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00:46:23 *** Wormnest has quit IRC 01:00:53 *** pickpacket2 has joined #openttd 01:08:12 *** pickpacket has quit IRC 01:08:12 *** pickpacket2 is now known as pickpacket 01:24:51 *** Wormnest has joined #openttd 02:09:08 *** lobstarooo__ has quit IRC 02:18:07 *** Wormnest has quit IRC 02:47:58 *** WormnestAndroid has quit IRC 02:48:05 *** WormnestAndroid has joined #openttd 02:49:44 *** WormnestAndroid has joined #openttd 02:55:01 *** Wormnest has joined #openttd 03:20:42 *** godbed has joined #openttd 03:24:07 *** debdog has quit IRC 03:24:32 *** Wormnest has quit IRC 04:07:46 *** HerzogDeXtEr has quit IRC 04:34:45 *** keikoz has joined #openttd 05:49:24 <DorpsGek> [OpenTTD/OpenTTD] rodonmanes opened issue #10564: [Crash]: Selling a train https://github.com/OpenTTD/OpenTTD/issues/10564 05:50:25 *** Flygon has joined #openttd 07:27:01 *** nielsm has joined #openttd 08:41:23 *** Wolf01 has joined #openttd 08:59:00 <dP> don't you love the smell of crashed openttd in the morning... 08:59:36 *** gelignite has joined #openttd 09:07:32 <Kuhnovic> Then again, who in their right mind would ever sell a train at this hour! 09:20:05 *** Arty has joined #openttd 09:22:11 *** Artea has quit IRC 09:40:24 *** gelignite has quit IRC 10:33:08 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084423826584125440/image.png 10:33:08 <andythenorth> eh a new way to break it ๐ 10:34:02 <andythenorth> ok so the language only supports a very limited number of local vars? 10:34:06 <andythenorth> lol that can't be 10:35:26 <andythenorth> wow no, it really is a thing 10:35:27 <andythenorth> FML 10:36:22 <andythenorth> I have a feeling it might be limited to 255 locals 10:41:51 <andythenorth> every day a new way for me to look stupid in Squirrel ๐ 10:45:22 <andythenorth> the limit might be either 252 or 255 10:45:30 <andythenorth> I didn't write an isolated test ๐ 10:55:28 <JGR> Squirrel has lists and tables, you don't need to make every little thing it's own local variable 11:08:03 *** D-HUND has quit IRC 11:11:07 <michi_cc[d]> I think every code design guide everywhere will tell you that 255 locals just means your function is too big ands needs to be split. 11:18:21 *** lobstarooo__ has joined #openttd 11:35:11 *** lobstarooo has joined #openttd 11:38:23 *** Artea has joined #openttd 11:40:23 *** Arty has quit IRC 11:41:37 *** lobstarooo__ has quit IRC 11:44:16 *** lobstarooo has quit IRC 11:56:26 *** lobstarooo has joined #openttd 11:56:26 *** lobstarooo is now known as lobstarooo__ 11:57:02 *** lobstarooo has joined #openttd 12:00:38 *** lobstarooo_ has joined #openttd 12:02:09 *** lobstarooo___ has joined #openttd 12:03:32 *** godbed is now known as debdog 12:04:01 <andythenorth> I was trying to assign table slot values from a python loop 12:04:35 <andythenorth> `local foo = ${some_value}; my_table[foo] = foo;` was a failed attempt 12:04:36 *** lobstarooo__ has quit IRC 12:04:40 *** lobstarooo___ is now known as lobstarooo__ 12:04:53 <andythenorth> I've written a python generator for squirrel tables as strings instead 12:04:58 <andythenorth> shame our squirrel can't json, but eh 12:05:25 <andythenorth> the loop had hundreds of slot assignments, now it has....many fewer ๐ 12:07:19 <JGR> If you're writing your squirrel code using python, why do you need all this strange indirection at all? 12:07:40 <JGR> Just have your python output the right code first time? 12:08:11 *** lobstarooo has quit IRC 12:08:42 *** lobstarooo_ has quit IRC 12:09:46 <andythenorth> yes 12:10:03 <andythenorth> unfortunately, due to [skill issues], achieving that is mistakes and blind alleys ๐ 12:10:46 <andythenorth> I am not filing the lack of json under "skill issues" ๐ but not much we can do about that 12:11:31 <andythenorth> I have written my own serialiser to squirrel tables, which will keep finding new issues with type detection and formatting ๐ 12:22:28 *** lobstarooo has joined #openttd 12:30:12 *** lobstarooo__ has quit IRC 12:30:40 *** lobstarooo_ has joined #openttd 12:30:42 *** lobstarooo_ is now known as lobstarooo__ 12:31:47 *** lobstarooo_ has joined #openttd 12:34:17 <andythenorth> now can I be arsed to write more debug display output? 