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Log for #openttd on 12th December 2023:
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00:14:38  <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1183924840470695996/image.png?ex=658a1aee&is=6577a5ee&hm=1c5c79a19101abc5ad4532d6debe5197ef208e2d6ae5d31ffa087c2717c84a23&
00:14:38  <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1183924840827191356/image.png?ex=658a1aee&is=6577a5ee&hm=89860479b8bd6f11a09745c43667c33b5788c5b1a1ed171c075f91833a04874a&
00:14:38  <_zephyris> What a mission...
00:15:32  <FLHerne> aagh, Toyland
00:15:56  <FLHerne> it's so easy to simply forget it exists but then you have to remind us :-(
00:17:33  <_zephyris> It's here to haunt your dreams!
00:18:12  <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1183925737418412043/image.png?ex=658a1bc4&is=6577a6c4&hm=ff54efb4b48f226a583d69f4a5fb88096bd4b092058bbd8778eb559fd8031918&
00:18:12  <_zephyris> I should've made this font ages ago, so much easier than pixel pushing.
00:21:28  <peter1138> Now draw the small font ;-)
00:21:49  <FLHerne> Is that a vector version of the standard pixel one?
00:22:29  <FLHerne> well, vector font with similar appearance
00:24:21  <peter1138> If you get brave you can set up kerning pairs, I think.
00:24:34  <_zephyris> Yup, normal TTF font πŸ™‚ Well, the first half of the ASCII range
00:24:55  <_zephyris> peter1138: I was going to ask if OTTD supported kerning...
00:25:15  <peter1138> It does.
00:25:39  <peter1138> It's not even OpenTTD doing it. It's whatever platform-dependent text layouter is used.
00:26:08  <_zephyris> Oh, interesting
00:26:25  <_zephyris> Time to try some contextual alternates and ligature then...
00:26:54  <_zephyris> I couldn't get the diacritic 'overflow' working BTW...
00:27:17  <_zephyris> Past my fontforge knowledge, for now at least
00:33:26  <peter1138> Probably just a number somewhere.
00:38:48  <_zephyris> "7.1.2. Setting the baseline to baseline spacing of a font.ΒΆ
00:38:48  <_zephyris> You might imagine that there would be an easy way to set this seemingly important quantity. Unfortunately there is not."
00:38:53  <_zephyris> Goodie.
00:40:11  <_zephyris> Ah, so, obviously you have to set the OS/2 font settings to control TTF/OTF line height
00:41:07  <_zephyris> :widdle_goblin:
00:51:11  <peter1138> obvs
00:51:54  <peter1138> Hmm, adding at least 358 StrongType .base() calls probably suggests that using a StrongType is not the way to go.
01:14:59  <talltyler> Maybe not
01:25:50  <Eddi|zuHause> i've seen worse commit messages.
01:26:08  <Eddi|zuHause> argh, was in buffer again
01:26:37  <Eddi|zuHause> why have irc clients in the last 20 years not learned to warn people about that?
01:34:24  <talltyler> Or I guess that some helper functions are needed to avoid having to convert all over the place
02:56:46  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10543: Feature: Region-based pathfinder for ships (no more buoys!) https://github.com/OpenTTD/OpenTTD/pull/10543#issuecomment-1851222777
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04:00:16  <locosage> xarick: it is correct for x > 1 and y > 1
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08:56:58  <peter1138> Hmm, is it possible to drop the requirement for 1x 8bpp sprites?
09:02:27  <Eddi|zuHause> might be difficult, but not impossible?
09:03:12  <Ed2023-12-12T22:45:09  <peter1138[d]> e.g. it might be worth ignoring 2x and 4x zoomed sprites, that would could reduce the conversion time by a factor 16
22:45:31  <peter1138[d]> My phone says "It's time for bed"
22:45:38  <peter1138[d]> talltyler: is it 4am here yet?
22:46:15  <_glx_> convert 1x only and let openttd handle zooming as if only 1x 8bpp was provided ?
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22:46:34  <peter1138[d]> Yes, currently it just converts all that are available.
22:46:50  <_glx_> yeah skip EZ for autoconvert
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22:47:35  <pandonaut> Is it possible to download content from bananas directly?
22:47:38  <_glx_> no
22:47:48  <peter1138[d]> Thwarted by my own change -- I wanted to reload the sprite cache so I changed interface scale.
22:47:55  <pandonaut> Rip
22:47:56  <peter1138[d]> Which no longer clears the sprite cache πŸ™‚
22:48:06  <pandonaut> where does the in game pull the url from
22:48:15  <pandonaut> My in-game browser doesn't work but bananas does
22:49:11  <_glx_> are you using apple store version ?
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22:51:27  <pandonaut> desktop but trying to play openttd at work :polite_laugh:
22:51:39  <_glx_> ah yeah firewalls
22:52:12  <talltyler> truebrain: Are you available this Saturday or Sunday for a community multiplayer game to stress-test the ship pathfinder PR?
