Times are UTC Toggle Colours
10:32:25 <kamnet> petern: 'If you like to talk to JQuery 10:58:55 *** supermop_Home_ has quit IRC 11:23:33 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1057619813092044800/image.png 11:23:33 <petern> Still overlaps... 11:29:27 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057621299675004959/image.png 11:29:27 <andythenorth> silver running gear? 11:29:35 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057621334189940747/images.png 11:29:39 <andythenorth> perhaps not 11:29:45 <petern> Unpainted? 11:29:57 <andythenorth> was an IRL thing 11:31:45 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057621878648348742/brcwlionyard.png 11:31:45 <andythenorth> goes it? 11:33:10 <petern> That's going to need cleaning every day. 11:33:29 <petern> That's just a primer before the proper paint job, surely. 11:33:48 <petern> Ghost train... 11:33:53 <DorpsGek> [OpenTTD/bananas-api] TrueBrain opened pull request #309: Doc: update links in README https://github.com/OpenTTD/bananas-api/pull/309 11:34:16 <andythenorth> that was the IRL colour 11:34:22 <andythenorth> lot of cleaning I guess 11:38:19 <DorpsGek> [OpenTTD/bananas-frontend-cli] TrueBrain opened pull request #65: Doc: update links in README https://github.com/OpenTTD/bananas-frontend-cli/pull/65 11:40:28 <DorpsGek> [OpenTTD/bananas-frontend-cli] TrueBrain opened pull request #66: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-frontend-cli/pull/66 11:41:07 *** TrueBrain has joined #openttd 11:41:07 <TrueBrain> oof, this will be some boring PRs ..... I need lunch first 11:43:46 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057624902246612992/image.png 11:43:46 <andythenorth> did some trains 11:46:51 <DorpsGek> [OpenTTD/bananas-frontend-cli] LordAro approved pull request #66: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-frontend-cli/pull/66#pullrequestreview-1231528231 11:47:18 <LordAro> TrueBrain: can't approve the other one until the CI passes :p 11:52:23 <TrueBrain> So try the bananas-api one? :p 11:52:49 <LordAro> oh yes 11:53:08 <DorpsGek> [OpenTTD/bananas-api] LordAro approved pull request #309: Doc: update links in README https://github.com/OpenTTD/bananas-api/pull/309#pullrequestreview-1231532622 11:53:39 <TrueBrain> Tnx π 12:00:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229 12:01:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229#issuecomment-1366599560 12:03:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10259: Draft: plus / minus icon redraw https://github.com/OpenTTD/OpenTTD/pull/10259#issuecomment-1366600623 12:04:16 <petern> Yup. 12:10:27 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #10259: Draft: plus / minus icon redraw https://github.com/OpenTTD/OpenTTD/pull/10259#issuecomment-1366605666 12:11:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057631888249991178/image.png 12:11:32 <andythenorth> more trains 12:12:17 <petern> Very trainy 12:12:24 <andythenorth> maybe I should fix my buy menu sprite compositor 12:12:34 <andythenorth> then I could do variants for steam engines with tenders 12:12:40 <andythenorth> hmm....tender variants 12:13:06 <andythenorth> it's a big thing in model trains whether the engine has the correct exact tender for the exact day of your exactly realistic model 12:13:16 <andythenorth> tenders changed quite a lot it seems 12:13:44 <andythenorth> probably tenders should have sprites for reducing coal between stations? 12:13:54 <andythenorth> vehicle range? 12:14:22 <petern> The coal is on a platform that lifts it up to a constant level. 