Times are UTC Toggle Colours
01:29:33 *** Flygon has joined #openttd 01:51:15 *** Eddi|zuHause has quit IRC 01:52:01 *** Eddi|zuHause has joined #openttd 02:09:08 *** Westie has quit IRC 02:55:17 *** Westie has joined #openttd 02:55:50 *** Wormnest has quit IRC 03:08:14 *** Heiki has quit IRC 03:35:20 *** D-HUND has joined #openttd 03:38:42 *** debdog has quit IRC 03:57:00 *** Heiki has joined #openttd 04:03:51 *** supermop_Home__ has quit IRC 04:21:17 *** glx has quit IRC 04:32:32 *** WormnestAndroid has quit IRC 04:34:16 *** WormnestAndroid has joined #openttd 04:56:05 *** Wuzzy has quit IRC 05:16:40 *** HerzogDeXtEr has joined #openttd 05:17:06 *** D-HUND is now known as debdog 07:12:00 *** sla_ro|master has joined #openttd 08:00:06 *** andythenorth has joined #openttd 08:09:08 *** Wolf01 has joined #openttd 08:39:38 <TrueBrain> sometimes Eddi|zuHause says this random thing, without context .. sadly, my thought-reading-machine is broken, sorry :) 08:40:43 <andythenorth> I do that to Eddi 08:40:45 <Wolf01> I always thought that machine was only a female feature :) 08:40:59 <andythenorth> sometimes Eddi has a thought reading machine and I get a good answer 08:41:05 <andythenorth> sometimes I get polite snark 08:41:57 <TrueBrain> hmmm .. "docker push" behaviour seems to have changed on GitHub runners .. 08:41:59 <TrueBrain> that .. is odd 08:45:08 <TrueBrain> okay .. Docker 20.10 did this ... normally, --all-tags was implied 08:45:11 <TrueBrain> now it has to be explicit 08:45:21 <TrueBrain> so .. you have to detect the Docker version if you want to be universal about it 08:45:23 <TrueBrain> holy crap 08:45:28 <TrueBrain> that is bad design right there :P 08:49:27 <TrueBrain> what is weird, that these runners should be running 19.03 08:49:34 <TrueBrain> but clearly something changed in their update of yesterday 08:54:36 <TrueBrain> it is running 19.03 .. but clearly something is backported :P 08:58:23 <DorpsGek> [OpenTTD/actions] TrueBrain opened pull request #23: Fix: push all tags on docker-publish step https://git.io/Jt6Yj 08:58:53 <TrueBrain> this basically breaks all our automation 08:58:57 <TrueBrain> how nice of GitHub 08:58:59 <TrueBrain> or Ubuntu 08:59:02 <TrueBrain> which ever is to blame :P 09:00:00 <TrueBrain> I am not the only one finding this out 09:00:01 <TrueBrain> haha 09:00:40 * andythenorth wonders if they've found an exploit :P 09:00:44 <andythenorth> and quietly patched it 09:02:13 <TrueBrain> hmm .. it is possibly related that GitHub is upgrade "ubuntu-latest" to 20.04 09:02:18 <TrueBrain> but the runner still says 18.04 09:02:20 <TrueBrain> so that is odd 09:02:40 <TrueBrain> well, the 18.04 image changed yesterday 09:02:45 <TrueBrain> so I am sure they did something there 09:05:26 <DorpsGek> [OpenTTD/actions] TrueBrain merged pull request #23: Fix: push all tags on docker-publish step https://git.io/Jt6Yj 09:05:45 <DorpsGek> [OpenTTD/actions] LordAro approved pull request #23: Fix: push all tags on docker-publish step https://git.io/Jt6Ol 09:05:54 <LordAro> lol 09:05:55 <DorpsGek> [OpenTTD/actions] TrueBrain created new tag: v2.0.2 https://git.io/Jt6O8 09:05:59 <TrueBrain> sorry LordAro :) 09:06:06 <TrueBrain> but I appreciate it nevertheless :D 09:06:27 <LordAro> TrueBrain: don't suppose you want to fix that dependabot alert i keep getting every week from that repo, while you're in the area? :p 09:06:49 <TrueBrain> meh ... not today, honestly 09:06:55 <TrueBrain> but I will see what I can do next week 09:07:03 <TrueBrain> it is a non-sense thing, that is why I never picked it up :P 09:07:14 <LordAro> indeed :) 09:08:58 <TrueBrain> let's see if this fix really fixes the problem 09:09:01 <TrueBrain> as that is really hard to test :P 09:09:15 <TrueBrain> I still cannot believe they made this change just like that :P 09:09:21 <TrueBrain> I see many more people making PRs doing the same 09:13:16 <TrueBrain> w00p, that works 09:14:04 <TrueBrain> happy I made "actions" repo now ... 