12:34:32 <andythenorth> I probably can, and it's probably a learning exercise with no real purpose ๐ 12:36:25 *** lobstarooo___ has joined #openttd 12:36:35 <JGR> Extending the script debug window would probably be useful for script developers in general 12:37:41 <JGR> The things that you're trying to do via storybooks is likely a good signal of what functionality is missing 12:38:01 *** lobstarooo has quit IRC 12:38:23 <nielsm> something to dump objects for semi-interactive exploration, similar to how javascript debug consoles in browsers work, would probably be useful 12:38:42 *** lobstarooo__ has quit IRC 12:38:45 *** lobstarooo___ is now known as lobstarooo__ 12:38:45 <andythenorth> JGR: agree, I am quite a big fan of story book for prototyping ๐ 12:39:03 <andythenorth> abusing story book is somewhat akin to browser dev tools 12:39:06 <andythenorth> just less complete ๐ 12:39:36 <andythenorth> TBH if there was a fast way to repr() a squirrel object 12:39:41 <andythenorth> or the equivalent of dir 12:40:44 <andythenorth> simple logging often isn't useful because it just produces strings like `Instance(0x1231)` or similar, from the object refs 12:40:54 <andythenorth> walking them when logging is quite involved 12:41:17 <andythenorth> given that the whole environemt appears to be one namespace, made of table slots 12:41:21 <glx[d]> Tried print(object) ? 12:41:32 <andythenorth> we could just have a UI for traversing the global table 12:41:34 *** lobstarooo has joined #openttd 12:41:37 <andythenorth> 'just' 12:41:42 <andythenorth> these things are usually dog slow ๐ 12:42:12 <JGR> That's not such a big problem for debugging 12:42:38 <glx[d]> Traversing a table is not hard, we do it for saving 12:43:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084456643510685716/image.png 12:43:32 <andythenorth> glx[d]: no I hadn't tried print() ๐ gets me a different output 12:43:49 <andythenorth> that's printing a slot with an object in it 12:43:58 <glx[d]> Not very useful 12:43:58 <andythenorth> I wasn't expecting it to magically recurse ๐ 12:44:01 *** lobstarooo_ has quit IRC 12:44:24 <andythenorth> also logging isn't the solution for inspecting state anyway ๐ 12:44:35 <andythenorth> we have the + tree view from settings, groups etc 12:44:52 <andythenorth> maybe we can just display the tree with that 12:45:29 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084457134978252800/image.png 12:45:29 <andythenorth> is what I'm doing in storybook 12:45:48 <andythenorth> I was about to write a recursive version, so I can expand when the value is a table / object 12:46:21 *** lobstarooo_ has joined #openttd 12:46:22 <glx[d]> Recursive reading of table is already existing for the save function 12:46:50 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084457474125479946/image.png 12:46:50 <andythenorth> so we'd maybe just add a view here? 12:47:08 <JGR> The code suggests that you can define your class method for conversion to strings 12:47:25 <andythenorth> that sounds plausible 12:47:38 <andythenorth> Squirrel seems quite well thought through, just rather unpolished 12:48:22 *** lobstarooo__ has quit IRC 12:48:22 *** lobstarooo_ is now known as lobstarooo__ 12:48:38 <andythenorth> I keep hoping to find the equivalent of python dir() which is one of the ways I can learn interfaces ๐ 12:49:52 <glx[d]> <http://squirrel-lang.org/doc/squirrel2.html#d0e3933> 12:49:57 <glx[d]> Interesting 12:50:34 <glx[d]> As usual documentation is sparse 12:51:25 <andythenorth> do we already use that for the breakpoint setting? 12:51:32 * andythenorth doesn't understand debugging much 12:51:34 *** lobstarooo_ has joined #openttd 12:51:59 *** HerzogDeXtEr has joined #openttd 12:52:40 <glx[d]> No breakpoint is very basic, just filtering log output 12:52:50 <andythenorth> ok 12:53:56 *** lobstarooo has quit IRC 12:54:41 <andythenorth> well a read-only inspection of state would be nice to have ๐ 12:54:52 <andythenorth> we could add a 'danger' version later, where state can be changed ๐ 12:56:22 *** lobstarooo has joined #openttd 12:56:50 <nielsm> possibly add a new pause condition to the game, for "script is being singlestepped" pause 12:58:17 *** lobstarooo__ has quit IRC 12:58:23 *** lobstarooo is now known as lobstarooo__ 12:58:40 <JGR> You can define a "_tostring" method on a class, this gets called by print/GSLog instead of the default "instance: ..." 