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00:09:11 <dP> I think I know the ultimate solution to all minimap-ish rendering issues - rotated cache 00:09:33 <dP> it's not that hard to enumerate map into an array in order of diagonals 00:10:05 <dP> then pass it to blitter and it will have mostly sequential data 00:11:33 <dP> and tiles don't update that often so non-sequential cache update is fine 00:46:12 *** snail_UES_ has joined #openttd 01:22:17 *** Smedles has quit IRC 01:22:39 *** Smedles has joined #openttd 01:34:46 *** JGR has quit IRC 02:00:58 *** Flygon has joined #openttd 02:16:54 *** glx has quit IRC 02:38:22 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9669: [Bug]: Ships can exit depots and locks through the sides if the exit is a dead end https://git.io/JP7NY 02:39:16 *** Wormnest has quit IRC 02:40:41 *** snail_UES_ has quit IRC 03:13:39 *** Strom has quit IRC 03:15:19 *** Strom has joined #openttd 04:13:39 *** pm has joined #openttd 04:14:17 *** pm is now known as Guest4880 04:16:32 *** tokai has joined #openttd 04:16:32 *** ChanServ sets mode: +v tokai 04:21:01 *** planetmaker has quit IRC 04:23:21 *** tokai|noir has quit IRC 05:22:16 *** _aD has quit IRC 05:31:13 *** sla_ro|master has joined #openttd 05:56:55 *** Kitrana has quit IRC 05:59:30 *** Kitrana has joined #openttd 06:03:27 *** Kitrana1 has joined #openttd 06:07:35 *** Kitrana has quit IRC 07:15:12 *** nielsm has joined #openttd 07:52:13 <peter1138> Always love it when my keyboard needs to be rebooted... 08:21:30 *** WormnestAndroid has quit IRC 08:53:51 *** Smedles_ has joined #openttd 08:57:00 *** Smedles has quit IRC 09:34:02 *** andythenorth has joined #openttd 09:35:50 * andythenorth adventures in architectures 09:36:01 <andythenorth> grfcodec works on the m1, but I don't understand why 09:37:25 <LordAro> magic. 09:37:29 <andythenorth> oh architecture is sticky, child processes will prefer the arch of the parent process, which I think is using rosetta 09:37:39 <andythenorth> not sure, but it works 09:37:59 * andythenorth considers trying to compile an arm version of grfcodec :P 09:42:41 <orudge> andythenorth: shouldn't be a problem 09:44:10 <andythenorth> ha my grfcodec checkout is an old mercurial one 09:44:15 * andythenorth will come back to this :P 09:46:35 *** andythenorth has quit IRC 11:14:57 <peter1138> Has it been updated much beyond that? 11:27:58 <LordAro> nope 11:41:16 <peter1138> Hmm, damn, so my team want to be able to preconfigure a tablet to log in to a web system, but the authentication system currently only emails the login details to the end user -- the person setting up the device won't have it. Hmm. 11:41:47 <peter1138> Having to resist the "can we just have a default password for new accounts" bullshit :/ 11:43:54 <dP> you can do some hashing for new acccounts 11:44:47 <nielsm> I'm guessing some SSO system is off the table already 11:45:45 <nielsm> (either because of vendor SSO tax, or no SSO capable account is in place in the org, or the system in question is just bad) 11:47:02 *** SampleText2k77 has joined #openttd 11:48:59 *** SampleText2k77 has quit IRC 11:49:49 <peter1138> It's all custom developed, but yes, it's probably just bad as I wrote it all... 11:56:43 *** WormnestAndroid has joined #openttd 12:00:09 <DorpsGek> [OpenTTD/OpenTTD] killory opened issue #9670: [Bug]: Two way rail signals https://git.io/JPdxJ 12:05:27 <LordAro> heh 12:07:41 <dP> I like how he doesn't even seem to be aware of other signal types 12:08:30 <dP> is there some setting to hide signal gui? 12:36:12 <LordAro> not that i'm aware of.. 12:36:25 <peter1138> nielsm, we create accounts in advance as we need to set the user rights up first, so authenticating via an external OAuth would need that to be prelinked somehow anyway, AFAICT. 