Times are UTC Toggle Colours
01:57:58 *** Wormnest has quit IRC 02:22:02 *** D-HUND has joined #openttd 02:25:41 *** debdog has quit IRC 04:04:49 *** keikoz has joined #openttd 04:16:25 *** tokai|noir has joined #openttd 04:16:25 *** ChanServ sets mode: +v tokai|noir 04:23:22 *** tokai has quit IRC 04:29:33 *** D-HUND is now known as debdog 06:36:29 *** nielsm has joined #openttd 08:15:35 <peter1138> Is this thing on? 08:17:17 <FLHerne> no 08:23:16 <pickpacket> Not really 08:24:44 <truebrain> 10 hours of silence .. it finally happened ... 08:24:51 <truebrain> this game is dead 08:25:00 <truebrain> nobody cares anymore π 08:37:53 <pickpacket> Indeed 08:38:07 <pickpacket> weβll soon see the downloads plummet 08:38:21 <pickpacket> tomorrow theyβll be down to zero and stay that way forever 08:40:50 <andythenorth> I have left already 09:06:19 <truebrain> https://github.com/TrueBrain/TrueWiki/pull/490 09:06:19 <truebrain> I hate stupid validations 09:06:56 <FLHerne> # 09:06:59 <FLHerne> ######################## 09:08:54 <FLHerne> oops 09:10:17 <truebrain> you leaked your password mate 09:10:22 <truebrain> guess you should change it now π 09:10:36 <truebrain> also, weird password, all the same key .. don't do that π 09:26:46 <pickpacket> hunter2 09:26:56 <FLHerne> no, that's just the revised version of the hunter2 scheme 09:27:13 <FLHerne> it's a much more complex password, but it looks like ##### to you 09:27:38 <pickpacket> lol 12:38:07 <DorpsGek> [OpenTTD/workflows] TrueBrain opened pull request #35: Change: [CI] publish docs on Cloudflare Pages https://github.com/OpenTTD/workflows/pull/35 12:38:12 <truebrain> once again a PR I cannot really test .. hmmm 12:38:34 <truebrain> either I make a dummy commit to add workflow-dispatch, so I can test 12:38:42 <truebrain> or I just merge this and fix any issue that comes out afterwards π 12:38:52 <truebrain> so either it is always 2 commits, or possibly 1 π 12:39:27 <truebrain> well, maybe _glx_ can give it a looksy, and we just go for the 1-commit approach π 12:40:11 <_glx_> I can try to spot mistakes 12:43:03 <DorpsGek> [OpenTTD/workflows] glx22 approved pull request #35: Change: [CI] publish docs on Cloudflare Pages https://github.com/OpenTTD/workflows/pull/35#pullrequestreview-1518771717 12:44:05 <_glx_> but I looks correct 12:45:47 <truebrain> YOLO! π 12:45:48 <DorpsGek> [OpenTTD/workflows] TrueBrain merged pull request #35: Change: [CI] publish docs on Cloudflare Pages https://github.com/OpenTTD/workflows/pull/35 12:46:09 <DorpsGek> [OpenTTD/workflows] glx22 commented on pull request #35: Change: [CI] publish docs on Cloudflare Pages https://github.com/OpenTTD/workflows/pull/35#pullrequestreview-1518779417 12:46:47 <_glx_> and of course I noticed something on 3rd read 12:48:52 <truebrain> π 12:49:03 <truebrain> and yet you missed the mistake π 12:49:47 <DorpsGek> [OpenTTD/workflows] TrueBrain opened pull request #36: Fix: [CI] publish the right folder for docs https://github.com/OpenTTD/workflows/pull/36 12:49:54 <truebrain> so still 2 commits π 12:52:57 <truebrain> and now I could test it, and I can tell you it works π 12:56:13 <DorpsGek> [OpenTTD/workflows] TrueBrain merged pull request #36: Fix: [CI] publish the right folder for docs https://github.com/OpenTTD/workflows/pull/36 13:01:09 <truebrain> hmm, for some reason things are missing their health-checks pretty frequently .. which is causing restarts of the services .. 13:01:13 <truebrain> not sure what that is about yet .. 13:10:36 <truebrain> but first, let's address the preview, and where it is published .. I have all the pieces, let's slamp it together! 