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Log for #openttd on 30th September 2022:
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10:13:26  <RektTangleCaptainKlu> Handled it
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11:14:10  <petern> https://dreamfusion3d.github.io/
11:14:28  <petern> AI-generated 3D models now...
11:32:46  <andythenorth> this stuff is so good
11:32:48  <andythenorth> such a future
11:35:49  <LordAro> copyright is meaningless
11:48:03  <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1025373457485140059/unknown.png
11:48:03  <Bouke> glx[d]: More drawing instructions: even slower now. But a hotkey to toggle, so it's not too bad. These turns could use a bigger turn radius to accommodate the AsiaStar. How would I improve drawing performance further? I guess my only options would be custom GRFs to overlay the base tiles? Ideally I'd overlay the tiles with ~25 transparency, but is that even available in 8 bit?
11:49:32  <LordAro> probably wants some coloured rail overlay sprites
11:49:34  <petern> No but most people will be running 32bpp, even when not using the horrible 32bpp basesets...
11:52:54  <pickpacket> I don’t understand what 32bpp means vs 8bpp. Just larger set of colours?
11:53:51  <petern> bits per pixel
11:54:22  <petern> 8 bpp is 256 colours, with a palette.
12:02:39  <andythenorth> was it naptime?
12:02:44  <petern> Often.
12:16:11  <Eddi|zuHause> hopefully it wasn't naphtalene
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13:11:06  <WoozyDragon4018> Bouke: damn that looks useful
13:11:30  <WoozyDragon4018> very useful too
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13:56:25  <DorpsGek> [OpenTTD/OpenTTD] Bouke opened pull request #10064: Fix: link overlay line width on HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10064
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14:59:28  <petern> https://www.lego.com/en-gb/product/hogwarts-express-collectors-edition-76405
14:59:56  <petern> Damn, such a shame. It's big, it's Lego, it's a train, it's... Harry Potter 😦
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15:55:36  <ag> Disgrace
15:55:54  <ag> Should have made a King's Cross set instead
16:08:01  <supermop_toil> should have made a Pannal station set
16:12:59  <EmperorJake> It doesn't run on standard lego tracks either
16:16:47  <supermop_toil> does it run on 90s' town monorail track?
16:17:56  <supermop_toil> i wonder what the axel loading limits of monorail track vs standard lego track are
16:18:40  <supermop_toil> vs like O gauge track
16:22:59  <petern> Hmm, somewhat pissing down
16:24:51  <petern> When the widget padding looks wrong... it's probably because the truetype font's baseline isn't the same 😦
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17:57:54  <petern> Such quiet
17:58:25  <pickpacket> Much silence
17:59:11  <pickpacket> I’m at an airport restaurant. Expeeeeensiiiive
18:07:13  <FLHerne> I'm in my little boat watching the rain blatter against the windows
18:07:24  <FLHerne> but now I have to go out and cycle in it :-(
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18:11:43  <petern> I don't have to cycle so I'm sat at home being lazy.
18:11:53  <petern> Hopefully it will dry out a bit for tomorrow morning.
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18:27:20  <TallTyler> I'm working on a feature for Scenario Editor which will import real-world map data as a .geojson file, and need to add a JSON parser. Looking at json11 because it's small and decently-well documented but don't really know what's important. https://github.com/dropbox/json11 How would I add a library dependency so I can use it in OpenTTD?
18:32:53  <TallTyler> Or maybe I just need to write my own JSON parser, since that's all that's really needed
18:41:36  <JustANortherner> pickpacket: The fun part of flying!
18:42:08  <JustANortherner> Where a pint is Β£10 for some rubbish beer like Carlsberg...
18:42:17  <JGR> I really wouldn't advise writing your own JSON parser unless you'vr got a good reason to
18:43:31  <TallTyler> Yeah, it's indeed not easier than figuring out how to link a dependency
18:46:10  <JGR> Probably your best bet is to bundle it into src/3rdparty/
18:46:52  <TallTyler> I can just put stuff in there? It's MIT licensed.
