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00:14:38 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1183924840470695996/image.png?ex=658a1aee&is=6577a5ee&hm=1c5c79a19101abc5ad4532d6debe5197ef208e2d6ae5d31ffa087c2717c84a23& 00:14:38 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1183924840827191356/image.png?ex=658a1aee&is=6577a5ee&hm=89860479b8bd6f11a09745c43667c33b5788c5b1a1ed171c075f91833a04874a& 00:14:38 <_zephyris> What a mission... 00:15:32 <FLHerne> aagh, Toyland 00:15:56 <FLHerne> it's so easy to simply forget it exists but then you have to remind us :-( 00:17:33 <_zephyris> It's here to haunt your dreams! 00:18:12 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1183925737418412043/image.png?ex=658a1bc4&is=6577a6c4&hm=ff54efb4b48f226a583d69f4a5fb88096bd4b092058bbd8778eb559fd8031918& 00:18:12 <_zephyris> I should've made this font ages ago, so much easier than pixel pushing. 00:21:28 <peter1138> Now draw the small font ;-) 00:21:49 <FLHerne> Is that a vector version of the standard pixel one? 00:22:29 <FLHerne> well, vector font with similar appearance 00:24:21 <peter1138> If you get brave you can set up kerning pairs, I think. 00:24:34 <_zephyris> Yup, normal TTF font π Well, the first half of the ASCII range 00:24:55 <_zephyris> peter1138: I was going to ask if OTTD supported kerning... 00:25:15 <peter1138> It does. 00:25:39 <peter1138> It's not even OpenTTD doing it. It's whatever platform-dependent text layouter is used. 00:26:08 <_zephyris> Oh, interesting 00:26:25 <_zephyris> Time to try some contextual alternates and ligature then... 00:26:54 <_zephyris> I couldn't get the diacritic 'overflow' working BTW... 00:27:17 <_zephyris> Past my fontforge knowledge, for now at least 00:33:26 <peter1138> Probably just a number somewhere. 00:38:48 <_zephyris> "7.1.2. Setting the baseline to baseline spacing of a font.ΒΆ 00:38:48 <_zephyris> You might imagine that there would be an easy way to set this seemingly important quantity. Unfortunately there is not." 00:38:53 <_zephyris> Goodie. 00:40:11 <_zephyris> Ah, so, obviously you have to set the OS/2 font settings to control TTF/OTF line height 00:41:07 <_zephyris> :widdle_goblin: 00:51:11 <peter1138> obvs 00:51:54 <peter1138> Hmm, adding at least 358 StrongType .base() calls probably suggests that using a StrongType is not the way to go. 01:14:59 <talltyler> Maybe not 01:25:50 <Eddi|zuHause> i've seen worse commit messages. 01:26:08 <Eddi|zuHause> argh, was in buffer again 01:26:37 <Eddi|zuHause> why have irc clients in the last 20 years not learned to warn people about that? 01:34:24 <talltyler> Or I guess that some helper functions are needed to avoid having to convert all over the place 02:56:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10543: Feature: Region-based pathfinder for ships (no more buoys!) https://github.com/OpenTTD/OpenTTD/pull/10543#issuecomment-1851222777 03:16:40 *** Flygon has quit IRC 03:56:21 *** D-HUND has joined #openttd 03:59:36 *** debdog has quit IRC 04:00:16 <locosage> xarick: it is correct for x > 1 and y > 1 04:24:01 *** felix has quit IRC 04:24:16 *** felix has joined #openttd 04:47:02 *** keikoz has joined #openttd 06:28:05 *** keikoz has quit IRC 07:08:38 *** merni_ has joined #openttd 07:45:14 *** merni_ has quit IRC 08:24:45 *** HerzogDeXtEr has quit IRC 08:56:58 <peter1138> Hmm, is it possible to drop the requirement for 1x 8bpp sprites? 09:02:27 <Eddi|zuHause> might be difficult, but not impossible? 09:03:12 <Ed2023-12-12T22:45:09 <peter1138[d]> e.g. it might be worth ignoring 2x and 4x zoomed sprites, that would could reduce the conversion time by a factor 16 22:45:31 <peter1138[d]> My phone says "It's time for bed" 22:45:38 <peter1138[d]> talltyler: is it 4am here yet? 22:46:15 <_glx_> convert 1x only and let openttd handle zooming as if only 1x 8bpp was provided ? 22:46:27 *** wallaby2 is now known as wallabra 22:46:34 <peter1138[d]> Yes, currently it just converts all that are available. 22:46:50 <_glx_> yeah skip EZ for autoconvert 22:47:35 *** pandonaut has joined #openttd 22:47:35 <pandonaut> Is it possible to download content from bananas directly? 22:47:38 <_glx_> no 22:47:48 <peter1138[d]> Thwarted by my own change -- I wanted to reload the sprite cache so I changed interface scale. 22:47:55 <pandonaut> Rip 22:47:56 <peter1138[d]> Which no longer clears the sprite cache π 22:48:06 <pandonaut> where does the in game pull the url from 22:48:15 <pandonaut> My in-game browser doesn't work but bananas does 22:49:11 <_glx_> are you using apple store version ? 