13:14:28 <_glx_> oh of course the folder 13:14:42 <truebrain> yeah, I copied it from the website .. and I knew I had to change it .. I didn't π 13:15:08 <_glx_> similar to "preview_" in all other PRs 13:17:55 <truebrain> hmmm .. if I migrate previews to CF, it will not have a pretty URL anymore .. that is to say, it will be something like pr1234.openttd-preview.pages.dev 13:18:26 <truebrain> the View Deployment button will bring you to the right URL, ofc 13:20:07 <truebrain> owh, but I can add a Cloudflare Worker for that, to make that look pretty .. yeah, that will work fine π 13:24:09 <truebrain> what will be a consequence, that all current preview will no longer work, and PRs will need to rebase .. but I guess we can manage that 13:24:29 <truebrain> although we have 39 (!) PRs open with the preview label 13:24:36 <truebrain> someone is slapping that on those PRs like they are cookies π 13:24:39 <truebrain> (it is fine really) 13:25:46 <_glx_> with recent OOM in CI previews will be a pain 13:26:02 <truebrain> something to figure out for sure 13:43:03 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11116: Change: [CI] rework preview flow and use Cloudflare Pages to publish https://github.com/OpenTTD/OpenTTD/pull/11116 13:43:15 <truebrain> I really need to figure out a way to test this before I merge this .. which most likely means finding a way to get the secrets on my fork π 13:43:52 <truebrain> but, that is something to take care of another time π At least this workflow is much easier to follow π 13:43:54 <_glx_> hmm maybe we could try `--oom-kill-disable` 13:44:11 <truebrain> or we look into why emscripten uses so much memory, and see if we can fix that a bit π 13:45:16 <truebrain> _glx_: as we don't use `-m`, that is a bit odd, honestly 13:45:20 <truebrain> it will kill something else 13:46:01 <truebrain> these runners have 7GB of RAM .. so it is just a bit odd 13:46:24 <_glx_> https://github.com/emscripten-core/emscripten/issues/15921 13:46:32 <_glx_> could be related 13:47:21 <_glx_> oh CI does a debug build IIRC 13:47:26 <_glx_> let's change that 13:47:45 <truebrain> well, I would expect it to do a debug build π 13:49:02 <_glx_> preview had no OOM issue as far as I can see, but it does a release build 13:49:20 <truebrain> yeah, but that is a weird reason to make the CI do release builds π 13:49:30 <truebrain> I rather have we spend some time looking into why it actually uses so much memory 13:50:06 <_glx_> <https://github.com/emscripten-core/emscripten/issues/15921#issuecomment-1007993664> seems to imply -g causes it 13:50:26 <truebrain> someone making an educated guess, as it doesn't seem to change anything for that user 13:50:29 <truebrain> but that is what we need to figure out 13:50:32 <truebrain> does it help us? 13:50:36 <truebrain> or are there other things 13:51:23 <_glx_> IIRC we use debug builds for CI because it's faster (yeah MSVC I'm looking to you) 13:51:34 <truebrain> also make a balance between errors we get 13:52:03 <_glx_> but a debug build for emscripten might not be needed 13:52:17 <truebrain> yeah, but you are not actually fixing anything by saying: owh, now we don't run out of OOM 13:52:27 <truebrain> because a release might also be affected, just might take a few weeks longer before we hit it 13:52:35 <truebrain> it is much more useful to understand why it is doing this 13:52:39 <truebrain> as we might be doing something stupid here 13:53:56 <truebrain> especially as we really should use RelWithDebInfo for our previews 13:54:29 <_glx_> ah <https://github.com/dotnet/runtimelab/issues/2307#issuecomment-1597098165> might be something to try 13:56:25 <truebrain> in general, we should have `WASM_BIGINT` enabled, but for completely different reasons π 13:57:07 <truebrain> but yeah, looking a bit further what is going on really helps with emscripten .. as it is a maze of weird settings and options, where you have to guess what is doing what 13:57:34 <truebrain> it really is a project that was build one block at the time .. and now looking back you go: what the actual fuck have we build! π 14:03:15 <Eddi|zuHause> my firefox is broken and i don't have time to fix it right now... 14:38:40 *** Flygon has joined #openttd 15:17:07 *** HerzogDeXtEr has joined #openttd 15:41:44 *** merni has quit IRC 15:48:26 <DorpsGek> [OpenTTD/OpenTTD] DexterIV opened pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 15:49:01 <DorpsGek> [OpenTTD/OpenTTD] DexterIV