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00:17:17 *** sla_ro|master has quit IRC 00:33:19 *** Wolf01 has quit IRC 01:48:31 *** lobstarooo__ has quit IRC 02:09:15 *** Tirili has quit IRC 02:37:28 *** Wormnest has quit IRC 03:21:34 *** D-HUND has joined #openttd 03:24:56 *** debdog has quit IRC 03:56:18 *** HerzogDeXtEr has quit IRC 04:34:04 *** keikoz has joined #openttd 05:57:59 *** WormnestAndroid has quit IRC 05:58:01 *** WormnestAndroid has joined #openttd 06:12:35 <pickpacket> petern: did you do the work on the UI resizing for 13.0? Itβs amazing! 06:26:44 *** keikoz has quit IRC 06:40:05 *** keikoz has joined #openttd 06:40:23 *** nielsm has joined #openttd 07:37:12 *** Flygon has joined #openttd 08:32:55 *** sla_ro|master has joined #openttd 08:39:38 *** WormnestAndroid has quit IRC 08:41:55 *** WormnestAndroid has joined #openttd 08:45:22 <andythenorth> moin 08:46:45 *** D-HUND is now known as debdog 08:49:58 *** WormnestAndroid has quit IRC 08:51:55 *** NekoMaster has joined #openttd 08:51:55 <NekoMaster> Just will features into existance, that'll worK π 08:58:50 <andythenorth> wonder how much memory story book uses 08:58:52 <andythenorth> let's see 09:05:54 <andythenorth> distraction time 09:06:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084039517272539216/image.png 09:06:01 <andythenorth> redo the website? π 09:06:42 <Brickblock1> does look cool but feels weird 09:10:37 <andythenorth> it's not a readable font 09:24:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084044167702917201/image.png 10:15:31 <DorpsGek> [OpenTTD/OpenTTD] ventodc opened issue #10561: [Bug]: Game doesn't detect keyboard layout change for hotkeys https://github.com/OpenTTD/OpenTTD/issues/10561 10:21:50 *** Wolf01 has joined #openttd 10:38:29 *** HerzogDeXtEr has joined #openttd 10:56:45 *** WormnestAndroid has joined #openttd 11:19:27 <DorpsGek> [OpenTTD/OpenTTD] nugel opened issue #10562: [Crash]: Crash after clicking a Local authority action while not having joined any company https://github.com/OpenTTD/OpenTTD/issues/10562 11:19:58 <andythenorth> anyone know why squirrel convention is to declare class methods outside of the class declaration? 11:20:58 <andythenorth> this file shows both ways, but the second route with `::` seems to be the recommended way 11:20:59 <andythenorth> https://github.com/andythenorth/firs/blob/gs-is-real/src/gs/gs_templates/vulcan_map_curator_industry_type.pynut 11:22:54 <andythenorth> also why functions are declared 11:22:54 <andythenorth> `function foo() 11:22:54 <andythenorth> { 11:22:54 <andythenorth> // stuff 11:22:54 <andythenorth> }` 11:23:09 <andythenorth> rather than 11:23:09 <andythenorth> `function foo() { 11:23:09 <andythenorth> // stuff 11:23:09 <andythenorth> }` 11:23:33 <andythenorth> I hate not know what's correct π 11:30:34 <LordAro> that's just a style choice? 11:30:48 <LordAro> i very much hope squirrel doesn't care where the opening brace is 11:32:10 <andythenorth> squirrel doesn't care 11:32:20 <andythenorth> to the extent that the squirrel 2 docs just mix up styles 11:32:30 <andythenorth> it's kind of weird and regressive dropping back into this type of world 11:32:38 <andythenorth> I thought style was a done deal by now 11:32:48 <LordAro> lol 11:33:44 <andythenorth> even js has JavaScript Standard Style 11:34:45 <andythenorth> I think the same near-OCD that makes it easy for me to draw pixels 11:34:52 <andythenorth> makes this impossible for me to solve π 11:35:55 <andythenorth> some of the squirrel 2 docs and most of AI libs etc use this style that looks like