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Log for #openttd on 19th October 2022:
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00:52:38  <glx[d]> hmm maybe irc puppet nickname to discord username conversion should not happen for github messages
01:09:45  <dwfreed> I mean, sure, annoying for the discord user, but useful for the other discord users
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02:06:15  <EmperorJake> Yeah I really don't need to get pinged twice every time I comment on github
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03:11:35  <andythenorth> is it lunch though?
03:29:09  <TallTyler> Is it morning already for you?
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04:45:46  <andythenorth> It was today
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05:14:53  <pickpacket> it's 07:14 here
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08:50:45  <petern> I have an apple, and I must say its working really well, the doctor hasn't visited ever.
09:31:23  <andythenorth> proof positive
09:52:22  <Eddi|zuHause> can't you just silence notifications on discord if it's a bot?
10:14:21  <petern> That would silence all notifications from the bridge bot, not just DorpsGek.
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10:54:10  <Eddi|zuHause> i'll file that unde "it's complicated"
10:54:15  <Eddi|zuHause> *r
13:02:38  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9628: Feature: Wide rivers https://github.com/OpenTTD/OpenTTD/pull/9628
13:12:27  <pickpacket> Last night I started reworking the animated tea fields. I’m doubling the number of frames to make the movements smoother
13:12:41  <pickpacket> it’s… somewhat taxing
13:13:19  <ag> Tell us more
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13:30:56  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931
13:31:51  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10088: [Bug]: Can't remove railroad with drag and drop https://github.com/OpenTTD/OpenTTD/issues/10088
13:32:51  <TallTyler> frosch: Editor permissions work on a real computer πŸ™‚
13:35:01  <pickpacket> ag: It’s a bit of a long running story by now, but I’m making a NewGRF for tea πŸ˜„ tea farm produces tea leaves that go to a tea factory, which in turn produces tea that goes to teahouses to be consumed
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13:36:18  <LordAro> * TallTyler closes everything
13:37:48  <TallTyler> Nah, I'm starting by trying to tag issues properly when I can determine the proper tag (bug, needs triage, enhancement)
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14:30:36  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://github.com/OpenTTD/OpenTTD/issues/7247
14:39:25  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8299: Show type of cargo and destination in vehicle list https://github.com/OpenTTD/OpenTTD/issues/8299
14:43:14  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8205: Vehicles not sorted by cargo capacity when filtering specific cargo https://github.com/OpenTTD/OpenTTD/issues/8205
14:43:17  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8205: Vehicles not sorted by cargo capacity when filtering specific cargo https://github.com/OpenTTD/OpenTTD/issues/8205
14:53:01  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1032305376047149097/Screenshot_20221019-155212.png
14:53:01  <petern> andythenorth: interface scale eh?
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14:59:28  <petern> Interesting range though, 7x to 10x...
15:02:42  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9083: inflation setting incorrectly affects starting loan and vehicle costs https://github.com/OpenTTD/OpenTTD/issues/9083
15:02:46  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #9083: inflation setting incorrectly affects starting loan and vehicle costs https://github.com/OpenTTD/OpenTTD/issues/9083
15:04:14  <petern> That's basically deliberate, isn't it?
15:08:03  <TallTyler> Yes, but the way it's presented to the player is confusing. The suggested improvement is to make the max loan a >100% percentage of the initial loan amount.
15:09:05  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://github.com/OpenTTD/OpenTTD/issues/9708
15:10:27  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1284169779
15:16:27  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #7675: Wires incorrectly drawn on top of pylons that should be in front https://github.com/OpenTTD/OpenTTD/issues/7675
15:17:28  <LordAro> TallTyler: screenshots of discord are not all that helpful :p
15:17:39  <LordAro> the original image is completely unreadable
15:19:53  <TallTyler> Good point. New reply: `I asked the original reporter if this problem still exists, and they said yes.`
15:20:14  <LordAro> :)
15:33:23  <TallTyler> Honest question: is #9933 a legitimate issue? Do we need to support people playing at 640x480 resolution?
