Config
Log for #openttd on 30th March 2023:
Times are UTC Toggle Colours
00:15:00  *** WormnestAndroid has quit IRC
00:15:02  *** WormnestAndroid has joined #openttd
00:43:53  *** WormnestAndroid has quit IRC
00:44:24  *** WormnestAndroid has joined #openttd
01:24:46  *** Wormnest has joined #openttd
01:50:40  *** WormnestAndroid has quit IRC
02:06:10  *** D-HUND has joined #openttd
02:09:36  *** debdog has quit IRC
02:15:30  *** WormnestAndroid has joined #openttd
02:17:00  *** Wormnest has quit IRC
02:23:29  *** D-HUND is now known as debdog
02:31:50  *** WormnestAndroid has quit IRC
02:43:15  *** Wormnest has joined #openttd
02:53:14  *** frank45[m] has quit IRC
03:03:50  *** D-HUND has joined #openttd
03:07:11  *** debdog has quit IRC
03:12:03  *** D-HUND is now known as debdog
03:25:30  *** Wormnest has quit IRC
03:36:54  *** keikoz has joined #openttd
03:45:07  *** audigexJon has quit IRC
03:45:07  *** andythenorth has quit IRC
03:45:07  *** Olionkey has quit IRC
03:45:07  *** kamnet has quit IRC
03:45:07  *** DorpsGek_v has quit IRC
03:45:07  *** JGR has quit IRC
03:45:07  *** Kuhnovic has quit IRC
03:45:23  *** DorpsGek_v has joined #openttd
06:24:26  *** sla_ro|master has joined #openttd
14:37:24  <pickpacket> I mean which year is the last it’s available to purchase. Is that variable?
14:39:26  <pickpacket> a train designed in 1980 (for example) always becomes available in 1980. But does it vary which year it stops being available for purchase?
14:39:42  <andythenorth> yes
14:39:52  <pickpacket> O.o
14:40:03  <pickpacket> how much does it vary?
14:40:06  <andythenorth> and the intro dates are also randomised
14:40:30  <pickpacket> Intro year as well?
14:46:16  <andythenorth> yes
15:01:14  *** nebulabc has quit IRC
15:06:41  *** nebulabc has joined #openttd
15:07:26  <Eddi|zuHause> intro date can vary by around 2 years (and is rounded to the nearest month)
15:09:03  <Eddi|zuHause> and the last date for purchase can (in a bit of a weird way) defined by the "retire early" property
15:12:02  *** Cebion has joined #openttd
15:12:02  <Cebion> Hi guys,
15:12:02  <Cebion> can you tell me if there is OpenGL ES 2 support for Openttd?
15:12:02  <Cebion> I'm trying to compile the game for an embedded os sbc with no display server or opengl but with OpenGL ES support.
15:12:02  <Cebion> Until now I used GL4ES which translates OpenGL 2 calls to GLES2 but since updating to SDL2.26 my version no longer works and it was more of a workaround anyway.
15:12:02  <Cebion> I could not find any information on the wiki / github.
15:12:04  <Cebion> When running with the SDL2 driver I just get Can't activate GL context, and the trick with GL4ES just gives me OpenGL Version >= 1.3 is required.
15:20:04  *** virtualrandomnumber has joined #openttd
15:20:20  *** virtualrandomnumber has quit IRC
15:36:45  *** keikoz has joined #openttd
15:50:53  *** nielsm has joined #openttd
15:52:01  <petern> As it doesn't work, I'll guess the answer is no.
15:55:36  <petern> That sound when the Cyberdemon annihilates you...
16:14:15  <pickpacket> andythenorth, Eddi|zuHause: TIL :) Does the mean the introduction of new rail types varies too?
16:14:33  <Eddi|zuHause> that depends
16:14:52  <Eddi|zuHause> rail types can have fixed introduction dates, or depend on the first vehicle becoming available
16:19:38  <pickpacket> interesting
16:22:49  <petern> The default rail types become available when first engine of that type becomes available.
17:24:45  *** tokai|noir has joined #openttd
17:24:45  *** ChanServ sets mode: +v tokai|noir
17:31:37  *** tokai has quit IRC
17:33:33  *** gelignite has joined #openttd
18:07:44  <andythenorth> was it lunch?
18:07:46  <andythenorth> I forget
18:15:15  <petern> You had olives, pineapple and 3 mini flapjacks
18:17:05  <Eddi|zuHause> sounds like an inventory in a text adventure
18:18:50  <andythenorth> oh yeah
18:18:55  <andythenorth> then I had cod and chips
18:18:59  <andythenorth> and a sald
18:19:06  <andythenorth> I forgot
18:30:12  <petern> I've eaten too much 😦
18:58:14  *** Wolf01 has joined #openttd
19:42:26  <DorpsGek> [OpenTTD/OpenTTD] DatOneTrainDude opened issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587
19:47:23  <andythenorth> oh that crash isn't Horse this time
19:47:27  <andythenorth> usually it's Horse
19:51:52  *** glx has joined #openttd
19:51:52  <glx> isn't #10587 already fixed ?
19:52:31  *** glx is now known as Guest9419
19:52:32  *** Guest9419 is now known as glx[d]
19:53:31  <JGR> Yes, but it isn't released
19:53:42  <dP> 10554 dupe, we discussed it earlier
19:57:14  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587
19:57:17  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587
20:18:58  *** sla_ro|master has quit IRC
20:47:50  *** keikoz has quit IRC
20:53:49  *** Wolf01 has quit IRC
20:57:16  *** gelignite has quit IRC
22:51:07  *** geoffK has joined #openttd
22:55:30  *** geoffK has left #openttd
23:49:53  *** bryjen has joined #openttd

Powered by YARRSTE version: svn-trunk