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00:00:36 <peter1138> 20944 / 16, 1309 industries. Hmm. 00:01:10 <peter1138> Seems like a lot of industries 00:01:22 <peter1138> 1024x1024 map. 00:04:17 <Rubidium> high industries on tropical attempts to create 1280, so it's ballpark close 00:11:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11518: Feature: (-tte) Add zoom level buttons to sprite aligner. https://github.com/OpenTTD/OpenTTD/pull/11518#pullrequestreview-1756426381 00:15:00 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11518: Feature: (-tte) Add zoom level buttons to sprite aligner. https://github.com/OpenTTD/OpenTTD/pull/11518#pullrequestreview-1756429156 00:15:20 <Rubidium> that zoom level enumeration is weird 00:15:43 <Rubidium> but I think it might be rabbit holey too 00:17:14 *** tokai|noir has joined #openttd 00:17:14 *** ChanServ sets mode: +v tokai|noir 00:21:17 <Rubidium> oh yes... everything assumes ZOOM_LVL_BEGIN is 0 and ZOOM_LVL_END and ZOOM_LVL_COUNT are the same, except for sound.cpp... 00:24:20 *** tokai has quit IRC 00:42:02 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #11520: Remove: ZOOM_LVL_COUNT https://github.com/OpenTTD/OpenTTD/pull/11520 00:44:52 <peter1138> I think originally there might have been ideas about -1 = out 2x, 0 = normal, 1 = in 2x, etc. 00:52:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11520: Remove: ZOOM_LVL_COUNT https://github.com/OpenTTD/OpenTTD/pull/11520#pullrequestreview-1756457046 00:54:24 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #11521: [Crash]: When using languages which uses SCC_GENDER_LIST https://github.com/OpenTTD/OpenTTD/issues/11521 00:58:00 <peter1138> Hmm, 24 bytes per vector, so 1309 x 48 = 62842 bytes penalty for use vectors vs array. 00:59:35 <peter1138> But 463584 -> 26480 = 437104 bytes saved by using vectors (and that's without the extra saved history) 01:12:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11520: Remove: ZOOM_LVL_COUNT https://github.com/OpenTTD/OpenTTD/pull/11520 02:07:04 *** Flygon has joined #openttd 03:06:56 *** Wormnest has quit IRC 03:10:42 *** D-HUND has joined #openttd 03:14:09 *** debdog has quit IRC 03:21:25 *** keikoz has joined #openttd 03:27:14 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #11521: [Crash]: When using languages which uses SCC_GENDER_LIST https://github.com/OpenTTD/OpenTTD/issues/11521 06:22:30 *** keikoz has quit IRC 07:12:37 *** Mac[m] has left #openttd 07:40:44 *** virtualrandomnumber has joined #openttd 07:41:14 *** virtualrandomnumber has quit IRC 07:43:47 *** HerzogDeXtEr has joined #openttd 08:35:23 *** urdh_ has joined #openttd 08:35:30 *** urdh has quit IRC 08:44:48 *** locosage has joined #openttd 08:44:48 <locosage> Does nfo allows to assign permanent or temporary storage with non constant register number somehow? 08:45:02 <locosage> Ik it can access via var 7b 08:57:20 <_jgr_> You can use any adjust variable you want as the storage index for temporary/permanent stores, it doesn't have to be var 1A 09:20:28 <andythenorth> oh a stuck boat in my savegame 09:23:01 <peter1138> Maybe it needs to randomly flip. 09:24:15 <ahyangyi> What if ctrl+click the boat flips it 09:24:46 <peter1138> Capsizes it. 09:26:16 <andythenorth> lol 09:26:24 <andythenorth> not drawing that in pixels π 09:26:32 <andythenorth> voxels time? 09:27:08 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179715226359300219/Gordon__Co._04-06-1983.sav?ex=657aca6c&is=6568556c&hm=31d7ea5a5c36bbe614bceaeee2da3dbd088391aff8cb4285a863ac5c9563a2e0& 09:27:11 <andythenorth> ship 159 09:27:40 <andythenorth> ha ha user error 09:28:02 <andythenorth> it's supposed to be shared orders with ship 160, but....mistakes were made 09:35:10 <peter1138> Thanks VS Code refactor for only refactoring the .cs files and ignoring the .cshtml files. 09:46:45 <peter1138> Oh, I can't define `operator &=`, it has to be in terms of `operator &` 10:42:42 <xarick> omg discord is becoming aberrant 10:42:58 <xarick> so much begging for money clicks 10:44:01 <locosage> Hm, so I can if I put it into temporary? 