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Log for #openttd on 17th October 2022:
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00:40:51  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10027: Feature: Purchase land multiple tiles at a time https://github.com/OpenTTD/OpenTTD/pull/10027
00:41:52  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10027: Feature: Purchase land multiple tiles at a time https://github.com/OpenTTD/OpenTTD/pull/10027#issuecomment-1280114156
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06:27:51  <andythenorth> pickpacket: πŸ‘
06:44:59  <DorpsGek> [OpenTTD/OpenTTD] krysclarke opened pull request #10085: Spelling mistake and grammatical correction in CONTRIBUTING.md file https://github.com/OpenTTD/OpenTTD/pull/10085
06:52:17  <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #10085: Doc: Spelling mistake and grammatical correction in CONTRIBUTING.md file https://github.com/OpenTTD/OpenTTD/pull/10085
06:55:03  <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #10084: Fix #9889: Restore Tile validation after the parameter swap. https://github.com/OpenTTD/OpenTTD/pull/10084
07:47:26  <dP> DorpsGek: IMO would be better to remove implicit checks for the first tile parameter at all as it is pretty confusing
08:06:58  <petern> Or somehow do magic to check all TileIndex parameters.
08:07:21  <petern> (And probably fall over on INVALID_TILE...)
08:07:28  <LordAro> except sometimes you want invalid tiles :p
08:08:03  <LordAro> introduce a ValidTileIndex type, that does the check in the constructor :)
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09:54:18  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10086: Change: Compress PNG images. https://github.com/OpenTTD/OpenTTD/pull/10086#issuecomment-1280596833
09:55:48  <DorpsGek> [OpenTTD/OpenTTD] Fdawgs commented on pull request #10086: Change: Compress PNG images. https://github.com/OpenTTD/OpenTTD/pull/10086#issuecomment-1280598524
10:10:12  <DorpsGek> [OpenTTD/OpenTTD] Fdawgs updated pull request #10086: Change: Compress PNG images. https://github.com/OpenTTD/OpenTTD/pull/10086
10:18:43  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10086: Doc: Compress PNG images. https://github.com/OpenTTD/OpenTTD/pull/10086#issuecomment-1280627703
10:20:14  <DorpsGek> [OpenTTD/OpenTTD] Fdawgs commented on pull request #10086: Doc: Compress PNG images. https://github.com/OpenTTD/OpenTTD/pull/10086#issuecomment-1280629626
10:20:17  <DorpsGek> [Ope2022-10-17T10:41:25  <Eddi|zuHause> that was a clear case of "changing something just for the sake of changing something"
11:18:17  <tokai|noir> Generally recompressing PNGs (or other image formats) isn't a bad idea though. I'm sure a few GB could be saved in my application folders here if all developers would do so were suitable.
11:28:38  <petern> This only affects the repository though, we don't actually ship PNGs.
11:36:56  <LordAro> in theory it would speed up the CI ever so slightly, as that does do a --depth=n
11:37:19  <LordAro> but also due to the way that GH makes pull requests, the very act of making a PR has already included it in the repo
11:39:24  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#pullrequestreview-1143999722
11:55:01  <FLHerne> LordAro: hm, in that case what stops me opening a PR with an incredibly large file and permanently bloating the repo for everyone
11:55:05  <FLHerne> seems like a bad idea
11:55:34  <LordAro> yup
11:57:04  <LordAro> https://news.ycombinator.com/item?id=24882921
12:00:54  <petern> Only if they download that branch. A clone doesn't include remote branches by default.
