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01:03:00 *** jpw has joined #openttd 01:19:13 *** jpw has quit IRC 01:48:12 *** jpw has joined #openttd 01:59:45 *** Flygon has joined #openttd 02:36:00 *** glx has quit IRC 02:38:15 *** D-HUND has joined #openttd 02:41:37 *** debdog has quit IRC 06:18:01 *** sla_ro|master has joined #openttd 07:34:20 *** andythenorth has quit IRC 07:41:54 *** andythenorth has joined #openttd 07:52:54 <peter1138> "Your parcel has, unfortunately, been sorted to the wrong delivery depot." Thanks parcelforce :/ 09:05:01 *** Samu has joined #openttd 09:20:07 *** Smedles has quit IRC 09:20:14 *** Smedles has joined #openttd 09:28:31 <andythenorth> well 09:31:35 <LordAro> yes 09:52:53 <andythenorth> lol how to do shell comments in a makefile? 09:53:21 <andythenorth> I can't figure out how to give it the ; \ line ending 09:53:25 <andythenorth> so I get `/bin/sh: -c: line 1: syntax error: unexpected end of file` 09:57:10 *** Joel has joined #openttd 10:07:15 <LordAro> andythenorth: context? 10:08:45 *** D-HUND is now known as debdog 10:09:05 <andythenorth> https://gist.githubusercontent.com/andythenorth/04e1963e4f6839fbadfa9d50ed9d1863/raw/b6dbe82880c489ae834ddb6e8c9818254428c787/gistfile1.txt 10:09:16 <andythenorth> some of the comments would be better inline with the relevant code 10:10:02 <LordAro> hmm, can't see anything obviously wrong there 10:11:16 <andythenorth> that version works, as I moved the comments up 10:11:42 <LordAro> ah right 10:11:50 <LordAro> yes, can't put inline comments in a multiline shell command 10:11:50 <andythenorth> this version fails :) https://gist.githubusercontent.com/andythenorth/b7880c5a21839b7ca1f0686dddf88655/raw/84f5b8eba45c830339ce686d4f7d458cb72a8721/gistfile1.txt 10:11:55 <LordAro> can't do that in normal shell either 10:11:59 <andythenorth> I wondered if there was some magic escape 10:11:59 <andythenorth> nvm 10:12:15 <andythenorth> it's fairly self explanatory anyway 10:12:40 <LordAro> comments within make rules in general are a bad idea, as they get executed as if they're a command 10:12:51 *** arikover has joined #openttd 10:20:16 <andythenorth> they do 10:20:40 <andythenorth> all mine are moved above the rule, or tabbed left 10:58:21 <Eddi|zuHause> just use a command that doesn't actually do anything 10:58:50 <Eddi|zuHause> and make the comment a parameter to that command that gets ignored 12:15:12 *** glx has joined #openttd 12:15:12 *** ChanServ sets mode: +v glx 13:03:41 *** m1cr0man has quit IRC 13:05:09 <andythenorth> how about colon? :P 13:05:12 <andythenorth> https://www.shell-tips.com/bash/null-command/#gsc.tab=0 13:09:13 *** arikover has quit IRC 13:24:08 *** m1cr0man has joined #openttd 13:25:13 *** crem has quit IRC 13:28:25 *** Flygon has quit IRC 13:28:25 *** Smedles has quit IRC 13:28:25 *** APTX has quit IRC 13:28:25 *** Joel has quit IRC 13:28:25 *** thornAvery has quit IRC 13:28:37 *** Joel has joined #openttd 13:28:37 *** Smedles has joined #openttd 13:28:37 *** Flygon has joined #openttd 13:28:37 *** thornAvery has joined #openttd 13:28:37 *** APTX has joined #openttd 13:34:50 <Eddi|zuHause> that's about what i thought... 