10:54:19 <peter1138> That is one reason why I am back on IRC. 10:54:51 *** merni has joined #openttd 10:54:51 <merni> xarick: did you mean "abhorrent" :p 10:55:03 <merni> aberrant is quite a mild word to use for discord's current behaviour 10:55:34 <LordAro> gotta pay for those servers somehow 11:03:50 *** keikoz has joined #openttd 11:39:03 <Eddi|zuHause> isn't "discord" and "aberrant" like two words meaning the same thing? 11:40:58 <peter1138> No. 11:44:09 <peter1138> Does anyone use the GS league table feature yet? 11:45:17 <andythenorth> not me 11:51:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #11522: Fix #11521, e404ba0: size for remaining span determined incorrectly https://github.com/OpenTTD/OpenTTD/pull/11522 11:53:20 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11522: Fix #11521, e404ba0: size for remaining span determined incorrectly https://github.com/OpenTTD/OpenTTD/pull/11522#pullrequestreview-1757277197 11:54:55 <LordAro> wait, German (and quite a lot of other languages) have been broken since June? 11:55:00 <LordAro> lol. 11:55:16 <Eddi|zuHause> it's "well tested" :p 12:01:58 <Rubidium> well, who uses "go to nearest depot"? :D 12:02:16 <peter1138> Hmm, original toyland has a "wigwam", but opengfx2 replaces it with a teapot. 12:03:05 <Eddi|zuHause> which one is the worse cultural appropriation? 12:04:58 <truebrain> peter1138: results are in 12:05:00 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1179754955721154580/image.png?ex=657aef6c&is=65687a6c&hm=9563e80b8dbe71aa6b9dfae8f86df9bd12e4bf366e8329129d5216b29d2fcbf0& 12:05:16 <truebrain> turns out, for 2 weeks or so the binary couldn't be compiled on Linux .. so the exact moment of change is not visible 12:06:26 <locosage> I use gs league table :) 12:08:10 <peter1138> FFS 12:08:34 <peter1138> I just shook up my vinaigrette. The lid was not on properly 12:10:18 <peter1138> Yeah, I assumed you do. 12:10:27 <peter1138> But does any downloadable gS? 12:15:03 <peter1138> truebrain, hmm, I've been compiling on Linux for a while... 12:18:05 <truebrain> dunno, 20130827 - 20130914 didn't want to compile 12:18:40 <truebrain> well, +10 years 12:18:43 <truebrain> dunno, I time traveled 12:19:36 <peter1138> Fix: compilation failed on gcc 10.2 due to missing include. (#11300) 12:19:38 <peter1138> Ok 12:19:40 <peter1138> I use clang. 12:20:00 <peter1138> Hmm, that's Sep 15. 12:20:02 <peter1138> Not relevant. 12:20:05 <truebrain> `crashlog_unix.cpp:230:3: error: β_exitβ was not declared in this scope; did you mean β_Exitβ?` 12:20:15 <peter1138> Oh :)( 12:20:19 <peter1138> Is relevant then. 12:20:32 <Eddi|zuHause> i couldn't even tell you what happened between 2013 and 2023 12:20:35 <peter1138> Right, -14 inclusive. 12:20:52 <peter1138> Rerun all your tests with clang ;) 12:21:02 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11522: Fix #11521, e404ba0: size for remaining span determined incorrectly https://github.com/OpenTTD/OpenTTD/pull/11522 12:21:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed issue #11521: [Crash]: When using languages which uses SCC_GENDER_LIST https://github.com/OpenTTD/OpenTTD/issues/11521 12:21:15 <peter1138> Or: how can I run my own? :D 12:21:29 <truebrain> https://github.com/TrueBrain/OpenTTD-performance 12:22:14 <truebrain> if I feel like it, I might patch the system so it can apply patches for certain time periods (but not others), as to make it compilable 12:23:30 <truebrain> what was the commit that fixed the issue? 12:23:51 <peter1138> a3f661cb664247aec12ad3ec8c80800240e4d600 12:27:19 <truebrain> k, tnx; will run my script to fill in those remaining 2 weeks π 12:27:33 <truebrain> will take a few hours, ofc 12:27:39 <peter1138> ofc 12:28:52 <peter1138> Bit late to run it for the C -> C++ change ;) 12:29:01 <truebrain> "bit"? π 12:46:20 <andythenorth> peter1138: I had a similar sad tale with soy sauce and a brand new jumper π 12:46:50 <andythenorth> do we feel it's lunch time? 13:09:16 <peter1138> It was, but I was busy throwing salad dressing everywhere. 