15:33:29  <TallTyler> https://github.com/OpenTTD/OpenTTD/issues/9933
15:47:35  <TallTyler> https://cdn.discordapp.com/attachments/1008473233844097104/1032319108852752465/errors.png
15:47:35  <TallTyler> I'm getting five failed annotations checks in #9931 after fixing some indentation in `road_cmd.cpp`. What am I missing?
15:48:09  <TallTyler> ^ these errors are all in `road_cmd.cpp`. No other files in the PR have errors.
15:49:11  <glx[d]> Missing header ?
15:49:42  <petern> TallTyler: IMHO, it's valid enough when 2x GUI at 1080p is 960x540, minus whatever OS status bar and window decorations are in use.
15:50:12  <petern> (And of course less at 1680x1050)
15:52:54  <TallTyler> glx[d]: I changed a header in `afterload.cpp` from using <> to "", but the path is correct and I don't know why that would cause errors in `road_cmd.cpp`
15:53:18  <petern> What header?
15:53:52  <petern> That's only signal.h in there that needs <>
15:53:59  <TallTyler> `roadveh_cmd.h`
15:54:25  <petern> <> means use the include path. it should be "" for local files.
15:56:54  <TallTyler> Right, so I think it's correct now?
15:57:24  <LordAro> indeed
15:57:55  <petern> Yes, I misread πŸ˜„
15:58:30  <petern> (And was looking at the current file which doesn't have any wrong lines)
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16:02:40  <andythenorth> petern: such font also
16:03:19  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1284246081
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16:17:11  <nielsm> line breaking: I see the above PR update message from the bot, and it breaks right after "Feature: Multi-track", and then my brain inserts "drifting" as the next word
16:17:40  <TallTyler> I've tried that in real life; would not recommend πŸ˜›
16:18:10  <nielsm> I've only tried it in Railworks
16:18:21  <nielsm> hmm maybe also in Derail Valley actually
16:21:29  <nielsm> and saying that made me check up on DV, looks like they had a news post recently
16:22:50  <TallTyler> I'm really looking forward to the Simulator update; DV is the only train sim I've ever played that really feels like working on the railroad, despite its generic setting and technology which is so different to what I'm used to. It just captures the feeling.
16:26:18  <nielsm> yeah, all other things I've tried are basically you locked into one or a few preset camera positions, always related to being in the driving cab, and it just seems so "gamey"
16:27:00  <nielsm> Railworks/TS is more like an arcade game where you need to hit the exact right buttons at the exact time to get a perfect score
16:27:50  <nielsm> (and even that is more freedom than japanese Densha De GO, which is pretty much a rhythm game, but you're driving a train and there's no music)
16:51:08  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1284303397
16:52:09  <Bouke> Some bus-train collisions are probably unavoidable: https://nos.nl/artikel/2448719-bus-zonder-passagiers-helemaal-doormidden-na-botsing-met-trein
16:59:20  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://github.com/OpenTTD/OpenTTD/issues/7247
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17:01:57  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #84: fix(irc): status message fails when enough IRC puppets are connected https://github.com/OpenTTD/dibridge/pull/84
17:02:58  <TrueBrain> Bouke: please don't make this a feature request ... please don't πŸ˜›
17:03:13  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #84: fix(irc): status message fails when enough IRC puppets are connected https://github.com/OpenTTD/dibridge/pull/84
17:04:06  <Bouke> TrueBrain: Maybe we could sever articulated vehicles when they crash? 😏
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17:10:09  <TrueBrain> lol, since when can you not endlessly lengthen mIRCs license? This sucks πŸ˜›
17:10:25  <TallTyler> I went through all 184 issues and tagged them accordingly (except for a few that no relevant tag quite exists for). I'll work on tagging PRs next, although not today.
17:10:45  <TallTyler> Still stuck on the failed annotations, if anyone wants to take a look πŸ™‚
17:10:56  <TrueBrain> stuck on what?
17:11:21  <TallTyler> Can't figure out what's broken: https://discord.com/channels/142724111502802944/1008473233844097104/1032319109305729094
17:12:41  <TrueBrain> https://github.com/OpenTTD/OpenTTD/actions/runs/3281998048
17:12:41  <TrueBrain> States pretty clearly why it fails honestly πŸ™‚
17:13:52  <TallTyler> I'm either stupid or blind, maybe both πŸ™ƒ
17:13:58  <TallTyler> What am I looking at?
