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Log for #openttd on 12th November 2021:
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06:14:26  <DorpsGek> [OpenTTD/OpenTTD] same-f commented on discussion #9687: Suggestion: Change behaviour of the «expand signal menu» btn https://git.io/JXig1
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06:49:30  <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on discussion #9687: Suggestion: Change behaviour of the «expand signal menu» btn https://git.io/JXig1
08:33:26  <LordAro> classic strawman
08:35:25  <Xaroth> Quite
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13:04:19  <Eddi|zuHause> are we having a "we need more settings" and "we need fewer settings" discussion again?
13:08:20  <LordAro> yes.
13:08:29  <Timberwolf> I think somewhere 2 or 3 whys down we're at the old favourite of, "people seem weirdly invested into types of signals for some reason"
13:09:04  <LordAro> s/people/the russians/
13:20:23  <dP> that's an awkward s// :p
13:20:50  <Xaroth> I think it's mostly a thing about not understanding why the change was made
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13:36:30  <dP> for what I can tell it's a wild mix of coop elitism, disagreement with the development decisions and inability to affect them and lots of misunderstanding
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15:20:21  <TrueBrain> I joined in down voting! :D and this is why you cannot have constructive conversations on the Internet .. lol
15:21:21  <TrueBrain> "Here is a valid argument" - "no."
15:29:33  <dP> To be fair, it's very unclear how the decisions on what setting to remove and what to leave are made.
15:30:00  <dP> Like, you're bringing up that argument in a discusion of a setting that has some demand but nearly zero complexity and doesn't even have to be visible.
15:30:39  <dP> There are so many settings that could be better candidates for removal
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16:02:47  <TrueBrain> That would be a counter argument.. that is not what happened in that thread ;)
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16:19:55  <dP> well, it takes a certain uderstanding of openttd development to not read that answer as "we want to remove all settings"
16:20:39  <dP> not that I want to defend these assholes but I can somewhat relate as I kinda felt the same when I just started patching openttd
16:20:47  <dP> and maybe even still do sometimes
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18:00:35  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JitGY
18:03:01  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JXNek
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18:12:07  <Wolf01> andythenorth https://www.youtube.com/watch?v=IkpZggx4yNI
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18:46:18  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JXNIM
18:46:19  <DorpsGek>   - Update: Translations from eints (by translators)
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18:53:30  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JXNtv
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19:15:02  <TrueBrain> https://cdn.discordapp.com/attachments/273533192601075712/908796944560816180/unknown.png <- how quickly people upgrade from 12.0 (red) to 12.1 (blue)
19:17:50  <dP> TrueBrain, is that server listing?
19:17:58  <dP> doesn't quite match the number of servers...
19:18:29  <TrueBrain> if only one could read headers .... :P
19:18:59  <Xaroth> it's the amount of hippos spotted by each version of OpenTTD.
19:19:37  <dP> TrueBrain, I did read the header, it still doesn't add up :p
19:20:23  <DorpsGek> [OpenTTD/OpenTTD] MarkoTsovko opened issue #9691: [Crash]: Random crash one of four servers , 1.12+. https://git.io/JXNOB
19:21:30  <TrueBrain> well that makes for an interesting crash .. neither IPv4 nor IPv6 ..
19:22:02  <TrueBrain> sadly no crash dump ..
19:22:50  <dP> 1.12 is an interesting way to write 12.1 xD
19:25:09  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9691: [Crash]: Random crash one of four servers , 1.12+. https://git.io/JXNOB
19:27:08  <TrueBrain> ban-list related by the looks
19:27:53  <frosch123> heh, just wanted to write that :p
19:28:00  <TrueBrain> TOO SLOW
19:28:11  <TrueBrain> it seems that the IP given by TURN cannot be resolved
19:28:13  <TrueBrain> which is .. unexpected?
19:28:17  <TrueBrain> owh, hmm
19:28:23  <TrueBrain> IPv4 only stack, and someone connecting via IPv6?
19:28:31  <TrueBrain> I can imagine that Resolve() fails in that case
19:29:17  <TrueBrain> would explain why this hasn't been seen before, as a IPv4-only stack is .. rare
19:30:35  <DorpsGek> [OpenTTD/OpenTTD] MarkoTsovko commented on issue #9691: [Crash]: Random crash one of four servers , 1.12+. https://git.io/JXNOB
19:32:07  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9691: [Crash]: Random crash one of four servers , 1.12+. https://git.io/JXNOB
19:33:03  <TrueBrain> would be highly unusual, and really hard to properly fix :P
19:33:19  <TrueBrain> we can do a poor-mans solution to detect IPv4 from IPv6, I guess :)
19:35:09  <frosch123> i don't understand this :) why does the client try to resolve an address received via turn? wouldn't successful resolve imply that turn is not needed?
19:35:22  <DorpsGek> [OpenTTD/OpenTTD] MarkoTsovko commented on issue #9691: [Crash]: Random crash one of four servers , 1.12+. https://git.io/JXNOB
19:36:03  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9691: [Crash]: Random crash

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