12:59:16 <andythenorth> I need to remember that 12:59:33 <andythenorth> I have been trying .tostring() built in method, but results can be mixed 13:00:00 <glx[d]> Tostring() calls _tostring() 13:00:12 <nielsm> I think the debugging interface in squirrel is already being used for the script step limiting per game tick 13:00:17 <glx[d]> Else it just displays instance:addr 13:01:33 *** lobstarooo has joined #openttd 13:03:00 <andythenorth> oh _tostring() is going to be super helpful for my classes 13:03:02 <andythenorth> thanks 13:03:57 *** lobstarooo_ has quit IRC 13:06:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084462339346137218/image.png 13:06:10 <andythenorth> works 13:06:19 <andythenorth> the null ones are expected 13:06:19 *** lobstarooo_ has joined #openttd 13:08:17 *** lobstarooo__ has quit IRC 13:08:19 *** lobstarooo_ is now known as lobstarooo__ 13:11:53 *** lobstarooo_ has joined #openttd 13:13:56 *** lobstarooo has quit IRC 13:14:44 <andythenorth> wonder how I force a linebreak 13:15:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084464696977014824/image.png 13:16:20 *** lobstarooo has joined #openttd 13:17:08 <andythenorth> ok, not going down a string formatting rabbit hole today ๐ 13:17:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084465108069130351/image.png 13:18:17 *** lobstarooo__ has quit IRC 13:18:20 *** lobstarooo is now known as lobstarooo__ 13:19:59 <glx[d]> Hmm GSText should support color commands 13:20:49 <glx[d]> Ha but it's a raw string here 13:21:52 *** lobstarooo has joined #openttd 13:23:56 *** lobstarooo_ has quit IRC 13:25:18 <andythenorth> yes 13:25:35 <andythenorth> it's not a today problem ๐ 13:26:19 *** lobstarooo_ has joined #openttd 13:28:17 *** lobstarooo__ has quit IRC 13:28:19 *** lobstarooo_ is now known as lobstarooo__ 13:31:34 *** lobstarooo_ has joined #openttd 13:33:56 *** lobstarooo has quit IRC 13:36:21 *** lobstarooo has joined #openttd 13:38:16 *** lobstarooo__ has quit IRC 13:38:22 *** lobstarooo is now known as lobstarooo__ 13:41:35 *** lobstarooo has joined #openttd 13:43:57 *** lobstarooo_ has quit IRC 13:46:22 *** lobstarooo_ has joined #openttd 13:48:14 *** lobstarooo_ has quit IRC 13:48:21 *** lobstarooo__ has quit IRC 13:53:57 *** lobstarooo has quit IRC 13:59:45 <petern> THIS WEEK 199.5 / 200 km 13:59:50 <petern> God damn it 14:00:21 <Eddi|zuHause> close, but no cigar. 14:00:36 <andythenorth> petern: when does the week cut off? 14:08:01 <petern> I'll guess at midnight tonight. 14:08:26 *** grossing has quit IRC 14:12:41 <glx[d]> 500m should not be too hard 14:13:03 <discord_user_f4a0790> ^^ 14:21:50 <TrueBrain> I did something silly: https://games.truebrain.nl/GameThree.html. Next step, rebuilding OpenTTD? ๐ 14:21:50 <TrueBrain> This just to offset the endless GS talk in this channel .. so boring ๐ 14:22:26 <glx[d]> some points about GS are valid though 14:22:49 <TrueBrain> who said / suggested they weren't? 14:23:43 <glx[d]> hardcoded WASD, not nice for my ZQSD layout 14:23:59 <TrueBrain> haha, lol, I keep forgetting those people exist ๐ Sorry ๐ 14:24:05 <glx[d]> (windows+space works of course) 14:25:41 <glx[d]> lol alt key has a weird effect 14:26:08 <TrueBrain> `ALT` contains `A` 14:26:11 <TrueBrain> it is a silly issue 14:26:16 <glx[d]> haha 14:26:48 <TrueBrain> I broke my own game by moving while the exit animation was playing 14:26:56 <TrueBrain> that clearly shouldn't happen .. owh well, silly game being silly ๐ 14:27:20 <andythenorth> glx[d]: ๐ yes 14:27:34 <andythenorth> but the two contribs talking about it most are also the worst programmers 14:27:51 <TrueBrain> pff, speak for yourself 14:27:58 <andythenorth> pff I did 14:28:07 <TrueBrain> ๐ Which is why it was funny ๐ 14:28:13 <andythenorth> pls send more lolz 14:28:20 <TrueBrain> I tried 14:28:22 <TrueBrain> it wasn't well received 14:28:31 <andythenorth> pff it was 14:28:39 <TrueBrain> I made you a game? ๐ 14:28:56 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084483168591159327/image.png 14:28:56 <andythenorth> guess I need a new browser? 