17:14:51  <TallTyler> I see `Error: 5 annotation(s) found` but no more info
17:15:40  <TrueBrain> https://cdn.discordapp.com/attachments/1008473233844097104/1032341277146091610/unknown.png
17:16:10  <TallTyler> The depreciated commands? I didn't change those?
17:16:21  <TrueBrain> it doesn't mean those aren't annotations after your PR has run!
17:16:31  <TrueBrain> nobody ever claimed annotations are limited to your changes πŸ™‚
17:16:41  <TrueBrain> they are a result of the actions that run over your PR πŸ™‚
17:17:18  <TallTyler> I'm sorry, I still don't understand what I need to fix 😦
17:17:31  <TrueBrain> I am also not saying you have to fix anything πŸ˜„
17:17:50  <Bouke> Your build is failing locally?
17:17:59  <TrueBrain> but those annotations there are triggered on your work .. so some deduction would give me the suspicion it would trigger on any PR πŸ˜‰
17:18:02  <pickpacket> andythenorth: I heard rumours (I didn't actually hear rumours) that FIRS is going to extend gameplay beyond 2050 with hyperloop trains and somethingsomething :)
17:18:36  <TallTyler> It builds locally but I get a whole bunch of Visual Studio errors: https://discord.com/channels/142724111502802944/1008473233844097104/1032319109305729094
17:19:59  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #85: feat(irc): an ignore list for IRC nicknames; mostly to ignore bots https://github.com/OpenTTD/dibridge/pull/85
17:20:37  <TallTyler> TrueBrain: Oh, I see what you mean. But I rebased #9628 this morning and its actions succeeded
17:20:58  <TrueBrain> so? πŸ™‚
17:21:37  <DorpsGek> [OpenTTD/dibridge] TrueBrain updated pull request #85: feat(irc): an ignore list for IRC nicknames; mostly to ignore bots https://github.com/OpenTTD/dibridge/pull/85
17:21:59  <TallTyler> Maybe I don't understand what Check Annotations does β€” if it catches compilation errors and was triggered by some other change, wouldn't it be broken for all PRs?
17:22:37  <TrueBrain> I think you have to actually read the warnings you see πŸ™‚
17:22:55  <TrueBrain> it is not like: owh, annotations, I will check in "some other tool" what the problem is πŸ˜„
17:23:00  <TrueBrain> it actually says there what the trouble is
17:23:13  <TrueBrain> Windows (windows-2019, x64)
17:23:13  <TrueBrain> The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
17:23:18  <TrueBrain> I mean .. it even has a link and everything
17:23:28  <TrueBrain> so I am not completely sure how this information is missed in the conversation πŸ˜„ Sorry πŸ˜›
17:24:21  <TallTyler> But that's seven warnings, and it says `5 annotation(s) found`?
17:24:46  <TallTyler> I also don't understand why that would fail on one PR and not another
17:25:14  <TallTyler> I'm sorry, this is all very foreign to me
17:25:29  <TrueBrain> hihi, it starts with just clicking those links πŸ˜„
17:25:39  <TrueBrain> TallTyler: the 6th is a warning in the job doing the annotation checks
17:25:53  <TrueBrain> pretty sure you cannot blame the system for not counting that (as in fact, the annotation doesn't exist yet when it executes)
17:26:08  <TrueBrain> the 7th is an after-thought of GitHub, so there too, not known when the job runs
17:26:31  <TallTyler> So to be clear, annotations related to GitHub actions, not Visual Studio?