nothing else I've ever seen 11:35:58 <andythenorth> and is visually ugly 11:36:13 <andythenorth> whereas modern squirrel (the electric imp squirrel 3 fork) looks like normal programming 11:36:32 <andythenorth> but I don't know who was corret 11:36:33 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10562: [Crash]: Crash after clicking a Local authority action while not having joined any company https://github.com/OpenTTD/OpenTTD/issues/10562 11:36:41 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10562: [Crash]: Crash after clicking a Local authority action while not having joined any company https://github.com/OpenTTD/OpenTTD/issues/10562 11:39:07 <andythenorth> ok I could just follow this https://developer.electricimp.com/squirrel/codestyle#semicolons 11:39:23 <andythenorth> because using the rules from a fork of a different version of the language 11:39:26 <andythenorth> makes complete sense? 11:43:36 <pickpacket> How do I enable the story book? 11:44:53 <andythenorth> are you writing a GS? 11:55:57 *** APTX has quit IRC 11:56:02 *** APTX has joined #openttd 12:07:25 <petern> Robbed 12:07:57 <andythenorth> ? 12:09:12 <petern> andythenorth: Use TTD's small font instead 12:10:02 <petern> Pickpacket, yes I did. Thank you π 12:10:47 <petern> andythenorth: It was 20 mph avg and then traffic thwarted me π¦ 12:11:09 <andythenorth> oof 12:19:01 <LordAro> petern: oh no 12:19:03 <LordAro> crop it 12:21:00 <andythenorth> when function names should be lower camelCase 12:21:10 <pickpacket> andythenorth: no, just playing 12:21:19 <andythenorth> how do I lowerCamelCase single word function names? 12:21:27 <andythenorth> e.g. `function curate() {}` 12:23:39 <andythenorth> do I extend it to something like `function runCurate() {}` ? 12:23:55 <andythenorth> what happened to that standard that used to exist for names including types? 12:24:18 <andythenorth> e.g. `local localVarRadius` 12:24:37 <andythenorth> or `local arrayNames = []` 12:24:45 <petern> LordAro: Hehe 12:24:57 *** purple has joined #openttd 12:24:57 <purple> single word lower case has been standard whenever I have seen lowerCamelCase. no need to add extra words 12:24:58 <andythenorth> `function funcMakeRed () P{` 12:25:12 <petern> andythenorth: It was bad 12:25:25 <andythenorth> it was mandated style for Flash 3 I think 12:25:27 <andythenorth> or something 12:25:33 <andythenorth> maybe that was just in a magazine I read 12:25:42 <andythenorth> remember learning to programme from magazines? 12:26:48 <andythenorth> when we replace squirrel, what am I writing in? 12:26:54 <andythenorth> javascript? 12:27:04 <andythenorth> I assume, if it's WASM, it will be javascript 12:27:20 <andythenorth> maybe I can just use js formatting rules 12:29:24 <purple> is it the intention of the squirrel replacement to compile into WASM? 12:30:25 <andythenorth> idea / intention 12:30:53 <andythenorth> 'intention' is maybe a bit over-committing π 12:33:06 <purple> i think if WASM was a potential idea, you would want to lean more towards something compiled and without a runtime, like rust or c++, so you don't have to ship the runtime along with the squirrel replacement 12:33:40 <andythenorth> why does OpenTTD use _ in variable names, not camelcase? 12:33:57 <purple> it indicates global vars 12:34:34 <andythenorth> seems we use it for all vars 12:34:57 <andythenorth> and we use UpperCamelCase for method names 12:35:00 <purple> oh snake case, sorry I thought you meant as a prefix 12:35:24 <andythenorth> maybe there's a C++ standard 12:35:25 <andythenorth> dunno 12:35:30 <glx[d]> Because why not ? 