Times are UTC Toggle Colours
06:17:06 *** andythenorth has joined #openttd 06:43:20 *** WormnestAndroid has quit IRC 06:44:34 *** WormnestAndroid has joined #openttd 06:52:38 *** WormnestAndroid has quit IRC 06:53:59 *** andythenorth has quit IRC 06:54:20 *** WormnestAndroid has joined #openttd 08:08:41 *** WormnestAndroid has quit IRC 08:22:47 *** andythenorth has joined #openttd 10:18:46 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #47: Build system issues https://git.io/J1hUz 10:35:59 *** dihedral has joined #openttd 10:48:30 <DorpsGek> [OpenTTD/OpenSFX] matthijskooijman commented on issue #47: Build system issues https://git.io/J1hUz 12:19:03 *** WormnestAndroid has joined #openttd 12:43:01 *** debdog has joined #openttd 12:46:22 *** D-HUND has quit IRC 12:54:16 *** WormnestAndroid has quit IRC 12:55:12 *** WormnestAndroid has joined #openttd 14:08:52 *** nielsm has joined #openttd 14:43:03 *** Strom has quit IRC 14:58:47 *** glx has joined #openttd 14:58:47 *** ChanServ sets mode: +v glx 15:19:46 *** supermop_work has joined #openttd 15:19:49 <supermop_work> hi 15:20:53 <nielsm> lo 15:29:01 <supermop_work> hows it going in here 15:51:53 *** WormnestAndroid has quit IRC 15:55:49 <esselfe> Hi, one of the player that played before I upgrade from 1.11.2 to 12.1 said he cannot connect anymore, and I just saw in the settings "network.server_invite_code" which is assigned a code... does this has to be blank so people can join? I didn't find it in the wiki. 15:56:29 <esselfe> and "network.server_invite_code_secret" also is assigned 15:57:50 <esselfe> and could anyone test joining hobby.esselfe.ca:3979 please. Personally I'm able to join from my laptop to my vps hosting the game 16:00:36 <LordAro> esselfe: networking has changed a lot in 12.x, you may want to have a read of https://www.openttd.org/news/2021/09/26/new-multiplayer-experience 16:00:50 <esselfe> ok 16:03:53 <LordAro> though i'm not sure why you would be able to join and someone else not 16:04:58 <dP> esselfe, did that player update his openttd to 12.1? 16:05:15 <dP> esselfe, invite code is auto-assigned when starting a server, that's normal 16:06:51 <esselfe> Yes he updated to 12.1. I'd want it to be fully public, I have 'network.server_game_type = public', so I can just delete the invite codes? 16:07:25 <dP> you can delete invite code but there is absolutely no point, you'll just get a new one 16:07:31 <esselfe> I see 16:09:05 <nielsm> the invite code is meant to be usable instead of hostname/ip/port 16:09:47 <nielsm> and if you connect to the game via invite code instead of via server address, the new firewall-punching features are enabled 16:09:48 <esselfe> I need more information/details on why he can't connect then 16:10:27 <esselfe> or I could revert to 1.11.2 16:10:40 <nielsm> try sending the invite code to the player that can't connect and have them try to connect via that instead 16:10:45 <LordAro> bit drastic 16:11:04 <esselfe> ok, I can reach him via Discord 16:11:19 <esselfe> I don't share the secret, right? 16:11:38 <TrueBrain> Always use invite codes as much as possible; the game will handle everything else as good as it can :) 16:11:50 <TrueBrain> Not sharing secrets, yes, never share secrets 16:12:05 <TrueBrain> Just as general tip in life btw :D 16:13:06 <TrueBrain> but as example, joining by hostname can fail easily, especially on IPv6, if the other user has poor routing/peering 16:13:21 <TrueBrain> 12.X solves that by taking control of this, and having more methods of connecting client