12:14:40 <andythenorth> good point 12:15:04 *** urdh has quit IRC 12:15:15 *** urdh has joined #openttd 12:15:53 <andythenorth> but I don't think I can fix my buy menu compositor, because we need to get diverted into newgrf vehicle range 12:15:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10259: Draft: plus / minus icon redraw https://github.com/OpenTTD/OpenTTD/pull/10259#issuecomment-1366609136 12:16:05 * andythenorth doesn't want to fix the buy menu compositor 12:16:28 <andythenorth> it's funny that OpenTTD knows the vehicle and what articulated units the callback would build 12:16:34 <andythenorth> but can't assemble a composite sprite 12:16:44 <andythenorth> wonder if I can abuse vehicle layers? 12:17:03 <andythenorth> all my compositor does is build a fake train in PIL 12:17:10 <andythenorth> just does it wrong currently π 12:17:11 <petern> I don't think it does know until you build it. 12:18:08 <andythenorth> there's probably no context for the callback or something? 12:18:41 <andythenorth> hmm abusing layers will just cause me troubles with vehicles that actually need to use layers 12:19:43 <petern> Hmm, so it is probed to get capacity / refit mask for articulated engines before build. 12:19:46 <glx[d]> Callbacks need a built vehicle to work 12:20:13 <petern> It can be tested without but the result can be different π 12:20:49 <glx[d]> We often build a temp vehicle to get some values 12:21:30 <glx[d]> But there are reports about it not working very well 12:28:05 <andythenorth> I guess for articulated it means temp building all the trailing parts 12:28:11 <andythenorth> and weird things might happen 12:28:47 <glx[d]> See #10032 and #9954 12:29:35 <andythenorth> time to fix my buy menu compositor then π 12:32:04 *** WormnestAndroid has joined #openttd 12:34:01 <DorpsGek> [OpenTTD/bananas-frontend-cli] TrueBrain merged pull request #66: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-frontend-cli/pull/66 12:34:26 <DorpsGek> [OpenTTD/bananas-frontend-cli] TrueBrain updated pull request #65: Doc: update links in README https://github.com/OpenTTD/bananas-frontend-cli/pull/65 12:34:48 <DorpsGek> [OpenTTD/bananas-api] TrueBrain merged pull request #309: Doc: update links in README https://github.com/OpenTTD/bananas-api/pull/309 12:35:05 <petern> We would need to query all for all articulated parts if you always want the pre-buy stats to be correct. 12:35:34 *** dP has joined #openttd 12:35:35 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1057637934884458588/Screenshot_from_2022-12-28_16-10-50.png 12:35:35 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1057637935329050685/Screenshot_from_2022-12-28_16-10-34.png 12:35:35 <dP> ugh, why people even do this... 12:35:53 <petern> max-length 3? 12:36:19 <petern> I don't know what's been done. 12:36:28 <andythenorth> is it cold? 12:36:29 <dP> it doesn't add up 12:36:30 <andythenorth> /me is cold 12:36:54 <dP> you add a wagon and whole train shifs backwards 12:37:11 <andythenorth> what grf? SBB? 12:37:16 <dP> yep 12:37:18 <andythenorth> is it push-pull, but broken? 12:37:29 <andythenorth> the cab car is supposed to move to the front maybe? 12:37:35 <dP> it's push-pull and even somewhat working 12:37:47 <dP> but everything else is broken because of it :P 12:37:59 <dP> bounding boxes are a mess, sprite offsets too 12:38:12 <dP> weird shit happens in depot 12:38:14 <dP> etc 12:38:21 <andythenorth> push-pull is the industry daylength of trains 12:38:34 <petern> Oh because the length of the front needs to match the length of the back. 12:38:45 <petern> Without push-pull it doesn't need to. 12:38:57 <andythenorth> π― 12:39:16 <andythenorth> does it not adjust the lengths appropriately? 12:39:18 <DorpsGek> [OpenTTD/bananas-frontend-web] TrueBrain opened pull request #145: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-frontend-web/pull/145 12:39:19 <andythenorth> is it just sprite hax? 12:39:47 <petern> Push-pull is, yes. Just swapping sprites (and probably stats) between front and rear. 12:39:51 <dP> I don't think there is an appropriate way to adjust lengthss 12:40:15 <andythenorth> cb36 12:40:27 <andythenorth> just change length of first unit 12:40:40 <dP> can it change length not in depot? 