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12:07:15  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#pullrequestreview-1144035873
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12:59:33  <DorpsGek> [OpenTTD/OpenTTD] condac opened issue #10088: [Bug]: Can't remove railroad with drag and drop https://github.com/OpenTTD/OpenTTD/issues/10088
13:01:13  <LordAro> TallTyler: ^
13:08:04  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10088: [Bug]: Can't remove railroad with drag and drop https://github.com/OpenTTD/OpenTTD/issues/10088
13:10:25  <TallTyler> Oops, I’ll look into that today
13:14:56  <DorpsGek> [OpenTTD/OpenTTD] condac updated pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087
13:18:12  <DorpsGek> [OpenTTD/OpenTTD] condac commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#pullrequestreview-1144144680
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14:13:21  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10088: [Bug]: Can't remove railroad with drag and drop https://github.com/OpenTTD/OpenTTD/issues/10088
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14:27:55  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#pullrequestreview-1144265328
14:51:56  <DorpsGek> [OpenTTD/OpenTTD] condac updated pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087
14:55:22  <DorpsGek> [OpenTTD/OpenTTD] condac commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#pullrequestreview-1144318136
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15:22:15  <andythenorth> petern: "I heard you work in IT" https://forums.theregister.com/forum/all/2022/10/14/on_call/
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16:46:32  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1031609169557602335/unknown.png
16:46:32  <andythenorth> can we have top down view pls?
16:46:53  <andythenorth> (window resize artefact, looks good)
16:59:47  <petern> https://fuzzle.org/~petern/ottd/topdown.png Square top down...
17:00:18  <LordAro> ew
17:00:29  <petern> Indeed.
17:00:50  <LordAro> might almost work if you force invisible buildings
17:01:33  <andythenorth> looks like Dalle-E
17:01:40  <camthesaxman> Building sprites would need to change for that to work.
17:01:44  <andythenorth> Dalle-EEEEEE
17:02:19  <camthesaxman> And terrain would need to look flat with shading for contour.
17:02:23  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1031613157761884160/unknown.png
17:02:23  <andythenorth> Scrubbles told Stable Diff. to make "Doom Train"
17:03:13  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1031613367430955028/unknown.png
17:03:47  <LordAro> DOOOOOM
17:08:16  <WoozyDragon4018> πŸ₯ΆπŸ₯ΆπŸ₯Ά
17:08:23  <WoozyDragon4018> docom train
17:30:47  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#issuecomment-1281211592
18:00:18  <michi_cc[d]> And for our legacy friends: Any principal arguments against #10027 (especially from our networking friends in here)? Note that this would use the newly introduced object rate limit so griefing can be reduced.
18:08:49  <frosch> iirc the griefing thing was the only argument before
18:10:57  <frosch> not sure it was ever valid :p
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18:31:39  <andythenorth> 'game is balanced'
18:31:44  <andythenorth> 'especially in MP'
18:35:27  <Bouke> Can I bypass the "version incompatible" when loading a savegame stored with current nightly on 12.2, or is the savegame not backward compatible?
18:36:32  <LordAro> you cannot
18:36:45  <LordAro> well, not without significantly hacking at the saveload code
18:37:12  <LordAro> and the result will probably be very broken
18:39:34  <Bouke> So what version are you typically running, nightly?
18:41:42  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10027: Feature: Purchase land multiple tiles at a time https://github.com/OpenTTD/OpenTTD/pull/10027#pullrequestreview-1144644075
18:41:51  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10027: Feature: Purchase land multiple tiles at a time https://github.com/OpenTTD/OpenTTD/pull/10027
18:42:35  <michi_cc[d]> So, OpenTTD 13 Beta for Halloween or something like that?
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18:45:38  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9996: Fix #9995: Adjust viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/9996
18:46:34  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9996: Fix #9995: Adjust viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/9996
18:47:07  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #9996: Fix #9995: Adjust viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/9996#issuecomment-1281322038
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18:52:19  <DorpsGek> [OpenTTD/OpenTTD] condac updated pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087
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19:13:38  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/35c1aeb6d1ea793c80aed3c6a8b0ddfbbdb163a9
19:13:39  <DorpsGek>   - Update: Translations from eints (by translators)
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19:26:44  <orudge> Just had a very interesting chat with a manager from Apple who was interested in our experiences with notarisation and signing etc on Mac. (That was all fine really, so not much to tell him there.)
19:26:55  <orudge> I had asked him about the Mac App Store and GPLv2 issues, he is not a lawyer but did speak to some folk within Apple and they seem to think that, from their side, there's not a problem submitting OpenTTD to their store, it's more a problem for us if a developer objects to their code going onto a "closed" store (though the app that's downloaded should be DRM-free).