13:12:36 <andythenorth> tomatos on toast 13:12:39 <andythenorth> or tomatoes 13:12:44 <andythenorth> one or the other 13:30:12 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1179776394998317117/image.png?ex=657b0363&is=65688e63&hm=04f4290c0ed55bbabd618192edd678cc52593f206034485863a7f224773fb056& 13:30:12 <_zephyris> toyland on toast 13:45:11 <talltyler> Nice! 13:49:28 <_zephyris> Yellow, because toyland ground by water is always yellow, with toyland rocks to indicate impassiblity, plus shading of slopes, plus some nice little water animations. I'll make a PR... 13:52:36 <peter1138> Very nice. 13:53:09 <peter1138> The extra water sparklies really help it look intentional :D 13:53:28 <_zephyris> Always good to look intentional! 14:31:02 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523 14:39:48 <LordAro> _zephyris: <3 14:42:05 <_zephyris> Time for toyland title game? 14:43:19 <peter1138> Do the non-toyland rapids sprites need to be skipped for toyland? 14:47:24 <peter1138> Hmm, I guess they only take up SpriteIDs but don't actually take up memory because they'll never be used. 14:48:43 <peter1138> Hmm, I have a patch that claims to optimize callback chain evaluation (skipping them if there's no result) but I never did anything with it because I had no data to show if it was a benefit. 14:49:10 <peter1138> Maybe I can use truebrain's tool check. 14:49:35 <truebrain> valgrind also works for these kind of tasks π 14:50:28 <peter1138> Yeah but having all those saves ready to go... 14:50:47 <peter1138> I know most don't use NewGRFs but some do. 15:01:37 <andythenorth> hmm 15:01:52 <andythenorth> now that I've added so many wagons / coaches to Horse 15:01:56 <andythenorth> in generations.... 15:02:01 <andythenorth> auto-upgrade option? π 15:02:23 <andythenorth> (wagon specifies vehicle ID to upgrade to) 15:13:52 <_zephyris> peter1138: It works to not skip the non-toyland sprites, whether I _should_ skip them is a different question... 15:14:24 <peter1138> IIRC it's against the spec to skip act1 sprites or something? 15:14:31 <peter1138> Can't remember exactly. 15:19:05 <peter1138> Hmm, half-tile slopes in sunshine are a bit weird. 15:20:34 <peter1138> Another ground tile is drawn, but it's not the correct one for the tile. 15:27:55 <_zephyris> "You must not skip an action 2 at all unless skipping the entire rest of the file. Instead, skip the action 3 that refers to it." 15:34:06 <peter1138> Yeah, that's the spec. 15:35:34 <peter1138> I believe that's a TTDPatch restriction, I don't think there's anything in OpenTTD that would care. 15:44:40 <talltyler> _zephyris: Paging eratonysiad π 15:45:20 <peter1138> Who what? 15:57:20 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1179813424289562684/image.png?ex=657b25e0&is=6568b0e0&hm=b5d08bbfb3139a47dd033397965358ee08ffb1c2fe859dfb6217377cc36e4892& 15:57:20 <peter1138[d]> Blurry, but... water pixels showing through river banks with OpenGFX2 Hi-Def in 2x out zoom. 15:57:53 <peter1138[d]> 1x and 4x out are fine. 15:59:04 *** Flygon has quit IRC 16:01:15 <LordAro> localised flooding 16:04:43 *** Wormnest has joined #openttd 16:21:02 <_zephyris> Extremely localised flooding 16:23:55 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1179820114967797863/3d.png?ex=657b2c1b&is=6568b71b&hm=1f5a9e388e57cad3e46830101e80d116b55abe7e3d3581c331bf3db64183bac0& 16:23:55 <talltyler> π 16:25:34 <peter1138> I'm wondering the about the best way to pad those buttons in master without hardcoding pixel sizes... 16:25:38 <peter1138> -the 16:27:09 <_zephyris> peter1138[d]: 2x zoom river water sprites poking out from behind downscaled 4x zoom river banks. 6 variants per sprite is a PITA. 16:27:51 <peter1138> Hmm 16:36:19 <peter1138> Oh actually. 16:37:27 <LordAro> talltyler: oh wow 16:42:52 <peter1138> Ah, OpenGFX/2 is slightly different from the original baseset. 16:43:22 <peter1138> Okay, well, very different. But specifically slightly different went when it comes to the edges of the landscape selection sprites. 16:47:51 <talltyler> I'd love to switch to shipping OpenGFX2 as the official default baseset at some point, but maybe not for 14.0... wondering what _zephyris thinks? More time needed? π 16:49:14 <talltyler> (Is OpenGFX packaged with the game, or just downloaded by default?) 