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Log for #openttd on 17th February 2023:
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09:18:46  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10477: [Bug]: Build bridge window truncates speed and cost https://github.com/OpenTTD/OpenTTD/issues/10477
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11:24:56  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10487: Fix #10486: [Script] Debug window requires AIs to be started before GS https://github.com/OpenTTD/OpenTTD/pull/10487
11:24:59  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10486: [Crash]: Loaded savegame, crashed https://github.com/OpenTTD/OpenTTD/issues/10486
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12:11:36  <Samu> dang
12:12:16  <Samu> the window open code doesn't sync in multiplayer
12:12:29  <Samu> only when the host opens the window
12:22:26  <Samu> i dont understand this
12:23:14  <Samu> thid doesn't work in multiplayer at all... if (!GSWindow.IsOpen(GSWindow.WC_COMPANY_LEAGUE, window_number)) continue;
12:24:25  <petern> Why would you expect it to work?
12:25:44  <Samu> not even for the host
12:25:53  <Samu> i expected at least it would work for host
12:25:59  <Samu> https://docs.openttd.org/gs-api/classGSWindow.html#a8e52582c8f45b1384ad57e96ba6e326f
12:27:04  <petern> Check those preconditions eh?
12:29:34  <Samu> so i have to check each client clicks? that's :... daunting
12:36:33  <andythenorth> GS is a world of details
12:38:07  <glx[d]> The idea behind GSWindow is tutorials
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13:16:56  <petern> Ah, of course, andythenorth uses the sprite fonts.
13:17:35  <petern> Otherwise #10477 would've been... actually, no, it would still have slipped through as "normal"...
13:22:07  <Samu> i got another script instance crash... they never end
13:22:42  <Samu> ah nevermind, i'm outdated
13:23:21  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #10471: Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else https://github.com/OpenTTD/OpenTTD/pull/10471#pullrequestreview-1294806672
13:23:24  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10471: Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else https://github.com/OpenTTD/OpenTTD/pull/10471
13:23:45  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10479: Fix 5e14a20: [GS] Save league table title into string https://github.com/OpenTTD/OpenTTD/pull/10479
14:04:03  <petern> When you even test it :p
14:07:31  * andythenorth having lunch
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14:13:53  <Samu> hmm my method of detecting stations is flawed
14:14:34  <Samu> someone attached bus/lorry stations to a train station, but it's only using trains
14:15:04  <Samu> yet I point out as a lorry station
14:15:10  <Samu> with a great rating
14:15:14  <Samu> lol
14:18:31  <Samu> so i need to also check whether the station has road vehicles loading that cargo which has the highest rating
14:18:37  <Samu> omg
14:20:01  <glx[d]> I'm doing quick test with GS strings, there are so many things to validate beside param type
14:20:42  <glx[d]> param count is of course not checked, nor is the use of the right {STRINGX} flavour
14:33:26  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10489: Fix #10477: Not enough space for text due to rounding down (OSX) https://github.com/OpenTTD/OpenTTD/pull/10489
14:41:23  <Samu> arg, i need to go through orders
14:41:26  <Samu> too complex
14:41:41  <Samu> check if they're actually loading
14:42:09  <Samu> it's doable, but it's gonna be so slow
14:42:21  <andythenorth> Samu: Many of these things might be done alrea

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