updated pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 16:01:32 <_glx_> that change feels wrong 16:03:55 <jfs> psst, https://github.com/OpenTTD/OpenTTD/pull/7786 16:05:29 <LordAro> _glx_: unnecessary at best 16:08:30 <_glx_> for me, with the reference, pixel contains the value, so ++ don't go to the next value, but I may be wrong 16:08:52 <jfs> the ++ line is removed entirely 16:09:02 <_glx_> the last one yes 16:09:08 <_glx_> but there are others 16:09:30 <jfs> oh... yes 16:09:43 <jfs> no 16:10:11 <jfs> those are incrementing the pointed-to value, not the pointer 16:10:37 <jfs> no uh, ignore me I've been away from C++ for too long or something 16:11:24 <locosage> it's probably faster to add to the pointer than recalculate it every loop though 16:12:23 <DorpsGek> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117#pullrequestreview-1519241771 16:14:10 *** Wormnest has joined #openttd 16:16:12 *** HerzogDeXtEr has quit IRC 16:21:34 <DorpsGek> [OpenTTD/OpenTTD] DexterIV updated pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 16:21:43 <DorpsGek> [OpenTTD/OpenTTD] DexterIV commented on pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117#pullrequestreview-1519259060 16:22:13 <DorpsGek> [OpenTTD/OpenTTD] DexterIV updated pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 16:25:49 <DorpsGek> [OpenTTD/OpenTTD] DexterIV updated pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 16:26:12 <DorpsGek> [OpenTTD/OpenTTD] DexterIV updated pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 16:47:13 <LordAro> well now it's definitely definitely wrong 16:47:36 <LordAro> oh, well 16:47:46 <LordAro> i guess that was unnecessary 17:00:48 <DorpsGek> [OpenTTD/OpenTTD] DexterIV commented on pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117#issuecomment-1625693879 17:00:51 <DorpsGek> [OpenTTD/OpenTTD] DexterIV closed pull request #11117: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11117 17:06:26 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1126922184644886649/image.png 17:06:27 <_glx_> debug build locally (OOM killed) 17:06:45 <_glx_> that's without any extra flags 17:07:59 <_glx_> retrying with WASM_BIGINT 18:41:21 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/bd91d249ea396e3ffc6a89761f1f7b64cde3103a 18:41:22 <DorpsGek> - Update: Translations from eints (by translators) 19:03:22 <truebrain> That is a long time for memory pressure .. I hope that isn't all due to that one call π 19:07:53 *** Wolf01 has joined #openttd 19:08:08 <_glx_> I think it is 19:08:16 <_glx_> it's the linking step 19:10:15 <truebrain> Don't remember linking took that long for me .. wow .. 50% of the time .. 19:10:40 <_glx_> at first I retried with just modifying CMakelists.txt and not deleting the build dir, it linked fine and without memory spike, then I cleaned build and rerun (still waiting) 19:10:56 <truebrain> Promising at least 19:11:30 <_glx_> before I was doing release builds, linking was faster 19:11:35 <truebrain> What I know now and didn't know then, is that WASM has all these extensions, like int64 .. most browsers support that fine, but as it is an extension, emscripten makes it optional 19:12:05 <truebrain> And as we heavily depend on int64 .. it helps to have that on π 19:12:38 <_glx_> ah 97% (waypoint_gui.o) 19:14:14 <_glx_> linking 19:16:51 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1126955006776582214/image.png 19:16:51 <_glx_> finished 19:16:56 <_glx_> way better 19:17:20 <truebrain> funny how that works out 19:17:21 <truebrain> also a lot quicker? 