17:26:33  <TrueBrain> TallTyler: well, clearly it is a change GitHub made .. so I am pretty sure there is a strong correlation between time and the moment the PRs are failing πŸ™‚
17:26:43  <TrueBrain> TallTyler: did you click the link? πŸ˜„
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17:27:04  <TrueBrain> https://cdn.discordapp.com/attachments/1008473233844097104/1032344145542524978/unknown.png
17:27:04  <TrueBrain> Pretty sure it has nothing to do with code πŸ™‚
17:27:35  <TrueBrain> sorry, I am just having a bit of fun (at your expensive), and I do apologize πŸ™‚
17:27:45  <TrueBrain> but there is more to validation than just your code πŸ™‚
17:27:48  <glx[d]> hmm se-output is a new one
17:27:54  <TrueBrain> the PR checks also validate for other stuff
17:27:59  <TrueBrain> and sometimes GitHub pushes updates
17:28:04  <TrueBrain> and those updates can trigger warnings too, as in this case
17:28:07  <glx[d]> node.js we had it before
17:28:30  <TrueBrain> we check for annotations, as otherwise you might miss those annotations
17:28:37  <TrueBrain> so the checks highlights them a bit more than anything else
17:28:46  <TrueBrain> it is also not a mandatory check, if I am not mistaken
17:29:01  <glx[d]> other annotations are usually inlined in the diff
17:29:12  <TrueBrain> yup; but these are nowhere to be seen otherwise
17:29:18  <TrueBrain> which is really bad; so we highlight them πŸ™‚
17:29:41  <TrueBrain> so yeah, as the GitHub blog says, they deprecated some functionality in GitHub Actions, which we use
17:29:45  <TrueBrain> in result, we now get deprecation warnings πŸ™‚
17:30:11  <TallTyler> So to be clear, I don't have to / cannot fix anything in my PR?
17:30:29  <glx[d]> you can't fix those πŸ™‚
17:30:30  <TrueBrain> I cannot be the judge of that, your PR could destroy the world as far as I know
17:30:36  <TrueBrain> but these warnings are not for your PR to fix πŸ™‚
17:30:48  <TallTyler> Okay, that's good πŸ™‚
17:31:01  <TrueBrain> but I also hope you understand now a tiny bit more what the warnings actually mean πŸ˜‰
17:31:39  <TallTyler> TrueBrain: I'm only pretending to be a terrible self-taught programmer, you've caught me playing the long con. Yes, I intend to destroy the world, one bus at a time. πŸ˜„
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17:31:53  <TrueBrain> good!
17:32:19  <glx[d]> ah seems the node.js one is fixable
17:32:23  <Bouke> Great, the endless stream of deprecations in CI systems 😩
17:32:39  <TrueBrain> the first in N months, I think it is not that terrible as you make it sound πŸ˜‰
17:32:57  <frosch> he's on osx
17:33:06  <frosch> half the system is deprecated there?
17:33:23  <andythenorth> hmm reminds me
17:33:30  <TrueBrain> oh-oh
17:33:31  <andythenorth> I need to make my OpenTTD compile work
17:33:50  <andythenorth> been up since 3am, today might not be the day πŸ˜›
17:33:58  <pickpacket> https://lounge.warmedal.se/uploads/017f695238462673/image.png  <-- substitute for "Feature deprecation in CI systems"
17:34:24  <petern> Pfft, I am also a terrible self-taught programmer, just with nearly 40 years experience...
17:34:52  <pickpacket> Pfft. You don't need to be self-taught to be terrible. *points to self*
17:34:58  <TrueBrain> I want to make an age joke ... can I? Hmm
17:35:08  <pickpacket> yes
17:35:11  <petern> I hate that when if the GS pops up the goal window, anything else you were doing is toast
17:35:31  <pickpacket> GS?
17:35:38  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #85: feat(irc): an ignore list for IRC nicknames; mostly to ignore bots https://github.com/OpenTTD/dibridge/pull/85
17:35:56  <glx[d]> oh it's not the same node.js as the other time
17:36:17  <andythenorth> petern: lol why does your 40 years self-taught get you better results than mine πŸ˜›
17:36:30  <petern> Busman's holiday
17:36:38  <TrueBrain> do you see him make Industry GRFs? πŸ˜›
17:38:32  <andythenorth> I saw him make a lot of the industry grf code πŸ˜›
17:38:44  <andythenorth> well...I started playing OpenTTD just as that got done
17:39:06  <pickpacket> how long have you all been playing the game?
17:39:16  <andythenorth> since at least 2008
17:39:24  <andythenorth> and some TTO
17:39:28  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #86: fix(irc): allow starting without ignore-list https://github.com/OpenTTD/dibridge/pull/86
17:39:34  <TrueBrain> DorpsGek: testing before pushing is overrated
17:39:43  <Eddi|zuHause> openttd? around 2006-ish
17:40:01  <petern> Industry NewGRFs was mostly Belugas as far as I know, not me.
