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01:28:18 *** Wormnest has quit IRC 02:17:04 *** D-HUND has joined #openttd 02:20:25 *** debdog has quit IRC 02:45:23 *** glx has quit IRC 02:46:51 *** _aD has quit IRC 05:12:43 *** Flygon has joined #openttd 06:18:09 *** sla_ro|master has joined #openttd 06:23:35 <DorpsGek> [OpenTTD/OpenTTD] kaomoneus commented on discussion #8397: Daylength https://git.io/Jus1L 06:28:15 *** roadt_ has quit IRC 06:32:47 *** roadt_ has joined #openttd 06:55:59 <DorpsGek> [OpenTTD/OpenTTD] btzy dismissed a review for pull request #9325: Feature: Ctrl-Click on vehicle list in GB_SHARED_ORDERS opens order window https://git.io/Ju5iS 06:56:02 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #9325: Feature: Ctrl-Click on vehicle list in GB_SHARED_ORDERS opens order window https://git.io/JG4mh 06:56:14 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #9325: Feature: Ctrl-Click on vehicle list in GB_SHARED_ORDERS opens order window https://git.io/JuF6z 06:58:41 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #9325: Feature: Ctrl-Click on vehicle list in GB_SHARED_ORDERS opens order window https://git.io/JuF6F 07:10:10 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9325: Feature: Ctrl-Click on vehicle list in GB_SHARED_ORDERS opens order window https://git.io/JuF1V 07:24:47 *** andythenorth has joined #openttd 07:59:05 <peter1138> It is? 08:00:52 <LordAro> peter1138: depends on the number of teetth 08:00:53 <LordAro> -t 08:01:24 * andythenorth has teeth 08:02:01 <andythenorth> "some are here and some are missing" 08:02:52 <andythenorth> "and we were never being boring" 08:07:01 <DorpsGek> [OpenTTD/OpenTTD] danskidb updated pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/JE318 08:33:45 *** esselfe has quit IRC 08:38:19 *** Samu has joined #openttd 08:45:23 *** WormnestAndroid has quit IRC 08:45:46 *** WormnestAndroid has joined #openttd 09:18:53 *** roadt_ has quit IRC 09:23:32 *** roadt_ has joined #openttd 09:25:35 *** roadt__ has joined #openttd 09:32:19 *** roadt_ has quit IRC 09:38:11 *** Etua has joined #openttd 11:56:13 *** Gustavo6046 has quit IRC 11:58:15 *** Gustavo6046 has joined #openttd 12:06:20 *** Gustavo6046 has quit IRC 12:10:29 *** Gustavo6046 has joined #openttd 12:12:50 *** tokai has joined #openttd 12:12:50 *** ChanServ sets mode: +v tokai 12:19:50 *** tokai|noir has quit IRC 12:26:00 *** glx has joined #openttd 12:26:00 *** ChanServ sets mode: +v glx 13:17:16 *** sla_ro|master has quit IRC 13:28:46 <Samu> darn it, found a bug with building locks yet again 13:34:34 <andythenorth> delete all water features 13:34:39 <andythenorth> just bugs bugs bugs 13:35:48 <Samu> during pathfinding, canals don't exist, planning a lock there is fine 13:36:15 <Samu> during building that path, there is a canal, and when checking whether building a lock there blocks a path, it returns true. 13:36:27 <Samu> my canal that i just built there 13:36:31 <Samu> is blocking a lock 13:36:51 <Samu> bah... extremely frustrating to deal with locks 13:37:16 <Samu> i need to somewhat ignore that canal which is mine 13:37:29 <Samu> which was just built 13:38:29 <Samu> how am i dealing with this... 13:42:09 <Samu> here's the situation https://i.imgur.com/5SOHSpd.png 13:42:43 <Samu> when i am building the route, i build those canal tiles just below those 13:43:12 <glx> the lock will block the river next to it 13:43:26 <Samu> but the canal which is closest to the to-be-built lock will trigger "placing a lock here will block river" 13:44:05 <Samu> i need to postpone building of that canal next to the lock 13:44:59 <glx> the lock will still block the river even without the canal tile 13:45:21 <Samu> but during planning it detected it would not 13:45:35 <Samu> because there wasn't a