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10:58:08 <petern> Hmm, so why does {FS_NORMAL}{FS_SMALL}Text not produce the same result as {FS_SMALL}Text 10:59:37 <andythenorth> Wolf01 you have a Steam Deck? 10:59:42 <andythenorth> or anyone 10:59:49 <andythenorth> how the fuck do you buy stuff on it? 😛 11:00:01 <andythenorth> one of my kids has one, and a gift card 11:00:13 <andythenorth> the gift card can't be redeemed on the Steam Deck, only on desktop 11:00:50 <andythenorth> I have the credit on the account now, but on desktop I can only buy the Windows version of the game 11:01:00 <andythenorth> and the credit can't be used on the Steam Deck 11:03:26 <andythenorth> what even is a Steam Deck 😛 11:03:29 <andythenorth> FML 11:08:47 *** reldred has joined #openttd 11:08:47 <reldred> You don’t buy different OS versions on Steam andythenorth , buy the game and you get any and all ports the game has on steam automatically. 11:11:28 *** gelignite has joined #openttd 11:11:33 <Rubidium> petern: because it looks at the first character of the string to determine the size, and ignore the rest; "thou shallt not mix fontsizes" 11:13:26 <andythenorth> reldred: thanks 11:13:45 <andythenorth> every christmas involves rage about a new games platform 11:14:02 <andythenorth> last year was XBox, for which the family sharing is the most lolz thing ever 11:14:09 <andythenorth> took nearly a day to complete a purchase of a gamepass 11:19:37 <Rubidium> petern: or maybe because it inserts a fontMapping that adds extra width? What/which layouter and such are used in your situation? 11:20:17 <petern> Uniscribe. 11:23:21 <TallTyler> petern: Once you make LordAro’s requested changes to variants I’m willing to do a “Yolo and author promises to fix bugs later” approval 11:23:39 <TallTyler> Although this has probably been tested more than many other recent PRs 11:24:15 <petern> I've just opened a lot of whisky so I haven't got long 😉 11:26:04 <TallTyler> I guess it’s a reasonable time for that in the UK 11:26:33 <JGR> It's not even noon yet 😛 11:26:59 <petern> By opened I mean opened the gift wrapping, not the bottle 🙂 11:27:18 <TallTyler> I got up at 4 to catch a flight to visit family, discovered it was cancelled and rescheduled 14 hours later, and decided to drive the nine hours instead. Merry Christmas from JetBlue 🫠 11:27:29 <petern> Oh no 11:28:02 <Rubidium> petern: might the layouter assume the FS_NORMAL is just a valid character and inject the width of that character? (I'm just guessing here as I'm not on a Windows machine right now) 11:28:47 <petern> Yeah, I'm wondering if the layouter is including inter-character spacing between control codes. 11:29:05 <JGR> TallTyler: Ouch. Hope the roads weren't too treacherous at least 11:29:57 <TallTyler> We’ll see, still got 558 miles to go (my partner is driving) 11:30:10 <reldred> TallTyler: Yolo merges are the best merges 11:30:24 <reldred> Make people fear nightlies again 11:31:21 <reldred> And yeah, I had about four/five hours of driving today 11:31:38 <reldred> Wasn’t a great Christmas either :/ 11:31:55 <andythenorth> I have moved from bed to sofar 11:32:04 <reldred> andythenorth: Superb 11:32:07 <andythenorth> and drunk 2 coffees and 2 cocktails 11:32:11 <andythenorth> ideal 11:32:19 <reldred> I wish I hadn’t 😅 11:34:42 <dP> TallTyler: my mind instantly goes "isn't that a bit too far for 9 hours" 11:34:47 <dP> not very used to good roads xD 11:35:36 <petern> Oh, setting a large small messes up small signs o_O 11:36:07 <petern> (Because the code assumes that the small font is smaller than the normal font) 11:36:29 <TallTyler> And this is the East where the speed limit is only 65 mph - out west it’s 75 mph a lot of places (not sure of the km/h conversion) 11:39:56 <Rubidium> I've heard that long distance averages of 100 mph are possible in the US ;) But, 65 mph is like 105 km/h 11:40:06 <dP> TallTyler: I'm mostly used to two-lane roads where it's not much of a speed limit problem but slow traffic and overtaking 11:40:25 *** wallabra has joined #openttd 11:42:10 *** wallabra- has quit IRC 11:44:29 <TallTyler> Possible, not legal 😉 11:45:07 <TallTyler> And definitely not a good idea with this sort of weather - we only got an overnight dusting of snow but the temps are around 10 F 11:47:50 <petern> "Why is this problem no longer occuring!?" 11:47:57 <petern> Oh, because I'm testing the fixed build... 