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00:01:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340 00:05:11 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340#pullrequestreview-1248673222 00:27:58 <glx[d]> after following <https://devblogs.microsoft.com/cppblog/build-and-debug-c-with-wsl-2-distributions-and-visual-studio-2022/> building with wsl is a lot faster 00:34:44 <glx[d]> from 2,5 hours to 12 minutes 01:02:22 <andythenorth> 😮 01:03:28 <glx[d]> but version is norev0000 01:11:17 *** sla_ro|master has quit IRC 02:04:14 *** WormnestAndroid has quit IRC 02:04:21 *** WormnestAndroid has joined #openttd 02:10:36 *** tokai has joined #openttd 02:10:36 *** ChanServ sets mode: +v tokai 02:17:18 *** tokai|noir has quit IRC 03:18:07 *** D-HUND has joined #openttd 03:20:05 *** Wormnest has quit IRC 03:21:28 *** debdog has quit IRC 03:25:14 *** D-HUND is now known as debdog 03:34:07 *** Flygon has joined #openttd 04:36:49 *** keikoz has joined #openttd 05:00:40 *** _aD has quit IRC 05:03:18 *** HerzogDeXtEr has joined #openttd 05:38:34 *** keikoz has quit IRC 06:04:53 *** keikoz has joined #openttd 06:55:24 *** Speedy` has joined #openttd 08:11:48 *** nielsm has joined #openttd 08:33:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340#pullrequestreview-1248742113 08:34:58 *** All_Heil_Lord_Pepe has joined #openttd 08:34:58 <All_Heil_Lord_Pepe> How easy is it to get the font in the map window changed? Spent most of my time in the showcase server looking at print factory not paint factory because the the "A" and the "R" look the same... 08:35:59 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340#pullrequestreview-1248742291 08:37:55 <Pruple> All_Heil_Lord_Pepe: open the console with the ~ key, type "font small <the name of the font you want> <the size of the font you want> 08:38:53 <Pruple> just type "font" if you want to see what your current font settings are 08:39:16 <Gwyd> Is there a limit on varact2s in a grf? 08:39:57 <glx[d]> No, but you can't have more than 255 active ones 08:40:38 <Gwyd> Thanks 08:40:45 <Gwyd> Active in what sense? 08:40:54 <glx[d]> In scope 08:41:12 <glx[d]> So 255/action3 08:42:04 <All_Heil_Lord_Pepe> Pruple: is there a list I could reference? 08:42:31 <glx[d]> Depends on your system 08:45:19 <Pruple> "font settings" to see what you have installed in windows. or just look in your word processing software of choice 🙂 08:45:28 <All_Heil_Lord_Pepe> oh 08:47:35 <All_Heil_Lord_Pepe> underspaces for multi word ones or no? 08:48:09 <Pruple> put it in "quotation marks" 08:50:42 <Pruple> glx[d]: unlimited per action 3, surely - you can reuse IDs in action 2 chains. You just can't have more than 255 places-it's-possible-to-get-from-here at any point in the tree. 08:52:14 <All_Heil_Lord_Pepe> "font small eurostar 13" gives me command not found red text... 08:52:30 <All_Heil_Lord_Pepe> but font ariel 13 works 08:53:28 <glx[d]> Retry first command without quotes 08:53:51 <glx[d]> Only use quotes around font name itself if it has spaces 08:55:37 <All_Heil_Lord_Pepe> ah 08:56:03 <All_Heil_Lord_Pepe> now the problem is, I set it to ariel, I can't change it again. 08:56:24 <glx[d]> Font "" 08:56:46 <glx[d]> Use `help font` 08:57:45 <Pruple> it seems quite flaky to me whether it lets me change the settings, or whether it just responds as if I'd done "help font" 🤔 08:57:52 <Pruple> I'm not sure what's going on 08:58:14 <glx[d]> If you get help message nothing changed 08:58:52 <Pruple> I see 08:59:18 <glx[d]> It's the usual error indication in openttd commands 08:59:50 <Pruple> it doesn't seem to want to let me change the aa setting 🙂 09:00:20 <glx[d]> Using sprite font ? 09:00:27 <Pruple> oh 09:00:35 <Pruple> it helps if I read 09:00:41 <Pruple> and type the right thing 🙂 09:01:09 <All_Heil_Lord_Pepe> console is showing me for small: small: "Arial" 10 false ["Futura_Md_BT" 10 false] 09:01:23 <Pruple> "aa" or "noaa" instead of "true" or "false" 09:02:04 <glx[d]> Means it didn't found the required font, or it's missing some glyphs 09:02:20 <petern> Does the font name actually have udnerscores in it? 09:02:58 <All_Heil_Lord_Pepe> no, I typed it in as "Futura Md BT" 09:07:32 <All_Heil_Lord_Pepe> yeah, I can't change it back to default. Is it possible via the config? 09:08:35 <petern> font small "" 09:10:49 <All_Heil_Lord_Pepe> restart fixed it 09:11:18 <glx[d]> Pruple: Maybe the status should also say aa/noaa too 09:11:27 <All_Heil_Lord_Pepe> that futura font is ugly 09:12:41 <glx[d]> Oh maybe futura is missing glyphs for normal font 09:12:56 <glx[d]> Fallback is a pain 09:17:38 <All_Heil_Lord_Pepe> Arial bold is probably the only one that fixes my issue without looking like poo on my screen 09:22:19 <petern> Tahoma can work. 09:22:46 <nielsm> tahoma is my font of choicce 09:23:14 <petern> Hmm, did I try bilinear scaling... 09:55:29 <andythenorth> moin 09:55:51 <petern> Hmm, rain not as heavy as anticipated but wind is windy. 09:56:01 <andythenorth> 2h 53m until fully charged 09:56:04 <andythenorth> my laptop, or me? 10:12:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340 10:12:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10339: [Bug]: Industry density settings are not granular enough https://github.com/OpenTTD/OpenTTD/issues/10339 10:31:42 <petern> Hmm, I should just bin this old bluetooth keyboard. 10:31:57 <petern> Never worked right, laggy input. 10:32:12 *** Samu has joined #openttd 10:33:21 <petern> How do I select MIDI output device for OpenTTD on Windows? 10:38:32 <Samu> wow, you guys are so complete! 10:38:36 <Samu> I can never be like you 10:45:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #10349: Change: make scripts reproducible https://github.com/OpenTTD/OpenTTD/pull/10349 10:45:37 <nielsm> petern: musicdriver = win32;port=2 10:45:41 <nielsm> for the 3rd device 10:45:49 <nielsm> or was it : separating parameters 10:58:39 <Samu> eh Rubidium, i thought the idea of random being reproducible was for single player only, and not multiplayer 10:59:40 <Samu> at least that was the idea transmitted by the comments i've came across 11:00:24 <petern> You were so focused on one task you didn't quite get what he suggested. 11:08:44 <Rubidium> Samu: that's how it's currently implemented because there are only two sources of random available. But what if scripts get their own source of random that they do not need to share with anyth