22:51:00 *** HerzogDeXtEr has quit IRC 22:51:27 <pandonaut> desktop but trying to play openttd at work :polite_laugh: 22:51:39 <_glx_> ah yeah firewalls 22:52:12 <talltyler> truebrain: Are you available this Saturday or Sunday for a community multiplayer game to stress-test the ship pathfinder PR? 22:52:18 <pandonaut> was able to pull some .grfs off the forums but some are only linked as in-game download 22:52:18 <talltyler> All I need to do is create the event 22:52:44 <truebrain> talltyler: Not sure. Might poke my head in 22:53:13 <talltyler> Okay, we'll do Saturday then 22:54:44 <talltyler> https://discord.gg/openttd?event=1184267087082967210 22:55:07 <_glx_> don't forget to disable planes and trains π 22:55:15 <talltyler> Yeah, good thinking 22:55:58 <xarick> talltyler 22:56:14 <xarick> did u add the nearest depot pr π 22:56:26 <talltyler> Huh? 22:56:47 <_glx_> it's not 14.0 yet, just a PR build 22:58:03 <xarick> #10544 22:58:29 <talltyler> What about it? 23:00:18 <xarick> maybe he implemented already 23:05:55 <xarick> nope, he didn't 23:05:58 <xarick> π¦ 23:07:52 <xarick> centering view on ship depot is opening a viewport towards a power station, funny bug 23:10:47 <xarick> holy mother of river generation stalls, plz fix this bug already π 23:16:53 <DorpsGek> [OpenTTD/nml] PeterN updated pull request #314: Change: Allow creating 32bpp-only NewGRFs https://github.com/OpenTTD/nml/pull/314 23:17:40 <peter1138> Does the winhttp stuff use a proxy? 23:17:46 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #11577: [Bug]: Ctrl + left click Centre view on ship depot opens a viewport centered on a power station https://github.com/OpenTTD/OpenTTD/issues/11577 23:20:14 <peter1138> Works for me. 23:20:17 <_glx_> I should remove IR when doing tests, it's slow to start world generation 23:20:59 <_glx_> bug confirmed 23:23:13 <_glx_> actually happens for any depot it seems, let's check the code 23:24:16 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1184274550851117106/image.png?ex=658b609f&is=6578eb9f&hm=c6b991a236fcc3943b56ed459172a2e6eaf65ed07d465defdec0ac0fcab7383b& 23:24:21 <peter1138> o_O 23:25:53 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1184274960248737812/image.png?ex=658b6101&is=6578ec01&hm=85df9e06917057700844483551b541126becdfad7353aa0d4f49cde8f7bcc3b2& 23:27:41 <DorpsGek> [OpenTTD/grfcodec] rubidium42 approved pull request #28: Add: Install, Pack (windows) and Release workflow https://github.com/OpenTTD/grfcodec/pull/28#pullrequestreview-1778596619 23:27:58 <peter1138> What about from other windows, e.g. station? 23:28:12 <peter1138> Or town. 23:28:29 <truebrain> peter1138: Winhttp follows system wide winhttp proxy settings, yes 23:29:02 <peter1138> Ok, so ensuring proxy settings are correct might help pandonaut. 23:29:35 <truebrain> No, you need to be able to create an outgoing TCP connection to 3978 23:29:37 <_glx_> from town it's the same 23:29:49 <truebrain> Otherwise you can retrieve the bananas content list 23:30:02 <truebrain> And Corp firewalls tend to block that, with good reason 23:30:10 <peter1138> Something to do with Tile to window_number strong type? 23:30:25 <peter1138> But then... would anything function at all.. 23:30:36 <_glx_> and industries all point to the powerplant 23:30:48 <_glx_> but only for extra viewport 23:30:50 <_glx_> it's weird 23:31:19 <_glx_> scrollto works fine 23:31:47 <_glx_> let's test wsl 23:34:01 <_glx_> if VS/cmake decides to detect the switch 23:34:39 <_glx_> close folder/reopen solved it of course 23:34:58 *** bryjen has joined #openttd 23:36:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1184277561849679953/Nenston_Transport_2062-07-23.png?ex=658b636d&is=6578ee6d&hm=76083c7078081ff27f8a0cb97e0bc28877f715227a07d5d2f5162e2330c1edb8& 23:36:13 <xarick> Cannot place more airports that give me a noise of 2 minimum 23:40:18 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1184278586224549978/image.png?ex=658b6461&is=6578ef61&hm=697e97750ac4d7e21cf84b76b64e242dbbce80685df9dc721b628965a13d4eac& 23:40:22 <_glx_> oh nice 23:40:35 <_glx_> it's fine as long as I move the window 23:40:39 <peter1138> That's magic-eye mode. 23:45:07 <_glx_> but it used to work 23:48:39 <_glx_> same with all drivers, guess MS broke something 23:49:40 *** belajalilija has joined #openttd 23:49:40 <belajalilija> does the new ship ai just help with path finding or does it also make ships avoid eachoter and other stuff? 23:49:53 <talltyler> Just pathfinding 23:50:09 <_glx_> ok `wsl --update` fixed it 23:51:11 <_glx_> and extra viewports are fine in wsl 23:51:30 <_glx_> so we have a bug in windows 23:51:36 <truebrain> Or UB π 23:55:58 <peter1138> Did someone remove the spacebar heating code again?