Config
Log for #openttd on 17th June 2022:
Times are UTC Toggle Colours
01:03:00  *** jpw has joined #openttd
01:19:13  *** jpw has quit IRC
01:48:12  *** jpw has joined #openttd
01:59:45  *** Flygon has joined #openttd
02:36:00  *** glx has quit IRC
02:38:15  *** D-HUND has joined #openttd
02:41:37  *** debdog has quit IRC
06:18:01  *** sla_ro|master has joined #openttd
07:34:20  *** andythenorth has quit IRC
07:41:54  *** andythenorth has joined #openttd
07:52:54  <peter1138> "Your parcel has, unfortunately, been sorted to the wrong delivery depot." Thanks parcelforce :/
09:05:01  *** Samu has joined #openttd
09:20:07  *** Smedles has quit IRC
09:20:14  *** Smedles has joined #openttd
09:28:31  <andythenorth> well
09:31:35  <LordAro> yes
09:52:53  <andythenorth> lol how to do shell comments in a makefile?
09:53:21  <andythenorth> I can't figure out how to give it the ; \ line ending
09:53:25  <andythenorth> so I get `/bin/sh: -c: line 1: syntax error: unexpected end of file`
09:57:10  *** Joel has joined #openttd
10:07:15  <LordAro> andythenorth: context?
10:08:45  *** D-HUND is now known as debdog
10:09:05  <andythenorth> https://gist.githubusercontent.com/andythenorth/04e1963e4f6839fbadfa9d50ed9d1863/raw/b6dbe82880c489ae834ddb6e8c9818254428c787/gistfile1.txt
10:09:16  <andythenorth> some of the comments would be better inline with the relevant code
10:10:02  <LordAro> hmm, can't see anything obviously wrong there
10:11:16  <andythenorth> that version works, as I moved the comments up
10:11:42  <LordAro> ah right
10:11:50  <LordAro> yes, can't put inline comments in a multiline shell command
10:11:50  <andythenorth> this version fails :) https://gist.githubusercontent.com/andythenorth/b7880c5a21839b7ca1f0686dddf88655/raw/84f5b8eba45c830339ce686d4f7d458cb72a8721/gistfile1.txt
10:11:55  <LordAro> can't do that in normal shell either
10:11:59  <andythenorth> I wondered if there was some magic escape
10:11:59  <andythenorth> nvm
10:12:15  <andythenorth> it's fairly self explanatory anyway
10:12:40  <LordAro> comments within make rules in general are a bad idea, as they get executed as if they're a command
10:12:51  *** arikover has joined #openttd
10:20:16  <andythenorth> they do
10:20:40  <andythenorth> all mine are moved above the rule, or tabbed left
10:58:21  <Eddi|zuHause> just use a command that doesn't actually do anything
10:58:50  <Eddi|zuHause> and make the comment a parameter to that command that gets ignored
12:15:12  *** glx has joined #openttd
12:15:12  *** ChanServ sets mode: +v glx
13:03:41  *** m1cr0man has quit IRC
13:05:09  <andythenorth> how about colon? :P
13:05:12  <andythenorth> https://www.shell-tips.com/bash/null-command/#gsc.tab=0
13:09:13  *** arikover has quit IRC
13:24:08  *** m1cr0man has joined #openttd
13:25:13  *** crem has quit IRC
13:28:25  *** Flygon has quit IRC
13:28:25  *** Smedles has quit IRC
13:28:25  *** APTX has quit IRC
13:28:25  *** Joel has quit IRC
13:28:25  *** thornAvery has quit IRC
13:28:37  *** Joel has joined #openttd
13:28:37  *** Smedles has joined #openttd
13:28:37  *** Flygon has joined #openttd
13:28:37  *** thornAvery has joined #openttd
13:28:37  *** APTX has joined #openttd
13:34:50  <Eddi|zuHause> that's about what i thought...