16:50:26 <_zephyris> I'd love it to be the default set! 16:51:32 <_zephyris> There are some things still missing that I think should be part of the "Classic" set though, some 2x icons, font glyphs. 16:51:56 <_zephyris> And, the question of whether I need to tidy the build process... 16:52:01 <_zephyris> So probably more maturation time needed 16:53:37 <_zephyris> (and more time for people to spot bugs) 16:54:04 <_glx_> talltyler: packaged with steam/gog/microsoft store, else it's the first result for bootstrap 16:57:02 *** rau117 has joined #openttd 16:57:02 <rau117> _zephyris: For the bugs... I suggest releasing the set on bananas more often, then more players will be able to appreciate new things and search for new bugs. 16:57:30 <peter1138[d]> I dunno, 32bpp 4x zoom takes up a lot of space... 16:58:04 <peter1138[d]> As OpenTTD doesn't delete old versions when downloading an update that could get chunky. 16:58:15 <rau117> Just opengfx2 classic, without the full zoom module. 16:58:29 <peter1138[d]> Ah 17:00:28 <peter1138[d]> _zephyris: I noticed the arrow buttons are not the same size/shape between Classic and Hi-Def versions, and both are a bit weird in terms of dimensions. 17:01:00 <_zephyris> https://github.com/zephyris/opengfx2/issues/61 ? 17:01:26 <peter1138[d]> Probably related π 17:02:09 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1179829737527463966/image.png?ex=657b3511&is=6568c011&hm=b8083fddff4720ae23c106df5b82c52930d9f94a35dd815a5f41db5c7954db55& 17:02:28 <peter1138[d]> The offset is ignored anyway, but π 17:20:02 *** eratonysiad has joined #openttd 17:20:02 <eratonysiad> talltyler: When's the deadline? 17:21:53 <peter1138> None yet? 17:32:01 <talltyler> We normally announce the completion after beta1, right? So it wouldnβt be until January at the earliest. 17:32:13 <talltyler> Er, competition* 17:40:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11524: Codechange: Make a generic DrawRectOuline function from DrawOutline. https://github.com/OpenTTD/OpenTTD/pull/11524 17:40:51 <peter1138> truebrain, 17:41:24 <peter1138> truebrain, #11495 might be a interesting in the performance charts. Or might not be. 17:42:30 <truebrain> It shouldn't, but will benchmark it after merge π 17:45:20 <truebrain> Not sure I can run PRs before they are merged without going through annoying hoops ... might be worth trying π 17:45:41 <_glx_> in theory we could promote a nighlty into beta 17:45:55 <_glx_> just to attract some bug testing 17:46:55 <peter1138> Fair 17:47:34 <_glx_> many don't play nightlies, but they could play beta 17:48:51 <truebrain> But what good does that do if we don't feature freeze? π 17:49:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11524: Codechange: Make a generic DrawRectOuline function from DrawOutline. https://github.com/OpenTTD/OpenTTD/pull/11524#pullrequestreview-1758123711 17:55:52 <peter1138> s/performance/performance & memory/ 17:56:26 <peter1138> And "no change" as a result is interesting enough ;) 18:10:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11524: Codechange: Make a generic DrawRectOutline function from DrawOutline. https://github.com/OpenTTD/OpenTTD/pull/11524 18:10:14 *** esselfe has quit IRC 18:11:19 <truebrain> yeah, too much typing .. performance is not only CPU, but also memory performance π 18:11:24 <truebrain> so rather CPU & memory performance π 18:14:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11525: Change: Add extra padding to climate buttons to match pre-#11464. https://github.com/OpenTTD/OpenTTD/pull/11525 18:14:46 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1179848010247700530/image.png?ex=657b4616&is=6568d116&hm=983906918de5dd4d6853d7142ce27a14749fdf2200873a7c5ea159eb0664cb01& 18:14:46 <truebrain> CPU is as stable as it can be, and memory too, with the exception of one very good commit π 18:14:57 <truebrain> 2023-09-04 was the date that was a good date 18:16:37 <peter1138> Oh nice. 18:18:17 <peter1138> Fixed length _grf_text array. 18:19:20 <truebrain> hihi, the hash of 11525 is `abc...