19:18:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #11109: Add: [Emscripten] support for bootstrapping https://github.com/OpenTTD/OpenTTD/pull/11109 19:18:16 <_glx_> yeah linking step was faster too 19:18:22 <truebrain> good good 19:18:45 <_glx_> hmm I should check the output still runs π 19:18:48 <truebrain> you make a new PR out of it? 19:20:01 <_glx_> for now I included it in the other PR 19:20:14 <truebrain> okay, let me rephrase: please make a new PR out of it π It deserves its own reasining 19:20:17 <truebrain> for future reference π 19:20:47 <_glx_> yeah yeah, but as #11109 needed 3 tries to pass CI it's a good test 19:20:56 <truebrain> good π 19:22:12 <_glx_> I guess it was luck if we didn't trigger OOM more often 19:22:31 <truebrain> seems so 19:22:42 <_glx_> and activating json support for real just passed the limit 19:23:01 <truebrain> and I am pretty sure this makes everything run a tiny bit faster too π 19:23:18 <truebrain> for debug-builds, that is 19:23:47 <truebrain> from what I read, this allows WASM to talk to Javascript in 64bit; and for debugging there is a lot more code that might do this (I think?) 19:24:20 <andythenorth> has it been 24 hours since I mentioned unmentionable things? 19:24:27 <_glx_> can't really tell, debug build is slow π 19:25:27 <_glx_> debug build doesn't even reach 1x 19:26:45 <truebrain> https://v8.dev/features/wasm-bigint nice write-up about bigint 19:29:50 <_glx_> yesterday first try failed in 18m21s, second try failed in 15m33s, third try passed in 13m11s 19:30:14 <_glx_> the new version passed in 6m10s 19:30:59 <_glx_> skippin all the i64 to something else conversion really helps 19:32:17 <truebrain> good π 19:32:23 <truebrain> I like proper solutions for actual problems π 19:32:54 <truebrain> means I also feel safe changing Release to RelWithDebInfo π 19:47:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #11118: Codechange: [Emscripten] enable WASM_BIGINT https://github.com/OpenTTD/OpenTTD/pull/11118 19:48:07 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #11118: Codechange: [Emscripten] enable WASM_BIGINT https://github.com/OpenTTD/OpenTTD/pull/11118#pullrequestreview-1519684037 19:48:57 <_glx_> I reused the screenshots, they really help π 19:51:58 <truebrain> right, made a test-setup on my fork for previews .. lets see how it works 19:53:13 <DorpsGek> [OpenTTD/OpenTTD] DexterIV opened pull request #11119: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11119 20:03:02 <truebrain> _glx_: thinking back, already for a while we had that emscripten could have random compile-times, which always made me wonder a bit wtf it was doing 20:04:03 <_glx_> other targets have random compile-times too 20:05:11 <_glx_> I checked preview compile time before and after and it's still around 14m 20:05:33 <truebrain> `fatal error: 'nlohmann/json.hpp' file not found` 20:05:38 <truebrain> meh .. guess I have to do a full rebuild π 20:05:52 <_glx_> yeah that fixed it for me 20:06:36 <truebrain> (making the PR for RelWithDebInfo btw) 20:06:52 <truebrain> while my new Preview code is running on my fork .. at least it is compiling .. let's see if the rest works out too π 20:07:24 <_glx_> should build fine now in RelWithDebInfo (when I tried yesterday it OOM) 20:08:10 <truebrain> hmmmmmm ... still the above error 20:08:34 <_glx_> restarted the container too ? 20:08:38 <truebrain> yup 20:11:03 <truebrain> mostly a bit odd that detection does work π 20:12:25 <truebrain> I think I know why it happens .. but .. hmm .. let's check 20:12:57 <truebrain> I am missing `-sUSE` statements in the compile line 20:13:05 <truebrain> so it means it only works if you run cmake in the same container instance run 20:13:46 <_glx_> but it should pass the -sUSE if I follow the FindXXX 20:14:07 <truebrain> exactly 20:15:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11119: Codechange: Unnecessry ptr incrementation, max_sprite_size constant https://github.com/OpenTTD/OpenTTD/pull/11119#pullrequestreview-1519723346 20:15:18 <truebrain> but it did download and install the other libraries 20:15:21 <truebrain> just not this one 20:15:27 <_glx_> weird 20:17:18 <truebrain> argh, preview failed as I was using a cloudflare action .. but that is being run inside the container 20:17:25 <truebrain> so annoying you can't say: stop using the container π 20:17:45 <truebrain> Docker image had Node15 installed .. lol 20:19:54 <truebrain> hmm .. about the `-s`, it is just weird .. it is there for other files, but not for the network_survey .. how about other network files .. 