12:35:58 <glx[d]> The most important is being consistent in the naming style 12:37:02 <andythenorth> https://google.github.io/styleguide/cppguide.html#Naming seems quite sensible 12:37:54 <andythenorth> Squirrel is basically a single person project I think? 12:38:08 <andythenorth> so it hasn't been able to sort this stuff out 12:39:00 <purple> why was squirrel originally chosen at the time, out of interest (if anyone knows) 12:39:40 <andythenorth> https://www.tt-forums.net/viewtopic.php?t=30933&sid=ae81bae49f9d9f4489fb91ff8a53d9bb 12:40:50 <andythenorth> oh here we go https://www.tt-forums.net/viewtopic.php?p=564163#p564163 12:41:56 <andythenorth> I should really get tested for some kind of OCD 12:42:20 <andythenorth> NoGO API docs use snake case parameter names 12:42:28 <andythenorth> but GS convention is lowerCamelCase 12:42:35 <glx[d]> C++ like syntax and not too hard to embed 12:42:38 <andythenorth> stuff like this just trips me right up 12:42:51 <andythenorth> like...why do I have to switch constantly 12:43:01 <andythenorth> why read a docs method, then have to reformat the parameter names? 12:43:13 <andythenorth> maybe I ask chatGPT, my new therapist 12:43:49 <glx[d]> I don't think there's a GS coding style 12:44:21 <glx[d]> Usually when writing test GS I follow openttd style 12:45:45 *** gelignite has joined #openttd 12:49:18 <andythenorth> so did frosch and alberth I think 12:50:51 <andythenorth> ok I do that 12:51:28 <andythenorth> luckily someone just added it to the repo π https://github.com/OpenTTD/OpenTTD/blob/master/CODINGSTYLE.md 13:05:32 <petern> How would you know about that? 13:05:55 <petern> Larks 13:06:14 <petern> LordAro, also mostly Zone 4 today, I'm gonna ache :/ 13:07:59 <andythenorth> petern: I just guessed, using my 6th sense 13:10:53 <andythenorth> is 'virtual' a conventional name for this `Class::Method() {}` approach? https://github.com/OpenTTD/OpenTTD/blob/master/CODINGSTYLE.md#classes 13:11:11 <andythenorth> and why extend class methods outside of the declaration? 13:11:53 <petern> If the declaration is in a header file, you may not want all the code for that class inside a header. 13:12:56 <andythenorth> ok so it's a way to keep classes sparse? 13:13:01 <andythenorth> then extend later? 13:14:41 <petern> It's a "C++ is a bit shit" situation. 13:15:04 <petern> You need it in a header file to expose it elsewhere, but you don't want all your code in a header file. 13:17:11 <Xarick> CivilAI got a weird crash 13:17:37 <Xarick> doesn't fit the log 13:18:51 <andythenorth> do I need to mimic that pattern in Squirrel? 13:19:01 <andythenorth> it seems to be normal, but it's....odd 13:19:14 <petern> You can do what you like, nobody else is going to look. 13:19:28 <andythenorth> good answer 13:20:05 <andythenorth> wonder if chatGPT would say the same 13:23:18 <andythenorth> `If the performance environment is unknown, it's difficult to make a recommendation on whether to use inline or virtual functions. However, in general, it's a good idea to use inline functions sparingly and only for small, frequently called functions. Overuse of inline functions can lead to code bloat and decreased performance. 13:23:18 <andythenorth> In any case, you can always start with inline functions and switch to virtual functions later if needed.` 13:24:01 <petern> Ah suggesting that inline or virtual are the only two choices. 