` 18:20:48 <peter1138> Yeah, about 20MB of static array :D 18:22:05 <peter1138> So none of the struct reshuffling (cargo packets) had much effect it seems.. 18:22:15 <truebrain> not on these savegames, no 18:24:01 <peter1138> Hmm, the OpenTTD-performance Dockerfile patches python3 but the patch fails here. 18:24:13 <truebrain> most likely because vcpkg broke it again 18:24:25 <truebrain> they don't test properly for Python3 ... I fixed things 3 times in vcpkg already π¦ 18:24:28 <peter1138> Oh, vcpkg patch. 18:24:50 <truebrain> ah, yes, that vcpkg is no longer needed, most likely 18:24:53 <truebrain> I upstreamed that 18:27:28 <truebrain> okay, attempting to compare last nights nightly with pr11495 ... see if my scripting abilities are sufficient this fine night 18:35:08 <peter1138> Heh, I get the libmount error that the CI had :D 18:36:34 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11525: Change: Add extra padding to climate buttons to match pre-#11464. https://github.com/OpenTTD/OpenTTD/pull/11525#pullrequestreview-1758212286 18:37:59 <truebrain> poor libmount π 18:39:41 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1179854279985598464/image.png?ex=657b4bec&is=6568d6ec&hm=a15ee00f68e472deb0c36841eb706d1a6fedba07f8a56e298b81f757aefc5d3c& 18:39:41 <truebrain> Left is 11495, right is lastest nightly 18:40:38 <peter1138> Uh... that's just noise right? 18:40:42 <truebrain> nope 18:41:35 <truebrain> at least, I haven't observed a 2% noise so far 18:41:57 <truebrain> bit ironic, as this is with `-vnull` ofc π 18:42:23 <peter1138> Hmm. 18:42:32 <peter1138> We probably still load all the sprites :D 18:42:33 <truebrain> the main thing is, some games run shorter than others 18:42:42 <truebrain> so any initialization is hurting some games more than others 18:42:59 <truebrain> and the PR does more allocations, if I remember correctly 18:43:55 <truebrain> but yeah, I am once again reminded that this kind of performance measuring does poorly for a single commit; it only works by looking over time 18:44:30 <peter1138> Year 18:44:34 <peter1138> *yeah 18:44:41 <peter1138> Sorry for bothering you. 18:45:28 <truebrain> don't be! 18:45:50 <truebrain> I keep looking for ways for us to know when performance degrades 18:46:04 <truebrain> but our context is too big to make that simple 18:46:43 <truebrain> 11495 is expected to do something, performance-wise .. just .. is it good? is it bad? that is such a difficult thing to know 18:47:51 <truebrain> I have been wondering if we could use kcachegrind to report (significant) differences 18:47:55 <truebrain> but that is also tricky to setup π 18:48:22 <truebrain> hmmmmmmm ... now I wonder .... webassembly might be the way here to get more consistent measurements 18:48:52 <truebrain> if we do not JIT that, every run will be identical in terms of operations executed 18:49:22 <truebrain> (and in result, also memory usage should be very stable) 18:50:03 <truebrain> something to experiment with over xmas π 19:18:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11525: Change: Add extra padding to climate buttons to match pre-#11464. https://github.com/OpenTTD/OpenTTD/pull/11525 19:19:38 <peter1138> So that would measure it in wasm instruction and therefore not be subject to cpu architecture/timing variantions 19:19:48 <truebrain> exactly 19:22:56 <peter1138> I'm still wondering how to do audio resampling nicely. 19:23:06 <truebrain> disable it? π 19:23:16 <peter1138> Preloading works, but can consume lots of memory. 19:23:42 <truebrain> what is "lots"? 19:23:43 <truebrain> 2MB? 19:23:44 <truebrain> 20? 19:23:47 <truebrain> 2TB? 19:23:49 <truebrain> π 19:24:02 <peter1138> And I think that what I've written would still do it even with -s null :) 19:24:58 <peter1138> It makes the audio 16x larger, so approximately 1.6MB to 25MB. 19:25:09 <peter1138> Currently we don't preload anything, it's loaded when it's played (yes...) 19:25:15 <peter1138> Every time... 19:25:26 <peter1138> Even if it's already loaded for another boat going HONK HONK 19:25:34 <truebrain> oof 19:25:59 *** Wolf01 has joined #openttd 19:28:21 <Rubidium> well, who plays with sounds on? :D 19:30:12 <peter1138> Oh, and it's only a 16x increase for sample.cat. With OpenSFX or AltSFX the sounds are already 16-bit 44100Hz, so it's only a 2x increase. But still those are not preloaded, only loaded on demand. 