11:48:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283 11:48:26 <dP> NN can chat and draw and translate now but how did no one made a NN to autoconvert US units in text yet :p 11:52:56 <petern> Oh found an issue with this PR... 12:03:39 <DorpsGek> [OpenTTD/nml] FLHerne updated pull request #274: WIP: Support for roadtype direction indicators (OTTD #10282) https://github.com/OpenTTD/nml/pull/274 12:14:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283 12:23:20 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283#pullrequestreview-1229738786 12:25:48 *** sla_ro|master has joined #openttd 12:25:55 <DorpsGek> [OpenTTD/OpenTTD] FLHerne updated pull request #10282: WIP: Feature: Roadtypes can provide custom one-way indicators https://github.com/OpenTTD/OpenTTD/pull/10282 12:34:37 <DorpsGek> [OpenTTD/OpenGFX] FLHerne opened pull request #82: WIP: Add: One-way overlays for slopes. https://github.com/OpenTTD/OpenGFX/pull/82 12:36:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283#pullrequestreview-1229740220 12:36:59 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364675456 12:38:04 <FLHerne> Pruple: do you feel like drawing sloped arrows for OpenGFX? :p 12:38:06 <petern> No common parent found for this merge commit (max-depth of 256 reached) 12:38:06 <petern> Huh 12:38:27 <FLHerne> you might think it's straightforward but you haven't seen how bad I am at pixel art 12:38:43 <Pruple> sure 12:39:05 <FLHerne> the horrible red arrows are uphill ;-) 12:39:28 <FLHerne> (in #82) 12:45:07 <petern> Draw for TTD graphics, OpenGFX is meh. 12:46:23 <FLHerne> oh, hm 12:46:50 <FLHerne> that might be a reason to add them to orig_extra rather than trying to be clever :p 12:49:38 <petern> Still need to be clever in case some NewGRF has overridden the one-way sprites. 13:04:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283#pullrequestreview-1229743249 13:29:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283 13:29:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #10150: [Bug]: Names of cities on the map are shortened pointlessly after changing the font https://github.com/OpenTTD/OpenTTD/issues/10150 13:38:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#pullrequestreview-1229746523 13:39:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364684124 13:49:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220 14:03:22 <petern> Yeah, seems unhappy 14:03:31 <petern> `D:\a\OpenTTD\OpenTTD\src\network\network_coordinator.cpp(799): fatal error C1090: PDB API call failed, error code '23': (0x000006BA)` 14:03:52 <petern> ` Error: D:\a\OpenTTD\OpenTTD\src\network\network_query.cpp(160): error C2471: cannot update program database 'Ꟁ䥗쒛'` 14:03:54 <petern> Perfect ;D 14:08:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220#pullrequestreview-1229749607 14:09:03 <TallTyler> Merry Christmas andythenorth 🙂 14:15:18 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#pullrequestreview-1229750353 14:19:37 *** gelignite has quit IRC 14:20:15 <FLHerne> TallTyler: I'll fix the parens when back at laptop 14:21:06 <TallTyler> No rush 🙂 14:21:08 <FLHerne> I went through a few cosmetic variations and apparently gave up on the worst one :p 14:21:27 <FLHerne> it's logically correct I think 14:21:29 <TallTyler> I don’t know enough about the subject to approve anyway 14:22:08 <TallTyler> It’s currently an unnecessary order of operations, when it should just be thematic grouping for easier reading 14:24:35 <FLHerne> agreed, I just mean it does the right thing despite that 14:24:56 <FLHerne> right now I'm on a beach 14:25:20 <FLHerne> so no laptop lest it become filled with sand 14:26:40 <TallTyler> Sounds nice 😄 14:35:14 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364691441 14:41:12 <supermop_Home> hello 14:41:20 <supermop_Home> sand laptop sounds good 15:10:15 <LordAro> FLHerne: sounds shite. 15:13:18 <andythenorth> mine had cookies in it 15:41:21 *** WormnestAndroid has joined #openttd 15:54:18 <DorpsGek> [OpenTTD/team] bagnacauda opened issue #363: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/363 15:56:37 *** WormnestAndroid has quit IRC 15:57:03 *** WormnestAndroid has joined #openttd 16:20:37 <DorpsGek> [OpenTTD/OpenTTD] Brickblock1 commented on pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220#issuecomment-1364705154 16:22:19 <andythenorth> goes it the merge? 🙂 16:22:37 <petern> Goes it merge and add extras later? 16:22:43 <petern> Dunno 16:22:46 <Brickblock1> why not 16:22:49 <petern> I told it to rerun 16:23:23 <petern> It might be nice to make it fold all but the current group. 16:24:12 <petern> In which case no explicit button would be needed. 16:31:46 <TallTyler> I vote merge now and add extras later. There’s lots of ideas but debate takes time… 16:35:13 <petern> We could merge it, then later revert it, to troll andyth