13:49:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #9670: [Bug]: Two way rail signals https://git.io/JPdxJ 13:53:09 *** tokai|noir has joined #openttd 13:53:09 *** ChanServ sets mode: +v tokai|noir 14:00:01 *** tokai has quit IRC 15:18:34 <DorpsGek> [OpenTTD/OpenTTD] killory commented on issue #9670: [Bug]: Two way rail signals https://git.io/JPdxJ 15:20:46 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #9670: [Bug]: Two way rail signals https://git.io/JPdxJ 15:21:13 <LordAro> i wonder whether it would be useful to just show all results regardless of category when searching 15:21:37 <LordAro> (and change "filter" to "search") 15:22:29 <dP> just remove category 15:22:37 <dP> only useful there is non-default 15:22:51 <LordAro> perhaps, yes 15:23:00 <LordAro> but that's contentious :p 15:34:58 <dP> pretty much every other program does tabbed window for settings, only openttd tries to reinvent the wheel 15:35:22 <dP> well, I guess in some sense it started to invent before many but that's a poor excuse for still using square wheels :P 15:41:17 <DorpsGek> [OpenTTD/OpenTTD] killory commented on issue #9670: [Bug]: Two way rail signals https://git.io/JPdxJ 15:47:40 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 15:48:49 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 15:51:06 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 15:52:14 <nielsm> https://wiki.openttd.org/en/Manual/Signals <-- should rearrange that page to explain path signals first 15:54:33 <dP> btw, mb rearrange path signals so one-way is first? 16:14:49 <nielsm> hmm... for the pictures I want to insert in the post, is there a max width I should observe? 16:18:23 <Eddi|zuHause> dP: which target audience is supposed to benefit from that? 16:22:24 *** gelignite has joined #openttd 16:22:49 <dP> Lawful neutral 16:23:05 <nielsm> images for use in newsfeed posts, where should they go? static/img/ or _posts/subdir-named-after-post/ or something else? 16:25:15 <LordAro> i'm not sure any news post has ever used an image before :D 16:27:39 <nielsm> I'm also not sure what the syntax, if any, to include images in this markdown dialect is 16:38:55 <dP> oh, looks like intel has a new openttd processor xD 16:39:01 <dP> that doubles as a cooking stove :p 16:51:19 *** glx has joined #openttd 16:51:19 *** ChanServ sets mode: +v glx 16:57:20 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 16:57:21 <nielsm> let's see if this works... 17:01:48 <DorpsGek> [OpenTTD/OpenTTD] Linkgold opened issue #9671: [Crash]: https://git.io/JPbId 17:02:31 *** Flygon has quit IRC 17:03:15 <nielsm> nope, didn't work because of a syntax error 17:04:29 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9664: [Crash]: Whenever I idle on the main menu for too long the game gives a fatal error https://git.io/JPRBE 17:04:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9671: [Crash]: https://git.io/JPbId 17:04:50 <glx> even when we keep a report with a workong solution in it, people fail to find it 17:06:56 <LordAro> i've pinned #9622 and given it a better title now 17:07:08 <LordAro> you never know, might help 17:07:19 <LordAro> failing that, windows build will start working tonight, ...right? :D 17:07:39 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 17:07:50 <glx> I hope 17:08:01 <glx> but I have a pf bug to fix first :) 17:08:10 <LordAro> better get a move on then :) 17:13:03 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 17:13:18 <nielsm> a local build for the website would be smart when trying to do something like this 17:14:52 *** frosch123 has joined #openttd 17:19:36 <TrueBrain> Or codespaces ... but that is not out yet :D 17:20:31 <frosch123> TrueBrain: your try-catch worked :) what is your guess? did james try to reproduce the open issue? 