12:40:43 <andythenorth> no 12:40:45 <DorpsGek> [OpenTTD/bananas-server] TrueBrain opened pull request #277: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-server/pull/277 12:40:49 <andythenorth> oh stations also? 12:40:55 <andythenorth> so push-pull doesn't reverse? 12:40:59 <dP> yeah, push-pull flips on station 12:41:03 <andythenorth> FML 12:41:23 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1057639401057943632/Screenshot_from_2022-12-28_16-17-03.png 12:41:23 <dP> so it has all this articulated shit to compensate 12:42:02 <petern> Isn't that just longer than 8/8 wagons, nothing to do with push-pull? 12:42:12 <dP> that's both 12:42:35 <DorpsGek> [OpenTTD/DorpsGek] TrueBrain opened pull request #153: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/DorpsGek/pull/153 12:42:55 <petern> Okay, but push-pull isn't *all* the articulated shit. Some of the articulated shit it just because of longer wagons. 12:43:25 <dP> in-between pieces switch wagons graphically 12:43:39 <DorpsGek> [OpenTTD/bananas-frontend-web] LordAro approved pull request #145: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-frontend-web/pull/145#pullrequestreview-1231573616 12:43:41 <dP> and there is an empty one in front 12:43:49 <DorpsGek> [OpenTTD/bananas-server] LordAro approved pull request #277: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-server/pull/277#pullrequestreview-1231573734 12:43:58 <DorpsGek> [OpenTTD/DorpsGek] LordAro approved pull request #153: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/DorpsGek/pull/153#pullrequestreview-1231573850 12:44:17 <dP> also, proper longer wagons would need two articulated parts to keep the center 12:44:21 <petern> Just silly over complex wagons. 12:45:59 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #147: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/game-coordinator/pull/147 12:47:40 *** sla_ro|master has quit IRC 12:47:48 <DorpsGek> [OpenTTD/master-server] TrueBrain opened pull request #189: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/master-server/pull/189 12:48:01 <DorpsGek> [OpenTTD/game-coordinator] LordAro approved pull request #147: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/game-coordinator/pull/147#pullrequestreview-1231576771 12:48:52 <petern> Hmm, I don't think I implemented fold/unfold SVG, maybe I should give it a go. 12:49:09 <DorpsGek> [OpenTTD/master-server] LordAro approved pull request #189: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/master-server/pull/189#pullrequestreview-1231577648 12:49:29 <DorpsGek> [OpenTTD/master-server-web] TrueBrain opened pull request #112: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/master-server-web/pull/112 12:49:31 <LordAro> TrueBrain: are these automated, or are you just looking at each action individually? 12:49:34 <LordAro> ooi 12:49:38 <TrueBrain> the latter 12:49:53 <TrueBrain> I could make dependatebot do it, but it is easier to do it manually this time 12:50:18 <DorpsGek> [OpenTTD/master-server-web] LordAro approved pull request #112: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/master-server-web/pull/112#pullrequestreview-1231578436 12:51:54 <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #241: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/website/pull/241 12:52:09 <petern> Oh, I did. 12:52:21 <DorpsGek> [OpenTTD/website] LordAro approved pull request #241: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/website/pull/241#pullrequestreview-1231580515 12:52:33 <LordAro> are there any notable changes in any of the actions? :p 12:52:48 <TrueBrain> there are, but nothing that we use π 12:52:53 <TrueBrain> but mostly, it updates to