1 place to fix for ALL our workflows 09:14:12 <TrueBrain> instead of 10-ish PRs :P 09:15:02 <TrueBrain> 13k people already wishlisted OpenTTD on Steam 09:15:51 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8556: Feature: Allow diagonal tracks on level crossings https://git.io/Jt63U 09:16:27 <TrueBrain> of the known platform users, Windows 4k, Linux 400, Mac 80 09:16:32 <TrueBrain> says a bit about the Steam distribution :) 09:18:19 *** arikover has joined #openttd 09:20:03 <Wolf01> <TrueBrain> of the known platform users, Windows 4k, Linux 400, Mac 80 <- it doesn't add up to 13k :P 09:20:13 <TrueBrain> read the first part of the sentence 09:20:25 <Wolf01> Oh, "known platforms" 09:20:29 <TrueBrain> very good :) 09:21:12 <Wolf01> There are other platforms other than the unlisted steam OS (which is linux)? 09:21:26 <TrueBrain> no, there are not 09:21:35 <TrueBrain> but it is not always clear what platform a user uses 09:21:46 <Wolf01> Steam doing steam things... 09:22:15 <TrueBrain> I can imagine it being either of the two: either people with more than one OS (unlikely, seen the amount), or the way people wishlist (in steam vs via browser) 09:22:35 <Wolf01> Maybe private profiles 09:22:55 <TrueBrain> either way, the ratio is much more interesting than the actual number 09:23:18 <Wolf01> Yep, not many players on Mac 09:25:07 *** arikover` has joined #openttd 09:27:08 <arikover`> Hello! 09:27:17 *** arikover has quit IRC 09:27:45 *** arikover` has quit IRC 09:27:57 *** arikover` has joined #openttd 09:31:25 *** arikover` has joined #openttd 10:13:27 *** arikover` is now known as arikover 10:22:36 *** Samu has joined #openttd 10:27:49 <arikover> Question: I was translator (fr_FR), now I login with GitHub but have no access to French. Should I apply here (https://github.com/OpenTTD/team/issues/new/choose), or is there some mechanism to link my GitHub account with my old translator profile? 10:28:31 <Samu> I found code style issues again, will look into it later 10:28:35 <Samu> into a PR 10:35:22 <LordAro> arikover: reapply please :) 10:38:02 <Eddi|zuHause> TrueBrain: ok, context. you said something about testing MacOS builds. and i was probably jumping ahead about 5 steps :p 10:38:18 <TrueBrain> clearly :D 10:43:40 <Eddi|zuHause> anyway, my train of thought was to make it as easy as possible to test the builds, by having it available directly through steam. to hopefully find a larger than 0 amount of testers :p 10:43:58 <TrueBrain> I already push nightlies there, which hopefully helps 10:44:03 <TrueBrain> but to push PRs there .. not sure 10:44:08 <TrueBrain> that sounds like the wrong platform, honestly :) 10:52:09 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #8665: Codechange: Apply coding style https://git.io/Jt6n6 10:52:15 <Eddi|zuHause> _dp_: thanks for testing #8556, maybe i'll look at it today. probably has to do with the half-done graphics hacks, or an incomplete updating through all the NRT madness 10:53:00 <Eddi|zuHause> the code has changed a lot since 2006/2011 10:54:00 <DorpsGek> [OpenTTD/team] arikover opened issue #140: [fr_FR] Translator access request https://git.io/Jt6nS 10:55:34 <arikover> LordAro: thanks! 11:05:10 *** Westie has quit IRC 11:28:12 <DorpsGek> [OpenTTD/team] glx22 commented on issue #140: [fr_FR] Translator access request https://git.io/Jt6nS 11:40:23 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/Jt6C4 11:41:23 *** Westie has joined #openttd 12:08:26 <TrueBrain> orudge: did you measure framerates based on fast forward? 12:08:33 <TrueBrain> your reply leaves a bit of room of what you were looking at :) 12:09:55 <TrueBrain> and can you quantify it a bit more, if possible? Was it like: 30fps in ff with both, or? (I ask, as I wonder if the video output is the bottleneck, or if there is something else being slow :D) 12:10:22 <TrueBrain> the average value of the video output line is most interesting btw; but that is a bit hard to read sometimes :) 12:28:23 <orudge> TrueBrain: FF, yes; on a blank map one was averaging maybe 600-800fps, the other 300-400fps. I can try it with a more substantial game and see if there's any real difference. 