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00:11:24 *** WormnestAndroid has joined #openttd 00:58:09 *** Wormnest has quit IRC 01:22:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#pullrequestreview-1166178432 01:27:00 *** Flygon has joined #openttd 01:41:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114 03:55:32 *** _aD has quit IRC 03:59:55 *** D-HUND has joined #openttd 04:03:16 *** debdog has quit IRC 05:02:28 *** supermop_toil_ has joined #openttd 05:08:12 *** supermop_toil has quit IRC 05:54:56 <DorpsGek> [OpenTTD/team] COOKIEMONSTRR opened issue #356: [et_EE] Translator access request https://github.com/OpenTTD/team/issues/356 06:19:32 <pickpacket> I can't find a plane that's refittable to carry new kinds of cargo. Is any base plane using cargo types yet? 06:35:55 *** Tirili has quit IRC 06:39:39 <EmperorJake> I think you want the "Usable default aircraft" GRF for that 07:08:26 *** sla_ro|master has joined #openttd 08:28:29 <DorpsGek> [OpenTTD/OpenTTD] niklasva opened issue #10125: OpenTTD is causing excessive syncing to iCloud drive https://github.com/OpenTTD/OpenTTD/issues/10125 08:44:06 <DorpsGek> [OpenTTD/OpenTTD] krysclarke opened pull request #10126: CodeChange: Move Sound Driver paramater name listings https://github.com/OpenTTD/OpenTTD/pull/10126 08:48:18 <pickpacket> I've tried out my tea mod a lot now, and it's hard to make it profitable. Tea leaves need to be delivered fresh in reality, so I've set them to start out at a decent cargo payment rate but decreasing rapidly. Even on a medium distance they make terribly little money, sadly. Tea -- the finished product -- starts out at about the rate of goods and 08:48:18 <pickpacket> decreases very slowly. It should theoretically be really good for long hauls, but at least on cargo ships in 1950 they're very unprofitable 08:48:54 <pickpacket> I don't know how to adjust the rates. I could set tea leaves to decrease less of course, even though that makes it a lot less realistic 08:49:19 <pickpacket> it's hard to decide how it should compare to other cargoes as well 08:49:44 <pickpacket> does it start decreasing in value when it's been loaded or when it leaves the station? 08:56:15 <DorpsGek> [OpenTTD/OpenTTD] krysclarke closed pull request #10126: Codechange: Move Sound Driver paramater name listings https://github.com/OpenTTD/OpenTTD/pull/10126 09:13:51 <DorpsGek> [OpenTTD/OpenTTD] krysclarke opened pull request #10127: Codechange: Move Sound Driver parameter name listings https://github.com/OpenTTD/OpenTTD/pull/10127 09:17:09 <petern> Hmm, is LTO enabled for Linux builds? 09:25:30 <pickpacket> EmperorJake: sounds reasonable, but would it be possible to fix the default airplanes in the game? 09:26:38 <LordAro> petern: should be 09:27:27 <EmperorJake> pickpacket: They already allowed the default road vehicles and trains to be refitted to custom cargo, not sure why they didn't for aircraft 09:28:20 <petern> I don't see "-flto" anywhere, but it might be on by default theses days, or some other option enables it. 09:31:36 <EmperorJake> EmperorJake: Actually I just tested it, it seems the default aircraft are intentionally limited to cargos marked with the Express cargo class 09:31:52 <LordAro> petern: IPO_FOUND, top level cmakelists 09:33:12 <petern> Ah, "some other option" π 09:41:39 <pickpacket> EmperorJake: huh. Odd. 09:41:44 <pickpacket> but that explains it 09:43:30 <petern> How does one debug the wasm build? 09:49:48 <LordAro> by asking TB 09:52:42 <petern> π 10:33:40 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #9901: Fix: Improve performance when calculating company value https://github.com/OpenTTD/OpenTTD/pull/9901#pullrequestreview-1166638325 11:37:22 <glx[d]> petern: Check how it's done in workflows 12:14:32 *** supermop_toil has joined #openttd 12:20:58 *** supermop_toil_ has quit IRC 12:25:29 *** tokai|noir has joined #openttd 12:25:29 *** ChanServ sets mode: +v tokai|noir 12:32:06 *** tokai has quit IRC 12:35:16 *** wallabra_ has joined #openttd 12:36:29 *** wallabra has quit IRC 12:36:29 *** wallabra_ is now known as wallabra 12:39:54 *** D-HUND is now known as debdog 13:15:41 *** sla_ro|master has quit IRC 13:22:03 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10125: OpenTTD is causing excessive syncing to iCloud drive https://github.com/OpenTTD/OpenTTD/issues/10125 13:23:10 <DorpsGek> [OpenTTD/team] glx22 commented on issue #356: [et_EE] Translator access request https://github.com/OpenTTD/team/issues/356 14:17:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #9901: Fix: Improve performance when calculating company value https://github.com/OpenTTD/OpenTTD/pull/9901#pullrequestreview-1166994754 14:23:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1302191040 14:49:43 *** wallabra_ has joined #openttd 14:51:59 *** wallabra has quit IRC 14:51:59 *** wallabra_ is now known as wallabra 15:01:07 *** sla_ro|master has joined #openttd 15:03:53 *** nielsm has joined #openttd 15:15:50 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #10125: OpenTTD is causing excessive syncing to iCloud drive https://github.com/OpenTTD/OpenTTD/issues/10125 16:18:15 *** Flygon has quit IRC 16:24:43 *** HerzogDeXtEr has joined #openttd 16:40:14 *** gelignite has joined #openttd 17:12:55 *** Wormnest has joined #openttd 17:27:55 <pickpacket> I'm looking at https://wiki.openttd.org/en/Manual/Game%20Mechanics/#delivery-payment-rates but there's something that's unclear to me: when is the delivery time count starting? Is it when cargo is dropped off at the source station, when it's loaded onto the transport, or when the transport leaves the station? 17:28:35 <TallTyler> When itβs loaded, I believe 18:00:16 <pickpacket> oh... that explains a lot 18:01:00 <pickpacket> standing at the station waiting for a full load can be pretty costly then 18:05:07 <glx[d]> you need to adapt capacity so you can always have a vehicle loading, but not taking to long to fully load 18:15:34 <frosch> iirc cargo only ages when inside vehicles 18:15:43 <frosch> so it ages while the train is waiting for full load 18:15:53 <frosch> but it does not age when no vehicle is loading 18:18:02 <Merni> weird 18:18:39 <Merni> so would it be better in that sense to have a very infrequent service so that there is always a full load when the train comes around 18:18:49 <Merni> I guess that wouldn't make the station rating happy though 18:22:47 <frosch> yes, no train waiting is bad for rating 18:23:01 <frosch> but having a way too long train that takes longer to load than to drive, that is bad as well 18:23:51 <frosch> but ofc. if you play on 4kx4k, then the cargo age is maxed out anyway, and it makes no difference anymore 18:25:40 <petern> 256 forever 18:38:04 <glx[d]> I do all my tests on 64 (because it's faster to generate) 18:45:52 *** geli has joined #openttd 18:52:14 *** ge