17:21:07 <TrueBrain> Wouldn't surprise me :D 17:22:38 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 17:24:44 <nielsm> TrueBrain: how do I preview the post? :) 17:25:24 <TrueBrain> Build it locally ;) 17:25:58 <glx> of course I was trying to fix yapf first for #9669, but it's using NPF 17:26:03 <TrueBrain> And we normally make local branches for the website. In that case Cloudflare makes a preview too 17:26:18 <TrueBrain> It cannot make a preview from a fork 17:27:44 *** Wormnest has joined #openttd 17:36:09 <peter1138> That signals page needs a massive overhaul :/ 17:41:47 *** tokai has joined #openttd 17:41:47 *** ChanServ sets mode: +v tokai 17:48:41 *** tokai|noir has quit IRC 17:50:17 *** Jarko has joined #openttd 18:18:04 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 18:27:49 <nielsm> https://0x0.st/-5X7.png preview 18:29:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9672: Fix #9669, cbe00ec: Only try valid reverse directions https://git.io/JPb8b 18:31:02 <glx> Version: 20211102.4 <-- nightly will be fine ;) 18:31:22 <LordAro> \o/ 18:31:27 <LordAro> 12.1 when? 18:33:50 <dP> nielsm, imo this whole "safe stopping point" thing for path signals is overinflated to a point of being harmful 18:34:03 <dP> it's a deadlock prevention rule, not a design philosophy 18:34:16 <dP> should only be applied whenever there is a possibility of deadlock 18:34:17 <nielsm> I'll scrap the two last sentences 18:34:22 <dP> which sometimes is never 18:35:28 <Timberwolf> Yes. Nothing the manual says is technically incorrect, but an awful lot of bad extrapolation happens. 18:36:09 <peter1138> In the Y-merge junction there is an unsafe signal. 18:36:20 <nielsm> true... 18:40:36 <nielsm> https://0x0.st/-58r.png there's an updated 18:40:48 <nielsm> I also added some notes about the capacity of each example 18:44:07 <dP> should also mention something like this imo https://i.imgur.com/9bF8xRT.png 18:44:12 <dP> but far the most important junction 18:44:22 <frosch123> it's weird to post blogs to the website, noone can comment on them, but maybe that's the point :p 18:44:44 <dP> *but->by 18:45:13 <Timberwolf> Oh yes. This stuff is total and utter "well, actually..." bait. 18:49:34 <LordAro> better make sure it's correct then :) 18:49:44 *** Jarko has quit IRC 18:50:22 <nielsm> https://0x0.st/-58o.png there, added a flyover version 18:56:19 <nielsm> oh, I need to retake all the screenshots, they're taken with original graphics instead of opengfx... is that a problem? 18:56:50 <peter1138> "you need to upgrade" ... "you may need to upgrade" 18:57:27 <frosch123> nielsm: also use the signal gui from 12.1 then, with the resize button 18:57:38 <peter1138> Cue all the people wanting to copy and paste these layouts because it's too hard to make by hand... 18:58:11 <frosch123> nielsm: anyway, screenshots and wiki are a random selection of basesets 18:58:41 <frosch123> though some people put in the effort ni the past, to make most stuff on the wiki ogfx, especially the gui 18:59:07 <dP> also blue on orange is a terrible color choice :p 19:01:36 <dP> btw, there are jgrpp screenshots in wiki ;) 19:02:02 <frosch123> really? i did not know people were active on the wiki since jgrpp existed 19:02:08 <frosch123> is jgrpp so old? 19:02:40 <dP> yeah, there were signals on bridges somewhere... 19:03:38 <dP> https://wiki.openttd.org/en/Community/Junctionary/Dual%20Transmogrified 19:04:15 <frosch123> ah, the infamous junctionary :) 19:08:02 <frosch123> do bridges only allow standard block signals? 19:08:51 <frosch123> though there is a 1w-pbs at the end of the bridges 19:10:12 <dP> all I know it's complicated xD 19:10:41 <frosch123> yes, it's "very hard" to build 19:10:54 <frosch123> no idea why "hills: yes" is red 19:10:58 <frosch123> there are no hills? 19:13:03 <dP> -should it be red or green? -yes 19:13:39 <FLHerne> frosch123: presumably it means "slopes" [on the main lines?] 19:15:19 <frosch123> i'll file it under "entertainment" 19:16:16 <frosch123> intranet-forum at work also has several "entertainment" channels 19:16:18 <FLHerne> Yeah, Junctionary is absurd 19:16:45 <FLHerne> it's just a collection of random ideas people dreamed up, most of them objectively terrible 19:28:58 <dP> I'm tempted to add bunch of stuff from my screenshots there just for lulz xD 19:29:00 <dP> https://i.imgur.com/u47Uc6l.png 19:29:51 <DorpsGek> [OpenTTD/website] nielsmh updated pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 19:30:14 <frosch123> i'm tempted to add a "terrain requirement: flat (noob level)" :p 19:30:57 <nielsm> https://0x0.st/-58B.png looks a bit better with ogfx really, the desert tiles have a less aggressive color 19:31:38 <TrueBrain> I see frosch123 is trying to make friends :) 19:32:01 <frosch123> TrueBrain: if you want to play on flat terrain and with copy&paste, better play factorio 19:32:11 *** Alkel_U3 has joined #openttd 19:32:15 <TrueBrain> you don't pay my subscription! 