node 16 12:52:55 <TrueBrain> instead of node 12 12:52:59 <TrueBrain> so "it might break" kinda change 12:53:15 <TrueBrain> okay, that was the last one for that change 12:54:21 <TrueBrain> now to update all readmes π 12:54:29 <glx[d]> Also required by GitHub as node 12 will be removed 12:54:41 <DorpsGek> [OpenTTD/bananas-frontend-web] TrueBrain merged pull request #145: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-frontend-web/pull/145 12:54:49 <DorpsGek> [OpenTTD/bananas-server] TrueBrain merged pull request #277: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-server/pull/277 12:54:55 *** WormnestAndroid has quit IRC 12:54:56 <DorpsGek> [OpenTTD/DorpsGek] TrueBrain merged pull request #153: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/DorpsGek/pull/153 12:54:58 *** WormnestAndroid has joined #openttd 12:55:02 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #147: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/game-coordinator/pull/147 12:55:09 <DorpsGek> [OpenTTD/master-server] TrueBrain merged pull request #189: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/master-server/pull/189 12:55:16 <DorpsGek> [OpenTTD/master-server-web] TrueBrain merged pull request #112: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/master-server-web/pull/112 12:57:48 <DorpsGek> [OpenTTD/website] TrueBrain dismissed a review for pull request #241: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/website/pull/241#pullrequestreview-1231580515 12:57:51 <DorpsGek> [OpenTTD/website] TrueBrain updated pull request #241: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/website/pull/241 12:58:24 <TrueBrain> and now I have to ask dependabot to rebase all its PRs ... there is not a single way to do that, so I need to go in every PR and write a line .. fun π 13:00:24 <glx[d]> We still need an action to be updated for macos releases, but the author doesn't seem to care (there's a 2 month old PR for it) 13:01:01 <DorpsGek> [OpenTTD/bananas-frontend-web] TrueBrain opened pull request #146: Doc: update links in README https://github.com/OpenTTD/bananas-frontend-web/pull/146 13:03:35 <DorpsGek> [OpenTTD/bananas-server] TrueBrain opened pull request #278: Doc: update links in README https://github.com/OpenTTD/bananas-server/pull/278 13:06:59 <DorpsGek> [OpenTTD/DorpsGek] TrueBrain opened pull request #154: Doc: update links in README https://github.com/OpenTTD/DorpsGek/pull/154 13:09:17 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #148: Doc: update links in README https://github.com/OpenTTD/game-coordinator/pull/148 13:10:52 <DorpsGek> [OpenTTD/master-server] TrueBrain opened pull request #190: Doc: update links in README https://github.com/OpenTTD/master-server/pull/190 13:12:52 <DorpsGek> [OpenTTD/master-server-web] TrueBrain opened pull request #113: Doc: update links in README https://github.com/OpenTTD/master-server-web/pull/113 13:14:08 <TrueBrain> https://github.com/OpenTTD/website/pull/241 <- sorry LordAro .. need another approval on that one π 13:16:33 <DorpsGek> [OpenTTD/py-helpers] TrueBrain opened pull request #11: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/py-helpers/pull/11 13:23:23 *** Tirili has quit IRC 13:23:57 <andythenorth> big news: I have fixed my buy menu compositor 13:24:41 <petern> Is it on bananas? 13:24:48 <andythenorth> nah 13:24:58 <andythenorth> did we release an RC yet? 13:25:18 <Rubidium> yup :) 13:25:46 <andythenorth> was it 13 RC? 13:25:49 <andythenorth> or another number? 13:25:54 <andythenorth> such commits https://github.com/andythenorth/iron-horse/commit/4608c3b602d779df3fde5a395b2787fe462c7e8f 13:26:22 <andythenorth> oops a print 13:27:37 <Rubidium> andythenorth: https://www.openttd.org/news/2013/02/20/openttd-1-3-0-rc1, close enough? :) 13:27:53 <andythenorth> yes 13:27:56 <andythenorth> just ignore the . 