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00:08:29 *** y2kboy23 has quit IRC 00:09:24 *** y2kboy23 has joined #openttd 01:45:58 *** glx has quit IRC 02:18:31 *** D-HUND has joined #openttd 02:21:52 *** debdog has quit IRC 02:38:49 *** Flygon has joined #openttd 02:57:59 *** Wormnest has quit IRC 03:45:49 *** tokai|noir has joined #openttd 03:45:49 *** ChanServ sets mode: +v tokai|noir 03:52:43 *** tokai has quit IRC 04:55:14 *** Mahjong has quit IRC 05:24:09 *** andythenorth has joined #openttd 06:04:20 *** sla_ro|master has joined #openttd 07:02:25 <TrueBrain> LordAro: if you are bored today, https://github.com/OpenTTD/team/pull/2 could use a review :) 07:02:53 *** Speeder has quit IRC 07:08:17 * andythenorth is writing job descriptions 07:08:44 *** Speeder has joined #openttd 07:16:45 *** nielsm has joined #openttd 07:23:32 * andythenorth reads 27002 for entertainment 07:23:34 <andythenorth> it's not a bad read 07:24:39 *** nielsm is now known as Guest87 07:28:49 *** Guest87 has quit IRC 07:34:00 *** iSoSyS has joined #openttd 07:34:35 *** iSoSyS has quit IRC 08:25:26 <TrueBrain> I have read better books 08:26:48 <andythenorth> it's about halfway on my list of good/bad 08:32:35 *** WormnestAndroid has quit IRC 08:32:48 *** WormnestAndroid has joined #openttd 08:43:50 <LordAro> andythenorth: you need to read better books 08:46:28 * andythenorth currently reading Mason & Dixon 08:46:35 <andythenorth> the similarities with 27002 are notable 08:47:03 <andythenorth> https://www.goodreads.com/book/show/413.Mason_Dixon 08:49:20 <TrueBrain> LordAro: it is a lost cause, I am afraid :P 08:51:28 <LordAro> TrueBrain: have you rerun black on that PR? :p 08:52:56 <TrueBrain> LordAro: .... no .. :( 08:54:51 <DorpsGek_III> [OpenTTD/team] TrueBrain updated pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGkD 08:54:55 <TrueBrain> there :P 08:54:59 <LordAro> :) 11:04:54 *** snail_UES_ has quit IRC 11:47:35 <Eddi|zuHause> https://www.twitch.tv/eddijk i started a new game... 12:10:22 *** Borg has joined #openttd 12:17:17 *** WormnestAndroid has quit IRC 12:20:19 *** WormnestAndroid has joined #openttd 12:21:06 *** WormnestAndroid has quit IRC 12:26:09 *** WormnestAndroid has joined #openttd 12:31:43 *** glx has joined #openttd 12:31:43 *** ChanServ sets mode: +v glx 12:58:44 <supermop_Home> yo 13:10:32 *** nielsm has joined #openttd 13:17:37 <supermop_Home> that river water looks very carribean Eddi|zuHause 13:18:03 <Eddi|zuHause> yeah, it's a bit odd 13:18:08 <Eddi|zuHause> maybe i picked a wrong mod 13:19:00 <supermop_Home> makes me want to go for a swim! 13:20:19 <supermop_Home> nice zug 13:22:36 *** nielsm has quit IRC 13:27:07 *** snail_UES_ has joined #openttd 13:33:27 <supermop_Home> is all of the grassy hill area like pasture or something? 13:33:49 <Eddi|zuHause> i think it's all just empty land 13:36:41 <supermop_Home> and these small little edifices are industries, or like hamlets? 13:37:09 <Eddi|zuHause> those are industries 13:40:39 <supermop_Home> so you try to build the rail along isocurves of the topography? 13:40:46 <Eddi|zuHause> yes 13:40:57 <Eddi|zuHause> slopes are REALLY bad this early in the game 13:40:58 <supermop_Home> but the station itself must be flat? 13:41:04 <Eddi|zuHause> yeah 13:41:16 <Eddi|zuHause> there's a mod for sloped stations, but i don't want to use that 13:42:45 <supermop_Home> cool 13:43:14 <supermop_Home> looks like a real station outside of a small 19th C town 13:46:13 <supermop_Home> though i imagine back then most people in a small town would have had a friend or family drop them off at the station? 13:46:55 <Eddi|zuHause> they would probably walk much further than this game simulates 13:47:13 *** snail_UES_ has quit IRC 13:48:18 *** snail_UES_ has joined #openttd 14:00:20 <supermop_Home> flat top on that headland looks good 14:08:36 *** tokai has joined #openttd 14:08:36 *** ChanServ sets mode: +v tokai 14:10:55 <supermop_Home> damn hit that bear 14:14:02 <supermop_Home> do the animals do anything? 14:14:12 <Eddi|zuHause> not really 14:14:46 <supermop_Home> eat your passengers? 14:14:59 <Eddi|zuHause> i don't think i have much luck with bears :p 14:15:06 <supermop_Home> wait why did the bear die 14:15:14 <Eddi|zuHause> natural causes :) 14:15:18 <supermop_Home> :( 14:15:38 *** tokai|noir has quit IRC 14:36:58 <supermop_Home> kind of odd that none of the towns are closer to the water 14:44:42 <Eddi|zuHause> well, the terrain generator doesn't really do that, just like in OpenTTD 14:46:51 <FLHerne> Very low-poly https://i.redd.it/wu81s9lmrzk51.jpg 14:47:23 <FLHerne> Did someone turn down Germany's rendering quality? 