19:32:17 <frosch123> i think the flat terrain is actually the weak point of factorio 19:34:52 <frosch123> someone i don't remember once said: the difference between rts and moba is, in rts you play games with the same units but on different maps, in moba you play games with different units but always the same map 19:35:03 <DorpsGek> [OpenTTD/website] nielsmh commented on pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPbaV 19:35:14 <frosch123> for me ottd is a "different map etch time" game, i don't understand why people play on flat maps :) 19:36:12 <DorpsGek> [OpenTTD/OpenTTD] Linkgold commented on issue #9671: [Crash]: On startup within a few seconds https://git.io/JPbId 19:36:23 <dP> it's remarkably annoying to build stuff on hilly maps though 19:36:53 <dP> like, I'm holding my ideas on alpine servers until I make a better polyrail 19:37:37 <frosch123> in exciting news: windows nightly built! 19:43:27 <TrueBrain> party? 19:43:28 <TrueBrain> cake? 19:43:59 *** HerzogDeXtEr has joined #openttd 19:44:56 *** Wolf01 has joined #openttd 19:50:53 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9672: Fix #9669, cbe00ec: Only try valid reverse directions https://git.io/JPbw7 19:51:10 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9672: Fix #9669, cbe00ec: Only try valid reverse directions https://git.io/JPbwd 19:57:56 <TrueBrain> hihi;; 20:01:01 <frosch123> how long does cloudflare cache pages? 20:01:21 <TrueBrain> why? 20:01:32 <TrueBrain> (as in, why you ask?) 20:01:58 <frosch123> the nightly page still lists the old nightly 20:02:02 <frosch123> (for me) 20:02:49 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9672: Fix #9669, cbe00ec: Only try valid reverse directions https://git.io/JPb8b 20:02:49 <TrueBrain> ah; it should invalidate as soon as it pushes a new one, but I think it still picks up some old cache rules I have 20:02:52 <TrueBrain> in that case: max 2 hours 20:03:20 <frosch123> ok, i am not watching it then :p 20:03:37 <glx> easy to guess why there was two semicolon twice 20:03:40 <TrueBrain> click on nightly 20:03:45 <frosch123> james will have to wait a bit longer for issue closure 20:03:45 <TrueBrain> it does have a newer version 20:04:33 <TrueBrain> as in, https://www.openttd.org/downloads/openttd-nightlies/latest is updated (for me) 20:04:38 <frosch123> for me every html page shows a different "doenload header" :) 20:04:46 <frosch123> some say 20211025, some say 20211103 20:05:03 <TrueBrain> I will fix that soon (tm) 20:05:10 <frosch123> as in: yes the publishing worked, it's some cache issue 20:06:18 <TrueBrain> basically, Cloudflare caches Cloudflare Pages 20:06:23 <TrueBrain> and if the cache-control is poorly set, it will keep it around for longer than need be :) 20:43:36 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9668: [Bug]: No nightly builds are published after October 25. https://git.io/JP7ZH 20:43:39 <DorpsGek> [OpenTTD/OpenTTD] James103 closed issue #9668: [Bug]: No nightly builds are published after October 25. https://git.io/JP7ZH 20:45:17 <TrueBrain> poor frosch123 , didn't even have to tell him :P 20:46:41 <frosch123> funnily i still get the cached page :p 21:38:15 *** _aD has joined #openttd 21:48:54 <frosch123> 2 hours was correct :) 22:03:46 *** frosch123 has quit IRC 22:24:51 *** gelignite has quit IRC 22:27:51 *** nielsm has quit IRC 22:35:02 *** Wolf01 has quit IRC 22:52:44 *** HerzogDeXtEr has quit IRC 23:05:44 *** jottyfan has joined #openttd 23:15:23 *** sla_ro|master has quit IRC