17:40:16  <andythenorth> oops
17:40:30  <andythenorth> I didn't use grf for first year or so
17:40:45  <andythenorth> it was the period of time when main grf was George's naked-pictures
17:40:48  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #86: fix(irc): allow starting without ignore-list https://github.com/OpenTTD/dibridge/pull/86
17:40:58  <andythenorth> so I filed grf under 'risky mods'
17:44:02  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1284364501
17:44:24  <andythenorth> so in latinish european languages
17:44:46  <FLHerne> since 2009 I think
17:44:53  <andythenorth> we switch the name convention for numbers from 16 onwards
17:45:01  <andythenorth> is this some powers of 2 thing?
17:45:24  <petern> We what?
17:45:28  <andythenorth> e.g. 15 is quince in spanish, then diecisΓ©is
17:45:48  <andythenorth> what does French do?
17:46:23  <andythenorth> oh french has seize
17:46:31  <andythenorth> my theory fails
17:47:28  <andythenorth> I thought maybe they'd reached 0x0F
17:48:39  <frosch> english has the power-of-2 stuff
17:48:42  <petern> French has fun with 80 too.
17:48:50  <frosch> jack, gill, pint, quart, pottle, gallon, ...
17:50:12  <frosch> https://en.wikipedia.org/wiki/English_units <- we should add support for that in ottd
17:50:35  <frosch> if people like semaphores, they probably like that stuff as well
17:50:45  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10089: Codechange: [Actions] set-output is deprecated https://github.com/OpenTTD/OpenTTD/pull/10089
17:51:20  * glx[d] was lazy in the PR description
17:52:04  <glx[d]> petern: and 90
17:52:27  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #10089: Codechange: [Actions] set-output is deprecated https://github.com/OpenTTD/OpenTTD/pull/10089#pullrequestreview-1148043376
17:53:06  <frosch> oh lol, there are even graphviz charts for unit conversion on that wiki page
17:53:30  <frosch> i did not know andy's graphviz obsession is based on english traditions
17:54:22  <andythenorth> is hogshead a unit?
17:54:47  <andythenorth> hmm we should add english units to the refittable capacity flowchart
17:54:57  <glx[d]> using SI is so simpler
17:54:59  <frosch> only for alcohol
17:55:11  <frosch> looks like you are not allowed to measure water in hogsheads
17:55:45  <andythenorth> grf spec needs to support this
17:55:50  <andythenorth> pls update the flowchart
17:56:09  <frosch> of course: 1 wine hogshead = 63 wine gallons, 1 beer hogshead = 54 beer gallons
17:56:11  <glx[d]> no, grf already supports enough weird units
17:57:04  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #87: fix(irc): actually allow starting with empty ignore list https://github.com/OpenTTD/dibridge/pull/87
17:57:06  <TrueBrain> I don't want to talk about it ^^
17:57:31  <frosch> oh, in 1688 beer gallons and ale gallons were unified
17:57:43  <glx[d]> "fix", then "really fix", then "really fix for real"
17:58:04  <TrueBrain> I SAID I DONT WANT TO TALK ABOUT IT
17:58:04  <TrueBrain> πŸ˜›
18:00:22  <glx[d]> don't look at bushel frosch, it's a volume unit commonly used as weight unit
18:00:53  <frosch> "commonly"? like today?
18:00:58  <glx[d]> yes
18:01:49  <glx[d]> (of course civilised countries use T or kg)
18:03:14  <andythenorth> final_final.doc
18:03:36  <frosch> andythenorth: 15 troy ounces equal 16 tower ounces
18:03:40  <frosch> enough powers of two?
18:03:42  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #87: fix(irc): actually allow starting with empty ignore list https://github.com/OpenTTD/dibridge/pull/87
18:03:52  <andythenorth> yards are also a volume unit used as a proxy for weight
18:04:08  <andythenorth> and 'tonnage' of ships is a volume measure that does not reflect the weight
18:04:13  <frosch> i thought yard was a length...