19:30:30 *** nielsm has joined #openttd 19:30:42 <peter1138> Rubidium, me sometimes :D 19:31:48 <truebrain> after all the savings, can we handle a 25MB increase in memory consumption? π 19:31:59 <truebrain> my performance metrics won't show it! (if you actually disable it with `-snull`) 19:32:30 <peter1138> I think it's possible to resample on the fly, but you'd need to keep resampling all the time and probably one for each mixer channel (because different sounds might have different playback rates) 19:33:05 <peter1138> Audio should be a separate thread so performance isn't too much of a problem. 19:34:57 <peter1138> Hmm, maybe we can cheat and not use proper resampling -- just apply a low-pass filter on the mixed audio. 19:36:05 <peter1138> Probably more distortion than not doing anything :D 19:37:02 <peter1138> Hmm, extract sample.cat, resample it, upload as "illegal base set" :D 19:39:56 <andythenorth> HONK! 19:42:15 <_pruple> doesn't it 20:05:37 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1179875906693648514/image.png?ex=657b6011&is=6568eb11&hm=6313eecbe27aca5d97a9d168a5522adeb210a171cd605c99d1ede428e2d78099& 20:05:37 <peter1138[d]> Screw everyone else π 20:05:55 <_pruple> very. 20:06:14 <peter1138> Everyone else is probably using OpenSFX (or indeed muted) 20:12:45 <_pruple> maybe... 20:13:27 <_pruple> I just changed mine back to original π 20:24:07 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #11489: Feature: Randomize direction of rail vehicle on build based on probability callback. https://github.com/OpenTTD/OpenTTD/pull/11489#issuecomment-1834498450 20:28:04 <xarick> how do I install the original_windows nowadays? 20:29:44 <_glx_> you copy files from the CD into baseset folder 20:40:43 <peter1138> Hmm, does the example_train grf from NML work? 20:41:28 <peter1138> I get a "Cargo Wagon" but "ICM 'Koploper' (Electric)" is hiding somewhere. 20:41:58 <peter1138> I'm an idiot. My start date was too early. 20:42:14 <peter1138> Dunno why, I normally do testing from 2000 20:43:33 <Eddi|zuHause> isn't that from like the '70s? 20:43:40 <_glx_> yeah examples should work, I fixed them some time ago 20:45:08 <_glx_> (oh it's been 2 years already) 20:46:07 <andythenorth> slow macOS build of OpenTTD is slow 20:46:12 <andythenorth> goes it M3 chip? 20:47:35 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #11489: Feature: Randomize direction of rail vehicle on build based on probability callback. https://github.com/OpenTTD/OpenTTD/pull/11489#issuecomment-1834538017 20:48:29 <andythenorth> if CB 162 range is 0-100 (decimal) 20:48:34 <andythenorth> what do I return for 50:50? 20:49:46 <peter1138> 50 20:50:07 <andythenorth> did we merge glx's nml PR 309 yet? π§ https://github.com/OpenTTD/nml/pull/309 20:50:50 <brickblock19280> andythenorth: you broke the referance for the callback before and I can't figure out how to fix it 20:50:59 <andythenorth> well done me 20:52:00 <brickblock19280> maybe not I might just be confused 20:55:13 *** Wormnest has quit IRC 20:55:57 <_pruple> hmmm 20:57:26 <_glx_> andythenorth: nope still waiting for a review 20:57:39 <andythenorth> lack of nml reviewers? π 20:57:53 <_glx_> indeed 21:00:47 <DorpsGek> [OpenTTD/nml] PeterN opened pull request #313: Add: Support for build probability action CB 162 var10 0 (reverse rail vehicle) https://github.com/OpenTTD/nml/pull/313 21:01:19 <andythenorth> will test π 21:01:29 <andythenorth> have to unpick quite a bit of current Horse 21:01:35 <peter1138> I have tested it this time ;) 21:02:12 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1179890146770948266/image.png?ex=657b6d54&is=6568f854&hm=eb8b13a52eaca3be757ce65b2b170973f8b057d79192cf5c93229e0a02e68f9e& 21:03:05 <peter1138> Hmm, although. 21:04:37 <peter1138> I made a mistake :D 21:05:19 <andythenorth> happens 21:05:45 <peter1138> It's not called for articulated parts. 