13:35:13 <Eddi|zuHause> in dos : was used as the jump marker and a cheap replacement of the "rem" command 13:38:47 *** _Joel_ has joined #openttd 13:39:21 *** m1cr0man has quit IRC 13:39:37 *** Joel has quit IRC 13:45:49 *** m1cr0man has joined #openttd 13:52:46 *** _Joel_ has quit IRC 14:15:13 *** HerzogDeXtEr has joined #openttd 14:25:42 <andythenorth> hmm 14:26:21 <andythenorth> still surprised that a full compile of 2 grfs completes in the same time as 1 grf, using -j 4 14:26:43 <andythenorth> multiple-grf-container format for bananas and in-game when? 14:39:41 <peter1138> Surprised that parallel compilation is parallel? 14:43:01 <andythenorth> surprised there isn't more overhead :P 14:43:25 <glx> make is smart 14:43:52 <peter1138> Not really. 14:44:04 <peter1138> andythenorth, it's literall separate processes, so... what overhead are you expecting? 14:44:46 <andythenorth> there are python scripts 14:44:54 <glx> unless Makefile is poorly written (regarding deps), it can fire multiple processes 14:45:00 <andythenorth> starting python can be quite expensive 14:45:53 <andythenorth> I've tried parallelising with python multiprocessing, and sometimes it's great, and sometimes overhead negates any time saved 14:45:57 <andythenorth> but then again...pickle is slow 14:46:19 <andythenorth> maybe that's the overhead :P 14:46:36 <glx> first start of python may be expensive, but system usually cache stuff so next starts are faster 14:48:30 <andythenorth> oh this is a nice little read https://blog.dask.org/2018/07/23/protocols-pickle 14:48:37 <andythenorth> random things 14:57:49 <glx> <andythenorth> but then again...pickle is slow <-- the article just says it's wrong :) 14:57:55 <andythenorth> yes 14:58:25 <andythenorth> pickle is slow in timing tests compared to some other serialisation formats 14:58:34 <andythenorth> but that's probably not inherent to the format 14:58:45 <glx> it depends on the implementation 15:17:50 <peter1138> andythenorth, regardless of the -j setting, you'll be starting python the same number of times. 15:18:20 <peter1138> So with -j 4, instead of starting it serially you'll be starting it concurrently. 15:19:19 <andythenorth> oh maths :) 15:19:38 <andythenorth> unfair :P 15:20:19 <peter1138> Of course if python itself decided to use multiple threads during startup then it would be different, I suppose. 15:23:02 <andythenorth> I'm hungry 15:23:06 <andythenorth> it was lunch already 15:25:12 <andythenorth> let's have oranges 15:25:47 <supermop_work> i had a bag of chips 15:25:51 <supermop_work> not lunch yet 15:25:52 <peter1138> I ate all the things :( 15:25:56 <andythenorth> you mean crisps supermop_work 15:26:32 <supermop_work> these were purchased in en_US 15:26:46 <andythenorth> it's one of the only 'other languages are stupid things' I bother with 15:26:48 <andythenorth> chips are chips 15:26:52 <andythenorth> crisps are crisps 15:27:02 <andythenorth> everything else I'm prepared to be flexible 15:27:03 <supermop_work> in aus both chips and chips are chips 15:27:16 <andythenorth> or in other news, wrong 15:27:21 <supermop_work> and a chippy is a carpenter 15:27:31 <andythenorth> same in UK 15:27:53 <andythenorth> it's an area the British have correct, and should export 15:27:59 <supermop_work> never figured out plumber... pipey? 