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10:34:21 <petern> I implemented that, don't remember a discussion about it. 10:34:25 <Eddi|zuHause> on which i was for a firm "yes" 10:34:46 <petern> There may have been another later attempt to add them. 10:35:06 <Eddi|zuHause> it could be a different attempt 10:35:08 <petern> My attempt was pre-worm-hole-bridges. 10:35:27 <Eddi|zuHause> then it was almost definitely a different attempt 10:35:32 <petern> https://fuzzle.org/~petern/ottd/bridgehead4.png 10:35:50 <petern> Smol because no 2x/4x back then. 10:36:30 <petern> Yeah, even road-side type on the bridge head. 10:37:54 <reldred> Be still my heart 10:38:02 <LordAro> now make it work with NRT 10:38:39 <petern> Space might be an issue now, yes. 10:39:05 <petern> Although map array is larger. 10:39:09 <reldred> Well, we have it in JGRPP with NRT, just it always defaults to sidewalk 11:15:50 *** WormnestAndroid has quit IRC 11:19:04 *** WormnestAndroid has joined #openttd 11:55:11 <DorpsGek> [OpenTTD/eints] glx22 commented on issue #115: Error: 404 Not Found, when trying to open a string https://github.com/OpenTTD/eints/issues/115 12:05:37 <petern> Hmm, need to figure out how to make fonts bigger in Misskey, my eyes are old 😦 12:06:46 <LordAro> sit closer to the screen 12:10:51 <petern> Of course, it bridge pieces could be individually placed, then "Custom" bridge heads wouldn't need to be a thing either. 12:10:53 <petern> Hmmmmm 12:13:24 <petern> What it needs is chunky bevels 12:14:16 <LordAro> chunky voxels? 12:14:52 <DorpsGek> [OpenTTD/OpenTTD] tomec-martin commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-1310195840 12:18:55 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-1310200174 12:19:31 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#issuecomment-1310200780 12:23:00 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#pullrequestreview-1175643247 12:26:19 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928 12:27:46 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1175664828 12:33:09 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#issuecomment-1310215628 12:34:11 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928 12:34:39 <petern> That is a messy up. 12:34:54 <LordAro> oh my 12:36:02 <petern> I don't really see why a scrollbar is so bad 12:36:26 <LordAro> it's not, it's just unnecessary for that window 12:36:40 <LordAro> also there's a few other improvements in buried in there too 12:36:56 <LordAro> greying out if you can't afford it, etc 12:37:10 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928 2022-11-10T122022-11-10T13:47:29 *** Afdal has left #openttd 14:03:04 <petern> reldred: Bah, some follow requests seem to get stuck on "Processing..." and I've no idea if it's me or them 14:36:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#pullrequestreview-1175899456 14:45:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1175916505 14:49:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1175923582 14:58:58 <supermop_toil> GOOD MORNING 14:59:07 <TallTyler> Chunky bevels approval when? Does anyone want to review it or just #yolo merge it and fix the bugs later? 14:59:48 <supermop_toil> chunky bevels = tto style? 15:00:51 <supermop_toil> early 2000's are back in fashion, maybe we should add windows XP style pillow-embossed gui 15:12:04 <petern> No, just scaled with interface scaling. 15:12:20 <petern> I can split the PR up into smaller pieces if needed 15:15:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #8304: Feature: Show the cargoes the vehicles can carry in the list window. https://github.com/OpenTTD/OpenTTD/pull/8304#pullrequestreview-1175971623 15:22:48 <petern> Oh, yes, #10114 does tweak how that row is laid out. 15:31:23 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001 15:31:53 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#pullrequestreview-1175951726 15:32:04 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425 15:39:18 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425 15:42:07 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-1310484752 15:42:28 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425 15:47:57 *** sla_ro|master has quit IRC 16:29:07 <LordAro> https://cppquiz.org 16:29:14 <LordAro> how good at the standard are you? 16:35:26 <petern> Traditionally we've been a bit scared of using std... 16:35:52 <petern> I think henry did quite a bit of work sorting a lot of that out. 16:37:27 <LordAro> good for shortening examples, bad for production code 16:37:44 <petern> Hmm? 16:38:07 <LordAro> "Hmm?"? 16:38:22 <petern> std is bad for production code? or not using std... 16:39:23 <LordAro> oh 16:39:32 <LordAro> i thought you were referring to `using namespace std;` 16:39:43 <petern> Oh no. no! 16:42:51 <dwfreed> here's a fun one: https://cppquiz.org/quiz/question/323 16:56:52 *** Flygon has quit IRC 17:25:13 *** esselfe has quit IRC 17:29:26 *** esselfe has joined #openttd 17:31:18 *** HerzogDeXtEr has joined #openttd 17:59:15 <andythenorth> yo 18:01:52 <petern> Is it? 18:09:18 <FLHerne> no 18:09:49 <Ar