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Log for #openttd on 4th September 2020:
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07:02:25  <TrueBrain> LordAro: if you are bored today, https://github.com/OpenTTD/team/pull/2 could use a review :)
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07:08:17  * andythenorth is writing job descriptions
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07:23:32  * andythenorth reads 27002 for entertainment
07:23:34  <andythenorth> it's not a bad read
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08:25:26  <TrueBrain> I have read better books
08:26:48  <andythenorth> it's about halfway on my list of good/bad
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08:43:50  <LordAro> andythenorth: you need to read better books
08:46:28  * andythenorth currently reading Mason & Dixon
08:46:35  <andythenorth> the similarities with 27002 are notable
08:47:03  <andythenorth> https://www.goodreads.com/book/show/413.Mason_Dixon
08:49:20  <TrueBrain> LordAro: it is a lost cause, I am afraid :P
08:51:28  <LordAro> TrueBrain: have you rerun black on that PR? :p
08:52:56  <TrueBrain> LordAro: .... no .. :(
08:54:51  <DorpsGek_III> [OpenTTD/team] TrueBrain updated pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGkD
08:54:55  <TrueBrain> there :P
08:54:59  <LordAro> :)
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11:47:35  <Eddi|zuHause> https://www.twitch.tv/eddijk i started a new game...
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12:58:44  <supermop_Home> yo
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13:17:37  <supermop_Home> that river water looks very carribean Eddi|zuHause
13:18:03  <Eddi|zuHause> yeah, it's a bit odd
13:18:08  <Eddi|zuHause> maybe i picked a wrong mod
13:19:00  <supermop_Home> makes me want to go for a swim!
13:20:19  <supermop_Home> nice zug
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13:33:27  <supermop_Home> is all of the grassy hill area like pasture or something?
13:33:49  <Eddi|zuHause> i think it's all just empty land
13:36:41  <supermop_Home> and these small little edifices are industries, or like hamlets?
13:37:09  <Eddi|zuHause> those are industries
13:40:39  <supermop_Home> so you try to build the rail along isocurves of the topography?
13:40:46  <Eddi|zuHause> yes
13:40:57  <Eddi|zuHause> slopes are REALLY bad this early in the game
13:40:58  <supermop_Home> but the station itself must be flat?
13:41:04  <Eddi|zuHause> yeah
13:41:16  <Eddi|zuHause> there's a mod for sloped stations, but i don't want to use that
13:42:45  <supermop_Home> cool
13:43:14  <supermop_Home> looks like a real station outside of a small 19th C town
13:46:13  <supermop_Home> though i imagine back then most people in a small town would have had a friend or family drop them off at the station?
13:46:55  <Eddi|zuHause> they would probably walk much further than this game simulates
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14:00:20  <supermop_Home> flat top on that headland looks good
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14:10:55  <supermop_Home> damn hit that bear
14:14:02  <supermop_Home> do the animals do anything?
14:14:12  <Eddi|zuHause> not really
14:14:46  <supermop_Home> eat your passengers?
14:14:59  <Eddi|zuHause> i don't think i have much luck with bears :p
14:15:06  <supermop_Home> wait why did the bear die
14:15:14  <Eddi|zuHause> natural causes :)
14:15:18  <supermop_Home> :(
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14:36:58  <supermop_Home> kind of odd that none of the towns are closer to the water
14:44:42  <Eddi|zuHause> well, the terrain generator doesn't really do that, just like in OpenTTD
14:46:51  <FLHerne> Very low-poly https://i.redd.it/wu81s9lmrzk51.jpg
14:47:23  <FLHerne> Did someone turn down Germany's rendering quality?
14:53:46  <supermop_Home> where is that spur at laufen going to go?
14:54:20  <Eddi|zuHause> plenty of possible targets :)
14:56:03  <Eddi|zuHause> probably that milk production first
15:11:33  <andythenorth> FLHerne that's a screenshot from V453000
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15:44:19  <supermop_Home> bought some neals yard Lincolnshire Poacher
15:44:38  <supermop_Home> pretty good, but i got to say i was primed to buy it by the numbers station
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16:45:18  <andythenorth> this is unrealistic https://www.flickr.com/photos/rivercider/44959044074/
16:46:13  <Eddi|zuHause> yeah, because it's a wide angle lens that distorts depth perception
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16:51:13  <andythenorth> also it has brake vans in the middle of the train
16:51:25  <andythenorth> try doing that on a model railway club layout
16:51:27  <andythenorth> would get told off
16:51:54  <andythenorth> also it mixes vacuum and airbraked wagons, so there must be another brake van at the rear
16:53:06  <andythenorth> this also has a brake van in the middle https://www.steve-banks.org/images/historical/parcels/pcls_1967_1_22_d9018_2000_870_72.jpg
16:53:21  <andythenorth> and somebody should redraw those sprites, half the wagons look the wrong scale
16:53:28  <andythenorth> the roofs are too high or too low
16:53:44  <andythenorth> maybe they're mixing grfs
16:54:41  * andythenorth has an awesome idea
16:54:48  <andythenorth> black and white mode
16:54:52  <andythenorth> we've already got the transform
16:55:00  <andythenorth> it would simplify all the company colour nonsense
16:55:06  <andythenorth> 'pick a shade of grey'
16:55:13  <andythenorth> '16 shades of grey'
16:55:18  <andythenorth> unfortunate reference :P
16:55:37  <Eddi|zuHause> depends on your target audience :)
16:56:07  <andythenorth> I suspect that venn diagram has limited overlap
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17:00:56  <supermop_Home> surely instead of piling up all that dirt to build the building on you'd just have it be 1 floor taller?
17:07:21  <Timberwolf> andythenorth: CGA support.
17:07:27  <Eddi|zuHause> game doesn't really work that way :p
17:09:37  <andythenorth> "goods brake vans were common in parcels trains because they had a stove which many parcels vehicles with guards accommodation didn't have"
17:09:51  <andythenorth> hmm we never model this stuff :P
17:10:25  <andythenorth> like we don't model union rules about crew manning a train, and where the guard can ride
17:10:31  <andythenorth> or the different types of braking system
17:10:38  <andythenorth> snail_UES_ modelled brake force though
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17:19:28  <supermop_Home> andy i think it would be neat to have some accouting for labor
17:19:53  <supermop_Home> if nothing else to make steam engines expensive to run in the 2000s
17:21:04  <supermop_Home> have it depend on climate
17:21:39  <supermop_Home> make a US climate where labor costs don't rise after the 60s
17:27:07  <snail_UES_> andythenorth: yes, it counts the percentage of non-braking vehicles in the consist, and takes into account the braking force of the engine
17:27:13  <Eddi|zuHause> i have a feeling this train is insufficient
17:27:23  <snail_UES_> a train won’t start if there is not enough braking force
17:27:56  <snail_UES_> a better way would be to limit max speed if braking force is inadequate… especially in downhill tracks
17:28:06  <snail_UES_> but I felt it’d be a bit over the top
17:36:20  <andythenorth> if we had vehicle storage, you could model the amount of air in the tanks
17:36:32  <andythenorth> oh but it's Euro trains, there's a charge line on Euro air brakes?
17:36:37  <andythenorth> or is it single pipe, like US?
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17:39:56  <supermop_Home> oh damn i missed this viaduct getting built
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17:43:32  <Eddi|zuHause> supermop_Home: that's impressive, because i spent like half an hour with the viaduct unbuilt until i finally managed to gather enough money :)
17:44:00  <supermop_Home> must have been while i was doing actual work
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18:11:02  <Eddi|zuHause> lots of waiting for money in this phase of the game
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