18:48:04  <JGR> That is GPL compatible
18:48:20  <TallTyler> I'll try that, then
18:48:27  <petern> That's what I did with nano-svg... then I found that it's quite lacking 😦
18:56:01  <Bouke> Where can I find the colour palette for creating 8bit sprites? I can only find broken links :(. I'm trying to create a 1x1 transparent png.
18:56:25  <TallTyler> https://github.com/OpenTTD/OpenTTD/tree/master/docs/palettes
18:57:36  <andythenorth> ooof
18:57:45  <andythenorth> 1 short of the high score 😦  nmlc info: Object items: 255/256
18:58:07  <andythenorth> is petern streaming?
18:58:27  <Bouke> TallTyler: thanks!
18:58:34  <andythenorth> how do I discord?
18:58:41  <petern> Hi dere
18:59:08  <andythenorth> repton though?
18:59:51  <andythenorth> lol, I should live program
18:59:58  <andythenorth> 48 mins of syntax error
19:02:12  <xordspar0> Is there a way to unlock the framerate or do a benchmark of some kind? I'm working on a patch that touches render code and I want to make sure I'm not making the performance worse.
19:03:03  <andythenorth> is that XIS?
19:05:11  <andythenorth> Paints and Coatings eh
19:05:21  <andythenorth> goes to too many places
19:06:43  <andythenorth> hmm Paints & Coatings could go everywhere
19:06:48  <andythenorth> also Welding Gas
19:06:51  <andythenorth> that would be dull
19:07:53  <andythenorth> right how do I fit big transformers and generators and stuff in?
19:08:10  <andythenorth> electric machines? https://en.wikipedia.org/wiki/Electric_machine
19:08:18  <andythenorth> or power machines?
19:08:26  <andythenorth> something something
19:11:51  <kamnet> industrial equipment
19:12:52  <andythenorth> needs to be split more
19:13:01  <andythenorth> already split pumps and valves out
19:13:02  <andythenorth> https://www.bowerselec.co.uk/power-transformers/
19:13:15  <kamnet> electrical facilities eqiupment
19:13:48  <andythenorth> yup
19:14:19  <andythenorth> electrical parts -> motors + generators + transformers -> electrical power equipment
19:15:44  <kamnet> Yay! Now I can claim a developer credit πŸ˜„
19:21:42  <petern> You can? How much are they worth?
19:24:05  <petern> Hmm, I guess video is too blurry.
19:43:22  <andythenorth> hmm https://en.wikipedia.org/wiki/Aluminium-conductor_steel-reinforced_cable
19:46:18  <andythenorth> such steel cable town
19:52:55  <kamnet> MegaPowr!
19:53:17  <kamnet> petern: Probably more than what's in my bank account right now.
19:57:51  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1025496719275868201/unknown.png
20:00:41  <TallTyler> Pickled wires?
20:01:30  <andythenorth> pickles
20:04:47  <TallTyler> How does OpenTTD create folders in a player's Documents folder when it's installed?
20:05:47  <petern> No pencils involved?
20:06:04  <andythenorth> hmm 6 cargos left
20:06:18  * andythenorth trying to get all the 'level complete' badges
20:07:54  <pickpacket> JustANortherner: indeed 😝 I had a  pizza and decided that my employer will pay for it
20:10:35  <JGR> TallTyler: FioCreateDirectory is probably the function to look at
20:12:41  <JustANortherner> pickpacket: Don't blame you! πŸ˜‚
20:15:33  <TallTyler> JGR: Hmm, maybe it would be created if I created a fresh install then
20:15:50  <JGR> What are you trying to do?
20:16:24  <TallTyler> I want to put .geojson files in `scenario/geodata` which doesn't currently exist
20:17:16  <TallTyler> https://cdn.discordapp.com/attachments/1008473233844097104/1025501608869646408/mass.geojson
20:17:16  <TallTyler> A sample file, to be loaded using a new button on top of a heightmap with matching extents
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20:18:46  <TallTyler> The special entries `NORTH_EXTENT` and `SOUTH_EXTENT` correspond to the northernmost and southernmost tiles and allow the other town locations to be determined
20:18:57  <JGR> You could add it to `enum Subdirectory` and `_subdirs`
20:20:51  <TallTyler> Ah, I missed `default_subdirs[]`
20:20:53  <JGR> Might it be easier if the PNG and the JSON file were bundled together in a tar file or equivalent?