14:53:46 <supermop_Home> where is that spur at laufen going to go? 14:54:20 <Eddi|zuHause> plenty of possible targets :) 14:56:03 <Eddi|zuHause> probably that milk production first 15:11:33 <andythenorth> FLHerne that's a screenshot from V453000 15:13:16 *** gelignite has joined #openttd 15:44:19 <supermop_Home> bought some neals yard Lincolnshire Poacher 15:44:38 <supermop_Home> pretty good, but i got to say i was primed to buy it by the numbers station 15:48:22 *** andythenorth has quit IRC 16:21:39 *** Wormnest has joined #openttd 16:26:07 *** sla_ro|master has quit IRC 16:31:57 *** Progman has joined #openttd 16:41:11 *** andythenorth has joined #openttd 16:45:11 *** Flygon has quit IRC 16:45:18 <andythenorth> this is unrealistic https://www.flickr.com/photos/rivercider/44959044074/ 16:46:13 <Eddi|zuHause> yeah, because it's a wide angle lens that distorts depth perception 16:46:34 *** frosch123 has joined #openttd 16:51:13 <andythenorth> also it has brake vans in the middle of the train 16:51:25 <andythenorth> try doing that on a model railway club layout 16:51:27 <andythenorth> would get told off 16:51:54 <andythenorth> also it mixes vacuum and airbraked wagons, so there must be another brake van at the rear 16:53:06 <andythenorth> this also has a brake van in the middle https://www.steve-banks.org/images/historical/parcels/pcls_1967_1_22_d9018_2000_870_72.jpg 16:53:21 <andythenorth> and somebody should redraw those sprites, half the wagons look the wrong scale 16:53:28 <andythenorth> the roofs are too high or too low 16:53:44 <andythenorth> maybe they're mixing grfs 16:54:41 * andythenorth has an awesome idea 16:54:48 <andythenorth> black and white mode 16:54:52 <andythenorth> we've already got the transform 16:55:00 <andythenorth> it would simplify all the company colour nonsense 16:55:06 <andythenorth> 'pick a shade of grey' 16:55:13 <andythenorth> '16 shades of grey' 16:55:18 <andythenorth> unfortunate reference :P 16:55:37 <Eddi|zuHause> depends on your target audience :) 16:56:07 <andythenorth> I suspect that venn diagram has limited overlap 16:59:56 *** Wolf01 has joined #openttd 17:00:56 <supermop_Home> surely instead of piling up all that dirt to build the building on you'd just have it be 1 floor taller? 17:07:21 <Timberwolf> andythenorth: CGA support. 17:07:27 <Eddi|zuHause> game doesn't really work that way :p 17:09:37 <andythenorth> "goods brake vans were common in parcels trains because they had a stove which many parcels vehicles with guards accommodation didn't have" 17:09:51 <andythenorth> hmm we never model this stuff :P 17:10:25 <andythenorth> like we don't model union rules about crew manning a train, and where the guard can ride 17:10:31 <andythenorth> or the different types of braking system 17:10:38 <andythenorth> snail_UES_ modelled brake force though 17:14:40 *** Borg has quit IRC 17:15:59 *** sla_ro|master has joined #openttd 17:19:28 <supermop_Home> andy i think it would be neat to have some accouting for labor 17:19:53 <supermop_Home> if nothing else to make steam engines expensive to run in the 2000s 17:21:04 <supermop_Home> have it depend on climate 17:21:39 <supermop_Home> make a US climate where labor costs don't rise after the 60s 17:27:07 <snail_UES_> andythenorth: yes, it counts the percentage of non-braking vehicles in the consist, and takes into account the braking force of the engine 17:27:13 <Eddi|zuHause> i have a feeling this train is insufficient 17:27:23 <snail_UES_> a train won’t start if there is not enough braking force 17:27:56 <snail_UES_> a better way would be to limit max speed if braking force is inadequate… especially in downhill tracks 17:28:06 <snail_UES_> but I felt it’d be a bit over the top 17:36:20 <andythenorth> if we had vehicle storage, you could model the amount of air in the tanks 17:36:32 <andythenorth> oh but it's Euro trains, there's a charge line on Euro air brakes? 17:36:37 <andythenorth> or is it single pipe, like US? 17:38:32 *** y2kboy23 has quit IRC 17:39:56 <supermop_Home> oh damn i missed this viaduct getting built 17:41:39 *** y2kboy23 has joined #openttd 17:43:32 <Eddi|zuHause> supermop_Home: that's impressive, because i spent like half an hour with the viaduct unbuilt until i finally managed to gather enough money :) 17:44:00 <supermop_Home> must have been while i was doing actual work 17:54:38 *** Speeder_ has joined #openttd 18:01:53 *** Speeder has quit IRC 18:11:02 <Eddi|zuHause> lots of waiting for money in this phase of the game 18:12:26 *** Wolf01 is now known as Guest135 18:12:28 *** Wolf01 has joined #openttd 18:12:45 *** Lejving has quit IRC 18:13:17 *** Lejving has joined #openttd 18:18:28 *** Guest135 has quit IRC 18:38:14 *** Samu has joined #openttd 19:10:35 *** HerzogDeXtEr has joined #openttd 19:40:26 *** iSoSyS has joined #openttd 19:40:57 *** frosch123 has quit IRC 20:26:33 *** gelignite has quit IRC 20:46:06 *** Samu has quit IRC 20:52:08 *** andythenorth has quit IRC 21:51:09 *** Wolf01 has quit IRC 21:55:13 *** Progman has quit IRC 22:01:19 *** HerzogDeXtEr has quit IRC 23:06:26 *** sla_ro|master has quit IRC