13:24:45 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1084104625315127377/screenshot19.png 13:24:45 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1084104625583558757/screenshot21.png 13:26:39 <Xarick> can't provide a savegame, because it's a custom openttd build π¦ 13:28:58 <andythenorth> petern: well I asked it which 13:30:52 <andythenorth> wonder if I can get it to say "why do you think there are only two choices?" 13:32:18 <andythenorth> ok it's teaching me about static methods 13:32:22 <andythenorth> and getter / setter 13:33:39 <andythenorth> ok so for pixel fonts for OpenTTD, it's recommending these: 13:33:40 <andythenorth> https://www.dafont.com/proggy-square.font 13:34:12 <andythenorth> https://www.dafont.com/tinyunicode.font 13:34:48 <Xarick> i cant know the first error with this kind of logs 13:34:53 <petern> I may have eaten that lunch too fast. *burp* 13:37:45 <andythenorth> https://fonts.google.com/specimen/Press+Start+2P 13:38:17 <petern> That's a lot of squares. 13:38:27 <Xarick> omg civilai code has a terrible identation style 13:38:33 <andythenorth> it is a lot of squares 13:38:41 <petern> I wonder why Firefox is not loading that font. 13:38:50 <glx[d]> Xarick: easy it's an infinite recursion 13:39:21 <glx[d]> And you have a probable stack overflow 13:39:22 <Xarick> doesn't seem so 13:39:36 <glx[d]> Call stack says so 13:39:38 <Xarick> the last INSTANCE has a dir variable 13:39:41 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1084108388268523580/image.png 13:39:41 <petern> Who knows. 13:39:49 <andythenorth> internets 13:39:51 <andythenorth> it did some internet 13:40:44 <andythenorth> ok time to learn how Squirrel subclasse 13:42:58 <Xarick> VSCode was useful for something at last! 13:43:12 <Xarick> performed auto format on civilai code style 13:43:20 <Xarick> now i can read this code 13:43:52 <andythenorth> thanks chatGPT 13:43:52 <andythenorth> `class BigTrain { 13:43:52 <andythenorth> constructor(color) { 13:43:52 <andythenorth> this.color = color; 13:43:52 <andythenorth> } 13:43:54 <andythenorth> // define base class methods here 13:43:54 <andythenorth> move() { 13:43:56 <andythenorth> // code to move the train 13:43:56 <andythenorth> } 13:43:58 <andythenorth> } 13:43:58 <andythenorth> class BigTrainRed extends BigTrain { 13:44:00 <andythenorth> constructor() { 13:44:00 <andythenorth> super("red"); 13:44:02 <andythenorth> } 13:44:02 <andythenorth> // define subclass methods here 13:44:04 <andythenorth> stop() { 13:44:04 <andythenorth> // code to stop the red train 13:44:06 <andythenorth> } 13:44:06 <andythenorth> } 13:44:08 <andythenorth> ` 13:44:08 <andythenorth> I asked it to teach me 13:45:16 *** gelignite has quit IRC 13:45:50 <andythenorth> from a basic prompt, it also showed me how to make a green train, and that I would want move and stop methods 13:46:19 <andythenorth> reflecting back the entire written text of a culture on demand seems to work well 13:47:26 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1084110335188930601/image.png 13:48:14 <Xarick> looks like infinite recursion, but i got a 't' and a 'dir' as the last variables logged, so it crashed somewhere else 13:49:05 <andythenorth> chatGPT wasn't so great at writing a real GS π https://gist.githubusercontent.com/andythenorth/f6ba02cfab4cc93c5837d932b987ecce/raw/4f43e19d5767d3496d5efc1c317de4dfe083bf7f/gistfile1.txt 13:49:08 <andythenorth> close, but not winning 13:50:10 <andythenorth> lol I asked it to try again using NoGO API 13:50:29 <andythenorth> it seems to think I want a C++ module called NOGO 13:50:49 <andythenorth> `To use this script, save it to a file with a .gs extension, and load it into OpenTTD using the in-game console with the command gs_load <filename>.