12:30:23 <orudge> Yes, in a more substantial game, I'm getting 60-70fps ish with OpenGL on Mac, but 70-90fps with Cocoa 12:30:32 <orudge> Perhaps we need a Metal backend ;) 12:30:56 <orudge> I did start work on a Direct2D backend at one point, but didn't get very far with it. I wonder how it would compare to OpenGL on Windows. 12:43:30 <TrueBrain> Tnx orudge; weird that the performance on macOS is reversed to the other targets :p 12:44:24 <andythenorth> Apple have neglected OpenGL quite aggressively 13:03:53 <orudge> It would be good to get some more data points, if others see the same then maybe we just make OpenGL lower priority on macOS? 13:05:53 <TrueBrain> yeah, now it doesn't blow up your GPU, we should make a test-set of some sorts 13:06:00 <TrueBrain> to get a bit more factual data 13:06:15 <TrueBrain> on the other hand .. gut-feelings are possibly also enough 13:06:16 <TrueBrain> dunno :P 13:13:04 <FLHerne> Is there much overhead to grf procedure calls? 13:14:30 <FLHerne> i.e. how big does a varaction2 that's used a few times need to be to make it worthwhile? 13:14:38 <FLHerne> Perhaps this question is too vague :p 13:14:58 <TrueBrain> a bit of context goes a long way :) 13:17:36 <FLHerne> Some of nmlc's builtins generate fairly complex sequences of varaction2 instructions 13:18:08 <FLHerne> like slope_to_sprite_offset 13:18:43 <FLHerne> And then when andy calls them, like, a thousand times in one grf that contributes to the enormous grf codesize 13:22:48 <TrueBrain> only one way to find out I guess .. benchmarking :D 13:39:07 *** iSoSyS has joined #openttd 13:41:43 <FLHerne> The downside of benchmarking is that I have to stop being lazy and actually implement my daft idea :p 13:42:57 <andythenorth> 'guessing' is almost the same as benchmarking no? 13:43:04 <andythenorth> in computer 'science' 13:43:46 <andythenorth> I mean my experience of a lot of programming 'best practice' is that you could substitute 'blind prejudice' for 'benchmarking' 13:48:51 <LordAro> D: 13:55:54 * andythenorth overstates the case for Friday afternoon lolz 13:57:54 <andythenorth> ahem https://twitter.com/andyfacts/status/1360222056638537739 13:59:07 <LordAro> ooh, links to andy's real life 13:59:10 * LordAro explores 14:00:15 <andythenorth> it has Peter on it somewhere 14:00:22 <andythenorth> and Real Dave Worley 14:00:54 *** supermop_Home has joined #openttd 14:01:01 <LordAro> that's a name i've not heard in a while 14:02:30 *** nielsm has joined #openttd 14:21:12 *** iSoSyS has quit IRC 14:27:00 *** Wuzzy has joined #openttd 14:29:35 <Wuzzy> This PR will make OpenSFX fully libre and is ready for review, please review: https://github.com/OpenTTD/OpenSFX/pull/14 14:36:00 *** Progman has joined #openttd 14:36:20 <LordAro> Wuzzy: you need to wait longer than 12 hours 14:36:36 <LordAro> while yes, nagging is the easiest way to get results, you can't nag *too* much 14:36:40 <Wuzzy> lol 14:36:58 <Wuzzy> well, it helped before, didn't it? 😀 14:38:53 <Wuzzy> i am basically almost singlehandedly moving opensfx to a libre version, worked hard to find replacements, etc. show some respect, please. 😉 14:42:48 <Wuzzy> how's the work on that Steam thing going, btw? 14:43:16 <Wuzzy> does it actually cost money to do this? 14:48:35 <orudge> It cost a small amount to join the Steam developer programme, but after that, no, it doesn't. 14:51:01 <Wuzzy> personally, i would not give a single cent to Valve, but hey, its not my money, so ... *shrug* 😀 14:53:17 <orudge> Given we apparently have 13,000 people who have wishlisted OpenTTD on Steam, it seems like it will prove worthwhile! 