20:21:06  <JGR> Thinking about distribution, bananas, etc
20:21:09  <TallTyler> Yes, probably
20:21:29  <TallTyler> An enhancement for a later date once I get JSON parsing working
20:22:22  <TallTyler> Another enhancement could be the ability to save this data from existing games or scenarios
20:23:05  <TallTyler> One advantage of this being that it's NewGRF agnostic - you could easily change house or industry sets while keeping the same town names and locations
20:23:15  <andythenorth> welcome to the exciting world of projections πŸ˜›
20:23:39  <andythenorth> you need to account for the fact that lat-longs, and especially Z-height change when the tide comes in
20:23:47  <TallTyler> Yeah, I'm pretty much leaving it up to the scenario maker to figure out how to get matching PNGs and GeoJSON files
20:24:01  <andythenorth> and the OpenTTD world is even less spherical than the actual Earth
20:24:59  <andythenorth> meh, no high score 😦 BaseException: ('Object ID limit exceeded', 256, 'wire_rod_mill_object_04')
20:25:09  <TallTyler> Besides docs for GeoJSON requirements I'll probably make a tutorial video describing my workflow, which is 100% possible using public or open-source data and tools
20:25:38  <TallTyler> TallTyler: Fixed it πŸ™‚
20:29:05  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1025504579737092197/unknown.png
20:29:05  <andythenorth> Cranes cargo?
20:30:40  <TallTyler> https://cdn.discordapp.com/attachments/1008473233844097104/1025504979013869578/cranes.jpg
20:31:18  <andythenorth> I saw a crane delivery in Mumbai
20:31:28  <andythenorth> we were on a ferry, crane ship passed right by
20:31:37  <andythenorth> definite element of WTF? when seen from a distance
20:31:51  <andythenorth> 'why is that dock floating across the harbour'
20:33:28  <DorpsGek> [OpenTTD/dibridge] poVoq opened issue #78: Some tagging signifier to avoid tagging random people on Discord?  https://github.com/OpenTTD/dibridge/issues/78
20:34:35  <TallTyler> Maybe those people should choose better usernames πŸ˜›
20:44:23  <andythenorth> hmm plastic -> wire processor -> welding rods
20:44:26  <andythenorth> something is wrong with that πŸ˜›
20:45:30  <TallTyler> No different from the old "making Food out of Packaging" trick?
20:45:54  <andythenorth> or pipe assemblies from welding gas?
20:49:14  <petern> NewGRF docks eh?
20:49:41  <andythenorth> that would be a thing
20:49:47  <andythenorth> newgrf dock objects
20:49:53  <andythenorth> with state machines
20:50:07  <andythenorth> with voxels
20:51:16  <TallTyler> We need a `Top 10 OpenTTD Buzzwords` blog post from andythenorth
20:51:17  <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #78: Some tagging signifier to avoid tagging random people on Discord?  https://github.com/OpenTTD/dibridge/issues/78
20:52:17  <andythenorth> I need to mute the other dev channel in discord πŸ˜›
20:52:21  <andythenorth> having 2 is weird πŸ™‚
20:52:24  <petern> Oh christ I started NewGRF docks in 2019...
20:52:53  <TallTyler> 2019 was only last year...right?
20:53:11  <andythenorth> I started Unsinkable Sam in 2016
20:53:15  <andythenorth> still no release
20:53:22  <andythenorth> it's the new DB Set XL
20:53:49  <TallTyler> Should've started with DB Set M, that's a more achievable goal
20:54:01  <andythenorth> I have seen one other person using Sam
20:54:05  <TallTyler> Me?
20:54:09  <andythenorth> so it's no longer true to say Everybody Hates It
20:54:15  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1025510915401076806/unknown.png
20:54:17  <andythenorth> such Sam
20:54:20  <TallTyler> Maybe you haven't seen me using it
20:54:28  <andythenorth> I only judge by Reddit
20:54:31  <andythenorth> the true standard
20:54:32  <TrueBrain> andythenorth: It is kinda your fault that this channel become 90% Discord activity πŸ˜› Don't blame it on the server!
