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Log for #openttd on 26th July 2022:
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14:38:27  <DorpsGek> [OpenTTD/OpenTTD] CCarmichael89 opened issue #9957: [Bug]: Distortion when scrolling map using right mouse button https://github.com/OpenTTD/OpenTTD/issues/9957
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15:44:58  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9957: [Bug]: Distortion when scrolling map using right mouse button https://github.com/OpenTTD/OpenTTD/issues/9957
15:47:48  <DorpsGek> [OpenTTD/OpenTTD] CCarmichael89 commented on issue #9957: [Bug]: Distortion when scrolling map using right mouse button https://github.com/OpenTTD/OpenTTD/issues/9957
15:53:54  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9957: [Bug]: Distortion when scrolling map using right mouse button https://github.com/OpenTTD/OpenTTD/issues/9957
15:59:45  <DorpsGek> [OpenTTD/OpenTTD] CCarmichael89 commented on issue #9957: [Bug]: Distortion when scrolling map using right mouse button https://github.com/OpenTTD/OpenTTD/issues/9957
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17:49:11  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9957: [Bug]: Distortion when scrolling map using right mouse button https://github.com/OpenTTD/OpenTTD/issues/9957
17:55:55  <Samu> I'm trying to understand why the PF choses to make 2 bridges near the end  https://i.imgur.com/paRSSYy.png
17:58:10  <Samu> must be the way it's processing costs...
18:00:29  <andythenorth> hmm
18:00:30  <andythenorth> I wonder if anyone would....nah
18:00:33  <andythenorth> silly idea
18:14:09  <frosch123> more drama about borderless windows? :p
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18:56:23  <DorpsGek> [OpenTTD/OpenTTD] nchappe opened pull request #9958: Add: [YAPF] Rail depot penalty based on the number of trains waiting in it https://github.com/OpenTTD/OpenTTD/pull/9958
18:57:05  <glx> we should just remove fullscreen
18:57:39  <TrueBrain> or or or
18:57:40  <TrueBrain> remove screen
18:57:42  <TrueBrain> solves a lot of bugs
19:00:11  <TrueBrain> or at least ... is making non-observable "fixing"?
19:00:43  <glx> anyway a usable macos trace is needed
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19:37:32  <LordAro> #9958 is an interesting change
19:37:51  <LordAro> probably should be applied to all vehicle types though?
19:39:35  <frosch123> i don't think people build depot networks with rv :p
19:39:39  <glx> can be vital for aircraft
19:40:11  <frosch123> i would think a separate penalty instead of reusing the pbs penalty may be better
19:46:18  <andythenorth> so my idea was a property for slope steepness, _per_ newgrf vehicle
19:46:23  <frosch123> also, as usual, i have no idea how yapf cache works :)
19:46:54  <frosch123> so no idea whether the number-of-trains-in-depot thing would end up in yapf cache and not get updated when vehicle leave or are stopped/started :)
19:47:27  <frosch123> andythenorth: it's called "weight"
19:47:43  <andythenorth> how sensible
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21:23:55  <Samu> cost for the bridge segment is 2000. but if it were replaced with normal straight tiles it would be 700. 700 is cheaper than 2000, but the PF still opted for the bridge... https://i.imgur.com/sehXe8w.png
21:24:13  <Samu> I don't understand why it does this
21:36:12  <Rubidium> maybe there were rocks or something that were more expensive to clear?
21:36:34  <Rubidium> or does the pathfinder not take clearing costs into account?
21:39:49  <Samu> no, it doesn't
21:42:29  <Samu> just disabled bridges, can only build rails now, and it's already taking so much longer to pf
21:52:10  <Samu> my "consecutive" costs aren't helping it
21:53:14  <FLHerne> andythenorth: Why?
21:53:19  <FLHerne> rack railways?
21:53:38  <andythenorth> Iron Ibex has 10000 HP electric locomotives
21:54:12  <andythenorth> they don't really fit in, especially alongside other grfs
21:54:19  <andythenorth> "OpenTTD is not Switzerland"
21:54:50  <andythenorth> customised slope steepness would be an amusing nerf
21:55:13  <Samu> this doesn't look like it's the best path... something's definitely not working as intended https://i.imgur.com/S2opJVD.png
21:55:50  <Samu> i forbid consecutive turns
21:56:02  <andythenorth> slope steepness is also somewhat a simulation of different gear ratios :P
21:56:06  <andythenorth> ok bedtime
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21:56:23  <Samu> there has to be at least 2 consecutive tiles that don't have turns
21:56:42  <Samu> but apparently fullfilling this requirement just screws the PF final result
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