14:53:34 <supermop_Home> just curious, why not give one cent to valve? 14:53:57 <supermop_Home> (said by someone who hasn't used steam in over 10 years) 14:54:33 <LordAro> the crusade against a vaguely non-free licence for opensfx seems relevant 14:56:01 <supermop_Home> idk tho.. like did I miss something where valve is evil or one of the founders is racist or something? 14:56:20 <supermop_Home> is it owned by haliburton or exxon mobil? 15:00:24 <Xaroth> Out of what's around, you can hardly call Valve evil 15:00:53 <Xaroth> some don't agree with the % cut they take off sales, but if you compare it to what you gain from it, it's not that bad of a deal 15:02:43 <supermop_Home> what about giving a single cent to Logitech? 15:03:56 <Xaroth> I've been using Logi products for the better part of two decades now, I'm somewhat biased to answer that :P 15:05:13 <Wuzzy> re "vaguely non-free OpenSFX license": CC Sampling is not just "vaguely" non-free, it is unambigiously non-free, now rejected by FSF, OSF and even CC themselves have officially retired it 10 years ago. there are many things wrong with it, e.g. it forbids most forms of advertisements. See more: https://creativecommons.org/2011/09/12/celebrating-freesound-2-0-retiring-sampling-licenses/ 15:05:45 <Xaroth> I think my first-gen G15 keyboard lasted me at least 15 years :P 15:05:54 <milek7> Wuzzy: there isn't single meaning of 'free', though :P 15:06:17 <milek7> actually from all game stores I'm more inclined to give money to valve 15:06:17 <milek7> at least they somewhat care about linux 15:06:19 <LordAro> Wuzzy: your "non-free" is different to the average person's "non-free" 15:06:47 <LordAro> well, the average person is "doesn't cost anything" 15:07:06 <LordAro> even most people involved in open source treat it as "open source" rather than anything else 15:07:41 <Wuzzy> you know exactly what i mean 15:07:55 <LordAro> i never said i didn't 15:08:00 <Wuzzy> you know a CC license is bad when even CC rejects it 🙂 15:08:11 <LordAro> "bad" is a matter of perspective 15:08:15 <LordAro> it's worked fine for the last 12 years 15:08:54 <LordAro> clarification: i have zero issues with what you are doing, it's ultimately a good thing 15:09:07 <supermop_Home> my issue is more the valve thing 15:09:10 <Wuzzy> thank you 15:09:12 <LordAro> it's just not a big deal, from most people's perspective 15:09:24 <Wuzzy> well only as long nobody sues 😉 15:10:48 <Wuzzy> but i dont want to be framed as a "crusader"... 15:11:07 <Wuzzy> actual crusaders kill people. i don't. minor difference 😀 15:11:56 <LordAro> crusade n. "a vigorous campaign for political, social, or religious change" 15:12:15 <LordAro> i didn't mean to imply you were pillaging the middle-east :p 15:14:10 <Wuzzy> well, at the end of the day, OpenTTD as a whole is still a sad drop in the ocean of non-free software. 15:15:04 <Wuzzy> we need more FOSS overall. FOSS still has it hard, proprietary software is, in generall, still very dominant. 🙁 15:16:14 <Wuzzy> I believe one big hurdle is money. seriously contributing to FOSS usually means you have to live in poverty. sad but true. while proprietary software MIGHT make you rich. 15:17:52 * andythenorth many things I could say 15:18:18 <milek7> eh, I don't have hard feelings about non-free games, not everything have to be foss 15:22:24 <Wuzzy> for me, its not about individual games, or pieces of software. its more about the general tendency. in today's software world, FOSS is still the "odd one out", and proprietary is the "default". If you do FOSS, you usually have to "explain" or "justify" yourselves because it's so "weird", while proprietary is "normal", always gets a pass, is not questioned by most people, etc. I want to turn that around. 15:23:25 <Wuzzy> anyway, just my 2 cents... 