20:54:49  <andythenorth> I was blaming me silly
20:55:02  <TrueBrain> ❀️
20:55:19  <andythenorth> "andythenorth please find the mute button provided"
20:55:21  <andythenorth> lol
20:56:20  <TrueBrain> it is mostly funny how this channel was meant to bridge IRC to Discord, but it turned out in reverse πŸ˜›
20:56:31  <TrueBrain> some things are unpredictable in life πŸ˜›
20:57:05  <TallTyler> Bridges go both ways though 🧐
20:57:25  <TrueBrain> but there is an intention with everything ... in this case, dragging to old into the new, not the new into the old πŸ˜„ πŸ˜„
20:58:25  <TallTyler> I think most people chatting here are on Discord, and there's just a few left on IRC
20:58:44  <TrueBrain> that was ... my point yes πŸ™‚
20:58:51  <andythenorth> it is the best thing since sliced bread TBH
20:59:05  <TrueBrain> I love how you love the image copy/paste πŸ™‚
20:59:19  <andythenorth> none of the discord channels ever quite had the same chat as irc
20:59:33  <andythenorth> much as I love realistic timetabling, or voxel sprites
20:59:53  <andythenorth> and I no longer have to run an irc client
21:00:09  <andythenorth> best thing is being able to close my laptop when I go up or downstairs
21:02:05  <petern> Oh right, magic new command system that doesn't rely on manual bit-stuffing
21:03:03  <TrueBrain> scary aint it?
21:05:06  <andythenorth> meh "FIRS: designed by graphviz" again πŸ˜›
21:05:15  <TrueBrain> lol
21:13:33  <petern> Every time I plan to whittle this patch set down, I add more bits 😦
21:13:55  <petern> I don't really want to do my old trick of literally rewriting it.
21:14:14  <petern> (Hello NewGRF stations!)
21:29:43  <andythenorth> I've had the same broom for 18 years
21:29:57  <Bouke> I'd like to extend the base graphics with coloured tile overlays. I don't want to replace the base set, merely offer some additional sprites. I'm currently doing that by loading a NewGRF "overriding" base graphics (with non-existing sprite IDs). But that introduces a dependency on loading such a NewGRF. Is there a way I can embed these overlays with the game? (I'm not against a NewGRF, but it should be a "hidden" NewGRF that's included in
21:29:58  <andythenorth> I've replaced the bristles 6 times and the handle 3 times
21:30:17  <andythenorth> openttd.grf
21:30:40  <TallTyler> Here's a small PR which shows how to add sprites: https://github.com/OpenTTD/OpenTTD/pull/10034
21:30:55  <andythenorth> media/baseset/
21:31:12  <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1025520212793106512/unknown.png
21:31:12  <Bouke> Here's the junction from earlier, now with ugly sprites that I've drawn. (without the proper diamond mask yet)
21:32:10  <JGR> Is this intended to be a "debugging" type feature, or something that normal players will use?
21:32:26  <andythenorth> hmm https://www.pelloby.com/
21:32:29  <andythenorth> cranes and hoists
21:33:18  <andythenorth> I might run out of cargos 😦
21:33:27  <petern> I might run out of commits.
21:34:38  <Bouke> JGR: This feature would be targeted at normal players, yes. Well probably only advanced players I guess. Or players with a little more than healthy amount of interest of statistics.
21:35:20  <Bouke> Currently I've assigned a hotkey to toggle the overlays as they look pretty ugly as-is.
21:35:57  <petern> Hmm She Hulk is a bit weird.
21:36:04  <petern> 4th wall etc
21:36:08  <Bouke> Thanks andythenorth and TallTyler, very helpful!
21:36:19  <andythenorth> guess I won't be doing pressure vessels πŸ˜›
21:36:24  <andythenorth> or pre-cast concrete sections
21:37:03  <TallTyler> GUI is added, now to figure out how to parse JSON using the library I found πŸ™‚
21:37:08  <JGR> There was a feature in ChillPP which was sort of similar to that, in that signals recorded statistic how long trains were waiting at them
21:37:18  <JGR> The values were only shown in the minimap window
21:37:31  <JGR> statistics of*
21:38:17  <Bouke> Ah yeah that'd be a great statistic as well.