14:29:00 <andythenorth> unless that's the game ๐ 14:29:11 <andythenorth> is it a 'find a new browser' game? 14:29:30 <andythenorth> nvm, Safari works 14:29:35 <andythenorth> stopped clock, is correct twice a day 14:30:31 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084483566978736168/image.png 14:30:31 <andythenorth> oh it's sad 14:30:53 <andythenorth> oh FF maybe works 14:30:56 <andythenorth> loading... 14:32:35 <andythenorth> ok nice 14:32:38 <andythenorth> how do I hit stuff? 14:32:59 <TrueBrain> so aggressive 14:33:12 <andythenorth> it's so pretty 14:33:23 <glx[d]> it's a short loop ๐ 14:33:30 <andythenorth> you have been drawing? 14:33:32 <TrueBrain> you can't win, that is for sure ๐ 14:33:44 <glx[d]> level 1 is not easy 14:33:52 <TrueBrain> andythenorth: haha, fuck no. That would be the hidden talent of the centry ๐ 14:34:07 <JGR> It took me quite a while working out that you needed to use the 'e' key to open doors 14:34:07 <TrueBrain> https://pixelfrog-assets.itch.io/kings-and-pigs 14:34:07 <TrueBrain> Some people are just too kind 14:34:27 <TrueBrain> JGR: yeah ... I should make a popup telling you to press E .. got lazy ๐ 14:35:14 <andythenorth> how about fall damage? ๐ 14:35:29 <TrueBrain> andy can't handle a peaceful game, lol 14:35:58 <andythenorth> character is carrying a stone hammer ๐ 14:36:12 <andythenorth> ok this is my new goto 14:36:22 <andythenorth> it's approximately as rewarding as 2048 14:36:31 <andythenorth> which is what I play when I want to reset my brain for 10 mins 14:36:43 <andythenorth> I really enjoy that it just circles around 14:36:51 <TrueBrain> or does it? 14:36:58 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #10543: Feature: Region-based pathfinder for ships https://github.com/OpenTTD/OpenTTD/pull/10543 14:37:45 <andythenorth> or does it? o_O 14:38:00 <andythenorth> is gravity a local var? 14:38:05 <andythenorth> I miss making games ๐ 14:38:21 <TrueBrain> I am surprised how easy it really is, if you set your mind to it .. I mean, this was 2 days of work 14:38:56 <andythenorth> you're working on the procedural level generator I assume? 14:39:15 <TrueBrain> nah; just wanted to test most of the important aspects .. 14:39:26 <TrueBrain> from time to time I have been trying Unity, but I never got anything useful out of it 14:39:36 <TrueBrain> but with Godot, it seems I can actually understand how to do things 14:40:08 <andythenorth> oh it has an editor? ๐ฎ 14:40:11 <andythenorth> GUI app 14:41:01 *** virtualrandomnumber has joined #openttd 14:41:07 <TrueBrain> I just really have to learn how to draw .. which will be interesting ๐ 14:41:18 *** virtualrandomnumber has quit IRC 14:41:33 <glx[d]> so you were waiting for Godot 14:41:38 <andythenorth> lol 14:41:41 <andythenorth> WP 14:41:59 <andythenorth> skimming the intro, it looks like Flash / Director 14:42:05 <andythenorth> compose scenes 14:42:52 <andythenorth> seems like it can have scenes in scenes 14:43:05 <andythenorth> presumably each scene runs a main loop 14:44:51 <andythenorth> oh scripts on nodes? 14:45:23 <andythenorth> yeah this is basically flash, without the vector drawing tools ๐ 14:45:42 <andythenorth> and then the bit where Adobe wanted the entire web rebuilt in Flash ๐ 14:45:51 <andythenorth> does it have the same security holes? 14:45:55 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1084487442003918989/image.png 14:45:55 <petern> That thumb... 14:47:07 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #10543: Feature: Region-based pathfinder for ships https://github.com/OpenTTD/OpenTTD/pull/10543 15:35:47 *** Wormnest has joined #openttd 15:45:05 <dP> glx[d]: still better than my dvorak ๐ 15:51:00 <andythenorth> are still in GS purdah? 