13:35:13  <Eddi|zuHause> in dos : was used as the jump marker and a cheap replacement of the "rem" command
13:38:47  *** _Joel_ has joined #openttd
13:39:21  *** m1cr0man has quit IRC
13:39:37  *** Joel has quit IRC
13:45:49  *** m1cr0man has joined #openttd
13:52:46  *** _Joel_ has quit IRC
14:15:13  *** HerzogDeXtEr has joined #openttd
14:25:42  <andythenorth> hmm
14:26:21  <andythenorth> still surprised that a full compile of 2 grfs completes in the same time as 1 grf, using -j 4
14:26:43  <andythenorth> multiple-grf-container format for bananas and in-game when?
14:39:41  <peter1138> Surprised that parallel compilation is parallel?
14:43:01  <andythenorth> surprised there isn't more overhead :P
14:43:25  <glx> make is smart
14:43:52  <peter1138> Not really.
14:44:04  <peter1138> andythenorth, it's literall separate processes, so... what overhead are you expecting?
14:44:46  <andythenorth> there are python scripts
14:44:54  <glx> unless Makefile is poorly written (regarding deps), it can fire multiple processes
14:45:00  <andythenorth> starting python can be quite expensive
14:45:53  <andythenorth> I've tried parallelising with python multiprocessing, and sometimes it's great, and sometimes overhead negates any time saved
14:45:57  <andythenorth> but then again...pickle is slow
14:46:19  <andythenorth> maybe that's the overhead :P
14:46:36  <glx> first start of python may be expensive, but system usually cache stuff so next starts are faster
14:48:30  <andythenorth> oh this is a nice little read https://blog.dask.org/2018/07/23/protocols-pickle
14:48:37  <andythenorth> random things
14:57:49  <glx> <andythenorth> but then again...pickle is slow <-- the article just says it's wrong :)
14:57:55  <andythenorth> yes
14:58:25  <andythenorth> pickle is slow in timing tests compared to some other serialisation formats
14:58:34  <andythenorth> but that's probably not inherent to the format
14:58:45  <glx> it depends on the implementation
15:17:50  <peter1138> andythenorth, regardless of the -j setting, you'll be starting python the same number of times.
15:18:20  <peter1138> So with -j 4, instead of starting it serially you'll be starting it concurrently.
15:19:19  <andythenorth> oh maths :)
15:19:38  <andythenorth> unfair :P
15:20:19  <peter1138> Of course if python itself decided to use multiple threads during startup then it would be different, I suppose.
15:23:02  <andythenorth> I'm hungry
15:23:06  <andythenorth> it was lunch already
15:25:12  <andythenorth> let's have oranges
15:25:47  <supermop_work> i had a bag of chips
15:25:51  <supermop_work> not lunch yet
15:25:52  <peter1138> I ate all the things :(
15:25:56  <andythenorth> you mean crisps supermop_work
15:26:32  <supermop_work> these were purchased in en_US
15:26:46  <andythenorth> it's one of the only 'other languages are stupid things' I bother with
15:26:48  <andythenorth> chips are chips
15:26:52  <andythenorth> crisps are crisps
15:27:02  <andythenorth> everything else I'm prepared to be flexible
15:27:03  <supermop_work> in aus both chips and chips are chips
15:27:16  <andythenorth> or in other news, wrong
15:27:21  <supermop_work> and a chippy is a carpenter
15:27:31  <andythenorth> same in UK
15:27:53  <andythenorth> it's an area the British have correct, and should export
15:27:59  <supermop_work> never figured out plumber... pipey?
15:28:14  <andythenorth> plumber
15:28:44  <supermop_work> landlord sent over sparkies to our house, and i did the work of a chippie
15:28:51  <andythenorth> 'crisps' is both more accurate, and more appealing
15:28:57  <supermop_work> but when the plumber came, it was just a plumber
15:29:29  <supermop_work> can't recal if brickie was a real term or one i made up
15:29:38  <andythenorth> brickie is real
15:29:51  <LordAro> definitely a real term over here
15:30:20  <andythenorth> meh multiple grfs in one repo means nested dirs all over the shop
15:30:23  <andythenorth> 'flat is better'
15:30:37  <supermop_work> also not sure how different melb is from sydney in these respects
15:30:54  <supermop_work> as the tradies drive different shaped trucks
15:31:06  <andythenorth> don't they all drive a ute?