` 14:01:24 <Xarick> function CivilAI::CheckJunction(t, dir) { 14:01:34 <Xarick> this is where it crashed 14:02:02 <Xarick> or at least it's what it was logged last 14:03:57 <Xarick> ah, i think i see 14:04:15 <Xarick> the issue seems to be that civilai got confused with a junction 14:04:20 <Xarick> it's from another company 14:04:24 <Xarick> not his 14:12:49 *** sla_ro|master has quit IRC 14:20:56 <Xarick> https://www.tt-forums.net/viewtopic.php?p=1259122#p1259122 15:01:48 <andythenorth> ok so `};` for classes, but ` 15:02:11 <andythenorth> but on their own line in both cases 16:08:43 *** sla_ro|master has joined #openttd 16:59:49 *** lobstarooo__ has joined #openttd 17:04:40 <petern> Damn, lost all motivation in Minecraft again. 17:06:06 *** lobstarooo has joined #openttd 17:07:52 *** lobstarooo__ has quit IRC 17:07:56 *** lobstarooo is now known as lobstarooo__ 17:12:08 *** WormnestAndroid has quit IRC 17:13:25 <andythenorth> I am watching TV 17:13:38 <andythenorth> obvs not football tho 17:14:00 *** WormnestAndroid has joined #openttd 17:14:09 *** WormnestAndroid has joined #openttd 17:14:55 *** WormnestAndroid has joined #openttd 17:16:55 *** Wormnest has joined #openttd 17:22:55 <TallTyler> Goes it merge NML support for roadstops? https://github.com/OpenTTD/nml/pull/279 17:23:23 <TallTyler> Documentation already exists, just needs to be copied to the official specs on the Wiki: https://jgrennison.github.io/OpenTTD-patches/newgrf-roadstops-nml.html 17:23:38 <TallTyler> Also in NFO: https://jgrennison.github.io/OpenTTD-patches/newgrf-roadstops.html 17:23:47 *** tokai has joined #openttd 17:23:47 *** ChanServ sets mode: +v tokai 17:24:19 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #279: Add: Road stops (feature 0x14) https://github.com/OpenTTD/nml/pull/279 17:27:15 <TallTyler> Thanks. I'll work on copying the documentation over 17:29:25 <TallTyler> Any thoughts on an early 14.0 release, so players can get their hands on NewGRF Roadstops? 17:30:40 *** tokai|noir has quit IRC 17:38:41 <petern> We've not done 13.1 yet... 17:43:45 *** Wolf01 is now known as Guest7388 17:43:47 *** Wolf01 has joined #openttd 17:49:52 *** Guest7388 has quit IRC 17:54:27 <petern> If "early" means more frequently than a year, than yeah π 18:00:09 <andythenorth> Any thoughts on an early 13.1 release, so players can get their hands on engine name callback? 18:00:12 <andythenorth> π 18:00:28 <andythenorth> iirc michi said we were slacking and should get releasing 18:00:55 <TallTyler> If we release 14.0 early enough we can do that instead of 13.1 π 18:01:06 <TallTyler> But yeah, that should probably take priority 18:01:52 <FLHerne> Have any distros shipped 13? 18:01:58 <dP> don't think new callback is a minor release material :p 18:02:32 <andythenorth> we overthink releases π 18:02:38 <andythenorth> oh yeah, multiplayer servers though 18:02:47 <FLHerne> They ought to update to 13.1, but wouldn't to a feature release 18:03:31 <dP> meanwhile I'm still merging π 18:03:49 <dP> on that note, how the heck did I manage to corrupt std::string π 18:04:07 <FLHerne> Back compat mode, where the client can emulate any older version to work with older servers :p 18:04:30 <FLHerne> I'm sure that wouldn't be a maintenance nightmare or anything 18:07:59 <dP> dP: oh, apparently having no return in a function returning string does that 18:08:09 <dP> why the heck did that even compile... 18:13:25 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1084177270844956713/image.png 18:13:25 <petern> Shaders eh? 18:13:54 <petern> That... is more like I remember it... actually quite convincing. 