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10:21:56 *** HerzogDeXtEr has joined #openttd 10:49:50 <frosch> https://cdn.discordapp.com/attachments/1008473233844097104/1018473437624275074/station_gfx.dot.png 10:49:50 <frosch> i am not sure all the extra details make it better 10:50:16 <frosch> originally i only wanted to illustrate select_sprite_layout, prepare_sprite_layout and default 10:51:09 <andythenorth> do I make FIRS generate stations next? 😛 10:51:33 <frosch> does the graph encourage or discourage you to do so? 10:52:26 <andythenorth> yes 10:53:06 <andythenorth> it's nice to have a graph 10:53:16 <andythenorth> the contents of the grf disturb me very 10:53:50 <frosch> all your spritesets are belong to us 10:54:27 <andythenorth> one day I will figure out what to do with stations 10:54:35 <andythenorth> it's very contextual 10:54:48 <andythenorth> when I am watching the trains go by, I want stations to show cargo for 'everything is ok' 10:55:10 <andythenorth> when I am trying to monitor whether my network sucks, I want stations to show cargo for 'everything is not ok' 10:55:25 <andythenorth> these are not orthogonal goals 😛 10:55:35 <andythenorth> hmm 10:55:38 <andythenorth> ` nmlc info: Object items: 225/256` 10:55:39 <andythenorth> well 10:55:59 <andythenorth> I am not adding any more currently, as there are cases I can't support, like water, and terrain-aware tiles 11:01:21 <andythenorth> the number per FIRS economy is somewhat lower, so I might be able to shard ID 11:01:42 <andythenorth> but my first attempt at that was prevented by nml trying to guard me against myself 11:13:13 <andythenorth> python nogo? 11:17:18 <FLHerne> Javascript 11:18:07 <FLHerne> fwiw, 0ad does have Javascript AIs and 'gamescripts', as well as in some content scripting, and it seems to work 11:18:36 <FLHerne> spidermonkey is a huge and annoying dep though 11:18:38 <andythenorth> oof pls no 11:18:50 <andythenorth> my career contains 'avoiding javascript' 11:18:54 <andythenorth> both for fun or money 11:20:11 <FLHerne> hm 11:20:19 <FLHerne> C 11:20:38 <FLHerne> build a C compiler into ottd so it can be compiled and executed at runtime 11:20:52 <FLHerne> maximum perf 11:20:57 <andythenorth> what about bytecode? 11:21:16 <FLHerne> TrueBrain would complain about having to serve for all different archs 11:21:38 <dwfreed> yeah, just write your own VM 11:21:50 <dwfreed> cross-compile to whitespace 11:21:52 * dwfreed ducks 11:21:56 <FLHerne> and the people playing on a Z80 or whatever would complain about it not being supported at all 11:27:33 <DorpsGek> [OpenTTD/team] glx22 commented on issue #347: [zh_CN] Translator access request https://github.com/OpenTTD/team/issues/347 11:33:01 <andythenorth> does colour cb work for objects? 😛 11:33:18 <andythenorth> `colour :palette_1cc(COLOUR_GREY);` compiles, but has no effect 11:39:58 <andythenorth> hmm 11:40:03 <andythenorth> colour doesn't apply in purchase 11:40:06 <andythenorth> and it's wrong 11:47:01 <frosch> result is just 0..255 11:47:13 <frosch> so "colour: return COLOUR_GREY;" 11:48:02 <andythenorth> thanks 11:48:11 <frosch> gui seems to use company colour always 11:48:41 <andythenorth> hmm 11:51:03 <frosch> it's sunny today, we could have had a ottd party today. yesterday it was raining 11:52:03 <andythenorth> "in OpenTTD world, there is no weather" 11:53:13 <frosch> the sun is always shining in OpenTTD 🎶 11:54:01 <andythenorth> https://cdn.discordapp.com/attachments/100847323384409