15:28:14 <andythenorth> plumber 15:28:44 <supermop_work> landlord sent over sparkies to our house, and i did the work of a chippie 15:28:51 <andythenorth> 'crisps' is both more accurate, and more appealing 15:28:57 <supermop_work> but when the plumber came, it was just a plumber 15:29:29 <supermop_work> can't recal if brickie was a real term or one i made up 15:29:38 <andythenorth> brickie is real 15:29:51 <LordAro> definitely a real term over here 15:30:20 <andythenorth> meh multiple grfs in one repo means nested dirs all over the shop 15:30:23 <andythenorth> 'flat is better' 15:30:37 <supermop_work> also not sure how different melb is from sydney in these respects 15:30:54 <supermop_work> as the tradies drive different shaped trucks 15:31:06 <andythenorth> don't they all drive a ute? 15:31:59 <supermop_work> a toyota hilux seems to be sometimes called a ute. a ford falcon or holden is certainly a ute 15:32:11 <supermop_work> but sometimes the toyota is a truck? 15:35:38 <andythenorth> hilux 15:36:58 <andythenorth> hmm oranges were good 15:39:04 <supermop_work> we don't have hilucies here 15:39:16 <supermop_work> it's called a 'Tacoma' 15:39:53 <supermop_work> because nothing denotes rugged off roading like a suburb of a wealthy tech focused city 15:40:52 <supermop_work> i should draw more sprites 15:52:49 *** Samu has quit IRC 15:54:54 *** Samu has joined #openttd 16:02:10 *** gelignite has joined #openttd 16:19:20 *** Wormnest has joined #openttd 16:31:57 *** Smedles has quit IRC 16:32:06 *** Smedles has joined #openttd 16:53:24 <peter1138> binley mega chippy 16:54:59 <andythenorth> we should go 17:00:43 <FLHerne> yay, first sunburn of the year 17:17:29 *** uhren has joined #openttd 17:20:18 <andythenorth> WP 17:26:33 <andythenorth> meh nml lang files :P 17:27:31 <andythenorth> do they have a fixed name format? 17:27:56 <andythenorth> maybe not 17:37:22 *** uhren_ has joined #openttd 17:37:23 *** uhren has quit IRC 17:37:23 *** uhren_ has quit IRC 17:48:36 *** Flygon has quit IRC 18:27:00 *** Wolf01 has joined #openttd 18:39:34 <Samu> why doesn't SuperSimpleAI guy uploads his newer versions to bananas? 18:41:38 <rightnut> someone in my neighborhood has a truck horn that sounds exactly like some of the horns in this game and it has been driving me nuts 18:41:47 <rightnut> i keep thinking i left the game minimized 18:54:13 <supermop_work> i guess i could draw a sprite of a chippy 18:54:25 <supermop_work> would be a bit out of place in a hawaii base set 18:58:46 *** andythenorth has quit IRC 19:01:36 *** andythenorth has joined #openttd 19:07:44 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9925: [Bug]: PR #9902 considers all industry tile layouts of only one tile to be invalid https://github.com/OpenTTD/OpenTTD/issues/9925 19:22:29 <TrueBrain> Sweet Transit, some new OpenTTD-like game has a nice UI for building routes, trains, etc 19:22:32 <TrueBrain> pretty neat 19:25:14 <TrueBrain> also their (PBS) reservation looks nice 19:26:26 *** frosch123 has joined #openttd 19:26:43 <TrueBrain> https://www.youtube.com/watch?v=c_3uahdDolU to skip around and get an impression, I guess 19:28:01 <frosch123> it's mentioned everywhere 19:28:17 <TrueBrain> it has some nice UI ideas 19:28:24 <TrueBrain> also some I really dislike, looking at that movie 19:28:26 <TrueBrain> but .. taste :D 19:29:04 <frosch123> rude... they credit factorio for the trains 19:29:15 <TrueBrain> yeah, that made me laugh 19:29:56 <TrueBrain> in many ways, it is very OpenTTD-like :) But that is not a bad thing 19:30:00 <frosch123> why do they have 6 digit bug numbers? 19:30:39 *** tokai has joined #openttd 19:30:39 *** ChanServ sets mode: +v tokai 19:30:42 <TrueBrain> btw, the youtuber I linked, he is mostly a factorio player ;) Might explain a th