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10:44:15 *** WormnestAndroid has quit IRC 10:44:19 *** WormnestAndroid has joined #openttd 11:34:11 *** Quibi has joined #openttd 11:34:40 *** Quibi has left #openttd 11:47:59 *** Tirili has joined #openttd 12:11:50 *** glx has joined #openttd 12:11:50 *** ChanServ sets mode: +v glx 12:55:34 *** Deep3D has joined #openttd 13:02:46 *** OsteHovel_ has quit IRC 13:22:15 *** ChoHag has joined #openttd 13:23:01 <ChoHag> Is it normal to build a bus service in a town and come back to it 10 minutes later to find around 2/3 of the town's population waiting at the bus stops? Or is it just me? 13:33:06 <peter1138> Yeah 13:42:43 *** gelignite has joined #openttd 13:52:21 <FLHerne> buses are fairly low capacity 13:52:31 <FLHerne> you'll need a lot of them 13:53:52 *** nielsm has joined #openttd 14:00:11 <Samu> what's "faster", and "less cpu intensive": AIList, or table 14:00:17 <Samu> how to measure 14:03:42 <Samu> gonna try https://docs.openttd.org/ai-api/classAIController.html#af878b5cd20739d7c1ce5702dc996cb3b 14:04:04 <nielsm> depends what you're doing exactly, but I'd guess that for data that you don't receive from OpenTTD using a table is faster 14:05:52 <Samu> it's the _closed list 14:06:20 <Samu> it stores tile as key with direction as value 14:06:55 *** sla_ro|master2 has quit IRC 14:07:43 <Samu> I'm currently looking for ways to make pf more efficient 14:11:22 <ChoHag> The more buses I build the more passengers I get. 14:12:10 <ChoHag> The people rate the bus stops so high they can't help themselves but to hang around in them. 14:12:20 <ChoHag> Admiring the scenery I guess. 14:21:26 <FLHerne> ChoHag: Do you have cargo distribution on? 14:21:51 <FLHerne> paying attention to the network layout can help in either case 14:22:06 <FLHerne> and make sure your buses don't have a ton of dead mileage to turn around 14:23:23 <ChoHag> I do. Symmetric IIRC for passengers. 14:40:56 <FLHerne> Are you looking at the capacity graph? 14:41:24 <FLHerne> whatever it's called 14:41:33 <FLHerne> Map -> Cargo Flow Legend 15:11:13 *** HerzogDeXtEr has joined #openttd 15:13:26 <ChoHag> Sorry, I'm not playing right now. I didn't pay it much attention. The bus routes are mainly to keep the local authorities sweet. 15:29:22 *** mikegrb has quit IRC 15:50:00 <Samu> how do I simplify this check ? https://gist.github.com/SamuXarick/3a52c9c057606dc7448e4a5637e2a5a0 16:13:51 *** Tirili has quit IRC 16:15:14 <nielsm> a table lookup, if you want the code to become shorter 16:15:34 <nielsm> whether that would be faster/consume fewer ops is another question 16:16:40 <nielsm> or some kind of bitmask check 16:24:00 <nielsm> okay bitmask check won't work I see, due to the design of the Slope enum 16:27:43 <andythenorth_> hmm 16:27:57 * andythenorth_ signal obsessions 16:28:11 <andythenorth_> there are new signal types in JGRPP, which I don't understand but look better 16:30:42 <andythenorth_> block is now like PBS somehow 16:30:56 <andythenorth_> and there's a fancy multi-aspect signal with some sort of advance reservation 16:32:07 *** Smedles has quit IRC 16:32:15 *** Smedles has joined #openttd 16:45:10 <Samu> omg, i found a last minute bug! 16:45:32 <Samu> reviving my hopes for dual rail pathfinding, for the last time 16:48:14 <Samu> a bug in check direction 16:48:36 <Samu> could really mean the reason why i was still seeing rail splitting/merging 16:55:07 <Samu> i'm really surprised this didn't happen before 20222022-