15:51:21 <andythenorth> https://en.wikipedia.org/wiki/Purdah_(pre-election_period) 15:56:15 <discord_user_f4a0790> dP: dvorak? 15:56:40 <discord_user_f4a0790> i guess that's the russian version of qwerty/ััะตััะท 15:57:36 <dP> discord_user_f4a0790: no, russian layout is its own thing, dvorak is a qwerty replacement 15:58:03 <dP> <https://en.wikipedia.org/wiki/Dvorak_keyboard_layout> 15:58:13 <discord_user_f4a0790> ะฐั ั 15:58:15 <discord_user_f4a0790> ahh* 16:00:39 <dP> I just don't fancy layout designed for archaic typewriters ๐ 16:04:17 <dP> it's actually amazing how despite all the progress keyboards are still designed with limitations that aren't relevant for almost a century 16:06:12 <LordAro> dP: as opposed to dvorak, the design of which is based on very flawed experiments? :p 16:08:04 <dP> still better than designing for quirks of typewriter mechanics :p 16:08:29 <dP> also, I tried workman layout as some point too, didn't like it 16:09:25 <discord_user_f4a0790> dvorak would be interesting to try 16:10:41 <discord_user_f4a0790> i have a custom layout kinda 16:11:52 <discord_user_f4a0790> it is the danish qwerty layout but with some adjustments that allow me to write letters like ลก, ฤ, ลพ, ฤ, ฤ, ล, รต, etc 16:11:55 <Brickblock1> I have added a few things to my layout one of them being this เถ 16:12:02 <discord_user_f4a0790> :Rly: 16:12:31 <dP> I have a programmable keyboard with a separate layout for openttd xD 16:12:37 <Brickblock1> lol 16:12:50 <discord_user_f4a0790> i could easily switch layouts 16:13:02 <discord_user_f4a0790> thats how i can do ััะตััะท 16:13:16 <discord_user_f4a0790> its just start key plus space 16:13:52 <dP> it's not that easy with custom layouts when you need to use other os or pc 16:14:03 <discord_user_f4a0790> oh god 16:14:06 <discord_user_f4a0790> yeah 16:14:07 <dP> at least with programmable keyboard I can just plug it in 16:14:27 <dP> and it does all the job of faking right keypresses on its own 16:14:33 <discord_user_f4a0790> i remember in college i had to actually look at the keyboard to find some things like the @ key because the uk layout is different 16:14:59 <petern> Hmm, shall I crack open a whisky. 16:15:45 <discord_user_f4a0790> @ for me is alt gr + 2, on the uk keyboard it is shift plus the second key right L 16:15:55 <discord_user_f4a0790> shift plus that key makes ร for me 16:16:07 <discord_user_f4a0790> i think my keyboard may be programable 16:16:16 <discord_user_f4a0790> i have a corsair k68 16:16:43 <petern> LordAro, hills are so hard :/ 16:16:45 <discord_user_f4a0790> its great, deals with my heavy key presses when i type pretty well 16:16:58 <petern> And not even proper hills like you have. 16:17:50 <LordAro> petern: ikr 16:18:14 <LordAro> sandbagging myself with heavy mudguards doesn't help 16:18:21 <LordAro> also probably a pound of mud 16:20:03 <LordAro> though i don't think i've done any of the proper hills (20%+) in over 6 months 16:51:20 <andythenorth> seems MinimalGS implies monthly processing runs at end of month, which I think often coincides with auto save 16:51:37 <andythenorth> might change that 16:51:55 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084519150132662293/image.png 16:52:27 * andythenorth wonders how often towns are visited in default game, for e.g. growth rate etc 16:53:53 <andythenorth> /me guesses at `UpdateTownGrowthRate` 16:54:49 <andythenorth> TownsMonthlyLoop 16:56:05 <andythenorth> ok so this runs on `OnNewMonth` 16:58:12 <petern> Logical. 16:59:40 <andythenorth> not sure if it matters that a save happens midway through processing monthly stuff 17:00:01 <andythenorth> seems like a higher chance of weird state, but maybe not 17:23:25 <DorpsGek> [OpenTTD/OpenTTD] ShlokJswl commented on issue #8932: Maximum initial loan amount does not match Game Settings https://github.com/OpenTTD/OpenTTD/issues/8932 17:23:44 *** tokai|noir has joined #openttd 17:23:44 *** ChanServ sets mode: +v tokai|noir 17:24:02 <andythenorth> has anyone ever thought of dividing water into regions of connected tiles? 