15:25:01 <milek7> the problem with foss games is that business model.. doesn't exist? :P 15:28:44 <Wuzzy> FOSS is not a business model, and was never meant to be. 15:29:26 <Wuzzy> but yeah, obviously proprietary has a big advantage because they are based on exploitation, secrecy and intellectual monopoly rights. not really compatible with FOSS 😉 15:32:19 <milek7> >FOSS is not a business model, and was never meant to be 15:32:27 <milek7> this is, uh, not a solution 15:32:59 <milek7> what you are gonna do? sell consulting services for your game? ;) 15:34:33 <Wuzzy> well, idk. i'm not a CEO. at least in real life 😉 15:37:56 <Wuzzy> My point is, proprietary software is, in general, harmful to society, especially when it is absolutely dominating. Now, the question HOW to move away from a proprietary-dominated software world ... thats a different one ... 15:54:46 *** Flygon has quit IRC 16:07:31 * andythenorth disagrees, but eh, another day 16:08:45 *** jottyfan has joined #openttd 16:20:09 *** jottyfan has quit IRC 16:20:12 *** jottyfan has joined #openttd 16:27:33 *** jottyfan has quit IRC 16:30:26 *** Wormnest has joined #openttd 16:31:37 <FLHerne> supermop_Home: As gaming companies go, Valve have been very friendly to FOSS 16:32:03 <FLHerne> They fund an entire team working on open-source graphics drivers and other tooling 16:32:11 <FLHerne> (like performance analyzers) 16:32:37 <FLHerne> But, they're still a company that primarily sells DRM'ed commmercial software 17:02:40 *** gelignite has joined #openttd 17:10:00 *** glx has joined #openttd 17:10:00 *** ChanServ sets mode: +v glx 17:43:02 *** jottyfan has joined #openttd 17:44:38 *** jottyfan has quit IRC 17:47:06 <andythenorth> FML 17:47:15 * andythenorth is having a holiday 17:58:20 *** frosch123 has joined #openttd 18:03:10 <andythenorth> quk! 18:04:55 <frosch123> mo 18:05:00 <andythenorth> hell 18:05:08 <frosch123> dunkel 18:13:01 <supermop_Home> yo 18:14:45 <supermop_Home> FLHerne I don't see valve as bad ( I don't like having steam on my computer though). It seems about as good as one could expect a company to be. Though there may have been 'bad' things about it that I was un aware of, hence the question 18:15:21 <andythenorth> it's a service 18:15:24 <andythenorth> it's optional 18:15:32 <supermop_Home> i see Koch Industries as bad, to the point that i will not buy Georgia Pacific plywood 18:15:53 <andythenorth> I am no steam fan, but I was surprised by the residual level of grumbling about the steam move 18:16:02 <andythenorth> seems to have provoked FUD 18:16:13 <supermop_Home> but if i see something made out of the plywood, i still acknowledge that its a perfectly fine quality plywood that does the job 18:16:31 <supermop_Home> meeting now, back in a sec 18:20:40 <Wolf01> Holy shit... what did I do in the last hour? I feel like handicapped, I was just resting on the bed 18:21:26 <Wolf01> Too much smart wrecking today, not yet ready to do it 18:22:55 <frosch123> andythenorth: i think "steam" is very attached to "DRM" 18:23:32 <frosch123> i often read on game publishers sites: get it on steam, or DRM-free here or on GOG 18:24:01 <frosch123> i have no idea how many things on steam actually have DRM stuff 18:24:58 <andythenorth> I dislike Steam, but I don't have Steam anxiety 18:25:13 * andythenorth wonders what we should do today 18:27:49 <frosch123> https://steam.fandom.com/wiki/List_of_DRM-free_games <- i like how it says for one game: [to disable DRM] delete steam_api.dll 18:31:00 <Wolf01> I don't have anything against steam, I don't like epic (because of the exclusives and the false vantage of the concurrency when the game prices are really the same) but still get all the free games, they won't see a cent from me 18:45:10 <TrueBrain> hmm .. publishing on Epic, how much of an issue would that be .. or GoG .. something for after 1.11 :D 18:45:37 <TrueBrain> GOG should be simple, I assume .. 18:46:30 <frosch123> does GOG also have some auto-updating client? 