22:52:18  <pandonaut> was able to pull some .grfs off the forums but some are only linked as in-game download
22:52:18  <talltyler> All I need to do is create the event
22:52:44  <truebrain> talltyler: Not sure. Might poke my head in
22:53:13  <talltyler> Okay, we'll do Saturday then
22:54:44  <talltyler> https://discord.gg/openttd?event=1184267087082967210
22:55:07  <_glx_> don't forget to disable planes and trains πŸ˜‰
22:55:15  <talltyler> Yeah, good thinking
22:55:58  <xarick> talltyler
22:56:14  <xarick> did u add the nearest depot pr 😐
22:56:26  <talltyler> Huh?
22:56:47  <_glx_> it's not 14.0 yet, just a PR build
22:58:03  <xarick> #10544
22:58:29  <talltyler> What about it?
23:00:18  <xarick> maybe he implemented already
23:05:55  <xarick> nope, he didn't
23:05:58  <xarick> 😦
23:07:52  <xarick> centering view on ship depot is opening a viewport towards a power station, funny bug
23:10:47  <xarick> holy mother of river generation stalls, plz fix this bug already πŸ˜›
23:16:53  <DorpsGek> [OpenTTD/nml] PeterN updated pull request #314: Change: Allow creating 32bpp-only NewGRFs https://github.com/OpenTTD/nml/pull/314
23:17:40  <peter1138> Does the winhttp stuff use a proxy?
23:17:46  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #11577: [Bug]: Ctrl + left click Centre view on ship depot opens a viewport centered on a power station https://github.com/OpenTTD/OpenTTD/issues/11577
23:20:14  <peter1138> Works for me.
23:20:17  <_glx_> I should remove IR when doing tests, it's slow to start world generation
23:20:59  <_glx_> bug confirmed
23:23:13  <_glx_> actually happens for any depot it seems, let's check the code
23:24:16  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1184274550851117106/image.png?ex=658b609f&is=6578eb9f&hm=c6b991a236fcc3943b56ed459172a2e6eaf65ed07d465defdec0ac0fcab7383b&
23:24:21  <peter1138> o_O
23:25:53  <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1184274960248737812/image.png?ex=658b6101&is=6578ec01&hm=85df9e06917057700844483551b541126becdfad7353aa0d4f49cde8f7bcc3b2&
23:27:41  <DorpsGek> [OpenTTD/grfcodec] rubidium42 approved pull request #28: Add: Install, Pack (windows) and Release workflow https://github.com/OpenTTD/grfcodec/pull/28#pullrequestreview-1778596619
23:27:58  <peter1138> What about from other windows, e.g. station?
23:28:12  <peter1138> Or town.
23:28:29  <truebrain> peter1138: Winhttp follows system wide winhttp proxy settings, yes
23:29:02  <peter1138> Ok, so ensuring proxy settings are correct might help pandonaut.
23:29:35  <truebrain> No, you need to be able to create an outgoing TCP connection to 3978
23:29:37  <_glx_> from town it's the same
23:29:49  <truebrain> Otherwise you can retrieve the bananas content list
23:30:02  <truebrain> And Corp firewalls tend to block that, with good reason
23:30:10  <peter1138> Something to do with Tile to window_number strong type?
23:30:25  <peter1138> But then... would anything function at all..
23:30:36  <_glx_> and industries all point to the powerplant
23:30:48  <_glx_> but only for extra viewport
23:30:50  <_glx_> it's weird
23:31:19  <_glx_> scrollto works fine
23:31:47  <_glx_> let's test wsl
23:34:01  <_glx_> if VS/cmake decides to detect the switch
23:34:39  <_glx_> close folder/reopen solved it of course
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23:36:13  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1184277561849679953/Nenston_Transport_2062-07-23.png?ex=658b636d&is=6578ee6d&hm=76083c7078081ff27f8a0cb97e0bc28877f715227a07d5d2f5162e2330c1edb8&
23:36:13  <xarick> Cannot place more airports that give me a noise of 2 minimum
23:40:18  <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1184278586224549978/image.png?ex=658b6461&is=6578ef61&hm=697e97750ac4d7e21cf84b76b64e242dbbce80685df9dc721b628965a13d4eac&
23:40:22  <_glx_> oh nice
23:40:35  <_glx_> it's fine as long as I move the window
23:40:39  <peter1138> That's magic-eye mode.
23:45:07  <_glx_> but it used to work
23:48:39  <_glx_> same with all drivers, guess MS broke something
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23:49:40  <belajalilija> does the new ship ai just help with path finding or does it also make ships avoid eachoter and other stuff?
23:49:53  <talltyler> Just pathfinding
23:50:09  <_glx_> ok `wsl --update` fixed it
23:51:11  <_glx_> and extra viewports are fine in wsl
23:51:30  <_glx_> so we have a bug in windows
23:51:36  <truebrain> Or UB πŸ™‚
23:55:58  <peter1138> Did someone remove the spacebar heating code again?

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