17:24:22 <andythenorth> ๐ 17:24:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084527328140468354/image.png 17:24:29 <andythenorth> silly FIRS ports 17:25:50 <dP> didn't we discuss that at some point 17:25:58 <dP> some kind of dsu would do the trick 17:26:06 <dP> may also help ship pathfinding 17:26:07 <andythenorth> I am considering doing it GS 17:26:15 <andythenorth> but it will bloat RAM and be dog slow 17:26:16 <dP> to instantly tell there is no path 17:29:59 <dP> hardest part is the update after terra 17:30:15 <andythenorth> could just be slow? 17:30:31 *** tokai has quit IRC 17:30:43 <dP> well, yeah, slow is simple 17:30:45 <andythenorth> doesn't need to update for every player raise / lower 17:30:52 <andythenorth> or dynamite 17:35:07 <andythenorth> oh seems GS can handle events from arbitrary widget clicks ๐ฎ 17:35:08 <andythenorth> https://docs.openttd.org/gs-api/classGSEventWindowWidgetClick.html 17:35:16 <andythenorth> this is abusable... 17:35:21 <andythenorth> maybe in a good way 17:35:24 <petern> Probably not in mulitplayer. 17:35:30 <andythenorth> lol 17:35:34 <petern> Random clicks aren't sent to the server. 17:35:37 <andythenorth> nor if we update the UI in a version 17:35:44 <andythenorth> widget might change 17:37:08 <petern> Well, we did get "the menu has changed" as a bug report... 17:40:31 <glx[d]> most of window stuff in GS is intended to be used for tutorials 17:47:12 <petern> SLEG_CONDSTRUCTLIST("speclist", SlRoadStopTileData, SLV_NEWGRF_ROAD_STOPS, SL_MAX_VERSION), 17:47:19 <petern> Why is that named "speclist" ๐ฎ 17:48:56 <glx[d]> copied from another feature probably 17:49:09 <petern> For sure. 17:50:36 <petern> Presumably it doesn't conflict with the other one. They're both in stations, but the other one is under another struct. 18:11:05 <andythenorth> wonder if story page IDs get shuffled when I remove one 18:11:16 <andythenorth> or what happens if there's a gap, and I add one 18:12:21 <andythenorth> guess I'll find out the amusing way ๐ 18:12:55 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened issue #10565: [Bug]: Train can't find the route to local depot https://github.com/OpenTTD/OpenTTD/issues/10565 18:15:00 <andythenorth> ok now I've written some sort of debugging tools and crap 18:15:15 <andythenorth> I can maybe try some actual gameplay in GS ๐ 18:15:31 <andythenorth> what if I get bored and drop the idea in 10 mins? ๐ 18:17:09 <andythenorth> would we like a crash? https://gist.githubusercontent.com/andythenorth/7dcd381a442933b70c01436339d5373c/raw/5f973a4c924a2b694cb951ddb2a03f506848f7c8/gistfile1.txt 18:17:34 <andythenorth> seems opening story book whilst adding / removing pages might not always work 18:17:39 <andythenorth> le surprise? ๐ 18:34:18 <glx[d]> hey at least the call stack is easy to read ๐ 18:35:09 <glx[d]> anyway you can report the issue 18:35:16 <glx[d]> GS should not crash openttd 18:38:19 <andythenorth> it is Story Book page widget causing it? 18:38:25 <andythenorth> I need to title the issue 18:45:58 <DorpsGek> [OpenTTD/OpenTTD] andythenorth opened issue #10566: [Bug]: GS story book crash - possibly due to page selection while GS adding/removing pages https://github.com/OpenTTD/OpenTTD/issues/10566 18:51:09 *** pickpacket has quit IRC 18:52:15 *** pickpacket has joined #openttd 18:54:54 *** gelignite has joined #openttd 19:11:08 <petern> Hmm, if I sync the S&H rate to MIDI clock, can I get a suitable rhythm going on this bizarre noise generator.. 19:11:18 <petern> Maybe with a gate as well. 19:18:12 <andythenorth> can you connect OpenTTD train smoke generation to midi? 19:18:19 <andythenorth> chuffchuff 19:29:36 <andythenorth> to sum all cargo delivered to a town, I'd have to walk all companies? 19:29:36 <andythenorth> https://docs.openttd.org/gs-api/classGSCargoMonitor.html#acdb0bb567ec48ca1ecb24683ec777e11 19:30:08 *** Flygon has quit IRC 19:44:40 <TrueBrain> andythenorth: they have a name for this .. let me think .. owh yeah: SOUND EFFECTS 19:44:43 <TrueBrain> ๐ 19:48:56 <andythenorth> hmm MIDI -> admin port -> GS -> train control petern 19:49:11 <andythenorth> Blue Monday, but in trains 19:49:23 <TrueBrain> see, order of words is important! ๐ 19:49:54 <andythenorth> midi is just 0s and 1s? 19:49:56 * andythenorth looks 19:50:50 <petern> It is serial, yes. 19:50:54 <andythenorth> oh Midi Machine Control, I'd forgotten about that 19:52:38 <andythenorth> hmm seems midi -> model train control has been done 19:53:19 <TrueBrain> and mice -> train? 