18:46:39 <TrueBrain> GOG Galaxy, I think 18:46:50 <LordAro> fun fact: `svn cleanup --remove-unversioned --remove-ignored` does not remove socket files 18:46:58 * LordAro has had A Day 18:47:04 <TrueBrain> let me double click the GOG Galaxy icon I have on my desktop .. haven't done that in ages :P 18:47:15 <TrueBrain> LordAro: oef ... that sounds ... oef 18:47:56 <LordAro> also, that socket files are "readable" but cannot be read from 18:48:25 <frosch123> never heard of that :) only steam and origin 18:49:24 <frosch123> https://en.wikipedia.org/wiki/Category:Multiplayer_video_game_services <- TrueBrain: you have quite a long to-do list :p 18:49:36 * frosch123 hides 18:49:39 <TrueBrain> not that long :) 18:49:45 <TrueBrain> things like Xbox are another issue 18:49:48 <TrueBrain> same as PS 18:51:01 <frosch123> hmm, playing ottd on a touchscreen is already difficult, using a controller... 18:51:50 <andythenorth> hmm WASM means we're on iOS though for first time ever 18:52:09 <TrueBrain> there are a few fundamental problems that limit the amount of targets we work on, yes :P 18:52:15 <andythenorth> so can we make an App Store webkit app that loads OpenTTD? 18:52:17 <TrueBrain> "mouse required" is one of those :D 18:52:21 <andythenorth> Apple probably ban that :P 18:52:26 <glx> since I have openttd on steam, I also have it in gog galaxy :) 18:53:34 <TrueBrain> glx: yup, same, as it turns out :) 18:54:06 <andythenorth> touch optimised WASM 19:01:09 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jt6Mc 19:01:10 <DorpsGek> - Update: Translations from eints (by translators) 19:01:44 <orudge> What I have somewhat of a desire to do, though probably no time to do, is to see if there's any aay 19:01:58 <orudge> way we can bring the Android port into mainline 19:02:17 <orudge> I'm not sure how much it has diverged 19:02:37 <orudge> but it would be nice to support it officially 19:03:18 <frosch123> there were some PRs from it. but they were declined 19:03:26 <orudge> then an iOS port (for sideloading) or a WASM touch-based port might be simpler 19:03:31 <orudge> Hmm 19:03:37 <frosch123> the android port has some opinionated gui parts :) 19:03:41 <orudge> Mm 19:03:54 <orudge> My daughter plays it on her Amazon tablet 19:04:17 <frosch123> https://github.com/OpenTTD/OpenTTD/pull/8041 19:04:19 <TrueBrain> I don't get how people can play a game like OpenTTD on mobiles / tablets :P 19:04:28 <TrueBrain> honestly curious about it :) 19:04:55 <Wolf01> <frosch123> hmm, playing ottd on a touchscreen is already difficult, using a controller... <- There was TTDlx for playstation iirc 19:05:00 <frosch123> people also play streetfighter on touch 19:05:29 <TrueBrain> that PR is lacking motivation / intention .. it is sold as glitter, but .. what does it help to do this? :D 19:05:30 <orudge> TrueBrain: I find it somewhat fiddly myself, but people do it 19:05:34 <frosch123> just because something is against how all fanboys play it, it does not mean that some other player it like that 19:06:10 <frosch123> TrueBrain: i think it's to see window borders on high-dpi screens 19:06:23 <frosch123> but that doesn't fix it looking like a bug 19:06:43 <TrueBrain> I am happy we ask people more now what the motivation is for PRs :) 19:06:53 <Wolf01> Playing cities skylines with a controller is a suicide, but I'm doing it so I can play while on bed :P 19:06:54 <TrueBrain> I hate the guessing game :D 19:07:13 <_dp_> those borders look weird but fixing paddings to scale with ui would be nice 19:07:45 <frosch123> peter had a patch to increase the width of bevels 19:07:51 <frosch123> it looked like TTO, ugly as the night 19:08:05 <frosch123> but maybe it works on high-dpi screens 19:08:22 <_dp_> yeah, bevels are questionable 19:08:28 <_dp_> but paddings should be alright 19:19:27 <frosch123> the android port can play tutorial videos :o 19:19:44 <frosch123> and it has cloud storage 19:23:01 <andythenorth> is it tanks? 