21:39:15  <Bouke> I'm wondering if path-finding could take those statistics into account, to reroute traffic around congested parts of the main lines.
21:40:48  <Bouke> W.r.t. `openttd.grf`, that's 8bit. Can I also add 32bit sprites? (I want semi-transparent overlays)
21:41:01  <JGR> It'd likely be difficult to tune something like that given the huge variety in network styles
21:41:15  <JGR> Also, the players need to be left some work to do πŸ™‚
21:42:30  <Bouke> Haha yeah when I'm playing, there's always some point where I think I should program my way around it instead of actually playing. I should get playing with programmable signals, I guess.
21:44:35  <JGR> It is fairly different playing style once you start really using those sorts of things
21:44:37  <andythenorth> hmm electrical steel
21:47:47  <andythenorth> might be too late to insert that to Steeltown πŸ˜›
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21:53:54  <andythenorth> goes it increase cargo limit? πŸ˜›
21:56:49  <pickpacket> andythenorth: electric steel?
21:57:08  <andythenorth> specific alloy used in electrical applications
21:57:17  <andythenorth> https://matmatch.com/learn/material/electrical-steel
21:58:30  <pickpacket> btw, the industry ID collision problem (the reason that industry NewGRFs mostly aren't compatible), how hard would that be to remedy?
22:09:18  <TallTyler> It's not industry IDs, it's cargo IDs
22:11:47  <TallTyler> Okay smart people, need some help with syntax. How do I parse a .geojson `_file_to_saveload` into an object in C++ using this library?
22:11:47  <TallTyler> https://github.com/dropbox/json11/blob/master/json11.hpp
22:13:29  <petern> Load it into a string and call parse()?
22:22:23  <TallTyler> Suggestions on making it a string?
22:22:38  <TallTyler> Saveload is confusing πŸ₯²
22:22:40  <petern> How are text files read?
22:23:01  <TallTyler> Do we read text files anywhere?
22:23:05  <petern> saveload suggests it's stored in the save game?
22:23:15  <TallTyler> Sorry, not safeload
22:23:20  <petern> If it's not, then I don't think saveload is the right thing to look at πŸ™‚
22:23:38  <petern> Yeah, there's a text file viewer, readmes, licences, etc.
22:24:29  <TallTyler> `_file_to_saveload` is used for heightmaps too
22:24:36  <TallTyler> Which is what I've been copying so far
22:25:01  <petern> Oh. Hmm.
22:26:13  <TallTyler> Textfile is all dealing with .tar files, but I'll look around
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22:28:47  <petern> That's because content is bundled in tar files, but it can also be extracted. I think the same functions handle both cases without the calling code needing to care. But I could be wrong.
22:29:32  <TallTyler> I've been plugging away at this for 10 hours, I'll try again tomorrow πŸ™ƒ
22:30:21  <TallTyler> GitHub branch for anyone curious: https://github.com/2TallTyler/OpenTTD/tree/geodata
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22:38:14  <petern> TextfileWindow::LoadTextfile(const char *textfile, Subdirectory dir)
22:38:26  <petern> ^ Seems relatively simple?
22:39:02  <petern> (Lots of that is to do with display, so not necessary for you)
22:40:23  <petern> _file_to_saveload.name would be the filename, I suppose?
22:46:35  <petern> Crap, accidentally touched saveload.h 😦
22:53:07  <petern> /me waits
22:53:17  <petern> Discord, no!
23:03:05  <TallTyler> `std::string string = TextfileWindow::LoadTextfile(_file_to_saveload.name, GEODATA_DIR);` ?
23:03:40  <TallTyler> `a nonstatic member reference must be relative to a specific object`
23:03:57  <TallTyler> Oh, plus that's a void return
23:05:31  <TallTyler> I'm stupid πŸ€¦β€β™‚οΈ
23:05:45  <TallTyler> You meant copy the code, not call that method
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23:55:42  <DorpsGek> [OpenTTD/OpenTTD] Arastais opened pull request #10065: Fix #8252: Remove duplicate functionality in `screenshot.cpp` https://github.com/OpenTTD/OpenTTD/pull/10065

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