19:53:28 <andythenorth> I have a mouse in my house 19:53:41 <andythenorth> I caught it, but then it escaped 19:53:49 <TrueBrain> just one? I doubt that ๐ 19:54:08 <andythenorth> well I only caught one 19:54:46 <andythenorth> I can't find a web based 808 emulator ๐ 19:54:59 <andythenorth> not even sure if an 808 has midi out 20:15:02 <petern> The remake (TR-08) does. 20:15:21 <petern> But there is trigger outs on the 808 20:17:16 *** TonyPixel has joined #openttd 20:17:16 <TonyPixel> So, people of C++, 20:17:16 <TonyPixel> Is there a simple way to open a open file dialogue? Does WinAPI CommonItemDialog work? 20:18:02 <TonyPixel> This is not much on topic, but I have no purpose to turn it into a discussion either 20:19:14 <TrueBrain> not really C++ related, more Windows related ๐ Which means there are only few of us here who might know ๐ 20:19:55 <TonyPixel> I'm planning to transition Sprite Editor project from Unity to SDL 20:19:59 <TrueBrain> (and since when did we ever care if things in here are on-topic ๐ :D) 20:20:29 <petern> Unity to SDL seems a step backwards? 20:21:06 <TonyPixel> Unity has an extremely bloated workspace 20:21:35 <TonyPixel> It outputs 32mb project for literally creating one mesh and 3 buttons of UI 20:21:55 <TonyPixel> I'm still not sure if I want to do that 20:23:16 <petern> Fair 20:23:23 <TonyPixel> Yet you know that every C# binding for Windows API is essentially a winapi function under the hood, so I wondered if anyone here had an experience on implementing that 20:23:45 <TonyPixel> I'm currently using WinForms implementation 20:24:08 <TonyPixel> Sure it works, yet I don't quite know how right it is to use WinForms in 2022 20:25:00 <michi_cc[d]> Not worse than using the Win32 API directly. I'd just stick with .NET, raw Win32 UI programming is annoying as heck. 20:25:32 <TonyPixel> Fair too 20:27:00 <TonyPixel> I think I'll stick to Unity until (if even) I encounter a challenge not quite possible to beat in its environment 20:27:48 <andythenorth> hmm can Godot output files? 20:29:21 <andythenorth> it might have a general purpose file writer 20:29:26 <andythenorth> https://docs.godotengine.org/en/stable/classes/class_fileaccess.html#class-fileaccess 20:30:13 <glx[d]> michi_cc[d]: yeah we define 2 Win32 windows in openttd, it's enough to dislike that ๐ 20:30:36 <glx[d]> (well it's one window and a dialog, but still) 20:42:57 <andythenorth> lol, writing python with ; line endings 20:42:58 <andythenorth> silly me 20:51:13 *** bryjen has joined #openttd 20:55:03 *** nielsm has quit IRC 20:58:03 <andythenorth> ok I need to read the memo 20:58:14 <dP> is there some way to print std::function ? 20:58:16 <andythenorth> is GSList bad or not? 20:58:20 <dP> I just want to see if it changes 20:58:24 <andythenorth> and is Valuate() bad or not? 20:59:26 <glx[d]> valuate is good, but limited if you use custom valuator 21:00:04 <glx[d]> especially if custom valuator is complex 21:00:33 <andythenorth> I just want tables of {cargoID: cargo_label} and {cargo_label: cargoID} 21:00:42 <andythenorth> might just cache them at init 21:01:26 <glx[d]> cargoID: label is simple, cargo list then valuate with label 21:02:07 <TonyPixel> glx[d]: what's the dialog for? 21:02:11 <TonyPixel> Errors? 21:02:18 <glx[d]> crash 21:02:21 <TonyPixel> Yeah 21:02:40 <glx[d]> it's defined in .rc 21:04:38 <glx[d]> andythenorth: ``` 21:04:38 <glx[d]> cargolist = GSCargoList(); 21:04:38 <glx[d]> cargolist.Valuate(GSCargo.GetCargoLabel); 21:05:02 <andythenorth> thanks 21:05:58 <glx[d]> for the other list you'll need a GSList() and fill it from iteration of cargolist 21:06:43 <glx[d]> `foreach idx, value in cargo list { list.AddItem(value, idx); }` or something like that 21:10:30 *** gelignite has quit IRC 21:16:53 <dP> I freaking hate c++ 21:17:19 <dP> how the quack does it manage to corrupt variable captured by copy when just passing lambda around 21:18:10 <dP> and it's impossible to debug this shit, can't print std::function and gdb shows junk 21:19:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1084586425611202580/image.png 21:19:14 <andythenorth> hmm 21:19:50 <andythenorth> cargo_list.Valuate(GSCargo.GetCargoLabel); should be fine 21:20:01 <andythenorth> returns a string though, is that valid? 