21:06:52 <peter1138> IAnd on a different subject. 21:08:03 <andythenorth> can't tell if it's working until I delete the Horse varact 2 chain reversing π 21:08:07 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179891636948439111/image.png?ex=657b6eb7&is=6568f9b7&hm=b8f916cb04d57542a4f3d1c53dacae7428bcfffa658f4310cfe74a51df36a998& 21:08:08 <andythenorth> nothing here π 21:08:30 *** nielsm has quit IRC 21:08:54 <peter1138> Darker green patch switches position? 21:09:24 <andythenorth> π 21:09:28 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1179891975265210428/image.png?ex=657b6f08&is=6568fa08&hm=8e6a678e3ebbbedf755cab829f2c2382d6c8dd220685b82249ad151c3a29743a& 21:09:43 <peter1138> Something about that middle part is not right. Probably the GRF though. 21:11:01 <peter1138> Possible clue: it only has 4 directions. 21:11:14 <peter1138> In theory that means flipping does nothing, but...? 21:12:59 <peter1138> /* In the 3-part version, the 3rd car is invisible */ 21:13:02 <peter1138> Uh 21:14:05 <_pruple> lol 21:14:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179893162316157100/image.png?ex=657b7023&is=6568fb23&hm=f5c0f4f233f362613a85658035286f455fe8b898f6e6e594749bd3fb5c72fcf9& 21:14:25 <_pruple> when the example has BAD FEATURES D: 21:14:51 <peter1138> andythenorth, :fliptables: 21:15:02 <peter1138> Yeah but... why :o 21:16:12 <peter1138> It only happens if that part is flipped. 21:16:19 <_pruple> "n the three part version, shorten the 2nd vehicle to 1/8 and the 3rd to 7/8" 21:16:57 <_pruple> * The rear (7/8) part is then made invisisble */ 21:17:12 <_pruple> so that coach that's flipping is actually a 1/8 vehicle with an 8/8 sprite D: 21:17:54 <_pruple> nothing wrong with the flipping, just the grf π 21:18:44 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1179894305729544343/image.png?ex=657b7133&is=6568fc33&hm=1225ad6737e2dbffe2a07b9e79c4dbe9c287035a6c9409ccec6bf25239ea71f3& 21:18:46 <peter1138> Yeah... 21:19:08 <peter1138> That's enough NML for me ;D 21:19:09 <Timberwolf> I saw about three lines talking about making random bits of vehicles invisible and had to check to make sure that wasn't one of mine... 21:19:28 <peter1138> Hah!, Sorry. 21:19:51 <peter1138> This is only an issue because I'm testing a flag that it wasn't designed for... 21:20:23 <peter1138> Anyway, articulated parts can be flipped with this, but you can't unflip with ctrl-click because... they're articulated. Hehe. 21:20:29 <Timberwolf> https://cdn.discordapp.com/attachments/1008473233844097104/1179893162316157100/image.png?ex=657b7023&is=6568fb23&hm=f5c0f4f233f362613a85658035286f455fe8b898f6e6e594749bd3fb5c72fcf9& 21:20:35 <Timberwolf> Oops. Stupid right-click. 21:21:07 <Timberwolf> You'd think by now I might be able to use a computer with a mouse, but apparently no. 21:21:20 <andythenorth> I only have a trackpad with no buttons 21:21:27 <andythenorth> anything else...my brain wouldn't manage 21:22:17 <peter1138> Your keyboard has a few buttons. 21:23:30 <andythenorth> I make a lot of mistakes typing 21:25:28 *** Wormnest has joined #openttd 21:28:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11526: Fix ddd609c: Reverse build probability callback was not called for articulated parts. https://github.com/OpenTTD/OpenTTD/pull/11526 21:29:48 <andythenorth> Horse grf is 0.7 MB smaller (28.5 MB vs 29.2 MB previously) 21:29:56 <peter1138> Is that all? lol 21:29:58 <andythenorth> compile time is ~27s now vs ~31s 21:30:09 <andythenorth> there might be more duplicates somewhere 21:30:25 <andythenorth> I lost the grep snippet that finds them π 21:32:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179897694160961702/image.png?ex=657b745b&is=6568ff5b&hm=b7e09b637e0688638699410d0c706e16543b1be02c624e8a27fbf84164fd7ca2& 21:32:12 <andythenorth> something was working for articulated parts? 