18:14:39 <petern> Actually the mask is a bit wrong. Hmm. 18:27:39 <petern> All these old DOS games I used to play when I was 12-13... no idea how to now :/ 18:28:27 <petern> cd xenon2 18:28:34 <petern> On wrong window π 18:28:56 <petern> The cursor was still flashing over there π 18:32:06 <petern> Needs rapid fire 18:42:05 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/be69aa6257717025a236ecd7d08664d1dc25faf4 18:42:06 <DorpsGek> - Update: Translations from eints (by translators) 18:47:34 <andythenorth> do I really have to write GetFoo() for every class attribute in a squirrel class? 18:47:56 <andythenorth> recommended best practice, apparently classes shouldn't expose internals except via Get/Set methods 18:48:01 <andythenorth> seems lame 19:04:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10563: Doc: Add guide to releasing OpenTTD https://github.com/OpenTTD/OpenTTD/pull/10563 19:05:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10563: Doc: Add guide to releasing OpenTTD https://github.com/OpenTTD/OpenTTD/pull/10563 19:06:20 <TrueBrain> TallTyler: please link to https://github.com/OpenTTD/scripts/tree/main/backport, as that is what their home is π 19:06:54 <TallTyler> Ooh, lovely 19:08:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10563: Doc: Add guide to releasing OpenTTD https://github.com/OpenTTD/OpenTTD/pull/10563 19:09:24 <TallTyler> Didn't realize you'd already solved that π 19:10:01 <TrueBrain> ever since michi made a second version .. I tend to not like having more than one version in the wild π 19:10:45 <TallTyler> Yeah, I went all the way back to the pinned explanation I got for 13.0-beta2 19:14:48 *** Flygon has quit IRC 19:47:04 *** sla_ro|master has quit IRC 20:08:34 <andythenorth> wonder how json-ish squirrel tables are 20:08:42 <andythenorth> can I just json.dumps from python? :p 20:12:36 <andythenorth> not as trivially as I hoped π 20:24:03 <andythenorth> this is supposed to be valid, in squirrel 3 at least 20:24:05 <andythenorth> `local cabbage = {"foo": "bar", "ham": "eggs"};` 20:25:49 <glx[d]> ```a <- { 20:25:49 <glx[d]> test1=1234 20:25:49 <glx[d]> deleteme="now" 20:25:49 <glx[d]> }``` 20:26:14 <glx[d]> that's in one example in the 2.2 doc 20:26:49 <andythenorth> yeah looks like the json format isn't in squirrel 2 20:27:06 <glx[d]> ```local test= 20:27:06 <glx[d]> { 20:27:06 <glx[d]> a=10 20:27:06 <glx[d]> b=function(a) { return a+1; } 20:27:07 <glx[d]> }``` 20:27:15 <glx[d]> another example 20:27:30 <andythenorth> it's not worth using json then reparsing it 20:27:34 <glx[d]> (yeah you can put anything in tables) 20:27:36 <andythenorth> I might as well just template it 20:27:53 <glx[d]> and that's why classes are tables 20:28:02 <andythenorth> yes, I read about that π 20:29:21 <andythenorth> if json was valid, I could populate tables from python really easily 20:29:27 <andythenorth> but eh 20:30:19 <glx[d]> there's also ```local a= 20:30:19 <glx[d]> { 20:30:19 <glx[d]> [1]="I'm the value" 20:30:19 <glx[d]> }``` 20:31:12 <andythenorth> that's interesting syntax π 20:33:24 <glx[d]> accessed via a[1], but on previous examples you can do `test.a` or `test["a"]` 20:34:24 <andythenorth> so the table syntax maybe got extended in squirrel 3 20:35:55 <glx[d]> a table is used to manage all variables 20:36:01 <andythenorth> yes π 20:36:19 <andythenorth> lol 20:36:23 <andythenorth> `::foo` 20:36:30 <andythenorth> is a discord shortcut also π 20:37:24 <glx[d]> and one of the thing you see in almost all API internal is <http://squirrel-lang.org/doc/squirrel2.html#sq_pushroottable> 