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Log for #openttd on 11th September 2022:
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10:21:56  *** HerzogDeXtEr has joined #openttd
10:49:50  <frosch> https://cdn.discordapp.com/attachments/1008473233844097104/1018473437624275074/station_gfx.dot.png
10:49:50  <frosch> i am not sure all the extra details make it better
10:50:16  <frosch> originally i only wanted to illustrate select_sprite_layout, prepare_sprite_layout and default
10:51:09  <andythenorth> do I make FIRS generate stations next? 😛
10:51:33  <frosch> does the graph encourage or discourage you to do so?
10:52:26  <andythenorth> yes
10:53:06  <andythenorth> it's nice to have a graph
10:53:16  <andythenorth> the contents of the grf disturb me very
10:53:50  <frosch> all your spritesets are belong to us
10:54:27  <andythenorth> one day I will figure out what to do with stations
10:54:35  <andythenorth> it's very contextual
10:54:48  <andythenorth> when I am watching the trains go by, I want stations to show cargo for 'everything is ok'
10:55:10  <andythenorth> when I am trying to monitor whether my network sucks, I want stations to show cargo for 'everything is not ok'
10:55:25  <andythenorth> these are not orthogonal goals 😛
10:55:35  <andythenorth> hmm
10:55:38  <andythenorth> ` nmlc info: Object items: 225/256`
10:55:39  <andythenorth> well
10:55:59  <andythenorth> I am not adding any more currently, as there are cases I can't support, like water, and terrain-aware tiles
11:01:21  <andythenorth> the number per FIRS economy is somewhat lower, so I might be able to shard ID
11:01:42  <andythenorth> but my first attempt at that was prevented by nml trying to guard me against myself
11:13:13  <andythenorth> python nogo?
11:17:18  <FLHerne> Javascript
11:18:07  <FLHerne> fwiw, 0ad does have Javascript AIs and 'gamescripts', as well as in some content scripting, and it seems to work
11:18:36  <FLHerne> spidermonkey is a huge and annoying dep though
11:18:38  <andythenorth> oof pls no
11:18:50  <andythenorth> my career contains 'avoiding javascript'
11:18:54  <andythenorth> both for fun or money
11:20:11  <FLHerne> hm
11:20:19  <FLHerne> C
11:20:38  <FLHerne> build a C compiler into ottd so it can be compiled and executed at runtime
11:20:52  <FLHerne> maximum perf
11:20:57  <andythenorth> what about bytecode?
11:21:16  <FLHerne> TrueBrain would complain about having to serve for all different archs
11:21:38  <dwfreed> yeah, just write your own VM
11:21:50  <dwfreed> cross-compile to whitespace
11:21:52  * dwfreed ducks
11:21:56  <FLHerne> and the people playing on a Z80 or whatever would complain about it not being supported at all
11:27:33  <DorpsGek> [OpenTTD/team] glx22 commented on issue #347: [zh_CN] Translator access request https://github.com/OpenTTD/team/issues/347
11:33:01  <andythenorth> does colour cb work for objects? 😛
11:33:18  <andythenorth> `colour                  :palette_1cc(COLOUR_GREY);` compiles, but has no effect
11:39:58  <andythenorth> hmm
11:40:03  <andythenorth> colour doesn't apply in purchase
11:40:06  <andythenorth> and it's wrong
11:47:01  <frosch> result is just 0..255
11:47:13  <frosch> so "colour: return COLOUR_GREY;"
11:48:02  <andythenorth> thanks
11:48:11  <frosch> gui seems to use company colour always
11:48:41  <andythenorth> hmm
11:51:03  <frosch> it's sunny today, we could have had a ottd party today. yesterday it was raining
11:52:03  <andythenorth> "in OpenTTD world, there is no weather"
11:53:13  <frosch> the sun is always shining in OpenTTD 🎶
11:54:01  <andythenorth> https://cdn.discordapp.com/attachments/100847323384409

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