18:05:32  <andythenorth> cubic yards
18:05:41  <andythenorth> so the US measures e.g. dump trucks in cubic yards
18:05:50  <andythenorth> some countries call the same thing cubes
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18:06:13  <andythenorth> ship tonnage, tuns not tons πŸ˜› https://en.wikipedia.org/wiki/Tonnage
18:06:31  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #88: feat(irc): disconnect IRC puppets a while after the Discord user went offline https://github.com/OpenTTD/dibridge/pull/88
18:06:35  <TrueBrain> opinions on ^^ (the functionality, not the code)
18:06:44  <andythenorth> I should implement volume units for some FIRS cargos
18:07:02  <andythenorth> so concrete, aggregate etc is purchased in cubic yards in USA
18:07:10  <TrueBrain> means by default people only disconnect on IRC (after talking in this channel) after they appear offline for 48 hours on Discord
18:07:39  <DorpsGek> [OpenTTD/dibridge] TrueBrain updated pull request #88: feat(irc): disconnect IRC puppets a while after the Discord user went offline https://github.com/OpenTTD/dibridge/pull/88
18:08:35  <frosch> it's only fair if the bridge disconnects. i cannot autocomplete irc-users on discord, so they should not be able to autocomplete discord-users on irc
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18:09:24  <TrueBrain> haha, well, that is also a way to look at it πŸ˜›
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18:09:32  <TrueBrain> no clue if 48 hours is a good balance, but it feels nice
18:11:08  <glx[d]> DorpsGek: TrueBrain is it simple to make an exception so irc nicknames are not translated in these messages ?
18:11:26  <TrueBrain> "these messages"?
18:11:40  <glx[d]> dorpsgek messages on irc
18:11:50  <glx[d]> github related ones
18:11:59  <TrueBrain> sorry, you have to be a bit more clear what you mean
18:12:00  <frosch> 72 or 96 would bridge a whole weekend being offline, but i guess any timeout is good
18:12:23  <frosch> glx[d]: they will be blocked entirely
18:12:41  <frosch> dorpsgek will no longer post on discord, so the highlight won't happen either
18:13:11  <TrueBrain> ah, the reply thing, lol, that was slightly too cryptic to me, sorry πŸ™‚
18:13:23  <frosch> glx[d]: https://github.com/OpenTTD/dibridge/pull/85
18:19:08  <TrueBrain> frosch: let's start with 48, and tune the value where needed πŸ™‚ I agree with your reasoning, but I am too lazy to push a new version πŸ˜›
18:19:27  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #88: feat(irc): disconnect IRC puppets a while after the Discord user went offline https://github.com/OpenTTD/dibridge/pull/88
18:21:37  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #89: feat(irc): setting to add a postfix to nicknames for all IRC puppets https://github.com/OpenTTD/dibridge/pull/89
18:21:41  <TrueBrain> not going to enable ^^ here, but it is a nice feature request
18:24:37  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #90: chore(irc): update README with latest state of the code https://github.com/OpenTTD/dibridge/pull/90
18:24:48  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #89: feat(irc): setting to add a postfix to nicknames for all IRC puppets https://github.com/OpenTTD/dibridge/pull/89
18:24:53  <DorpsGek> [OpenTTD/dibridge] TrueBrain closed issue #78: Feature request: option to force nicknames on IRC to have a certain postfix https://github.com/OpenTTD/dibridge/issues/78
18:26:47  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #90: chore(irc): update README with latest state of the code https://github.com/OpenTTD/dibridge/pull/90
18:31:26  <TrueBrain> guess it is release time
18:32:56  <DorpsGek> [OpenTTD/dibridge] TrueBrain created new tag: v1.2.0 https://github.com/OpenTTD/dibridge/releases/tag/v1.2.0
18:33:02  <TrueBrain> time to disconnect EVERYONE πŸ˜› Bye, see you soon
18:34:43  <Bouke> frosch: ouch
18:35:46  <Bouke> but yeah I've been maintaining a few python/django packages and the CI required constant baby-sitting.
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18:36:47  <Bouke> professionally we're on Azure DevOps and the platform is just stale. Maybe I'd rather have _some_ deprecations if that would mean we would finally get *gasp* markdown support in bug descriptions.