15:31:59  <supermop_work> a toyota hilux seems to be sometimes called a ute. a ford falcon or holden is certainly a ute
15:32:11  <supermop_work> but sometimes the toyota is a truck?
15:35:38  <andythenorth> hilux
15:36:58  <andythenorth> hmm oranges were good
15:39:04  <supermop_work> we don't have hilucies here
15:39:16  <supermop_work> it's called a 'Tacoma'
15:39:53  <supermop_work> because nothing denotes rugged off roading like a suburb of a wealthy tech focused city
15:40:52  <supermop_work> i should draw more sprites
15:52:49  *** Samu has quit IRC
15:54:54  *** Samu has joined #openttd
16:02:10  *** gelignite has joined #openttd
16:19:20  *** Wormnest has joined #openttd
16:31:57  *** Smedles has quit IRC
16:32:06  *** Smedles has joined #openttd
16:53:24  <peter1138> binley mega chippy
16:54:59  <andythenorth> we should go
17:00:43  <FLHerne> yay, first sunburn of the year
17:17:29  *** uhren has joined #openttd
17:20:18  <andythenorth> WP
17:26:33  <andythenorth> meh nml lang files :P
17:27:31  <andythenorth> do they have a fixed name format?
17:27:56  <andythenorth> maybe not
17:37:22  *** uhren_ has joined #openttd
17:37:23  *** uhren has quit IRC
17:37:23  *** uhren_ has quit IRC
17:48:36  *** Flygon has quit IRC
18:27:00  *** Wolf01 has joined #openttd
18:39:34  <Samu> why doesn't SuperSimpleAI guy uploads his newer versions to bananas?
18:41:38  <rightnut> someone in my neighborhood has a truck horn that sounds exactly like some of the horns in this game and it has been driving me nuts
18:41:47  <rightnut> i keep thinking i left the game minimized
18:54:13  <supermop_work> i guess i could draw a sprite of a chippy
18:54:25  <supermop_work> would be a bit out of place in a hawaii base set
18:58:46  *** andythenorth has quit IRC
19:01:36  *** andythenorth has joined #openttd
19:07:44  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9925: [Bug]: PR #9902 considers all industry tile layouts of only one tile to be invalid https://github.com/OpenTTD/OpenTTD/issues/9925
19:22:29  <TrueBrain> Sweet Transit, some new OpenTTD-like game has a nice UI for building routes, trains, etc
19:22:32  <TrueBrain> pretty neat
19:25:14  <TrueBrain> also their (PBS) reservation looks nice
19:26:26  *** frosch123 has joined #openttd
19:26:43  <TrueBrain> https://www.youtube.com/watch?v=c_3uahdDolU to skip around and get an impression, I guess
19:28:01  <frosch123> it's mentioned everywhere
19:28:17  <TrueBrain> it has some nice UI ideas
19:28:24  <TrueBrain> also some I really dislike, looking at that movie
19:28:26  <TrueBrain> but .. taste :D
19:29:04  <frosch123> rude... they credit factorio for the trains
19:29:15  <TrueBrain> yeah, that made me laugh
19:29:56  <TrueBrain> in many ways, it is very OpenTTD-like :) But that is not a bad thing
19:30:00  <frosch123> why do they have 6 digit bug numbers?
19:30:39  *** tokai has joined #openttd
19:30:39  *** ChanServ sets mode: +v tokai
19:30:42  <TrueBrain> btw, the youtuber I linked, he is mostly a factorio player ;) Might explain a th

Powered by YARRSTE version: svn-trunk