19:27:01  <orudge> But given nobody has, AFAIK, objected to Steam or the MS store, maybe it'd be fine.
19:28:12  <petern> "He is not a lawyer" πŸ˜‰
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19:53:37  <Eddi|zuHause> a "closed" store was never a problem for GPLv2
19:55:21  <petern> Heh, finding things that are no longer drawn the same... because currently there's bugs. *shrugs*
19:55:56  <andythenorth> that's interesting
19:56:44  <andythenorth> about a decade ago, the GPL issue was FSF
19:56:46  <andythenorth> https://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
19:56:57  <andythenorth> I assumed Apple banned GPL for that reason
19:57:38  <petern> Hmm, I could do with an RTL english.
19:58:14  <petern> I wonder if a blank language with no strings would work
19:58:20  <andythenorth> oh it might be a copyright issue
19:58:29  <andythenorth> also
19:58:40  <andythenorth> submitting to App Store allegedly requires you to assert that you have the right to do so
19:58:52  <andythenorth> but on GPL v2 apps, you don't necessarily have that right
19:59:49  <andythenorth> petern: RTL bevels?
20:00:00  <petern> Of course.
20:00:41  <LordAro> would setting rtl for english_us/au be sufficient?
20:01:13  <petern> I need to make sure RTL still works with my drawing changes. I can test with Arabic (which is how I found the palette bug!) but it makes navigating a bit harder πŸ˜„
20:01:34  <dwfreed> language quick switch
20:02:00  <dwfreed> set a "debug" language, and have a hotkey that switches between them
20:02:14  <andythenorth> I've used Bork Bork for that before πŸ˜›
20:02:29  <petern> Good plan LordAro.
20:03:44  <petern> I've got a quick switch for toggling widget outlines, although in this case I am drawing inside widgets.
20:04:35  <petern> Heh, for some reason I assumed the characters would be out of order too, but that isn't the case πŸ˜„
20:05:14  <LordAro> you could look into #6666 if you like :p
20:07:51  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1031659830139699230/unknown.png
20:07:51  <petern> Looks fine to me?
20:08:16  <LordAro> there was definitely some confusion about it
20:08:47  <petern> https://github.com/OpenTTD/OpenTTD/pull/7480
20:09:51  <petern> Looking at that commit, the issue was in the language files anyway.
20:10:39  <petern> Bad translator job rather than our code.
20:11:23  <LordAro> possibly was just a "point translators in the right direction" job
20:11:37  <LordAro> though james' comments about ownname may need checking - translators can't change those
20:19:39  <TallTyler> michi_cc[d]: Sounds like a good holiday, given the history of releasing on April Fool's Day
20:19:51  <TallTyler> Spooky release livestream perhaps?
20:21:25  <LordAro> spooky 13-beta1?
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20:32:44  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9907: Fix: Don't let AIs to be 100% share owned https://github.com/OpenTTD/OpenTTD/pull/9907#issuecomment-1281458250
20:32:47  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed pull request #9907: Fix: Don't let AIs to be 100% share owned https://github.com/OpenTTD/OpenTTD/pull/9907
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21:52:44  <TallTyler> Related to the discussion of a possible 13-beta1 release, I made a "low-hanging fruit" list of PRs which seem straightforward to review (in terms of both code and desirability), are ready for review with no outstanding changes or merge conflicts, and add a feature which I think would be valuable enough to mark as `Feature:` in the release changelog:
21:52:44  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/9628
21:52:44  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/9637
21:52:44  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/9760
21:52:44  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/9891
21:52:45  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/9931
21:52:45  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/10058
22:00:26  <TallTyler> I also think the PR list could benefit from some curation, particularly of PRs which were abandoned with unresolved review items to fix (not all of which use the formal `changes requested` review type). I remember seeing both a stale bot and manual intervention by Andy in the past, and there are currently a few PRs tagged `waiting on author` which seems helpful. If there's any interest in having a human curator again I'd be willin
22:13:23  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10034: Feature: Button to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10034
22:16:09  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10034: Feature: Button to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10034#issuecomment-1281563806
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