18:37:33  *** TrueBrain has joined #openttd
18:37:33  <TrueBrain> 33 connections .. that is not bad
18:40:57  <TrueBrain> guess it is time to swap bots in this channel? πŸ™‚
18:42:26  <Bouke> πŸ‘‹ DorpsGek
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18:44:13  <frosch> no messages were lost, it restarts quick πŸ™‚
18:44:22  <TrueBrain> yeah, it does πŸ™‚
18:45:29  <frosch> @seen dihedral
18:45:30  <DorpsGek> frosch: dihedral was last seen in #openttd 20 weeks, 0 days, 4 hours, 10 minutes, and 50 seconds ago: <dihedral> TrueBrain> was an experiment, but so far .. I am not complaining :) <- doubt :-P
18:45:42  <frosch> oh, i assumed they got blocked
18:45:53  <TrueBrain> it is time to swap, I didn't actually swapped yet πŸ˜›
18:50:23  <DorpsGek> [OpenTTD/DorpsGek] TrueBrain created new tag: v2.4.2 https://github.com/OpenTTD/DorpsGek/releases/tag/v2.4.2
18:50:36  <TrueBrain> right, that should move the announcements from one Discord channel to the other
18:54:51  <DorpsGek> [OpenTTD/OpenTTD] michicc dismissed a review for pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#pullrequestreview-1146431301
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18:56:17  *** ChanServ sets mode: +o DorpsGek
18:56:59  <TrueBrain> let's hope I didn't screw something up πŸ˜„ But the bots should now be fixed πŸ™‚
18:59:03  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #10089: Codechange: [Actions] set-output is deprecated https://github.com/OpenTTD/OpenTTD/pull/10089#issuecomment-1284444882
18:59:06  <TrueBrain> bah πŸ˜›
19:03:12  <TrueBrain> ah, I never actually deployed the new task definition .. fixing ..
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19:05:16  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #10089: Codechange: [Actions] set-output is deprecated https://github.com/OpenTTD/OpenTTD/pull/10089
19:05:19  *** TrueBrain has joined #openttd
19:05:19  <TrueBrain> there we go!
19:05:25  <TrueBrain> TrueBrainviaGitHub: and what does this do?
19:05:38  <TrueBrain> not sure I improved that situation ....... haha πŸ˜„
19:06:22  <TrueBrain> I need to think about that for a bit, to see what a proper solution is there ... πŸ˜„
19:07:22  *** frosch has joined #openttd
19:07:22  <frosch> what's the problem?
19:07:22  <TrueBrain> right, I asked staff to rename some channels Discord-side, but all should be good now πŸ™‚
19:07:30  <TrueBrain> frosch: check the IRC logs πŸ™‚
19:07:57  <TrueBrain> there is a very funny reply-name in that "and what does this do?" πŸ˜„
19:08:21  <frosch> not sure there is a better solution
19:08:37  <frosch> skipping the name does not add more content
19:08:59  <TrueBrain> I was thinking about maybe slugifying names, instead of strippings
19:09:07  <TrueBrain> so it becomes `TrueBrain-via-GitHub`
19:09:12  <TrueBrain> which is still shitty on IRC-side, but less shitty πŸ™‚
19:09:44  <frosch> ah, ok, slugs are cool
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19:10:54  <andythenorth> hmm can I safely symlink in git repos?
19:11:09  <andythenorth> sometimes teaching the compile about shared sprites is more trouble than it's worth πŸ˜›
19:11:24  <TrueBrain> Windows and symlinks
19:11:25  <TrueBrain> brrrrrr
19:11:29  <frosch> as long as noone builds on windows
19:11:40  <frosch> though there is a hidden registry setting to enable symlinks on windows
19:11:49  <frosch> and iirc git then also supports them
19:12:03  <frosch> otoh, just declare windows as obsolete
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19:12:24  <bigyihsuan> andythenorth: i've got hardlinks in a git repo for minecraft modpack dev (windows), but the source files are in the repo and the hardlinks elsewhere
19:12:25  <andythenorth> what is windows?
