Config
Log for #openttd on 1st December 2021:
Times are UTC Toggle Colours
06:17:06  *** andythenorth has joined #openttd
06:43:20  *** WormnestAndroid has quit IRC
06:44:34  *** WormnestAndroid has joined #openttd
06:52:38  *** WormnestAndroid has quit IRC
06:53:59  *** andythenorth has quit IRC
06:54:20  *** WormnestAndroid has joined #openttd
08:08:41  *** WormnestAndroid has quit IRC
08:22:47  *** andythenorth has joined #openttd
10:18:46  <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #47: Build system issues https://git.io/J1hUz
10:35:59  *** dihedral has joined #openttd
10:48:30  <DorpsGek> [OpenTTD/OpenSFX] matthijskooijman commented on issue #47: Build system issues https://git.io/J1hUz
12:19:03  *** WormnestAndroid has joined #openttd
12:43:01  *** debdog has joined #openttd
12:46:22  *** D-HUND has quit IRC
12:54:16  *** WormnestAndroid has quit IRC
12:55:12  *** WormnestAndroid has joined #openttd
14:08:52  *** nielsm has joined #openttd
14:43:03  *** Strom has quit IRC
14:58:47  *** glx has joined #openttd
14:58:47  *** ChanServ sets mode: +v glx
15:19:46  *** supermop_work has joined #openttd
15:19:49  <supermop_work> hi
15:20:53  <nielsm> lo
15:29:01  <supermop_work> hows it going in here
15:51:53  *** WormnestAndroid has quit IRC
15:55:49  <esselfe> Hi, one of the player that played before I upgrade from 1.11.2 to 12.1 said he cannot connect anymore, and I just saw in the settings "network.server_invite_code" which is assigned a code... does this has to be blank so people can join? I didn't find it in the wiki.
15:56:29  <esselfe> and "network.server_invite_code_secret" also is assigned
15:57:50  <esselfe> and could anyone test joining hobby.esselfe.ca:3979 please. Personally I'm able to join from my laptop to my vps hosting the game
16:00:36  <LordAro> esselfe: networking has changed a lot in 12.x, you may want to have a read of https://www.openttd.org/news/2021/09/26/new-multiplayer-experience
16:00:50  <esselfe> ok
16:03:53  <LordAro> though i'm not sure why you would be able to join and someone else not
16:04:58  <dP> esselfe, did that player update his openttd to 12.1?
16:05:15  <dP> esselfe, invite code is auto-assigned when starting a server, that's normal
16:06:51  <esselfe> Yes he updated to 12.1. I'd want it to be fully public, I have 'network.server_game_type = public', so I can just delete the invite codes?
16:07:25  <dP> you can delete invite code but there is absolutely no point, you'll just get a new one
16:07:31  <esselfe> I see
16:09:05  <nielsm> the invite code is meant to be usable instead of hostname/ip/port
16:09:47  <nielsm> and if you connect to the game via invite code instead of via server address, the new firewall-punching features are enabled
16:09:48  <esselfe> I need more information/details on why he can't connect then
16:10:27  <esselfe> or I could revert to 1.11.2
16:10:40  <nielsm> try sending the invite code to the player that can't connect and have them try to connect via that instead
16:10:45  <LordAro> bit drastic
16:11:04  <esselfe> ok, I can reach him via Discord
16:11:19  <esselfe> I don't share the secret, right?
16:11:38  <TrueBrain> Always use invite codes as much as possible; the game will handle everything else as good as it can :)
16:11:50  <TrueBrain> Not sharing secrets, yes, never share secrets
16:12:05  <TrueBrain> Just as general tip in life btw :D
16:13:06  <TrueBrain> but as example, joining by hostname can fail easily, especially on IPv6, if the other user has poor routing/peering
16:13:21  <TrueBrain> 12.X solves that by taking control of this, and having more methods of connecting client

Powered by YARRSTE version: svn-trunk