20:20:25 <truebrain> they are there 20:20:34 <truebrain> just missing `-sUSE_NLHOMANN_JSON` 20:21:00 <truebrain> ah, was looking wrong, the `-s` are there, just not nlhomann 20:21:02 <truebrain> so why not .. hmm 20:29:22 <truebrain> bug in our LinkPackage.cmake 20:29:34 <truebrain> not sure why other libraries don't really have that issue 20:31:50 <truebrain> well, no, and yes, hmm .. it is a problem how I patched nlohmann for emscripten 20:32:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11118: Codechange: [Emscripten] enable WASM_BIGINT https://github.com/OpenTTD/OpenTTD/pull/11118 20:32:47 <truebrain> there we go 20:36:45 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11120: Fix: [Emscripten] actually link against nlohmann_json https://github.com/OpenTTD/OpenTTD/pull/11120 20:39:30 <truebrain> so now I can do what I actually wanted to do π 20:46:47 *** nielsm has quit IRC 20:53:06 *** HerzogDeXtEr has joined #openttd 20:54:13 <_glx_> oh and it worked for LZMA because we link to LibLZMA::LibLZMA 20:55:13 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11120: Fix: [Emscripten] actually link against nlohmann_json https://github.com/OpenTTD/OpenTTD/pull/11120#pullrequestreview-1519778708 20:57:14 <truebrain> yup 20:57:25 <truebrain> owh, lol, RelWithDebInfo makes the WASM 201MiB in size 20:57:28 <truebrain> yeah .. that is not helping anyone 21:00:22 <truebrain> I am sure there is a way to split debug information from the main stuff, but .. I don't feel like diving into that now π Getting the preview to work is more important π 21:21:48 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11120: Fix: [Emscripten] actually link against nlohmann_json https://github.com/OpenTTD/OpenTTD/pull/11120 21:35:52 *** keikoz has quit IRC 21:45:04 *** HerzogDeXtEr has quit IRC 21:49:21 <_zephyris> I'm looking at the loading of the extra newgrf with basesets... 21:49:23 <_zephyris> https://github.com/OpenTTD/OpenTTD/blob/153323a4c023bbacf231fdc7ba564982e9f77644/src/gfxinit.cpp#L191C14-L191C14 21:50:08 <_zephyris> This indicates its not loaded as a static newgrf, `FillGRFDetails(master, false, BASESET_DIR);` where `FillGRFDetails` takes the arguments `FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir = NEWGRF_DIR);` 21:51:39 <_zephyris> I'd have thought it should be actually handled as static newgrf - though would that mess up the load order? 21:52:02 <_zephyris> (It's all to do with this behaviour: https://discordapp.com/channels/142724111502802944/337701432230805505/1126907986992955574) 21:52:14 <_glx_> static are loaded after everything 21:54:07 <_zephyris> Hmm 21:55:18 <_zephyris> So I've set up a settings newGRF for OpenGFX2 which is just sets some parameters, which the OpenGFX extra grf can read. 21:57:14 <_zephyris> But setting the settings newGRF as a static newgrf triggers a multiplayer async warning. Presumably because a static newgrf (in this case the settings newgrf) parameter is being read by a "non-static newgrf" (the base set extra grf). Even though the extra grf is really more of a static. 21:58:50 <_glx_> basesets are not static, they are outside _grfconfig 22:01:09 <_glx_> that's why it's better to have a dedicated way to set parameters for extra grf 22:03:17 <_glx_> maybe with extra stuff in `graphicsset` setting 22:04:13 <_glx_> similar to how it's done for frivers 22:16:00 <truebrain> funny, I need to upgrade emscripten to .42, as it has node16 (instead of node15), which I need to make uploading to Cloudflare Pages work π 22:16:05 <truebrain> guess we will be doing that too π 22:16:22 <truebrain> curious if the patches still apply 22:16:30 <truebrain> they do \o/ 22:18:54 <_zephyris> _glx_: Makes sense, but well beyond my ability I suspect π 22:48:36 *** Wolf01 has quit IRC 23:08:37 *** urdh has joined #openttd 23:23:59 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1127017198632833125/image.png 23:23:59 <_glx_> RelWithDebInfo linking was flirting with danger