19:12:41  <TrueBrain> those things you never clean
19:12:46  <TrueBrain> so hard to look outside 😦
19:15:09  <TrueBrain> right, that is enough toying around .. at least andythenorth can now unmute Discord channel #openttd-development πŸ˜›
19:15:56  <andythenorth> hurrah πŸ™‚
19:16:22  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1032371652715090011/unknown.png
19:16:23  <andythenorth> windows...still valid?
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19:16:59  <Bouke> andythenorth: working fine for me. You need to opt-in to developer mode I believe to get symlinks to work. Otherwise they'll just end up as text-files with the target as contents.
19:17:25  <Bouke> Previously you had to modify the register indeed, I don't think that's needed anymore.
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19:20:29  <frosch> i counted "developer mode" as "registry thing" :p
19:21:03  <frosch> it's basically a ctrl-click thing
19:21:38  <frosch> TrueBrain: i assumed that other channel would get axed
19:23:50  <TrueBrain> No worries, I do too πŸ™‚
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19:51:42  <glx> oh I should have updated the version in `uses: OpenTTD/actions/annotation-check@v2`
19:52:03  <glx> v2 is node12 while v3 is node16
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20:00:09  <TrueBrain> You still can!
20:14:55  <Bouke> woops the nightly failed creating a release: https://github.com/OpenTTD/OpenTTD/actions/runs/3284411271
20:17:16  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10090: Update: [Actions] use annotation-check v3 https://github.com/OpenTTD/OpenTTD/pull/10090
20:19:27  <glx[d]> https://github.com/peter-evans/repository-dispatch/releases/tag/v2.1.0 <-- the action we use was updated very recently
20:19:42  <glx[d]> could be the reason
20:23:00  <TrueBrain> Bit confused why the GitHub hook didn't trigger on Discord .. hmmm
20:23:49  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #10090: Update: [Actions] use annotation-check v3 https://github.com/OpenTTD/OpenTTD/pull/10090#pullrequestreview-1148225543
20:24:03  <glx[d]> progress
20:24:04  <TrueBrain> I know what I did wrong ..
20:24:20  <TrueBrain> Removed permissions of the wrong hook πŸ˜„
20:25:18  <TrueBrain> Hmm, no, as it did arrive on IRC
20:25:31  <TrueBrain> I think Discord just made a booboo
20:38:55  <glx[d]> ha no the nightly fail might be related to my changes
20:40:37  <glx[d]> `client-payload: {"version": "20221018-master-g252111512f", "folder": "openttd-nightlies/2022"}` for last working one, `client-payload: {"version": "", "folder": ""}` for the failing one
20:41:41  <glx[d]> lol an "old" undisplayed notification just arrived in Discord channel #openttd-development
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20:46:33  <glx[d]> https://github.com/OpenTTD/OpenTTD/actions/runs/3276329702/jobs/5392258848#step:21:1 vs https://github.com/OpenTTD/OpenTTD/actions/runs/3284411271/jobs/5410337714#step:21:1
20:46:39  <glx[d]> indeed something is wrong
20:52:42  <glx[d]> ok I see what's wrong
20:58:10  <DorpsGek> [OpenTTD/OpenTTD] glx22 dismissed a review for pull request #10090: Update: [Actions] use annotation-check v3 https://github.com/OpenTTD/OpenTTD/pull/10090#pullrequestreview-1148225543
20:58:13  <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #10090: Update: [Actions] use annotation-check v3 https://github.com/OpenTTD/OpenTTD/pull/10090
21:00:49  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #10090: Update: [Actions] use annotation-check v3 https://github.com/OpenTTD/OpenTTD/pull/10090#pullrequestreview-1148268642
21:01:17  <TrueBrain> glx[d]: Some are days old, aren't they?
21:01:36  <glx[d]> they are
21:02:27  <TrueBrain> Weirdly enough, I shadow all notifications in a second channel, to see what happens etc.. and there they all arrived as expected
21:02:58  <TrueBrain> So .. only on this Discord it is weird ..
21:03:46  <TrueBrain> No, that is a lie .. some arrive late there too .. just not always the same ones
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21:05:13  <petern> frosch: Seems a bit excessive, I like the messages, it was just th

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