21:20:07 <andythenorth> ach I just write a foreach loop TBH 21:20:10 <andythenorth> valuate is too magical 21:24:04 <FLHerne> TonyPixel: https://github.com/btzy/nativefiledialog-extendedsw 21:24:57 <FLHerne> er, https://github.com/btzy/nativefiledialog-extended seems like a nice lib to abstract that stuff, specifically mentions use with SDL 21:36:19 <glx[d]> my bad andythenorth, lists only works with integers 21:36:31 <andythenorth> it's ok, I need to limit to FIRS cargos anyway ๐ 21:36:39 <andythenorth> so I can't trivially use GSCargoList 21:36:49 <glx[d]> so another option is to get the list, the iterate it and create your tables 21:37:01 <andythenorth> yeah I'm writing my own table generator for this 21:37:18 <andythenorth> other grfs add cargos sometimes, that will confuse the results ๐ 21:38:51 <andythenorth> hmm how to check if an item is in an array, in squirrel 2 21:39:11 <andythenorth> if ("foo" in ["foo"]) seems to evaluate false 21:40:26 <andythenorth> ok back to old school array.find then 21:41:39 <andythenorth> lol no array.find in squirrel 2 21:42:33 <andythenorth> this is so stupid 21:42:35 <andythenorth> ๐ 21:47:21 <glx[d]> yeah arrays are not very usable 21:49:51 *** keikoz has quit IRC 22:01:01 <andythenorth> wrote a silly loop instead ๐ 22:05:53 *** lobstarooo__ has joined #openttd 22:07:15 *** lobstarooo has joined #openttd 22:09:17 <andythenorth> Squirrel 3 port? ๐ 22:09:22 <andythenorth> I think that was ruled out 22:09:31 <andythenorth> compatibility maybe? 22:09:57 <glx[d]> yeah vargc and vargv are removed in squirrel 3 22:10:09 <glx[d]> and at least one script uses them 22:10:43 <andythenorth> do we have a version compatibility system? 22:12:00 <andythenorth> savegames though ๐ 22:13:57 *** lobstarooo__ has quit IRC 22:14:06 *** lobstarooo is now known as lobstarooo__ 22:15:41 <glx[d]> ah vargv still exists, but vargc not 22:17:48 *** lobstarooo has joined #openttd 22:19:37 <andythenorth> could we patch it back? ๐ 22:20:53 *** lobstarooo_ has joined #openttd 22:24:37 *** lobstarooo__ has quit IRC 22:24:43 *** lobstarooo_ is now known as lobstarooo__ 22:25:51 *** lobstarooo has quit IRC 22:34:09 *** bryjen has quit IRC 22:35:48 <dP> fantastic, apparently lambda can't assign the variable that was used to invoke it 22:35:55 <dP> is that a standard thing or gcc bug? 22:36:51 <dP> <https://godbolt.org/z/Mx15sfGYG> 22:39:55 <andythenorth> we have made the channel grumpy 22:40:19 <andythenorth> rename it 'complaining about languages' ? ๐ 22:43:13 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1084607561300463727/Unnamed_1938-12-25.png 22:43:13 <Xarick> I've been working on my AI, it's doing some trains 22:44:07 <Xarick> I have a big smile on my face, I was able to do it 22:44:27 <Xarick> still needs work, but at least it can have trains running 22:44:36 <glx[d]> double track ? 22:44:43 <Xarick> yes 22:46:07 <Xarick> it's still extremely slow 22:46:23 <Xarick> need high number of opcodes 22:48:54 <andythenorth> multi-threading AIs ๐ 22:49:09 <andythenorth> give them as much thinking time as they want, on another thread / core 22:49:37 <andythenorth> but give them turn based play for actual DoCommand stuff 22:55:36 *** Wolf01 has quit IRC 23:13:18 <DorpsGek> [OpenTTD/OpenTTD] szczot3k opened issue #10567: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10567 23:16:12 *** lobstarooo has joined #openttd 23:17:32 <DorpsGek> [OpenTTD/OpenTTD] szczot3k opened issue #10568: [Bug]: Dedicated server: Loading a scenario, or a save with NewGRF https://github.com/OpenTTD/OpenTTD/issues/10568 23:21:11 *** lobstarooo_ has joined #openttd 23:23:38 *** lobstarooo__ has quit IRC 23:25:06 *** lobstarooo has quit IRC 23:46:48 *** bryjen has joined #openttd