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10:48:33 <andythenorth> I am going in the outside 10:48:39 <andythenorth> bit weird 10:48:58 <petern> Scary 10:50:56 <andythenorth> then I'm going to draw more endless livery variants 10:50:59 <andythenorth> then do a puzzle 10:52:17 <reldred> more things in black plz 10:52:22 <reldred> big dirty stinky trains 10:57:00 <petern> Also the conflict is Mastodon people arguing over the ability to do quote posts, which I can probably safely ignore. 10:57:36 <reldred> >mastodon people 10:57:45 <reldred> best ignored yes 11:00:05 <petern> Or "not listening to marginalized people" as it is. When it's the same subset arguing on both sides. 11:02:41 <reldred> Yes it’s turning into ‘waahhh I’m more marginalised than you are’, I tend to ignore such things 11:03:58 <reldred> Journalist Twitter refugees tend to make things significantly less enjoyable I’ve noticed. I’d much rather just stay in the weird fringes of the fediverse 11:04:22 <reldred> I do enjoy running my own instance for that reason, I can pick my neighbourhood 11:06:11 <petern> journa.host be blocked, more fool them 11:07:24 <reldred> *checks my global feed* okay this might be *too* weird 11:07:41 <petern> Haha 11:13:40 <petern> Hmm, I should move my database backups to a different system. 11:13:48 *** APTX has quit IRC 11:19:15 *** APTX has joined #openttd 11:26:55 <LordAro> so, RC1? 11:31:13 <michi_cc[d]> You know the way 🙂 11:45:51 <FLHerne> I'd kind of like to get #10282 in but there's always going to be something :p 11:47:10 <FLHerne> just need to doodle some green arrows 12:13:49 *** sla_ro|master has quit IRC 13:02:20 *** sla_ro|master has joined #openttd 13:10:47 <TallTyler> andythenorth: #10259 (+/- icon redraw) could use a rebase now that variants has been merged 🙂 13:34:06 <andythenorth> it could 13:34:12 <andythenorth> the icon was just a test but eh 14:04:10 <petern> Well. 14:07:05 <petern> I don't think plain black works well. 14:47:06 <andythenorth> that svg you showed worked 14:47:45 <andythenorth> the current orange is silly, but I didn't figure out how to match it to yellow text colours 14:47:59 *** GroovyNoodle has joined #openttd 14:57:53 <petern> If we want it to be drawn the same colour as text, maybe we need to change it to be a glyph. 14:59:58 *** geli has joined #openttd 15:07:51 <FLHerne> andythenorth: any idea how to make top-left blob look like a pair of arrows? :-/ https://www.flherne.uk/files/hillarrows.png 15:08:03 <FLHerne> I'm reasonably happy with the uphill ones 15:08:20 <FLHerne> but I've been poking at the downhill one for like an hour and it only seems to get worse 15:08:50 <FLHerne> (the other downhill ones are the current flat-ground arrow) 15:10:47 *** geli has quit IRC 15:30:49 * petern right-click -> open with GIMP. 15:36:52 <petern> What's the expect layout of the 18 sprites? 15:38:08 <FLHerne> https://www.flherne.uk/files/oneway.png https://www.flherne.uk/files/oneway.nfo 15:38:14 <petern> Ah, North then South facing. 15:38:15 <FLHerne> where I'm at so far 15:38:20 <FLHerne> yes 15:38:49 <FLHerne> so far the north-facing arrows are ok, the flat ones are as ok as they ever were (I was going to play with the offsets a bit, they seem off atm) 15:39:07 <FLHerne> and I haven't touched the south-facing arrows or any of the 'stop' angles 15:39:47 <petern> I'm not clear on what a north slope is 😄 15:40:20 <petern> SLOPE_NE is north-east RAISED. Okay. 15:40:50 <FLHerne> well, I was poking at a south slope in that random screenshot I decided to edit them in, but can't figure out how to draw an arrow at that angle in like five pixels 15:41:04 <FLHerne> the north ones are relatively easy because they're almost 45° 15:41:16 <FLHerne> petern: yeah, OTTD terminology is fun 15:42:08 <glx[d]> To draw the arrow sprite you put a road tile layer behind in gimp (or whatever tool) ? 15:42:39 <FLHerne> glx[d]: I took a screenshot of the current one, and scribbled out the existing arrow with grey, and then drew over it :p 15:42:48 <FLHerne> that's totally a reasonable approach right 15:43:09 *** supermop_Home___ has joined #openttd 15:43:15 *** gelignite has joined #openttd 15:43:17 <FLHerne> (and then did select-by-hue to copy them into the spritesheet) 15:43:40 <FLHerne> for each slope, the four angles can be horizontal/vertical/both flips it seems 15:47:57 <petern> You kinda need to rotate it approx 27° and then squash it vertically. 15:48:09 <petern> Then redraw as sharp pixels.. 15:48:41 <petern> Or create a model and render it at different angles 😄 15:50:39 <andythenorth> flherne drawing details of things on backslopes is tricky 😛 15:50:48 <andythenorth> due to physics 15:51:13 <petern> Easy solution: Don't allow one-way on slopes 🙂 15:52:29 <FLHerne> it's useless enough already, no need to make it worse :p 15:55:43 *** Wormnest has joined #openttd 16:11:52 <FLHerne> ok, I think I got it tolerable 16:41:59 *** Flygon has quit IRC 16:51:24 *** Etua has joined #openttd 16:56:39 *** Etua has quit IRC 16:56:54 *** Etua has joined #openttd 17:00:34 <LordAro> michi_cc[d]: alas i've barely had time to sit down at a computer in the last few days 17:09:03 *** Etua has quit IRC 17:30:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10285: Fix: Local authority window rating list height ignored icon sizes. https://github.com/OpenTTD/OpenTTD/pull/10285 17:30:58 <DorpsGek> [OpenTTD/OpenTTD] FLHerne updated pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282 17:35:11 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1365300326 17:36:30 <Pruple> o/ 17:37:44 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10285: Fix: Local authority window rating list height ignored icon sizes. https://github.com/OpenTTD/OpenTTD/pull/10285#pullrequestreview-1230182390 17:37:48 <FLHerne> \o 17:38:16 <petern> I should get a new savegame some day 😄 17:40:23 <FLHerne> andythenorth: tbh I really like the current orange +/- :p 18:05:50 <andythenorth> doesn't match the yellow text nearby 😛 18:08:53 <dP> why is it so hard to match text colour, aren't they from the same palette? 18:09:11 *** GroovyNoodle has quit IRC 18:09:31 <andythenorth> I didn't bother looking up the indexes for the font colour 😛 18:09:37 <andythenorth> tried matching it by eye, failed 18:11:08 <dP> pfft 18:11:16 <dP> well, they're well-hidden, that much is true xD 18:11:32 <dP> can gimp colour picker figure it out or smth? 18:12:18 <dP> or if you give me rgb I can tell the colour index 18:12:37 <dP> even if it's not in the palette xD 18:14:13 <andythenorth> the colours must be a table somewhere 😛 18:14:34 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1056998472127103096/image.png 18:15:34 <LordAro> ha 18:16:04 <petern> TC_ORANGE is 195, btw. 18:20:05 <petern> https://cdn.discor