13:33:29 <petern> Well. 13:40:23 <DorpsGek> [OpenTTD/py-helpers] TrueBrain merged pull request #11: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/py-helpers/pull/11 13:40:31 <DorpsGek> [OpenTTD/master-server] TrueBrain merged pull request #190: Doc: update links in README https://github.com/OpenTTD/master-server/pull/190 13:40:39 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #148: Doc: update links in README https://github.com/OpenTTD/game-coordinator/pull/148 13:40:47 <DorpsGek> [OpenTTD/DorpsGek] TrueBrain merged pull request #154: Doc: update links in README https://github.com/OpenTTD/DorpsGek/pull/154 13:40:54 <DorpsGek> [OpenTTD/bananas-server] TrueBrain merged pull request #278: Doc: update links in README https://github.com/OpenTTD/bananas-server/pull/278 13:41:00 <DorpsGek> [OpenTTD/bananas-frontend-web] TrueBrain merged pull request #146: Doc: update links in README https://github.com/OpenTTD/bananas-frontend-web/pull/146 13:42:20 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #241: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/website/pull/241 13:44:23 <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #242: Doc: update links in README https://github.com/OpenTTD/website/pull/242 13:48:15 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #242: Doc: update links in README https://github.com/OpenTTD/website/pull/242 13:51:35 <TrueBrain> right, that is it for that spam. Now to poke dependabot a lot of times .. fun times π 13:53:23 <DorpsGek> [OpenTTD/master-server-web] TrueBrain merged pull request #113: Doc: update links in README https://github.com/OpenTTD/master-server-web/pull/113 13:53:44 <DorpsGek> [OpenTTD/bananas-frontend-cli] TrueBrain merged pull request #65: Doc: update links in README https://github.com/OpenTTD/bananas-frontend-cli/pull/65 13:54:43 <pickpacket> FLHerne, dwfreed: the bridge mess just sort of happened and I don't see a way of fixing it now without a large restructuring. Which I guess is a valid thing to do, just lots of work. What would an "outward-facing path signal" be? The only path signals I've tried so far are the one way ones 13:56:11 <pickpacket> dwfreed: which part is the "mux"? The pile of parallel tracks that are all crossing each other? XD 14:00:27 <FLHerne> pickpacket: by outward-facing I mean away from the station 14:01:07 <FLHerne> and by not one-way I mean the ones without little red&white signs 14:01:20 <FLHerne> which can be passed from the 'back' 14:14:23 <FLHerne> well, facing with the lights toward the station for trains leaving it 14:18:44 *** TallTyler has joined #openttd 14:18:44 <TallTyler> https://cdn.discordapp.com/attachments/1008473233844097104/1057663900633530510/IMG_4200.png 14:18:44 <TallTyler> Hmm Iβve picked up andythenorthβs mannerisms π€ 14:18:58 <TallTyler> Or am just a puppet account 14:19:00 <andythenorth> I got it from petern 14:19:12 <andythenorth> cultural leadership 14:19:17 <TallTyler> It came from the forums originally, I know the original reference π 14:19:40 <petern> Where has the channel gone? :/ 14:19:47 <petern> I was (not) using that π 14:22:47 <TallTyler> It is now archived 14:22:56 <TallTyler> Gone but not forgotten 14:24:39 <Rubidium> like r10k :) 14:30:13 <TallTyler> And this channel is now called Discord channel #openttd-development 14:30:58 <andythenorth> hmm too many variants π 14:31:05 <andythenorth> Horse 'fast' compile is now 11 seconds, not 10 14:32:10 *** nielsm has joined #openttd 14:34:40 <Rubidium> I guess it's becoming time to have custom silicon for compiling NewGRFs just like there is for en/decoding video, right? :) 14:35:28 <Rubidium> maybe then you can compile them in real time, although reloading them in OpenTTD will then become a bottleneck I'd reckon 14:40:09 <andythenorth> grf chips 14:40:32 <andythenorth> wonder if we could parallelise grfcodec 15:01:22 *** supermop_Home has joined #openttd 15:01:29 <Gwyd> Reloading in OpenTTD is already my bottleneck 15:01:56 <Gwyd> My current strategy is just save and reload game 15:05:33 <andythenorth> reload_newgrfs? 