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 23:57:47 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