20:39:58 <andythenorth> considering writing a python method to dump classes out into squirrel 20:40:04 <andythenorth> like a repr or something 20:40:12 <andythenorth> or even just parse dir() and reformat it 20:40:30 <andythenorth> recursing over the class properties 20:40:40 <andythenorth> probably over-engineering π 20:40:59 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10563: Doc: Add guide to releasing OpenTTD https://github.com/OpenTTD/OpenTTD/pull/10563#issuecomment-1465012244 20:55:04 <DorpsGek> [OpenTTD/bananas-api] frosch123 commented on pull request #337: Add: classify scenarios with the information we can extract from it https://github.com/OpenTTD/bananas-api/pull/337#pullrequestreview-1335933589 20:56:04 <DorpsGek> [OpenTTD/bananas-api] frosch123 commented on pull request #337: Add: classify scenarios with the information we can extract from it https://github.com/OpenTTD/bananas-api/pull/337#pullrequestreview-1335934170 21:20:35 <TrueBrain> frosch: you comment on the first is rather ambiguous .... still no clue which to follow .. the current, or the GUI π 21:21:59 <frosch> are you refering to the climates? 21:22:34 <TrueBrain> yup 21:23:13 <frosch> openttd uses "ARCTIC" as identifier in the source, and "sub-arctic" in english.txt 21:23:22 <frosch> bananas should be consistent with that 21:23:32 <frosch> show "sub-arctic" on the website and in "tags" 21:23:32 <TrueBrain> you keep being completely ambiguous π 21:23:50 <TrueBrain> now that is more clear π 21:23:54 <TrueBrain> read back your comment, it is funny π 21:24:42 <frosch> i don't see it ... 21:27:48 <frosch> i am not drunk, are you? :p 21:28:20 <TrueBrain> π 21:28:59 <TrueBrain> "Yes, the GUI should use the same terms" .. "GUI" is rather .. unspecified. So you can read it: in-game has to use the same terms, as in, it currently is wrong, or the website should read the same terms π 21:29:49 <TrueBrain> it is rather uncommon to refer to a website as GUI π 21:30:47 <frosch> fine, i thought browsers are just gui engines 21:31:06 <TrueBrain> one can argue TUIs are GUIs these days too π 21:31:18 <TrueBrain> it was just funny, as I still wasn't sure to go left or right π 21:31:29 *** XarothBrook has joined #openttd 21:31:29 <XarothBrook> I used to arrange my vacations via TUI. 21:31:37 <TrueBrain> a space in the name is annoying, so it will be sub-tropical, I guess 21:32:38 <andythenorth> oof 21:32:40 <frosch> xaroth used to travel with a mining corporation π 21:32:49 <andythenorth> maybe I should write a json to squirrel 2 table parser 21:32:52 <andythenorth> in python 21:33:02 <frosch> TrueBrain: yes, english.txt also uses a dash 21:33:23 *** Wormnest has quit IRC 21:33:24 <andythenorth> parser? reformatter? renderer? 21:33:32 <TrueBrain> frosch: good, that settles it 21:33:41 <TrueBrain> I still like that CoPilot was: Tropical, not Tropic 21:33:48 <TrueBrain> it kept correcting the internal name π 21:35:47 <petern> <https://twitter.com/507stre/status/1634663362641395714> uhh 21:35:58 <andythenorth> ach I'll just make a python dict, and template that to squirrel 21:53:13 *** WormnestAndroid has quit IRC 22:00:09 *** WormnestAndroid has joined #openttd 22:01:13 *** lobstarooo has joined #openttd 22:08:11 *** lobstarooo__ has quit IRC 22:08:18 *** lobstarooo is now known as lobstarooo__ 22:19:06 *** keikoz has quit IRC 22:23:29 *** Wormnest has joined #openttd 22:29:06 *** nielsm has quit IRC 23:12:40 *** Wolf01 has quit IRC 23:16:43 *** Wormnest has quit IRC 23:42:40 *** D-HUND has joined #openttd 23:53:39 *** Wormnest has joined #openttd