15:10:44 <petern> remove_newgrfs 15:12:25 <petern> jquery to native javascript: -20+43. 15:12:31 <petern> That is not really an optimization. 15:12:50 *** Brickblock1 has joined #openttd 15:12:50 <Brickblock1> andythenorth: I can't usually but the grf in the folder when the game is running. 15:15:24 <supermop_Home> good morning 15:15:40 <supermop_Home> andythenorth playing some firs/horse 15:16:11 <supermop_Home> https://imgur.com/a/hvHM27e - that engine plant is only one nearby 15:16:50 <andythenorth> such hill 15:17:59 <supermop_Home> using the little pacer things for first time 15:18:11 <supermop_Home> though I put them in 6 car trains 15:18:26 <andythenorth> they're stupid π 15:19:50 <supermop_Home> https://imgur.com/nbyhzzt 15:23:05 <andythenorth> do you have the variants build? π 15:28:43 <supermop_Home> not yet? 15:28:52 <supermop_Home> i just got whatever was on bananas 15:29:02 <supermop_Home> i wish we had departure boards 15:29:07 <andythenorth> variants is not really released, and you'd need specific OpenTTD also 15:29:27 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057681697749078047/image.png 15:30:05 <supermop_Home> in the base set sprite sheets, there are two distinct station house sprites i believe... but afaict only one gets used... 15:30:38 <supermop_Home> does anyone with foster graphics know if the station house changes per climate in that base set? 15:31:20 <supermop_Home> these Victorian brick-ish stations look pretty out of place with tropical buildings 16:10:10 *** sla_ro|master has joined #openttd 16:10:27 <andythenorth> hmm goes it reverse articulated vehicles? 16:10:40 <andythenorth> or I'm about to teach my compile to do it, but that's oof 16:10:46 <andythenorth> also shopping 16:15:52 <TallTyler> Did you not finish you Christmas shopping yet? 16:16:20 *** Smedles has joined #openttd 16:16:38 *** Smedles_ has quit IRC 16:27:55 *** JGR has joined #openttd 16:27:55 <JGR> TallTyler: Is there a read only copy somewhere? Not that there was much stuff there but archiving sort of implies that there should be. 16:29:22 <JGR> Development history outright disappearing or becoming unfindable doesn't seem ideal 16:37:39 <TallTyler> Yes, although currently only admins have access. There really wasnβt any substantiative discussion there (I scrolled back a ways to look) but if youβre concerned I could look into giving developer roles access to the archived channel 16:37:51 *** Smedles_ has joined #openttd 16:40:03 <TallTyler> You should be able to see it now 16:41:24 <JGR> Thanks for that, and that makes sense if you checked it and didn't find anything 16:43:51 *** Smedles has quit IRC 16:50:30 *** Samu has joined #openttd 17:07:10 *** Samu has quit IRC 17:26:29 *** Flygon has quit IRC 17:50:04 *** Wormnest has joined #openttd 18:04:48 *** _aD has joined #openttd 18:07:37 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057721499588509706/image.png 18:07:37 <andythenorth> lol state of my savegame now π 18:07:49 <andythenorth> train 27 has issues 18:10:14 <petern> Those icons tho 18:11:24 <andythenorth> such nice 18:11:32 <andythenorth> pixelated svg? 18:11:33 *** Elouin has quit IRC 18:12:05 *** Elouin has joined #openttd 18:27:07 <petern> Wha? 18:27:59 <andythenorth> ,nah 18:30:18 <petern> Ok 18:30:49 <petern> Cup of tea. 18:44:30 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/918b2cb3ee741a0ed54900e7bed16eb5baa35cc7 18:44:31 <DorpsGek> - Update: Translations from eints (by translators) 19:04:08 <glx[d]> ah it worked today (yesterday it failed to commit) 19:04:36 <glx[d]> I think a merge happened at the exact same time 19:47:08 *** ffacs56k has joined #openttd 19:47:32 <ffacs56k> hello :-) 19:50:40 <supermop_Home> yo 19:54:46 <supermop_Home> nml stations? 