19:26:38 <frosch123> so, do we want to put tutorial videos onto the openttd channel? and add buttons in-game to open them? 19:27:05 <frosch123> hmm, though we never link to external sites like that 19:27:18 <TrueBrain> how good are your editing skills? :D 19:29:45 <frosch123> they are not all by pelya themself. but they seem to be recorded with the android gui 19:31:34 <frosch123> lol, one minute into the train tutorial: ottd plays some *loud* noise effect, player curses and turns volume down 19:33:15 <frosch123> considering how often they have to delete some tracks again, they are playing on a touchscreen 19:34:52 <frosch123> oh dear. when the tutorial author gets confused about block and path signals 19:36:22 <frosch123> yeah.. when there is one message i get from this tutorial: playing on a touchscreen is hard 19:38:19 <andythenorth> links per vehicle 19:38:29 * andythenorth remembers that idea 19:44:46 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/Jt6yz 19:56:34 *** WormnestAndroid has quit IRC 19:56:47 *** WormnestAndroid has joined #openttd 20:03:05 <TrueBrain> https://github1s.com/pelya/openttd-android <- that domain is such a useful find .. works with any github.com repo :) 20:06:27 <TrueBrain> awh, his repo is not a fork of ours; means I cannot use GitHub to see nice stats :D 20:07:05 <LordAro> i think it predates ours 20:07:35 <frosch123> it has recent commit in it 20:07:45 <frosch123> i did "git diff b2d9a2dc..pelya_android/master" 20:08:26 <frosch123> it has merge-commits, it's not rebased 20:08:40 <LordAro> same as JGR's, likely 20:17:18 <TrueBrain> funny how many things the SDL-android abstracts 20:17:20 <TrueBrain> that is nice :) 20:18:31 <FLHerne> Incidentally, pelya seems a bit unhappy about the Android port not being 'official' https://www.tt-forums.net/viewtopic.php?p=1233132#p1233132 20:18:56 <FLHerne> I did suggest opening a PR, but it might be worth someone 'official' sending a message ;-) 20:19:14 <frosch123> FLHerne: there is a bit more history to it :) 20:19:33 <FLHerne> When is there not in this community? :p 20:19:53 <frosch123> pelya complained countless times, that main ottd implemented something that was already present in android port in some way or another 20:20:15 <frosch123> gui-zoom, font-zoom, other big gui things 20:21:11 <FLHerne> That probably is a bit frustrating 20:24:37 <_dp_> it's kind of inevitable with any fork 20:25:57 <_dp_> I usually try to either PR vanilla or separate patch as much as possible 20:56:23 <michi_cc> Speaking of PRs, some housekeeping is incoming... 20:56:41 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8378: Remove undefined behaviour from save/load code https://git.io/JIjs7 20:56:55 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8537: Feature: Automatic UI and font zoom levels. https://git.io/JLpSS 20:57:04 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8518: [OSX] Replace FreeType by native glyph rasterization https://git.io/JLxK8 20:57:07 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8519: [OSX] Render screen in full native resolution on HiDPI displays. https://git.io/JLxK4 20:57:10 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8652: [OSX] Cleanup video driver. https://git.io/JtaO5 20:58:52 <michi_cc> It would be nice if somebody would say either 'could be' or just closes them. 20:59:13 <LordAro> could be 20:59:29 <LordAro> #helpful 21:08:29 *** gelignite has quit IRC 21:08:48 *** gelignite has joined #openttd 21:39:25 *** nielsm has quit IRC 21:54:52 *** Samu has quit IRC 22:12:50 *** gelignite has quit IRC 22:17:49 *** frosch123 has quit IRC 22:23:19 *** jottyfan has joined #openttd 22:57:09 <andythenorth> bed 22:57:11 *** andythenorth has quit IRC 23:10:06 <Wolf01> Yes 23:10:09 *** Wolf01 has quit IRC 23:13:18 *** sla_ro|master has quit IRC 23:26:11 *** jottyfan has quit IRC 23:39:00 *** Flygon has joined #openttd 23:52:00 *** Progman has quit IRC