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04:31:38 *** HerzogDeXtEr has joined #openttd 05:59:33 *** keikoz has quit IRC 06:09:50 *** nielsm has joined #openttd 06:55:56 *** nielsm has quit IRC 07:05:22 *** HerzogDeXtEr has quit IRC 07:18:16 *** sla_ro|master has joined #openttd 07:34:19 *** Jericho has joined #openttd 07:34:19 <Jericho> Hello everyone. Not sure to post here or help, so sorry if this is the wrong channel. I want to know how to draw trains in better graphics... I am struggling with the small amount of pixels i have 07:34:30 <Jericho> any advice would be welcome 07:41:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #10437: Fix: [CMake] remove cpack warning on fedora when lsb_release exists https://github.com/OpenTTD/OpenTTD/pull/10437 08:42:03 <LordAro> kamnet: ideally Z would make a pull request with the new sprites 08:42:10 <LordAro> i wouldn't want to add them without his say so 08:43:12 <kamnet> I'm pretty sure him asking about it is pretty much him giving his say so. 08:44:05 <kamnet> Especially since he has stated that all of his work is free for use. Seems odd that he would put in all this work to improve OpenGFX and then deny its inclusion 08:44:27 <LordAro> i'm not suggesting he would deny it, just that the sprites posted may not be "ready" or something else 08:44:46 <LordAro> regardless, even an issue on the OGFX repo with links/attachments would suffice 08:46:51 <andythenorth[d]> I've replied in the thread also 08:46:58 <DorpsGek> [OpenTTD/OpenGFX] LordAro commented on pull request #82: WIP: Add: One-way overlays for slopes. https://github.com/OpenTTD/OpenGFX/pull/82#issuecomment-1411674508 09:16:08 *** WormnestAndroid has quit IRC 09:45:16 *** Etua has joined #openttd 09:46:35 *** Etua has quit IRC 10:17:08 *** Etua has joined #openttd 10:24:04 *** Etua has quit IRC 10:27:36 *** Flygon_ has joined #openttd 10:35:07 *** Flygon has quit IRC 10:36:16 *** Samu has joined #openttd 11:08:04 <petern> Morning 11:08:21 <FLHerne> Jericho: this is a bus, but similar principles https://www.tt-wiki.net/wiki/DrawingSprites 11:09:58 <Jericho> FLHerne: Thanks, once i get trains right i was going to look at road vehicals so totally fine, it will work out later 11:10:24 <FLHerne> Jericho: https://web.archive.org/web/20100702223754/https://users.tt-forums.net/purno/PDT/ there's a lot of detail here 11:10:37 <FLHerne> (sadly the site is offline, but most of it seems archived) 11:11:07 <FLHerne> I suck at drawing stuff, andy or Pikka might give you better advice 11:11:25 <FLHerne> all I can do is link things by people who don't suck :p 11:12:59 <Jericho> FLHerne: Thanks any help is appercated, the links are good for now 11:13:45 *** WormnestAndroid has joined #openttd 11:15:32 <FLHerne> Jericho: an alternative is Timberwolf's technique of making a 3D voxel model and then rendering from that: https://www.youtube.com/watch?v=iO0nCOCDw9g&list=PLuO1EdT1BRkdgicGIvQkV4QaBDqtsYmBs&index=1 11:15:55 <FLHerne> depends if you're better at pixel art or 3D modelling 11:17:52 <Jericho> FLHerne: I am just starting out so i will try both, enjoying pixel art though, just drawing /\ those angles are beating me down 11:18:44 <FLHerne> compare notes with pickpacket, who's also learning to draw pixels :D 11:19:05 <pickpacket> :) 11:20:26 <pickpacket> I haven't done any 32pp (or whatever it's called), but a bit of the ordinary stuff. 11:23:23 <pickpacket> Jericho: here's the stuff I've made: https://notabug.org/tinyrabbit/tea-tea-deluxe/src/main/gfx 11:27:00 <Jericho> pickpacket: mmmm Tea.... I am very intrested now! omw its awesome do you have a NewGRF to do