19:56:22 <andythenorth> it's a thing 19:58:01 <supermop_Home> a conceptual thing or a thing thing 19:59:25 *** gelignite has joined #openttd 19:59:44 <Brickblock1> Thing thing 20:01:23 <TallTyler> Merged a few months ago I think 20:04:46 <supermop_Home> neat 20:11:30 *** ffacs56k has quit IRC 20:14:52 <petern> Got distracted by RTX Quake. 20:19:55 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #10003: Fix #9903: Don't build houses around half-tile roads https://github.com/OpenTTD/OpenTTD/pull/10003#pullrequestreview-1113239091 20:21:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8492: Fix: Don't allow towns to terraform certain floodable tiles https://github.com/OpenTTD/OpenTTD/pull/8492#issuecomment-1366897048 20:25:22 *** gelignite has quit IRC 20:28:30 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10176: Codechange: Remove shift as fast-forward key when _DEBUG is defined https://github.com/OpenTTD/OpenTTD/pull/10176#pullrequestreview-1231974096 20:32:37 <TallTyler> Pruple: Care to champion another NewGRF addition? π 20:32:37 <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/9161 20:33:33 <reldred> πππ 20:33:49 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9921: Fix: On company closure, only sell shares back after all company value calculations are done https://github.com/OpenTTD/OpenTTD/pull/9921#issuecomment-1366902349 20:33:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #9921: Fix: On company closure, only sell shares back after all company value calculations are done https://github.com/OpenTTD/OpenTTD/pull/9921 20:34:08 *** Pruple has joined #openttd 20:34:08 <Pruple> TallTyler: π€· 20:34:14 <Pruple> funnily enough I'm doing bridges right now 20:34:47 <Pruple> but I'm not sure about championing a new feature. bridges aren't that interesting. π 20:35:15 <TallTyler> reldred: that means you have to π 20:35:50 <TallTyler> By βchampionβ I mean βdebate whether the proposed specs are appropriateβ 20:36:03 <Pruple> π 20:36:17 <Pruple> the one thing I'd like from bridges is more flexibility with the pillars 20:36:53 <Pruple> to allow things like triangular trestles 20:36:56 <reldred> TallTyler: Yeah Iβm not qualified to do that π 20:39:24 <Pruple> I pretty much agree with frosch's comment, there's not much point in doing newgrfbridges if you're just recreating the current bridge spec wrt layouts and pillars. π 20:51:46 *** TROILUS6 has joined #openttd 20:52:27 <supermop_Home> whats the reason to use extended foundations vs not? 20:53:26 <glx[d]> more granularity ? 20:58:29 <glx[d]> for normal foundations you have individual parts and openttd do the merge and all foundations have to look the same, for extented you return the foundations for an entire tile and it can be different for every combination 20:59:03 *** TROILUS has quit IRC 20:59:04 *** TROILUS6 is now known as TROILUS 21:05:59 <supermop_Home> hmm makes sense 21:06:17 <supermop_Home> still can't think of a case i'd use that in though 21:09:01 <petern> How to make bridges interesting. Curves. Ramps. 21:10:33 <nielsm> deep water and make bridge pillars have maximum height depending on bridge type 21:19:09 <nielsm> and maybe allow a level of player design for bridges, in chosing a series of spans to place (control where pillars go) 21:19:59 <andythenorth> opening spans π 21:20:01 <andythenorth> for ships 21:20:06 <andythenorth> or an air draft spec 21:20:22 <andythenorth> block ship pathfinding if the tile doesn't have enough air draft 21:20:40 <andythenorth> then have a callback for ships where the house can raise / lower (or masts fold) 21:20:53 *** Tirili has joined #openttd 21:20:53 <andythenorth> swing bridge 21:20:55 <andythenorth> state machine 21:21:09 <andythenorth> "it's just level crossings" right? π 21:29:04 <JGR> I expect you'd be soon dashed upon the rocks of terrible ship pathfinding π 21:29:22 <supermop_Home> anything richer than what we have now would be nice for me, bridge wise 21:29:55 <andythenorth> "ship 823 is lost" 21:30:09 <andythenorth> "ship 363 has been lost for 8 years" 21:31:18 <supermop_Home> - define different patterns of sprites by newgrf instead of using one of the hardcoded ones, bridges or sprites specific to waytype or railtype, 21:37:20 *** _aD has quit IRC 21:43:18 <FLHerne> petern: hello Locomotion 21:50:34 <TallTyler> Comments on the PR would probably be more helpful than here, so they donβt get lost 21:53:33 <JGR> As PRs go, it has already received quite a lot of review/comments 21:55:16 <JGR> Scope creep probably is probably best avoided at this point 22:00:07 <nielsm> well I already shared my thoughts on what NewBridges should/could be in https://github.com/OpenTTD/OpenTTD/discussions/9162 22:03:36 <andythenorth> anyone fancy raising the newobject limit per grf? π 22:04:01 <petern> You? 22:07:07 <dP> yes, please, so I could do 625 river objects xD 22:07:58 <dP> 81 isn't quite enough :/ 22:08:48 <JGR> You should be avoid a lot of that with some neighbour detection logic and such? 22:09:31 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1057782376886964294/image.png 22:09:31 <dP> not really 22:09:55 <andythenorth> petern: I tried changing the constant π 22:10:07 <andythenorth> "turns out it's not so simple" 22:10:55 <dP> JGR: I need direction of the flow and neighbour check doesn't really tell that 22:13:57 <JGR> There are only 4 tiles directions 22:14:45 <dP> 4 sides and on each water can either come in or go out 22:14:50 <JGR> struct Object does have some other state that you can repurpose as well 22:14:52 <dP> 3**4 combinations 22:16:11 <dP> and with two width options it's 5**4 22:16:35 <dP> though, tbh, I could probably fit it in lilke 200 objects instead of 625 if throw out impossible options 22:16:46 <dP> and that's not even counting views 22:16:51 <JGR> Sometimes it's worth being creative to make things fit 22:19:18 <JGR> You can use the animation frame as an extra 8 bits of states 22:19:36 <JGR> Some GRFs have started doing that, but unfortunately in an inefficient way 22:19:41 <JGR> state* 22:20:07 <dP> lol, yeah, I guess 22:20:12 *** _aD has joined #openttd 22:20:41 <dP> though considering every river combination has 19 sprites for different terrain it gets a bit ridiculous anyway 22:21:30 <JGR> You'd need to do slope to sprite mapping in your Action 2s anyway? 22:21:48 <dP> that I already do 22:22:19 <dP> slope and snow depth 22:22:55 <dP> well, ground sprite, generally speaking 22:31:00 *** nielsm has quit IRC 22:53:06 *** keikoz has quit IRC 23:02:03 <supermop_Home> draw some Hawaii stations or just make a quick grf out of my old ogfx+ sprites? 23:04:52 <reldred> ooooh hawaii stations π 23:06:10 <reldred> also I'm annoyed, my parcel from the US started in LA, went to ohio, now it's on it's way to hawaii 23:06:23 <reldred> like, LA to HI before heading to aus I get, 23:06:30 <reldred> but ohio? 23:06:34 <reldred> π 23:08:03 <reldred> *wonders if I should put my 3600x back in my current pc and keep the 5800x3d aside for the new PC* 23:19:27 <dwfreed> reldred: needed to go through the NSA backdoor installation 23:19:52 <supermop_Home> feel bad for whoever in the NSA they've shipped off to ohio 23:20:02 <dwfreed> you're not wrong... 23:20:28 <reldred> dwfreed: rip to them, it's just a vidya card π 23:20:46 <reldred> nothing spicy will happen on that PC, it's just my new gaming rig π 23:21:30 <supermop_Home> problem with Hawaii stations is that there were not very many of them, 2022-12-29T18:2