canal below 13:46:42 <Samu> there is the river slope only, but pathfinder doesn't consider that as passable, so it plans a lock there correctly 13:49:08 <Samu> if it builds 2 locks in a row, im then gonna have trouble with the other lock 13:49:39 <Samu> it's a headache, i can't think clearly 13:52:11 *** nielsm has joined #openttd 13:54:21 *** andythenorth has left #openttd 14:10:16 <Samu> gonna try the "built_last_node" approach 14:10:46 <Samu> if it's true and LockBlocksConnection, then it just builds it anyway 14:12:05 <Samu> didn't work, why :( grr 14:31:42 <Samu> ok problem solved... kinda 14:31:59 <Samu> there's hope this is sufficient 14:33:19 <Samu> nope, it wasn't 14:56:25 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #237: Update: changelog for 0.6.1 https://git.io/JuNwg 14:59:58 *** Etua has quit IRC 15:10:19 <Samu> i think i managed to fix it 15:10:41 <DorpsGek> [OpenTTD/nml] LordAro approved pull request #237: Update: changelog for 0.6.1 https://git.io/JuNKd 15:16:09 <Samu> I just detected I was trying to build aqueducts at both sides 15:16:33 <Samu> was walking to the next tile incorrectly while at it 15:20:41 <Samu> built_last_node now works correctly, and hopefully it won't result in blocking connections for other AIs 15:32:36 *** Wormnest has joined #openttd 15:42:28 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #237: Update: changelog for 0.6.1 https://git.io/JuNwg 15:56:37 *** Samu_ has joined #openttd 15:56:56 <DorpsGek> [OpenTTD/nml] glx22 created new tag: 0.6.1 https://git.io/JuN5f 16:03:24 *** Samu has quit IRC 16:04:28 <DorpsGek> [OpenTTD/OpenGFX] glx22 dismissed a review for pull request #72: Add: [Actions] Make NML warnings more visible in pull requests https://git.io/JuPO1 16:04:31 <DorpsGek> [OpenTTD/OpenGFX] glx22 updated pull request #72: Add: [Actions] Make NML warnings more visible in pull requests https://git.io/JuTN5 16:05:32 <glx> only 2 warnings should be left 16:05:50 <TrueBrain> 2 too many!!! :p 16:06:10 <glx> hard ones, they are the result of gimp merging layers 16:06:45 <glx> bad luck some pixels end up with a color from animated section of the palette 16:20:03 *** Progman has joined #openttd 16:51:38 *** HerzogDeXtEr has joined #openttd 17:01:36 *** Wolf01 has joined #openttd 17:30:14 *** sla_ro|master has joined #openttd 17:48:38 *** andythenorth has joined #openttd 17:53:24 <andythenorth> yo 18:32:41 *** gelignite has joined #openttd 18:43:15 *** jottyfan has joined #openttd 18:44:06 *** jottyfan has quit IRC 18:50:03 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JuAEV 18:50:04 <DorpsGek> - Update: Translations from eints (by translators) 19:00:41 *** Flygon has quit IRC 19:07:05 *** virtualrandomnumber has joined #openttd 19:07:19 *** virtualrandomnumber has quit IRC 19:56:48 *** iSoSyS has joined #openttd 20:00:07 *** iSoSyS has quit IRC 20:19:06 *** Fuco has joined #openttd 20:21:40 *** Wolf01 has quit IRC 20:27:37 *** gelignite has quit IRC 20:33:45 *** Strom has quit IRC 20:35:26 *** Strom has joined #openttd 20:59:29 *** Progman has quit IRC 21:02:54 *** _aD has joined #openttd 21:20:27 *** ChanServ sets mode: +v peter1138 21:20:28 *** ChanServ sets mode: +v DorpsGek 21:20:28 *** ChanServ sets mode: +v orudge 21:20:28 *** ChanServ sets mode: +v Terkhen 21:20:29 *** ChanServ sets mode: +v planetmaker 21:28:25 *** Samu_ has quit IRC 21:48:05 *** Tirili has joined #openttd 21:53:49 *** andythenorth has quit IRC 22:02:30 *** Speeder_ has joined #openttd 22:09:40 *** Speeder has quit IRC 22:10:26 *** ericnoan has quit IRC 22:33:09 *** ericnoan has joined #openttd 22:53:33 *** sla_ro|master has quit IRC 22:54:02 <DorpsGek> [OpenTTD/team] temuchie opened issue #253: [ga_IE] Translator access request https://git.io/JuxqA 23:47:17 *** Tirili has quit IRC