21:32:20 <andythenorth> hmm maybe wrong grf 21:32:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179897843922780220/image.png?ex=657b747f&is=6568ff7f&hm=a9bb08eccafec010fa1630cf4db43432f058e6fda2f1867e6f8e53d009c187e2& 21:32:47 <andythenorth> yup wrong grf π 21:34:27 <peter1138> You need 11526 for articulated parts. Because I didn't notice it. 21:34:50 <peter1138> Ah I see what you mean now. 21:35:08 <andythenorth> yes, works with 11526 21:35:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179898579058425866/image.png?ex=657b752e&is=6569002e&hm=153ede93d8b4123f3893d8b148f1a3f47c8cf70b062a11c363131dcda85561bc& 21:35:43 <andythenorth> hmm random reverse HST? 21:36:06 <peter1138> Probability 1% :) 21:48:19 <peter1138> Is Rect(width, height).Translate(x, y) confusing... 21:48:38 <peter1138> I can't do Rect(x, y, width, height) because that's Rect(left, top, right, bottom) 21:51:16 <peter1138> Rect::FromSomething(x, y, width, height) is maybe an alternative. 21:52:38 <peter1138> This is to simplify 'a few' occurrences of {x, y, x + width - 1, y + height - 1}, especially if there's more to x or y than that. 21:54:27 <peter1138> I died. 21:54:40 <peter1138> Stupid game from 1993. 21:59:34 <andythenorth> when is 14.0? 21:59:39 <andythenorth> will my Horse branch go stale π 22:01:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179905140854116442/image.png?ex=657b7b4b&is=6569064b&hm=16a9fe32b003c33eb4a6f752166663bc6ef9490e869f12085556f60f1f52afd3& 22:01:47 <andythenorth> oooo slopes π 22:02:08 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1179905230045978755/image.png?ex=657b7b60&is=65690660&hm=f262b6f364d45b41ef413ece5067209c7ab156d84391e954c3fc0d0f77cd41ab& 22:02:42 <peter1138> https://preview.openttd.org/pr11523/ < toyland preview 22:03:06 <peter1138> Not sure it works though because it uses OpenGFX not original graphics ;) 22:03:24 <andythenorth> was it bedtime? 22:04:27 <peter1138> https://wicg.github.io/file-system-access/ 22:04:51 <peter1138> Local filesystem access for webassembly? 22:05:11 <andythenorth> what could go wrong? 22:05:16 <andythenorth> 'probably fine' 22:06:23 <peter1138> Hmm, WASI bindings 22:08:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1834639693 22:10:37 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #11489: Feature: Randomize direction of rail vehicle on build based on probability callback. https://github.com/OpenTTD/OpenTTD/pull/11489#issuecomment-1834642044 22:11:38 <DorpsGek> [OpenTTD/nml] andythenorth commented on pull request #313: Add: Support for build probability action CB 162 var10 0 (reverse rail vehicle) https://github.com/OpenTTD/nml/pull/313#issuecomment-1834643124 22:14:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1834645701 22:18:09 *** Wormnest has quit IRC 22:20:54 *** keikoz has quit IRC 22:26:29 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1834658458 22:30:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1834662441 22:35:36 *** Wolf01 has quit IRC 22:55:44 *** Wormnest has joined #openttd 23:05:17 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11526: Fix ddd609c: Reverse build probability callback was not called for articulated parts. https://github.com/OpenTTD/OpenTTD/pull/11526#pullrequestreview-1758640842 23:12:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11526: Fix ddd609c: Reverse build probability callback was not called for articulated parts. https://github.com/OpenTTD/OpenTTD/pull/11526#issuecomment-1834704291 23:12:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11526: Fix ddd609c: Reverse build probability callback was not called for articulated parts. https://github.com/OpenTTD/OpenTTD/pull/11526 23:13:37 <peter1138> Hmm, -3Β°C outside 23:14:05 <peter1138> Where's belugas these days, I miss his stories of constantly shoveling snow... 23:19:44 <Rubidium> well... I was in France earlier today and it was like 30 degrees Celsius... 23:20:13 <peter1138> A special room? 23:20:36 <Rubidium> no, just outside 23:21:26 *** HerzogDeXtEr has quit IRC 23:30:14 <michi_cc[d]> Then the correct question is probably which part of France? 23:47:01 <Rubidium> there where it borders the Netherlands :D 23:50:54 *** Wormnest has quit IRC 23:58:47 <_glx_> only south might get above 20, it's less than 10 everywhere else 23:59:28 <_glx_> oh the south american france ?