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00:15:00 *** WormnestAndroid has quit IRC 00:15:02 *** WormnestAndroid has joined #openttd 00:43:53 *** WormnestAndroid has quit IRC 00:44:24 *** WormnestAndroid has joined #openttd 01:24:46 *** Wormnest has joined #openttd 01:50:40 *** WormnestAndroid has quit IRC 02:06:10 *** D-HUND has joined #openttd 02:09:36 *** debdog has quit IRC 02:15:30 *** WormnestAndroid has joined #openttd 02:17:00 *** Wormnest has quit IRC 02:23:29 *** D-HUND is now known as debdog 02:31:50 *** WormnestAndroid has quit IRC 02:43:15 *** Wormnest has joined #openttd 02:53:14 *** frank45[m] has quit IRC 03:03:50 *** D-HUND has joined #openttd 03:07:11 *** debdog has quit IRC 03:12:03 *** D-HUND is now known as debdog 03:25:30 *** Wormnest has quit IRC 03:36:54 *** keikoz has joined #openttd 03:45:07 *** audigexJon has quit IRC 03:45:07 *** andythenorth has quit IRC 03:45:07 *** Olionkey has quit IRC 03:45:07 *** kamnet has quit IRC 03:45:07 *** DorpsGek_v has quit IRC 03:45:07 *** JGR has quit IRC 03:45:07 *** Kuhnovic has quit IRC 03:45:23 *** DorpsGek_v has joined #openttd 06:24:26 *** sla_ro|master has joined #openttd 14:37:24 <pickpacket> I mean which year is the last it’s available to purchase. Is that variable? 14:39:26 <pickpacket> a train designed in 1980 (for example) always becomes available in 1980. But does it vary which year it stops being available for purchase? 14:39:42 <andythenorth> yes 14:39:52 <pickpacket> O.o 14:40:03 <pickpacket> how much does it vary? 14:40:06 <andythenorth> and the intro dates are also randomised 14:40:30 <pickpacket> Intro year as well? 14:46:16 <andythenorth> yes 15:01:14 *** nebulabc has quit IRC 15:06:41 *** nebulabc has joined #openttd 15:07:26 <Eddi|zuHause> intro date can vary by around 2 years (and is rounded to the nearest month) 15:09:03 <Eddi|zuHause> and the last date for purchase can (in a bit of a weird way) defined by the "retire early" property 15:12:02 *** Cebion has joined #openttd 15:12:02 <Cebion> Hi guys, 15:12:02 <Cebion> can you tell me if there is OpenGL ES 2 support for Openttd? 15:12:02 <Cebion> I'm trying to compile the game for an embedded os sbc with no display server or opengl but with OpenGL ES support. 15:12:02 <Cebion> Until now I used GL4ES which translates OpenGL 2 calls to GLES2 but since updating to SDL2.26 my version no longer works and it was more of a workaround anyway. 15:12:02 <Cebion> I could not find any information on the wiki / github. 15:12:04 <Cebion> When running with the SDL2 driver I just get Can't activate GL context, and the trick with GL4ES just gives me OpenGL Version >= 1.3 is required. 15:20:04 *** virtualrandomnumber has joined #openttd 15:20:20 *** virtualrandomnumber has quit IRC 15:36:45 *** keikoz has joined #openttd 15:50:53 *** nielsm has joined #openttd 15:52:01 <petern> As it doesn't work, I'll guess the answer is no. 15:55:36 <petern> That sound when the Cyberdemon annihilates you... 16:14:15 <pickpacket> andythenorth, Eddi|zuHause: TIL :) Does the mean the introduction of new rail types varies too? 16:14:33 <Eddi|zuHause> that depends 16:14:52 <Eddi|zuHause> rail types can have fixed introduction dates, or depend on the first vehicle becoming available 16:19:38 <pickpacket> interesting 16:22:49 <petern> The default rail types become available when first engine of that type becomes available. 17:24:45 *** tokai|noir has joined #openttd 17:24:45 *** ChanServ sets mode: +v tokai|noir 17:31:37 *** tokai has quit IRC 17:33:33 *** gelignite has joined #openttd 18:07:44 <andythenorth> was it lunch? 18:07:46 <andythenorth> I forget 18:15:15 <petern> You had olives, pineapple and 3 mini flapjacks 18:17:05 <Eddi|zuHause> sounds like an inventory in a text adventure 18:18:50 <andythenorth> oh yeah 18:18:55 <andythenorth> then I had cod and chips 18:18:59 <andythenorth> and a sald 18:19:06 <andythenorth> I forgot 18:30:12 <petern> I've eaten too much 😦 18:58:14 *** Wolf01 has joined #openttd 19:42:26 <DorpsGek> [OpenTTD/OpenTTD] DatOneTrainDude opened issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587 19:47:23 <andythenorth> oh that crash isn't Horse this time 19:47:27 <andythenorth> usually it's Horse 19:51:52 *** glx has joined #openttd 19:51:52 <glx> isn't #10587 already fixed ? 19:52:31 *** glx is now known as Guest9419 19:52:32 *** Guest9419 is now known as glx[d] 19:53:31 <JGR> Yes, but it isn't released 19:53:42 <dP> 10554 dupe, we discussed it earlier 19:57:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587 19:57:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587 20:18:58 *** sla_ro|master has quit IRC 20:47:50 *** keikoz has quit IRC 20:53:49 *** Wolf01 has quit IRC 20:57:16 *** gelignite has quit IRC 22:51:07 *** geoffK has joined #openttd 22:55:30 *** geoffK has left #openttd 23:49:53 *** bryjen has joined #openttd